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Automatic changelog compile [ci skip]
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actions-user committed Aug 26, 2023
1 parent bab1225 commit 0500216
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66 changes: 66 additions & 0 deletions html/changelogs/archive/2023-08.yml
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realforest2001:
- rscadd: Added a new lockdown system to research.
- rscadd: Added an admin button to interact with above.
2023-08-26:
CapCamIII:
- rscadd: Adds 6(8 if you're pedantic) new guns for the UPP, details for each in
following lines.
- rscadd: Type 19, Replacement for PPsh on colonies and black market.
- rscadd: Type 64, replacement for scorpion, full sized SMG, 2 versions, 1 for upp,
1 for not upp
- rscadd: HJRA-12, RPG for UPP.
- rscadd: Type 73, pistol for higher ranked UPP troops, UPP COs get a Type 74 which
has high-impact rounds, replaces PK9 in non-UPP use.
- rscadd: NP92, pistol, replaces PK9 in UPP use(mostly), integrally suppressed version
called NPZ92 for UPP Commandos.
- rscadd: QYJ-72, UPP GPMG, replaces minigun with UPP Minigunners
- rscadd: Technically resprites but due to changes closer to replaces N-Y revolver
with ZHNK-72
- rscadd: Adds a character custom loadout Type 73, 2 mags spare.
- rscadd: UPP helmets now work as ear protection, intended use with HJRA-12 RPG
- rscadd: UPP officers now have regular UM4 helmets instead of UH7 helmets in their
vendors as UH7 looked ugly with their combat gear
- rscdel: Removes the PK9 entirely
- rscdel: Removes tranqs from UPP Commando loadout
- rscdel: Removes HEAP ammo from UPP officers and commandos, replaced with normal
and AP mags when applicable
- balance: UPP jackets no longer have massive armor, in exchange they no longer
slow and in clothing vendors a light version of UPP armor is vendable
- balance: UPP MPs are now armed with a ZHNK-72 belt on their jacket, with an additional
shrapnelshot loader in their belt.
- balance: Rebalances Type 71 damage/firerate/AP to be a sidegrade of M41A, about
equal DPS, higher damage per shot and AP, lower fire rate, carbine is round-about
the exact same as M41A however.
- balance: Fixes UPP support armor, given to medics on their person and officers
in their vendor, lighter version of UPP armor, exchanges protection for speed.
- balance: Seperates SVD bullet damage from crude rifle bullet and buffs it as a
hard-hitting AP bullet.
- balance: Rebalances UPP revolver(now ZHNK-72), much harder hitting and has higher
AP, but rarer, shrapnelshot extremely rare and good.
- balance: Due to ammo changes, SVD no longer has burst.
- balance: Removes ceramic plates from UPP loadouts
- bugfix: UPP Major now has the correct UPP Commander skillset
- bugfix: UPP Commander skillset can BE
- bugfix: Fixes typepath for UPP support/light armor, actually works now.
- spellcheck: Renames SVD to Type 88
- spellcheck: Renames UPP Minigunner to UPP Machinegunner
- spellcheck: Renames UPP jackets to UL4 all around
- soundadd: Adds firing sounds for Type 73 and SVD/UPP MG
- imageadd: Resprites the SVD, Type 71, and Type 23, all sprites by wei/esselnek
- imageadd: Adds sprites for all above guns, all sprites by wei/esselnek
- maptweak: Changes instances of skorpion to non-upp type 64, also changes instances
of ppsh to type 19
Diegoflores31:
- balance: Masterkey and underbarrel extinguisher now must be wielded in order to
be used.
- bugfix: Underbarrel extinguisher no longer bypass wielding restrictions on flamers.
Morrow:
- balance: You now lose nutrition when gaining blood rather than losing a ton of
nutrition when you have low effective blood
Morrow, Frans_Feiffer (beautiful sprites):
- rscadd: Added in built HUDs to various helmets
- rscadd: Sensormates used by squads without medical skills have been converted
to buyable helmet optics
realforest2001:
- code_imp: Changed backend for the message of walking into an invisible wall to
reduce duplication.
- rscadd: Telephones can now receive calls from multiple networks.
- rscadd: Adds UPP, CLF and WY prefab phones.
- bugfix: UPP RTO pack is now titled UPP rather than USCM

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