diff --git a/code/__DEFINES/job.dm b/code/__DEFINES/job.dm
index 18afc56b7c..386cf5d56f 100644
--- a/code/__DEFINES/job.dm
+++ b/code/__DEFINES/job.dm
@@ -3,8 +3,8 @@
#define GET_DEFAULT_ROLE(title) (RoleAuthority?.default_roles[title] ? RoleAuthority.default_roles[title] : title)
// Squad name defines
-#define SQUAD_MARINE_1 "Sun Riders"
-#define SQUAD_MARINE_2 "Bravo"
+#define SQUAD_MARINE_1 "Iron Heads"
+#define SQUAD_MARINE_2 "Storm Breakers"
#define SQUAD_MARINE_3 "Charlie"
#define SQUAD_MARINE_4 "Delta"
#define SQUAD_MARINE_5 "Echo"
@@ -14,6 +14,7 @@
#define SQUAD_CBRN "CBRN"
#define SQUAD_UPP "Red Dawn"
#define SQUAD_LRRP "Snake Eaters"
+#define SQUAD_VAIPO "Venelli-Aegis Inc."
// Job name defines
#define JOB_SQUAD_MARINE "Rifleman"
@@ -40,6 +41,13 @@
#define JOB_SQUAD_MARINE_FORECON "FORECON Rifleman"
#define JOB_SQUAD_SMARTGUN_FORECON "FORECON Smartgunner"
+#define JOB_SQUAD_LEADER_VAIPO "VAIPO Team Leader"
+#define JOB_SQUAD_MARKSMAN_VAIPO "VAIPO Marksman"
+#define JOB_SQUAD_MEDIC_VAIPO "VAIPO Medic"
+#define JOB_SQUAD_MARINE_VAIPO "VAIPO Contractor"
+#define JOB_SQUAD_SMARTGUN_VAIPO "VAIPO Automatic Rifleman"
+
+
var/global/list/job_squad_roles = JOB_SQUAD_ROLES_LIST
#define JOB_COLONIST "Colonist"
diff --git a/code/__DEFINES/mode.dm b/code/__DEFINES/mode.dm
index af2bfe3994..592f164498 100644
--- a/code/__DEFINES/mode.dm
+++ b/code/__DEFINES/mode.dm
@@ -123,7 +123,7 @@ var/global/list/ROLES_ENGINEERING = list(JOB_CHIEF_ENGINEER, JOB_ORDNANCE_TECH,
var/global/list/ROLES_REQUISITION = list(JOB_CHIEF_REQUISITION, JOB_CARGO_TECH, JOB_WO_CHIEF_REQUISITION, JOB_WO_REQUISITION)
var/global/list/ROLES_MEDICAL = list(JOB_CMO, JOB_RESEARCHER, JOB_DOCTOR, JOB_NURSE, JOB_WO_CMO, JOB_WO_RESEARCHER, JOB_WO_DOCTOR)
var/global/list/ROLES_MARINES = list(JOB_SQUAD_LEADER, JOB_SQUAD_TEAM_LEADER, JOB_SQUAD_SPECIALIST, JOB_SQUAD_SMARTGUN, JOB_SQUAD_MEDIC, JOB_SQUAD_ENGI, JOB_SQUAD_MARINE, JOB_SQUAD_RTO)
-var/global/list/ROLES_SQUAD_ALL = list(SQUAD_MARINE_1, SQUAD_MARINE_2, SQUAD_MARINE_3, SQUAD_MARINE_4, SQUAD_MARINE_5, SQUAD_MARINE_CRYO, SQUAD_MARINE_INTEL, SQUAD_UPP, SQUAD_LRRP)
+var/global/list/ROLES_SQUAD_ALL = list(SQUAD_MARINE_1, SQUAD_MARINE_2, SQUAD_MARINE_3, SQUAD_MARINE_4, SQUAD_MARINE_5, SQUAD_MARINE_CRYO, SQUAD_MARINE_INTEL, SQUAD_UPP, SQUAD_LRRP, SQUAD_VAIPO)
//Groundside roles
var/global/list/ROLES_XENO = list(JOB_XENOMORPH_QUEEN, JOB_XENOMORPH)
@@ -138,9 +138,10 @@ var/global/list/ROLES_FACTION_CLASH = ROLES_USCM + JOB_PREDATOR
var/global/list/ROLES_UNASSIGNED = list(JOB_SQUAD_MARINE)
-var/global/list/ROLES_AI = list(JOB_SO, JOB_SQUAD_LEADER, JOB_SQUAD_MEDIC, JOB_SQUAD_TEAM_LEADER, JOB_SQUAD_SMARTGUN, JOB_SQUAD_MARINE)
+var/global/list/ROLES_AI = list(JOB_SO, JOB_SQUAD_LEADER, JOB_SQUAD_MEDIC, JOB_SQUAD_TEAM_LEADER, JOB_SQUAD_SMARTGUN, JOB_SQUAD_MARINE, JOB_SYNTH, JOB_CORPORATE_LIAISON)
var/global/list/ROLES_AI_UPP = list(JOB_SO_UPP, JOB_SQUAD_LEADER_UPP, JOB_SQUAD_MEDIC_UPP, JOB_SQUAD_TEAM_LEADER_UPP, JOB_SQUAD_SMARTGUN_UPP, JOB_SQUAD_MARINE_UPP)
var/global/list/ROLES_AI_FORECON = list(JOB_SQUAD_LEADER_FORECON, JOB_SQUAD_MEDIC_FORECON, JOB_SQUAD_TEAM_LEADER_FORECON, JOB_SQUAD_SMARTGUN_FORECON, JOB_SQUAD_MARINE_FORECON, JOB_SQUAD_RTO)
+var/global/list/ROLES_AI_VAIPO = list(JOB_SQUAD_LEADER_VAIPO, JOB_SQUAD_MEDIC_VAIPO, JOB_SQUAD_SMARTGUN_VAIPO, JOB_SQUAD_MARINE_VAIPO, JOB_SQUAD_MARKSMAN_VAIPO)
var/global/list/ROLES_WO = list(JOB_WO_CO, JOB_WO_XO, JOB_WO_CORPORATE_LIAISON, JOB_WO_SYNTH, JOB_WO_CHIEF_POLICE, JOB_WO_SO, JOB_WO_CREWMAN, JOB_WO_POLICE, JOB_WO_PILOT, JOB_WO_CHIEF_ENGINEER, JOB_WO_ORDNANCE_TECH, JOB_WO_CHIEF_REQUISITION, JOB_WO_REQUISITION, JOB_WO_CMO, JOB_WO_DOCTOR, JOB_WO_RESEARCHER, JOB_WO_SQUAD_MARINE, JOB_WO_SQUAD_MEDIC, JOB_WO_SQUAD_ENGINEER, JOB_WO_SQUAD_SMARTGUNNER, JOB_WO_SQUAD_SPECIALIST, JOB_WO_SQUAD_LEADER)
//Role lists used for switch() checks in show_blurb_uscm(). Cosmetic, determines ex. "Engineering, USS Almayer", "2nd Bat. 'Falling Falcons'" etc.
#define BLURB_USCM_COMBAT JOB_CO, JOB_XO, JOB_SO, JOB_WO_CO, JOB_WO_XO, JOB_WO_CHIEF_POLICE, JOB_WO_SO, JOB_WO_CREWMAN, JOB_WO_POLICE, JOB_SEA,\
diff --git a/code/datums/medal_awards.dm b/code/datums/medal_awards.dm
index fe4e7e3c0e..1e81393c8a 100644
--- a/code/datums/medal_awards.dm
+++ b/code/datums/medal_awards.dm
@@ -2,6 +2,7 @@
#define MARINE_BRONZE_HEART_MEDAL "bronze heart medal"
#define MARINE_VALOR_MEDAL "medal of valor"
#define MARINE_HEROISM_MEDAL "medal of exceptional heroism"
+#define MARINE_ODOLLA_CAMPAIGN_MEDAL "Odolla's Cradle campaign medal"
#define ALL_MARINE_MEDALS list(MARINE_CONDUCT_MEDAL, MARINE_BRONZE_HEART_MEDAL, MARINE_VALOR_MEDAL, MARINE_HEROISM_MEDAL)
@@ -148,6 +149,8 @@ GLOBAL_LIST_EMPTY(jelly_awards)
medal = new /obj/item/clothing/accessory/medal/silver/valor(medal_location)
if(MARINE_HEROISM_MEDAL)
medal = new /obj/item/clothing/accessory/medal/gold/heroism(medal_location)
+ if(MARINE_ODOLLA_CAMPAIGN_MEDAL)
+ medal = new /obj/item/clothing/accessory/medal/gold/odolla(medal_location)
else
return FALSE
medal.recipient_name = chosen_recipient
diff --git a/code/datums/paygrades/factions/other/contractors.dm b/code/datums/paygrades/factions/other/contractors.dm
index c83a5cb108..3f6055b3ea 100644
--- a/code/datums/paygrades/factions/other/contractors.dm
+++ b/code/datums/paygrades/factions/other/contractors.dm
@@ -14,9 +14,9 @@
pay_multiplier = 1.75
/datum/paygrade/contractors/mg
- paygrade = "VAI-G"
- name = "VAI Machinegunner"
- prefix = "VAI MG"
+ paygrade = "VAI-AR"
+ name = "VAI Automatic Rifleman"
+ prefix = "VAI AR"
pay_multiplier = 1.75
/datum/paygrade/contractors/engi
diff --git a/code/datums/skills/uscm.dm b/code/datums/skills/uscm.dm
index 2e2a53b610..3cf66efd56 100644
--- a/code/datums/skills/uscm.dm
+++ b/code/datums/skills/uscm.dm
@@ -59,12 +59,10 @@ United States Colonial Marines
name = "Squad Weapons Specialist"
skills = list(
SKILL_CQC = SKILL_CQC_TRAINED,
- SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED,
- SKILL_ENGINEER = SKILL_ENGINEER_TRAINED, //to use c4 in demo set.
SKILL_SPEC_WEAPONS = SKILL_SPEC_TRAINED,
SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED,
SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED,
- SKILL_JTAC = SKILL_JTAC_BEGINNER
+ SKILL_JTAC = SKILL_JTAC_BEGINNER,
)
/datum/skills/tl
diff --git a/code/datums/vehicles.dm b/code/datums/vehicles.dm
index 9370909eba..4c76c8dff0 100644
--- a/code/datums/vehicles.dm
+++ b/code/datums/vehicles.dm
@@ -30,6 +30,11 @@
name = "Movie APC"
interior_id = "apc_movie"
+/datum/map_template/interior/apc_custom
+ name = "Pit Stop APC"
+ interior_id = "apc_custom"
+
+
/datum/map_template/interior/arc
name = "ARC"
interior_id = "arc"
@@ -42,6 +47,10 @@
name = "Tank"
interior_id = "tank"
+/datum/map_template/interior/tank_custom
+ name = "Six Feet Thunder Tank"
+ interior_id = "tank_custom"
+
/datum/map_template/interior/aev
name = "AEV"
interior_id = "aev"
diff --git a/code/datums/weather/weather_events/big_red.dm b/code/datums/weather/weather_events/big_red.dm
index 262e731425..d9cb7f77c5 100644
--- a/code/datums/weather/weather_events/big_red.dm
+++ b/code/datums/weather/weather_events/big_red.dm
@@ -42,3 +42,27 @@
ambience = 'sound/ambience/strata/strata_blizzard.ogg'
fire_smothering_strength = 3
+
+/datum/weather_event/pollen
+ name = "Pollenstorm"
+ display_name = "Pollenstorm"
+ length = 5 MINUTES
+ fullscreen_type = /atom/movable/screen/fullscreen/weather/low
+ turf_overlay_icon_state = "hallucination"
+
+ effect_message = "You feel colourful sickly-sweet pollen cover you..."
+ damage_per_tick = 0.001
+ damage_type = TOX
+ ambience = 'sound/ambience/rainforest.ogg'
+ fire_smothering_strength = 0
+
+/datum/weather_event/pollen/process_mob_effect(mob/living/carbon/affected_mob, delta_time = 1)
+ ..()
+ if(!ishuman(affected_mob))
+ return
+ var/mob/living/carbon/human/human = affected_mob
+ if(human.wear_mask && (human.wear_mask.flags_inventory & BLOCKGASEFFECT))
+ return
+ if(human.head && (human.head.flags_inventory & BLOCKGASEFFECT))
+ return
+ human.hallucination += 5
diff --git a/code/datums/weather/weather_map_holders/big_red.dm b/code/datums/weather/weather_map_holders/big_red.dm
index 95d019f264..f1f9442a06 100644
--- a/code/datums/weather/weather_map_holders/big_red.dm
+++ b/code/datums/weather/weather_map_holders/big_red.dm
@@ -14,3 +14,19 @@
/datum/weather_ss_map_holder/big_red/should_start_event()
return prob(PROB_WEATHER_BIG_RED)
+
+/datum/weather_ss_map_holder/pollen
+ name = "hallucinations Holder"
+
+ min_time_between_events = 5 MINUTES
+ no_weather_turf_icon_state = "strata_clearsky"
+
+ potential_weather_events = list(
+ /datum/weather_event/pollen,
+ )
+
+/datum/weather_ss_map_holder/pollen/should_affect_area(area/A)
+ return !CEILING_IS_PROTECTED(A.ceiling, CEILING_GLASS)
+
+/datum/weather_ss_map_holder/pollen/should_start_event()
+ return prob(100)
diff --git a/code/game/area/IceColony.dm b/code/game/area/IceColony.dm
index 4474ce5236..727ceb32a2 100644
--- a/code/game/area/IceColony.dm
+++ b/code/game/area/IceColony.dm
@@ -31,7 +31,7 @@
power_light = FALSE
power_equip = FALSE
power_environ = FALSE
- temperature = ICE_COLONY_TEMPERATURE
+ temperature = 375
/*
* Exterior - Surface
diff --git a/code/game/area/Sulaco.dm b/code/game/area/Sulaco.dm
index d498be21db..26dd5e64d4 100644
--- a/code/game/area/Sulaco.dm
+++ b/code/game/area/Sulaco.dm
@@ -149,6 +149,33 @@
return FALSE
return TRUE
+/area/shuttle/skully
+ name = "\improper Dropship Skully"
+ icon_state = "shuttlered"
+ base_muffle = MUFFLE_HIGH
+ soundscape_interval = 30
+ is_landing_zone = TRUE
+ ceiling = CEILING_REINFORCED_METAL
+
+/area/shuttle/skully/Enter(atom/movable/O, atom/oldloc)
+ if(istype(O, /obj/structure/barricade))
+ return FALSE
+ return TRUE
+
+
+/area/shuttle/wrecker
+ name = "\improper Dropship Wrecker"
+ icon_state = "shuttlered"
+ base_muffle = MUFFLE_HIGH
+ soundscape_interval = 30
+ is_landing_zone = TRUE
+ ceiling = CEILING_REINFORCED_METAL
+
+/area/shuttle/wrecker/Enter(atom/movable/O, atom/oldloc)
+ if(istype(O, /obj/structure/barricade))
+ return FALSE
+ return TRUE
+
//DISTRESS SHUTTLES
diff --git a/code/game/area/shiva.dm b/code/game/area/shiva.dm
index 9cfaffb7dc..0b74c0adf3 100644
--- a/code/game/area/shiva.dm
+++ b/code/game/area/shiva.dm
@@ -6,149 +6,149 @@
//ambience = list('figuresomethingout.ogg')
icon_state = "shiva"
can_build_special = TRUE //T-Comms structure
- temperature = ICE_COLONY_TEMPERATURE
+ temperature = 375
minimap_color = MINIMAP_AREA_COLONY
/area/shuttle/drop1/shiva
- name = "Shiva's Snowball - Dropship Alamo Landing Zone"
+ name = "Dropship Alamo Landing Zone"
icon_state = "shuttle"
icon = 'icons/turf/area_shiva.dmi'
is_resin_allowed = FALSE
minimap_color = MINIMAP_AREA_LZ
/area/shuttle/drop2/shiva
- name = "Shiva's Snowball - Dropship Normandy Landing Zone"
+ name = "Dropship Normandy Landing Zone"
icon_state = "shuttle2"
icon = 'icons/turf/area_shiva.dmi'
is_resin_allowed = FALSE
minimap_color = MINIMAP_AREA_LZ
/area/shiva/exterior/lz1_console
- name = "Shiva's Snowball - Dropship Alamo Console"
+ name = "Dropship Alamo Console"
requires_power = FALSE
minimap_color = MINIMAP_AREA_LZ
/area/shiva/exterior/lz1_console/two
- name = "Shiva's Snowball - Dropship Normandy Console"
+ name = "Dropship Normandy Console"
minimap_color = MINIMAP_AREA_LZ
/area/shiva/exterior
- name = "Shiva's Snowball - Exterior"
+ name = "Exterior"
ceiling = CEILING_NONE
/area/shiva/interior
- name = "Shiva's Snowball - Interior"
+ name = "Interior"
ceiling = CEILING_UNDERGROUND_ALLOW_CAS
requires_power = TRUE
/area/shiva/interior/oob
- name = "Shiva's Snowball - Out Of Bounds"
+ name = "Out Of Bounds"
ceiling = CEILING_MAX
icon_state = "oob"
is_resin_allowed = FALSE
flags_area = AREA_NOTUNNEL
/area/shiva/interior/oob/dev_room
- name = "Shiva's Snowball - Secret Room"
+ name = "Secret Room"
is_resin_allowed = FALSE
flags_area = AREA_NOTUNNEL
icon_state = "shiva"
//telecomms areas - exterior
/area/shiva/exterior/telecomm
- name = "Shiva's Snowball - Communications Relay"
+ name = "Communications Relay"
icon_state = "ass_line"
is_resin_allowed = FALSE
/area/shiva/exterior/telecomm/lz1_north
- name = "Shiva's Snowball - North LZ1 Communications Relay"
+ name = "North LZ1 Communications Relay"
minimap_color = MINIMAP_AREA_LZ
/area/shiva/exterior/telecomm/lz2_southeast
- name = "Shiva's Snowball - South-East LZ2 Communications Relay"
+ name = "South-East LZ2 Communications Relay"
minimap_color = MINIMAP_AREA_LZ
/area/shiva/exterior/telecomm/lz2_northeast
- name = "Shiva's Snowball - North-East LZ2 Communications Relay"
+ name = "North-East LZ2 Communications Relay"
minimap_color = MINIMAP_AREA_LZ
//telecomms areas - interior
/area/shiva/interior/telecomm
- name = "Shiva's Snowball - Communications Relay"
+ name = "Communications Relay"
icon_state = "ass_line"
is_resin_allowed = FALSE
/area/shiva/interior/telecomm/lz1_biceps
- name = "Shiva's Snowball - Fort Biceps Communications Relay"
+ name = "Fort Biceps Communications Relay"
icon_state = "hangars0"
minimap_color = MINIMAP_AREA_LZ
/area/shiva/interior/telecomm/lz1_flight
- name = "Shiva's Snowball - LZ1 Aerodrome Communications Relay"
+ name = "LZ1 Aerodrome Communications Relay"
minimap_color = MINIMAP_AREA_LZ
/area/shiva/interior/telecomm/lz2_research
- name = "Shiva's Snowball - Argentinian Communications Relay"
+ name = "Argentinian Communications Relay"
minimap_color = MINIMAP_AREA_LZ
//telecomms areas - caves
/area/shiva/caves/telecomm
- name = "Shiva's Snowball - Communications Relay"
+ name = "Communications Relay"
icon_state = "ass_line"
is_resin_allowed = FALSE
/area/shiva/caves/telecomm/lz2_south
- name = "Shiva's Snowball - Backup Communications Relay"
+ name = "Backup Communications Relay"
minimap_color = MINIMAP_AREA_LZ
//exterior areas
/area/shiva/exterior/lz1_valley
- name = "Shiva's Snowball - Landing Valley"
+ name = "Landing Valley"
icon_state = "landing_valley"
is_resin_allowed = FALSE
is_landing_zone = TRUE
minimap_color = MINIMAP_AREA_LZ
/area/shiva/exterior/lz2_fortress
- name = "Shiva's Snowball - Landing Bulwark"
+ name = "Landing Bulwark"
icon_state = "lz2_fortress"
is_resin_allowed = FALSE
is_landing_zone = TRUE
minimap_color = MINIMAP_AREA_LZ
/area/shiva/exterior/valley
- name = "Shiva's Snowball - Storage Bunker Valley"
+ name = "Storage Bunker Valley"
icon_state = "junkyard1"
/area/shiva/exterior/cp_colony_grounds
- name = "Shiva's Snowball - Colony Grounds"
+ name = "Colony Grounds"
icon_state = "junkyard2"
/area/shiva/exterior/junkyard
- name = "Shiva's Snowball - Junkyard"
+ name = "Junkyard"
icon_state = "junkyard0"
/area/shiva/exterior/junkyard/fortbiceps
- name = "Shiva's Snowball - Fort Biceps"
+ name = "Fort Biceps"
icon_state = "junkyard1"
/area/shiva/exterior/junkyard/cp_bar
- name = "Shiva's Snowball - Bar Grounds"
+ name = "Bar Grounds"
icon_state = "bar0"
/area/shiva/exterior/cp_s_research
- name = "Shiva's Snowball - Research Hab Exterior"
+ name = "Research Hab Exterior"
icon_state = "junkyard1"
/area/shiva/exterior/cp_lz2
- name = "Shiva's Snowball - North Colony Grounds"
+ name = "North Colony Grounds"
icon_state = "junkyard3"
/area/shiva/exterior/research_alley
- name = "Shiva's Snowball - South Research Alley"
+ name = "South Research Alley"
icon_state = "junkyard2"
minimap_color = MINIMAP_AREA_RESEARCH
@@ -157,108 +157,108 @@
//interior areas
/area/shiva/interior/caves
- name = "Shiva's Snowball - Caves"
+ name = "Caves"
icon_state = "caves0"
ceiling = CEILING_UNDERGROUND_BLOCK_CAS
/area/shiva/interior/caves/right_spiders
- name = "Shiva's Snowball - Forgotten Passage"
+ name = "Forgotten Passage"
icon_state = "caves1"
/area/shiva/interior/caves/left_spiders
- name = "Shiva's Snowball - Crevice Passage"
+ name = "Crevice Passage"
icon_state = "caves2"
/area/shiva/interior/caves/s_lz2
- name = "Shiva's Snowball - South LZ2 Caves"
+ name = "South LZ2 Caves"
icon_state = "caves3"
minimap_color = MINIMAP_AREA_LZ
/area/shiva/interior/caves/cp_camp
- name = "Shiva's Snowball - Cave Camp"
+ name = "Cave Camp"
icon_state = "bar3"
/area/shiva/interior/caves/research_caves
- name = "Shiva's Snowball - South Research Hab Caves"
+ name = "South Research Hab Caves"
icon_state = "caves2"
minimap_color = MINIMAP_AREA_RESEARCH_CAVE
/area/shiva/interior/caves/medseceng_caves
- name = "Shiva's Snowball - South Med-Sec-Eng Complex Caves"
+ name = "South Med-Sec-Eng Complex Caves"
icon_state = "caves3"
/area/shiva/interior/colony
- name = "Shiva's Snowball - Colony MegaStruct(TM)"
+ name = "Colony MegaStruct(TM)"
icon_state = "res0"
ceiling = CEILING_UNDERGROUND_METAL_ALLOW_CAS
/area/shiva/interior/colony/botany
- name = "Shiva's Snowball - MegaStruct(TM) Botanical Dorms"
+ name = "MegaStruct(TM) Botanical Dorms"
icon_state = "res1"
minimap_color = MINIMAP_AREA_RESEARCH
/area/shiva/interior/colony/s_admin
- name = "Shiva's Snowball - MegaStruct(TM) Crisis Center"
+ name = "MegaStruct(TM) Crisis Center"
icon_state = "res2"
/area/shiva/interior/colony/n_admin
- name = "Shiva's Snowball - MegaStruct(TM) Administration"
+ name = "MegaStruct(TM) Administration"
icon_state = "res3"
minimap_color = MINIMAP_AREA_COMMAND
/area/shiva/interior/colony/central
- name = "Shiva's Snowball - MegaStruct(TM) Residential Life"
+ name = "MegaStruct(TM) Residential Life"
icon_state = "res4"
/area/shiva/interior/colony/research_hab
- name = "Shiva's Snowball - Research Hab Interior"
+ name = "Research Hab Interior"
icon_state = "res2"
/area/shiva/interior/colony/medseceng
- name = "Shiva's Snowball - Colony MegaStruct(TM) Med-Sec-Eng Segment"
+ name = "Colony MegaStruct(TM) Med-Sec-Eng Segment"
icon_state = "res0"
/area/shiva/interior/colony/deck
- name = "Shiva's Snowball - Colony MegaStruct(TM) Open Deck"
+ name = "Colony MegaStruct(TM) Open Deck"
icon_state = "res1"
ceiling = CEILING_GLASS
/area/shiva/interior/aerodrome
- name = "Shiva's Snowball - Aerodrome"
+ name = "Aerodrome"
icon_state = "hangars0"
/area/shiva/interior/bar
- name = "Shiva's Snowball - Anti-Freeze Bar"
+ name = "Anti-Freeze Bar"
icon_state = "hangars0"
/area/shiva/interior/fort_biceps
- name = "Shiva's Snowball - Fort Biceps Interior"
+ name = "Fort Biceps Interior"
icon_state = "hangars0"
/area/shiva/interior/warehouse
- name = "Shiva's Snowball - Blue Warehouse"
+ name = "Blue Warehouse"
icon_state = "hangars1"
/area/shiva/interior/valley_huts
- name = "Shiva's Snowball - Valley Bunker 1"
+ name = "Valley Bunker 1"
icon_state = "hangars1"
/area/shiva/interior/valley_huts/no2
- name = "Shiva's Snowball - Valley Bunker 2"
+ name = "Valley Bunker 2"
icon_state = "hangars2"
/area/shiva/interior/valley_huts/disposals
- name = "Shiva's Snowball - Valley Disposals"
+ name = "Valley Disposals"
icon_state = "hangars3"
/area/shiva/interior/warehouse/caves
- name = "Shiva's Snowball - Blue Warehouse Ice Cave"
+ name = "Blue Warehouse Ice Cave"
icon_state = "caves1"
/area/shiva/interior/garage
- name = "Shiva's Snowball - Cargo Tug Repair Station"
+ name = "Cargo Tug Repair Station"
icon_state = "hangars2"
/area/shiva/interior/lz2_habs
- name = "Shiva's Snowball - Argentinian Research Headquarters"
+ name = "Argentinian Research Headquarters"
icon_state = "bar1"
diff --git a/code/game/gamemodes/colonialmarines/ai/colonialmarines_ai.dm b/code/game/gamemodes/colonialmarines/ai/colonialmarines_ai.dm
index 9fe36dec66..25eafdab28 100644
--- a/code/game/gamemodes/colonialmarines/ai/colonialmarines_ai.dm
+++ b/code/game/gamemodes/colonialmarines/ai/colonialmarines_ai.dm
@@ -85,7 +85,7 @@ GLOBAL_LIST_INIT(platoon_to_jobs, list(/datum/squad/marine/alpha = list(/datum/j
/datum/job/marine/medic/ai = JOB_SQUAD_MEDIC,\
/datum/job/marine/tl/ai = JOB_SQUAD_TEAM_LEADER,
/datum/job/marine/smartgunner/ai = JOB_SQUAD_SMARTGUN,\
- /datum/job/marine/standard/ai = JOB_SQUAD_MARINE), \
+ /datum/job/marine/standard/ai = JOB_SQUAD_MARINE, /datum/job/civilian/synthetic/ai = JOB_SYNTH, /datum/job/civilian/liaison/ai = JOB_CORPORATE_LIAISON), \
/datum/squad/marine/upp = list(/datum/job/command/bridge/ai/upp = JOB_SO,\
/datum/job/marine/leader/ai/upp = JOB_SQUAD_LEADER,\
/datum/job/marine/medic/ai/upp = JOB_SQUAD_MEDIC,\
@@ -97,8 +97,20 @@ GLOBAL_LIST_INIT(platoon_to_jobs, list(/datum/squad/marine/alpha = list(/datum/j
/datum/job/marine/leader/ai/forecon = JOB_SQUAD_LEADER,\
/datum/job/marine/medic/ai/forecon = JOB_SQUAD_MEDIC,\
/datum/job/marine/tl/ai/forecon = JOB_SQUAD_TEAM_LEADER,\
- /datum/job/marine/smartgunner/ai/forecon = JOB_SQUAD_SMARTGUN)))
+ /datum/job/marine/smartgunner/ai/forecon = JOB_SQUAD_SMARTGUN),\
+ /datum/squad/marine/bravo = list(/datum/job/command/bridge/ai = JOB_SO,\
+ /datum/job/marine/leader/ai = JOB_SQUAD_LEADER,\
+ /datum/job/marine/medic/ai = JOB_SQUAD_MEDIC,\
+ /datum/job/marine/tl/ai = JOB_SQUAD_TEAM_LEADER,
+ /datum/job/marine/smartgunner/ai = JOB_SQUAD_SMARTGUN,\
+ /datum/job/marine/standard/ai = JOB_SQUAD_MARINE),\
+ /datum/squad/marine/vaipo = list(/datum/job/marine/standard/ai/vaipo = JOB_SQUAD_MARINE,\
+ /datum/job/marine/specialist/vaipo = JOB_SQUAD_SPECIALIST,\
+ /datum/job/marine/leader/ai/vaipo = JOB_SQUAD_LEADER,\
+ /datum/job/marine/medic/ai/vaipo = JOB_SQUAD_MEDIC,\
+ /datum/job/marine/smartgunner/ai/vaipo = JOB_SQUAD_SMARTGUN)))
GLOBAL_LIST_INIT(platoon_to_role_list, list(/datum/squad/marine/alpha = ROLES_AI,\
/datum/squad/marine/upp = ROLES_AI_UPP,\
- /datum/squad/marine/forecon = ROLES_AI_FORECON))
+ /datum/squad/marine/forecon = ROLES_AI_FORECON, /datum/squad/marine/bravo = list(JOB_SO, JOB_SQUAD_LEADER, JOB_SQUAD_MEDIC, JOB_SQUAD_TEAM_LEADER, JOB_SQUAD_SMARTGUN, JOB_SQUAD_MARINE),\
+ /datum/squad/marine/vaipo = ROLES_AI_VAIPO))
diff --git a/code/game/jobs/job/civilians/other/liaison.dm b/code/game/jobs/job/civilians/other/liaison.dm
index cbbb871249..bc1520a246 100644
--- a/code/game/jobs/job/civilians/other/liaison.dm
+++ b/code/game/jobs/job/civilians/other/liaison.dm
@@ -23,6 +23,13 @@
icon_state = "cl_spawn"
job = /datum/job/civilian/liaison
+/datum/job/civilian/liaison/ai
+ gear_preset = /datum/equipment_preset/uscm_ship/liaison/ai
+ entry_message_body = "You are a , assigned to USS Stalwart by Weyland-Yutani's Operations Director Joseph Johnson to protect Company interests during marine deployment. And these damn fools made you work in a cleaning supplies closet... You will receive your mission via fax."
+
+/obj/effect/landmark/start/liaison/ai
+ job = /datum/job/civilian/liaison/ai
+
AddTimelock(/datum/job/civilian/liaison, list(
JOB_HUMAN_ROLES = 10 HOURS,
))
diff --git a/code/game/jobs/job/civilians/support/synthetic.dm b/code/game/jobs/job/civilians/support/synthetic.dm
index 70060fb36a..d59e2ab5b2 100644
--- a/code/game/jobs/job/civilians/support/synthetic.dm
+++ b/code/game/jobs/job/civilians/support/synthetic.dm
@@ -46,7 +46,17 @@
total_positions_so_far = positions
return positions
+/datum/job/civilian/synthetic/ai
+ total_positions = 1
+ allow_additional = 0
+ scaled = 0
+ flags_whitelist = NO_FLAGS
+ flags_startup_parameters = ROLE_ADD_TO_DEFAULT|ROLE_ADMIN_NOTIFY|ROLE_CUSTOM_SPAWN
+
/obj/effect/landmark/start/synthetic
name = JOB_SYNTH
icon_state = "syn_spawn"
job = /datum/job/civilian/synthetic
+
+/obj/effect/landmark/start/synthetic/ai
+ job = /datum/job/civilian/synthetic/ai
diff --git a/code/game/jobs/job/command/cic/staffofficer.dm b/code/game/jobs/job/command/cic/staffofficer.dm
index 8e4e7c0cfa..7522b6b535 100644
--- a/code/game/jobs/job/command/cic/staffofficer.dm
+++ b/code/game/jobs/job/command/cic/staffofficer.dm
@@ -9,8 +9,8 @@
allow_additional = 1
scaled = FALSE
flags_startup_parameters = ROLE_ADD_TO_DEFAULT
- gear_preset = /datum/equipment_preset/uscm_ship/so
- gear_preset_secondary = /datum/equipment_preset/uscm_ship/so/lesser_rank
+ gear_preset = /datum/equipment_preset/uscm_ship/so/ai
+ gear_preset_secondary = /datum/equipment_preset/uscm_ship/so/ai/lesser_rank
entry_message_body = "Your job is to conduct the briefing for the platoon, monitor the operation, and listen to your superior officers. You are in charge of the platoon for the current operation and supported by your Company Command.
They will give your orders VIA the telephone in your office once they are ready.
You remember that you've stored your personal gear are located in your personal quarters.
Your job involves heavy roleplay and requires you to behave like an officer and to stay in character at all times."
job_options = list(FIRST_LT_VARIANT = "1stLt", SECOND_LT_VARIANT = "2ndLt")
diff --git a/code/game/jobs/job/marine/squad/leader.dm b/code/game/jobs/job/marine/squad/leader.dm
index ebb0cd25a9..2334713737 100644
--- a/code/game/jobs/job/marine/squad/leader.dm
+++ b/code/game/jobs/job/marine/squad/leader.dm
@@ -65,6 +65,10 @@ AddTimelock(/datum/job/marine/leader, list(
gear_preset = /datum/equipment_preset/uscm/leader/forecon
gear_preset_secondary = /datum/equipment_preset/uscm/leader/forecon/lesser_rank
+/datum/job/marine/leader/ai/vaipo
+ title = JOB_SQUAD_LEADER_VAIPO
+ gear_preset = /datum/equipment_preset/uscm/leader/vaipo
+
/obj/effect/landmark/start/marine/leader/upp
name = JOB_SQUAD_LEADER_UPP
squad = SQUAD_UPP
@@ -75,5 +79,10 @@ AddTimelock(/datum/job/marine/leader, list(
squad = SQUAD_LRRP
job = /datum/job/marine/leader/ai/forecon
+/obj/effect/landmark/start/marine/leader/vaipo
+ name = JOB_SQUAD_LEADER_VAIPO
+ squad = SQUAD_VAIPO
+ job = /datum/job/marine/leader/ai/vaipo
+
#undef SSGT_VARIANT
#undef GYSGT_VARIANT
diff --git a/code/game/jobs/job/marine/squad/medic.dm b/code/game/jobs/job/marine/squad/medic.dm
index 02b438c048..ed1b93bec0 100644
--- a/code/game/jobs/job/marine/squad/medic.dm
+++ b/code/game/jobs/job/marine/squad/medic.dm
@@ -91,6 +91,11 @@ AddTimelock(/datum/job/marine/medic, list(
gear_preset = /datum/equipment_preset/uscm/medic/forecon
gear_preset_secondary = /datum/equipment_preset/uscm/medic/forecon/lesser_rank
+/datum/job/marine/medic/ai/vaipo
+ title = JOB_SQUAD_MEDIC_VAIPO
+ gear_preset = /datum/equipment_preset/uscm/medic/vaipo
+ gear_preset_secondary = /datum/equipment_preset/uscm/medic/vaipo
+
/obj/effect/landmark/start/marine/medic/upp
name = JOB_SQUAD_MEDIC_UPP
squad = SQUAD_UPP
@@ -101,5 +106,11 @@ AddTimelock(/datum/job/marine/medic, list(
squad = SQUAD_LRRP
job = /datum/job/marine/medic/ai/forecon
+/obj/effect/landmark/start/marine/medic/vaipo
+ name = JOB_SQUAD_MEDIC_VAIPO
+ squad = SQUAD_VAIPO
+ job = /datum/job/marine/medic/ai/vaipo
+
+
#undef LCPL_VARIANT
#undef CPL_VARIANT
diff --git a/code/game/jobs/job/marine/squad/smartgunner.dm b/code/game/jobs/job/marine/squad/smartgunner.dm
index 6c27f5ec27..b6cfa45f1d 100644
--- a/code/game/jobs/job/marine/squad/smartgunner.dm
+++ b/code/game/jobs/job/marine/squad/smartgunner.dm
@@ -88,6 +88,14 @@ AddTimelock(/datum/job/marine/smartgunner, list(
gear_preset = /datum/equipment_preset/uscm/sg/forecon
gear_preset_secondary = /datum/equipment_preset/uscm/sg/forecon/lesser_rank
+/datum/job/marine/smartgunner/ai/vaipo
+ title = JOB_SQUAD_SMARTGUN_VAIPO
+ total_positions = 1
+ spawn_positions = 1
+ gear_preset = /datum/equipment_preset/uscm/sg/vaipo
+ gear_preset_secondary = /datum/equipment_preset/uscm/sg/vaipo
+
+
/obj/effect/landmark/start/marine/smartgunner/upp
name = JOB_SQUAD_SMARTGUN_UPP
job = JOB_SQUAD_SMARTGUN_UPP
@@ -98,5 +106,11 @@ AddTimelock(/datum/job/marine/smartgunner, list(
job = JOB_SQUAD_SMARTGUN_FORECON
squad = SQUAD_LRRP
+/obj/effect/landmark/start/marine/smartgunner/forecon
+ name = JOB_SQUAD_SMARTGUN_VAIPO
+ job = /datum/job/marine/smartgunner/ai/vaipo
+ squad = SQUAD_VAIPO
+
+
#undef LCPL_VARIANT
#undef CPL_VARIANT
diff --git a/code/game/jobs/job/marine/squad/specialist.dm b/code/game/jobs/job/marine/squad/specialist.dm
index e69241cdc7..7a464c966a 100644
--- a/code/game/jobs/job/marine/squad/specialist.dm
+++ b/code/game/jobs/job/marine/squad/specialist.dm
@@ -33,6 +33,18 @@ AddTimelock(/datum/job/marine/specialist, list(
JOB_SQUAD_ROLES = 5 HOURS
))
+/datum/job/marine/specialist/vaipo
+ title = JOB_SQUAD_MARKSMAN_VAIPO
+ total_positions = 1
+ spawn_positions = 1
+ allow_additional = 0
+ scaled = 0
+ gear_preset = /datum/equipment_preset/uscm/spec/vaipo
+ entry_message_body = "You are the very rare and valuable weapon expert, trained to use special equipment. You can serve a variety of roles, so choose carefully."
