From 0ee6fa93ec28eed3074175d437c55d6404d554e9 Mon Sep 17 00:00:00 2001 From: cuberound <122645057+cuberound@users.noreply.github.com> Date: Tue, 26 Dec 2023 05:06:20 +0100 Subject: [PATCH] gets launchbay price in line with other equipment (#5224) # About the pull request reduces price of launchbay to 200, getting it in line with fulton and medevac. Aims to set ground for omnisentry price changes ( and possible further utility additions to launchbay?) # Explain why it's good for the game every other eqipment costs around 200 points and there is not any reason to ever have more then one launchbay and you can sell it after you use all the omnisentryguns you want (but that is pain, it counts as weapon and all FMs that you made with it installed need to be remade). Unlike with fulton, medevac and rappel that have real use when you buy second or third one. # Testing Photographs and Procedure
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# Changelog :cl: balance: launchbay price 400 -> 200 /:cl: Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com> --- code/modules/cm_marines/dropship_equipment.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/cm_marines/dropship_equipment.dm b/code/modules/cm_marines/dropship_equipment.dm index 7d962137f77a..936091059b97 100644 --- a/code/modules/cm_marines/dropship_equipment.dm +++ b/code/modules/cm_marines/dropship_equipment.dm @@ -818,7 +818,7 @@ firing_delay = 10 //1 seconds bound_height = 32 equip_categories = list(DROPSHIP_CREW_WEAPON) //fits inside the central spot of the dropship - point_cost = 400 + point_cost = 200 shorthand = "LCH" /obj/structure/dropship_equipment/weapon/launch_bay/update_equipment()