From 09cc7e0aa57ef4b19ef3e1227ad8f489fe9758ab Mon Sep 17 00:00:00 2001 From: GoldenDarkness55 <103884785+GoldenDarkness55@users.noreply.github.com> Date: Mon, 26 Jun 2023 11:19:31 +0200 Subject: [PATCH] Update hedgehog.dm --- .../xenomorph/mutators/strains/ravager/hedgehog.dm | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/code/modules/mob/living/carbon/xenomorph/mutators/strains/ravager/hedgehog.dm b/code/modules/mob/living/carbon/xenomorph/mutators/strains/ravager/hedgehog.dm index 7878bd4113f1..14c121e61db5 100644 --- a/code/modules/mob/living/carbon/xenomorph/mutators/strains/ravager/hedgehog.dm +++ b/code/modules/mob/living/carbon/xenomorph/mutators/strains/ravager/hedgehog.dm @@ -1,6 +1,6 @@ /datum/xeno_mutator/hedgehog name = "STRAIN: Ravager - Hedgehog" - description = "You lose your empower, charge, and scissor cut and a decent amount of your speed for a bit more explosive resistance, immunity to small explosions, and you gain several new abilities that allow you to become a spiky tank. You build up shards internally over time and also when taking damage that increase your armor's resilience. You can use these shards to power three new abilities: Spike Shield, which gives you a temporary shield that spits bone shards around you when damaged, Fire Spikes, which launches spikes at your target that slows them and does extra damage if they move, and finally, Spike Shed, which launches spikes all around yourself and gives you a temporary speed boost as an escape plan at the cost of all your stored shards and being unable to gain shards for thirty seconds." + description = "You lose your empower, charge, scissor cut and some slash damage, for a bit more explosive resistance, immunity to small explosions, and you gain several new abilities that allow you to become a spiky tank. You build up shards internally over time and also when taking damage that increase your armor's resilience. You can use these shards to power three new abilities: Spike Shield, which gives you a temporary shield that spits bone shards around you when damaged, Fire Spikes, which launches spikes at your target that slows them and does extra damage if they move, and finally, Spike Shed, which launches spikes all around yourself and gives you a temporary speed boost as an escape plan at the cost of all your stored shards and being unable to gain shards for thirty seconds." flavor_description = "They will be of iron will and steely muscle. In great armor shall they be clad, and with the mightiest spikes will they be armed." cost = MUTATOR_COST_EXPENSIVE individual_only = TRUE @@ -29,7 +29,7 @@ ravager.plasma_max = 0 ravager.small_explosives_stun = FALSE ravager.explosivearmor_modifier += XENO_EXPOSIVEARMOR_MOD_SMALL - ravager.speed_modifier += XENO_SPEED_SLOWMOD_TIER_8 + ravager.damage_modifier -= XENO_DAMAGE_MOD_SMALL apply_behavior_holder(ravager) @@ -43,11 +43,11 @@ // Shard config var/max_shards = 300 - var/shard_gain_onlife = 10 - var/shards_per_projectile = 20 + var/shard_gain_onlife = 5 + var/shards_per_projectile = 10 var/armor_buff_per_fifty_shards = 2.50 - var/shard_lock_duration = 300 - var/shard_lock_speed_mod = 0.85 + var/shard_lock_duration = 150 + var/shard_lock_speed_mod = 0.45 // Shard state var/shards = 0