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Fixes stacking explosions in overloaded escape pods (#7080)
# About the pull request Fixes #7071 This moves the SHUTTLE_CRASHED assignment in prepare_evac() to before the sleeps during the escape pod overload sequence, preventing a user from queueing up several launches before the explosion is triggered. As a side effect, this also displays an error on the launch screen after you attempt to launch it. Although this issue is quite funny, being able to one-shot nearly any xeno using an escape pod definitely isn't intentional. <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> # Explain why it's good for the game Bugfix. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> https://github.com/user-attachments/assets/2c345e96-d847-4248-bf29-7190767fd80b </details> # Changelog :cl: fix: Fixes stacking explosions in overloaded escape pods. /:cl:
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