From 158b9cfd86abe8405b778757cbcb162af65e671d Mon Sep 17 00:00:00 2001 From: cuberound <122645057+cuberound@users.noreply.github.com> Date: Sun, 4 Feb 2024 03:27:52 +0100 Subject: [PATCH] increases recovery node healing from 2 per sec to 8 per sec (#5517) # About the pull request you can delete this if #5518 gets approved increases value to make recovery nodes heal 8 hp per sec from current 2hp, simple # Explain why it's good for the game Recovery nodes right now are just noob trap, they heal 10 hp per 5 sec that amounts to 2 hp per sec, preaty far from being worth the space, they need 3x3 open area, time efford and risk to heal near them. the PR increases the healing so that it is at least a bit worth it. More tools for players to use means more fun. Even with the buff it is far from OP as even square of 4 nodes heals 32 per second to single target, while needing loads of space resting in middle of that open space and quite some efford to build, also there is hardcap on how many healing nodes can have. # Testing Photographs and Procedure
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# Changelog :cl: balance: increases healing node heal from 10hp every 5 sec to 20 hp every 5 sec /:cl: --------- Co-authored-by: vincibrv --- code/modules/cm_aliens/structures/special/recovery_node.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/cm_aliens/structures/special/recovery_node.dm b/code/modules/cm_aliens/structures/special/recovery_node.dm index a0d01bab89dc..649d7811fb6a 100644 --- a/code/modules/cm_aliens/structures/special/recovery_node.dm +++ b/code/modules/cm_aliens/structures/special/recovery_node.dm @@ -5,7 +5,7 @@ desc = "A warm, soothing light source that pulsates with a faint hum." icon_state = "recovery" health = 400 - var/heal_amount = 10 + var/heal_amount = 20 var/heal_cooldown = 5 SECONDS var/last_healed