diff --git a/code/__DEFINES/subsystems.dm b/code/__DEFINES/subsystems.dm index 47aa0e732c76..88496c79d630 100644 --- a/code/__DEFINES/subsystems.dm +++ b/code/__DEFINES/subsystems.dm @@ -123,6 +123,7 @@ #define SS_INIT_NIGHTMARE 21.5 #define SS_INIT_TIMETRACK 21.1 #define SS_INIT_HUMANS 21 +#define SS_INIT_WHO 20 #define SS_INIT_POWER 19 #define SS_INIT_INFLUXMCSTATS 12 #define SS_INIT_INFLUXSTATS 11 diff --git a/code/__DEFINES/tgs.dm b/code/__DEFINES/tgs.dm index e2c89df90e9b..17464b44dae8 100644 --- a/code/__DEFINES/tgs.dm +++ b/code/__DEFINES/tgs.dm @@ -1,6 +1,6 @@ // tgstation-server DMAPI -#define TGS_DMAPI_VERSION "7.1.2" +#define TGS_DMAPI_VERSION "7.1.3" // All functions and datums outside this document are subject to change with any version and should not be relied on. diff --git a/code/__HELPERS/_lists.dm b/code/__HELPERS/_lists.dm index e46c92df543a..aa73d6008e02 100644 --- a/code/__HELPERS/_lists.dm +++ b/code/__HELPERS/_lists.dm @@ -128,17 +128,23 @@ * You should only pass integers in. */ /proc/pick_weight(list/list_to_pick) + if(length(list_to_pick) == 0) + return null + var/total = 0 - var/item - for(item in list_to_pick) + for(var/item in list_to_pick) if(!list_to_pick[item]) list_to_pick[item] = 0 total += list_to_pick[item] - total = rand(0, total) - for(item in list_to_pick) - total -= list_to_pick[item] - if(total <= 0 && list_to_pick[item]) + total = rand(1, total) + for(var/item in list_to_pick) + var/item_weight = list_to_pick[item] + if(item_weight == 0) + continue + + total -= item_weight + if(total <= 0) return item return null diff --git a/code/__HELPERS/lists.dm b/code/__HELPERS/lists.dm index d5212611a04b..32ea0f5ec32e 100644 --- a/code/__HELPERS/lists.dm +++ b/code/__HELPERS/lists.dm @@ -87,22 +87,6 @@ result = first ^ second return result -//Pretends to pick an element based on its weight but really just seems to pick a random element. -/proc/pickweight(list/L) - var/total = 0 - var/item - for (item in L) - if (!L[item]) - L[item] = 1 - total += L[item] - - total = rand(1, total) - for (item in L) - total -=L [item] - if (total <= 0) - return item - return null - /// Pick a random element from the list and remove it from the list. /proc/pick_n_take(list/L) RETURN_TYPE(L[_].type) diff --git a/code/controllers/subsystem/init/lobby_art.dm b/code/controllers/subsystem/init/lobby_art.dm index 7c49d5fe1787..4b26d576b8df 100644 --- a/code/controllers/subsystem/init/lobby_art.dm +++ b/code/controllers/subsystem/init/lobby_art.dm @@ -6,5 +6,5 @@ SUBSYSTEM_DEF(lobby_art) /datum/controller/subsystem/lobby_art/Initialize() var/list/lobby_arts = CONFIG_GET(str_list/lobby_art_images) if(length(lobby_arts)) - force_lobby_art(rand(1,length(lobby_arts))) + force_lobby_art(rand(1, length(lobby_arts))) return SS_INIT_SUCCESS diff --git a/code/controllers/subsystem/who.dm b/code/controllers/subsystem/who.dm new file mode 100644 index 000000000000..43ecbb435587 --- /dev/null +++ b/code/controllers/subsystem/who.dm @@ -0,0 +1,312 @@ +SUBSYSTEM_DEF(who) + name = "Who" + flags = SS_BACKGROUND + runlevels = RUNLEVELS_DEFAULT|RUNLEVEL_LOBBY + init_order = SS_INIT_WHO + wait = 5 SECONDS + + var/datum/player_list/who = new + var/datum/player_list/staff/staff_who = new + +/datum/controller/subsystem/who/Initialize() + who.update_data() + staff_who.update_data() + return SS_INIT_SUCCESS + +/datum/controller/subsystem/who/fire(resumed = TRUE) + who.update_data() + staff_who.update_data() + +//datum +/datum/player_list + var/tgui_name = "Who" + var/tgui_interface_name = "Who" + var/list/mobs_ckey = list() + var/list/list_data = list() + +/datum/player_list/proc/update_data() + var/list/new_list_data = list() + var/list/new_mobs_ckey = list() + var/list/additional_data = list( + "lobby" = 0, + "admin_observers" = 0, + "observers" = 0, + "yautja" = 0, + "infected_preds" = 0, + "humans" = 0, + "infected_humans" = 0, + "uscm" = 0, + "uscm_marines" = 0, + ) + new_list_data["additional_info"] = list() + var/list/counted_factions = list() + for(var/client/client as anything in sortTim(GLOB.clients, GLOBAL_PROC_REF(cmp_ckey_asc))) + CHECK_TICK + new_list_data["all_clients"]++ + var/list/client_payload = list() + client_payload["ckey"] = "[client.key]" + client_payload["text"] = "[client.key]" + client_payload["ckey_color"] = "white" + var/mob/client_mob = client.mob + new_mobs_ckey[client.key] = client_mob + if(client_mob) + if(istype(client_mob, /mob/new_player)) + client_payload["text"] += " - in Lobby" + additional_data["lobby"]++ + + else if(isobserver(client_mob)) + client_payload["text"] += " - Playing as [client_mob.real_name]" + if(CLIENT_IS_STAFF(client)) + additional_data["admin_observers"]++ + else + additional_data["observers"]++ + + var/mob/dead/observer/observer = client_mob + if(observer.started_as_observer) + client_payload["color"] += "#ce89cd" + client_payload["text"] += " - Spectating" + else + client_payload["color"] += "#A000D0" + client_payload["text"] += " - DEAD" + + else + client_payload["text"] += " - Playing as [client_mob.real_name]" + + switch(client_mob.stat) + if(UNCONSCIOUS) + client_payload["color"] += "#B0B0B0" + client_payload["text"] += " - Unconscious" + if(DEAD) + client_payload["color"] += "#A000D0" + client_payload["text"] += " - DEAD" + + if(client_mob.stat != DEAD) + if(isxeno(client_mob)) + client_payload["color"] += "#ec3535" + client_payload["text"] += " - Xenomorph" + + else if(ishuman(client_mob)) + if(client_mob.faction == FACTION_ZOMBIE) + counted_factions[FACTION_ZOMBIE]++ + client_payload["color"] += "#2DACB1" + client_payload["text"] += " - Zombie" + else if(client_mob.faction == FACTION_YAUTJA) + client_payload["color"] += "#7ABA19" + client_payload["text"] += " - Yautja" + additional_data["yautja"]++ + if(client_mob.status_flags & XENO_HOST) + additional_data["infected_preds"]++ + else + additional_data["humans"]++ + if(client_mob.status_flags & XENO_HOST) + additional_data["infected_humans"]++ + if(client_mob.faction == FACTION_MARINE) + additional_data["uscm"]++ + if(client_mob.job in (GLOB.ROLES_MARINES)) + additional_data["uscm_marines"]++ + else + counted_factions[client_mob.faction]++ + + new_list_data["total_players"] += list(client_payload) + + new_list_data["additional_info"] += list(list( + "content" = "In Lobby: [additional_data["lobby"]]", + "color" = "#777", + "text" = "Player in lobby", + )) + + new_list_data["additional_info"] += list(list( + "content" = "Spectating Players: [additional_data["observers"]]", + "color" = "#777", + "text" = "Spectating players", + )) + + new_list_data["additional_info"] += list(list( + "content" = "Spectating Admins: [additional_data["admin_observers"]]", + "color" = "#777", + "text" = "Spectating administrators", + )) + + new_list_data["additional_info"] += list(list( + "content" = "Humans: [additional_data["humans"]]", + "color" = "#2C7EFF", + "text" = "Players playing as Human", + )) + + new_list_data["additional_info"] += list(list( + "content" = "Infected Humans: [additional_data["infected_humans"]]", + "color" = "#ec3535", + "text" = "Players playing as Infected Human", + )) + + new_list_data["additional_info"] += list(list( + "content" = "[MAIN_SHIP_NAME] Personnel: [additional_data["uscm"]]", + "color" = "#5442bd", + "text" = "Players playing as [MAIN_SHIP_NAME] Personnel", + )) + + new_list_data["additional_info"] += list(list( + "content" = "Marines: [additional_data["uscm_marines"]]", + "color" = "#5442bd", + "text" = "Players playing as Marines", + )) + + new_list_data["additional_info"] += list(list( + "content" = "Yautjas: [additional_data["yautja"]]", + "color" = "#7ABA19", + "text" = "Players playing as Yautja", + )) + + new_list_data["additional_info"] += list(list( + "content" = "Infected Predators: [additional_data["infected_preds"]]", + "color" = "#7ABA19", + "text" = "Players playing as Infected Yautja", + )) + + for(var/i in 1 to length(counted_factions)) + if(counted_factions[counted_factions[i]]) + new_list_data["factions"] += list(list( + "content" = "[counted_factions[i]]: [counted_factions[counted_factions[i]]]", + "color" = "#2C7EFF", + "text" = "Other", + )) + if(counted_factions[FACTION_NEUTRAL]) + new_list_data["factions"] += list(list( + "content" = "[FACTION_NEUTRAL] Humans: [counted_factions[FACTION_NEUTRAL]]", + "color" = "#688944", + "text" = "Neutrals", + )) + + for(var/faction_to_get in ALL_XENO_HIVES) + var/datum/hive_status/hive = GLOB.hive_datum[faction_to_get] + if(hive && length(hive.totalXenos)) + new_list_data["xenomorphs"] += list(list( + "content" = "[hive.name]: [length(hive.totalXenos)]", + "color" = hive.color ? hive.color : "#8200FF", + "text" = "Queen: [hive.living_xeno_queen ? "Alive" : "Dead"]", + )) + + list_data = new_list_data + mobs_ckey = new_mobs_ckey + +/datum/player_list/tgui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) + if(!ui) + ui = new(user, src, tgui_name, tgui_interface_name) + ui.open() + ui.set_autoupdate(TRUE) + +/datum/player_list/ui_data(mob/user) + . = list_data + +/datum/player_list/ui_static_data(mob/user) + . = list() + + .["admin"] = CLIENT_IS_STAFF(user.client) + +/datum/player_list/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state) + . = ..() + if(.) + return + + switch(action) + if("get_player_panel") + if(mobs_ckey[params["ckey"]]) + GLOB.admin_datums[usr.client.ckey].show_player_panel(mobs_ckey[params["ckey"]]) + +/datum/player_list/ui_status(mob/user, datum/ui_state/state) + return UI_INTERACTIVE + + +/datum/player_list/staff + tgui_name = "StaffWho" + tgui_interface_name = "Staff Who" + + var/list/category_colors = list( + "Management" = "purple", + "Maintainers" = "blue", + "Administrators" = "red", + "Moderators" = "orange", + "Mentors" = "green" + ) + +/datum/player_list/staff/update_data() + var/list/new_list_data = list() + mobs_ckey = list() + + var/list/listings + var/list/mappings + if(CONFIG_GET(flag/show_manager)) + LAZYSET(mappings, "Management", R_PERMISSIONS) + if(CONFIG_GET(flag/show_devs)) + LAZYSET(mappings, "Maintainers", R_PROFILER) + LAZYSET(mappings, "Administrators", R_ADMIN) + if(CONFIG_GET(flag/show_mods)) + LAZYSET(mappings, "Moderators", R_MOD && R_BAN) + if(CONFIG_GET(flag/show_mentors)) + LAZYSET(mappings, "Mentors", R_MENTOR) + + for(var/category in mappings) + LAZYSET(listings, category, list()) + + for(var/client/client as anything in GLOB.admins) + if(client.admin_holder?.fakekey && !CLIENT_IS_STAFF(client)) + continue + + for(var/category in