From 0f92deb4ef2c6ac1772b9c739188aa975eaeed84 Mon Sep 17 00:00:00 2001 From: cuberound <122645057+cuberound@users.noreply.github.com> Date: Thu, 18 Jul 2024 19:32:14 +0200 Subject: [PATCH] Wheelchair broken hand move delay standardazation (#6720) # About the pull request having right hand broken added more slowdown to wheelchair then left one, gets both the same # Explain why it's good for the game oversight fix # Testing Photographs and Procedure
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# Changelog :cl: fix: having left hand broken and not splinted has the same effect on wheelchair movement speed as right hand /:cl: --------- Co-authored-by: vincibrv --- .../objects/structures/stool_bed_chair_nest/wheelchair.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm b/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm index 986ae99739aa..f71882374518 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm @@ -36,12 +36,12 @@ move_delay += 4 //harder to move a wheelchair with a single hand working_hands-- else if((left_hand.status & LIMB_BROKEN) && !(left_hand.status & LIMB_SPLINTED)) - move_delay++ + move_delay ++ if(!right_hand || (right_hand.status & LIMB_DESTROYED)) move_delay += 4 working_hands-- else if((right_hand.status & LIMB_BROKEN) && !(right_hand.status & LIMB_SPLINTED)) - move_delay += 2 + move_delay++ if(!working_hands) return // No hands to drive your chair? Tough luck! if(driver.pulling && driver.pulling.drag_delay && driver.get_pull_miltiplier()) //Dragging stuff can slow you down a bit.