diff --git a/html/changelogs/AutoChangeLog-pr-3865.yml b/html/changelogs/AutoChangeLog-pr-3865.yml
deleted file mode 100644
index b9f40a81c133..000000000000
--- a/html/changelogs/AutoChangeLog-pr-3865.yml
+++ /dev/null
@@ -1,35 +0,0 @@
-author: "CapCamIII"
-delete-after: True
-changes:
- - rscadd: "Adds 6(8 if you're pedantic) new guns for the UPP, details for each in following lines."
- - rscadd: "Type 19, Replacement for PPsh on colonies and black market."
- - rscadd: "Type 64, replacement for scorpion, full sized SMG, 2 versions, 1 for upp, 1 for not upp"
- - rscadd: "HJRA-12, RPG for UPP."
- - rscadd: "Type 73, pistol for higher ranked UPP troops, UPP COs get a Type 74 which has high-impact rounds, replaces PK9 in non-UPP use."
- - rscadd: "NP92, pistol, replaces PK9 in UPP use(mostly), integrally suppressed version called NPZ92 for UPP Commandos."
- - rscadd: "QYJ-72, UPP GPMG, replaces minigun with UPP Minigunners"
- - rscadd: "Technically resprites but due to changes closer to replaces N-Y revolver with ZHNK-72"
- - rscadd: "Adds a character custom loadout Type 73, 2 mags spare."
- - rscadd: "UPP helmets now work as ear protection, intended use with HJRA-12 RPG"
- - rscadd: "UPP officers now have regular UM4 helmets instead of UH7 helmets in their vendors as UH7 looked ugly with their combat gear"
- - rscdel: "Removes the PK9 entirely"
- - rscdel: "Removes tranqs from UPP Commando loadout"
- - rscdel: "Removes HEAP ammo from UPP officers and commandos, replaced with normal and AP mags when applicable"
- - balance: "UPP jackets no longer have massive armor, in exchange they no longer slow and in clothing vendors a light version of UPP armor is vendable"
- - balance: "UPP MPs are now armed with a ZHNK-72 belt on their jacket, with an additional shrapnelshot loader in their belt."
- - balance: "Rebalances Type 71 damage/firerate/AP to be a sidegrade of M41A, about equal DPS, higher damage per shot and AP, lower fire rate, carbine is round-about the exact same as M41A however."
- - balance: "Fixes UPP support armor, given to medics on their person and officers in their vendor, lighter version of UPP armor, exchanges protection for speed."
- - balance: "Seperates SVD bullet damage from crude rifle bullet and buffs it as a hard-hitting AP bullet."
- - balance: "Rebalances UPP revolver(now ZHNK-72), much harder hitting and has higher AP, but rarer, shrapnelshot extremely rare and good."
- - balance: "Due to ammo changes, SVD no longer has burst."
- - balance: "Removes ceramic plates from UPP loadouts"
- - bugfix: "UPP Major now has the correct UPP Commander skillset"
- - bugfix: "UPP Commander skillset can BE"
- - bugfix: "Fixes typepath for UPP support/light armor, actually works now."
- - spellcheck: "Renames SVD to Type 88"
- - spellcheck: "Renames UPP Minigunner to UPP Machinegunner"
- - spellcheck: "Renames UPP jackets to UL4 all around"
- - soundadd: "Adds firing sounds for Type 73 and SVD/UPP MG"
- - imageadd: "Resprites the SVD, Type 71, and Type 23, all sprites by wei/esselnek"
- - imageadd: "Adds sprites for all above guns, all sprites by wei/esselnek"
- - maptweak: "Changes instances of skorpion to non-upp type 64, also changes instances of ppsh to type 19"
\ No newline at end of file
diff --git a/html/changelogs/AutoChangeLog-pr-4131.yml b/html/changelogs/AutoChangeLog-pr-4131.yml
deleted file mode 100644
index 807b4ab3b5cf..000000000000
--- a/html/changelogs/AutoChangeLog-pr-4131.yml
+++ /dev/null
@@ -1,6 +0,0 @@
-author: "realforest2001"
-delete-after: True
-changes:
- - rscadd: "Telephones can now receive calls from multiple networks."
- - rscadd: "Adds UPP, CLF and WY prefab phones."
- - bugfix: "UPP RTO pack is now titled UPP rather than USCM"
\ No newline at end of file
diff --git a/html/changelogs/AutoChangeLog-pr-4156.yml b/html/changelogs/AutoChangeLog-pr-4156.yml
deleted file mode 100644
index 0c8ec3e3213a..000000000000
--- a/html/changelogs/AutoChangeLog-pr-4156.yml
+++ /dev/null
@@ -1,5 +0,0 @@
-author: "Morrow, Frans_Feiffer (beautiful sprites)"
-delete-after: True
-changes:
- - rscadd: "Added in built HUDs to various helmets"
- - rscadd: "Sensormates used by squads without medical skills have been converted to buyable helmet optics"
\ No newline at end of file
diff --git a/html/changelogs/AutoChangeLog-pr-4217.yml b/html/changelogs/AutoChangeLog-pr-4217.yml
deleted file mode 100644
index 8850262fb74c..000000000000
--- a/html/changelogs/AutoChangeLog-pr-4217.yml
+++ /dev/null
@@ -1,5 +0,0 @@
-author: "Diegoflores31"
-delete-after: True
-changes:
- - balance: "Masterkey and underbarrel extinguisher now must be wielded in order to be used."
- - bugfix: "Underbarrel extinguisher no longer bypass wielding restrictions on flamers."