+
+/datum/job/marine/specialist/vaipo/get_total_positions(latejoin = 0)
+ return total_positions
+
/obj/effect/landmark/start/marine/spec
name = JOB_SQUAD_SPECIALIST
icon_state = "spec_spawn"
@@ -53,3 +65,7 @@ AddTimelock(/datum/job/marine/specialist, list(
/obj/effect/landmark/start/marine/spec/delta
icon_state = "spec_spawn_delta"
squad = SQUAD_MARINE_4
+
+/obj/effect/landmark/start/marine/spec/vaipo
+ name = JOB_SQUAD_MARKSMAN_VAIPO
+ squad = SQUAD_VAIPO
diff --git a/code/game/jobs/job/marine/squad/standard.dm b/code/game/jobs/job/marine/squad/standard.dm
index 71533679d9..9d5b629dbf 100644
--- a/code/game/jobs/job/marine/squad/standard.dm
+++ b/code/game/jobs/job/marine/squad/standard.dm
@@ -77,6 +77,12 @@
gear_preset = /datum/equipment_preset/uscm/rto
gear_preset_secondary = /datum/equipment_preset/uscm/rto/lesser_rank
+/datum/job/marine/standard/ai/vaipo
+ title = JOB_SQUAD_MARINE_VAIPO
+ total_positions = 3
+ spawn_positions = 3
+ gear_preset = /datum/equipment_preset/uscm/pfc/vaipo
+
/obj/effect/landmark/start/marine/upp
name = JOB_SQUAD_MARINE_UPP
squad = SQUAD_UPP
@@ -92,5 +98,10 @@
squad = SQUAD_LRRP
job = /datum/job/marine/standard/ai/rto
+/obj/effect/landmark/start/marine/vaipo
+ name = JOB_SQUAD_MARINE_VAIPO
+ squad = SQUAD_VAIPO
+ job = /datum/job/marine/standard/ai/vaipo
+
#undef PVT_VARIANT
#undef PFC_VARIANT
diff --git a/code/game/jobs/job/marine/squads.dm b/code/game/jobs/job/marine/squads.dm
index 27fb293daa..4f65567150 100644
--- a/code/game/jobs/job/marine/squads.dm
+++ b/code/game/jobs/job/marine/squads.dm
@@ -115,6 +115,8 @@
var/squad_one_access = ACCESS_SQUAD_ONE
var/squad_two_access = ACCESS_SQUAD_TWO
+ var/has_fireteams = TRUE
+
/datum/squad/marine
name = "Root"
active = TRUE
@@ -123,11 +125,11 @@
/datum/squad/marine/alpha
name = SQUAD_MARINE_1
- equipment_color = "#4148c8"
- chat_color = "#828cff"
+ equipment_color = "#808080"
+ chat_color = "#696969"
access = list(ACCESS_MARINE_ALPHA)
radio_freq = ALPHA_FREQ
- minimap_color = MINIMAP_SQUAD_ALPHA
+ minimap_color = "#696969"
use_stripe_overlay = FALSE
usable = TRUE
@@ -159,13 +161,26 @@
minimap_color = "#32CD32"
usable = TRUE
+
+/datum/squad/marine/vaipo
+ name = SQUAD_VAIPO
+ access = list(ACCESS_CIVILIAN_PUBLIC)
+ radio_freq = VAI_FREQ
+ use_stripe_overlay = FALSE
+ equipment_color = "#000000"
+ chat_color = "#ffffff"
+ minimap_color = "#000000"
+ usable = TRUE
+ has_fireteams = FALSE
+
/datum/squad/marine/bravo
name = SQUAD_MARINE_2
- equipment_color = "#ffc32d"
- chat_color = "#ffe650"
+ equipment_color = "#996633"
+ chat_color = "#996633"
access = list(ACCESS_MARINE_BRAVO)
radio_freq = BRAVO_FREQ
minimap_color = MINIMAP_SQUAD_BRAVO
+ usable = TRUE
/datum/squad/marine/charlie
name = SQUAD_MARINE_3
@@ -743,6 +758,8 @@
//below are procs used by acting SL to organize their squad
/datum/squad/proc/assign_fireteam(fireteam, mob/living/carbon/human/H, upd_ui = TRUE)
+ if(!has_fireteams)
+ return
if(H.assigned_fireteam)
if(fireteam_leaders[H.assigned_fireteam])
if(fireteam_leaders[H.assigned_fireteam] == H)
diff --git a/code/game/machinery/door_control.dm b/code/game/machinery/door_control.dm
index 5d6c66309d..39d31d70cf 100644
--- a/code/game/machinery/door_control.dm
+++ b/code/game/machinery/door_control.dm
@@ -2,6 +2,7 @@
#define CONTROL_NORMAL_DOORS 1
#define CONTROL_EMITTERS 2
#define CONTROL_DROPSHIP 3
+#define CONTROL_VENDORS 4
/obj/structure/machinery/door_control
name = "remote door-control"
@@ -102,6 +103,19 @@
else
INVOKE_ASYNC(M, TYPE_PROC_REF(/obj/structure/machinery/door, close))
+/obj/structure/machinery/door_control/proc/handle_vendors()
+ for(var/obj/structure/machinery/cm_vending/M in machines)
+ if(!istype(M, /obj/structure/machinery/cm_vending/sorted/uniform_supply/squad_prep) || !istype(M, /obj/structure/machinery/cm_vending/sorted/cargo_guns/squad) || !istype(M, /obj/structure/machinery/cm_vending/clothing/medic))
+ return
+ if(M.z == z)
+ if(M.blocked)
+ M.blocked = FALSE
+ INVOKE_ASYNC(M, TYPE_PROC_REF(/obj/structure/machinery/cm_vending, update_icon))
+ else
+ M.blocked = TRUE
+ INVOKE_ASYNC(M, TYPE_PROC_REF(/obj/structure/machinery/cm_vending, update_icon))
+
+
/obj/structure/machinery/door_control/verb/push_button()
set name = "Push Button"
set category = "Object"
@@ -137,6 +151,8 @@
handle_pod()
if(CONTROL_DROPSHIP)
handle_dropship(id)
+ if(CONTROL_VENDORS)
+ handle_vendors()
desiredstate = !desiredstate
spawn(15)
@@ -233,4 +249,3 @@
handle_dropship(id)
desiredstate = !desiredstate
-
diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm
index 2e79604e87..345a15f66a 100644
--- a/code/game/machinery/doors/door.dm
+++ b/code/game/machinery/doors/door.dm
@@ -316,3 +316,9 @@
/obj/structure/machinery/door/morgue
icon = 'icons/obj/structures/doors/doormorgue.dmi'
+
+/obj/structure/machinery/door/proc/open_or_close()
+ if(density)
+ open()
+ else
+ close()
diff --git a/code/game/machinery/vending/cm_vending.dm b/code/game/machinery/vending/cm_vending.dm
index fee6f9a53c..ab1c5bcfd1 100644
--- a/code/game/machinery/vending/cm_vending.dm
+++ b/code/game/machinery/vending/cm_vending.dm
@@ -51,6 +51,7 @@
// Are points associated with this vendor tied to its instance?
var/instanced_vendor_points = FALSE
var/vend_flags = VEND_CLUTTER_PROTECTION
+ var/blocked = FALSE
/*
Explanation on stat flags:
@@ -81,6 +82,10 @@ IN_USE used for vending/denying
var/matrix/A = matrix()
apply_transform(A)
+ if(blocked)
+ icon_state = "[initial(icon_state)]_off"
+ return
+
if(stat & NOPOWER || stat & TIPPED_OVER) //tipping off without breaking uses "_off" sprite
overlays += image(icon, "[icon_state]_off")
if(stat & MAINT) //if we require maintenance, then it is completely "_broken"
@@ -422,6 +427,10 @@ GLOBAL_LIST_EMPTY(vending_products)
flip_back()
return
+ if(blocked)
+ to_chat(user, SPAN_WARNING("[src] is locked"))
+ return
+
if(inoperable())
return
diff --git a/code/game/machinery/vending/vendor_types/food.dm b/code/game/machinery/vending/vendor_types/food.dm
index 51749ab2a0..f456474082 100644
--- a/code/game/machinery/vending/vendor_types/food.dm
+++ b/code/game/machinery/vending/vendor_types/food.dm
@@ -14,7 +14,7 @@
list("USCM Prepared Meal (Chicken)", 15, /obj/item/reagent_container/food/snacks/mre_pack/meal5, VENDOR_ITEM_REGULAR),
list("USCM Prepared Meal (Cornbread)", 15, /obj/item/reagent_container/food/snacks/mre_pack/meal1, VENDOR_ITEM_REGULAR),
list("USCM Prepared Meal (Pasta)", 15, /obj/item/reagent_container/food/snacks/mre_pack/meal3, VENDOR_ITEM_REGULAR),
- list("USCM Prepared Meal (Pizza)", 15, /obj/item/reagent_container/food/snacks/mre_pack/meal4, VENDOR_ITEM_REGULAR),
+ list("USCM Prepared Meal (Pizza)", 100, /obj/item/reagent_container/food/snacks/mre_pack/meal4, VENDOR_ITEM_REGULAR),
list("USCM Prepared Meal (Pork)", 15, /obj/item/reagent_container/food/snacks/mre_pack/meal2, VENDOR_ITEM_REGULAR),
list("USCM Prepared Meal (Tofu)", 15, /obj/item/reagent_container/food/snacks/mre_pack/meal6, VENDOR_ITEM_REGULAR),
list("USCM Protein Bar", 50, /obj/item/reagent_container/food/snacks/protein_pack, VENDOR_ITEM_REGULAR),
diff --git a/code/game/machinery/vending/vendor_types/squad_prep/squad_medic.dm b/code/game/machinery/vending/vendor_types/squad_prep/squad_medic.dm
index 465edd3c24..bfed195186 100644
--- a/code/game/machinery/vending/vendor_types/squad_prep/squad_medic.dm
+++ b/code/game/machinery/vending/vendor_types/squad_prep/squad_medic.dm
@@ -336,6 +336,61 @@ GLOBAL_LIST_INIT(cm_vending_clothing_forecon_medic, list(
/obj/structure/machinery/cm_vending/clothing/medic/forecon/get_listed_products(mob/user)
return GLOB.cm_vending_clothing_forecon_medic
+GLOBAL_LIST_INIT(cm_vending_clothing_vaipo_medic, list(
+ list("MEDICAL SET (MANDATORY)", 0, null, null, null),
+ list("Essential Medical Set", 0, /obj/effect/essentials_set/medic, MARINE_CAN_BUY_ESSENTIALS, VENDOR_ITEM_MANDATORY),
+
+ list("STANDARD EQUIPMENT (TAKE ALL)", 0, null, null, null),
+ list("Standard Field Medic Apparel", 0, list(/obj/item/clothing/gloves/marine/veteran, /obj/item/clothing/head/helmet/marine/veteran/royal_marine/vaipo, /obj/item/clothing/under/tshirt/w_br), MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY),
+ list("Combat Sterile Gloves", 0, /obj/item/clothing/gloves/marine/medical, MARINE_CAN_BUY_KIT, VENDOR_ITEM_REGULAR),
+ list("MRE", 0, /obj/item/storage/box/MRE, MARINE_CAN_BUY_MRE, VENDOR_ITEM_MANDATORY),
+
+ list("ARMOR (CHOOSE 1)", 0, null, null, null),
+ list("Armor Vest", 0, /obj/item/clothing/suit/storage/marine/light/vest, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_REGULAR),
+
+ list("BACKPACK (CHOOSE 1)", 0, null, null, null),
+ list("Satchel", 0, /obj/item/storage/backpack/lightpack, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_RECOMMENDED),
+
+ list("BELT (CHOOSE 1)", 0, null, null, null),
+ list("M276 Ammo Load Rig", 0, /obj/item/storage/belt/marine/standard, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR),
+ list("M276 General Pistol Holster Rig", 0, /obj/item/storage/belt/gun/m4a3/standard, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR),
+ list("M276 Lifesaver Bag (Full)", 0, /obj/item/storage/belt/medical/lifesaver/standard/full, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED),
+ list("M276 Medical Storage Rig (Full)", 0, /obj/item/storage/belt/medical/full, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED),
+ list("M276 M82F Holster Rig", 0, /obj/item/storage/belt/gun/flaregun, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR),
+
+ list("POUCHES (CHOOSE 2)", 0, null, null, null),
+ list("Autoinjector Pouch", 0, /obj/item/storage/pouch/autoinjector, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("First-Aid Pouch (Refillable Injectors)", 0, /obj/item/storage/pouch/firstaid/full, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("First-Aid Pouch (Splints, Gauze, Ointment)", 0, /obj/item/storage/pouch/firstaid/full/alternate, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("First-Aid Pouch (Pill Packets)", 0, /obj/item/storage/pouch/firstaid/full/pills, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("First Responder Pouch", 0, /obj/item/storage/pouch/first_responder, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("Flare Pouch (Full)", 0, /obj/item/storage/pouch/flare/full, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("Sling Pouch", 0, /obj/item/storage/pouch/sling, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("Large Pistol Magazine Pouch", 0, /obj/item/storage/pouch/magazine/pistol/large, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("Magazine Pouch", 0, /obj/item/storage/pouch/magazine, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("Shotgun Shell Pouch", 0, /obj/item/storage/pouch/shotgun, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("Medical Pouch", 0, /obj/item/storage/pouch/medical, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED),
+ list("Medical Kit Pouch", 0, /obj/item/storage/pouch/medkit, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED),
+ list("Pressurized Reagent Canister Pouch (Bicaridine)", 0, /obj/item/storage/pouch/pressurized_reagent_canister/bicaridine, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED),
+ list("Pressurized Reagent Canister Pouch (Kelotane)", 0, /obj/item/storage/pouch/pressurized_reagent_canister/kelotane, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED),
+ list("Pressurized Reagent Canister Pouch (Tricordrazine)", 0, /obj/item/storage/pouch/pressurized_reagent_canister/tricordrazine, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED),
+ list("Pressurized Reagent Canister Pouch (EMPTY)", 0, /obj/item/storage/pouch/pressurized_reagent_canister, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED),
+ list("Pistol Pouch", 0, /obj/item/storage/pouch/pistol, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+ list("Vial Pouch (Full)", 0, /obj/item/storage/pouch/vials/full, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
+
+ list("ACCESSORIES (CHOOSE 1)", 0, null, null, null),
+ list("Brown Webbing Vest", 0, /obj/item/clothing/accessory/storage/black_vest/brown_vest, MARINE_CAN_BUY_ACCESSORY, VENDOR_ITEM_RECOMMENDED),
+ list("Black Webbing Vest", 0, /obj/item/clothing/accessory/storage/black_vest, MARINE_CAN_BUY_ACCESSORY, VENDOR_ITEM_REGULAR),
+ list("Shoulder Holster", 0, /obj/item/clothing/accessory/storage/holster, MARINE_CAN_BUY_ACCESSORY, VENDOR_ITEM_REGULAR),
+ list("Webbing", 0, /obj/item/clothing/accessory/storage/webbing, MARINE_CAN_BUY_ACCESSORY, VENDOR_ITEM_REGULAR),
+ list("Drop Pouch", 0, /obj/item/clothing/accessory/storage/droppouch, MARINE_CAN_BUY_ACCESSORY, VENDOR_ITEM_REGULAR),
+ ))
+
+/obj/structure/machinery/cm_vending/clothing/medic/vaipo
+ name = "\improper VAIPO Medical Gear Rack"
+
+/obj/structure/machinery/cm_vending/clothing/medic/vaipo/get_listed_products(mob/user)
+ return GLOB.cm_vending_clothing_forecon_medic
// Chemical vendor
diff --git a/code/game/machinery/vending/vendor_types/squad_prep/squad_prep.dm b/code/game/machinery/vending/vendor_types/squad_prep/squad_prep.dm
index 7ba67133b5..3047a1cea0 100644
--- a/code/game/machinery/vending/vendor_types/squad_prep/squad_prep.dm
+++ b/code/game/machinery/vending/vendor_types/squad_prep/squad_prep.dm
@@ -94,9 +94,7 @@
list("M3-L Pattern Light Armor", round(scale * 10), /obj/item/clothing/suit/storage/marine/light, VENDOR_ITEM_REGULAR),
list("BACKPACK", -1, null, null, null),
- list("Lightweight IMP Backpack", round(scale * 15), /obj/item/storage/backpack/marine, VENDOR_ITEM_REGULAR),
list("USCM Technician Backpack", round(scale * 15), /obj/item/storage/backpack/marine/tech, VENDOR_ITEM_REGULAR),
- list("USCM Satchel", round(scale * 15), /obj/item/storage/backpack/marine/satchel, VENDOR_ITEM_REGULAR),
list("Technician Chestrig", round(scale * 15), /obj/item/storage/backpack/marine/satchel/tech, VENDOR_ITEM_REGULAR),
list("Shotgun Scabbard", round(scale * 5), /obj/item/storage/large_holster/m37, VENDOR_ITEM_REGULAR),
@@ -145,8 +143,8 @@
list("M10 Helmet Rain Cover", round(scale * 10), /obj/item/prop/helmetgarb/raincover, VENDOR_ITEM_REGULAR),
list("Firearm Lubricant", round(scale * 15), /obj/item/prop/helmetgarb/gunoil, VENDOR_ITEM_REGULAR),
list("USCM Flair", round(scale * 15), /obj/item/prop/helmetgarb/flair_uscm, VENDOR_ITEM_REGULAR),
- list("Solar Devils Shoulder Patch", round(scale * 15), /obj/item/clothing/accessory/patch/devils, VENDOR_ITEM_REGULAR),
list("USCM Shoulder Patch", round(scale * 15), /obj/item/clothing/accessory/patch, VENDOR_ITEM_REGULAR),
+ list("USCM The First Patch", round(scale * 15), /obj/item/clothing/accessory/patch/thefirst, VENDOR_ITEM_REGULAR),
list("Bedroll", round(scale * 20), /obj/item/roller/bedroll, VENDOR_ITEM_REGULAR),
)
@@ -322,9 +320,84 @@
req_one_access = list(ACCESS_MARINE_BRAVO, ACCESS_MARINE_DATABASE, ACCESS_MARINE_CARGO)
/obj/structure/machinery/cm_vending/sorted/uniform_supply/squad_prep/bravo/populate_product_list(scale)
- listed_products += list(
- list("HEADSET", -1, null, null),
- list("Marine Bravo Radio Headset", 10, /obj/item/device/radio/headset/almayer/marine/bravo, VENDOR_ITEM_REGULAR),
+ listed_products = list(
+ list("STANDARD EQUIPMENT", -1, null, null, null),
+ list("Marine Combat Boots", round(scale * 15), /obj/item/clothing/shoes/marine/knife, VENDOR_ITEM_REGULAR),
+ list("USCM Uniform", round(scale * 15), /obj/item/clothing/under/marine, VENDOR_ITEM_REGULAR),
+ list("Marine Combat Gloves", round(scale * 15), /obj/item/clothing/gloves/marine, VENDOR_ITEM_REGULAR),
+ list("M10 Pattern Marine Helmet", round(scale * 15), /obj/item/clothing/head/helmet/marine, VENDOR_ITEM_REGULAR),
+ list("Marine Radio Headset", round(scale * 15), /obj/item/device/radio/headset/almayer/marine/bravo, VENDOR_ITEM_REGULAR),
+
+ list("WEBBINGS", -1, null, null),
+ list("Brown Webbing Vest", round(scale * 1.25), /obj/item/clothing/accessory/storage/black_vest/brown_vest, VENDOR_ITEM_REGULAR),
+ list("Black Webbing Vest", round(max(1,(scale * 0.5))), /obj/item/clothing/accessory/storage/black_vest, VENDOR_ITEM_REGULAR),
+ list("Webbing", round(scale * 2), /obj/item/clothing/accessory/storage/webbing, VENDOR_ITEM_REGULAR),
+ list("Drop Pouch", round(max(1,(scale * 0.5))), /obj/item/clothing/accessory/storage/droppouch, VENDOR_ITEM_REGULAR),
+ list("Shoulder Holster", round(max(1,(scale * 0.5))), /obj/item/clothing/accessory/storage/holster, VENDOR_ITEM_REGULAR),
+
+ list("ARMOR", -1, null, null),
+ list("M3 Pattern Carrier Marine Armor", round(scale * 15), /obj/item/clothing/suit/storage/marine/carrier, VENDOR_ITEM_REGULAR),
+ list("M3 Pattern Padded Marine Armor", round(scale * 15), /obj/item/clothing/suit/storage/marine/padded, VENDOR_ITEM_REGULAR),
+ list("M3 Pattern Padless Marine Armor", round(scale * 15), /obj/item/clothing/suit/storage/marine/padless, VENDOR_ITEM_REGULAR),
+ list("M3 Pattern Ridged Marine Armor", round(scale * 15), /obj/item/clothing/suit/storage/marine/padless_lines, VENDOR_ITEM_REGULAR),
+ list("M3 Pattern Skull Marine Armor", round(scale * 15), /obj/item/clothing/suit/storage/marine/skull, VENDOR_ITEM_REGULAR),
+ list("M3 Pattern Smooth Marine Armor", round(scale * 15), /obj/item/clothing/suit/storage/marine/smooth, VENDOR_ITEM_REGULAR),
+ list("M3-EOD Pattern Heavy Armor", round(scale * 10), /obj/item/clothing/suit/storage/marine/heavy, VENDOR_ITEM_REGULAR),
+ list("M3-L Pattern Light Armor", round(scale * 10), /obj/item/clothing/suit/storage/marine/light, VENDOR_ITEM_REGULAR),
+
+ list("BACKPACK", -1, null, null, null),
+ list("USCM Technician Backpack", round(scale * 15), /obj/item/storage/backpack/marine/tech, VENDOR_ITEM_REGULAR),
+ list("Technician Chestrig", round(scale * 15), /obj/item/storage/backpack/marine/satchel/tech, VENDOR_ITEM_REGULAR),
+ list("Shotgun Scabbard", round(scale * 5), /obj/item/storage/large_holster/m37, VENDOR_ITEM_REGULAR),
+
+ list("RESTRICTED BACKPACKS", -1, null, null),
+ list("Radio Telephone Backpack", round(max(1,(scale * 0.5))), /obj/item/storage/backpack/marine/satchel/rto, VENDOR_ITEM_REGULAR),
+
+ list("BELTS", -1, null, null),
+ list("M276 Pattern Ammo Load Rig", round(scale * 15), /obj/item/storage/belt/marine, VENDOR_ITEM_REGULAR),
+ list("M276 Pattern M40 Grenade Rig", round(scale * 10), /obj/item/storage/belt/grenade, VENDOR_ITEM_REGULAR),
+ list("M276 Pattern General Pistol Holster Rig", round(scale * 15), /obj/item/storage/belt/gun/m4a3, VENDOR_ITEM_REGULAR),
+ list("M276 Pattern M44 Holster Rig", round(scale * 15), /obj/item/storage/belt/gun/m44, VENDOR_ITEM_REGULAR),
+ list("M276 Pattern M82F Holster Rig", round(scale * 5), /obj/item/storage/belt/gun/flaregun, VENDOR_ITEM_REGULAR),
+ list("M276 G8-A General Utility Pouch", round(scale * 15), /obj/item/storage/backpack/general_belt, VENDOR_ITEM_REGULAR),
+
+ list("POUCHES", -1, null, null, null),
+ list("First-Aid Pouch (Splints, Gauze, Ointment)", round(scale * 15), /obj/item/storage/pouch/firstaid/full/alternate, VENDOR_ITEM_REGULAR),
+ list("First-Aid Pouch (Pill Packets)", round(scale * 15), /obj/item/storage/pouch/firstaid/full/pills, VENDOR_ITEM_REGULAR),
+ list("First-Aid Pouch (Injectors)", round(scale * 15), /obj/item/storage/pouch/firstaid/full, VENDOR_ITEM_REGULAR),
+ list("Flare Pouch (Full)", round(scale * 15), /obj/item/storage/pouch/flare/full, VENDOR_ITEM_REGULAR),
+ list("Magazine Pouch", round(scale * 15), /obj/item/storage/pouch/magazine, VENDOR_ITEM_REGULAR),
+ list("Shotgun Shell Pouch", round(scale * 15), /obj/item/storage/pouch/shotgun, VENDOR_ITEM_REGULAR),
+ list("Medium General Pouch", round(scale * 15), /obj/item/storage/pouch/general/medium, VENDOR_ITEM_REGULAR),
+ list("Pistol Magazine Pouch", round(scale * 15), /obj/item/storage/pouch/magazine/pistol, VENDOR_ITEM_REGULAR),
+ list("Pistol Pouch", round(scale * 15), /obj/item/storage/pouch/pistol, VENDOR_ITEM_REGULAR),
+
+ list("RESTRICTED POUCHES", -1, null, null, null),
+ list("Construction Pouch", round(scale * 1.25), /obj/item/storage/pouch/construction, VENDOR_ITEM_REGULAR),
+ list("Explosive Pouch", round(scale * 1.25), /obj/item/storage/pouch/explosive, VENDOR_ITEM_REGULAR),
+ list("First Responder Pouch (Empty)", round(scale * 2.5), /obj/item/storage/pouch/first_responder, VENDOR_ITEM_REGULAR),
+ list("Large Pistol Magazine Pouch", round(scale * 2), /obj/item/storage/pouch/magazine/pistol/large, VENDOR_ITEM_REGULAR),
+ list("Tools Pouch", round(scale * 1.25), /obj/item/storage/pouch/tools, VENDOR_ITEM_REGULAR),
+ list("Sling Pouch", round(scale * 1.25), /obj/item/storage/pouch/sling, VENDOR_ITEM_REGULAR),
+
+ list("MASK", -1, null, null, null),
+ list("Gas Mask", round(scale * 15), /obj/item/clothing/mask/gas, VENDOR_ITEM_REGULAR),
+ list("Heat Absorbent Coif", round(scale * 10), /obj/item/clothing/mask/rebreather/scarf, VENDOR_ITEM_REGULAR),
+ list("Rebreather", round(scale * 10), /obj/item/clothing/mask/rebreather, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR),
+
+ list("MISCELLANEOUS", -1, null, null, null),
+ list("Ballistic goggles", round(scale * 10), /obj/item/clothing/glasses/mgoggles, VENDOR_ITEM_REGULAR),
+ list("M1A1 Ballistic goggles", round(scale * 10), /obj/item/clothing/glasses/mgoggles/v2, VENDOR_ITEM_REGULAR),
+ list("Prescription ballistic goggles", round(scale * 10), /obj/item/clothing/glasses/mgoggles/prescription, VENDOR_ITEM_REGULAR),
+ list("Marine RPG glasses", round(scale * 10), /obj/item/clothing/glasses/regular, VENDOR_ITEM_REGULAR),
+ list("M5 Integrated Gas Mask", round(scale * 10), /obj/item/prop/helmetgarb/helmet_gasmask, VENDOR_ITEM_REGULAR),
+ list("M10 Helmet Netting", round(scale * 10), /obj/item/prop/helmetgarb/netting, VENDOR_ITEM_REGULAR),
+ list("M10 Helmet Rain Cover", round(scale * 10), /obj/item/prop/helmetgarb/raincover, VENDOR_ITEM_REGULAR),
+ list("Firearm Lubricant", round(scale * 15), /obj/item/prop/helmetgarb/gunoil, VENDOR_ITEM_REGULAR),
+ list("USCM Flair", round(scale * 15), /obj/item/prop/helmetgarb/flair_uscm, VENDOR_ITEM_REGULAR),
+ list("USCM Shoulder Patch", round(scale * 15), /obj/item/clothing/accessory/patch, VENDOR_ITEM_REGULAR),
+ list("USCM The First Patch", round(scale * 15), /obj/item/clothing/accessory/patch/thefirst, VENDOR_ITEM_REGULAR),
+ list("Bedroll", round(scale * 20), /obj/item/roller/bedroll, VENDOR_ITEM_REGULAR),
)
/obj/structure/machinery/cm_vending/sorted/uniform_supply/squad_prep/charlie
@@ -644,6 +717,168 @@
list("M44 Magnum Sharpshooter Stock", round(scale * 1.5), /obj/item/attachable/stock/revolver, VENDOR_ITEM_REGULAR)
)
+/obj/structure/machinery/cm_vending/sorted/cargo_guns/squad/vaipo
+ name = "\improper Vanguard Arrow Automated Utilities Squad Vendor"
+ desc = "An automated supply rack hooked up to a small storage of various utilities and tools. Can be accessed by any VAIPO Contractor."
+ req_access = list()
+ req_one_access = list()
+
+
+/obj/structure/machinery/cm_vending/sorted/cargo_guns/squad/vaipo/populate_product_list(scale)
+ listed_products = list(
+ list("FOOD", -1, null, null),
+ list("MRE", round(scale * 5), /obj/item/storage/box/MRE, VENDOR_ITEM_REGULAR),
+ list("MRE Box", round(scale * 1), /obj/item/ammo_box/magazine/misc/mre, VENDOR_ITEM_REGULAR),
+
+ list("TOOLS", -1, null, null),
+ list("Entrenching Tool (ET)", round(scale * 2), /obj/item/tool/shovel/etool/folded, VENDOR_ITEM_REGULAR),
+ list("Screwdriver", round(scale * 5), /obj/item/tool/screwdriver, VENDOR_ITEM_REGULAR),
+ list("Wirecutters", round(scale * 5), /obj/item/tool/wirecutters, VENDOR_ITEM_REGULAR),
+ list("Crowbar", round(scale * 5), /obj/item/tool/crowbar, VENDOR_ITEM_REGULAR),
+ list("Wrench", round(scale * 5), /obj/item/tool/wrench, VENDOR_ITEM_REGULAR),
+ list("Multitool", round(scale * 1), /obj/item/device/multitool, VENDOR_ITEM_REGULAR),
+ list("Welding Tool", round(scale * 1), /obj/item/tool/weldingtool, VENDOR_ITEM_REGULAR),
+
+ list("EXPLOSIVES", -1, null, null),
+ list("Plastic Explosives", round(scale * 2), /obj/item/explosive/plastic, VENDOR_ITEM_REGULAR),
+ list("Breaching Charge", round(scale * 2), /obj/item/explosive/plastic/breaching_charge, VENDOR_ITEM_REGULAR),
+
+ list("FLARE AND LIGHT", -1, null, null),
+ list("Combat Flashlight", round(scale * 5), /obj/item/device/flashlight/combat, VENDOR_ITEM_REGULAR),
+ list("Box of Flashlight", round(scale * 1), /obj/item/ammo_box/magazine/misc/flashlight, VENDOR_ITEM_REGULAR),
+ list("Box of Flares", round(scale * 1), /obj/item/ammo_box/magazine/misc/flares, VENDOR_ITEM_REGULAR),
+ list("M94 Marking Flare Pack", round(scale * 10), /obj/item/storage/box/m94, VENDOR_ITEM_REGULAR),
+ list("M89-S Signal Flare Pack", round(scale * 1), /obj/item/storage/box/m94/signal, VENDOR_ITEM_REGULAR),
+
+ list("SIDEARMS", -1, null, null), //forecon loves their pistols
+ list("M48A4 Service Pistol", round(scale * 5), /obj/item/weapon/gun/pistol/m1911/socom, VENDOR_ITEM_REGULAR),
+ list("Beretta 92FS Pistol", round(scale * 5), /obj/item/weapon/gun/pistol/b92fs, VENDOR_ITEM_REGULAR),
+ list("Desert Eagle Pistol", round(scale * 5), /obj/item/weapon/gun/pistol/heavy , VENDOR_ITEM_REGULAR),
+ list("CZ-81 Machine Pistol", round(scale * 5), /obj/item/weapon/gun/pistol/skorpion, VENDOR_ITEM_REGULAR),
+ list("MK-44 Automagnum Pistol", round(scale * 5), /obj/item/weapon/gun/pistol/highpower/black, VENDOR_ITEM_REGULAR),
+
+ list("SIDEARM AMMUNITION", -1, null, null),
+ list("M1911 Magazine (.45)", round(scale * 20), /obj/item/ammo_magazine/pistol/m1911, VENDOR_ITEM_REGULAR),
+ list("92FS Magazine (9mm)", round(scale * 20), /obj/item/ammo_magazine/pistol/b92fs, VENDOR_ITEM_REGULAR),
+ list("Desert Eagle Magazine (.50AE)", round(scale * 20), /obj/item/ammo_magazine/pistol/heavy, VENDOR_ITEM_REGULAR),
+ list("CZ-81 Magazine (.32 ACP)", round(scale * 20), /obj/item/ammo_magazine/pistol/skorpion, VENDOR_ITEM_REGULAR),
+ list("MK-45 Magazine (.45)", round(scale * 20), /obj/item/ammo_magazine/pistol/highpower/black, VENDOR_ITEM_REGULAR),
+
+ list("MISCELLANEOUS", -1, null, null),
+ list("Motion Detector", round(scale * 5), /obj/item/device/motiondetector/m717, VENDOR_ITEM_REGULAR),
+ list("Extinguisher", round(scale * 5), /obj/item/tool/extinguisher, VENDOR_ITEM_REGULAR),
+ list("Fire Extinguisher (Portable)", round(scale * 1), /obj/item/tool/extinguisher/mini, VENDOR_ITEM_REGULAR),
+ list("Roller Bed", round(scale * 2), /obj/item/roller, VENDOR_ITEM_REGULAR),
+ list("Machete Scabbard (Full)", round(scale * 5), /obj/item/storage/large_holster/machete/full, VENDOR_ITEM_REGULAR),
+ list("Binoculars", round(scale * 1), /obj/item/device/binoculars, VENDOR_ITEM_REGULAR),
+ list("Spare PDT/L Battle Buddy Kit", round(scale * 3), /obj/item/storage/box/pdt_kit, VENDOR_ITEM_REGULAR),
+ list("Rail Flashlight", round(scale * 5), /obj/item/attachable/flashlight, VENDOR_ITEM_REGULAR),
+ )
+
+/obj/structure/machinery/cm_vending/sorted/uniform_supply/squad_prep/vaipo
+ name = "\improper VAIPO Surplus Uniform Vendor"
+ desc = "An automated supply rack hooked up to a small storage of standard mercenary uniforms."
+ req_access = list()
+
+/obj/structure/machinery/cm_vending/sorted/uniform_supply/squad_prep/vaipo/populate_product_list(scale)
+ listed_products = list(
+ list("STANDARD EQUIPMENT", -1, null, null, null),
+ list("Combat Boots", round(scale * 15), /obj/item/clothing/shoes/marine/knife, VENDOR_ITEM_REGULAR),
+ list("Combat Gloves", round(scale * 15), /obj/item/clothing/gloves/marine/veteran, VENDOR_ITEM_REGULAR),
+ list("Operator Helmet", round(scale * 15), /obj/item/clothing/head/helmet/marine/veteran/royal_marine/vaipo, VENDOR_ITEM_REGULAR),
+ list("Radio Headset", round(scale * 15), /obj/item/device/radio/headset/distress/contractor, VENDOR_ITEM_REGULAR),
+ list("Gray T-shirt", round(scale * 15), /obj/item/clothing/under/tshirt/gray_blu, VENDOR_ITEM_REGULAR),
+ list("Red T-shirt", round(scale * 15), /obj/item/clothing/under/tshirt/r_bla, VENDOR_ITEM_REGULAR),
+ list("White T-shirt", round(scale * 15), /obj/item/clothing/under/tshirt/w_br, VENDOR_ITEM_REGULAR),
+
+ list("WEBBINGS", -1, null, null),
+ list("Brown Webbing Vest", round(scale * 1.25), /obj/item/clothing/accessory/storage/black_vest/brown_vest, VENDOR_ITEM_REGULAR),
+ list("Black Webbing Vest", round(max(1,(scale * 0.5))), /obj/item/clothing/accessory/storage/black_vest, VENDOR_ITEM_REGULAR),
+ list("Webbing", round(scale * 2), /obj/item/clothing/accessory/storage/webbing, VENDOR_ITEM_REGULAR),
+ list("Drop Pouch", round(max(1,(scale * 0.5))), /obj/item/clothing/accessory/storage/droppouch, VENDOR_ITEM_REGULAR),
+ list("Shoulder Holster", round(max(1,(scale * 0.5))), /obj/item/clothing/accessory/storage/holster, VENDOR_ITEM_REGULAR),
+
+ list("ARMOR", -1, null, null),
+ list("M3-VL Pattern Armored Vest", round(scale * 10), /obj/item/clothing/suit/storage/marine/light/vest, VENDOR_ITEM_REGULAR),
+
+ list("BACKPACK", -1, null, null, null),
+ list("Combat Pack", round(scale * 15), /obj/item/storage/backpack/lightpack, VENDOR_ITEM_REGULAR),
+ list("Shotgun Scabbard", round(scale * 5), /obj/item/storage/large_holster/m37, VENDOR_ITEM_REGULAR),
+
+ list("BELTS", -1, null, null),
+ list("M276 Pattern Ammo Load Rig", round(scale * 15), /obj/item/storage/belt/marine, VENDOR_ITEM_REGULAR),
+ list("M276 Pattern M40 Grenade Rig", round(scale * 10), /obj/item/storage/belt/grenade, VENDOR_ITEM_REGULAR),
+ list("M276 Pattern General Pistol Holster Rig", round(scale * 15), /obj/item/storage/belt/gun/m4a3, VENDOR_ITEM_REGULAR),
+ list("M276 Pattern M82F Holster Rig", round(scale * 5), /obj/item/storage/belt/gun/flaregun, VENDOR_ITEM_REGULAR),
+ list("M276 G8-A General Utility Pouch", round(scale * 15), /obj/item/storage/backpack/general_belt, VENDOR_ITEM_REGULAR),
+
+ list("POUCHES", -1, null, null, null),
+ list("First-Aid Pouch (Splints, Gauze, Ointment)", round(scale * 15), /obj/item/storage/pouch/firstaid/full/alternate, VENDOR_ITEM_REGULAR),
+ list("First-Aid Pouch (Pill Packets)", round(scale * 15), /obj/item/storage/pouch/firstaid/full/pills, VENDOR_ITEM_REGULAR),
+ list("First-Aid Pouch (Injectors)", round(scale * 15), /obj/item/storage/pouch/firstaid/full, VENDOR_ITEM_REGULAR),
+ list("Flare Pouch (Full)", round(scale * 15), /obj/item/storage/pouch/flare/full, VENDOR_ITEM_REGULAR),
+ list("Magazine Pouch", round(scale * 15), /obj/item/storage/pouch/magazine, VENDOR_ITEM_REGULAR),
+ list("Shotgun Shell Pouch", round(scale * 15), /obj/item/storage/pouch/shotgun, VENDOR_ITEM_REGULAR),
+ list("Medium General Pouch", round(scale * 15), /obj/item/storage/pouch/general/medium, VENDOR_ITEM_REGULAR),
+ list("Pistol Magazine Pouch", round(scale * 15), /obj/item/storage/pouch/magazine/pistol, VENDOR_ITEM_REGULAR),
+ list("Pistol Pouch", round(scale * 15), /obj/item/storage/pouch/pistol, VENDOR_ITEM_REGULAR),
+
+ list("RESTRICTED POUCHES", -1, null, null, null),
+ list("Construction Pouch", round(scale * 1.25), /obj/item/storage/pouch/construction, VENDOR_ITEM_REGULAR),
+ list("Explosive Pouch", round(scale * 1.25), /obj/item/storage/pouch/explosive, VENDOR_ITEM_REGULAR),
+ list("First Responder Pouch (Empty)", round(scale * 2.5), /obj/item/storage/pouch/first_responder, VENDOR_ITEM_REGULAR),
+ list("Large Pistol Magazine Pouch", round(scale * 2), /obj/item/storage/pouch/magazine/pistol/large, VENDOR_ITEM_REGULAR),
+ list("Tools Pouch", round(scale * 1.25), /obj/item/storage/pouch/tools, VENDOR_ITEM_REGULAR),
+ list("Sling Pouch", round(scale * 1.25), /obj/item/storage/pouch/sling, VENDOR_ITEM_REGULAR),
+
+ list("MASK", -1, null, null, null),
+ list("Gas Mask", round(scale * 15), /obj/item/clothing/mask/gas, VENDOR_ITEM_REGULAR),
+ list("Heat Absorbent Coif", round(scale * 10), /obj/item/clothing/mask/rebreather/scarf, VENDOR_ITEM_REGULAR),
+ list("Rebreather", round(scale * 10), /obj/item/clothing/mask/rebreather, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR),
+
+ list("MISCELLANEOUS", -1, null, null, null),
+ list("Ballistic goggles", round(scale * 10), /obj/item/clothing/glasses/mgoggles, VENDOR_ITEM_REGULAR),
+ list("M1A1 Ballistic goggles", round(scale * 10), /obj/item/clothing/glasses/mgoggles/v2, VENDOR_ITEM_REGULAR),
+ list("Prescription ballistic goggles", round(scale * 10), /obj/item/clothing/glasses/mgoggles/prescription, VENDOR_ITEM_REGULAR),
+ list("Marine RPG glasses", round(scale * 10), /obj/item/clothing/glasses/regular, VENDOR_ITEM_REGULAR),
+ list("Firearm Lubricant", round(scale * 15), /obj/item/prop/helmetgarb/gunoil, VENDOR_ITEM_REGULAR),
+ )
+
+/obj/structure/machinery/cm_vending/clothing/vaipo
+ name = "\improper VAIPO Dress-a-Merc Vendor"
+ desc = "All the drip a proper mercenary would ever need."
