diff --git a/html/changelogs/AutoChangeLog-pr-3865.yml b/html/changelogs/AutoChangeLog-pr-3865.yml deleted file mode 100644 index b9f40a81c133..000000000000 --- a/html/changelogs/AutoChangeLog-pr-3865.yml +++ /dev/null @@ -1,35 +0,0 @@ -author: "CapCamIII" -delete-after: True -changes: - - rscadd: "Adds 6(8 if you're pedantic) new guns for the UPP, details for each in following lines." - - rscadd: "Type 19, Replacement for PPsh on colonies and black market." - - rscadd: "Type 64, replacement for scorpion, full sized SMG, 2 versions, 1 for upp, 1 for not upp" - - rscadd: "HJRA-12, RPG for UPP." - - rscadd: "Type 73, pistol for higher ranked UPP troops, UPP COs get a Type 74 which has high-impact rounds, replaces PK9 in non-UPP use." - - rscadd: "NP92, pistol, replaces PK9 in UPP use(mostly), integrally suppressed version called NPZ92 for UPP Commandos." - - rscadd: "QYJ-72, UPP GPMG, replaces minigun with UPP Minigunners" - - rscadd: "Technically resprites but due to changes closer to replaces N-Y revolver with ZHNK-72" - - rscadd: "Adds a character custom loadout Type 73, 2 mags spare." - - rscadd: "UPP helmets now work as ear protection, intended use with HJRA-12 RPG" - - rscadd: "UPP officers now have regular UM4 helmets instead of UH7 helmets in their vendors as UH7 looked ugly with their combat gear" - - rscdel: "Removes the PK9 entirely" - - rscdel: "Removes tranqs from UPP Commando loadout" - - rscdel: "Removes HEAP ammo from UPP officers and commandos, replaced with normal and AP mags when applicable" - - balance: "UPP jackets no longer have massive armor, in exchange they no longer slow and in clothing vendors a light version of UPP armor is vendable" - - balance: "UPP MPs are now armed with a ZHNK-72 belt on their jacket, with an additional shrapnelshot loader in their belt." - - balance: "Rebalances Type 71 damage/firerate/AP to be a sidegrade of M41A, about equal DPS, higher damage per shot and AP, lower fire rate, carbine is round-about the exact same as M41A however." - - balance: "Fixes UPP support armor, given to medics on their person and officers in their vendor, lighter version of UPP armor, exchanges protection for speed." - - balance: "Seperates SVD bullet damage from crude rifle bullet and buffs it as a hard-hitting AP bullet." - - balance: "Rebalances UPP revolver(now ZHNK-72), much harder hitting and has higher AP, but rarer, shrapnelshot extremely rare and good." - - balance: "Due to ammo changes, SVD no longer has burst." - - balance: "Removes ceramic plates from UPP loadouts" - - bugfix: "UPP Major now has the correct UPP Commander skillset" - - bugfix: "UPP Commander skillset can BE" - - bugfix: "Fixes typepath for UPP support/light armor, actually works now." - - spellcheck: "Renames SVD to Type 88" - - spellcheck: "Renames UPP Minigunner to UPP Machinegunner" - - spellcheck: "Renames UPP jackets to UL4 all around" - - soundadd: "Adds firing sounds for Type 73 and SVD/UPP MG" - - imageadd: "Resprites the SVD, Type 71, and Type 23, all sprites by wei/esselnek" - - imageadd: "Adds sprites for all above guns, all sprites by wei/esselnek" - - maptweak: "Changes instances of skorpion to non-upp type 64, also changes instances of ppsh to type 19" \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-4131.yml b/html/changelogs/AutoChangeLog-pr-4131.yml deleted file mode 100644 index 807b4ab3b5cf..000000000000 --- a/html/changelogs/AutoChangeLog-pr-4131.yml +++ /dev/null @@ -1,6 +0,0 @@ -author: "realforest2001" -delete-after: True -changes: - - rscadd: "Telephones can now receive calls from multiple networks." - - rscadd: "Adds UPP, CLF and WY prefab phones." - - bugfix: "UPP RTO pack is now titled UPP rather than USCM" \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-4156.yml b/html/changelogs/AutoChangeLog-pr-4156.yml deleted file mode 100644 index 0c8ec3e3213a..000000000000 --- a/html/changelogs/AutoChangeLog-pr-4156.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: "Morrow, Frans_Feiffer (beautiful sprites)" -delete-after: True -changes: - - rscadd: "Added in built HUDs to various helmets" - - rscadd: "Sensormates used by squads without medical skills have been converted to buyable helmet optics" \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-4217.yml b/html/changelogs/AutoChangeLog-pr-4217.yml deleted file mode 100644 index 8850262fb74c..000000000000 --- a/html/changelogs/AutoChangeLog-pr-4217.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: "Diegoflores31" -delete-after: True -changes: - - balance: "Masterkey and underbarrel extinguisher now must be wielded in order to be used." - - bugfix: "Underbarrel extinguisher no longer bypass wielding restrictions on flamers." \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-4231.yml b/html/changelogs/AutoChangeLog-pr-4231.yml deleted file mode 100644 index 2e36b15aec3e..000000000000 --- a/html/changelogs/AutoChangeLog-pr-4231.