From 1f4d6d8fd687a53bef255bc42ae047f2e61475c2 Mon Sep 17 00:00:00 2001 From: kirieee <140837937+kirieee@users.noreply.github.com> Date: Mon, 8 Jul 2024 08:05:41 -0400 Subject: [PATCH] Adds covert contractors (VAISO) to the ERT pool (#6623) # About the pull request Adds Covert Military Contractors (VAISO) to the ERT pool. Has the same chance as VAIPO. (yes it's literally one character worth of change to the code but it's all I really can do, unless anyone has suggestions) # Explain why it's good for the game I think adding a little more variety to the ERTs we currently have will be good, keeps things different. Along with this, the hostility towards W-Y can also lead to some interesting RP at times. (something different from either 'Friendly to the USCM, loot the USCM, or kill everyone) Also adds the chance of some level of special forces LARP that doesn't involve being ungodly overpowered. # Testing Photographs and Procedure Opened the game on my machine, called a few randomized distress beacons until I got the covert contractors.
Screenshots & Videos ![image](https://github.com/cmss13-devs/cmss13/assets/140837937/fb959ac1-4f77-4f8d-b471-ab79079eec42)
# Changelog :cl: add: Covert contractors added to the ERT pool /:cl: --- code/datums/emergency_calls/contractor.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/datums/emergency_calls/contractor.dm b/code/datums/emergency_calls/contractor.dm index 05d6ab7b4671..6721abdf1862 100644 --- a/code/datums/emergency_calls/contractor.dm +++ b/code/datums/emergency_calls/contractor.dm @@ -87,7 +87,7 @@ /datum/emergency_call/contractors/covert name = "Military Contractors (Covert) (Hostile to WY)" mob_max = 7 - probability = 0 + probability = 20 max_medics = 1 max_engineers = 1 max_heavies = 1