+ icon_state = "snowflake"
+ req_access = list()
+
+/obj/structure/machinery/cm_vending/clothing/vaipo/get_listed_products(mob/user)
+ return GLOB.cm_vending_clothing_vaipo_snowflake
+
+GLOBAL_LIST_INIT(cm_vending_clothing_vaipo_snowflake, list(
+ list("UNIFORM", 0, null, null, null),
+ list("Gray T-shirt", 0, /obj/item/clothing/under/tshirt/gray_blu, null, VENDOR_ITEM_REGULAR),
+ list("Red T-shirt", 0, /obj/item/clothing/under/tshirt/r_bla, null, VENDOR_ITEM_REGULAR),
+ list("White T-shirt", 0, /obj/item/clothing/under/tshirt/w_br, null, VENDOR_ITEM_REGULAR),
+ list("Frontier Jumpsuit", 0, /obj/item/clothing/under/rank/synthetic/frontier, null, VENDOR_ITEM_REGULAR),
+ list("Green Utility Uniform", 0, /obj/item/clothing/under/rank/synthetic/utility, null, VENDOR_ITEM_REGULAR),
+ list("Gray Utility Uniform", 0, /obj/item/clothing/under/rank/synthetic/utility/yellow, null, VENDOR_ITEM_REGULAR),
+ list("UA Gray Utility Uniform", 0, /obj/item/clothing/under/colonist/ua_civvies, null, VENDOR_ITEM_REGULAR),
+ list("Brown Utility Uniform", 0, /obj/item/clothing/under/rank/synthetic/utility/red, null, VENDOR_ITEM_REGULAR),
+ list("UA Brown Utility Uniform", 0, /obj/item/clothing/under/colonist/wy_davisone, null, VENDOR_ITEM_REGULAR),
+ list("Blue Utility Uniform", 0, /obj/item/clothing/under/rank/synthetic/utility/blue, null, VENDOR_ITEM_REGULAR),
+ list("Gray Workwear", 0, /obj/item/clothing/under/colonist/workwear, null, VENDOR_ITEM_REGULAR),
+ list("Khaki Workwear", 0, /obj/item/clothing/under/colonist/workwear/khaki, null, VENDOR_ITEM_REGULAR),
+ list("Pink Workwear", 0, /obj/item/clothing/under/colonist/workwear/pink, null, VENDOR_ITEM_REGULAR),
+ list("Blue Workwear", 0, /obj/item/clothing/under/colonist/workwear/blue, null, VENDOR_ITEM_REGULAR),
+ list("Green Workwear", 0, /obj/item/clothing/under/colonist/workwear/green, null, VENDOR_ITEM_REGULAR),
+ list("Blue Boiler", 0, /obj/item/clothing/under/colonist/ua_boiler, null, VENDOR_ITEM_REGULAR),
+ list("ACCESSORIES", 0, null, null, null),
+ list("Sunglasses", 0, /obj/item/clothing/glasses/sunglasses, null, VENDOR_ITEM_REGULAR),
+ list("BiMex Sunglasses", 0, /obj/item/clothing/glasses/sunglasses/big, null, VENDOR_ITEM_REGULAR),
+ list("Aviators", 0, /obj/item/clothing/glasses/sunglasses/aviator, null, VENDOR_ITEM_REGULAR),
+ list("Brown Gloves", 0, /obj/item/clothing/gloves/marine/veteran/upp, null, VENDOR_ITEM_REGULAR),
+))
+
+
//------------ESSENTIAL SETS---------------
/obj/effect/essentials_set/random/uscm_light_armor
spawned_gear_list = list(
diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm
index f6eaff2713..3c804379af 100644
--- a/code/game/objects/items.dm
+++ b/code/game/objects/items.dm
@@ -253,6 +253,9 @@ cases. Override_icon_state should be a list.*/
if("desert")
icon_state = new_icon_state ? new_icon_state : "d_" + icon_state
item_state = new_item_state ? new_item_state : "d_" + item_state
+ if("urban")
+ icon_state = new_icon_state ? new_icon_state : "s_" + icon_state
+ item_state = new_item_state ? new_item_state : "s_" + item_state
if("classic")
icon_state = new_icon_state ? new_icon_state : "c_" + icon_state
item_state = new_item_state ? new_item_state : "c_" + item_state
diff --git a/code/game/objects/items/devices/radio/headset.dm b/code/game/objects/items/devices/radio/headset.dm
index f00ba138ef..7c32038a8b 100644
--- a/code/game/objects/items/devices/radio/headset.dm
+++ b/code/game/objects/items/devices/radio/headset.dm
@@ -624,8 +624,6 @@
//############################## BRAVO ###############################
/obj/item/device/radio/headset/almayer/marine/bravo
- name = "marine bravo radio headset"
- desc = "This is used by Bravo squad members. When worn, grants access to Squad Leader tracker. Click tracker with empty hand to open Squad Info window."
icon_state = "bravo_headset"
frequency = BRAVO_FREQ
@@ -997,10 +995,10 @@
/obj/item/device/radio/headset/distress/contractor
name = "VAI Headset"
- desc = "A special headset used by Vanguard's Arrow Incorporated mercenaries, features a non-standard brace. Channels are as follows: :g - public, :v - marine command, :n - engineering, :m - medbay, :u - requisitions, :j - JTAC, :t - intel."
+ desc = "A special headset used by Vanguard's Arrow Incorporated mercenaries, features a non-standard brace."
frequency = VAI_FREQ
icon_state = "vai_headset"
- initial_keys = list(/obj/item/device/encryptionkey/public, /obj/item/device/encryptionkey/contractor)
+ initial_keys = list(/obj/item/device/encryptionkey/contractor)
has_hud = TRUE
/obj/item/device/radio/headset/distress/royal_marine
diff --git a/code/game/objects/items/explosives/mine.dm b/code/game/objects/items/explosives/mine.dm
index 57dd23bf4e..64dac1dd11 100644
--- a/code/game/objects/items/explosives/mine.dm
+++ b/code/game/objects/items/explosives/mine.dm
@@ -255,6 +255,11 @@
if(!QDELETED(src))
disarm()
+/obj/item/explosive/mine/bullet_act(obj/projectile/P) //adding mine explosions
+ cause_data = P.weapon_cause_data
+ prime()
+ if(!QDELETED(src))
+ disarm()
/obj/effect/mine_tripwire
name = "claymore tripwire"
diff --git a/code/game/objects/items/storage/backpack.dm b/code/game/objects/items/storage/backpack.dm
index 81e838b30b..4fd7d413fe 100644
--- a/code/game/objects/items/storage/backpack.dm
+++ b/code/game/objects/items/storage/backpack.dm
@@ -564,6 +564,15 @@
uniform_restricted = list(/obj/item/clothing/under/marine/officer/intel)
phone_category = PHONE_IO
+/obj/item/storage/backpack/marine/satchel/rto/cl
+ name = "\improper liaison's phonecase"
+ desc = "It's a briefcase with a phone attached. Company loves their employees and always wants to be in contact with them."
+ icon = 'icons/obj/items/storage.dmi'
+ icon_state = "suitcase_phone"
+ item_state = "suitcase"
+ flags_equip_slot = 0
+ phone_category = "Weyland-Yutani"
+
/obj/item/storage/backpack/marine/smock
name = "\improper M3 sniper's smock"
desc = "A specially-designed smock with pockets for all your sniper needs."
diff --git a/code/game/objects/items/storage/belt.dm b/code/game/objects/items/storage/belt.dm
index 04e765dec5..41ef5ca773 100644
--- a/code/game/objects/items/storage/belt.dm
+++ b/code/game/objects/items/storage/belt.dm
@@ -631,11 +631,13 @@
storage_slots = 7
bypass_w_limit = list(
/obj/item/ammo_magazine/pkp,
+ /obj/item/ammo_magazine/m60,
)
can_hold = list(
/obj/item/attachable/bayonet,
/obj/item/device/flashlight/flare,
/obj/item/ammo_magazine/pkp,
+ /obj/item/ammo_magazine/m60,
/obj/item/ammo_magazine/rifle,
/obj/item/ammo_magazine/smg,
/obj/item/ammo_magazine/pistol,
@@ -655,6 +657,10 @@
/obj/item/storage/belt/marine/smartgunner/upp/fill_preset_inventory()
return
+/obj/item/storage/belt/marine/smartgunner/upp/vaipo/fill_preset_inventory()
+ for(var/i = 1 to storage_slots)
+ new /obj/item/ammo_magazine/m60(src)
+
/obj/item/storage/belt/marine/quackers
name = "Mr. Quackers"
desc = "What are we going to do today, Mr. Quackers?"
diff --git a/code/game/objects/items/storage/pouch.dm b/code/game/objects/items/storage/pouch.dm
index e1f4a17204..c97efb0b7c 100644
--- a/code/game/objects/items/storage/pouch.dm
+++ b/code/game/objects/items/storage/pouch.dm
@@ -225,13 +225,11 @@
/obj/item/storage/pouch/firstaid/ert
desc = "It can contain autoinjectors, ointments, and bandages. This one has some extra stuff."
icon_state = "firstaid"
- storage_slots = 5
/obj/item/storage/pouch/firstaid/ert/fill_preset_inventory()
- new /obj/item/reagent_container/hypospray/autoinjector/bicaridine/skillless(src)
- new /obj/item/reagent_container/hypospray/autoinjector/kelotane/skillless(src)
- new /obj/item/reagent_container/hypospray/autoinjector/tramadol/skillless(src)
- new /obj/item/reagent_container/hypospray/autoinjector/emergency(src)
+ new /obj/item/reagent_container/hypospray/autoinjector/bicaridine(src)
+ new /obj/item/reagent_container/hypospray/autoinjector/kelotane(src)
+ new /obj/item/reagent_container/hypospray/autoinjector/tramadol(src)
new /obj/item/stack/medical/bruise_pack(src)
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/marine_personal.dm b/code/game/objects/structures/crates_lockers/closets/secure/marine_personal.dm
index 4462eda61b..b5781d03ea 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/marine_personal.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/marine_personal.dm
@@ -30,3 +30,12 @@
new /obj/item/clothing/under/marine(src)
new /obj/item/clothing/shoes/marine/knife(src)
new /obj/item/device/radio/headset/almayer/marine(src)
+
+/obj/structure/closet/secure_closet/marine_personal/storm_breaker
+ has_cryo_gear = FALSE
+
+/obj/structure/closet/secure_closet/marine_personal/storm_breaker/Initialize()
+ . = ..()
+ new /obj/item/clothing/under/marine(src)
+ new /obj/item/clothing/shoes/marine/knife(src)
+ new /obj/item/device/radio/headset/almayer/marine/bravo(src)
diff --git a/code/game/objects/structures/crates_lockers/largecrate_supplies.dm b/code/game/objects/structures/crates_lockers/largecrate_supplies.dm
index 9a45b4256d..a5cca22949 100644
--- a/code/game/objects/structures/crates_lockers/largecrate_supplies.dm
+++ b/code/game/objects/structures/crates_lockers/largecrate_supplies.dm
@@ -209,6 +209,11 @@
desc = "An ammunition case containing 20 Type 71 magazines."
supplies = list(/obj/item/ammo_magazine/rifle/type71 = 20)
+/obj/structure/largecrate/supply/ammo/mar40
+ name = "\improper MAR-40 magazine case (x20)"
+ desc = "An ammunition case containing 20 MAR-40 extended magazines."
+ supplies = list(/obj/item/ammo_magazine/rifle/mar40/extended = 20)
+
/obj/structure/largecrate/supply/explosives
name = "explosives supply crate"
diff --git a/code/game/objects/structures/ladders.dm b/code/game/objects/structures/ladders.dm
index da6d4f1a82..9b1d720d09 100644
--- a/code/game/objects/structures/ladders.dm
+++ b/code/game/objects/structures/ladders.dm
@@ -14,6 +14,7 @@
var/is_watching = 0
var/obj/structure/machinery/camera/cam
var/busy = FALSE //Ladders are wonderful creatures, only one person can use it at a time
+ var/update_sprite = TRUE
/obj/structure/ladder/Initialize(mapload, ...)
. = ..()
@@ -55,6 +56,8 @@
. = ..()
/obj/structure/ladder/update_icon()
+ if(!update_sprite)
+ return
if(up && down)
icon_state = "ladder11"
diff --git a/code/game/objects/structures/props.dm b/code/game/objects/structures/props.dm
index 4a4af8fef3..cb0c4e942d 100644
--- a/code/game/objects/structures/props.dm
+++ b/code/game/objects/structures/props.dm
@@ -1385,3 +1385,14 @@
playsound(loc, initial(emote.sound), 50, FALSE)
return TRUE
+/obj/structure/prop/hard_weeds
+ name = "hardened weeds"
+ desc = "They pulsate and twist quietly..."
+ layer = 2.51
+ plane = -7
+ icon = 'icons/mob/xenos/weeds.dmi'
+ icon_state = "hive_weed0"
+
+/obj/structure/prop/hard_weeds/Initialize()
+ . = ..()
+ icon_state = "hive_weed[rand(0, 15)]"
diff --git a/code/game/supplyshuttle.dm b/code/game/supplyshuttle.dm
index 2e3a536536..be8dfd6a23 100644
--- a/code/game/supplyshuttle.dm
+++ b/code/game/supplyshuttle.dm
@@ -1314,12 +1314,14 @@ var/datum/controller/supply/supply_controller = new()
return
/datum/vehicle_order/tank
- name = "M34A2 Longstreet Light Tank"
- ordered_vehicle = /obj/effect/vehicle_spawner/tank/decrepit
+ name = "M34A3-C Longstreet Command Tank"
+ ordered_vehicle = /obj/effect/vehicle_spawner/tank/fixed/custom
-/datum/vehicle_order/tank/has_vehicle_lock()
- return
+/datum/vehicle_order/apc
+ name = "M577A3 Armored Personnel Carrier"
+ ordered_vehicle = /obj/effect/vehicle_spawner/apc_movie/fixed/custom
+/*
/datum/vehicle_order/tank/broken
name = "Smashed M34A2 Longstreet Light Tank"
ordered_vehicle = /obj/effect/vehicle_spawner/tank/hull/broken
@@ -1343,14 +1345,13 @@ var/datum/controller/supply/supply_controller = new()
/datum/vehicle_order/apc/empty
name = "Barebones M577 Armored Personal Carrier"
ordered_vehicle = /obj/effect/vehicle_spawner/apc/unarmed/broken
-
+*/
/obj/structure/machinery/computer/supplycomp/vehicle/Initialize()
. = ..()
vehicles = list(
new /datum/vehicle_order/apc(),
- new /datum/vehicle_order/apc/med(),
- new /datum/vehicle_order/apc/cmd(),
+ new /datum/vehicle_order/tank(),
)
if(!VehicleElevatorConsole)
@@ -1365,7 +1366,7 @@ var/datum/controller/supply/supply_controller = new()
return
if(LAZYLEN(allowed_roles) && !allowed_roles.Find(H.job)) //replaced Z-level restriction with role restriction.
- to_chat(H, SPAN_WARNING("This console isn't for you."))
+ to_chat(H, SPAN_WARNING("This console can be accessed by Platoon Commander and Platoon Sergeant."))
return
if(!allowed(H))
@@ -1381,17 +1382,21 @@ var/datum/controller/supply/supply_controller = new()
return
dat += "Platform position: "
- if (SSshuttle.vehicle_elevator.timeLeft())
+ if (SSshuttle.vehicle_elevator.mode != SHUTTLE_IDLE)
dat += "Moving"
else
if(is_mainship_level(SSshuttle.vehicle_elevator.z))
dat += "Raised"
+ if(!spent)
+ dat += "
\[Lower\]"
else
dat += "Lowered"
dat += "
"
if(spent)
dat += "No vehicles are available for retrieval."
+ else if(is_mainship_level(SSshuttle.vehicle_elevator.z))
+ dat += "Elevator must be lowered for vehicle retrieval.
"
else
dat += "Available vehicles:
"
@@ -1421,10 +1426,6 @@ var/datum/controller/supply/supply_controller = new()
world.log << "## ERROR: Eek. The supply/elevator datum is missing somehow."
return
- if(!is_admin_level(SSshuttle.vehicle_elevator.z))
- to_chat(usr, SPAN_WARNING("The elevator needs to be in the cargo bay dock to call a vehicle up. Ask someone to send it away."))
- return
-
if(ismaintdrone(usr))
return
@@ -1432,7 +1433,7 @@ var/datum/controller/supply/supply_controller = new()
usr.set_interaction(src)
if(href_list["get_vehicle"])
- if(is_mainship_level(SSshuttle.vehicle_elevator.z))
+ if(is_mainship_level(SSshuttle.vehicle_elevator.z) || SSshuttle.vehicle_elevator.mode != SHUTTLE_IDLE)
return
// dunno why the +1 is needed but the vehicles spawn off-center
var/turf/middle_turf = get_turf(SSshuttle.vehicle_elevator)
@@ -1452,5 +1453,11 @@ var/datum/controller/supply/supply_controller = new()
SEND_GLOBAL_SIGNAL(COMSIG_GLOB_VEHICLE_ORDERED, ordered_vehicle)
+ else if(href_list["lower_elevator"])
+ if(!is_mainship_level(SSshuttle.vehicle_elevator.z))
+ return
+
+ SSshuttle.vehicle_elevator.request(SSshuttle.getDock("adminlevel vehicle"))
+
add_fingerprint(usr)
updateUsrDialog()
diff --git a/code/game/turfs/closed.dm b/code/game/turfs/closed.dm
index 7bbcc981de..019338e2a9 100644
--- a/code/game/turfs/closed.dm
+++ b/code/game/turfs/closed.dm
@@ -282,6 +282,15 @@
/turf/closed/shuttle/midway/transparent
opacity = FALSE
+/turf/closed/shuttle/skully
+ name = "\improper Skully"
+ icon = 'icons/turf/dropship.dmi'
+ icon_state = "1"
+
+
+/turf/closed/shuttle/skully/transparent
+ opacity = FALSE
+
/turf/closed/shuttle/cyclone
name = "\improper Cyclone"
icon = 'icons/turf/dropship2.dmi'
@@ -290,6 +299,14 @@
/turf/closed/shuttle/cyclone/transparent
opacity = FALSE
+/turf/closed/shuttle/wrecker
+ name = "\improper Wrecker"
+ icon = 'icons/turf/dropship2.dmi'
+ icon_state = "1"
+
+/turf/closed/shuttle/wrecker/transparent
+ opacity = FALSE
+
/turf/closed/shuttle/twe_dropship
name = "\improper UD4-UK"
icon = 'icons/turf/twedropship.dmi'
diff --git a/code/global.dm b/code/global.dm
index 3ed9249ca6..d395de0326 100644
--- a/code/global.dm
+++ b/code/global.dm
@@ -1,7 +1,7 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
#define MAIN_SHIP_NAME SSmapping.get_main_ship_name()
#define MAIN_SHIP_DEFAULT_NAME "USS Golden Arrow"
-#define SHIP_MAP_NAMES list("USS Almayer", "USS Golden Arrow", "USS Golden Arrow (Classic)", "SSV Chapaev", "USS Rover")
+#define SHIP_MAP_NAMES list("USS Almayer", "USS Golden Arrow", "USS Golden Arrow (Classic)", "SSV Chapaev", "USS Rover", "USS Stalwart")
#define MAIN_SHIP_PLATOON text2path(SSmapping.get_main_ship_platoon())
#define MAIN_SHIP_DEFAULT_PLATOON "/datum/squad/marine/alpha"
diff --git a/code/modules/clothing/head/head.dm b/code/modules/clothing/head/head.dm
index f6a3297148..158ed9b4e7 100644
--- a/code/modules/clothing/head/head.dm
+++ b/code/modules/clothing/head/head.dm
@@ -683,11 +683,23 @@
flags_inventory = BLOCKSHARPOBJ
flags_inv_hide = HIDEEARS|HIDETOPHAIR
+/obj/item/clothing/head/militia/snow
+ desc = "A large hood in service with some militias, meant for obscurity on the frontier. This one is white."
+ icon_state = "snow_rebel_hood"
+
/obj/item/clothing/head/militia/bucket
name = "bucket"
desc = "This metal bucket appears to have been modified with padding and chin-straps, plus an eye-slit carved into the \"front\". Presumably, it is intended to be worn on the head, possibly for protection."
icon_state = "bucket"
+/obj/item/clothing/head/militia/bucket/snow
+ icon_state = "snow_bucket"
+
+/obj/item/clothing/head/militia/helmet
+ name = "helmet"
+ desc = "This is a rather well-made helmet... for some reason painted in CLF colors. Huh."
+ icon_state = "clf_helmet"
+
/obj/item/clothing/head/general
name = "\improper armored General cap"
desc = "A sturdy general officer's cap. More protective than it seems. Please don't ditch this for a helmet like a punk."
diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm
index a2366692f9..db6d35cfd0 100644
--- a/code/modules/clothing/head/helmet.dm
+++ b/code/modules/clothing/head/helmet.dm
@@ -452,6 +452,33 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list(
if(cycle_action)
cycle_action.set_action_overlay(active_visor)
+/obj/item/clothing/head/helmet/marine/select_gamemode_skin(expected_type, list/override_icon_state, list/override_protection)
+ if(type != expected_type)
+ return
+
+ var/new_icon_state
+ var/new_protection
+ var/new_item_state
+ if(override_icon_state && override_icon_state.len)
+ new_icon_state = override_icon_state[SSmapping.configs[GROUND_MAP].map_name]
+ if(override_protection && override_protection.len)
+ new_protection = override_protection[SSmapping.configs[GROUND_MAP].map_name]
+ switch(SSmapping.configs[GROUND_MAP].camouflage_type)
+ if("snow")
+ icon_state = new_icon_state ? new_icon_state : "s_" + icon_state
+ item_state = new_item_state ? new_item_state : "s_" + item_state
+ if("desert")
+ icon_state = new_icon_state ? new_icon_state : "d_" + icon_state
+ item_state = new_item_state ? new_item_state : "d_" + item_state
+ if("urban")
+ icon_state = new_icon_state ? new_icon_state : "u_" + icon_state
+ item_state = new_item_state ? new_item_state : "u_" + item_state
+ if("classic")
+ icon_state = new_icon_state ? new_icon_state : "c_" + icon_state
+ item_state = new_item_state ? new_item_state : "c_" + item_state
+ if(new_protection)
+ min_cold_protection_temperature = new_protection
+
/obj/item/clothing/head/helmet/marine/Destroy(force)
helmet_overlays = null
QDEL_NULL(camera)
@@ -1451,9 +1478,15 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list(
min_cold_protection_temperature = ICE_PLANET_MIN_COLD_PROT
flags_inventory = BLOCKSHARPOBJ
flags_inv_hide = NO_FLAGS
- flags_marine_helmet = NO_FLAGS
+ flags_marine_helmet = HELMET_GARB_OVERLAY
flags_atom = NO_NAME_OVERRIDE|NO_SNOW_TYPE
+/obj/item/clothing/head/helmet/marine/veteran/royal_marine/vaipo
+ name = "\improper L5A2 custom helmet"
+ desc = "A High-cut ballistic helmet. Designed by Lindenthal-Ehrenfeld Militärindustrie it is intended to be used by Royal Marines Commando as part of the kestrel armour system. This one is a custom version with black paintjob."
+ icon_state = "rmc_helm_vaipo"
+ item_state = "rmc_helm_vaipo"
+
/obj/item/clothing/head/helmet/marine/veteran/royal_marine/breacher
name = "\improper L5A3 ballistic helmet"
desc = "A High-cut ballistic helmet featuring an attached mandible. Designed by Lindenthal-Ehrenfeld Militärindustrie it is intended to be used by Royal Marines Commando as part of the kestrel armour system"
@@ -1466,4 +1499,10 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list(
armor_bio = CLOTHING_ARMOR_MEDIUM
armor_internaldamage = CLOTHING_ARMOR_LOW
+/obj/item/clothing/head/helmet/marine/veteran/royal_marine/breacher/vaipo
+ name = "\improper L5A3 custom ballistic helmet"
+ desc = "A High-cut ballistic helmet featuring an attached mandible. Designed by Lindenthal-Ehrenfeld Militärindustrie it is intended to be used by Royal Marines Commando as part of the kestrel armour system. This one is a custom version with black paintjob."
+ icon_state = "rmc_helm_br_vaipo"
+ item_state = "rmc_helm_br_vaipo"
+
#undef HELMET_GARB_RELAY_ICON_STATE
diff --git a/code/modules/clothing/suits/marine_armor.dm b/code/modules/clothing/suits/marine_armor.dm
index 6bdb55e7d7..f26a560f87 100644
--- a/code/modules/clothing/suits/marine_armor.dm
+++ b/code/modules/clothing/suits/marine_armor.dm
@@ -130,6 +130,33 @@
light_holder = new(src)
+/obj/item/clothing/suit/storage/marine/select_gamemode_skin(expected_type, list/override_icon_state, list/override_protection)
+ if(type != expected_type)
+ return
+
+ var/new_icon_state
+ var/new_protection
+ var/new_item_state
+ if(override_icon_state && override_icon_state.len)
+ new_icon_state = override_icon_state[SSmapping.configs[GROUND_MAP].map_name]
+ if(override_protection && override_protection.len)
+ new_protection = override_protection[SSmapping.configs[GROUND_MAP].map_name]
+ switch(SSmapping.configs[GROUND_MAP].camouflage_type)
+ if("snow")
+ icon_state = new_icon_state ? new_icon_state : "s_" + icon_state
+ item_state = new_item_state ? new_item_state : "s_" + item_state
+ if("desert")
+ icon_state = new_icon_state ? new_icon_state : "d_" + icon_state
+ item_state = new_item_state ? new_item_state : "d_" + item_state
+ if("urban")
+ icon_state = new_icon_state ? new_icon_state : "u_" + icon_state
+ item_state = new_item_state ? new_item_state : "u_" + item_state
+ if("classic")
+ icon_state = new_icon_state ? new_icon_state : "c_" + icon_state
+ item_state = new_item_state ? new_item_state : "c_" + item_state
+ if(new_protection)
+ min_cold_protection_temperature = new_protection
+
/obj/item/clothing/suit/storage/marine/Destroy()
QDEL_NULL(light_holder)
return ..()
@@ -1505,6 +1532,10 @@
)
pockets.max_storage_space = 8
+/obj/item/clothing/suit/storage/militia/snow
+ desc = "The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. This one is painted in white, marking it's wearer as a member of \"Sabrin's Snowfoxes\"."
+ icon_state = "snow_rebel_armor"
+
/obj/item/clothing/suit/storage/militia/vest
name = "colonial militia vest"
desc = "The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops. This extremely light variant protects only the chest and abdomen."
@@ -1514,6 +1545,10 @@
slowdown = 0.2
movement_compensation = SLOWDOWN_ARMOR_MEDIUM
+/obj/item/clothing/suit/storage/militia/vest/snow
+ desc = "The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. This one is painted in white, marking it's wearer as a member of \"Sabrin's Snowfoxes\". This extremely light variant protects only the chest and abdomen."
+ icon_state = "snow_rebel_armor_vest"
+
/obj/item/clothing/suit/storage/militia/brace
name = "colonial militia brace"
desc = "The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops. This extremely light variant has some of the chest pieces removed."
@@ -1531,6 +1566,10 @@
flags_cold_protection = BODY_FLAG_CHEST|BODY_FLAG_GROIN|BODY_FLAG_ARMS|BODY_FLAG_LEGS
slowdown = 0.2
+/obj/item/clothing/suit/storage/militia/partial/snow
+ desc = "The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. This one is painted in white, marking it's wearer as a member of \"Sabrin's Snowfoxes\". This even lighter variant has some of the arm pieces removed."
+ icon_state = "snow_rebel_armor_part"
+
/obj/item/clothing/suit/storage/militia/smartgun
name = "colonial militia harness"
desc = "The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops. This one has straps interweaved with the plates, that allow the user to fire a captured smartgun, if a bit uncomfortably."
diff --git a/code/modules/clothing/under/marine_uniform.dm b/code/modules/clothing/under/marine_uniform.dm
index fae81f0216..7538504610 100644
--- a/code/modules/clothing/under/marine_uniform.dm
+++ b/code/modules/clothing/under/marine_uniform.dm
@@ -36,6 +36,35 @@
select_gamemode_skin(type, override_icon_state, new_protection)
. = ..() //Done after above in case gamemode skin is missing sprites.
+/obj/item/clothing/under/marine/select_gamemode_skin(expected_type, list/override_icon_state, list/override_protection)
+ if(type != expected_type)
+ return
+
+ var/new_icon_state
+ var/new_protection
+ var/new_item_state
+ if(override_icon_state && override_icon_state.len)
+ new_icon_state = override_icon_state[SSmapping.configs[GROUND_MAP].map_name]
+ if(override_protection && override_protection.len)
+ new_protection = override_protection[SSmapping.configs[GROUND_MAP].map_name]
+ switch(SSmapping.configs[GROUND_MAP].camouflage_type)
+ if("snow")
+ icon_state = new_icon_state ? new_icon_state : "s_" + icon_state
+ worn_state = new_item_state ? new_item_state : "s_" + worn_state
+ if("desert")
+ icon_state = new_icon_state ? new_icon_state : "d_" + icon_state
+ worn_state = new_item_state ? new_item_state : "d_" + worn_state
+ if("urban")
+ icon_state = new_icon_state ? new_icon_state : "u_" + icon_state
+ worn_state = new_item_state ? new_item_state : "u_" + worn_state
+ if("classic")
+ icon_state = new_icon_state ? new_icon_state : "c_" + icon_state
+ worn_state = new_item_state ? new_item_state : "c_" + worn_state
+ if(new_protection)
+ min_cold_protection_temperature = new_protection
+
+ LAZYSET(item_state_slots, WEAR_BODY, worn_state)
+
/obj/item/clothing/under/marine/set_sensors(mob/user)
if(!skillcheckexplicit(user, SKILL_ANTAG, SKILL_ANTAG_AGENT))
to_chat(user, SPAN_WARNING("The sensors in \the [src] can't be modified."))
diff --git a/code/modules/clothing/under/ties.dm b/code/modules/clothing/under/ties.dm
index db82f31c0e..1a98360c20 100644
--- a/code/modules/clothing/under/ties.dm
+++ b/code/modules/clothing/under/ties.dm
@@ -320,6 +320,13 @@
name = "platinum service medal"
desc = "The highest service medal that can be awarded to a marine; such medals are hand-given by USCM Generals to a marine. It signifies the sheer amount of time a marine has spent in the line of duty."
icon_state = "platinum"
+
+/obj/item/clothing/accessory/medal/gold/odolla
+ name = MARINE_ODOLLA_CAMPAIGN_MEDAL
+ desc = "A gold medal with a picture of a star surrounded by three planets. Above is the inscription \"ODOLLA'S CRADLE\". This medal was awarded to marines who participated in Operation Odolla Onslaught."
+ desc_lore = "Yellow stripe on the ribbon represents LV-701, Tarhan Desert Colony, gray stripe represents urban LV-702, and purple stripe represents LV-703, from where xenomorph infestation spread out."
+ icon_state = "odolla"
+
//Armbands
/obj/item/clothing/accessory/armband
name = "red armband"
@@ -387,6 +394,11 @@
desc = "A fire-resistant shoulder patch, worn by the men and women of the Solar Devils, the 3rd battalion of the 2nd division of the USCM."
icon_state = "solardevilspatch"
+/obj/item/clothing/accessory/patch/thefirst
+ name = "USCM The First patch"
+ desc = "A fire-resistant shoulder patch, worn by the men and women of the First battalion of the 2nd division of the USCM."
+ icon_state = "thefirstpatch"
+
/obj/item/clothing/accessory/patch/forecon
name = "USCM Force Reconnaissance patch"
desc = "A fire-resistant shoulder patch, worn by the men and women of USCM FORECON. Swift, Silent, Deadly."
diff --git a/code/modules/cm_tech/implements/tank.dm b/code/modules/cm_tech/implements/tank.dm
index ae7dfc580e..4e6f3386c0 100644
--- a/code/modules/cm_tech/implements/tank.dm
+++ b/code/modules/cm_tech/implements/tank.dm
@@ -11,13 +11,13 @@
icon = 'icons/obj/items/pamphlets.dmi'
icon_state = "pamphlet_written"
item_state = "pamphlet_written"
- var/vehicle_type = /datum/vehicle_order/apc/empty
+ var/vehicle_type = /datum/vehicle_order/apc
var/vehicle_category = "APC"
/obj/item/vehicle_coupon/tank
name = "tank coupon"
desc = "We're done playing! This coupon allows the ship crew to retrieve a complete Longstreet tank from Vehicle ASRS. Make sure to send the ASRS lift down so it can be retrieved. One use only. LTB not included. Comes with free friendly fire."