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Morrow" -delete-after: True -changes: - - balance: "You now lose nutrition when gaining blood rather than losing a ton of nutrition when you have low effective blood" \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-4247.yml b/html/changelogs/AutoChangeLog-pr-4247.yml deleted file mode 100644 index 502b07ad36ae..000000000000 --- a/html/changelogs/AutoChangeLog-pr-4247.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "realforest2001" -delete-after: True -changes: - - code_imp: "Changed backend for the message of walking into an invisible wall to reduce duplication." \ No newline at end of file diff --git a/html/changelogs/archive/2023-08.yml b/html/changelogs/archive/2023-08.yml index 1452b4bdaba0..2384c0125a40 100644 --- a/html/changelogs/archive/2023-08.yml +++ b/html/changelogs/archive/2023-08.yml @@ -344,3 +344,69 @@ realforest2001: - rscadd: Added a new lockdown system to research. - rscadd: Added an admin button to interact with above. +2023-08-26: + CapCamIII: + - rscadd: Adds 6(8 if you're pedantic) new guns for the UPP, details for each in + following lines. + - rscadd: Type 19, Replacement for PPsh on colonies and black market. + - rscadd: Type 64, replacement for scorpion, full sized SMG, 2 versions, 1 for upp, + 1 for not upp + - rscadd: HJRA-12, RPG for UPP. + - rscadd: Type 73, pistol for higher ranked UPP troops, UPP COs get a Type 74 which + has high-impact rounds, replaces PK9 in non-UPP use. + - rscadd: NP92, pistol, replaces PK9 in UPP use(mostly), integrally suppressed version + called NPZ92 for UPP Commandos. + - rscadd: QYJ-72, UPP GPMG, replaces minigun with UPP Minigunners + - rscadd: Technically resprites but due to changes closer to replaces N-Y revolver + with ZHNK-72 + - rscadd: Adds a character custom loadout Type 73, 2 mags spare. + - rscadd: UPP helmets now work as ear protection, intended use with HJRA-12 RPG + - rscadd: UPP officers now have regular UM4 helmets instead of UH7 helmets in their + vendors as UH7 looked ugly with their combat gear + - rscdel: Removes the PK9 entirely + - rscdel: Removes tranqs from UPP Commando loadout + - rscdel: Removes HEAP ammo from UPP officers and commandos, replaced with normal + and AP mags when applicable + - balance: UPP jackets no longer have massive armor, in exchange they no longer + slow and in clothing vendors a light version of UPP armor is vendable + - balance: UPP MPs are now armed with a ZHNK-72 belt on their jacket, with an additional + shrapnelshot loader in their belt. + - balance: Rebalances Type 71 damage/firerate/AP to be a sidegrade of M41A, about + equal DPS, higher damage per shot and AP, lower fire rate, carbine is round-about + the exact same as M41A however. + - balance: Fixes UPP support armor, given to medics on their person and officers + in their vendor, lighter version of UPP armor, exchanges protection for speed. + - balance: Seperates SVD bullet damage from crude rifle bullet and buffs it as a + hard-hitting AP bullet. + - balance: Rebalances UPP revolver(now ZHNK-72), much harder hitting and has higher + AP, but rarer, shrapnelshot extremely rare and good. + - balance: Due to ammo changes, SVD no longer has burst. + - balance: Removes ceramic plates from UPP loadouts + - bugfix: UPP Major now has the correct UPP Commander skillset + - bugfix: UPP Commander skillset can BE + - bugfix: Fixes typepath for UPP support/light armor, actually works now. + - spellcheck: Renames SVD to Type 88 + - spellcheck: Renames UPP Minigunner to UPP Machinegunner + - spellcheck: Renames UPP jackets to UL4 all around + - soundadd: Adds firing sounds for Type 73 and SVD/UPP MG + - imageadd: Resprites the SVD, Type 71, and Type 23, all sprites by wei/esselnek + - imageadd: Adds sprites for all above guns, all sprites by wei/esselnek + - maptweak: Changes instances of skorpion to non-upp type 64, also changes instances + of ppsh to type 19 + Diegoflores31: + - balance: Masterkey and underbarrel extinguisher now must be wielded in order to + be used. + - bugfix: Underbarrel extinguisher no longer bypass wielding restrictions on flamers. + Morrow: + - balance: You now lose nutrition when gaining blood rather than losing a ton of + nutrition when you have low effective blood + Morrow, Frans_Feiffer (beautiful sprites): + - rscadd: Added in built HUDs to various helmets + - rscadd: Sensormates used by squads without medical skills have been converted + to buyable helmet optics + realforest2001: + - code_imp: Changed backend for the message of walking into an invisible wall to + reduce duplication. + - rscadd: Telephones can now receive calls from multiple networks. + - rscadd: Adds UPP, CLF and WY prefab phones. + - bugfix: UPP RTO pack is now titled UPP rather than USCM