From 0e8d5bc1c3eba6ea5406e7b6a5d1400a23c2dd6a Mon Sep 17 00:00:00 2001 From: InsaneRed <47158596+InsaneRed@users.noreply.github.com> Date: Fri, 12 Apr 2024 00:18:07 +0300 Subject: [PATCH] Helmets no longer hide ears (#6125) # About the pull request This removes the HIDEEARS flag from the helmet. # Explain why it's good for the game Personally speaking, i've had alot of trouble looking for screwdrivers (all engineers had it on their ears) and sometimes you cant or dont have the time to look through the strip list. theres no further reason then just that honestly. Also i dont think our helmets are tight tight you can see ears in the movies (yes i pulled the le movielike argument) # Testing Photographs and Procedure
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# Changelog :cl: del: Helmets no longer hide ears /:cl: --------- Co-authored-by: InsaneRed --- code/modules/clothing/head/helmet.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm index aab882049df8..1e691261a747 100644 --- a/code/modules/clothing/head/helmet.dm +++ b/code/modules/clothing/head/helmet.dm @@ -366,7 +366,7 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list( var/obj/structure/machinery/camera/camera var/helmet_overlays[] flags_inventory = BLOCKSHARPOBJ - flags_inv_hide = HIDEEARS + flags_inv_hide = NONE var/flags_marine_helmet = HELMET_SQUAD_OVERLAY|HELMET_GARB_OVERLAY|HELMET_DAMAGE_OVERLAY var/helmet_bash_cooldown = 0