diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm index 512ca8baad9b..778082fc46a4 100644 --- a/code/game/objects/items/devices/scanners.dm +++ b/code/game/objects/items/devices/scanners.dm @@ -191,7 +191,7 @@ FORENSIC SCANNER user.show_message(SPAN_DANGER("Pressure: [round(env_pressure,0.1)] kPa"), 1) if(env_pressure > 0) user.show_message(SPAN_NOTICE("Gas Type: [env_gas]"), 1) - user.show_message(SPAN_NOTICE("Temperature: [round(env_temp-T0C)]°C"), 1) + user.show_message(SPAN_NOTICE("Temperature: [floor(env_temp-T0C)]°C"), 1) src.add_fingerprint(user) return diff --git a/code/modules/lighting/lighting_static/static_lighting_corner.dm b/code/modules/lighting/lighting_static/static_lighting_corner.dm index f1f5d8bfbd89..4f026e05e864 100644 --- a/code/modules/lighting/lighting_static/static_lighting_corner.dm +++ b/code/modules/lighting/lighting_static/static_lighting_corner.dm @@ -113,9 +113,9 @@ else if (largest_color_luminosity < LIGHTING_SOFT_THRESHOLD) . = 0 // 0 means soft lighting. - cache_r = floor(lum_r * ., LIGHTING_ROUND_VALUE) || LIGHTING_SOFT_THRESHOLD - cache_g = floor(lum_g * ., LIGHTING_ROUND_VALUE) || LIGHTING_SOFT_THRESHOLD - cache_b = floor(lum_b * ., LIGHTING_ROUND_VALUE) || LIGHTING_SOFT_THRESHOLD + cache_r = round(lum_r * ., LIGHTING_ROUND_VALUE) || LIGHTING_SOFT_THRESHOLD + cache_g = round(lum_g * ., LIGHTING_ROUND_VALUE) || LIGHTING_SOFT_THRESHOLD + cache_b = round(lum_b * ., LIGHTING_ROUND_VALUE) || LIGHTING_SOFT_THRESHOLD #else cache_r = round(lum_r * ., LIGHTING_ROUND_VALUE) cache_g = round(lum_g * ., LIGHTING_ROUND_VALUE) diff --git a/code/modules/projectiles/guns/flamer/flamer.dm b/code/modules/projectiles/guns/flamer/flamer.dm index c6674cc36129..b15856af1637 100644 --- a/code/modules/projectiles/guns/flamer/flamer.dm +++ b/code/modules/projectiles/guns/flamer/flamer.dm @@ -255,7 +255,7 @@ for(var/turf/turf in turfs) if(chemical.volume < ammount_required) - smoke_range = round(chemical.volume / use_multiplier) + smoke_range = floor(chemical.volume / use_multiplier) if(distance >= smoke_range) break