- vehicle_type = /datum/vehicle_order/tank/broken
+ vehicle_type = /datum/vehicle_order/tank
vehicle_category = "TANK"
/obj/item/vehicle_coupon/attack_self(mob/user)
diff --git a/code/modules/gear_presets/_select_equipment.dm b/code/modules/gear_presets/_select_equipment.dm
index 6aefa9a673..1adaa008d7 100644
--- a/code/modules/gear_presets/_select_equipment.dm
+++ b/code/modules/gear_presets/_select_equipment.dm
@@ -340,6 +340,8 @@ GLOBAL_LIST_EMPTY(personal_closets)
given_medal = new /obj/item/clothing/accessory/medal/silver/valor(closet_to_spawn_in)
if(MARINE_HEROISM_MEDAL)
given_medal = new /obj/item/clothing/accessory/medal/gold/heroism(closet_to_spawn_in)
+ if(MARINE_ODOLLA_CAMPAIGN_MEDAL)
+ given_medal = new /obj/item/clothing/accessory/medal/gold/odolla(closet_to_spawn_in)
else
return FALSE
given_medal.recipient_name = medal.recipient_name
@@ -402,8 +404,6 @@ GLOBAL_LIST_EMPTY(personal_closets)
/obj/item/clothing/suit/storage/militia/vest,
/obj/item/clothing/suit/storage/militia/brace,
/obj/item/clothing/suit/storage/militia/partial,
- /obj/item/clothing/suit/armor/bulletproof,
- /obj/item/clothing/suit/armor/vest,
)
new_human.equip_to_slot_or_del(new suitpath, WEAR_JACKET)
@@ -413,15 +413,8 @@ GLOBAL_LIST_EMPTY(personal_closets)
var/helmetpath = pick(
/obj/item/clothing/head/militia,
/obj/item/clothing/head/militia/bucket,
- /obj/item/clothing/head/helmet,
+ /obj/item/clothing/head/militia/helmet,
/obj/item/clothing/head/helmet/skullcap,
- /obj/item/clothing/head/helmet/swat,
- /obj/item/clothing/head/hardhat,
- /obj/item/clothing/head/welding,
- /obj/item/clothing/head/bandana,
- /obj/item/clothing/head/headband/red,
- /obj/item/clothing/head/headband/rebel,
- /obj/item/clothing/head/headband/rambo,
)
new_human.equip_to_slot_or_del(new helmetpath, WEAR_HEAD)
@@ -445,7 +438,6 @@ GLOBAL_LIST_EMPTY(personal_closets)
/obj/item/clothing/gloves/black,
/obj/item/clothing/gloves/swat,
/obj/item/clothing/gloves/combat,
- /obj/item/clothing/gloves/botanic_leather,
)
new_human.equip_to_slot_or_del(new glovespath, WEAR_HANDS)
diff --git a/code/modules/gear_presets/clf.dm b/code/modules/gear_presets/clf.dm
index 91a44328e4..acc230ecf2 100644
--- a/code/modules/gear_presets/clf.dm
+++ b/code/modules/gear_presets/clf.dm
@@ -1,6 +1,6 @@
/datum/equipment_preset/clf
name = FACTION_CLF
- languages = list(LANGUAGE_JAPANESE, LANGUAGE_ENGLISH)
+ languages = list(LANGUAGE_ENGLISH)
assignment = JOB_CLF
rank = FACTION_CLF
faction = FACTION_CLF
@@ -18,18 +18,18 @@
var/last_name
//gender checks
if(new_human.gender == MALE)
- if(prob(40))
+ if(prob(10))
first_name = "[capitalize(randomly_generate_japanese_word(rand(1, 3)))]"
else
first_name = "[pick(first_names_male_clf)]"
new_human.f_style = pick("3 O'clock Shadow", "3 O'clock Moustache", "5 O'clock Shadow", "5 O'clock Moustache")
else
- if(prob(40))
+ if(prob(10))
first_name = "[capitalize(randomly_generate_japanese_word(rand(1, 3)))]"
else
first_name = "[pick(first_names_female_clf)]"
//surname
- if(prob(35))
+ if(prob(10))
last_name = "[capitalize(randomly_generate_japanese_word(rand(1, 4)))]"
else
last_name = "[pick(last_names_clf)]"
@@ -146,7 +146,90 @@
list("Webbing", 10, /obj/item/clothing/accessory/storage/webbing, null, VENDOR_ITEM_REGULAR)
)
+/datum/equipment_preset/clf/soldier/snow
+ name = "CLF Soldier (Snow)"
+
+/datum/equipment_preset/clf/soldier/snow/spawn_rebel_suit(mob/living/carbon/human/new_human)
+ if(!istype(new_human)) return
+ var/suitpath = pick(
+ /obj/item/clothing/suit/storage/militia/snow,
+ /obj/item/clothing/suit/storage/militia/vest/snow,
+ /obj/item/clothing/suit/storage/militia/partial/snow,
+ )
+ new_human.equip_to_slot_or_del(new suitpath, WEAR_JACKET)
+
+
+/datum/equipment_preset/clf/soldier/snow/spawn_rebel_helmet(mob/living/carbon/human/new_human)
+ if(!istype(new_human)) return
+ var/helmetpath = /obj/item/clothing/head/militia/snow
+ if(prob(75))
+ helmetpath = /obj/item/clothing/head/militia/bucket/snow
+ new_human.equip_to_slot_or_del(new helmetpath, WEAR_HEAD)
+/datum/equipment_preset/clf/soldier/snow/load_gear(mob/living/carbon/human/new_human)
+ var/obj/item/clothing/under/colonist/clf/jumpsuit = new()
+ var/obj/item/clothing/accessory/storage/webbing/W = new()
+ jumpsuit.attach_accessory(new_human, W)
+ new_human.equip_to_slot_or_del(jumpsuit, WEAR_BODY)
+ spawn_rebel_suit(new_human)
+ spawn_rebel_helmet(new_human)
+ spawn_rebel_gloves(new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar, WEAR_IN_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/device/flashlight(new_human), WEAR_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/ert(new_human), WEAR_R_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf/gray(new_human), WEAR_FACE)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/norm(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/belt/marine/upp(new_human), WEAR_WAIST)
+ var/gun = pick("pps43", "bolt", "mp27")
+ switch(gun)
+ if("pps43")
+ new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/smg/pps43/extended_mag(new_human), WEAR_J_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/smg/pps43/extended(new_human), WEAR_IN_BELT)
+ new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/smg/pps43(new_human), WEAR_IN_BELT)
+ new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/smg/pps43(new_human), WEAR_IN_BELT)
+ new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/smg/pps43(new_human), WEAR_IN_BELT)
+ new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/smg/pps43(new_human), WEAR_IN_BELT)
+ if("bolt")
+ new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/boltaction/infantry(new_human), WEAR_J_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/boltaction(new_human), WEAR_IN_BELT)
+ new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/boltaction(new_human), WEAR_IN_BELT)
+ new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/boltaction(new_human), WEAR_IN_BELT)
+ new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/boltaction(new_human), WEAR_IN_BELT)
+ new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/boltaction(new_human), WEAR_IN_BELT)
+ if("mp27")
+ new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/smg/mp27(new_human), WEAR_J_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/smg/mp27(new_human), WEAR_IN_BELT)
+ new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/smg/mp27(new_human), WEAR_IN_BELT)
+ new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/smg/mp27(new_human), WEAR_IN_BELT)
+ new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/smg/mp27(new_human), WEAR_IN_BELT)
+ new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/smg/mp27(new_human), WEAR_IN_BELT)
+
+ new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CLF(new_human), WEAR_L_EAR)
+
+/datum/equipment_preset/clf/soldier/snow/sniper
+ name = "CLF Sniper (Snow)"
+
+/datum/equipment_preset/clf/soldier/snow/sniper/spawn_rebel_helmet(mob/living/carbon/human/new_human)
+ if(!istype(new_human)) return
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/head/militia/snow, WEAR_HEAD)
+
+/datum/equipment_preset/clf/soldier/snow/sniper/load_gear(mob/living/carbon/human/new_human)
+ var/obj/item/clothing/under/colonist/clf/jumpsuit = new()
+ var/obj/item/clothing/accessory/storage/webbing/W = new()
+ jumpsuit.attach_accessory(new_human, W)
+ new_human.equip_to_slot_or_del(jumpsuit, WEAR_BODY)
+ spawn_rebel_suit(new_human)
+ spawn_rebel_helmet(new_human)
+ spawn_rebel_gloves(new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
+ new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar, WEAR_IN_JACKET)
+ new_human.equip_to_slot_or_del(new /obj/item/device/flashlight(new_human), WEAR_L_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/ert(new_human), WEAR_R_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf/gray(new_human), WEAR_FACE)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/norm(new_human), WEAR_BACK)
+ new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/boltaction/sniper(new_human), WEAR_J_STORE)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/belt/marine/boltaction(new_human), WEAR_J_STORE)
//*****************************************************************************************************/
@@ -189,6 +272,7 @@
spawn_rebel_weapon(new_human)
spawn_rebel_weapon(new_human,1)
+
/datum/equipment_preset/clf/engineer/get_antag_clothing_equipment()
return list(
list("STANDARD EQUIPMENT (TAKE ALL)", 0, null, null, null),
diff --git a/code/modules/gear_presets/uscm.dm b/code/modules/gear_presets/uscm.dm
index 82ba128bcd..462eafd3ee 100644
--- a/code/modules/gear_presets/uscm.dm
+++ b/code/modules/gear_presets/uscm.dm
@@ -16,9 +16,9 @@
service_hat = list(/obj/item/clothing/head/cmcap)
service_shoes = list(/obj/item/clothing/shoes/dress)
- dress_under = list(/obj/item/clothing/under/marine/dress)
- dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress)
- dress_hat = list(/obj/item/clothing/head/marine/peaked)
+ dress_under = list(/obj/item/clothing/under/marine/dress/blues)
+ dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues)
+ dress_hat = list(/obj/item/clothing/head/marine/dress_cover)
dress_gloves = list(/obj/item/clothing/gloves/marine/dress)
dress_shoes = list(/obj/item/clothing/shoes/dress)
var/auto_squad_name
@@ -109,9 +109,9 @@
minimap_icon = "private"
/datum/equipment_preset/uscm/pfc/load_gear(mob/living/carbon/human/new_human)
- var/back_item = /obj/item/storage/backpack/marine/satchel
+ var/back_item = /obj/item/storage/backpack/marine/satchel/tech
if (new_human.client && new_human.client.prefs && (new_human.client.prefs.backbag == 1))
- back_item = /obj/item/storage/backpack/marine
+ back_item = /obj/item/storage/backpack/marine/tech
new_human.equip_to_slot_or_del(new back_item(new_human), WEAR_BACK)
@@ -152,6 +152,16 @@
/datum/equipment_preset/uscm/pfc/forecon/lesser_rank
paygrade = "ME2"
+
+/datum/equipment_preset/uscm/pfc/vaipo
+ name = "VAIPO Contractor"
+ assignment = "Contractor"
+ paygrade = "VAI"
+ role_comm_title = "Merc"
+
+/datum/equipment_preset/uscm/pfc/vaipo/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack(new_human), WEAR_BACK)
+
//*****************************************************************************************************/
/datum/equipment_preset/uscm/sg
@@ -168,9 +178,9 @@
minimap_icon = "smartgunner"
/datum/equipment_preset/uscm/sg/load_gear(mob/living/carbon/human/new_human)
- var/back_item = /obj/item/storage/backpack/marine/satchel
+ var/back_item = /obj/item/storage/backpack/marine/satchel/tech
if (new_human.client && new_human.client.prefs && (new_human.client.prefs.backbag == 1))
- back_item = /obj/item/storage/backpack/marine
+ back_item = /obj/item/storage/backpack/marine/tech
new_human.equip_to_slot_or_del(new back_item(new_human), WEAR_BACK)
@@ -213,6 +223,21 @@
/datum/equipment_preset/uscm/sg/forecon/lesser_rank
paygrade = "ME4"
+/datum/equipment_preset/uscm/sg/vaipo
+ name = "VAIPO Automatic Rifleman"
+ access = list(ACCESS_UPP_GENERAL, ACCESS_UPP_MACHINEGUN)
+ assignment = "Automatic Rifleman"
+ paygrade = "VAI-AR"
+ role_comm_title = "AR"
+
+
+
+ access = list(ACCESS_CIVILIAN_LOGISTICS)
+
+/datum/equipment_preset/uscm/sg/vaipo/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack(new_human), WEAR_BACK)
+
+
//*****************************************************************************************************/
/datum/equipment_preset/uscm/sg/full
@@ -394,6 +419,23 @@
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/marine/cryo(new_human), WEAR_L_EAR)
new_human.equip_to_slot_or_del(new /obj/item/spec_kit/cryo, WEAR_R_HAND)
+
+/datum/equipment_preset/uscm/spec/vaipo
+ name = "VAIPO Marksman"
+ flags = EQUIPMENT_PRESET_EXTRA|EQUIPMENT_PRESET_MARINE
+
+ access = list(ACCESS_MARINE_PREP, ACCESS_MARINE_SPECPREP)
+ assignment = "Designated Marksman"
+ paygrade = "VAI"
+ role_comm_title = "Mrk"
+
+
+
+ access = list(ACCESS_CIVILIAN_ENGINEERING)
+
+/datum/equipment_preset/uscm/spec/vaipo/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack(new_human), WEAR_BACK)
+
//*****************************************************************************************************/
/datum/equipment_preset/uscm/spec/full_armor
@@ -480,6 +522,18 @@
/datum/equipment_preset/uscm/medic/forecon/lesser_rank
paygrade = "ME4"
+/datum/equipment_preset/uscm/medic/vaipo
+ name = "VAIPO Medic"
+ assignment = "Medic"
+ paygrade = "VAI-M"
+ role_comm_title = "MED"
+
+
+ access = list(ACCESS_CIVILIAN_MEDBAY)
+
+/datum/equipment_preset/uscm/medic/vaipo/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack(new_human), WEAR_BACK)
+
//*****************************************************************************************************/
/datum/equipment_preset/uscm/tl
@@ -494,10 +548,13 @@
skills = /datum/skills/tl
minimap_icon = "tl"
+ dress_under = list(/obj/item/clothing/under/marine/dress/blues/senior)
+ dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues/nco)
+
/datum/equipment_preset/uscm/tl/load_gear(mob/living/carbon/human/new_human)
- var/back_item = /obj/item/storage/backpack/marine/satchel
+ var/back_item = /obj/item/storage/backpack/marine/satchel/tech
if (new_human.client && new_human.client.prefs && (new_human.client.prefs.backbag == 1))
- back_item = /obj/item/storage/backpack/marine
+ back_item = /obj/item/storage/backpack/marine/tech
new_human.equip_to_slot_or_del(new back_item(new_human), WEAR_BACK)
@@ -577,10 +634,13 @@
minimap_icon = "leader"
+ dress_under = list(/obj/item/clothing/under/marine/dress/blues/senior)
+ dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues/nco)
+
/datum/equipment_preset/uscm/leader/load_gear(mob/living/carbon/human/new_human)
- var/back_item = /obj/item/storage/backpack/marine/satchel
+ var/back_item = /obj/item/storage/backpack/marine/satchel/tech
if (new_human.client && new_human.client.prefs && (new_human.client.prefs.backbag == 1))
- back_item = /obj/item/storage/backpack/marine
+ back_item = /obj/item/storage/backpack/marine/tech
new_human.equip_to_slot_or_del(new back_item(new_human), WEAR_BACK)
@@ -621,6 +681,18 @@
/datum/equipment_preset/uscm/leader/forecon/lesser_rank
paygrade = "ME7"
+/datum/equipment_preset/uscm/leader/vaipo
+ name = "VAIPO Team Leader"
+ assignment = "Team Leader"
+ paygrade = "VAI-L"
+ role_comm_title = "TL"
+
+
+ access = list(ACCESS_CIVILIAN_COMMAND)
+
+/datum/equipment_preset/uscm/leader/vaipo/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack(new_human), WEAR_BACK)
+
//*****************************************************************************************************/
// ERT members that spawn with full gear from DEFCON
diff --git a/code/modules/gear_presets/uscm_ship.dm b/code/modules/gear_presets/uscm_ship.dm
index 905fa8265b..2601331723 100644
--- a/code/modules/gear_presets/uscm_ship.dm
+++ b/code/modules/gear_presets/uscm_ship.dm
@@ -95,6 +95,9 @@
dress_gloves = list(/obj/item/clothing/gloves/marine/dress)
dress_shoes = list(/obj/item/clothing/shoes/laceup)
+/datum/equipment_preset/uscm_ship/liaison/load_status(mob/living/carbon/human/new_human)
+ new_human.nutrition = rand(NUTRITION_VERYLOW, NUTRITION_LOW)
+
/datum/equipment_preset/uscm_ship/liaison/New()
. = ..()
access = get_access(ACCESS_LIST_MARINE_LIAISON)
@@ -124,6 +127,11 @@
return paygrade
return paygrade
+/datum/equipment_preset/uscm_ship/liaison/ai
+ name = "USCM Corporate Liaison (CL, No Gear)"
+
+/datum/equipment_preset/uscm_ship/liaison/ai/load_gear(mob/living/carbon/human/new_human)
+ new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/lockable/liaison(new_human), WEAR_BACK)
//*****************************************************************************************************/
/datum/equipment_preset/uscm_ship/reporter
@@ -439,11 +447,11 @@
service_extra = list(/obj/item/clothing/suit/storage/jacket/marine/dress/officer/bomber)
service_hat = list(/obj/item/clothing/head/beret/cm, /obj/item/clothing/head/beret/marine/commander/dress, /obj/item/clothing/head/beret/marine/commander/black, /obj/item/clothing/head/marine/peaked/service)
- dress_under = list(/obj/item/clothing/under/marine/dress, /obj/item/clothing/under/marine/officer/formal/servicedress)
- dress_extra = list(/obj/item/storage/large_holster/ceremonial_sword/full)
- dress_hat = list(/obj/item/clothing/head/marine/peaked/captain/white, /obj/item/clothing/head/marine/peaked/captain/black, /obj/item/clothing/head/marine/peaked)
- dress_shoes = list(/obj/item/clothing/shoes/dress/commander)
- dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/officer/white, /obj/item/clothing/suit/storage/jacket/marine/dress/officer/black, /obj/item/clothing/suit/storage/jacket/marine/dress/officer/suit, /obj/item/clothing/suit/storage/jacket/marine/dress)
+ dress_under = list(/obj/item/clothing/under/marine/dress/blues/senior)
+ dress_over = list(/obj/item/clothing/suit/storage/jacket/marine/dress/blues/officer)
+ dress_hat = list(/obj/item/clothing/head/marine/dress_cover/officer)
+ dress_gloves = list(/obj/item/clothing/gloves/marine/dress)
+ dress_shoes = list(/obj/item/clothing/shoes/dress)
/datum/equipment_preset/uscm_ship/commander/New()
. = ..()
@@ -600,11 +608,27 @@
if(!new_human.client)
return
- add_verb(new_human.client, /client/proc/commander_rename_platoon)
+ //add_verb(new_human.client, /client/proc/commander_rename_platoon) bo womp
+
+ new_human.nutrition = rand(NUTRITION_VERYLOW, NUTRITION_LOW)
/datum/equipment_preset/uscm_ship/so/lesser_rank
paygrade = "MO1"
+/datum/equipment_preset/uscm_ship/so/ai
+ name = "USCM Platoon Commander (PltCo, No Gear)"
+
+/datum/equipment_preset/uscm_ship/so/ai/load_gear(mob/living/carbon/human/new_human)
+ var/back_item = /obj/item/storage/backpack/satchel
+ if (new_human.client && new_human.client.prefs && (new_human.client.prefs.backbag == 1))
+ back_item = /obj/item/storage/backpack/marine
+
+ new_human.equip_to_slot_or_del(new back_item(new_human), WEAR_BACK)
+
+/datum/equipment_preset/uscm_ship/so/ai/lesser_rank
+ paygrade = "MO1"
+
+
/datum/equipment_preset/uscm_ship/so/upp
name = "UPP Platoon Commander (PltCo)"
languages = list(LANGUAGE_RUSSIAN, LANGUAGE_ENGLISH)
diff --git a/code/modules/maptext_alerts/text_blurbs.dm b/code/modules/maptext_alerts/text_blurbs.dm
index d34a4ef19a..35da79982a 100644
--- a/code/modules/maptext_alerts/text_blurbs.dm
+++ b/code/modules/maptext_alerts/text_blurbs.dm
@@ -14,7 +14,7 @@ exempt_ztraits = trait or list of traits of zlevels where any marines don't see
shouldn't see the ship marines' drop message. Ex. ZTRAIT_GROUND by default.
unit = the unit the marines are from. FF, Dust Raiders etc. Military crew see this.
base = the base the marines are staging from. The ship, Whiskey Outpost etc. Noncombat crew see this.**/
-/proc/show_blurb_uscm(list/exempt_ztraits = ZTRAIT_GROUND, unit = "3rd Bat. 'Solar Devils'", base = station_name)
+/proc/show_blurb_uscm(list/exempt_ztraits = ZTRAIT_GROUND, unit = "1st Bat. 'The First'", base = station_name)
if(!islist(exempt_ztraits))
exempt_ztraits = list(exempt_ztraits)
var/list/exempt_zlevels = SSmapping.levels_by_any_trait(exempt_ztraits)
diff --git a/code/modules/mob/new_player/sprite_accessories/underwear.dm b/code/modules/mob/new_player/sprite_accessories/underwear.dm
index 869179619e..54cf67fa70 100644
--- a/code/modules/mob/new_player/sprite_accessories/underwear.dm
+++ b/code/modules/mob/new_player/sprite_accessories/underwear.dm
@@ -41,6 +41,8 @@ GLOBAL_LIST_INIT_TYPED(underwear_f, /datum/sprite_accessory/underwear, setup_und
selected_icon_state = "d_" + selected_icon_state
if("snow")
selected_icon_state = "s_" + selected_icon_state
+ if("urban")
+ selected_icon_state = "s_" + selected_icon_state
if(gender == PLURAL)
selected_icon_state += mob_gender == MALE ? "_m" : "_f"
return image(icon, selected_icon_state)
@@ -58,6 +60,7 @@ GLOBAL_LIST_INIT_TYPED(underwear_f, /datum/sprite_accessory/underwear, setup_und
if("s")
name += " (Snow)"
+
// Both
/datum/sprite_accessory/underwear/boxers
name = "Boxers"
diff --git a/code/modules/projectiles/gun_attachables.dm b/code/modules/projectiles/gun_attachables.dm
index 0b14f1db09..c4b343fed7 100644
--- a/code/modules/projectiles/gun_attachables.dm
+++ b/code/modules/projectiles/gun_attachables.dm
@@ -2006,6 +2006,30 @@ Defined in conflicts.dm of the #defines folder.
gun.recalculate_attachment_bonuses()
gun.update_overlays(src, "stock")
+/obj/item/attachable/stock/rifle/stockgrip
+ name = "\improper MK1 stock-grip assembly"
+ desc = "An experimental combination of solid stock and enlarged grip designed to ease usage of Mk1 assault rifles one handed."
+ slot = "stock"
+ melee_mod = 10
+ size_mod = 1
+ icon_state = "41stock"
+ attach_icon = "41stock_a"
+ pixel_shift_x = 40
+ pixel_shift_y = 14
+ hud_offset_mod = 3
+ wield_delay_mod = WIELD_DELAY_FAST
+
+/obj/item/attachable/stock/rifle/stockgrip/New()
+ ..()
+ scatter_mod = -SCATTER_AMOUNT_TIER_10
+ burst_scatter_mod = -2
+ movement_onehanded_acc_penalty_mod = -MOVEMENT_ACCURACY_PENALTY_MULT_TIER_3
+ scatter_unwielded_mod = -SCATTER_AMOUNT_TIER_6
+ accuracy_unwielded_mod = 2
+ recoil_unwielded_mod = -8
+ recoil_mod = -RECOIL_AMOUNT_TIER_5
+
+
/obj/item/attachable/stock/m16
name = "\improper M16 bump stock"
desc = "Technically illegal in the state of California."
diff --git a/code/modules/projectiles/guns/boltaction.dm b/code/modules/projectiles/guns/boltaction.dm
index c97d0f82f9..8b1e9b408f 100644
--- a/code/modules/projectiles/guns/boltaction.dm
+++ b/code/modules/projectiles/guns/boltaction.dm
@@ -24,6 +24,7 @@
/obj/item/attachable/bayonet,
/obj/item/attachable/bayonet/co2,
/obj/item/attachable/bayonet/upp,
+ /obj/item/attachable/bayonet/upp_replica,
/obj/item/attachable/scope,
/obj/item/attachable/scope/mini,
/obj/item/attachable/scope/mini/hunting,
@@ -116,6 +117,11 @@
if(reload_sound)
playsound(user, reload_sound, 25, 1, 5)
+/obj/item/weapon/gun/boltaction/sniper
+ starting_attachment_types = list(/obj/item/attachable/stock/hunting, /obj/item/attachable/scope)
+
+/obj/item/weapon/gun/boltaction/infantry
+ starting_attachment_types = list(/obj/item/attachable/stock/hunting, /obj/item/attachable/bayonet/upp_replica)
/obj/item/weapon/gun/boltaction/vulture
name = "\improper M707 \"Vulture\" anti-materiel rifle"
diff --git a/code/modules/projectiles/guns/misc.dm b/code/modules/projectiles/guns/misc.dm
index c65d422344..45106e8e72 100644
--- a/code/modules/projectiles/guns/misc.dm
+++ b/code/modules/projectiles/guns/misc.dm
@@ -69,7 +69,7 @@
icon_state = "m60"
item_state = "m60"
- fire_sound = 'sound/weapons/gun_m60.ogg'
+ fire_sound = 'sound/weapons/gun_m16.ogg'
cocked_sound = 'sound/weapons/gun_m60_cocked.ogg'
current_mag = /obj/item/ammo_magazine/m60
w_class = SIZE_LARGE
diff --git a/code/modules/projectiles/guns/pistols.dm b/code/modules/projectiles/guns/pistols.dm
index ae8bef53f6..dd013e0b55 100644
--- a/code/modules/projectiles/guns/pistols.dm
+++ b/code/modules/projectiles/guns/pistols.dm
@@ -567,9 +567,11 @@
//the parent has a blueish tint, making it look best for civilian usage (colonies, marshals). this one has a black tint on its metal, making it best for military groups like VAIPO, elite mercs, etc.
// black tinted magazines also included
/obj/item/weapon/gun/pistol/highpower/black
+ name = "\improper MK-44 SOCOM Automagnum"
+ desc = "Originally designed as a replacement for the USCM's M44 combat revolver, it was rejected at the last minute by a committee, citing its need to be cocked after every loaded magazine to be too cumbersone and antiquated. The design has recently been purchased by the Henjin-Garcia company and sold to the Colonial Marshals and other various unscrupulous armed groups. This one has a sleek, dark design."
current_mag = /obj/item/ammo_magazine/pistol/highpower/black
- icon_state = "highpower_b"
- item_state = "highpower_b"
+ icon_state = "highpower_tac"
+ item_state = "highpower_tac"
//unimplemented
/obj/item/weapon/gun/pistol/highpower/tactical
diff --git a/code/modules/projectiles/guns/rifles.dm b/code/modules/projectiles/guns/rifles.dm
index 48918ef2ee..5b3a47d2bd 100644
--- a/code/modules/projectiles/guns/rifles.dm
+++ b/code/modules/projectiles/guns/rifles.dm
@@ -383,6 +383,7 @@
/obj/item/attachable/attached_gun/grenade/mk1,
/obj/item/attachable/stock/rifle/collapsible,
/obj/item/attachable/attached_gun/shotgun,
+ /obj/item/attachable/stock/rifle/stockgrip,
)
flags_gun_features = GUN_AUTO_EJECTOR|GUN_CAN_POINTBLANK|GUN_AMMO_COUNTER
@@ -837,6 +838,10 @@
starting_attachment_types = list(/obj/item/attachable/verticalgrip, /obj/item/attachable/suppressor, /obj/item/attachable/magnetic_harness)
flags_gun_features = GUN_AMMO_COUNTER|GUN_AUTO_EJECTOR|GUN_CAN_POINTBLANK
+/obj/item/weapon/gun/rifle/mar40/carbine/tactical/pve
+ starting_attachment_types = list(/obj/item/attachable/angledgrip, /obj/item/attachable/reflex)
+ current_mag = /obj/item/ammo_magazine/rifle/mar40/extended
+
/obj/item/weapon/gun/rifle/mar40/lmg
name = "\improper MAR-50 light machine gun"
desc = "A cheap, reliable LMG chambered in 7.62x39mm. Commonly found in the hands of slightly better funded criminals."
@@ -1278,7 +1283,11 @@
damage_mult = BASE_BULLET_DAMAGE_MULT
recoil_unwielded = RECOIL_AMOUNT_TIER_1
-
+/obj/item/weapon/gun/rifle/lmg/stormbreakers
+ current_mag = /obj/item/ammo_magazine/rifle/lmg/holo_target
+ starting_attachment_types = list(
+ /obj/item/attachable/bipod,
+ )
//-------------------------------------------------------
@@ -1807,6 +1816,38 @@
random_under_chance = 50
random_spawn_under = list(/obj/item/attachable/flashlight/grip)
+/obj/item/weapon/gun/rifle/l42a/abr40/tactical/pve
+ attachable_allowed = list(
+ //Barrel,
+ /obj/item/attachable/suppressor,
+ /obj/item/attachable/bayonet,
+ /obj/item/attachable/bayonet/upp,
+ /obj/item/attachable/bayonet/co2,
+ //Rail,
+ /obj/item/attachable/reddot,
+ /obj/item/attachable/reflex,
+ /obj/item/attachable/flashlight,
+ /obj/item/attachable/magnetic_harness,
+ /obj/item/attachable/scope,
+ /obj/item/attachable/scope/mini,
+ /obj/item/attachable/scope/mini/hunting,
+ /obj/item/attachable/scope/mini_iff,
+ //Under,
+ /obj/item/attachable/flashlight/grip,
+ //Stock,
+ /obj/item/attachable/stock/carbine,
+ /obj/item/attachable/stock/carbine/wood,
+ /obj/item/attachable/stock/carbine/wood/tactical,
+ )
+ starting_attachment_types = list(/obj/item/attachable/stock/carbine/wood/tactical, /obj/item/attachable/suppressor, /obj/item/attachable/scope/mini_iff)
+ random_spawn_rail = list()
+ current_mag = /obj/item/ammo_magazine/rifle/l42a/extended/heap
+
+/obj/item/weapon/gun/rifle/l42a/abr40/tactical/pve/set_gun_config_values()
+ ..()
+ damage_mult = 1.8
+
+
//=ROYAL MARINES=\\
/obj/item/weapon/gun/rifle/rmc_f90
diff --git a/code/modules/projectiles/guns/shotguns.dm b/code/modules/projectiles/guns/shotguns.dm
index 9ea6624dc6..41ac97729f 100644
--- a/code/modules/projectiles/guns/shotguns.dm
+++ b/code/modules/projectiles/guns/shotguns.dm
@@ -215,6 +215,10 @@ can cause issues with ammo types getting mixed up during the burst.
. = ..()
if(in_chamber) . += "It has a chambered round."
+/obj/item/weapon/gun/shotgun/merc/special
+ desc = "A relic of ages past that somehow got aboard this tiny mercenary ship."
+ current_mag = /obj/item/ammo_magazine/internal/shotgun/merc/special
+
/obj/item/weapon/gun/shotgun/merc/damaged
name = "damaged custom built shotgun"
desc = "A cobbled-together pile of scrap and alien wood. Point end towards things you want to die. Has a burst fire feature, as if it needed it. Well, it had one, this one's barrel has apparently exploded outwards like an overripe grape. Guess that's what happens when you DIY a shotgun."
diff --git a/code/modules/projectiles/guns/specialist/launcher/rocket_launcher.dm b/code/modules/projectiles/guns/specialist/launcher/rocket_launcher.dm
index 356d0e6c3b..72155c17a2 100644
--- a/code/modules/projectiles/guns/specialist/launcher/rocket_launcher.dm
+++ b/code/modules/projectiles/guns/specialist/launcher/rocket_launcher.dm
@@ -196,6 +196,12 @@
C.apply_effect(6, STUTTER)
C.emote("pain")
+/obj/item/weapon/gun/launcher/rocket/pve
+ unacidable = FALSE
+ indestructible = FALSE
+ skill_locked = FALSE
+ current_mag = /obj/item/ammo_magazine/rocket/anti_tank/pve
+
//-------------------------------------------------------
//M5 RPG'S MEAN FUCKING COUSIN
diff --git a/code/modules/projectiles/magazines/misc.dm b/code/modules/projectiles/magazines/misc.dm
index 9e832a2a05..1a21c670ea 100644
--- a/code/modules/projectiles/magazines/misc.dm
+++ b/code/modules/projectiles/magazines/misc.dm
@@ -27,7 +27,7 @@
matter = list("metal" = 10000)
default_ammo = /datum/ammo/bullet/m60
- max_rounds = 100
+ max_rounds = 200
reload_delay = 8
gun_type = /obj/item/weapon/gun/m60
diff --git a/code/modules/projectiles/magazines/rifles.dm b/code/modules/projectiles/magazines/rifles.dm
index 6721920583..4d30961820 100644
--- a/code/modules/projectiles/magazines/rifles.dm
+++ b/code/modules/projectiles/magazines/rifles.dm
@@ -410,6 +410,12 @@
gun_type = /obj/item/weapon/gun/rifle/l42a
w_class = SIZE_MEDIUM
+/obj/item/ammo_magazine/rifle/l42a/extended/heap
+ name = "\improper L42A extended HEAP magazine (10x24mm)"
+ default_ammo = /datum/ammo/bullet/rifle/heap
+ max_rounds = 45
+ ammo_band_color = AMMO_BAND_COLOR_HEAP
+
/obj/item/ammo_magazine/rifle/l42a/incendiary
name = "\improper L42A incendiary magazine (10x24mm)"
desc = "A 10mm battle rifle incendiary magazine."
@@ -482,7 +488,7 @@
icon = 'icons/obj/items/weapons/guns/ammo_by_faction/colony.dmi'
icon_state = "hunting"
default_ammo = /datum/ammo/bullet/sniper/crude
- max_rounds = 10
+ max_rounds = 5
gun_type = /obj/item/weapon/gun/boltaction
w_class = SIZE_SMALL
diff --git a/code/modules/projectiles/magazines/shotguns.dm b/code/modules/projectiles/magazines/shotguns.dm
index 3c26685a55..f534f8df3a 100644
--- a/code/modules/projectiles/magazines/shotguns.dm
+++ b/code/modules/projectiles/magazines/shotguns.dm
@@ -124,6 +124,9 @@ also doesn't really matter. You can only reload them with handfuls.
/obj/item/ammo_magazine/internal/shotgun/merc
max_rounds = 5
+/obj/item/ammo_magazine/internal/shotgun/merc/special
+ default_ammo = /datum/ammo/bullet/shotgun/buckshot/special
+
/obj/item/ammo_magazine/internal/shotgun/buckshot
default_ammo = /datum/ammo/bullet/shotgun/buckshot
diff --git a/code/modules/projectiles/magazines/specialist.dm b/code/modules/projectiles/magazines/specialist.dm
index a4c3ba1843..814e53ee45 100644
--- a/code/modules/projectiles/magazines/specialist.dm
+++ b/code/modules/projectiles/magazines/specialist.dm
@@ -237,6 +237,8 @@
default_ammo = /datum/ammo/rocket/wp
desc = "Rocket tube loaded with WP warhead. Has two damaging factors. On hit disperses X-Variant Napthal (blue flames) in a 4-meter radius circle, ignoring cover, while simultaneously bursting into highly heated shrapnel that ignites targets within slightly bigger area."
+/obj/item/ammo_magazine/rocket/ap/anti_wall
+
/obj/item/ammo_magazine/rocket/custom
name = "\improper 84mm custom rocket"
desc = "An 84mm custom rocket."
@@ -342,6 +344,9 @@
gun_type = /obj/item/weapon/gun/launcher/rocket/anti_tank
reload_delay = 100
+/obj/item/ammo_magazine/rocket/anti_tank/pve
+ gun_type = /obj/item/weapon/gun/launcher/rocket
+ reload_delay = 50
//-------------------------------------------------------
//UPP Rockets
diff --git a/code/modules/shuttle/computer.dm b/code/modules/shuttle/computer.dm
index 549ddb3bfa..874afe6276 100644
--- a/code/modules/shuttle/computer.dm
+++ b/code/modules/shuttle/computer.dm
@@ -275,6 +275,13 @@
for(var/obj/docking_port/stationary/emergency_response/dock in SSshuttle.stationary)
. += list(dock)
+/obj/structure/machinery/computer/shuttle/ert/big/vaipo/get_landing_zones()
+ . = list()
+ for(var/obj/docking_port/stationary/marine_dropship/dock in SSshuttle.stationary)
+ if(istype(dock, /obj/docking_port/stationary/marine_dropship/crash_site))
+ continue
+ . += list(dock)
+
/obj/structure/machinery/computer/shuttle/lifeboat
name = "lifeboat console"
desc = "A lifeboat control computer."
diff --git a/code/modules/shuttle/shuttles/dropship.dm b/code/modules/shuttle/shuttles/dropship.dm
index 1f2822b353..1dd3af2d2e 100644
--- a/code/modules/shuttle/shuttles/dropship.dm
+++ b/code/modules/shuttle/shuttles/dropship.dm
@@ -368,3 +368,11 @@
/datum/map_template/shuttle/cyclone
name = "Cyclone"
shuttle_id = DROPSHIP_CYCLONE
+
+/datum/map_template/shuttle/skully
+ name = "Skully"
+ shuttle_id = "dropship_skully"
+
+/datum/map_template/shuttle/wrecker
+ name = "Wrecker"
+ shuttle_id = "dropship_wrecker"
diff --git a/code/modules/shuttle/shuttles/ert.dm b/code/modules/shuttle/shuttles/ert.dm
index b619645c50..df963a9f58 100644
--- a/code/modules/shuttle/shuttles/ert.dm
+++ b/code/modules/shuttle/shuttles/ert.dm
@@ -177,6 +177,10 @@
if(!starboard_door)
WARNING("No starboard door found for [src]")
+/obj/docking_port/mobile/emergency_response/big/vaipo
+ name = "USCSS Montero"
+ id = "vaipo_boarding_shuttle"
+
// Generic ERT Dock
/obj/docking_port/stationary/emergency_response
width = 7
@@ -331,3 +335,22 @@
/datum/map_template/shuttle/big_ert
name = "Boarding Shuttle"
shuttle_id = "ert_shuttle_big"
+
+/datum/map_template/shuttle/big_vaipo
+ name = "USCSS Montero"
+ shuttle_id = "vaipo_shuttle_big"
+
+/obj/docking_port/stationary/emergency_response/vaipo
+ name = "VAIPO Orbit"
+ dir = SOUTH
+ id = "vaipo_shuttle_start"
+ width = 17
+ height = 29
+ roundstart_template = /datum/map_template/shuttle/big_vaipo
+
+/obj/docking_port/stationary/emergency_response/vaipo_lz1
+ name = "Landing Zone 1"
+ dir = SOUTH
+ id = "vaipo_lz_1"
+ width = 17
+ height = 29
diff --git a/code/modules/shuttle/vehicle_elevator.dm b/code/modules/shuttle/vehicle_elevator.dm
index c9a051a261..006ed9ae78 100644
--- a/code/modules/shuttle/vehicle_elevator.dm
+++ b/code/modules/shuttle/vehicle_elevator.dm
@@ -40,7 +40,7 @@
G.stop_moving()
for(var/i in railings)
var/obj/structure/machinery/door/poddoor/railing/R = i
- INVOKE_ASYNC(R, TYPE_PROC_REF(/obj/structure/machinery/door, open))
+ INVOKE_ASYNC(R, TYPE_PROC_REF(/obj/structure/machinery/door, open_or_close))
/obj/docking_port/stationary/vehicle_elevator
name = "Root Vehicle Elevator Dock"
diff --git a/code/modules/vehicles/apc/apc_movie.dm b/code/modules/vehicles/apc/apc_movie.dm
index aef7ad45b2..c7554fe6c9 100644
--- a/code/modules/vehicles/apc/apc_movie.dm
+++ b/code/modules/vehicles/apc/apc_movie.dm
@@ -116,6 +116,11 @@
)
return ..()
+/obj/vehicle/multitile/apc/movie/custom
+ icon_state = "apc_base_custom"
+ nickname = "Pit Stop"
+ interior_map = /datum/map_template/interior/apc_custom
+ honk_sound = 'sound/vehicles/horn_custom.ogg'
/*
** PRESETS SPAWNERS
*/
@@ -166,3 +171,10 @@
V.add_hardpoint(new /obj/item/hardpoint/secondary/frontalcannon)
V.add_hardpoint(new /obj/item/hardpoint/support/flare_launcher)
V.add_hardpoint(new /obj/item/hardpoint/locomotion/apc_wheels)
+
+/obj/effect/vehicle_spawner/apc_movie/fixed/custom/spawn_vehicle()
+ var/obj/vehicle/multitile/apc/movie/custom/APC = new (loc)
+ load_misc(APC)
+ load_hardpoints(APC)
+ handle_direction(APC)
+ APC.update_icon()
diff --git a/code/modules/vehicles/hardpoints/holder/tank_turret.dm b/code/modules/vehicles/hardpoints/holder/tank_turret.dm
index 5f8cc46e3f..19c246c7f9 100644
--- a/code/modules/vehicles/hardpoints/holder/tank_turret.dm
+++ b/code/modules/vehicles/hardpoints/holder/tank_turret.dm
@@ -34,6 +34,7 @@
// primaries
/obj/item/hardpoint/primary/flamer,
/obj/item/hardpoint/primary/cannon,
+ /obj/item/hardpoint/primary/cannon/custom,
/obj/item/hardpoint/primary/minigun,
/obj/item/hardpoint/primary/autocannon,
// secondaries
diff --git a/code/modules/vehicles/hardpoints/primary/ltb.dm b/code/modules/vehicles/hardpoints/primary/ltb.dm
index 34911ef25b..5bfd5c96ca 100644
--- a/code/modules/vehicles/hardpoints/primary/ltb.dm
+++ b/code/modules/vehicles/hardpoints/primary/ltb.dm
@@ -30,8 +30,13 @@
scatter = 0
fire_delay = 10.0 SECONDS
+
+/obj/item/hardpoint/primary/cannon/custom
+ disp_icon_state = "ltb_cannon_custom"
+
/obj/item/hardpoint/primary/cannon/set_bullet_traits()
..()
LAZYADD(traits_to_give, list(
BULLET_TRAIT_ENTRY(/datum/element/bullet_trait_iff)
))
+
diff --git a/code/modules/vehicles/hardpoints/wheels/van_wheels.dm b/code/modules/vehicles/hardpoints/wheels/van_wheels.dm
index f6007cfecb..8cb8b70231 100644
--- a/code/modules/vehicles/hardpoints/wheels/van_wheels.dm
+++ b/code/modules/vehicles/hardpoints/wheels/van_wheels.dm
@@ -12,3 +12,29 @@
health = 250
move_delay = VEHICLE_SPEED_VERYFAST
+
+/obj/item/hardpoint/locomotion/truck
+ name = "truck wheels"
+ desc = "Integral to the movement of the truck"
+ icon = 'icons/obj/vehicles/hardpoints/van.dmi'
+
+ icon_state = "tires"
+ disp_icon = "miltruck"
+ disp_icon_state = "miltruckwheels"
+
+ slot = HDPT_WHEELS
+
+ health = 500
+
+ move_delay = VEHICLE_SPEED_FASTER
+
+/obj/item/hardpoint/locomotion/truck/treads
+ name = "truck treads"
+ desc = "Integral to the movement of the truck."
