diff --git a/code/game/turfs/walls/r_wall.dm b/code/game/turfs/walls/r_wall.dm index 8933ad31c0e8..364ba2e56574 100644 --- a/code/game/turfs/walls/r_wall.dm +++ b/code/game/turfs/walls/r_wall.dm @@ -6,7 +6,6 @@ density = TRUE damage_cap = HEALTH_WALL_REINFORCED - max_temperature = 6000 walltype = WALL_REINFORCED diff --git a/code/game/turfs/walls/wall_types.dm b/code/game/turfs/walls/wall_types.dm index 05c97a681be9..3e87af54c7e0 100644 --- a/code/game/turfs/walls/wall_types.dm +++ b/code/game/turfs/walls/wall_types.dm @@ -12,8 +12,6 @@ damage = 0 damage_cap = HEALTH_WALL //Wall will break down to girders if damage reaches this point - max_temperature = 18000 //K, walls will take damage if they're next to a fire hotter than this - opacity = TRUE density = TRUE @@ -225,14 +223,12 @@ hull = 0 //Can't be deconstructed damage_cap = HEALTH_WALL - max_temperature = 28000 //K, walls will take damage if they're next to a fire hotter than this walltype = WALL_SULACO //Changes all the sprites and icons. /turf/closed/wall/sulaco/hull name = "outer hull" desc = "A reinforced outer hull, probably to prevent breaches" hull = 1 - max_temperature = 50000 // Nearly impossible to melt walltype = WALL_SULACO @@ -240,7 +236,6 @@ name = "outer hull" desc = "A reinforced outer hull, probably to prevent breaches" hull = 1 - max_temperature = 50000 // Nearly impossible to melt walltype = WALL_SULACO @@ -550,7 +545,6 @@ INITIALIZE_IMMEDIATE(/turf/closed/wall/indestructible/splashscreen) desc = "A thick and chunky metal wall covered in jagged ribs." walltype = WALL_STRATA_OUTPOST_RIBBED damage_cap = HEALTH_WALL_REINFORCED - max_temperature = 28000 /turf/closed/wall/strata_outpost name = "bare outpost walls" @@ -565,7 +559,6 @@ INITIALIZE_IMMEDIATE(/turf/closed/wall/indestructible/splashscreen) desc = "A thick and chunky metal wall covered in jagged ribs." walltype = WALL_STRATA_OUTPOST_RIBBED damage_cap = HEALTH_WALL_REINFORCED - max_temperature = 28000 /turf/closed/wall/strata_outpost/reinforced/hull hull = 1 @@ -586,7 +579,6 @@ INITIALIZE_IMMEDIATE(/turf/closed/wall/indestructible/splashscreen) icon_state = "solaris_interior_r" walltype = WALL_SOLARISR damage_cap = HEALTH_WALL_REINFORCED - max_temperature = 28000 /turf/closed/wall/solaris/reinforced/hull name = "heavy reinforced colony wall" @@ -619,7 +611,6 @@ INITIALIZE_IMMEDIATE(/turf/closed/wall/indestructible/splashscreen) desc = "Just like in the orange box! This one is reinforced" walltype = WALL_DEVWALL_R damage_cap = HEALTH_WALL_REINFORCED - max_temperature = 28000 /turf/closed/wall/dev/reinforced/hull name = "greybox hull wall" @@ -653,7 +644,6 @@ INITIALIZE_IMMEDIATE(/turf/closed/wall/indestructible/splashscreen) desc = "Dusty worn down walls that were once built to last. This one is reinforced" walltype = WALL_KUTJEVO_COLONYR damage_cap = HEALTH_WALL_REINFORCED - max_temperature = 28000 /turf/closed/wall/kutjevo/colony/reinforced/hull icon_state = "colonyh" diff --git a/code/game/turfs/walls/walls.dm b/code/game/turfs/walls/walls.dm index 77143384e7e7..137df533d56a 100644 --- a/code/game/turfs/walls/walls.dm +++ b/code/game/turfs/walls/walls.dm @@ -5,9 +5,11 @@ icon_state = "0" opacity = TRUE layer = WALL_LAYER - var/hull = 0 //1 = Can't be deconstructed by tools or thermite. Used for Sulaco walls + /// 1 = Can't be deconstructed by tools or thermite. Used for Sulaco walls + var/hull = 0 var/walltype = WALL_METAL - var/junctiontype //when walls smooth with one another, the type of junction each wall is. + /// when walls smooth with one another, the type of junction each wall is. + var/junctiontype var/thermite = 0 var/melting = FALSE var/claws_minimum = CLAW_TYPE_SHARP @@ -21,7 +23,8 @@ ) var/damage = 0 - var/damage_cap = HEALTH_WALL //Wall will break down to girders if damage reaches this point + /// Wall will break down to girders if damage reaches this point + var/damage_cap = HEALTH_WALL var/damage_overlay var/global/damage_overlays[8] @@ -30,12 +33,12 @@ var/image/bullet_overlay = null var/list/wall_connections = list("0", "0", "0", "0") var/neighbors_list = 0 - var/max_temperature = 1800 //K, walls will take damage if they're next to a fire hotter than this var/repair_materials = list("wood"= 0.075, "metal" = 0.15, "plasteel" = 0.3) //Max health % recovered on a nailgun repair var/d_state = 0 //Normal walls are now as difficult to remove as reinforced walls - var/obj/effect/acid_hole/acided_hole //the acid hole inside the wall + /// the acid hole inside the wall + var/obj/effect/acid_hole/acided_hole var/acided_hole_dir = SOUTH var/special_icon = 0