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Sentry Laptops In vendors #295

Merged
merged 17 commits into from
Jul 22, 2024
Merged
1 change: 0 additions & 1 deletion code/datums/fluff_emails.dm
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,6 @@
var/title //email title
var/entry_text //email content


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//emails for the Almayer computers
/datum/fluff_email/almayer

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Original file line number Diff line number Diff line change
Expand Up @@ -451,6 +451,7 @@
list("Roller Bed", round(scale * 2), /obj/item/roller, VENDOR_ITEM_REGULAR),
list("Machete Scabbard (Full)", round(scale * 5), /obj/item/storage/large_holster/machete/full, VENDOR_ITEM_REGULAR),
list("Binoculars", round(scale * 1), /obj/item/device/binoculars, VENDOR_ITEM_REGULAR),
list("AN/PSQ-55 Sentry Console", round(scale * 1), /obj/item/device/sentry_computer, VENDOR_ITEM_REGULAR),
list("Spare PDT/L Battle Buddy Kit", round(scale * 3), /obj/item/storage/box/pdt_kit, VENDOR_ITEM_REGULAR),
list("Rail Flashlight", round(scale * 5), /obj/item/attachable/flashlight, VENDOR_ITEM_REGULAR),
)
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4 changes: 2 additions & 2 deletions code/game/objects/items/devices/radio/encryptionkey.dm
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Expand Up @@ -98,10 +98,10 @@
/obj/item/device/encryptionkey/mcom
name = "\improper Marine Command Radio Encryption Key"
icon_state = "cap_key"
channels = list(RADIO_CHANNEL_COMMAND = TRUE, SQUAD_MARINE_1 = TRUE, SQUAD_MARINE_2 = TRUE, SQUAD_MARINE_3 = TRUE, SQUAD_MARINE_4 = TRUE, SQUAD_MARINE_5 = TRUE, SQUAD_MARINE_CRYO = TRUE, RADIO_CHANNEL_ENGI = TRUE, RADIO_CHANNEL_MEDSCI = TRUE, RADIO_CHANNEL_REQ = TRUE, RADIO_CHANNEL_JTAC = TRUE, RADIO_CHANNEL_INTEL = TRUE)
channels = list(RADIO_CHANNEL_COMMAND = TRUE, SQUAD_MARINE_1 = TRUE, SQUAD_MARINE_2 = TRUE, SQUAD_MARINE_3 = TRUE, SQUAD_MARINE_4 = TRUE, SQUAD_MARINE_5 = TRUE, SQUAD_MARINE_CRYO = TRUE, RADIO_CHANNEL_ENGI = TRUE, RADIO_CHANNEL_MEDSCI = TRUE, RADIO_CHANNEL_REQ = TRUE, RADIO_CHANNEL_JTAC = TRUE, RADIO_CHANNEL_INTEL = TRUE, RADIO_CHANNEL_SENTRY = TRUE)

/obj/item/device/encryptionkey/mcom/alt
channels = list(RADIO_CHANNEL_COMMAND = TRUE, SQUAD_MARINE_1 = FALSE, SQUAD_MARINE_2 = FALSE, SQUAD_MARINE_3 = FALSE, SQUAD_MARINE_4 = FALSE, SQUAD_MARINE_5 = FALSE, SQUAD_MARINE_CRYO = FALSE, RADIO_CHANNEL_ENGI = TRUE, RADIO_CHANNEL_MEDSCI = TRUE, RADIO_CHANNEL_REQ = TRUE, RADIO_CHANNEL_JTAC = TRUE, RADIO_CHANNEL_INTEL = TRUE)
channels = list(RADIO_CHANNEL_COMMAND = TRUE, SQUAD_MARINE_1 = FALSE, SQUAD_MARINE_2 = FALSE, SQUAD_MARINE_3 = FALSE, SQUAD_MARINE_4 = FALSE, SQUAD_MARINE_5 = FALSE, SQUAD_MARINE_CRYO = FALSE, RADIO_CHANNEL_ENGI = TRUE, RADIO_CHANNEL_MEDSCI = TRUE, RADIO_CHANNEL_REQ = TRUE, RADIO_CHANNEL_JTAC = TRUE, RADIO_CHANNEL_INTEL = TRUE, RADIO_CHANNEL_SENTRY = TRUE)

// MARINE ENGINEERING

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8 changes: 4 additions & 4 deletions code/modules/defenses/sentry_computer.dm
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Expand Up @@ -132,7 +132,7 @@
var/displayname = sentrygun.name
if(length(sentrygun.nickname))
displayname = sentrygun.nickname
var/message = "[displayname]:[get_area(sentrygun)] Engaged"
var/message = "[displayname]:[get_area(sentrygun)] ENGAGED"
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if(can_identify_target)
message += " [sentrygun.target]"
INVOKE_ASYNC(src, PROC_REF(send_message), message)
Expand All @@ -148,7 +148,7 @@
if(length(sentrygun.nickname))
displayname = sentrygun.nickname
var/areaname = get_area(sentrygun)
var/message = "[displayname]:[areaname] Low ammo [sentrygun.ammo.current_rounds]/[sentrygun.ammo.max_rounds]."
var/message = "[displayname]:[areaname] RNDS CRITICAL [sentrygun.ammo.current_rounds]/[sentrygun.ammo.max_rounds]."
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INVOKE_ASYNC(src, PROC_REF(send_message), message)

/**
Expand All @@ -160,7 +160,7 @@
if(length(sentrygun.nickname))
displayname = sentrygun.nickname
var/areaname = get_area(sentrygun)
var/message = "[displayname]:[areaname] out of ammo."
var/message = "[displayname]:[areaname] EMPTY."
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INVOKE_ASYNC(src, PROC_REF(send_message), message)

/**
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if(length(sentry.nickname))
displayname = sentry.nickname
var/areaname = get_area(sentry)
var/message = "[displayname]:[areaname] lost contact."
var/message = "[displayname]:[areaname] NO SIGNAL."
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INVOKE_ASYNC(src, PROC_REF(send_message), message)
playsound(src, 'sound/machines/buzz-two.ogg', 25, FALSE)

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