+
+ icon_state = "treads"
+ disp_icon_state = "miltrucktreads"
+
+ health = 750
+
+ move_delay = VEHICLE_SPEED_FASTNORMAL
diff --git a/code/modules/vehicles/multitile/multitile.dm b/code/modules/vehicles/multitile/multitile.dm
index 6a25d72e46..65a781e691 100644
--- a/code/modules/vehicles/multitile/multitile.dm
+++ b/code/modules/vehicles/multitile/multitile.dm
@@ -190,6 +190,8 @@
update_icon()
GLOB.all_multi_vehicles += src
+ if(nickname)
+ name = initial(name) + " \"[nickname]\""
return INITIALIZE_HINT_LATELOAD
diff --git a/code/modules/vehicles/tank/tank.dm b/code/modules/vehicles/tank/tank.dm
index 3264b4bcea..7bc12112e7 100644
--- a/code/modules/vehicles/tank/tank.dm
+++ b/code/modules/vehicles/tank/tank.dm
@@ -164,6 +164,13 @@
return TRUE
+/obj/vehicle/multitile/tank/custom
+ name = "M34A3-C Longstreet Command Tank"
+ icon_state = "tank_custom_base"
+ nickname = "Six Feet Thunder"
+
+ interior_map = /datum/map_template/interior/tank_custom
+
/*
** PRESETS SPAWNERS
*/
@@ -271,3 +278,21 @@
TT.add_hardpoint(new /obj/item/hardpoint/primary/autocannon)
TT.add_hardpoint(new /obj/item/hardpoint/secondary/towlauncher)
break
+
+/obj/effect/vehicle_spawner/tank/fixed/custom/load_hardpoints(obj/vehicle/multitile/tank/V)
+ V.add_hardpoint(new /obj/item/hardpoint/support/overdrive_enhancer)
+ V.add_hardpoint(new /obj/item/hardpoint/armor/paladin)
+ V.add_hardpoint(new /obj/item/hardpoint/locomotion/treads/robust)
+ V.add_hardpoint(new /obj/item/hardpoint/holder/tank_turret)
+ for(var/obj/item/hardpoint/holder/tank_turret/TT in V.hardpoints)
+ TT.add_hardpoint(new /obj/item/hardpoint/primary/cannon/custom)
+ TT.add_hardpoint(new /obj/item/hardpoint/secondary/m56cupola)
+ break
+
+/obj/effect/vehicle_spawner/tank/fixed/custom/spawn_vehicle()
+ var/obj/vehicle/multitile/tank/custom/TANK = new (loc)
+
+ load_misc(TANK)
+ handle_direction(TANK)
+ load_hardpoints(TANK)
+ TANK.update_icon()
diff --git a/code/modules/vehicles/van/van.dm b/code/modules/vehicles/van/van.dm
index 3dcc603445..e257be0db6 100644
--- a/code/modules/vehicles/van/van.dm
+++ b/code/modules/vehicles/van/van.dm
@@ -241,6 +241,18 @@
return ..()
+/obj/vehicle/multitile/van/miltruck
+ name = "M2132 Heavy Cargo Truck"
+ desc = "An uncommon vehicle in the arsenal of USCM, M2132 is a modular heavy cargo and troop transport."
+
+ icon = 'icons/obj/vehicles/miltruck.dmi'
+ icon_state = "miltruck"
+ hardpoints_allowed = list(
+ /obj/item/hardpoint/locomotion/truck,
+ /obj/item/hardpoint/locomotion/truck/treads,
+ )
+
+
/*
** PRESETS SPAWNERS
*/
@@ -289,3 +301,29 @@
/obj/effect/vehicle_spawner/van/fixed/load_hardpoints(obj/vehicle/multitile/van/V)
V.add_hardpoint(new /obj/item/hardpoint/locomotion/van_wheels)
+
+/obj/effect/vehicle_spawner/truck
+ name = "Truck Spawner"
+ icon = 'icons/obj/vehicles/miltruck.dmi'
+ icon_state = "miltruck"
+ pixel_x = -16
+ pixel_y = -16
+
+/obj/effect/vehicle_spawner/truck/Initialize()
+ . = ..()
+ spawn_vehicle()
+ qdel(src)
+
+/obj/effect/vehicle_spawner/truck/spawn_vehicle()
+ var/obj/vehicle/multitile/van/miltruck/VAN = new (loc)
+
+ load_misc(VAN)
+ load_hardpoints(VAN)
+ handle_direction(VAN)
+ VAN.update_icon()
+
+/obj/effect/vehicle_spawner/truck/load_hardpoints(obj/vehicle/multitile/van/V)
+ V.add_hardpoint(new /obj/item/hardpoint/locomotion/truck)
+
+/obj/effect/vehicle_spawner/truck/treads/load_hardpoints(obj/vehicle/multitile/van/V)
+ V.add_hardpoint(new /obj/item/hardpoint/locomotion/truck/treads)
diff --git a/icons/effects/weather.dmi b/icons/effects/weather.dmi
index 9ef3dc2d1d..807e6d6a3c 100644
Binary files a/icons/effects/weather.dmi and b/icons/effects/weather.dmi differ
diff --git a/icons/mob/humans/onmob/head_1.dmi b/icons/mob/humans/onmob/head_1.dmi
index 169aa524d2..63e7b10426 100644
Binary files a/icons/mob/humans/onmob/head_1.dmi and b/icons/mob/humans/onmob/head_1.dmi differ
diff --git a/icons/mob/humans/onmob/suit_1.dmi b/icons/mob/humans/onmob/suit_1.dmi
index a5e0100844..aeb9c1249d 100644
Binary files a/icons/mob/humans/onmob/suit_1.dmi and b/icons/mob/humans/onmob/suit_1.dmi differ
diff --git a/icons/mob/humans/onmob/ties.dmi b/icons/mob/humans/onmob/ties.dmi
index 408cf1492a..442d43f20e 100644
Binary files a/icons/mob/humans/onmob/ties.dmi and b/icons/mob/humans/onmob/ties.dmi differ
diff --git a/icons/mob/humans/underwear.dmi b/icons/mob/humans/underwear.dmi
index 3276ca12ae..070937ea19 100644
Binary files a/icons/mob/humans/underwear.dmi and b/icons/mob/humans/underwear.dmi differ
diff --git a/icons/mob/xenos/runner.dmi b/icons/mob/xenos/runner.dmi
index 1bb209c259..f3b84c36bf 100644
Binary files a/icons/mob/xenos/runner.dmi and b/icons/mob/xenos/runner.dmi differ
diff --git a/icons/obj/items/clothing/belts.dmi b/icons/obj/items/clothing/belts.dmi
index 18e011f048..4735079504 100644
Binary files a/icons/obj/items/clothing/belts.dmi and b/icons/obj/items/clothing/belts.dmi differ
diff --git a/icons/obj/items/clothing/cm_hats.dmi b/icons/obj/items/clothing/cm_hats.dmi
index 1411de23fb..067f751861 100644
Binary files a/icons/obj/items/clothing/cm_hats.dmi and b/icons/obj/items/clothing/cm_hats.dmi differ
diff --git a/icons/obj/items/clothing/cm_suits.dmi b/icons/obj/items/clothing/cm_suits.dmi
index 016a1cd6c0..9e1fd70030 100644
Binary files a/icons/obj/items/clothing/cm_suits.dmi and b/icons/obj/items/clothing/cm_suits.dmi differ
diff --git a/icons/obj/items/clothing/ties.dmi b/icons/obj/items/clothing/ties.dmi
index a505b419d7..2ee1029b3e 100644
Binary files a/icons/obj/items/clothing/ties.dmi and b/icons/obj/items/clothing/ties.dmi differ
diff --git a/icons/obj/items/clothing/ties_overlay.dmi b/icons/obj/items/clothing/ties_overlay.dmi
index fd6c4204ed..d1990be394 100644
Binary files a/icons/obj/items/clothing/ties_overlay.dmi and b/icons/obj/items/clothing/ties_overlay.dmi differ
diff --git a/icons/obj/items/storage.dmi b/icons/obj/items/storage.dmi
index 52ff2c5baa..7ee25a47b1 100644
Binary files a/icons/obj/items/storage.dmi and b/icons/obj/items/storage.dmi differ
diff --git a/icons/obj/items/weapons/guns/attachments/stock.dmi b/icons/obj/items/weapons/guns/attachments/stock.dmi
index d3a95284a2..d82e016ace 100644
Binary files a/icons/obj/items/weapons/guns/attachments/stock.dmi and b/icons/obj/items/weapons/guns/attachments/stock.dmi differ
diff --git a/icons/obj/structures/machinery/computer.dmi b/icons/obj/structures/machinery/computer.dmi
index 4224992af2..4b83b0fc7a 100644
Binary files a/icons/obj/structures/machinery/computer.dmi and b/icons/obj/structures/machinery/computer.dmi differ
diff --git a/icons/obj/structures/structures.dmi b/icons/obj/structures/structures.dmi
index d96329839a..e17083d0c7 100644
Binary files a/icons/obj/structures/structures.dmi and b/icons/obj/structures/structures.dmi differ
diff --git a/icons/obj/vehicles/hardpoints/van.dmi b/icons/obj/vehicles/hardpoints/van.dmi
index a069c21e18..7a9b580c75 100644
Binary files a/icons/obj/vehicles/hardpoints/van.dmi and b/icons/obj/vehicles/hardpoints/van.dmi differ
diff --git a/icons/obj/vehicles/interiors/apc.dmi b/icons/obj/vehicles/interiors/apc.dmi
index 0d91ca9447..3bec0ad79f 100644
Binary files a/icons/obj/vehicles/interiors/apc.dmi and b/icons/obj/vehicles/interiors/apc.dmi differ
diff --git a/icons/obj/vehicles/interiors/tank.dmi b/icons/obj/vehicles/interiors/tank.dmi
index 7377d481a2..aae1743404 100644
Binary files a/icons/obj/vehicles/interiors/tank.dmi and b/icons/obj/vehicles/interiors/tank.dmi differ
diff --git a/icons/obj/vehicles/miltruck.dmi b/icons/obj/vehicles/miltruck.dmi
new file mode 100644
index 0000000000..4121dfdc45
Binary files /dev/null and b/icons/obj/vehicles/miltruck.dmi differ
diff --git a/icons/obj/vehicles/movieapc.dmi b/icons/obj/vehicles/movieapc.dmi
index 8c5faee611..3254a8bbd8 100644
Binary files a/icons/obj/vehicles/movieapc.dmi and b/icons/obj/vehicles/movieapc.dmi differ
diff --git a/icons/obj/vehicles/tank.dmi b/icons/obj/vehicles/tank.dmi
index a37188b129..71710d55d4 100644
Binary files a/icons/obj/vehicles/tank.dmi and b/icons/obj/vehicles/tank.dmi differ
diff --git a/icons/turf/dropship.dmi b/icons/turf/dropship.dmi
index 7e0bfb67b0..04e3e1aad9 100644
Binary files a/icons/turf/dropship.dmi and b/icons/turf/dropship.dmi differ
diff --git a/icons/turf/ground_map.dmi b/icons/turf/ground_map.dmi
index 1970ad9661..355578e94a 100644
Binary files a/icons/turf/ground_map.dmi and b/icons/turf/ground_map.dmi differ
diff --git a/icons/turf/walls/jungle_veg.dmi b/icons/turf/walls/jungle_veg.dmi
index 31214e3bdf..1007d53d1a 100644
Binary files a/icons/turf/walls/jungle_veg.dmi and b/icons/turf/walls/jungle_veg.dmi differ
diff --git a/map_config/shipmaps.txt b/map_config/shipmaps.txt
index fd7e4a932e..1da1f9b848 100644
--- a/map_config/shipmaps.txt
+++ b/map_config/shipmaps.txt
@@ -27,4 +27,7 @@ map rover
endmap
map golden_arrow_classic
+endmap
+
+map stalwart
endmap
\ No newline at end of file
diff --git a/maps/interiors/apc_custom.dmm b/maps/interiors/apc_custom.dmm
new file mode 100644
index 0000000000..15e3932871
--- /dev/null
+++ b/maps/interiors/apc_custom.dmm
@@ -0,0 +1,572 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"a" = (
+/turf/open/shuttle/vehicle{
+ icon_state = "floor_1_4"
+ },
+/area/vehicle/apc/movie)
+"b" = (
+/obj/structure/interior_wall/apc{
+ icon_state = "corner_inverse_R";
+ opacity = 0
+ },
+/turf/open/space/basic,
+/area/space)
+"c" = (
+/obj/structure/interior_wall/apc{
+ icon_state = "door_big_left";
+ pixel_y = 32;
+ layer = 5.2;
+ alpha = 100
+ },
+/turf/open/void/vehicle,
+/area/space)
+"d" = (
+/obj/structure/machinery/computer/overwatch/toc{
+ layer = 2.97;
+ pixel_y = 12
+ },
+/obj/structure/surface/table/reinforced/toc/west{
+ pixel_y = -7
+ },
+/obj/structure/machinery/computer/shuttle/dropship/flight/toc{
+ pixel_y = 12;
+ pixel_x = 7;
+ name = "skully control screen";
+ shuttleId = "dropship_skully"
+ },
+/turf/open/shuttle/vehicle{
+ icon_state = "floor_1_3"
+ },
+/area/vehicle/apc/movie)
+"e" = (
+/obj/structure/interior_wall/apc{
+ icon_state = "front_6_smile";
+ pixel_y = -1
+ },
+/turf/open/void/vehicle,
+/area/space)
+"f" = (
+/obj/structure/interior_wall/apc{
+ icon_state = "door_big_right";
+ layer = 5.2;
+ pixel_y = 32;
+ alpha = 100
+ },
+/turf/open/void/vehicle,
+/area/space)
+"g" = (
+/obj/effect/landmark/interior/spawn/interior_camera{
+ dir = 5;
+ pixel_x = -18;
+ pixel_y = 38
+ },
+/obj/structure/vehicle_locker/movie{
+ pixel_y = 11;
+ layer = 2.9
+ },
+/obj/structure/gun_rack/apc/boyars{
+ pixel_x = 8;
+ pixel_y = 1;
+ density = 0
+ },
+/obj/structure/gun_rack/apc/frontal{
+ pixel_y = 1;
+ pixel_x = -8;
+ density = 0
+ },
+/turf/open/shuttle/vehicle{
+ icon_state = "floor_2"
+ },
+/area/vehicle/apc/movie)
+"h" = (
+/obj/structure/interior_wall/apc{
+ icon_state = "front_5"
+ },
+/turf/open/void/vehicle,
+/area/space)
+"j" = (
+/obj/structure/bed/chair/vehicle{
+ dir = 1;
+ pixel_x = -8
+ },
+/obj/structure/bed/chair/vehicle{
+ dir = 1;
+ pixel_x = 8
+ },
+/obj/effect/landmark/interior/spawn/interior_viewport{
+ dir = 1;
+ pixel_x = 2;
+ pixel_y = -13
+ },
+/turf/open/shuttle/vehicle{
+ icon_state = "floor_2"
+ },
+/area/vehicle/apc/movie)
+"k" = (
+/obj/structure/interior_wall/apc{
+ icon_state = "corner_smaller_L";
+ opacity = 0
+ },
+/obj/structure/interior_wall/apc{
+ icon_state = "wheel_back_top_2";
+ pixel_x = -4;
+ pixel_y = -4
+ },
+/turf/open/void/vehicle,
+/area/space)
+"l" = (
+/obj/structure/bed/chair/vehicle{
+ dir = 1;
+ pixel_x = 8
+ },
+/obj/structure/bed/chair/vehicle{
+ dir = 1;
+ pixel_x = -8
+ },
+/turf/open/shuttle/vehicle{
+ icon_state = "floor_2"
+ },
+/area/vehicle/apc/movie)
+"m" = (
+/obj/structure/bed/chair/vehicle{
+ dir = 1;
+ pixel_x = 8
+ },
+/obj/structure/bed/chair/vehicle{
+ dir = 1;
+ pixel_x = -8
+ },
+/obj/effect/landmark/interior/spawn/interior_viewport{
+ dir = 1;
+ pixel_x = -7;
+ pixel_y = -11
+ },
+/turf/open/shuttle/vehicle{
+ icon_state = "floor_2"
+ },
+/area/vehicle/apc/movie)
+"n" = (
+/obj/structure/interior_wall/apc{
+ icon_state = "wheel_front_top_2";
+ pixel_x = 4;
+ pixel_y = 1;
+ layer = 2.01;
+ opacity = 0
+ },
+/obj/structure/interior_wall/apc{
+ icon_state = "corner_smaller_R";
+ opacity = 0;
+ pixel_y = 12
+ },
+/obj/structure/interior_wall/apc{
+ icon_state = "corner_smaller_L";
+ opacity = 0;
+ pixel_y = 12
+ },
+/obj/structure/interior_wall/apc{
+ icon_state = "intersection_2";
+ opacity = 0;
+ pixel_y = -20
+ },
+/turf/open/shuttle/vehicle,
+/area/space)
+"o" = (
+/obj/structure/bed/chair/vehicle/toc{
+ dir = 1;
+ pixel_y = 19;
+ pixel_x = 16
+ },
+/turf/open/shuttle/vehicle{
+ icon_state = "floor_1_3"
+ },
+/area/vehicle/apc/movie)
+"p" = (
+/obj/structure/interior_wall/apc{
+ icon_state = "rear_6"
+ },
+/turf/open/void/vehicle,
+/area/space)
+"q" = (
+/obj/structure/interior_wall/apc{
+ icon_state = "rear_3"
+ },
+/turf/open/void/vehicle,
+/area/space)
+"r" = (
+/obj/structure/interior_wall/apc{
+ icon_state = "rear_2"
+ },
+/turf/open/void/vehicle,
+/area/space)
+"t" = (
+/turf/open/void/vehicle,
+/area/space)
+"u" = (
+/obj/structure/interior_wall/apc{
+ icon_state = "corner_inverse_L";
+ opacity = 0
+ },
+/turf/open/space/basic,
+/area/space)
+"v" = (
+/obj/structure/interior_wall/apc{
+ icon_state = "wall_2";
+ opacity = 0
+ },
+/obj/structure/sign/poster/pinup,
+/turf/open/space/basic,
+/area/space)
+"w" = (
+/obj/structure/machinery/prop/almayer/CICmap{
+ density = 0;
+ icon_state = "toc_map";
+ layer = 2.97;
+ name = "Tactical Map Display";
+ pixel_y = 11;
+ pixel_x = -7
+ },
+/obj/structure/surface/table/reinforced/toc/east{
+ pixel_y = -7
+ },
+/obj/effect/landmark/interior/spawn/telephone/toc{
+ pixel_y = 11;
+ pixel_x = 11
+ },
+/obj/item/reagent_container/food/drinks/coffee/marine{
+ pixel_x = 11;
+ pixel_y = -5
+ },
+/turf/open/shuttle/vehicle{
+ icon_state = "floor_1_4"
+ },
+/area/vehicle/apc/movie)
+"x" = (
+/obj/structure/interior_wall/apc{
+ icon_state = "rear_wheel_R";
+ layer = 5.2
+ },
+/turf/open/space/basic,
+/area/space)
+"y" = (
+/obj/structure/bed/chair/vehicle{
+ pixel_x = 8;
+ pixel_y = 14
+ },
+/obj/structure/bed/chair/vehicle{
+ pixel_x = -8;
+ pixel_y = 14
+ },
+/obj/structure/vehicle_locker/movie{
+ pixel_y = 31;
+ layer = 2.9
+ },
+/turf/open/shuttle/vehicle{
+ icon_state = "floor_2"
+ },
+/area/vehicle/apc/movie)
+"z" = (
+/obj/effect/landmark/interior/spawn/entrance{
+ alpha = 50;
+ exit_type = /obj/structure/interior_exit/vehicle/apc;
+ name = "Right APC door";
+ tag = "right front"
+ },
+/turf/open/shuttle/vehicle{
+ icon_state = "floor_1_4"
+ },
+/area/vehicle/apc/movie)
+"A" = (
+/obj/structure/interior_wall/apc{
+ icon_state = "wall";
+ opacity = 0;
+ pixel_y = -12
+ },
+/obj/structure/interior_wall/apc{
+ icon_state = "wheel_front_top_2";
+ pixel_x = 10;
+ pixel_y = -5;
+ layer = 2.01
+ },
+/obj/structure/interior_wall/apc{
+ icon_state = "wheel_front_top_2";
+ pixel_x = -18;
+ pixel_y = -5;
+ layer = 2.01
+ },
+/turf/open/void/vehicle,
+/area/space)
+"B" = (
+/obj/structure/interior_wall/apc{
+ icon_state = "wheel_front_top_1";
+ pixel_x = 1;
+ pixel_y = -5;
+ layer = 2.01
+ },
+/turf/open/void/vehicle,
+/area/space)
+"C" = (
+/obj/effect/landmark/interior/spawn/weapons_loader{
+ pixel_y = -11;
+ layer = 4
+ },
+/turf/open/shuttle/vehicle{
+ icon_state = "floor_2"
+ },
+/area/vehicle/apc/movie)
+"D" = (
+/obj/structure/interior_wall/apc{
+ icon_state = "wheel_front_top_2";
+ pixel_x = 4;
+ pixel_y = -5;
+ layer = 2.01
+ },
+/turf/open/void/vehicle,
+/area/space)
+"E" = (
+/obj/structure/interior_wall/apc{
+ icon_state = "rear_1"
+ },
+/turf/open/void/vehicle,
+/area/space)
+"F" = (
+/turf/open/shuttle/vehicle{
+ icon_state = "floor_1_3"
+ },
+/area/vehicle/apc/movie)
+"G" = (
+/obj/structure/interior_wall/apc{
+ icon_state = "front_wheel_R";
+ layer = 4.1
+ },
+/turf/open/space/basic,
+/area/space)
+"H" = (
+/obj/structure/interior_wall/apc{
+ icon_state = "front_3"
+ },
+/obj/structure/interior_wall/apc{
+ icon_state = "front_4_smile";
+ pixel_y = -1
+ },
+/turf/open/void/vehicle,
+/area/space)
+"I" = (
+/obj/structure/interior_wall/apc{
+ icon_state = "wheel_back_top_1";
+ pixel_x = -4;
+ pixel_y = -4
+ },
+/turf/open/void/vehicle,
+/area/space)
+"K" = (
+/obj/structure/interior_wall/apc{
+ icon_state = "rear_5"
+ },
+/turf/open/void/vehicle,
+/area/space)
+"L" = (
+/obj/structure/interior_wall/apc{
+ icon_state = "wall_wheelside"
+ },
+/turf/open/space/basic,
+/area/space)
+"M" = (
+/obj/structure/interior_wall/apc{
+ icon_state = "rear_wheel_L"
+ },
+/turf/open/space/basic,
+/area/space)
+"N" = (
+/obj/effect/landmark/interior/spawn/entrance{
+ alpha = 50;
+ exit_type = /obj/structure/interior_exit/vehicle/apc;
+ name = "Right APC door";
+ tag = "right rear"
+ },
+/turf/open/shuttle/vehicle{
+ icon_state = "floor_1_3"
+ },
+/area/vehicle/apc/movie)
+"P" = (
+/obj/effect/landmark/interior/spawn/interior_viewport{
+ pixel_x = 8;
+ pixel_y = 26;
+ layer = 3
+ },
+/obj/structure/bed/chair/vehicle{
+ pixel_x = -8;
+ pixel_y = 14
+ },
+/obj/structure/bed/chair/vehicle{
+ pixel_x = 8;
+ pixel_y = 14
+ },
+/obj/structure/machinery/cm_vending/sorted/medical/wall_med/vehicle{
+ pixel_y = 30;
+ pixel_x = -8
+ },
+/turf/open/shuttle/vehicle{
+ icon_state = "floor_2"
+ },
+/area/vehicle/apc/movie)
+"Q" = (
+/obj/structure/interior_wall/apc{
+ icon_state = "wall";
+ pixel_y = -12;
+ opacity = 0
+ },
+/obj/structure/interior_wall/apc{
+ icon_state = "wheel_front_top_2";
+ pixel_x = -4;
+ pixel_y = -5;
+ layer = 2.01
+ },
+/turf/open/void/vehicle,
+/area/space)
+"R" = (
+/obj/structure/interior_wall/apc{
+ icon_state = "front_2";
+ pixel_y = 7
+ },
+/obj/structure/interior_wall/apc{
+ icon_state = "front_2";
+ pixel_y = -2;
+ layer = 2.01
+ },
+/turf/open/void/vehicle,
+/area/space)
+"S" = (
+/obj/structure/interior_wall/apc{
+ icon_state = "corner_smaller_R";
+ opacity = 0
+ },
+/obj/structure/interior_wall/apc{
+ icon_state = "wheel_front_top_2";
+ pixel_x = 4;
+ pixel_y = -5;
+ layer = 2.01
+ },
+/obj/structure/interior_wall/apc{
+ icon_state = "wheel_front_top_2";
+ pixel_x = 8;
+ pixel_y = -5;
+ layer = 2.01
+ },
+/turf/open/void/vehicle,
+/area/space)
+"T" = (
+/obj/structure/interior_wall/apc{
+ icon_state = "front_1"
+ },
+/turf/open/void/vehicle,
+/area/space)
+"W" = (
+/obj/structure/interior_wall/apc{
+ icon_state = "wall_2";
+ opacity = 0
+ },
+/turf/open/space/basic,
+/area/space)
+"X" = (
+/obj/effect/landmark/interior/spawn/interior_viewport{
+ dir = 8;
+ pixel_x = 5;
+ pixel_y = 18
+ },
+/obj/effect/landmark/interior/spawn/vehicle_driver_seat/armor/movie{
+ dir = 4;
+ buckling_y = 16;
+ pixel_y = 16
+ },
+/turf/open/shuttle/vehicle{
+ icon_state = "floor_2"
+ },
+/area/vehicle/apc/movie)
+"Y" = (
+/obj/structure/machinery/vending/coffee{
+ pixel_y = 24;
+ density = 0
+ },
+/turf/open/shuttle/vehicle{
+ icon_state = "floor_2"
+ },
+/area/vehicle/apc/movie)
+"Z" = (
+/obj/structure/interior_wall/apc{
+ icon_state = "front_wheel_L_1"
+ },
+/turf/open/space/basic,
+/area/space)
+
+(1,1,1) = {"
+p
+K
+q
+r
+E
+t
+"}
+(2,1,1) = {"
+I
+W
+y
+m
+M
+t
+"}
+(3,1,1) = {"
+k
+u
+P
+l
+x
+t
+"}
+(4,1,1) = {"
+Q
+d
+o
+F
+N
+c
+"}
+(5,1,1) = {"
+A
+w
+a
+a
+z
+f
+"}
+(6,1,1) = {"
+S
+b
+Y
+j
+L
+t
+"}
+(7,1,1) = {"
+D
+n
+g
+l
+Z
+t
+"}
+(8,1,1) = {"
+B
+v
+X
+C
+G
+t
+"}
+(9,1,1) = {"
+e
+H
+R
+h
+T
+t
+"}
diff --git a/maps/interiors/tank_custom.dmm b/maps/interiors/tank_custom.dmm
new file mode 100644
index 0000000000..a71688ca80
--- /dev/null
+++ b/maps/interiors/tank_custom.dmm
@@ -0,0 +1,262 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"a" = (
+/obj/effect/landmark/interior/spawn/vehicle_gunner_seat/armor{
+ dir = 4
+ },
+/turf/open/shuttle/vehicle{
+ icon_state = "floor_1_4"
+ },
+/area/vehicle/tank)
+"b" = (
+/obj/structure/prop/tank{
+ icon_state = "prop3";
+ pixel_x = 0
+ },
+/turf/open/shuttle/vehicle{
+ icon_state = "floor_3_4"
+ },
+/area/vehicle/tank)
+"c" = (
+/obj/structure/interior_wall/tank{
+ icon_state = "back_2"
+ },
+/turf/open/void/vehicle,
+/area/space)
+"d" = (
+/obj/structure/phone_base{
+ dir = 8;
+ layer = 3.1;
+ name = "Tank Telephone";
+ phone_category = "Vehicles";
+ phone_id = "M34A2 Longstreet Light Tank";
+ pixel_x = 22;
+ pixel_y = -14
+ },
+/turf/open/shuttle/vehicle{
+ icon_state = "floor_1_4"
+ },
+/area/vehicle/tank)
+"h" = (
+/obj/structure/interior_wall/tank{
+ icon_state = "exterior_3";
+ layer = 5.2;
+ pixel_y = 32;
+ alpha = 50
+ },
+/turf/open/void/vehicle,
+/area/space)
+"i" = (
+/obj/effect/landmark/interior/spawn/entrance{
+ dir = 8;
+ exit_type = /obj/structure/interior_exit/vehicle/tank;
+ name = "back entrance marker";
+ tag = "back"
+ },
+/turf/open/shuttle/vehicle{
+ icon_state = "floor_1_3"
+ },
+/area/vehicle/tank)
+"j" = (
+/obj/structure/interior_wall/tank{
+ icon_state = "exterior_3";
+ layer = 5.2;
+ pixel_y = 32
+ },
+/turf/open/void/vehicle,
+/area/space)
+"k" = (
+/obj/structure/interior_wall/tank{
+ alpha = 50;
+ icon_state = "exterior_1";
+ layer = 5.2;
+ pixel_y = 32
+ },
+/turf/open/void/vehicle,
+/area/space)
+"m" = (
+/obj/structure/interior_wall/tank{
+ layer = 2
+ },
+/turf/open/void/vehicle,
+/area/vehicle/tank)
+"n" = (
+/obj/structure/interior_wall/tank{
+ layer = 2
+ },
+/turf/open/space/basic,
+/area/vehicle/tank)
+"r" = (
+/turf/open/shuttle/vehicle{
+ icon_state = "floor_1_3"
+ },
+/area/vehicle/tank)
+"s" = (
+/obj/effect/landmark/interior/spawn/vehicle_driver_seat/armor{
+ dir = 4
+ },
+/obj/structure/prop/tank{
+ density = 0;
+ icon_state = "prop6";
+ pixel_x = 0;
+ pixel_y = 32
+ },
+/obj/structure/prop/tank{
+ density = 0;
+ icon_state = "prop8_extra";
+ layer = 4.12;
+ pixel_x = 0
+ },
+/obj/structure/prop/tank{
+ density = 0;
+ icon_state = "prop4";
+ layer = 3;
+ pixel_x = 0
+ },
+/turf/open/shuttle/vehicle{
+ icon_state = "floor_3_7"
+ },
+/area/vehicle/tank)
+"t" = (
+/obj/structure/machinery/prop/almayer/CICmap{
+ icon_state = "smallmaptable";
+ pixel_y = 28;
+ name = "wall map";
+ density = 0
+ },
+/turf/open/shuttle/vehicle{
+ icon_state = "floor_1_4"
+ },
+/area/vehicle/tank)
+"x" = (
+/obj/structure/vehicle_locker/tank{
+ pixel_y = 11
+ },
+/obj/structure/machinery/cm_vending/sorted/medical/wall_med/lifeboat{
+ name = "Vehicle NanoMed";
+ pixel_x = -5;
+ pixel_y = 31
+ },
+/obj/structure/extinguisher_cabinet/lifeboat{
+ pixel_x = 9;
+ pixel_y = 31
+ },
+/turf/open/shuttle/vehicle{
+ icon_state = "floor_1_3"
+ },
+/area/vehicle/tank)
+"z" = (
+/obj/structure/interior_wall/tank{
+ icon_state = "back_3"
+ },
+/turf/open/void/vehicle,
+/area/space)
+"A" = (
+/obj/structure/interior_wall/tank{
+ alpha = 50;
+ icon_state = "exterior_2";
+ layer = 5.2;
+ pixel_y = 32
+ },
+/turf/open/void/vehicle,
+/area/space)
+"J" = (
+/obj/structure/machinery/computer/overwatch/almayer{
+ dir = 8;
+ layer = 3;
+ icon = 'icons/obj/vehicles/interiors/tank.dmi';
+ icon_state = "prop0";
+ name = "Tank Overwatch Console"
+ },
+/turf/open/shuttle/vehicle{
+ icon_state = "floor_3_7"
+ },
+/area/vehicle/tank)
+"L" = (
+/turf/open/void/vehicle,
+/area/space)
+"T" = (
+/obj/structure/prop/tank{
+ icon_state = "prop5";
+ pixel_x = 0
+ },
+/obj/structure/prop/tank{
+ icon_state = "prop7";
+ pixel_x = 0;
+ pixel_y = 32
+ },
+/turf/open/shuttle/vehicle{
+ icon_state = "floor_3_8"
+ },
+/area/vehicle/tank)
+"V" = (
+/obj/structure/prop/tank{
+ icon_state = "prop1";
+ pixel_x = 0
+ },
+/turf/open/shuttle/vehicle{
+ icon_state = "floor_3_9"
+ },
+/area/vehicle/tank)
+"W" = (
+/obj/structure/interior_wall/tank{
+ icon_state = "back_1"
+ },
+/turf/open/void/vehicle,
+/area/space)
+"X" = (
+/obj/structure/prop/tank{
+ icon_state = "prop2";
+ layer = 3;
+ pixel_x = 0
+ },
+/obj/effect/landmark/interior/spawn/weapons_loader{
+ layer = 2;
+ pixel_x = -7;
+ pixel_y = 5
+ },
+/obj/effect/landmark/interior/spawn/interior_camera{
+ dir = 10;
+ layer = 3.2;
+ pixel_x = 12;
+ pixel_y = 58
+ },
+/turf/open/shuttle/vehicle{
+ icon_state = "floor_3_3"
+ },
+/area/vehicle/tank)
+
+(1,1,1) = {"
+z
+c
+c
+W
+L
+"}
+(2,1,1) = {"
+m
+x
+i
+r
+k
+"}
+(3,1,1) = {"
+n
+t
+d
+a
+h
+"}
+(4,1,1) = {"
+m
+s
+X
+J
+A
+"}
+(5,1,1) = {"
+m
+T
+b
+V
+j
+"}
diff --git a/maps/map_files/Ice_Colony_v3/Shivas_Snowball.dmm b/maps/map_files/Ice_Colony_v3/Shivas_Snowball.dmm
index 0332274d42..4615e5b67e 100644
--- a/maps/map_files/Ice_Colony_v3/Shivas_Snowball.dmm
+++ b/maps/map_files/Ice_Colony_v3/Shivas_Snowball.dmm
@@ -113,10 +113,6 @@
/turf/open/auto_turf/ice/layer1,
/area/shiva/exterior/cp_lz2)
"aat" = (
-/obj/structure/ice/thin/single{
- opacity = 1;
- unacidable = 0
- },
/obj/structure/blocker/forcefield/multitile_vehicles,
/turf/open/auto_turf/ice/layer1,
/area/shiva/interior/caves/left_spiders)
@@ -9277,10 +9273,6 @@
},
/area/shiva/interior/aerodrome)
"dCY" = (
-/obj/structure/ice/thin/single{
- opacity = 1;
- unacidable = 0
- },
/obj/structure/blocker/forcefield/multitile_vehicles,
/turf/open/auto_turf/ice/layer2,
/area/shiva/interior/caves/left_spiders)
@@ -11254,13 +11246,6 @@
/obj/effect/landmark/xeno_spawn,
/turf/open/auto_turf/ice/layer2,
/area/shiva/interior/colony/research_hab)
-"gaT" = (
-/obj/structure/ice/thin/single{
- opacity = 1;
- unacidable = 0
- },
-/turf/open/auto_turf/ice/layer2,
-/area/shiva/interior/caves/right_spiders)
"gbC" = (
/obj/structure/machinery/smartfridge,
/turf/open/floor/prison{
@@ -14722,13 +14707,6 @@
/obj/item/lightstick/variant/planted,
/turf/open/auto_turf/snow/layer3,
/area/shiva/exterior/cp_lz2)
-"jRI" = (
-/obj/structure/ice/thin/single{
- opacity = 1;
- unacidable = 0
- },
-/turf/open/auto_turf/ice/layer1,
-/area/shiva/exterior/lz2_fortress)
"jSb" = (
/obj/item/weapon/gun/boltaction{
pixel_x = 12;
@@ -19238,15 +19216,6 @@
icon_state = "multi_tiles"
},
/area/shiva/interior/colony/research_hab)
-"oHI" = (
-/obj/structure/ice/thin/single{
- opacity = 1;
- unacidable = 0
- },
-/turf/open/floor/shiva{
- dir = 1
- },
-/area/shiva/exterior/lz2_fortress)
"oIh" = (
/obj/item/frame/air_alarm,
/turf/open/floor/shiva{
@@ -21711,13 +21680,6 @@
icon_state = "bluefull"
},
/area/shiva/interior/colony/s_admin)
-"rpE" = (
-/obj/structure/ice/thin/single{
- opacity = 1;
- unacidable = 0
- },
-/turf/open/auto_turf/ice/layer2,
-/area/shiva/interior/caves/left_spiders)
"rpL" = (
/obj/structure/bed,
/obj/item/bedsheet/medical,
@@ -22372,13 +22334,6 @@
"sgX" = (
/turf/open/auto_turf/snow/layer3,
/area/shiva/exterior/telecomm/lz2_northeast)
-"shx" = (
-/obj/structure/ice/thin/single{
- opacity = 1;
- unacidable = 0
- },
-/turf/open/auto_turf/ice/layer0,
-/area/shiva/interior/caves/s_lz2)
"shO" = (
/obj/structure/flora/pottedplant{
icon_state = "pottedplant_18"
@@ -23018,13 +22973,6 @@
"sUE" = (
/turf/open/auto_turf/ice/layer1,
/area/shiva/exterior/telecomm/lz2_southeast)
-"sVJ" = (
-/obj/structure/ice/thin/single{
- opacity = 1;
- unacidable = 0
- },
-/turf/open/auto_turf/ice/layer1,
-/area/shiva/interior/caves/s_lz2)
"sVV" = (
/obj/structure/flora/pottedplant,
/turf/open/floor/shiva{
@@ -23849,13 +23797,6 @@
},
/turf/open/auto_turf/snow/layer3,
/area/shiva/exterior/cp_colony_grounds)
-"tMR" = (
-/obj/structure/ice/thin/single{
- opacity = 1;
- unacidable = 0
- },
-/turf/open/auto_turf/ice/layer1,
-/area/shiva/interior/caves/right_spiders)
"tMS" = (
/obj/structure/machinery/microwave{
pixel_y = 6
@@ -29567,7 +29508,7 @@ aac
aac
vUR
lnR
-shx
+eET
vty
ocv
fEU
@@ -29729,7 +29670,7 @@ aac
aac
pch
qRb
-sVJ
+fEU
fEU
lrt
tTi
@@ -29791,7 +29732,7 @@ aav
clK
aav
aav
-rpE
+hsu
clK
aav
aaP
@@ -29891,9 +29832,9 @@ mFm
mFm
mFm
uzM
-jRI
-jRI
-oHI
+xYx
+xYx
+mFm
caS
caS
caS
@@ -29953,7 +29894,7 @@ clK
aav
hsu
aav
-rpE
+hsu
clK
aav
clK
@@ -31250,7 +31191,7 @@ aav
hsu
hsu
abD
-rpE
+hsu
hsu
hsu
uoZ
@@ -31412,7 +31353,7 @@ clK
aau
clK
uoZ
-rpE
+hsu
aav
aav
clK
@@ -31558,9 +31499,9 @@ puZ
puZ
puZ
puZ
-rpE
-rpE
-rpE
+hsu
+hsu
+hsu
dRb
dRb
dRb
@@ -31574,7 +31515,7 @@ aaE
aav
aau
clK
-rpE
+hsu
aav
aaP
aav
@@ -31736,7 +31677,7 @@ hsu
clK
clK
aav
-rpE
+hsu
clK
aav
clK
@@ -31898,7 +31839,7 @@ uoZ
clK
aav
clK
-rpE
+hsu
aav
clK
uoZ
@@ -32540,9 +32481,9 @@ wMh
eFI
wMh
dRb
-rpE
-rpE
-rpE
+hsu
+hsu
+hsu
dRb
dRb
dRb
@@ -55991,9 +55932,9 @@ ecj
ecj
ecj
ecj
-gaT
-gaT
-gaT
+dxS
+dxS
+dxS
ecj
ecj
ecj
@@ -56955,7 +56896,7 @@ lwo
arX
bjv
bjv
-tMR
+gkv
gkv
ewb
kng
@@ -57117,7 +57058,7 @@ lwo
arX
arX
bjv
-tMR
+gkv
imk
gkv
kng
@@ -57616,7 +57557,7 @@ kng
kng
kng
acf
-gaT
+dxS
mIL
mIL
mIL
@@ -57778,7 +57719,7 @@ kng
gkv
gkv
kng
-gaT
+dxS
mIL
mIL
iMb
@@ -57940,7 +57881,7 @@ ecj
ecj
lWL
gkv
-gaT
+dxS
mIL
iMb
iMb
@@ -58255,8 +58196,8 @@ ecj
ecj
ecj
ecj
-gaT
-gaT
+dxS
+dxS
ecj
ecj
ecj
@@ -60205,9 +60146,9 @@ puZ
puZ
puZ
puZ
-gaT
-gaT
-gaT
+dxS
+dxS
+dxS
ecj
ecj
jAN
@@ -61032,9 +60973,9 @@ ecj
abb
imk
ecj
-gaT
-gaT
-tMR
+dxS
+dxS
+gkv
puZ
ood
ood
diff --git a/maps/map_files/stalwart/stalwart.dmm b/maps/map_files/stalwart/stalwart.dmm
new file mode 100644
index 0000000000..3730b61011
--- /dev/null
+++ b/maps/map_files/stalwart/stalwart.dmm
@@ -0,0 +1,28795 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"ab" = (
+/obj/structure/machinery/portable_atmospherics/powered/scrubber/huge,
+/obj/structure/prop/invuln/overhead_pipe{
+ dir = 10;
+ pixel_y = 25
+ },
+/obj/structure/prop/invuln/overhead_pipe{
+ dir = 6;
+ pixel_y = 25;
+ pixel_x = -19
+ },
+/obj/structure/prop/invuln/overhead_pipe{
+ pixel_x = -19
+ },
+/turf/open/floor/almayer{
+ icon_state = "dark_sterile"
+ },
+/area/golden_arrow/cryo_cells)
+"ag" = (
+/obj/structure/window/framed/almayer/white,
+/turf/open/floor/almayer{
+ icon_state = "dark_sterile"
+ },
+/area/golden_arrow/cryo_cells)
+"ai" = (
+/obj/structure/stairs{
+ dir = 8;
+ icon_state = "ramptop"
+ },
+/obj/effect/step_trigger/teleporter_vector{
+ name = "Stalwart_Up";
+ vector_x = 24
+ },
+/obj/effect/projector{
+ name = "Stalwart_Up";
+ vector_x = 23
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/hangar)
+"aj" = (
+/obj/structure/machinery/telecomms/relay/preset/tower,
+/turf/open/floor/almayer,
+/area/golden_arrow/engineering)
+"as" = (
+/obj/structure/machinery/door/poddoor/railing{
+ dir = 2;
+ id = "vehicle_elevator_railing"
+ },
+/turf/open/floor/almayer{
+ icon_state = "black"
+ },
+/area/golden_arrow/hangar)
+"aE" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "W"
+ },
+/obj/structure/pipes/vents,
+/turf/open/floor/almayer,
+/area/golden_arrow/cryo_cells)
+"aG" = (
+/obj/structure/machinery/light{
+ dir = 8
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/canteen)
+"aH" = (
+/obj/structure/surface/table/woodentable/fancy,
+/obj/item/paper_bin/uscm{
+ pixel_x = -8
+ },
+/obj/item/device/flashlight/lamp{
+ pixel_y = 5;
+ pixel_x = 6;
+ on = 1
+ },
+/obj/item/tool/pen/clicky,
+/obj/item/folder/blue,
+/turf/open/floor/wood/ship,
+/area/almayer/command/corporateliason)
+"aJ" = (
+/obj/structure/machinery/door/poddoor/almayer/locked{
+ dir = 4
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/hangar)
+"aM" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "SW-out"
+ },
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/golden_arrow/cryo_cells)
+"aN" = (
+/obj/structure/ship_ammo/heavygun,
+/turf/open/floor/almayer{
+ icon_state = "cargo"
+ },
+/area/golden_arrow/hangar)
+"aO" = (
+/obj/structure/surface/table/almayer,
+/obj/item/prop/helmetgarb/bug_spray{
+ pixel_y = 7;
+ pixel_x = 2
+ },
+/obj/structure/machinery/camera/autoname/golden_arrow{
+ dir = 8;
+ name = "ship-grade camera"
+ },
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/golden_arrow/cryo_cells)
+"aT" = (
+/obj/structure/machinery/light,
+/turf/open/floor/almayer{
+ dir = 5;
+ icon_state = "plating"
+ },
+/area/golden_arrow/synthcloset)
+"aY" = (
+/obj/effect/step_trigger/teleporter_vector{
+ name = "Stalwart_Up";
+ vector_x = 24
+ },
+/obj/structure/stairs{
+ dir = 4
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/hangar)
+"aZ" = (
+/obj/structure/machinery/light/blue{
+ dir = 8;
+ light_color = "#7FFFD4"
+ },
+/turf/open/floor/almayer{
+ icon_state = "dark_sterile"
+ },
+/area/golden_arrow/cryo_cells)
+"bb" = (
+/obj/structure/pipes/standard/manifold/hidden/supply{
+ dir = 1
+ },
+/turf/open/floor/plating/plating_catwalk,
+/area/golden_arrow/platoonprep)
+"bf" = (
+/obj/structure/closet/secure_closet/marine_personal{
+ pixel_x = -7
+ },
+/obj/structure/closet/secure_closet/marine_personal{
+ pixel_x = 8
+ },
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/golden_arrow/cryo_cells)
+"bi" = (
+/obj/structure/foamed_metal,
+/turf/open/floor/plating,
+/area/golden_arrow/prep_hallway)
+"bq" = (
+/turf/closed/wall/almayer,
+/area/golden_arrow/cryo_cells)
+"bs" = (
+/obj/structure/machinery/light{
+ dir = 4
+ },
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/golden_arrow/hangar)
+"bw" = (
+/obj/effect/step_trigger/teleporter_vector{
+ name = "Stalwart_Down";
+ vector_x = -24
+ },
+/obj/structure/stairs{
+ dir = 8
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/hangar)
+"bx" = (
+/obj/structure/machinery/door/poddoor/almayer,
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/golden_arrow/hangar)
+"bA" = (
+/obj/structure/machinery/cm_vending/sorted/uniform_supply/squad_prep/alpha{
+ density = 0
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/platoon_sergeant)
+"bC" = (
+/obj/structure/machinery/gear{
+ id = "supply_elevator_gear"
+ },
+/obj/effect/decal/warning_stripes{
+ icon_state = "SE-out";
+ pixel_x = 1
+ },
+/turf/open/floor/almayer{
+ icon_state = "blackcorner"
+ },
+/area/golden_arrow/hangar)
+"bH" = (
+/obj/structure/surface/table/almayer,
+/obj/item/paper_bin/uscm,
+/obj/item/tool/pen/clicky,
+/obj/item/device/flashlight/lamp{
+ pixel_y = 5;
+ pixel_x = 12;
+ on = 1
+ },
+/obj/item/device/radio/headset/almayer/marine,
+/turf/open/floor/almayer{
+ dir = 5;
+ icon_state = "plating"
+ },
+/area/golden_arrow/canteen)
+"bI" = (
+/obj/structure/pipes/standard/simple/hidden/supply,
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/machinery/camera/autoname/golden_arrow{
+ dir = 4;
+ name = "ship-grade camera"
+ },
+/turf/open/floor/plating/plating_catwalk,
+/area/golden_arrow/prep_hallway)
+"bW" = (
+/obj/structure/pipes/standard/simple/hidden/supply,
+/obj/structure/machinery/door/poddoor/almayer,
+/turf/open/floor/plating/plating_catwalk,
+/area/golden_arrow/hangar)
+"bY" = (
+/obj/item/storage/box/guncase/pumpshotgun/special{
+ pixel_y = 4
+ },
+/obj/item/storage/box/guncase/flamer/special{
+ pixel_y = 10;
+ layer = 3.1
+ },
+/obj/structure/surface/rack,
+/turf/open/floor/almayer,
+/area/golden_arrow/platoonprep)
+"ce" = (
+/obj/structure/machinery/cm_vending/gear/synth{
+ pixel_y = 16;
+ density = 0
+ },
+/obj/effect/decal/warning_stripes{
+ icon_state = "S";
+ pixel_y = 12
+ },
+/turf/open/floor/almayer{
+ dir = 5;
+ icon_state = "plating"
+ },
+/area/golden_arrow/synthcloset)
+"cj" = (
+/obj/structure/bed/chair/comfy/orange{
+ dir = 4
+ },
+/turf/open/floor/wood/ship,
+/area/almayer/command/corporateliason)
+"ck" = (
+/obj/structure/cargo_container/kelland/right{
+ opacity = 0
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/hangar)
+"cn" = (
+/obj/structure/machinery/door/airlock/multi_tile/almayer/generic{
+ dir = 1;
+ name = "\improper Briefing Room"
+ },
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/golden_arrow/briefing)
+"cq" = (
+/obj/structure/machinery/light/blue{
+ light_color = "#7FFFD4"
+ },
+/turf/open/floor/almayer{
+ icon_state = "dark_sterile"
+ },
+/area/golden_arrow/cryo_cells)
+"cs" = (
+/turf/closed/wall/almayer/outer,
+/area/golden_arrow/platoonprep)
+"cv" = (
+/obj/structure/prop/invuln/overhead_pipe{
+ dir = 4;
+ pixel_x = 14;
+ icon = 'icons/obj/pipes/manifold.dmi';
+ icon_state = "map_4way";
+ pixel_y = 3
+ },
+/obj/structure/prop/invuln/overhead_pipe{
+ dir = 4;
+ pixel_x = -18
+ },
+/turf/open/floor/almayer{
+ icon_state = "dark_sterile"
+ },
+/area/golden_arrow/cryo_cells)
+"cA" = (
+/obj/structure/surface/table/almayer,
+/obj/item/storage/toolbox/mechanical/green{
+ pixel_y = 6
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/hangar)
+"cE" = (
+/turf/open/floor/almayer{
+ icon_state = "cargo_arrow"
+ },
+/area/golden_arrow/platoonprep)
+"cK" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/machinery/landinglight/ds1/delaythree,
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/hangar)
+"cN" = (
+/obj/structure/closet/secure_closet/smartgunner{
+ req_access_txt = "14;40";
+ req_one_access = list();
+ name = "squad two smartgunner locker"
+ },
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/golden_arrow/platoonprep)
+"cO" = (
+/turf/closed/wall/almayer,
+/area/golden_arrow/platoon_sergeant)
+"cP" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "S";
+ pixel_y = 1
+ },
+/obj/structure/sign/banners/united_americas_flag{
+ pixel_y = 31;
+ pixel_x = -1
+ },
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/golden_arrow/briefing)
+"cQ" = (
+/obj/structure/sign/poster/safety{
+ pixel_x = 30
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/prep_hallway)
+"dc" = (
+/obj/structure/machinery/landinglight/ds1{
+ dir = 4
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/hangar)
+"dh" = (
+/obj/structure/largecrate/supply/ammo{
+ name = "sentry crate";
+ fill_from_loc = 1
+ },
+/obj/item/defenses/handheld/sentry,
+/obj/structure/largecrate/supply/explosives/grenades/less{
+ icon_state = "case";
+ pixel_y = 9;
+ pixel_x = -3
+ },
+/obj/structure/largecrate/supply/motiondetectors{
+ pixel_y = 17;
+ pixel_x = 4;
+ layer = 4.1
+ },
+/obj/item/ammo_magazine/sentry,
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/platoonprep)
+"dj" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/pipes/standard/manifold/hidden/supply{
+ dir = 4
+ },
+/turf/open/floor/plating/plating_catwalk,
+/area/golden_arrow/hangar)
+"dp" = (
+/obj/structure/machinery/door_control{
+ id = "bay22door"
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/hangar)
+"dv" = (
+/obj/effect/step_trigger/teleporter_vector{
+ name = "Stalwart_Down";
+ vector_x = -24
+ },
+/obj/structure/stairs{
+ dir = 8;
+ icon_state = "ramptop"
+ },
+/obj/effect/projector{
+ name = "Stalwart_Down";
+ vector_x = -23
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/hangar)
+"dx" = (
+/obj/structure/machinery/door/poddoor/almayer{
+ id = "cargolock";
+ name = "\improper Cargo Elevator Blast Door"
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/supply)
+"dB" = (
+/obj/effect/decal/cleanable/dirt,
+/turf/open/shuttle/elevator,
+/area/golden_arrow/supply)
+"dC" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/pipes/standard/simple/hidden/supply{
+ dir = 4
+ },
+/turf/open/floor/plating/plating_catwalk,
+/area/golden_arrow/prep_hallway)
+"dI" = (
+/obj/structure/bed/chair/comfy{
+ dir = 1
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/canteen)
+"dM" = (
+/obj/structure/pipes/vents,
+/turf/open/floor/almayer{
+ icon_state = "dark_sterile"
+ },
+/area/golden_arrow/cryo_cells)
+"dQ" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/plating/plating_catwalk,
+/area/golden_arrow/hangar)
+"dW" = (
+/turf/closed/wall/almayer,
+/area/golden_arrow/synthcloset)
+"dX" = (
+/obj/structure/gun_rack/m41/unloaded,
+/obj/structure/machinery/camera/autoname/golden_arrow{
+ name = "ship-grade camera"
+ },
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/golden_arrow/platoonprep)
+"ec" = (
+/obj/structure/pipes/standard/simple/hidden/supply{
+ pixel_y = -1
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/cryo_cells)
+"ed" = (
+/turf/open/floor/almayer{
+ icon_state = "cargo_arrow";
+ dir = 1
+ },
+/area/golden_arrow/prep_hallway)
+"eg" = (
+/obj/structure/largecrate/supply/supplies/mre{
+ layer = 3.1
+ },
+/turf/open/floor/almayer{
+ icon_state = "cargo"
+ },
+/area/golden_arrow/hangar)
+"eh" = (
+/obj/structure/machinery/light_construct/small{
+ dir = 4
+ },
+/obj/item/storage/backpack/marine/satchel/rto/cl,
+/turf/open/floor/almayer{
+ dir = 5;
+ icon_state = "plating"
+ },
+/area/golden_arrow/canteen)
+"ej" = (
+/obj/structure/machinery/light{
+ dir = 4
+ },
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/golden_arrow/supply)
+"ek" = (
+/obj/structure/closet/secure_closet{
+ icon_broken = "fridgebroken";
+ icon_closed = "fridge";
+ icon_locked = "fridge1";
+ icon_off = "fridge1";
+ icon_opened = "fridgeopen";
+ icon_state = "fridge1";
+ name = "beverage fridge"
+ },
+/obj/item/reagent_container/food/drinks/bottle/orangejuice{
+ pixel_x = 8;
+ pixel_y = -7
+ },
+/obj/item/reagent_container/food/drinks/bottle/orangejuice{
+ pixel_y = -1
+ },
+/obj/item/reagent_container/food/drinks/bottle/orangejuice{
+ pixel_y = -4;
+ pixel_x = -2
+ },
+/obj/item/reagent_container/food/drinks/bottle/orangejuice{
+ pixel_y = -9
+ },
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/golden_arrow/canteen)
+"em" = (
+/obj/structure/closet/secure_closet/squad_sergeant{
+ req_access_txt = "32;39";
+ req_one_access = list();
+ name = "squad one sergeant locker"
+ },
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/golden_arrow/platoonprep)
+"eo" = (
+/obj/structure/pipes/standard/simple/hidden/supply{
+ dir = 4
+ },
+/turf/open/floor/wood/ship,
+/area/almayer/command/corporateliason)
+"er" = (
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+ name = "\improper Vehicle Bay Two Blast Door";
+ id = "apc2blastdoor"
+ },
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+ icon_state = "plate"
+ },
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+ },
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+ },
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+ dir = 5;
+ icon_state = "plating"
+ },
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+/obj/structure/machinery/faxmachine/corporate/liaison,
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+ pixel_y = 32
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+/turf/open/floor/wood/ship,
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+/obj/effect/decal/cleanable/dirt,
+/obj/item/hardpoint/locomotion/apc_wheels,
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+ },
+/area/golden_arrow/hangar)
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+ },
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+ icon_state = "mono"
+ },
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+ dir = 4
+ },
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/golden_arrow/hangar)
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+/obj/structure/pipes/standard/simple/hidden/supply{
+ dir = 4
+ },
+/turf/open/floor/almayer{
+ icon_state = "cargo_arrow"
+ },
+/area/golden_arrow/prep_hallway)
+"fi" = (
+/obj/structure/machinery/door/poddoor/almayer/open{
+ dir = 4;
+ name = "\improper Weapons Bay One Blast Door";
+ id = "bay1door"
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/hangar)
+"fr" = (
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+ opacity = 0
+ },
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+ icon_state = "plate"
+ },
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+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
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+ icon_state = "N";
+ pixel_y = 2
+ },
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+ icon_state = "mono"
+ },
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+ icon_state = "cargo"
+ },
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+/obj/item/storage/box/wy_mre{
+ pixel_y = 7
+ },
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+ pixel_y = 18
+ },
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
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+/obj/effect/landmark/start/marine/leader/alpha,
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+ },
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+/obj/item/reagent_container/food/drinks/coffeecup/wy{
+ desc = "A matte gray coffee mug bearing the Weyland-Yutani logo on its front. Looks like someone spat in it.";
+ name = "dip cup";
+ pixel_x = -4;
+ pixel_y = 8
+ },
+/obj/item/ammo_magazine/rifle/incendiary{
+ current_rounds = 0;
+ desc = "A 10mm assault rifle magazine with ':D' drawn on the side";
+ pixel_x = 10;
+ pixel_y = 2
+ },
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/golden_arrow/platoonprep)
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+/obj/structure/machinery/faxmachine/uscm/command/capt{
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+ pixel_y = 3;
+ pixel_x = -4
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/platoon_commander_rooms)
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+ icon_state = "NW-out";
+ pixel_x = -1;
+ pixel_y = 2
+ },
+/obj/structure/machinery/light{
+ unacidable = 1;
+ unslashable = 1
+ },
+/obj/effect/decal/cleanable/dirt,
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+ icon_state = "mono"
+ },
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+/obj/item/tool/kitchen/tray,
+/obj/item/reagent_container/food/condiment/hotsauce/franks{
+ pixel_x = 7;
+ pixel_y = 8
+ },
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/golden_arrow/canteen)
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+ id = "supply_elevator_gear"
+ },
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/decal/warning_stripes{
+ icon_state = "SW-out"
+ },
+/turf/open/floor/almayer{
+ icon_state = "blackcorner";
+ dir = 8
+ },
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+ name = "Stalwart_Down";
+ vector_x = -24
+ },
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+ dir = 8
+ },
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+/area/golden_arrow/hangar)
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+ pixel_y = 6
+ },
+/turf/open/floor/almayer{
+ icon_state = "dark_sterile"
+ },
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+/obj/structure/dropship_equipment/weapon/minirocket_pod,
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+ icon_state = "cargo"
+ },
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+ icon_state = "plate"
+ },
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+/area/golden_arrow/platoon_commander_rooms)
+"gZ" = (
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+ dir = 4;
+ name = "\improper Weapons Bay Two Blast Door";
+ id = "bay2door"
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/hangar)
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+ },
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+/obj/structure/machinery/landinglight/ds1/delayone{
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+ },
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+ icon_state = "plate"
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+ },
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+ icon_state = "mono"
+ },
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+ pixel_y = 6
+ },
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+ icon_state = "dark_sterile"
+ },
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+ dir = 8
+ },
+/turf/open/floor/almayer{
+ icon_state = "dark_sterile"
+ },
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+ dir = 1
+ },
+/obj/item/storage/pill_bottle/imidazoline,
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+ pixel_y = 7;
+ pixel_x = 5
+ },
+/turf/open/floor/almayer{
+ icon_state = "sterile_green"
+ },
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+ req_access = list()
+ },
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+ icon_state = "dark_sterile"
+ },
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+ dir = 8;
+ icon_state = "cargo_arrow"
+ },
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+/obj/structure/gun_rack/m41/unloaded,
+/obj/structure/machinery/light,
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+ icon_state = "mono"
+ },
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+/obj/structure/pipes/standard/simple/hidden/supply,
+/obj/structure/machinery/light{
+ dir = 4
+ },
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+ icon_state = "S"
+ },
+/obj/effect/decal/cleanable/dirt,
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+"hT" = (
+/obj/structure/surface/rack,
+/obj/item/hardpoint/locomotion/treads/robust{
+ pixel_x = 15
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/hangar)
+"hV" = (
+/obj/structure/prop/invuln/overhead_pipe{
+ pixel_x = 10
+ },
+/obj/structure/prop/invuln{
+ icon = 'icons/obj/structures/machinery/cryogenics.dmi';
+ icon_state = "body_scanner_closed";
+ desc = "A large automated capsule with LED displays intended to put anyone inside into 'hypersleep', a form of non-cryogenic statis used on most ships, linked to a long-term hypersleep bay on a lower level.";
+ name = "hypersleep chamber"
+ },
+/turf/open/floor/almayer{
+ icon_state = "dark_sterile"
+ },
+/area/golden_arrow/cryo_cells)
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+/obj/structure/surface/table/almayer,
+/obj/item/clothing/head/helmet/marine/tech{
+ pixel_x = 10
+ },
+/obj/item/prop/helmetgarb/trimmed_wire{
+ pixel_y = 3;
+ pixel_x = -7
+ },
+/obj/item/clothing/head/helmet/marine/tech{
+ pixel_y = 7;
+ pixel_x = 6
+ },
+/obj/item/prop/helmetgarb/trimmed_wire{
+ pixel_y = 5;
+ pixel_x = -5
+ },
+/obj/item/clothing/head/helmet/marine/tech,
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+ },
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+/obj/structure/surface/rack,
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+ icon_state = "plate"
+ },
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+ dir = 4
+ },
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+ dir = 4
+ },
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+ name = "\improper WC"
+ },
+/turf/open/floor/almayer{
+ icon_state = "dark_sterile"
+ },
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+/obj/structure/machinery/door/airlock/multi_tile/almayer/almayer{
+ dir = 1
+ },
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
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+ pixel_x = -13;
+ pixel_y = -13
+ },
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+ pixel_x = 7
+ },
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+ pixel_x = -8;
+ pixel_y = 18
+ },
+/obj/structure/bed{
+ can_buckle = 0;
+ desc = "A lightweight support lattice.";
+ icon = 'icons/obj/structures/structures.dmi';
+ icon_state = "latticefull";
+ layer = 2.1;
+ name = "lattice"
+ },
+/obj/structure/pipes/standard/simple/hidden/supply,
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+/obj/item/storage/box/bodybags,
+/obj/item/roller,
+/obj/item/roller,
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+/obj/item/reagent_container/spray/cleaner{
+ pixel_y = 9
+ },
+/turf/open/floor/almayer{
+ icon_state = "sterile_green"
+ },
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+ dir = 8
+ },
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+ icon_state = "mono"
+ },
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+ dir = 4
+ },
+/obj/effect/decal/cleanable/dirt,
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+ icon_state = "E";
+ pixel_x = 1
+ },
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+ icon_state = "plate"
+ },
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+ icon_state = "W"
+ },
+/obj/structure/machinery/power/apc/almayer,
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer{
+ dir = 5;
+ icon_state = "plating"
+ },
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+ pixel_x = 14;
+ icon = 'icons/obj/pipes/pipes3.dmi';
+ icon_state = "cap";
+ dir = 1;
+ pixel_y = 4
+ },
+/turf/open/floor/almayer{
+ icon_state = "dark_sterile"
+ },
+/area/golden_arrow/cryo_cells)
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+/obj/structure/machinery/light,
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+ icon_state = "sterile_green"
+ },
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+/obj/structure/pipes/standard/simple/hidden/supply{
+ pixel_y = -1
+ },
+/obj/effect/decal/cleanable/dirt,
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+/obj/effect/decal/cleanable/dirt,
+/obj/structure/machinery/light{
+ dir = 1
+ },
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+ icon_state = "plate"
+ },
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+ dir = 4;
+ pixel_x = 19;
+ icon = 'icons/obj/pipes/manifold.dmi';
+ icon_state = "map";
+ pixel_y = 3
+ },
+/obj/structure/prop/invuln/overhead_pipe{
+ dir = 4;
+ pixel_x = -1
+ },
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+ },
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+/obj/item/tool/lighter/zippo,
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+ icon_state = "mono"
+ },
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+/obj/item/stack/sandbags_empty/half,
+/obj/item/stack/sandbags_empty/half,
+/obj/item/stack/sandbags_empty/half,
+/turf/open/floor/almayer{
+ dir = 5;
+ icon_state = "plating"
+ },
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+/obj/item/reagent_container/food/snacks/mre_pack/xmas3{
+ pixel_x = -4;
+ pixel_y = 12
+ },
+/obj/item/storage/fancy/cigar/tarbacks,
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+ icon_state = "mono"
+ },
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+/obj/structure/pipes/standard/simple/hidden/supply,
+/obj/structure/machinery/light{
+ dir = 8
+ },
+/turf/open/floor/plating/plating_catwalk,
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+ icon_state = "NW-out";
+ pixel_y = 1
+ },
+/obj/effect/decal/cleanable/dirt,
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+ icon_state = "mono"
+ },
+/area/golden_arrow/hangar)
+"jn" = (
+/obj/structure/machinery/camera/autoname/golden_arrow{
+ name = "ship-grade camera";
+ dir = 4
+ },
+/turf/open/floor/almayer{
+ icon_state = "dark_sterile"
+ },
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+/obj/structure/machinery/light,
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+/area/golden_arrow/hangar)
+"jD" = (
+/obj/structure/machinery/light{
+ dir = 1
+ },
+/turf/open/floor/almayer,
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+"jE" = (
+/obj/structure/machinery/camera/autoname/golden_arrow{
+ name = "ship-grade camera"
+ },
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/golden_arrow/supply)
+"jJ" = (
+/obj/structure/prop/invuln{
+ icon = 'icons/obj/structures/doors/personaldoor.dmi';
+ icon_state = "door_locked";
+ desc = "It opens and closes.";
+ name = "Second Platoon"
+ },
+/turf/open/floor/almayer{
+ icon_state = "dark_sterile"
+ },
+/area/golden_arrow/cryo_cells)
+"jL" = (
+/obj/effect/landmark/late_join,
+/obj/effect/landmark/start/marine/medic/alpha,
+/turf/open/floor/almayer{
+ icon_state = "dark_sterile"
+ },
+/area/golden_arrow/cryo_cells)
+"jS" = (
+/obj/structure/prop/invuln/overhead_pipe{
+ pixel_x = -19;
+ dir = 5
+ },
+/obj/structure/prop/invuln/overhead_pipe{
+ dir = 4;
+ pixel_x = 12
+ },
+/obj/structure/machinery/light/blue{
+ dir = 8;
+ light_color = "#7FFFD4"
+ },
+/turf/open/floor/almayer{
+ icon_state = "dark_sterile"
+ },
+/area/golden_arrow/cryo_cells)
+"jX" = (
+/obj/structure/largecrate/random/mini/ammo,
+/obj/structure/largecrate/random/mini/ammo{
+ pixel_y = 10
+ },
+/turf/open/floor/almayer{
+ icon_state = "cargo"
+ },
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+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/golden_arrow/hangar)
+"ka" = (
+/obj/structure/pipes/standard/manifold/hidden/supply{
+ dir = 8
+ },
+/turf/open/floor/plating/plating_catwalk,
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+/obj/effect/decal/cleanable/dirt,
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+/obj/effect/decal/cleanable/dirt,
+/obj/structure/largecrate/supply/ammo/m41amk1,
+/obj/structure/largecrate/supply/ammo/m41amk1{
+ pixel_y = 10;
+ pixel_x = 5
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/platoonprep)
+"kg" = (
+/obj/effect/landmark/start/synthetic/ai,
+/turf/open/floor/almayer{
+ dir = 5;
+ icon_state = "plating"
+ },
+/area/golden_arrow/synthcloset)
+"kk" = (
+/obj/structure/machinery/door/poddoor/almayer{
+ dir = 4;
+ name = "\improper Weapons Bay One Blast Door";
+ id = "bay1door"
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/hangar)
+"kn" = (
+/obj/structure/surface/table/almayer,
+/obj/item/prop/magazine/book/theartofwar,
+/obj/item/device/binoculars/range{
+ pixel_x = 7;
+ pixel_y = 3
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/platoon_commander_rooms)
+"kp" = (
+/obj/structure/machinery/door/airlock/almayer/command/reinforced{
+ name = "\improper Private Briefing Room";
+ req_access = list();
+ req_one_access_txt = "12;19;32"
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/briefing)
+"kA" = (
+/turf/closed/wall/almayer,
+/area/golden_arrow/briefing)
+"kC" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "NW-out";
+ pixel_x = -1;
+ pixel_y = 2
+ },
+/turf/open/floor/almayer{
+ dir = 4;
+ icon_state = "cargo_arrow"
+ },
+/area/golden_arrow/briefing)
+"kD" = (
+/obj/structure/machinery/door/poddoor/railing{
+ dir = 4;
+ id = "apcbayrailing2"
+ },
+/turf/open/floor/almayer{
+ icon_state = "black";
+ dir = 4
+ },
+/area/golden_arrow/hangar)
+"kK" = (
+/obj/structure/machinery/cm_vending/clothing/synth/snowflake{
+ density = 0;
+ pixel_y = 16
+ },
+/obj/effect/decal/warning_stripes{
+ icon_state = "S";
+ pixel_y = 12
+ },
+/turf/open/floor/almayer{
+ dir = 5;
+ icon_state = "plating"
+ },
+/area/golden_arrow/synthcloset)
+"kP" = (
+/obj/structure/surface/table/almayer,
+/obj/structure/machinery/computer/cameras/almayer/vehicle{
+ dir = 4;
+ network = list("Golden Arrow","Vehicle","Midway")
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/platoon_sergeant)
+"kT" = (
+/turf/closed/shuttle/elevator{
+ dir = 10
+ },
+/area/golden_arrow/supply)
+"kU" = (
+/obj/structure/machinery/power/apc/almayer,
+/obj/structure/machinery/camera/autoname/golden_arrow{
+ name = "ship-grade camera";
+ dir = 8
+ },
+/turf/open/floor/almayer{
+ dir = 5;
+ icon_state = "plating"
+ },
+/area/golden_arrow/synthcloset)
+"kV" = (
+/turf/closed/wall/almayer/outer,
+/area/almayer/command/corporateliason)
+"kX" = (
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/platoon_commander_rooms)
+"kY" = (
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer,
+/area/golden_arrow/platoonprep)
+"lc" = (
+/obj/structure/surface/table/almayer,
+/obj/structure/largecrate/random/secure{
+ pixel_y = 10;
+ fill_from_loc = 1
+ },
+/obj/item/coin/platinum{
+ name = "The First challenge coin";
+ desc = "A coin made of shiny platinum. Has number 1 engraved on both sides."
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/hangar)
+"lo" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "SW-out"
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/hangar)
+"lp" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "W";
+ pixel_x = -1;
+ pixel_y = 1
+ },
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/golden_arrow/briefing)
+"lq" = (
+/obj/structure/prop/invuln/overhead_pipe{
+ pixel_x = 10;
+ pixel_y = 3
+ },
+/obj/structure/prop/invuln{
+ icon = 'icons/obj/structures/machinery/cryogenics.dmi';
+ icon_state = "body_scanner_closed";
+ desc = "A large automated capsule with LED displays intended to put anyone inside into 'hypersleep', a form of non-cryogenic statis used on most ships, linked to a long-term hypersleep bay on a lower level.";
+ name = "hypersleep chamber"
+ },
+/turf/open/floor/almayer{
+ icon_state = "dark_sterile"
+ },
+/area/golden_arrow/cryo_cells)
+"ly" = (
+/turf/open/floor/almayer{
+ icon_state = "cargo_arrow"
+ },
+/area/golden_arrow/prep_hallway)
+"lA" = (
+/obj/structure/largecrate/random/case/small,
+/turf/open/floor/almayer{
+ icon_state = "cargo"
+ },
+/area/golden_arrow/hangar)
+"lB" = (
+/obj/structure/machinery/landinglight/ds1/delayone,
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/hangar)
+"lD" = (
+/obj/structure/window/framed/almayer/white/hull,
+/turf/open/floor/almayer{
+ icon_state = "dark_sterile"
+ },
+/area/golden_arrow/cryo_cells)
+"lE" = (
+/obj/structure/machinery/power/apc/almayer,
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/platoon_sergeant)
+"lJ" = (
+/obj/structure/sign/poster/music{
+ pixel_y = 31
+ },
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/golden_arrow/cryo_cells)
+"lV" = (
+/obj/structure/machinery/door/poddoor/almayer{
+ dir = 4;
+ name = "\improper Vehicle Bay One Blast Door";
+ id = "apc1blastdoor"
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/hangar)
+"lW" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "W"
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/cryo_cells)
+"lY" = (
+/obj/structure/machinery/gear{
+ id = "vehicle_elevator_gears"
+ },
+/turf/open/floor/almayer{
+ icon_state = "blackcorner"
+ },
+/area/golden_arrow/hangar)
+"ma" = (
+/obj/structure/dropship_equipment/electronics/chaff_launcher,
+/turf/open/floor/almayer{
+ icon_state = "cargo"
+ },
+/area/golden_arrow/hangar)
+"mc" = (
+/obj/structure/pipes/standard/simple/hidden/supply,
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/plating/plating_catwalk,
+/area/golden_arrow/canteen)
+"md" = (
+/obj/structure/flora/pottedplant/random,
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/golden_arrow/briefing)
+"mh" = (
+/obj/structure/machinery/door/airlock/multi_tile/almayer/almayer{
+ name = "\improper Platoon Armory"
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/platoonprep)
+"mj" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "W"
+ },
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer,
+/area/golden_arrow/hangar)
+"mo" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "S"
+ },
+/obj/effect/decal/cleanable/blood/oil,
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/hangar)
+"mp" = (
+/obj/structure/pipes/standard/simple/hidden/supply,
+/turf/open/floor/almayer,
+/area/golden_arrow/hangar)
+"mq" = (
+/obj/structure/machinery/door_control{
+ id = "bay1door"
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/hangar)
+"mv" = (
+/obj/structure/machinery/door/poddoor/railing{
+ id = "apcbayrailing2"
+ },
+/turf/open/floor/almayer{
+ icon_state = "black";
+ dir = 1
+ },
+/area/golden_arrow/hangar)
+"mD" = (
+/obj/structure/reagent_dispensers/fueltank{
+ layer = 2.97
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/hangar)
+"mH" = (
+/turf/open/floor/almayer{
+ icon_state = "cargo_arrow"
+ },
+/area/golden_arrow/platoon_commander_rooms)
+"mL" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "W";
+ pixel_x = -1;
+ pixel_y = 1
+ },
+/turf/open/floor/almayer{
+ dir = 4;
+ icon_state = "cargo_arrow"
+ },
+/area/golden_arrow/briefing)
+"mV" = (
+/obj/structure/cargo_container/wy/right,
+/turf/open/floor/almayer,
+/area/golden_arrow/hangar)
+"mW" = (
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/golden_arrow/prep_hallway)
+"mY" = (
+/obj/structure/stairs{
+ dir = 8;
+ icon_state = "ramptop"
+ },
+/obj/effect/projector{
+ name = "Stalwart_Up";
+ vector_x = 23
+ },
+/obj/effect/step_trigger/teleporter_vector{
+ name = "Stalwart_Up";
+ vector_x = 24
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/hangar)
+"mZ" = (
+/obj/structure/surface/table/almayer,
+/obj/item/hardpoint/support/flare_launcher{
+ pixel_y = 11
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/hangar)
+"nc" = (
+/obj/structure/machinery/light,
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/hangar)
+"nd" = (
+/obj/structure/machinery/door/airlock/multi_tile/almayer/almayer{
+ name = "\improper Supply Bay"
+ },
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/golden_arrow/supply)
+"nf" = (
+/obj/structure/cargo_container/hd/mid{
+ opacity = 0
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/hangar)
+"ni" = (
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/plating/plating_catwalk,
+/area/golden_arrow/hangar)
+"nj" = (
+/obj/structure/surface/table/almayer,
+/obj/structure/machinery/faxmachine/corporate/liaison,
+/obj/item/reagent_container/food/drinks/coffeecup/wy{
+ pixel_y = 12;
+ pixel_x = -2
+ },
+/turf/open/floor/almayer{
+ dir = 5;
+ icon_state = "plating"
+ },
+/area/golden_arrow/canteen)
+"nl" = (
+/obj/structure/filingcabinet/chestdrawer{
+ density = 0;
+ pixel_x = -8;
+ pixel_y = 16
+ },
+/obj/structure/filingcabinet{
+ density = 0;
+ pixel_x = 8;
+ pixel_y = 16
+ },
+/obj/item/prop/tableflag{
+ pixel_x = 7;
+ pixel_y = 30
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/platoon_sergeant)
+"nm" = (
+/obj/structure/window/framed/almayer,
+/turf/open/floor/almayer,
+/area/golden_arrow/platoon_sergeant)
+"nq" = (
+/obj/structure/ship_ammo/rocket/napalm,
+/turf/open/floor/almayer{
+ icon_state = "cargo"
+ },
+/area/golden_arrow/hangar)
+"nr" = (
+/obj/structure/machinery/door/airlock/almayer/medical{
+ name = "\improper Medical Subsection";
+ req_one_access = list()
+ },
+/turf/open/floor/almayer{
+ icon_state = "dark_sterile"
+ },
+/area/golden_arrow/medical)
+"nv" = (
+/turf/closed/wall/almayer/outer,
+/area/golden_arrow/platoon_sergeant)
+"nw" = (
+/obj/structure/pipes/standard/simple/hidden/supply,
+/turf/open/floor/almayer{
+ dir = 1;
+ icon_state = "cargo_arrow"
+ },
+/area/golden_arrow/canteen)
+"nx" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "NW-out";
+ layer = 2.5;
+ pixel_y = 1
+ },
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/golden_arrow/cryo_cells)
+"ny" = (
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/golden_arrow/platoonprep)
+"nA" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "SE-out";
+ pixel_x = 1
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/hangar)
+"nE" = (
+/obj/item/light_bulb/tube,
+/turf/open/floor/almayer,
+/area/golden_arrow/canteen)
+"nF" = (
+/obj/structure/machinery/light{
+ dir = 8
+ },
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/golden_arrow/hangar)
+"nI" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/decal/cleanable/dirt,
+/turf/closed/wall/almayer,
+/area/golden_arrow/platoonprep)
+"nJ" = (
+/obj/structure/surface/rack,
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/hangar)
+"nN" = (
+/turf/open/floor/almayer/uscm{
+ icon_state = "logo_directional1";
+ dir = 5
+ },
+/area/golden_arrow/hangar)
+"nV" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "S";
+ pixel_y = 1
+ },
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/golden_arrow/briefing)
+"ok" = (
+/obj/structure/prop/invuln{
+ icon = 'icons/obj/structures/doors/personaldoor.dmi';
+ icon_state = "door_locked";
+ desc = "It opens and closes.";
+ name = "Second Platoon"
+ },
+/obj/item/coin/platinum{
+ name = "The First challenge coin";
+ desc = "A coin made of shiny platinum. Has number 1 engraved on both sides."
