From 07eb72398483a96977cd7cc65c58eb9885d32c3f Mon Sep 17 00:00:00 2001 From: John Doe Date: Thu, 24 Aug 2023 17:02:58 -0700 Subject: [PATCH] fucks you up even harder if you use it wrong --- code/modules/projectiles/guns/boltaction.dm | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/code/modules/projectiles/guns/boltaction.dm b/code/modules/projectiles/guns/boltaction.dm index aad932858c25..aab9d99b2abc 100644 --- a/code/modules/projectiles/guns/boltaction.dm +++ b/code/modules/projectiles/guns/boltaction.dm @@ -240,11 +240,10 @@ if(!found_limb || !found_hand) return - + found_limb.take_damage((found_limb.status & LIMB_BROKEN) ? rand(25, 30) : rand(10, 15)) + found_hand.take_damage((found_hand.status & LIMB_BROKEN) ? rand(25, 30) : rand(10, 15)) found_limb.fracture(100) found_hand.fracture(100) - found_limb.take_damage(rand(10, 15)) - found_hand.take_damage(rand(10, 15)) for(var/obj/limb/limb as anything in list(found_limb, found_hand)) if(!(limb.status & LIMB_SPLINTED_INDESTRUCTIBLE) && (limb.status & LIMB_SPLINTED)) //If they have it splinted, the splint won't hold.