From 002062e88b1a730af6bbd23a13056fe73f703a62 Mon Sep 17 00:00:00 2001 From: Cthulhu80 <122310258+Cthulhu80@users.noreply.github.com> Date: Thu, 21 Dec 2023 16:28:32 -0500 Subject: [PATCH] minor tacmap ui change (#5264) # About the pull request it's kind of been bothering me for a bit, just some minor tacmap ui changes. # Explain why it's good for the game I got ocd, please merge. # Testing Photographs and Procedure Screen Shot 2023-12-20 at 3 24 17 PM Screen Shot 2023-12-20 at 3 27 20 PM # Changelog :cl: ui: tacmap ui tweaks /:cl: --- code/controllers/subsystem/minimap.dm | 6 +++--- tgui/packages/tgui/interfaces/TacticalMap.tsx | 6 +++--- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/code/controllers/subsystem/minimap.dm b/code/controllers/subsystem/minimap.dm index e2ebffe55959..a808e7e3fd85 100644 --- a/code/controllers/subsystem/minimap.dm +++ b/code/controllers/subsystem/minimap.dm @@ -826,9 +826,9 @@ SUBSYSTEM_DEF(minimaps) faction = allowed_flags == MINIMAP_FLAG_XENO ? XENO_HIVE_NORMAL : FACTION_MARINE var/drawing_allowed = !is_observer && can_draw(faction, user) - switch(action) - if("menuSelect") - if(params["selection"] != "new canvas") + switch (action) + if ("menuSelect") + if(params["selection"] != "Canvas") if(updated_canvas) updated_canvas = FALSE toolbar_updated_selection = toolbar_color_selection // doing this if it == canvas can cause a latency issue with the stroke. diff --git a/tgui/packages/tgui/interfaces/TacticalMap.tsx b/tgui/packages/tgui/interfaces/TacticalMap.tsx index 0888212a83fb..34f214b1d1d3 100644 --- a/tgui/packages/tgui/interfaces/TacticalMap.tsx +++ b/tgui/packages/tgui/interfaces/TacticalMap.tsx @@ -31,7 +31,7 @@ interface TacMapProps { const PAGES = [ { - title: 'tacmap', + title: 'Live Tacmap', canOpen: (data) => { return 1; }, @@ -42,7 +42,7 @@ const PAGES = [ }, }, { - title: 'old canvas', + title: 'Map View', canOpen: (data) => { return 1; }, @@ -53,7 +53,7 @@ const PAGES = [ }, }, { - title: 'new canvas', + title: 'Canvas', canOpen: (data) => { return data.tacmapReady; },