+ },
+/turf/open/floor/almayer{
+ icon_state = "dark_sterile"
+ },
+/area/golden_arrow/cryo_cells)
+"ot" = (
+/turf/closed/wall/almayer/outer,
+/area/golden_arrow/synthcloset)
+"ou" = (
+/obj/structure/machinery/gear{
+ id = "vehicle_elevator_gears"
+ },
+/turf/open/floor/almayer{
+ icon_state = "blackcorner";
+ dir = 4
+ },
+/area/golden_arrow/hangar)
+"oy" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/machinery/landinglight/ds1/delaythree{
+ dir = 8
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/hangar)
+"oB" = (
+/obj/structure/machinery/disposal,
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/cryo_cells)
+"oD" = (
+/obj/structure/machinery/door/poddoor/almayer/locked{
+ dir = 4
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/hangar)
+"oE" = (
+/obj/structure/machinery/landinglight/ds1/delaytwo{
+ dir = 8
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/hangar)
+"oG" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/machinery/landinglight/ds1{
+ dir = 4
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/hangar)
+"oL" = (
+/obj/structure/machinery/landinglight/ds1/delaytwo{
+ dir = 4
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/hangar)
+"oP" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/decal/cleanable/blood/oil,
+/turf/open/floor/almayer{
+ icon_state = "cargo"
+ },
+/area/golden_arrow/hangar)
+"oX" = (
+/obj/structure/surface/rack,
+/obj/item/coin/platinum{
+ name = "The First challenge coin";
+ desc = "A coin made of shiny platinum. Has number 1 engraved on both sides."
+ },
+/turf/open/floor/almayer{
+ icon_state = "dark_sterile"
+ },
+/area/golden_arrow/platoon_commander_rooms)
+"pd" = (
+/obj/structure/bookcase,
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/platoon_commander_rooms)
+"pg" = (
+/obj/structure/machinery/camera/autoname/golden_arrow{
+ name = "ship-grade camera";
+ dir = 8
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/hangar)
+"pj" = (
+/obj/structure/sign/poster/propaganda{
+ pixel_x = -2;
+ pixel_y = -28
+ },
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/golden_arrow/hangar)
+"pk" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/machinery/door_control/brbutton{
+ id = "squadarmory";
+ name = "gear locker shutter control";
+ req_one_access_txt = "19;12";
+ pixel_y = 28
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/platoonprep)
+"pm" = (
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer{
+ dir = 8;
+ icon_state = "cargo_arrow"
+ },
+/area/golden_arrow/platoonprep)
+"po" = (
+/obj/structure/surface/table/almayer,
+/obj/item/reagent_container/food/snacks/wrapped/barcardine{
+ pixel_x = 3;
+ pixel_y = 4
+ },
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/golden_arrow/cryo_cells)
+"pp" = (
+/obj/structure/bed/chair/comfy{
+ dir = 8
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/canteen)
+"ps" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer,
+/area/golden_arrow/briefing)
+"pt" = (
+/turf/open/floor/almayer,
+/area/golden_arrow/supply)
+"pD" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "NE-out";
+ pixel_x = 1;
+ pixel_y = 1
+ },
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/hangar)
+"pF" = (
+/obj/structure/pipes/vents{
+ dir = 4
+ },
+/turf/open/floor/wood/ship,
+/area/almayer/command/corporateliason)
+"pQ" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "NW-out";
+ pixel_y = 1
+ },
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/golden_arrow/hangar)
+"pZ" = (
+/obj/structure/machinery/camera/autoname/golden_arrow{
+ name = "ship-grade camera";
+ dir = 4
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/prep_hallway)
+"qd" = (
+/obj/structure/pipes/standard/simple/hidden/supply{
+ dir = 5
+ },
+/turf/open/floor/plating/plating_catwalk,
+/area/golden_arrow/platoon_sergeant)
+"qg" = (
+/turf/open/floor/almayer,
+/area/golden_arrow/prep_hallway)
+"qj" = (
+/obj/structure/surface/table/almayer,
+/obj/item/prop/almayer/box{
+ pixel_y = 9
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/hangar)
+"qk" = (
+/obj/structure/machinery/landinglight/ds1/delaythree{
+ dir = 1
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/hangar)
+"qp" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "NE-out";
+ pixel_x = 1;
+ pixel_y = 2
+ },
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/golden_arrow/cryo_cells)
+"qq" = (
+/turf/closed/wall/almayer/outer,
+/area/golden_arrow/platoon_commander_rooms)
+"qv" = (
+/obj/structure/gun_rack/m41/unloaded,
+/obj/item/toy/plush/therapy/red{
+ desc = "A USCM approved plush doll. It's not soft and hardly comforting!";
+ force = 15;
+ layer = 4.1;
+ name = "Sergeant Huggs";
+ pixel_y = 20;
+ throwforce = 15;
+ pixel_x = 9
+ },
+/obj/item/clothing/head/helmet/marine/tech{
+ pixel_y = 14;
+ pixel_x = 10;
+ icon = 'icons/mob/humans/onmob/head_1.dmi';
+ layer = 5
+ },
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/golden_arrow/platoonprep)
+"qy" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "NE-out";
+ pixel_x = 1;
+ pixel_y = 1
+ },
+/obj/structure/machinery/floodlight/landing/floor,
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/hangar)
+"qB" = (
+/obj/structure/machinery/cryopod/right{
+ dir = 4
+ },
+/obj/structure/prop/invuln/overhead_pipe{
+ pixel_x = -17
+ },
+/turf/open/floor/almayer{
+ icon_state = "dark_sterile"
+ },
+/area/golden_arrow/cryo_cells)
+"qC" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "SW-out"
+ },
+/turf/closed/wall/almayer/outer,
+/area/golden_arrow/hangar)
+"qD" = (
+/obj/structure/machinery/vending/dinnerware,
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/golden_arrow/canteen)
+"qH" = (
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer,
+/area/golden_arrow/prep_hallway)
+"qJ" = (
+/obj/structure/machinery/light/small{
+ dir = 1;
+ pixel_y = 20
+ },
+/turf/open/floor/wood/ship,
+/area/almayer/command/corporateliason)
+"qP" = (
+/obj/structure/pipes/standard/simple/hidden/supply,
+/turf/open/floor/almayer,
+/area/golden_arrow/canteen)
+"qT" = (
+/turf/open/floor/almayer{
+ dir = 5;
+ icon_state = "plating"
+ },
+/area/golden_arrow/engineering)
+"qV" = (
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer{
+ dir = 5;
+ icon_state = "plating"
+ },
+/area/golden_arrow/canteen)
+"qW" = (
+/turf/closed/shuttle/elevator{
+ dir = 8
+ },
+/area/golden_arrow/supply)
+"qX" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/pipes/standard/manifold/hidden/supply,
+/turf/open/floor/plating/plating_catwalk,
+/area/golden_arrow/prep_hallway)
+"rg" = (
+/turf/open/floor/almayer{
+ dir = 5;
+ icon_state = "plating"
+ },
+/area/golden_arrow/synthcloset)
+"rj" = (
+/turf/closed/wall/almayer,
+/area/golden_arrow/hangar)
+"ro" = (
+/turf/closed/wall/almayer/outer,
+/area/golden_arrow/supply)
+"rr" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "E";
+ pixel_x = 1;
+ pixel_y = -1
+ },
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/pipes/vents,
+/turf/open/floor/almayer,
+/area/golden_arrow/cryo_cells)
+"ry" = (
+/obj/structure/closet/crate/green,
+/obj/item/rappel_harness,
+/obj/item/rappel_harness,
+/obj/item/rappel_harness,
+/obj/item/rappel_harness,
+/obj/item/rappel_harness,
+/obj/item/rappel_harness,
+/obj/item/rappel_harness,
+/obj/item/rappel_harness,
+/obj/item/rappel_harness,
+/obj/item/rappel_harness,
+/obj/item/rappel_harness,
+/obj/item/rappel_harness,
+/obj/item/rappel_harness,
+/obj/item/rappel_harness,
+/turf/open/floor/almayer{
+ icon_state = "cargo"
+ },
+/area/golden_arrow/hangar)
+"rz" = (
+/turf/closed/wall/almayer/outer,
+/area/golden_arrow/canteen)
+"rD" = (
+/obj/structure/machinery/door/poddoor/railing{
+ dir = 8;
+ id = "apcbayrailing2"
+ },
+/turf/open/floor/almayer{
+ icon_state = "black";
+ dir = 8
+ },
+/area/golden_arrow/hangar)
+"rF" = (
+/obj/structure/machinery/cm_vending/sorted/medical/no_access,
+/turf/open/floor/almayer{
+ icon_state = "dark_sterile"
+ },
+/area/golden_arrow/medical)
+"rK" = (
+/obj/structure/pipes/vents,
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/hangar)
+"rN" = (
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer,
+/area/golden_arrow/supply)
+"rT" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "N";
+ pixel_y = 2
+ },
+/obj/structure/machinery/power/apc/almayer,
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/golden_arrow/briefing)
+"rU" = (
+/obj/structure/stairs{
+ dir = 8;
+ icon_state = "ramptop"
+ },
+/obj/effect/projector{
+ name = "Stalwart_Down";
+ vector_x = -23
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/hangar)
+"sa" = (
+/obj/structure/pipes/standard/simple/hidden/supply,
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/golden_arrow/hangar)
+"sc" = (
+/obj/structure/surface/table/reinforced/prison,
+/obj/item/trash/ceramic_plate,
+/obj/item/trash/ceramic_plate{
+ pixel_y = 3
+ },
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/golden_arrow/canteen)
+"sm" = (
+/obj/structure/machinery/power/apc/almayer{
+ dir = 4
+ },
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/golden_arrow/canteen)
+"sn" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "S"
+ },
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/hangar)
+"sp" = (
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/golden_arrow/canteen)
+"sx" = (
+/obj/structure/pipes/standard/simple/hidden/supply{
+ dir = 4
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/prep_hallway)
+"sy" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "NE-out";
+ pixel_y = 1;
+ pixel_x = -5
+ },
+/turf/open/floor/almayer{
+ icon_state = "dark_sterile"
+ },
+/area/golden_arrow/cryo_cells)
+"sA" = (
+/obj/structure/machinery/prop{
+ icon_state = "hub";
+ name = "main hypersleep controller";
+ desc = "An important piece of machinery controlling hypersleep process of every crewmember.";
+ pixel_x = 6
+ },
+/obj/item/reagent_container/food/drinks/coffee/marine{
+ pixel_y = 15;
+ pixel_x = 5
+ },
+/turf/open/floor/almayer{
+ icon_state = "dark_sterile"
+ },
+/area/golden_arrow/cryo_cells)
+"sC" = (
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer{
+ icon_state = "cargo_arrow"
+ },
+/area/golden_arrow/platoonprep)
+"sD" = (
+/obj/structure/machinery/floodlight/landing/floor{
+ pixel_x = 3
+ },
+/obj/structure/machinery/landinglight/ds1{
+ dir = 8
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/hangar)
+"sE" = (
+/obj/structure/prop/invuln/overhead_pipe{
+ pixel_x = -19
+ },
+/turf/open/floor/almayer{
+ icon_state = "dark_sterile"
+ },
+/area/golden_arrow/cryo_cells)
+"sK" = (
+/obj/structure/cargo_container/wy/mid,
+/turf/open/floor/almayer,
+/area/golden_arrow/hangar)
+"sN" = (
+/obj/structure/machinery/computer/cryopod{
+ dir = 1;
+ pixel_x = 18;
+ pixel_y = -2
+ },
+/obj/effect/decal/warning_stripes{
+ icon_state = "E";
+ pixel_x = -5
+ },
+/turf/open/floor/almayer{
+ icon_state = "dark_sterile"
+ },
+/area/golden_arrow/cryo_cells)
+"sO" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "E";
+ pixel_x = 1;
+ pixel_y = -1
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/cryo_cells)
+"sR" = (
+/obj/structure/cargo_container/hd/left{
+ opacity = 0
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/hangar)
+"sU" = (
+/obj/structure/machinery/disposal,
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/golden_arrow/cryo_cells)
+"sW" = (
+/obj/structure/machinery/shower{
+ dir = 8
+ },
+/obj/structure/machinery/door/window/westleft,
+/obj/structure/window/reinforced/tinted/frosted,
+/turf/open/floor/plating/plating_catwalk,
+/area/golden_arrow/platoon_commander_rooms)
+"sY" = (
+/obj/structure/machinery/door/airlock/almayer/secure{
+ dir = 2;
+ name = "\improper Platoon Sergeant's Office";
+ req_one_access_txt = "12;32";
+ req_access = list()
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/platoon_sergeant)
+"tc" = (
+/obj/structure/surface/table/almayer,
+/obj/item/prop/magazine/book/starshiptroopers{
+ pixel_x = 3;
+ pixel_y = 3
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/cryo_cells)
+"tn" = (
+/obj/structure/machinery/gear{
+ id = "vehicle_elevator_gears"
+ },
+/turf/open/floor/almayer{
+ icon_state = "blackcorner";
+ dir = 8
+ },
+/area/golden_arrow/hangar)
+"tv" = (
+/obj/structure/prop/invuln/overhead_pipe{
+ dir = 4;
+ pixel_x = 12
+ },
+/turf/open/floor/almayer{
+ icon_state = "dark_sterile"
+ },
+/area/golden_arrow/cryo_cells)
+"tw" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/sign/poster/hero/voteno{
+ pixel_y = 32
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/prep_hallway)
+"tA" = (
+/turf/open/floor/almayer/uscm{
+ dir = 1
+ },
+/area/golden_arrow/hangar)
+"tL" = (
+/obj/structure/janitorialcart,
+/obj/item/tool/mop{
+ pixel_x = -1;
+ pixel_y = -10
+ },
+/obj/item/clothing/shoes/laceup{
+ pixel_y = 5;
+ pixel_x = -2
+ },
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer{
+ dir = 5;
+ icon_state = "plating"
+ },
+/area/golden_arrow/canteen)
+"tO" = (
+/obj/structure/pipes/standard/simple/hidden/supply{
+ dir = 4
+ },
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer,
+/area/golden_arrow/cryo_cells)
+"tV" = (
+/obj/structure/closet/crate/green,
+/obj/item/weapon/gun/rifle/type71,
+/obj/item/weapon/gun/rifle/type71,
+/obj/item/weapon/gun/rifle/type71/carbine,
+/obj/item/ammo_box/magazine/type71/ap,
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/space)
+"tY" = (
+/obj/structure/pipes/standard/simple/hidden/supply{
+ dir = 4
+ },
+/turf/open/floor/plating/plating_catwalk,
+/area/golden_arrow/hangar)
+"ue" = (
+/obj/structure/ship_ammo/minirocket,
+/turf/open/floor/almayer{
+ icon_state = "cargo"
+ },
+/area/golden_arrow/hangar)
+"uf" = (
+/obj/effect/decal/cleanable/blood/oil,
+/turf/open/floor/almayer{
+ dir = 5;
+ icon_state = "plating"
+ },
+/area/golden_arrow/engineering)
+"ug" = (
+/obj/structure/largecrate/supply/ammo{
+ name = "sentry crate";
+ fill_from_loc = 1
+ },
+/obj/item/defenses/handheld/sentry,
+/obj/structure/sign/safety/two{
+ pixel_x = -17;
+ pixel_y = 27
+ },
+/obj/structure/largecrate/supply/explosives/grenades/less{
+ icon_state = "case";
+ pixel_y = 9
+ },
+/obj/structure/largecrate/supply/motiondetectors{
+ pixel_y = 17;
+ pixel_x = -6
+ },
+/obj/item/ammo_magazine/sentry,
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/platoonprep)
+"uh" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/pipes/standard/simple/hidden/supply{
+ dir = 4
+ },
+/turf/open/floor/almayer{
+ icon_state = "cargo_arrow"
+ },
+/area/golden_arrow/prep_hallway)
+"uk" = (
+/obj/structure/machinery/light,
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/golden_arrow/hangar)
+"uq" = (
+/obj/structure/machinery/door/airlock/multi_tile/almayer/almayer{
+ name = "\improper Cafeteria"
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/canteen)
+"ur" = (
+/obj/structure/machinery/prop{
+ icon_state = "hub";
+ name = "main hypersleep controller";
+ desc = "An important piece of machinery controlling hypersleep process of every crewmember.";
+ pixel_x = 6
+ },
+/turf/open/floor/almayer{
+ icon_state = "dark_sterile"
+ },
+/area/golden_arrow/cryo_cells)
+"uv" = (
+/turf/open/floor/plating,
+/area/space)
+"uy" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer,
+/area/golden_arrow/platoonprep)
+"uE" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/machinery/door/poddoor/railing{
+ dir = 4;
+ id = "apcbayrailing2"
+ },
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer{
+ icon_state = "black";
+ dir = 4
+ },
+/area/golden_arrow/hangar)
+"uL" = (
+/obj/structure/pipes/standard/simple/hidden/supply{
+ pixel_y = -1
+ },
+/turf/open/floor/plating/plating_catwalk,
+/area/golden_arrow/cryo_cells)
+"uO" = (
+/obj/structure/machinery/light{
+ dir = 8
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/briefing)
+"uS" = (
+/obj/structure/bed/chair/office/dark{
+ dir = 8
+ },
+/obj/structure/pipes/standard/simple/hidden/supply{
+ dir = 4
+ },
+/turf/open/floor/plating/plating_catwalk,
+/area/golden_arrow/platoon_commander_rooms)
+"uZ" = (
+/obj/structure/platform{
+ dir = 8
+ },
+/obj/effect/decal/warning_stripes{
+ icon_state = "E";
+ pixel_x = 1
+ },
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/golden_arrow/briefing)
+"vc" = (
+/turf/closed/wall/almayer/reinforced,
+/area/golden_arrow/platoonprep)
+"vh" = (
+/obj/structure/machinery/light{
+ dir = 8
+ },
+/obj/structure/sign/poster/hero/voteno{
+ pixel_x = -31
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/canteen)
+"vj" = (
+/turf/closed/shuttle/elevator{
+ dir = 1
+ },
+/area/golden_arrow/supply)
+"vl" = (
+/obj/structure/machinery/power/apc/almayer{
+ dir = 4
+ },
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer,
+/area/golden_arrow/prep_hallway)
+"vp" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "S";
+ pixel_y = 1
+ },
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/golden_arrow/briefing)
+"vs" = (
+/obj/structure/machinery/camera/autoname/golden_arrow{
+ dir = 4;
+ name = "ship-grade camera"
+ },
+/turf/open/floor/almayer{
+ icon_state = "dark_sterile"
+ },
+/area/golden_arrow/cryo_cells)
+"vA" = (
+/turf/closed/wall/almayer,
+/area/golden_arrow/prep_hallway)
+"vD" = (
+/obj/structure/closet/cabinet{
+ storage_capacity = 60
+ },
+/obj/item/clothing/under/liaison_suit/formal,
+/obj/item/clothing/under/liaison_suit,
+/obj/item/clothing/under/liaison_suit/outing,
+/obj/item/clothing/under/liaison_suit/suspenders,
+/obj/item/clothing/under/blackskirt{
+ desc = "A stylish skirt, in a business-black and red colour scheme.";
+ name = "liaison's skirt"
+ },
+/obj/item/clothing/under/suit_jacket/charcoal{
+ desc = "A professional black suit and blue tie. A combination popular among government agents and corporate Yes-Men alike.";
+ name = "liaison's black suit"
+ },
+/obj/item/clothing/under/suit_jacket/navy{
+ desc = "A navy suit and red tie, intended for the Almayer's finest. And accountants.";
+ name = "liaison's navy suit"
+ },
+/obj/item/clothing/under/suit_jacket/trainee,
+/obj/item/clothing/under/liaison_suit/charcoal,
+/obj/item/clothing/under/liaison_suit/outing/red,
+/obj/item/clothing/under/liaison_suit/blazer,
+/obj/item/clothing/suit/storage/snow_suit/liaison,
+/obj/item/clothing/gloves/black,
+/obj/item/clothing/gloves/marine/dress,
+/obj/item/clothing/glasses/sunglasses/big,
+/obj/item/clothing/accessory/blue,
+/obj/item/clothing/accessory/red,
+/obj/item/clothing/suit/armor/vest,
+/obj/item/spacecash/c1000,
+/obj/item/spacecash/c1000,
+/obj/item/coin/platinum{
+ name = "The First challenge coin";
+ desc = "A coin made of shiny platinum. Has number 1 engraved on both sides."
+ },
+/obj/item/spacecash/c1000,
+/turf/open/floor/wood/ship,
+/area/almayer/command/corporateliason)
+"vH" = (
+/turf/open/floor/almayer{
+ icon_state = "test_floor5"
+ },
+/area/golden_arrow/supply)
+"vI" = (
+/turf/open/shuttle/elevator/grating,
+/area/golden_arrow/supply)
+"vJ" = (
+/obj/structure/machinery/door/airlock/almayer/secure{
+ req_access = list(200);
+ name = "\improper Corporate Liaison Office"
+ },
+/turf/open/floor/wood/ship,
+/area/almayer/command/corporateliason)
+"vP" = (
+/obj/structure/machinery/pipedispenser,
+/obj/structure/machinery/camera/autoname/golden_arrow{
+ name = "ship-grade camera"
+ },
+/turf/open/floor/almayer{
+ dir = 5;
+ icon_state = "plating"
+ },
+/area/golden_arrow/engineering)
+"vQ" = (
+/obj/structure/surface/table/almayer,
+/obj/structure/machinery/computer/ares_console{
+ dir = 8
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/platoon_commander_rooms)
+"vW" = (
+/obj/structure/closet/crate/green,
+/obj/item/ammo_magazine/handful/shotgun/heavy/buckshot/special,
+/obj/item/ammo_magazine/handful/shotgun/heavy/buckshot/special,
+/obj/item/ammo_magazine/handful/shotgun/heavy/buckshot/special,
+/obj/item/ammo_magazine/handful/shotgun/heavy/buckshot/special,
+/obj/item/weapon/gun/shotgun/type23/pve,
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/space)
+"vZ" = (
+/obj/structure/surface/table/almayer,
+/obj/structure/machinery/camera/autoname/golden_arrow{
+ dir = 4;
+ name = "ship-grade camera"
+ },
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/golden_arrow/cryo_cells)
+"wa" = (
+/obj/structure/closet/secure_closet/platoon_sergeant,
+/turf/open/floor/almayer,
+/area/golden_arrow/platoon_sergeant)
+"wf" = (
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer{
+ dir = 8;
+ icon_state = "cargo_arrow"
+ },
+/area/golden_arrow/briefing)
+"wo" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/machinery/landinglight/ds1/delaytwo{
+ dir = 4
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/golden_arrow/hangar)
+"wu" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer{
+ icon_state = "mono"
+ },
+/area/golden_arrow/hangar)
+"wv" = (
+/obj/structure/machinery/power/apc/almayer{
+ dir = 1
+ },
+/turf/open/floor/wood/ship,
+/area/almayer/command/corporateliason)
+"wI" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/machinery/door/poddoor/railing{
+ dir = 8;
+ id = "apcbayrailing2"
+ },
+/turf/open/floor/almayer{
+ icon_state = "black";
+ dir = 8
+ },
+/area/golden_arrow/hangar)
+"wJ" = (
+/turf/closed/wall/almayer/outer,
+/area/space)
+"wP" = (
+/obj/structure/sign/safety/one{
+ pixel_y = -27;
+ pixel_x = 14
+ },
+/obj/structure/machinery/light,
+/turf/open/floor/almayer,
+/area/golden_arrow/platoonprep)
+"wR" = (
+/obj/structure/prop/invuln{
+ icon = 'icons/obj/structures/doors/personaldoor.dmi';
+ icon_state = "door_locked";
+ desc = "It opens and closes.";
+ name = "Airlock";
+ dir = 8
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/prep_hallway)
+"wS" = (
+/obj/structure/machinery/door/poddoor/shutters/almayer{
+ id = "squadarmory";
+ name = "\improper Gear Lockers"
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/platoonprep)
+"wX" = (
+/obj/structure/pipes/standard/simple/hidden/supply{
+ dir = 4
+ },
+/turf/open/floor/plating/plating_catwalk,
+/area/golden_arrow/cryo_cells)
+"xc" = (
+/obj/structure/prop/invuln{
+ icon = 'icons/obj/structures/doors/securedoor.dmi';
+ icon_state = "door_locked";
+ desc = "It opens and closes.";
+ name = "Airlock";
+ opacity = 1
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/prep_hallway)
+"xe" = (
+/obj/structure/machinery/gear{
+ id = "vehicle_elevator_gears"
+ },
+/turf/open/floor/almayer{
+ icon_state = "blackcorner";
+ dir = 1
+ },
+/area/golden_arrow/hangar)
+"xl" = (
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer,
+/area/golden_arrow/hangar)
+"xr" = (
+/obj/structure/surface/table/almayer,
+/obj/item/device/megaphone,
+/turf/open/floor/almayer,
+/area/golden_arrow/briefing)
+"xy" = (
+/obj/structure/pipes/standard/simple/hidden/supply,
+/obj/structure/sign/poster/hero/voteno{
+ pixel_x = -31
+ },
+/turf/open/floor/almayer,
+/area/golden_arrow/prep_hallway)
+"xz" = (
+/obj/effect/decal/cleanable/dirt,
+/turf/open/floor/almayer{
+ dir = 8;
+ icon_state = "cargo_arrow"
+ },
+/area/golden_arrow/prep_hallway)
+"xA" = (
+/turf/closed/shuttle/elevator{
+ dir = 4
+ },
+/area/golden_arrow/supply)
+"xB" = (
+/obj/structure/machinery/door/poddoor/railing{
+ dir = 8;
+ id = "vehicle_elevator_railing"
+ },
+/turf/open/floor/almayer{
+ icon_state = "black";
+ dir = 8
+ },
+/area/golden_arrow/hangar)
+"xE" = (
+/obj/structure/surface/table/reinforced/prison,
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+ pixel_y = 6
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+ },
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+ dir = 2;
+ id = "apcbayrailing2"
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+ },
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+ pixel_y = 20
+ },
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+ icon_state = "plating"
+ },
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+"XX" = (
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+ },
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+ name = "squad one smartgunner locker"
+ },
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+ },
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+ },
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+ },
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+ },
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+ icon_state = "ramptop"
+ },
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diff --git a/maps/shuttles/dropship_skully.dmm b/maps/shuttles/dropship_skully.dmm
new file mode 100644
index 0000000000..191e3aadcf
--- /dev/null
+++ b/maps/shuttles/dropship_skully.dmm
@@ -0,0 +1,906 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"cf" = (
+/obj/effect/attach_point/crew_weapon/midway,
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin15"
+ },
+/area/shuttle/skully)
+"cn" = (
+/turf/closed/shuttle/skully/transparent{
+ icon_state = "22"
+ },
+/area/shuttle/skully)
+"cL" = (
+/obj/effect/attach_point/fuel/midway{
+ pixel_x = -32;
+ ship_tag = "dropship_skully"
+ },
+/turf/closed/shuttle/skully/transparent{
+ icon_state = "33"
+ },
+/area/shuttle/skully)
+"dC" = (
+/obj/structure/shuttle/part/dropship1/transparent/upper_left_wing{
+ name = "\improper Skully"
+ },
+/turf/template_noop,
+/area/shuttle/skully)
+"ed" = (
+/obj/structure/shuttle/part/dropship1/left_inner_wing_connector{
+ name = "\improper Skully"
+ },
+/turf/template_noop,
+/area/shuttle/skully)
+"eN" = (
+/obj/structure/stairs/perspective,
+/obj/structure/platform{
+ dir = 8;
+ layer = 2.7
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin3"
+ },
+/area/shuttle/skully)
+"eT" = (
+/turf/closed/shuttle/skully{
+ icon_state = "48"
+ },
+/area/shuttle/skully)
+"fm" = (
+/obj/structure/shuttle/part/dropship1/transparent/left_outer_bottom_wing{
+ name = "\improper Skully"
+ },
+/turf/template_noop,
+/area/shuttle/skully)
+"fE" = (
+/obj/structure/machinery/camera/autoname/golden_arrow/midway{
+ dir = 4;
+ pixel_x = -23;
+ network = list("Golden Arrow","Skully")
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin3"
+ },
+/area/shuttle/skully)
+"gJ" = (
+/obj/structure/shuttle/part/dropship1/transparent/engine_left_exhaust{
+ name = "\improper Skully"
+ },
+/turf/template_noop,
+/area/shuttle/skully)
+"hk" = (
+/obj/structure/platform{
+ dir = 1
+ },
+/obj/effect/decal/warning_stripes{
+ icon_state = "N";
+ pixel_y = 1
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "floor8"
+ },
+/area/shuttle/skully)
+"hm" = (
+/obj/effect/attach_point/crew_weapon/midway,
+/obj/structure/machinery/light{
+ dir = 8;
+ pixel_x = -14
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin15"
+ },
+/area/shuttle/skully)
+"hD" = (
+/turf/closed/shuttle/skully{
+ icon_state = "62"
+ },
+/area/shuttle/skully)
+"hK" = (
+/obj/structure/shuttle/part/dropship1/transparent/middle_left_wing{
+ name = "\improper Skully"
+ },
+/turf/template_noop,
+/area/shuttle/skully)
+"id" = (
+/turf/closed/shuttle/skully{
+ icon_state = "92"
+ },
+/area/shuttle/skully)
+"ik" = (
+/turf/closed/shuttle/skully{
+ icon_state = "75"
+ },
+/area/shuttle/skully)
+"iJ" = (
+/turf/closed/shuttle/skully/transparent{
+ icon_state = "80"
+ },
+/area/shuttle/skully)
+"iZ" = (
+/turf/closed/shuttle/skully{
+ icon_state = "77"
+ },
+/area/shuttle/skully)
+"jv" = (
+/obj/structure/bed/chair/vehicle{
+ dir = 1;
+ pixel_x = -8
+ },
+/obj/structure/bed/chair/vehicle{
+ dir = 1;
+ pixel_x = 8
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin15"
+ },
+/area/shuttle/skully)
+"jV" = (
+/turf/closed/shuttle/skully{
+ icon_state = "64"
+ },
+/area/shuttle/skully)
+"lg" = (
+/turf/closed/shuttle/skully/transparent{
+ icon_state = "27"
+ },
+/area/shuttle/skully)
+"lz" = (
+/obj/structure/machinery/camera/autoname/golden_arrow/midway{
+ pixel_x = -6;
+ pixel_y = -16;
+ network = list("Golden Arrow","Skully");
+ dir = 1
+ },
+/obj/structure/machinery/light{
+ dir = 4;
+ pixel_x = 14
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin2"
+ },
+/area/shuttle/skully)
+"mD" = (
+/obj/structure/blocker/invisible_wall,
+/obj/structure/machinery/computer/shuttle/dropship/flight,
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin15"
+ },
+/area/shuttle/skully)
+"ni" = (
+/turf/closed/shuttle/skully{
+ icon_state = "30"
+ },
+/area/shuttle/skully)
+"nt" = (
+/obj/structure/machinery/camera/autoname/golden_arrow/midway{
+ dir = 8;
+ pixel_x = 23;
+ network = list("Golden Arrow","Skully")
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin15"
+ },
+/area/shuttle/skully)
+"nJ" = (
+/turf/closed/shuttle/skully{
+ icon_state = "104"
+ },
+/area/shuttle/skully)
+"oy" = (
+/obj/structure/shuttle/part/dropship1/transparent/upper_right_wing{
+ name = "\improper Skully"
+ },
+/turf/template_noop,
+/area/shuttle/skully)
+"oP" = (
+/obj/structure/shuttle/part/dropship1/transparent/lower_right_wing{
+ name = "\improper Skully"
+ },
+/obj/effect/attach_point/weapon/midway/right_wing{
+ ship_tag = "dropship_skully"
+ },
+/turf/template_noop,
+/area/shuttle/skully)
+"pa" = (
+/turf/closed/shuttle/skully{
+ icon_state = "103"
+ },
+/area/shuttle/skully)
+"pG" = (
+/obj/structure/machinery/cm_vending/sorted/medical/wall_med{
+ pixel_x = -30
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin15"
+ },
+/area/shuttle/skully)
+"qX" = (
+/obj/structure/shuttle/part/dropship1/transparent/nose_center{
+ name = "\improper Skully";
+ icon_state = "skully"
+ },
+/turf/template_noop,
+/area/shuttle/skully)
+"ro" = (
+/obj/structure/machinery/door/airlock/multi_tile/almayer/dropshiprear/dropshipside/ds1/midway{
+ dir = 2;
+ id = "port_door";
+ name = "\improper Skully crew hatch"
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin15"
+ },
+/area/shuttle/skully)
+"ru" = (
+/obj/structure/machinery/light{
+ dir = 8;
+ pixel_x = -14
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin2"
+ },
+/area/shuttle/skully)
+"rE" = (
+/obj/structure/blocker/invisible_wall,
+/obj/structure/machinery/computer/cameras/dropship/midway{
+ network = list("Skully","Laser Targets");
+ name = "\improper 'Skully' camera controls"
+ },
+/obj/effect/decal/remains/human{
+ pixel_y = 19;
+ layer = 6;
+ plane = -6;
+ name = "human skull";
+ desc_lore = "This is a skull of some poor CLF bastard that got flattened by Skully, only head showing from under her hood. Some crazy fuck cleaned said head off skin and meat and put the skull on the control panel. Fucked up, right?"
