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Lore accurate synthetics #58

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merged 8 commits into from
Jan 15, 2024

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Katskan
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@Katskan Katskan commented Nov 8, 2023

About the pull request

Makes synthetics a bit more lore accurate and emphasizes being a technical advisor and support role rather than a body retrieval and front line healing role.

Explain why it's good for the game

Emphasizes back line and support role, changes USCM/commercial support type synthetics to be more lore-accurate in that they do not have up-armor (that's illegal) and so no innate damage resistance, and they do not have extra HP over a human. The health pool at which they can stay up and operating is deep, but internal damage is very real and can disable a synthetic especially if they're getting too close to combat. Colony/industrial synthetics have small (20%, reduced from 50%) damage resistance, and no extra HP, reflecting them being built more for hard labor and hazardous environment than for fine skills in a controlled setting. All synthetics have increased acid blood dodge chance, and pounce block RNG now. They can also aggressive grab mid size xenos, which should help reduce any reliance on weapons and make escapes and going unarmed more plausible.

Testing Photographs and Procedure

Debugging came back clean, tested all aspects without errors. Noted that without any repairing, taking a synthetic down with just slashes and punches usually resulted in 15-20 heart damage. Higher damage weapons like M41s almost always resulted in a heartbreak prior to death. Given that you must use a recharger station or autodoc to heal heart damage, not wearing armor and having no innate damage resistance makes your internal components a real point of failure.

Changelog

🆑
balance: Removed push requirement for aggressive grab on mobs
balance: Reduced synthetic innate damage resistance values and health
balance: Increased synthetic acid blood dodge chance
balance: Added pounce resistance to all synthetics at slightly higher chance
/:cl:

@morrowwolf morrowwolf marked this pull request as draft November 12, 2023 01:19
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Linters mad:
code/modules/mob/mob_grab.dm:69:warning: max_grab_size: variable defined but not used

@Katskan Katskan marked this pull request as ready for review November 12, 2023 03:54
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This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself

@github-actions github-actions bot added the Stale label Nov 20, 2023
@morrowwolf morrowwolf merged commit ba62bd8 into cmss13-devs:master Jan 15, 2024
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2 participants