diff --git a/code/game/objects/effects/effect_system/explosions.dm b/code/game/objects/effects/effect_system/explosions.dm index ca106480ef1b..57a0c0c54073 100644 --- a/code/game/objects/effects/effect_system/explosions.dm +++ b/code/game/objects/effects/effect_system/explosions.dm @@ -33,8 +33,6 @@ M.apply_effect(rand(1,5), WEAKEN) return else - var/light = -1 - var/power = 120 var/falloff = (power*8)/amount