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin15"
+ },
+/area/shuttle/skully)
+"sb" = (
+/obj/structure/shuttle/part/dropship1/transparent/lower_left_wing{
+ name = "\improper Skully"
+ },
+/obj/effect/attach_point/weapon/midway/left_wing{
+ ship_tag = "dropship_skully"
+ },
+/turf/template_noop,
+/area/shuttle/skully)
+"sy" = (
+/obj/structure/machinery/light{
+ dir = 4;
+ pixel_x = 14
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin3"
+ },
+/area/shuttle/skully)
+"tM" = (
+/turf/closed/shuttle/skully/transparent{
+ icon_state = "29"
+ },
+/area/shuttle/skully)
+"wO" = (
+/obj/structure/shuttle/part/dropship1/lower_left_wall{
+ name = "\improper Skully"
+ },
+/turf/template_noop,
+/area/shuttle/skully)
+"xi" = (
+/turf/closed/shuttle/skully/transparent{
+ icon_state = "26"
+ },
+/area/shuttle/skully)
+"xn" = (
+/obj/structure/machinery/door/airlock/multi_tile/almayer/dropshiprear/ds1,
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin15"
+ },
+/area/shuttle/skully)
+"xq" = (
+/obj/structure/stairs/perspective,
+/obj/structure/platform{
+ dir = 4;
+ layer = 2.7
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin3"
+ },
+/area/shuttle/skully)
+"xE" = (
+/obj/structure/shuttle/part/dropship1/transparent/middle_right_wing{
+ name = "\improper Skully"
+ },
+/turf/template_noop,
+/area/shuttle/skully)
+"xH" = (
+/turf/closed/shuttle/skully{
+ icon_state = "31"
+ },
+/area/shuttle/skully)
+"xO" = (
+/obj/structure/bed/chair/dropship/pilot{
+ dir = 1
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin15"
+ },
+/area/shuttle/skully)
+"yK" = (
+/obj/structure/shuttle/part/dropship2/transparent/engine_left_cap{
+ name = "\improper Skully"
+ },
+/turf/template_noop,
+/area/shuttle/skully)
+"yT" = (
+/turf/closed/shuttle/skully{
+ icon_state = "25"
+ },
+/area/shuttle/skully)
+"zc" = (
+/turf/closed/shuttle/skully/transparent{
+ icon_state = "38"
+ },
+/area/shuttle/skully)
+"zx" = (
+/turf/closed/shuttle/skully/transparent{
+ icon_state = "32"
+ },
+/area/shuttle/skully)
+"AI" = (
+/obj/effect/attach_point/crew_weapon/midway,
+/obj/structure/machinery/light{
+ dir = 4;
+ pixel_x = 14
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin15"
+ },
+/area/shuttle/skully)
+"BV" = (
+/turf/closed/shuttle/skully/transparent{
+ icon_state = "89"
+ },
+/area/shuttle/skully)
+"Cb" = (
+/obj/structure/phone_base/rotary{
+ name = "Skully Telephone";
+ phone_category = "Dropship";
+ phone_id = "Skully";
+ pixel_x = 11;
+ pixel_y = 16
+ },
+/obj/structure/blocker/invisible_wall,
+/obj/structure/machinery/computer/dropship_weapons/midway{
+ name = "\improper 'Skully' weapons controls";
+ shuttle_tag = "dropship_skully"
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin15"
+ },
+/area/shuttle/skully)
+"CO" = (
+/obj/structure/platform_decoration{
+ dir = 4
+ },
+/obj/effect/decal/warning_stripes{
+ icon_state = "N";
+ pixel_y = 1
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin7"
+ },
+/area/shuttle/skully)
+"Dh" = (
+/turf/closed/shuttle/skully/transparent{
+ icon_state = "86"
+ },
+/area/shuttle/skully)
+"EM" = (
+/obj/structure/machinery/cm_vending/sorted/medical/wall_med{
+ pixel_x = 30
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin3"
+ },
+/area/shuttle/skully)
+"ET" = (
+/turf/closed/shuttle/skully/transparent{
+ icon_state = "97"
+ },
+/area/shuttle/skully)
+"EX" = (
+/obj/structure/shuttle/part/dropship1/transparent/nose_top_right{
+ name = "\improper Skully"
+ },
+/turf/template_noop,
+/area/shuttle/skully)
+"FQ" = (
+/obj/structure/shuttle/part/dropship1/transparent/right_inner_bottom_wing{
+ name = "\improper Skully"
+ },
+/turf/template_noop,
+/area/shuttle/skully)
+"GF" = (
+/turf/template_noop,
+/area/template_noop)
+"Hd" = (
+/obj/structure/shuttle/part/dropship1/right_inner_wing_connector{
+ name = "\improper Skully"
+ },
+/turf/template_noop,
+/area/shuttle/skully)
+"HT" = (
+/obj/structure/shuttle/part/dropship1/nose_front_left{
+ name = "\improper Skully"
+ },
+/turf/template_noop,
+/area/shuttle/skully)
+"HY" = (
+/obj/structure/bed/chair/vehicle{
+ pixel_x = -8
+ },
+/obj/structure/bed/chair/vehicle{
+ pixel_x = 8
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin15"
+ },
+/area/shuttle/skully)
+"Is" = (
+/obj/structure/machinery/door/airlock/hatch/cockpit,
+/obj/structure/blocker/forcefield/multitile_vehicles,
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin15"
+ },
+/area/shuttle/skully)
+"Iw" = (
+/obj/structure/shuttle/part/dropship1/nose_front_right{
+ name = "\improper Skully"
+ },
+/turf/template_noop,
+/area/shuttle/skully)
+"Jv" = (
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin3"
+ },
+/area/shuttle/skully)
+"JA" = (
+/turf/open/shuttle/dropship,
+/area/shuttle/skully)
+"JT" = (
+/turf/closed/shuttle/skully{
+ icon_state = "73"
+ },
+/area/shuttle/skully)
+"JX" = (
+/obj/structure/shuttle/part/dropship1/transparent/outer_right_weapons{
+ name = "\improper Skully"
+ },
+/obj/effect/attach_point/weapon/midway/right_fore{
+ ship_tag = "dropship_skully"
+ },
+/turf/template_noop,
+/area/shuttle/skully)
+"Ke" = (
+/obj/structure/machinery/door_control{
+ id = "dropship_midway";
+ name = "Dropship Lockdown";
+ normaldoorcontrol = 3;
+ pixel_y = -19;
+ req_one_access_txt = "3;22"
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin15"
+ },
+/area/shuttle/skully)
+"Kv" = (
+/obj/structure/shuttle/part/dropship2/transparent/engine_right_cap{
+ name = "\improper Skully"
+ },
+/turf/template_noop,
+/area/shuttle/skully)
+"KM" = (
+/turf/closed/shuttle/skully{
+ icon_state = "24"
+ },
+/area/shuttle/skully)
+"Ln" = (
+/obj/structure/shuttle/part/dropship1/transparent/nose_top_left{
+ name = "\improper Skully"
+ },
+/turf/template_noop,
+/area/shuttle/skully)
+"Me" = (
+/turf/closed/shuttle/skully{
+ icon_state = "67"
+ },
+/area/shuttle/skully)
+"Mi" = (
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin15"
+ },
+/area/shuttle/skully)
+"Mk" = (
+/obj/effect/attach_point/fuel/midway{
+ ship_tag = "dropship_skully"
+ },
+/turf/closed/shuttle/skully/transparent{
+ icon_state = "28"
+ },
+/area/shuttle/skully)
+"Mm" = (
+/obj/structure/bed/chair/vehicle{
+ pixel_x = -8
+ },
+/obj/structure/bed/chair/vehicle{
+ pixel_x = 8
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin14"
+ },
+/area/shuttle/skully)
+"Ms" = (
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin7"
+ },
+/area/shuttle/skully)
+"NH" = (
+/turf/closed/shuttle/skully/transparent{
+ icon_state = "35"
+ },
+/area/shuttle/skully)
+"NL" = (
+/obj/structure/shuttle/part/dropship1/transparent/right_outer_bottom_wing{
+ name = "\improper Skully"
+ },
+/turf/template_noop,
+/area/shuttle/skully)
+"OK" = (
+/obj/structure/shuttle/part/dropship1/transparent/left_inner_bottom_wing{
+ name = "\improper Skully"
+ },
+/turf/template_noop,
+/area/shuttle/skully)
+"PH" = (
+/obj/docking_port/mobile/marine_dropship/midway{
+ name = "Skully";
+ id = "dropship_skully"
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin15"
+ },
+/area/shuttle/skully)
+"PQ" = (
+/turf/closed/shuttle/skully/transparent{
+ icon_state = "23"
+ },
+/area/shuttle/skully)
+"PT" = (
+/turf/closed/shuttle/skully{
+ icon_state = "94"
+ },
+/area/shuttle/skully)
+"Rl" = (
+/turf/closed/shuttle/skully{
+ icon_state = "81"
+ },
+/area/shuttle/skully)
+"Rt" = (
+/obj/structure/shuttle/part/dropship1/transparent/nose_center{
+ name = "\improper Skully";
+ icon_state = "105"
+ },
+/obj/effect/attach_point/electronics/midway{
+ ship_tag = "dropship_skully"
+ },
+/turf/template_noop,
+/area/shuttle/skully)
+"RS" = (
+/obj/structure/shuttle/part/dropship1/right_outer_wing_connector{
+ name = "\improper Skully"
+ },
+/turf/template_noop,
+/area/shuttle/skully)
+"RW" = (
+/turf/closed/shuttle/skully{
+ icon_state = "69"
+ },
+/area/shuttle/skully)
+"Sv" = (
+/obj/structure/machinery/door/airlock/multi_tile/almayer/dropshiprear/dropshipside/ds1/midway{
+ dir = 1;
+ id = "starboard_door";
+ name = "\improper Skully crew hatch"
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin15"
+ },
+/area/shuttle/skully)
+"Ta" = (
+/obj/structure/extinguisher_cabinet/lifeboat{
+ pixel_x = 12
+ },
+/turf/closed/shuttle/skully/transparent{
+ icon_state = "78"
+ },
+/area/shuttle/skully)
+"TH" = (
+/obj/structure/shuttle/part/dropship1/lower_right_wall{
+ name = "\improper Skully"
+ },
+/turf/template_noop,
+/area/shuttle/skully)
+"UT" = (
+/turf/closed/shuttle/skully/transparent{
+ icon_state = "98"
+ },
+/area/shuttle/skully)
+"UY" = (
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin6"
+ },
+/area/shuttle/skully)
+"Va" = (
+/turf/closed/shuttle/skully{
+ icon_state = "42"
+ },
+/area/shuttle/skully)
+"Vt" = (
+/turf/closed/shuttle/skully/transparent{
+ icon_state = "39"
+ },
+/area/shuttle/skully)
+"Vw" = (
+/turf/closed/shuttle/skully{
+ icon_state = "47"
+ },
+/area/shuttle/skully)
+"VD" = (
+/obj/structure/shuttle/part/dropship1/transparent/outer_left_weapons{
+ name = "\improper Skully"
+ },
+/obj/effect/attach_point/weapon/midway/left_fore{
+ ship_tag = "dropship_skully"
+ },
+/turf/template_noop,
+/area/shuttle/skully)
+"WV" = (
+/turf/closed/shuttle/skully{
+ icon_state = "54"
+ },
+/area/shuttle/skully)
+"Xg" = (
+/turf/closed/shuttle/skully{
+ icon_state = "83"
+ },
+/area/shuttle/skully)
+"Yb" = (
+/obj/structure/shuttle/part/dropship1/transparent/engine_right_exhaust{
+ name = "\improper Skully"
+ },
+/turf/template_noop,
+/area/shuttle/skully)
+"Yg" = (
+/turf/closed/shuttle/skully/transparent{
+ icon_state = "96"
+ },
+/area/shuttle/skully)
+"Yu" = (
+/obj/structure/platform_decoration{
+ dir = 8
+ },
+/obj/effect/decal/warning_stripes{
+ icon_state = "N";
+ pixel_y = 1
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin6"
+ },
+/area/shuttle/skully)
+"Yw" = (
+/turf/closed/shuttle/skully/transparent{
+ icon_state = "34"
+ },
+/area/shuttle/skully)
+"Yz" = (
+/obj/structure/machinery/light{
+ dir = 8;
+ pixel_x = -14
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin3"
+ },
+/area/shuttle/skully)
+"YO" = (
+/turf/closed/shuttle/skully{
+ icon_state = "72"
+ },
+/area/shuttle/skully)
+"ZP" = (
+/obj/structure/shuttle/part/dropship1/left_outer_wing_connector{
+ name = "\improper Skully"
+ },
+/turf/template_noop,
+/area/shuttle/skully)
+
+(1,1,1) = {"
+GF
+GF
+GF
+GF
+GF
+dC
+hK
+sb
+GF
+GF
+GF
+yK
+Yw
+Mk
+cn
+gJ
+GF
+OK
+"}
+(2,1,1) = {"
+GF
+GF
+GF
+VD
+ik
+YO
+Me
+hD
+Mi
+ro
+wO
+Kv
+NH
+tM
+PQ
+Yb
+GF
+fm
+"}
+(3,1,1) = {"
+Ln
+HT
+id
+Dh
+Rl
+HY
+pG
+hm
+Mi
+Ke
+Vw
+Va
+Va
+ni
+KM
+pa
+ed
+ZP
+"}
+(4,1,1) = {"
+Rt
+Yg
+rE
+ru
+Ta
+Mm
+UY
+Jv
+Jv
+Jv
+xq
+Yu
+Jv
+fE
+Yz
+xn
+GF
+GF
+"}
+(5,1,1) = {"
+qX
+ET
+mD
+xO
+Is
+Jv
+JA
+jv
+Mi
+PH
+cf
+hk
+Mi
+Mi
+Mi
+Mi
+GF
+GF
+"}
+(6,1,1) = {"
+Rt
+UT
+Cb
+lz
+iJ
+Mm
+Ms
+Jv
+Jv
+Jv
+eN
+CO
+EM
+Jv
+sy
+Mi
+GF
+GF
+"}
+(7,1,1) = {"
+EX
+Iw
+PT
+BV
+iZ
+HY
+nt
+AI
+Mi
+Ke
+eT
+WV
+WV
+xH
+yT
+nJ
+Hd
+RS
+"}
+(8,1,1) = {"
+GF
+GF
+GF
+JX
+Xg
+JT
+RW
+jV
+Mi
+Sv
+TH
+yK
+zc
+zx
+xi
+gJ
+GF
+FQ
+"}
+(9,1,1) = {"
+GF
+GF
+GF
+GF
+GF
+oy
+xE
+oP
+GF
+GF
+GF
+Kv
+Vt
+cL
+lg
+Yb
+GF
+NL
+"}
diff --git a/maps/shuttles/dropship_wrecker.dmm b/maps/shuttles/dropship_wrecker.dmm
new file mode 100644
index 0000000000..211adc80a5
--- /dev/null
+++ b/maps/shuttles/dropship_wrecker.dmm
@@ -0,0 +1,864 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"aw" = (
+/obj/structure/machinery/door/airlock/multi_tile/almayer/dropshiprear/ds2{
+ id = "aft_door";
+ name = "\improper Wrecker cargo door"
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin15"
+ },
+/area/shuttle/wrecker)
+"aX" = (
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin6"
+ },
+/area/shuttle/wrecker)
+"bn" = (
+/turf/closed/shuttle/wrecker/transparent{
+ icon_state = "35"
+ },
+/area/shuttle/wrecker)
+"bS" = (
+/obj/effect/attach_point/fuel/dropship2{
+ pixel_x = -32
+ },
+/turf/closed/shuttle/wrecker/transparent{
+ icon_state = "33"
+ },
+/area/shuttle/wrecker)
+"do" = (
+/obj/effect/attach_point/weapon/dropship2/right_wing,
+/obj/structure/shuttle/part/dropship2/transparent/lower_right_wing{
+ name = "\improper Wrecker"
+ },
+/obj/effect/attach_point/weapon/midway/right_wing{
+ ship_tag = "dropship_wrecker";
+ attach_id = 6
+ },
+/turf/template_noop,
+/area/shuttle/wrecker)
+"ei" = (
+/obj/structure/shuttle/part/dropship2/transparent/left_outer_inner_wing{
+ name = "\improper Wrecker"
+ },
+/turf/template_noop,
+/area/shuttle/wrecker)
+"ep" = (
+/turf/closed/shuttle/wrecker/transparent{
+ icon_state = "32"
+ },
+/area/shuttle/wrecker)
+"eu" = (
+/obj/effect/attach_point/weapon/dropship2/left_wing,
+/obj/structure/shuttle/part/dropship2/transparent/lower_left_wing{
+ name = "\improper Wrecker"
+ },
+/obj/effect/attach_point/weapon/midway/left_wing{
+ ship_tag = "dropship_wrecker";
+ attach_id = 5
+ },
+/turf/template_noop,
+/area/shuttle/wrecker)
+"eK" = (
+/obj/structure/shuttle/part/dropship2/lower_right_wall{
+ name = "\improper Wrecker"
+ },
+/turf/template_noop,
+/area/shuttle/wrecker)
+"gr" = (
+/turf/closed/shuttle/wrecker{
+ icon_state = "30"
+ },
+/area/shuttle/wrecker)
+"gG" = (
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin14"
+ },
+/area/shuttle/wrecker)
+"hW" = (
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin3"
+ },
+/area/shuttle/wrecker)
+"iM" = (
+/turf/closed/shuttle/wrecker{
+ icon_state = "64"
+ },
+/area/shuttle/wrecker)
+"ju" = (
+/obj/effect/attach_point/crew_weapon/midway{
+ ship_tag = "dropship_wrecker"
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin15"
+ },
+/area/shuttle/wrecker)
+"jz" = (
+/obj/structure/machinery/light{
+ dir = 8;
+ pixel_x = -14
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin3"
+ },
+/area/shuttle/wrecker)
+"ky" = (
+/turf/closed/shuttle/wrecker/transparent{
+ icon_state = "96";
+ name = "\improper Wrecker"
+ },
+/area/shuttle/wrecker)
+"kz" = (
+/turf/closed/shuttle/wrecker/transparent{
+ icon_state = "34"
+ },
+/area/shuttle/wrecker)
+"kU" = (
+/obj/effect/attach_point/weapon/dropship2/right_wing,
+/obj/structure/shuttle/part/dropship2/transparent/lower_right_wing{
+ name = "\improper Wrecker"
+ },
+/obj/effect/attach_point/weapon/midway/right_wing{
+ ship_tag = "dropship_wrecker"
+ },
+/turf/template_noop,
+/area/shuttle/wrecker)
+"lm" = (
+/obj/structure/shuttle/part/dropship2/left_inner_wing_connector{
+ name = "\improper Wrecker"
+ },
+/turf/template_noop,
+/area/shuttle/wrecker)
+"mf" = (
+/turf/closed/shuttle/wrecker/transparent{
+ icon_state = "27"
+ },
+/area/shuttle/wrecker)
+"mU" = (
+/turf/closed/shuttle/wrecker{
+ icon_state = "18"
+ },
+/area/shuttle/wrecker)
+"nI" = (
+/obj/structure/shuttle/part/dropship2/nose_front_right{
+ name = "\improper Wrecker"
+ },
+/turf/template_noop,
+/area/shuttle/wrecker)
+"op" = (
+/obj/structure/shuttle/part/dropship2/transparent/outer_left_weapons{
+ name = "\improper Wrecker"
+ },
+/obj/effect/attach_point/weapon/midway/right_fore{
+ ship_tag = "dropship_wrecker"
+ },
+/turf/template_noop,
+/area/shuttle/wrecker)
+"pf" = (
+/obj/structure/machinery/door_control{
+ id = "dropship_midway";
+ name = "Dropship Lockdown";
+ normaldoorcontrol = 3;
+ pixel_y = -19;
+ req_one_access_txt = "3;22"
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin14"
+ },
+/area/shuttle/wrecker)
+"pN" = (
+/obj/structure/machinery/light{
+ dir = 4;
+ pixel_x = 14
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin3"
+ },
+/area/shuttle/wrecker)
+"pP" = (
+/turf/closed/shuttle/wrecker{
+ icon_state = "42"
+ },
+/area/shuttle/wrecker)
+"pY" = (
+/turf/open/shuttle/dropship{
+ icon_state = "floor8"
+ },
+/area/shuttle/wrecker)
+"qp" = (
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin8"
+ },
+/area/shuttle/wrecker)
+"qr" = (
+/turf/closed/shuttle/wrecker{
+ icon_state = "62"
+ },
+/area/shuttle/wrecker)
+"qt" = (
+/obj/structure/shuttle/part/dropship2/transparent/engine_left_exhaust{
+ name = "\improper Wrecker"
+ },
+/turf/template_noop,
+/area/shuttle/wrecker)
+"qx" = (
+/obj/structure/shuttle/part/dropship2/right_outer_wing_connector{
+ name = "\improper Wrecker"
+ },
+/turf/template_noop,
+/area/shuttle/wrecker)
+"qR" = (
+/obj/structure/bed/chair/dropship/passenger{
+ dir = 4
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin15"
+ },
+/area/shuttle/wrecker)
+"rc" = (
+/turf/closed/shuttle/wrecker/transparent{
+ icon_state = "22"
+ },
+/area/shuttle/wrecker)
+"rz" = (
+/obj/effect/attach_point/crew_weapon/midway{
+ ship_tag = "dropship_wrecker"
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "floor8"
+ },
+/area/shuttle/wrecker)
+"rA" = (
+/turf/closed/shuttle/wrecker/transparent{
+ icon_state = "78"
+ },
+/area/shuttle/wrecker)
+"rL" = (
+/obj/structure/shuttle/part/dropship2/left_outer_wing_connector{
+ name = "\improper Wrecker"
+ },
+/turf/template_noop,
+/area/shuttle/wrecker)
+"td" = (
+/obj/structure/shuttle/part/dropship2/transparent/outer_right_weapons{
+ name = "\improper Wrecker"
+ },
+/obj/effect/attach_point/weapon/midway/left_fore{
+ ship_tag = "dropship_wrecker"
+ },
+/turf/template_noop,
+/area/shuttle/wrecker)
+"tZ" = (
+/obj/structure/shuttle/part/dropship2/transparent/nose_top_right{
+ name = "\improper Wrecker"
+ },
+/turf/template_noop,
+/area/shuttle/wrecker)
+"vh" = (
+/obj/structure/machinery/camera/autoname/golden_arrow/midway{
+ dir = 4;
+ pixel_x = -23;
+ network = list("Golden Arrow","Wrecker")
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin3"
+ },
+/area/shuttle/wrecker)
+"wr" = (
+/turf/closed/shuttle/wrecker/transparent{
+ icon_state = "80"
+ },
+/area/shuttle/wrecker)
+"wt" = (
+/turf/closed/shuttle/wrecker/transparent{
+ icon_state = "38"
+ },
+/area/shuttle/wrecker)
+"wK" = (
+/turf/closed/shuttle/wrecker/transparent{
+ icon_state = "23"
+ },
+/area/shuttle/wrecker)
+"xd" = (
+/turf/closed/shuttle/wrecker{
+ icon_state = "19"
+ },
+/area/shuttle/wrecker)
+"xv" = (
+/obj/structure/shuttle/part/dropship2/transparent/upper_right_wing{
+ name = "\improper Wrecker"
+ },
+/turf/template_noop,
+/area/shuttle/wrecker)
+"xH" = (
+/turf/closed/shuttle/wrecker{
+ icon_state = "43"
+ },
+/area/shuttle/wrecker)
+"yv" = (
+/turf/closed/shuttle/wrecker{
+ icon_state = "37"
+ },
+/area/shuttle/wrecker)
+"zM" = (
+/turf/closed/shuttle/wrecker/transparent{
+ icon_state = "86"
+ },
+/area/shuttle/wrecker)
+"Aq" = (
+/turf/closed/shuttle/wrecker{
+ icon_state = "75"
+ },
+/area/shuttle/wrecker)
+"AD" = (
+/obj/structure/shuttle/part/dropship2/transparent/upper_left_wing{
+ name = "\improper Wrecker"
+ },
+/turf/template_noop,
+/area/shuttle/wrecker)
+"Bi" = (
+/obj/structure/machinery/camera/autoname/golden_arrow/midway{
+ dir = 8;
+ pixel_x = 23;
+ network = list("Golden Arrow","Wrecker")
+ },
+/obj/structure/bed/chair/dropship/passenger{
+ dir = 8
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin15"
+ },
+/area/shuttle/wrecker)
+"Bs" = (
+/obj/structure/shuttle/part/dropship2/transparent/engine_right_exhaust{
+ name = "\improper Wrecker"
+ },
+/turf/template_noop,
+/area/shuttle/wrecker)
+"BR" = (
+/obj/structure/shuttle/part/dropship2/transparent/engine_left_cap{
+ name = "\improper Wrecker"
+ },
+/turf/template_noop,
+/area/template_noop)
+"Cv" = (
+/obj/structure/machinery/light{
+ dir = 8;
+ pixel_x = -14
+ },
+/obj/structure/bed/chair/dropship/passenger{
+ dir = 4
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin15"
+ },
+/area/shuttle/wrecker)
+"Dv" = (
+/obj/structure/shuttle/part/dropship2/nose_front_left{
+ name = "\improper Wrecker"
+ },
+/turf/template_noop,
+/area/shuttle/wrecker)
+"DM" = (
+/obj/structure/bed/chair/dropship/passenger{
+ dir = 8
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin15"
+ },
+/area/shuttle/wrecker)
+"Ed" = (
+/turf/closed/shuttle/wrecker/transparent{
+ icon_state = "29"
+ },
+/area/shuttle/wrecker)
+"Em" = (
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin4"
+ },
+/area/shuttle/wrecker)
+"Et" = (
+/turf/closed/shuttle/wrecker/transparent{
+ icon_state = "89"
+ },
+/area/shuttle/wrecker)
+"EO" = (
+/turf/closed/shuttle/wrecker/transparent{
+ icon_state = "97"
+ },
+/area/shuttle/wrecker)
+"Fi" = (
+/obj/structure/blocker/invisible_wall,
+/obj/structure/machinery/computer/cameras/dropship/two{
+ name = "\improper 'Wrecker' camera controls";
+ network = list("Wrecker","Laser Targets")
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin15"
+ },
+/area/shuttle/wrecker)
+"Fq" = (
+/obj/structure/stairs/perspective,
+/obj/structure/platform{
+ dir = 4
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin3"
+ },
+/area/shuttle/wrecker)
+"Ge" = (
+/turf/closed/shuttle/wrecker/transparent{
+ icon_state = "39"
+ },
+/area/shuttle/wrecker)
+"Gs" = (
+/turf/closed/shuttle/wrecker{
+ icon_state = "72"
+ },
+/area/shuttle/wrecker)
+"GN" = (
+/turf/template_noop,
+/area/template_noop)
+"Hh" = (
+/obj/structure/machinery/door/airlock/hatch/cockpit/two,
+/obj/structure/blocker/forcefield/multitile_vehicles,
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin15"
+ },
+/area/shuttle/wrecker)
+"Ht" = (
+/obj/structure/shuttle/part/dropship2/transparent/nose_center{
+ name = "\improper Wrecker"
+ },
+/turf/template_noop,
+/area/shuttle/wrecker)
+"HW" = (
+/obj/structure/bed/chair/dropship/pilot{
+ dir = 1
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin15"
+ },
+/area/shuttle/wrecker)
+"IO" = (
+/obj/structure/shuttle/part/dropship2/transparent/nose_top_left{
+ name = "\improper Wrecker"
+ },
+/turf/template_noop,
+/area/shuttle/wrecker)
+"Jd" = (
+/turf/closed/shuttle/wrecker{
+ icon_state = "92";
+ name = "\improper Wrecker"
+ },
+/area/shuttle/wrecker)
+"Jx" = (
+/obj/structure/stairs/perspective,
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin15"
+ },
+/area/shuttle/wrecker)
+"Kl" = (
+/turf/closed/shuttle/wrecker{
+ icon_state = "47"
+ },
+/area/shuttle/wrecker)
+"KF" = (
+/obj/structure/blocker/invisible_wall,
+/obj/structure/machinery/computer/shuttle/dropship/flight,
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin15"
+ },
+/area/shuttle/wrecker)
+"KT" = (
+/turf/closed/shuttle/wrecker{
+ icon_state = "31"
+ },
+/area/shuttle/wrecker)
+"LB" = (
+/obj/structure/shuttle/part/dropship2/transparent/engine_right_cap{
+ name = "\improper Wrecker"
+ },
+/turf/template_noop,
+/area/template_noop)
+"Mi" = (
+/turf/closed/shuttle/wrecker{
+ icon_state = "69"
+ },
+/area/shuttle/wrecker)
+"Mv" = (
+/obj/structure/shuttle/part/dropship2/transparent/right_inner_bottom_wing{
+ name = "\improper Wrecker"
+ },
+/turf/template_noop,
+/area/shuttle/wrecker)
+"Mx" = (
+/obj/structure/machinery/computer/dropship_weapons/dropship2{
+ name = "\improper 'Wrecker' weapons controls";
+ shuttle_tag = "dropship_wrecker"
+ },
+/obj/structure/phone_base/rotary{
+ name = "Wrecker Telephone";
+ phone_category = "Dropship";
+ phone_id = "Wrecker";
+ pixel_x = 11;
+ pixel_y = 16
+ },
+/obj/structure/blocker/invisible_wall,
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin15"
+ },
+/area/shuttle/wrecker)
+"Nn" = (
+/obj/structure/stairs/perspective,
+/obj/structure/platform{
+ dir = 8
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin3"
+ },
+/area/shuttle/wrecker)
+"NI" = (
+/turf/closed/shuttle/wrecker{
+ icon_state = "77"
+ },
+/area/shuttle/wrecker)
+"Oz" = (
+/obj/effect/attach_point/fuel/dropship2,
+/turf/closed/shuttle/wrecker/transparent{
+ icon_state = "28"
+ },
+/area/shuttle/wrecker)
+"Ps" = (
+/turf/closed/shuttle/wrecker{
+ icon_state = "73"
+ },
+/area/shuttle/wrecker)
+"PJ" = (
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin7"
+ },
+/area/shuttle/wrecker)
+"Qh" = (
+/turf/closed/shuttle/wrecker/transparent{
+ icon_state = "26"
+ },
+/area/shuttle/wrecker)
+"Sa" = (
+/turf/closed/shuttle/wrecker{
+ icon_state = "36"
+ },
+/area/shuttle/wrecker)
+"Sb" = (
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin15"
+ },
+/area/shuttle/wrecker)
+"SA" = (
+/obj/structure/machinery/camera/autoname/almayer/dropship_two{
+ pixel_x = 8;
+ pixel_y = -16;
+ network = list("Golden Arrow","Wrecker");
+ dir = 1
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin15"
+ },
+/area/shuttle/wrecker)
+"SG" = (
+/turf/closed/shuttle/wrecker{
+ icon_state = "81"
+ },
+/area/shuttle/wrecker)
+"Tx" = (
+/obj/structure/shuttle/part/dropship2/transparent/middle_left_wing{
+ name = "\improper Wrecker"
+ },
+/turf/template_noop,
+/area/shuttle/wrecker)
+"Vb" = (
+/obj/structure/shuttle/part/dropship2/transparent/left_outer_bottom_wing{
+ name = "\improper Wrecker"
+ },
+/turf/template_noop,
+/area/shuttle/wrecker)
+"Vi" = (
+/turf/closed/shuttle/wrecker{
+ icon_state = "25"
+ },
+/area/shuttle/wrecker)
+"Vo" = (
+/obj/structure/shuttle/part/dropship2/transparent/middle_right_wing{
+ name = "\improper Wrecker"
+ },
+/turf/template_noop,
+/area/shuttle/wrecker)
+"VC" = (
+/obj/structure/shuttle/part/dropship2/transparent/right_outer_bottom_wing{
+ name = "\improper Wrecker"
+ },
+/turf/template_noop,
+/area/shuttle/wrecker)
+"VO" = (
+/turf/closed/shuttle/wrecker{
+ icon_state = "83"
+ },
+/area/shuttle/wrecker)
+"VP" = (
+/obj/structure/bed/chair/dropship/passenger,
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin15"
+ },
+/area/shuttle/wrecker)
+"VQ" = (
+/turf/closed/shuttle/wrecker{
+ icon_state = "67"
+ },
+/area/shuttle/wrecker)
+"Wo" = (
+/turf/closed/shuttle/wrecker{
+ icon_state = "24"
+ },
+/area/shuttle/wrecker)
+"WI" = (
+/turf/closed/shuttle/wrecker{
+ icon_state = "48"
+ },
+/area/shuttle/wrecker)
+"WL" = (
+/turf/closed/shuttle/wrecker{
+ icon_state = "94"
+ },
+/area/shuttle/wrecker)
+"WV" = (
+/obj/docking_port/mobile/marine_dropship/cyclone{
+ name = "Wrecker";
+ id = "dropship_wrecker"
+ },
+/obj/effect/attach_point/crew_weapon/midway{
+ ship_tag = "dropship_wrecker"
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin14"
+ },
+/area/shuttle/wrecker)
+"Xe" = (
+/obj/effect/attach_point/weapon/dropship2/left_wing,
+/obj/structure/shuttle/part/dropship2/transparent/lower_left_wing{
+ name = "\improper Wrecker"
+ },
+/obj/effect/attach_point/weapon/midway/left_wing{
+ ship_tag = "dropship_wrecker"
+ },
+/turf/template_noop,
+/area/shuttle/wrecker)
+"XV" = (
+/obj/structure/shuttle/part/dropship2/right_inner_wing_connector{
+ name = "\improper Wrecker"
+ },
+/turf/template_noop,
+/area/shuttle/wrecker)
+"Yt" = (
+/obj/structure/machinery/light{
+ dir = 4;
+ pixel_x = 14
+ },
+/obj/structure/bed/chair/dropship/passenger{
+ dir = 8
+ },
+/turf/open/shuttle/dropship{
+ icon_state = "rasputin15"
+ },
+/area/shuttle/wrecker)
+"Zq" = (
+/turf/closed/shuttle/wrecker/transparent{
+ icon_state = "98"
+ },
+/area/shuttle/wrecker)
+"Zs" = (
+/obj/structure/shuttle/part/dropship2/lower_left_wall{
+ name = "\improper Wrecker"
+ },
+/turf/template_noop,
+/area/shuttle/wrecker)
+
+(1,1,1) = {"
+GN
+GN
+GN
+GN
+GN
+AD
+Tx
+Xe
+AD
+Tx
+eu
+BR
+kz
+Oz
+rc
+qt
+GN
+Vb
+"}
+(2,1,1) = {"
+GN
+GN
+GN
+op
+Aq
+Gs
+VQ
+qr
+Gs
+VQ
+Zs
+LB
+bn
+Ed
+wK
+Bs
+GN
+ei
+"}
+(3,1,1) = {"
+IO
+Dv
+Jd
+zM
+NI
+qR
+qR
+Cv
+Sb
+pf
+Kl
+pP
+Sa
+gr
+Wo
+mU
+lm
+rL
+"}
+(4,1,1) = {"
+Ht
+ky
+Fi
+SA
+rA
+aX
+hW
+hW
+Em
+gG
+Nn
+aX
+hW
+vh
+jz
+aw
+GN
+GN
+"}
+(5,1,1) = {"
+Ht
+EO
+KF
+HW
+Hh
+pY
+VP
+VP
+pY
+WV
+Jx
+rz
+Sb
+ju
+Sb
+Sb
+GN
+GN
+"}
+(6,1,1) = {"
+Ht
+Zq
+Mx
+Sb
+wr
+PJ
+hW
+hW
+qp
+gG
+Fq
+PJ
+hW
+hW
+pN
+Sb
+GN
+GN
+"}
+(7,1,1) = {"
+tZ
+nI
+WL
+Et
+SG
+DM
+Bi
+Yt
+Sb
+pf
+WI
+xH
+yv
+KT
+Vi
+xd
+XV
+qx
+"}
+(8,1,1) = {"
+GN
+GN
+GN
+td
+VO
+Ps
+Mi
+iM
+Ps
+Mi
+eK
+BR
+wt
+ep
+Qh
+qt
+GN
+Mv
+"}
+(9,1,1) = {"
+GN
+GN
+GN
+GN
+GN
+xv
+Vo
+kU
+xv
+Vo
+do
+LB
+Ge
+bS
+mf
+Bs
+GN
+VC
+"}
diff --git a/maps/shuttles/vaipo_shuttle_big.dmm b/maps/shuttles/vaipo_shuttle_big.dmm
new file mode 100644
index 0000000000..87a6e6fa89
--- /dev/null
+++ b/maps/shuttles/vaipo_shuttle_big.dmm
@@ -0,0 +1,1838 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"aE" = (
+/obj/structure/surface/table/almayer,
+/obj/item/attachable/stock/rifle/stockgrip,
+/obj/item/attachable/reddot{
+ pixel_y = 9
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/shuttle/ert)
+"aN" = (
+/turf/open/floor/almayer{
+ icon_state = "dark_sterile"
+ },
+/area/shuttle/ert)
+"bo" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "E";
+ dir = 1
+ },
+/obj/effect/decal/warning_stripes{
+ icon_state = "S";
+ dir = 1
+ },
+/obj/effect/landmark/late_join,
+/obj/effect/landmark/start/marine/vaipo,
+/turf/open/floor/plating/almayer,
+/area/shuttle/ert)
+"cp" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "W";
+ dir = 1
+ },
+/obj/effect/decal/warning_stripes{
+ icon_state = "E";
+ dir = 1
+ },
+/obj/structure/bed/chair{
+ dir = 8;
+ pixel_y = 3
+ },
+/turf/open/floor/plating/almayer,
+/area/shuttle/ert)
+"dx" = (
+/obj/structure/surface/table/almayer,
+/obj/item/storage/box/donkpockets,
+/obj/item/storage/box/donkpockets,
+/turf/open/floor/almayer,
+/area/shuttle/ert)
+"em" = (
+/obj/structure/closet/secure_closet/marine_personal{
+ job = "Smartgunner";
+ has_cryo_gear = 0
+ },
+/obj/item/clothing/under/tshirt/r_bla,
+/obj/item/device/radio/headset/distress/contractor,
+/obj/item/clothing/shoes/marine/knife,
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/shuttle/ert)
+"eL" = (
+/obj/structure/window/framed/almayer/hull,
+/obj/structure/machinery/door/poddoor/almayer/open{
+ id = "vaipo_lockdown"
+ },
+/turf/open/floor/plating,
+/area/shuttle/ert)
+"fp" = (
+/obj/structure/surface/table/almayer,
+/obj/item/storage/fancy/cigarettes/lucky_strikes{
+ pixel_x = -7;
+ pixel_y = 9
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/shuttle/ert)
+"fq" = (
+/obj/structure/closet/secure_closet/marine_personal{
+ job = "Platoon Corpsman";
+ has_cryo_gear = 0
+ },
+/obj/item/clothing/under/tshirt/w_br,
+/obj/item/device/radio/headset/distress/contractor,
+/obj/item/clothing/shoes/marine/knife,
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/shuttle/ert)
+"fr" = (
+/obj/effect/decal/warning_stripes{
+ icon_state = "SE-out";
+ pixel_x = 1;
+ dir = 1
+ },
+/turf/open/floor/plating/almayer,
+/area/shuttle/ert)
+"fJ" = (
+/obj/structure/bed/chair/office/light{
+ dir = 8
+ },
+/turf/open/floor/plating/almayer,
+/area/shuttle/ert)
+"fK" = (
+/obj/structure/machinery/cm_vending/sorted/tech/tool_storage{
+ req_one_access = list()
+ },
+/turf/open/floor/almayer{
+ icon_state = "plate"
+ },
+/area/shuttle/ert)
+"gN" = (
+/obj/structure/bed/chair/office/light{
+ dir = 8
+ },
+/turf/open/floor/wood,
+/area/shuttle/ert)
+"hr" = (
+/obj/structure/surface/table/almayer,
+/obj/item/clipboard,
+/obj/item/folder/red{
+ pixel_x = -2;
+ pixel_y = 3
+ },
+/obj/item/handcuffs,
+/obj/item/handcuffs,
+/obj/item/handcuffs,
+/turf/open/floor/plating/almayer,
+/area/shuttle/ert)
+"hv" = (
+/obj/structure/bed/chair/office/light{
+ dir = 1
+ },
+/turf/open/floor/plating/almayer,
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diff --git a/maps/stalwart.json b/maps/stalwart.json
new file mode 100644
index 0000000000..2c4a290859
--- /dev/null
+++ b/maps/stalwart.json
@@ -0,0 +1,9 @@
+{
+ "map_name": "USS Stalwart",
+ "map_path": "map_files/stalwart",
+ "map_file": "stalwart.dmm",
+ "webmap_url": "GoldenArrow",
+ "traits": [{"Marine Main Ship": true}],
+ "nightmare_path": "maps/Nightmare/maps/stalwart/",
+ "platoon": "/datum/squad/marine/alpha"
+}
diff --git a/sound/vehicles/horn_custom.ogg b/sound/vehicles/horn_custom.ogg
new file mode 100644
index 0000000000..94105713ef
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