From 1376b49ce63402e44741e5709cfb991e80f6f733 Mon Sep 17 00:00:00 2001 From: forest2001 <41653574+realforest2001@users.noreply.github.com> Date: Wed, 16 Aug 2023 08:04:26 +0100 Subject: [PATCH] Fixes WJ Latejoin (#4185) # About the pull request WJ latejoin - at least via ghost verb - wasn't using the latejoin markers. Now it does. # Explain why it's good for the game Do what say do. # Testing Photographs and Procedure
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# Changelog :cl: fix: Players joining as Working Joe after round start now spawn in correct place. /:cl: --- code/game/gamemodes/cm_initialize.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/gamemodes/cm_initialize.dm b/code/game/gamemodes/cm_initialize.dm index efb92dd1678e..becee89adb6d 100644 --- a/code/game/gamemodes/cm_initialize.dm +++ b/code/game/gamemodes/cm_initialize.dm @@ -969,7 +969,7 @@ Additional game mode variables. log_debug("Null client attempted to transform_joe") return - var/turf/spawn_point = get_turf(pick(GLOB.latejoin)) + var/turf/spawn_point = get_turf(pick(GLOB.latejoin_by_job[JOB_WORKING_JOE])) var/mob/living/carbon/human/synthetic/new_joe = new(spawn_point) joe_candidate.mind.transfer_to(new_joe, TRUE) var/datum/job/joe_job = RoleAuthority.roles_by_name[JOB_WORKING_JOE]