diff --git a/code/modules/cm_marines/dropship_ammo.dm b/code/modules/cm_marines/dropship_ammo.dm index 9f28518915ea..19086b36c957 100644 --- a/code/modules/cm_marines/dropship_ammo.dm +++ b/code/modules/cm_marines/dropship_ammo.dm @@ -251,7 +251,7 @@ for(var/i=1 to 16) //This is how many tiles within that area of effect will be randomly ignited var/turf/U = pick(turf_list) turf_list -= U - fire_spread_recur(impact, create_cause_data(fired_from.name, source_mob), 1, null, 5, 75, "#EE6515")//Very, very intense, but goes out very quick + fire_spread_recur(U, create_cause_data(fired_from.name, source_mob), 1, null, 5, 75, "#EE6515")//Very, very intense, but goes out very quick if(!ammo_count && !QDELETED(src)) qdel(src) //deleted after last laser beam is fired and impact the ground.