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M56 Headset Functionality #454
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This reverts commit b1f8fc5.
@@ -23,7 +23,7 @@ | |||
/obj/item/device/walkman, | |||
) | |||
var/list/smartgun_back = list( | |||
/obj/item/storage/large_holster/machete, | |||
/obj/item/storage/large_holster/machete/smartgunner, |
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some smartgunners use loadout machetes and that would prevent them from using it, i see no reason for this change
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It is added to the locker as well so they would still be able to use the machete.
About the pull request
Makes it so the M56 headset is required for IFF functionality as well as reciprocates the existence of a sprited camera with code that allows it to replace the need for a helmet.
Additionally, adds the custom smartgunner machete scabbard to replace the regular large machete.
Explain why it's good for the game
This doesn't fix the issue with the headset's awkward existence, but at least gives it some purpose to be used that is lore friendly. The working camera also means it can take the heat off the backs of smartgunners when commanders try to make sure they can see the cameras of their platoon, making Drakemaxxing legal.
As for the scabbard looks a lot better with the smartgunner harness and gun when it is all stowed, as the regular scabbard had clipping issues.
Changelog
🆑
add: M5 Camera Gear as a generic overwatch camera item
add: Firing with IFF now requires an M56 headset
add: The M56 headset now has camera code
add: Smartgunner machete scabbard added and placed in SG lockers
/:cl: