diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index 497b95061d6c..3f7533f26620 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -1344,7 +1344,7 @@ and you're good to go. user.next_move = world.time //No click delay on PBs. //Point blanking doesn't actually fire the projectile. Instead, it simulates firing the bullet proper. - if(!able_to_fire(user)) //If it's a valid PB aside from that you can't fire the gun, do nothing. + if(flags_gun_features & GUN_BURST_FIRING || !able_to_fire(user)) //If it's a valid PB aside from that you can't fire the gun, do nothing. return TRUE //The following relating to bursts was borrowed from Fire code.