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md blips now show to people in 1 tile radius #404

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Sep 4, 2024
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7 changes: 6 additions & 1 deletion code/game/objects/items/devices/motion_detector.dm
Original file line number Diff line number Diff line change
Expand Up @@ -217,6 +217,10 @@

range_bounds.set_shape(cur_turf.x, cur_turf.y, detector_range * 2)

var/list/ping_receivers = list()
for(var/mob/living/carbon/human/humans in range(1, human_user))
ping_receivers += humans

var/list/ping_candidates = SSquadtree.players_in_range(range_bounds, cur_turf.z, QTREE_EXCLUDE_OBSERVER | QTREE_SCAN_MOBS)

for(var/A in ping_candidates)
Expand All @@ -230,7 +234,8 @@
apply_debuff(M)
ping_count++
if(human_user)
show_blip(human_user, M)
for(var/mob/living/carbon/human/show_ping_to in ping_receivers)
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show_blip(show_ping_to, M)

for(var/mob/hologram/holo as anything in GLOB.hologram_list)
if(!holo.motion_sensed)
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