\ No newline at end of file
diff --git a/html/changelogs/AutoChangeLog-pr-4231.yml b/html/changelogs/AutoChangeLog-pr-4231.yml
deleted file mode 100644
index 2e36b15aec3e..000000000000
--- a/html/changelogs/AutoChangeLog-pr-4231.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "Morrow"
-delete-after: True
-changes:
- - balance: "You now lose nutrition when gaining blood rather than losing a ton of nutrition when you have low effective blood"
\ No newline at end of file
diff --git a/html/changelogs/AutoChangeLog-pr-4247.yml b/html/changelogs/AutoChangeLog-pr-4247.yml
deleted file mode 100644
index 502b07ad36ae..000000000000
--- a/html/changelogs/AutoChangeLog-pr-4247.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "realforest2001"
-delete-after: True
-changes:
- - code_imp: "Changed backend for the message of walking into an invisible wall to reduce duplication."
\ No newline at end of file
diff --git a/html/changelogs/archive/2023-08.yml b/html/changelogs/archive/2023-08.yml
index 1452b4bdaba0..2384c0125a40 100644
--- a/html/changelogs/archive/2023-08.yml
+++ b/html/changelogs/archive/2023-08.yml
@@ -344,3 +344,69 @@
realforest2001:
- rscadd: Added a new lockdown system to research.
- rscadd: Added an admin button to interact with above.
+2023-08-26:
+ CapCamIII:
+ - rscadd: Adds 6(8 if you're pedantic) new guns for the UPP, details for each in
+ following lines.
+ - rscadd: Type 19, Replacement for PPsh on colonies and black market.
+ - rscadd: Type 64, replacement for scorpion, full sized SMG, 2 versions, 1 for upp,
+ 1 for not upp
+ - rscadd: HJRA-12, RPG for UPP.
+ - rscadd: Type 73, pistol for higher ranked UPP troops, UPP COs get a Type 74 which
+ has high-impact rounds, replaces PK9 in non-UPP use.
+ - rscadd: NP92, pistol, replaces PK9 in UPP use(mostly), integrally suppressed version
+ called NPZ92 for UPP Commandos.
+ - rscadd: QYJ-72, UPP GPMG, replaces minigun with UPP Minigunners
+ - rscadd: Technically resprites but due to changes closer to replaces N-Y revolver
+ with ZHNK-72
+ - rscadd: Adds a character custom loadout Type 73, 2 mags spare.
+ - rscadd: UPP helmets now work as ear protection, intended use with HJRA-12 RPG
+ - rscadd: UPP officers now have regular UM4 helmets instead of UH7 helmets in their
+ vendors as UH7 looked ugly with their combat gear
+ - rscdel: Removes the PK9 entirely
+ - rscdel: Removes tranqs from UPP Commando loadout
+ - rscdel: Removes HEAP ammo from UPP officers and commandos, replaced with normal
+ and AP mags when applicable
+ - balance: UPP jackets no longer have massive armor, in exchange they no longer
+ slow and in clothing vendors a light version of UPP armor is vendable
+ - balance: UPP MPs are now armed with a ZHNK-72 belt on their jacket, with an additional
+ shrapnelshot loader in their belt.
+ - balance: Rebalances Type 71 damage/firerate/AP to be a sidegrade of M41A, about
+ equal DPS, higher damage per shot and AP, lower fire rate, carbine is round-about
+ the exact same as M41A however.
+ - balance: Fixes UPP support armor, given to medics on their person and officers
+ in their vendor, lighter version of UPP armor, exchanges protection for speed.
+ - balance: Seperates SVD bullet damage from crude rifle bullet and buffs it as a
+ hard-hitting AP bullet.
+ - balance: Rebalances UPP revolver(now ZHNK-72), much harder hitting and has higher
+ AP, but rarer, shrapnelshot extremely rare and good.
+ - balance: Due to ammo changes, SVD no longer has burst.
+ - balance: Removes ceramic plates from UPP loadouts
+ - bugfix: UPP Major now has the correct UPP Commander skillset
+ - bugfix: UPP Commander skillset can BE
+ - bugfix: Fixes typepath for UPP support/light armor, actually works now.
+ - spellcheck: Renames SVD to Type 88
+ - spellcheck: Renames UPP Minigunner to UPP Machinegunner
+ - spellcheck: Renames UPP jackets to UL4 all around
+ - soundadd: Adds firing sounds for Type 73 and SVD/UPP MG
+ - imageadd: Resprites the SVD, Type 71, and Type 23, all sprites by wei/esselnek
+ - imageadd: Adds sprites for all above guns, all sprites by wei/esselnek
+ - maptweak: Changes instances of skorpion to non-upp type 64, also changes instances
+ of ppsh to type 19
+ Diegoflores31:
+ - balance: Masterkey and underbarrel extinguisher now must be wielded in order to
+ be used.
+ - bugfix: Underbarrel extinguisher no longer bypass wielding restrictions on flamers.
+ Morrow:
+ - balance: You now lose nutrition when gaining blood rather than losing a ton of
+ nutrition when you have low effective blood
+ Morrow, Frans_Feiffer (beautiful sprites):
+ - rscadd: Added in built HUDs to various helmets
+ - rscadd: Sensormates used by squads without medical skills have been converted
+ to buyable helmet optics
+ realforest2001:
+ - code_imp: Changed backend for the message of walking into an invisible wall to
+ reduce duplication.
+ - rscadd: Telephones can now receive calls from multiple networks.
+ - rscadd: Adds UPP, CLF and WY prefab phones.
+ - bugfix: UPP RTO pack is now titled UPP rather than USCM