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About the pull request
Pathfinding keeps a cache of goal searches planned that tick.
Each individual goal still needs pathed to but each agent can reuse parts of a path to that target generated by another agent.
Explain why it's good for the game
Should reduce duplicated work per-AI on pathing to targets and hopefully reduce AI's performance overhead.
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
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tags.Changelog
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code: pathfinding caches goal searches for better performance
/:cl: