From 0c02e7bede8350922a3a7225ae56d957c623a8e8 Mon Sep 17 00:00:00 2001 From: forest2001 <41653574+realforest2001@users.noreply.github.com> Date: Tue, 28 Nov 2023 19:18:38 +0000 Subject: [PATCH] Whiskey Outpost can no longer roll pred rounds. (#5035) # About the pull request As title says. # Explain why it's good for the game # Testing Photographs and Procedure
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# Changelog :cl: del: Whiskey Outpost no longer rolls pred rounds naturally. /:cl: --- code/game/jobs/role_authority.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/jobs/role_authority.dm b/code/game/jobs/role_authority.dm index 8829bf983c25..8deadbeba32e 100644 --- a/code/game/jobs/role_authority.dm +++ b/code/game/jobs/role_authority.dm @@ -262,7 +262,7 @@ I hope it's easier to tell what the heck this proc is even doing, unlike previou if(istype(CO_surv_job)) CO_surv_job.set_spawn_positions(GLOB.players_preassigned) - if(SSnightmare.get_scenario_value("predator_round")) + if(SSnightmare.get_scenario_value("predator_round") && !Check_WO()) SSticker.mode.flags_round_type |= MODE_PREDATOR // Set predators starting amount based on marines assigned var/datum/job/PJ = temp_roles_for_mode[JOB_PREDATOR]