diff --git a/code/game/objects/items/storage/boxes.dm b/code/game/objects/items/storage/boxes.dm index ab221b89bfe2..e385d4b5c17d 100644 --- a/code/game/objects/items/storage/boxes.dm +++ b/code/game/objects/items/storage/boxes.dm @@ -470,6 +470,7 @@ item_state = "zippo" w_class = SIZE_TINY flags_equip_slot = SLOT_WAIST + flags_obj = parent_type::flags_obj|OBJ_IS_HELMET_GARB can_hold = list(/obj/item/tool/match) /obj/item/storage/box/matches/fill_preset_inventory() diff --git a/code/game/objects/items/storage/fancy.dm b/code/game/objects/items/storage/fancy.dm index 5d7aecbc03db..79d38603dc7e 100644 --- a/code/game/objects/items/storage/fancy.dm +++ b/code/game/objects/items/storage/fancy.dm @@ -126,6 +126,7 @@ w_class = SIZE_TINY throwforce = 2 flags_equip_slot = SLOT_WAIST + flags_obj = parent_type::flags_obj|OBJ_IS_HELMET_GARB max_w_class = SIZE_TINY storage_slots = 20 can_hold = list( diff --git a/code/game/objects/items/tools/flame_tools.dm b/code/game/objects/items/tools/flame_tools.dm index d5cd708f29b3..8af7d15e0ff3 100644 --- a/code/game/objects/items/tools/flame_tools.dm +++ b/code/game/objects/items/tools/flame_tools.dm @@ -177,6 +177,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM w_class = SIZE_TINY flags_armor_protection = 0 flags_equip_slot = SLOT_EAR | SLOT_FACE + flags_obj = parent_type::flags_obj|OBJ_IS_HELMET_GARB flags_atom = CAN_BE_SYRINGED attack_verb = list("burnt", "singed") blood_overlay_type = "" @@ -693,6 +694,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM throwforce = 4 flags_atom = FPRINT|CONDUCT flags_equip_slot = SLOT_WAIST + flags_obj = parent_type::flags_obj|OBJ_IS_HELMET_GARB attack_verb = list("burnt", "singed") /obj/item/tool/lighter/zippo diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm index 463a4b16f7ec..845ce2a6eb6e 100644 --- a/code/modules/clothing/head/helmet.dm +++ b/code/modules/clothing/head/helmet.dm @@ -379,8 +379,8 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list( ) var/obj/item/storage/internal/headgear/pockets - var/storage_slots = 2 // keep in mind, one slot is reserved for garb items - var/storage_slots_reserved_for_garb = 2 + var/storage_slots = 2 // Small items like injectors, bandages, etc + var/storage_slots_reserved_for_garb = 2 // Cosmetic items & now cigarettes and lighters for RP var/storage_max_w_class = SIZE_TINY // can hold tiny items only, EXCEPT for glasses & metal flask. var/storage_max_storage_space = 4