mappings) + if(CLIENT_HAS_RIGHTS(client, mappings[category])) + LAZYADD(listings[category], client) + break + + for(var/category in listings) + var/list/admins = list() + for(var/client/entry as anything in listings[category]) + var/list/admin = list() + var/rank = entry.admin_holder.rank + if(entry.admin_holder.extra_titles?.len) + for(var/srank in entry.admin_holder.extra_titles) + rank += " & [srank]" + + admin["content"] = "[entry.key] ([rank])" + admin["text"] = "" + + if(entry.admin_holder?.fakekey) + admin["text"] += " (HIDDEN)" + + if(istype(entry.mob, /mob/dead/observer)) + admin["color"] = "#808080" + admin["text"] += " Spectating" + + else if(istype(entry.mob, /mob/new_player)) + admin["color"] = "#688944" + admin["text"] += " in Lobby" + else + admin["color"] = "#688944" + admin["text"] += " Playing" + + if(entry.is_afk()) + admin["color"] = "#A040D0" + admin["text"] += " (AFK)" + + admins += list(admin) + + new_list_data["administrators"] += list(list( + "category" = category, + "category_color" = category_colors[category], + "category_administrators" = length(listings[category]), + "admins" = admins, + )) + + list_data = new_list_data + +/mob/verb/who() + set category = "OOC" + set name = "Who" + + SSwho.who.tgui_interact(src) + +/mob/verb/staffwho() + set category = "Admin" + set name = "StaffWho" + + SSwho.staff_who.tgui_interact(src) diff --git a/code/datums/action.dm b/code/datums/action.dm index 8dbf6c9df5a5..e6c87eca6a0d 100644 --- a/code/datums/action.dm +++ b/code/datums/action.dm @@ -187,12 +187,6 @@ holder_item = null return ..() -/datum/action/item_action/action_activate() - . = ..() - if(target) - var/obj/item/I = target - I.ui_action_click(owner, holder_item) - /datum/action/item_action/can_use_action() if(ishuman(owner) && !owner.is_mob_incapacitated()) var/mob/living/carbon/human/human = owner @@ -213,6 +207,17 @@ name = "Toggle [target]" button.name = name +/datum/action/item_action/toggle/action_activate() + . = ..() + if(target) + var/obj/item/I = target + I.ui_action_click(owner, holder_item) + +/datum/action/item_action/toggle/use/New(target) + . = ..() + name = "Use [target]" + button.name = name + //This is the proc used to update all the action buttons. /mob/proc/update_action_buttons(reload_screen) if(!client) diff --git a/code/datums/quadtree.dm b/code/datums/quadtree.dm index 200a51b358a0..9056dfd6bd59 100644 --- a/code/datums/quadtree.dm +++ b/code/datums/quadtree.dm @@ -82,7 +82,7 @@ /// Returns TRUE if this shape's bounding box intersects the provided shape's bounding box, otherwise FALSE. Generally faster than a full intersection test. /datum/shape/proc/intersects_aabb(datum/shape/aabb) - return (abs(src.center_x - aabb.center_x) <= (src.bounds_x + aabb.bounds_x) * 0.5) && (abs(src.center_y - aabb.center_y) <= (src.bounds_x + aabb.bounds_x) * 0.5) + return (abs(src.center_x - aabb.center_x) <= (src.bounds_x + aabb.bounds_x) * 0.5) && (abs(src.center_y - aabb.center_y) <= (src.bounds_y + aabb.bounds_y) * 0.5) /// Returns TRUE if this shape intersects the provided rectangle shape, otherwise FALSE. /datum/shape/proc/intersects_rect(datum/shape/rectangle/rect) diff --git a/code/datums/tutorial/xenomorph/abomination.dm b/code/datums/tutorial/xenomorph/abomination.dm index db9b77cf2e75..83ac86b8f09e 100644 --- a/code/datums/tutorial/xenomorph/abomination.dm +++ b/code/datums/tutorial/xenomorph/abomination.dm @@ -147,6 +147,7 @@ /datum/tutorial/xenomorph/abomination/proc/frenzy_tutorial_4() var/mob/living/carbon/human/marine = new(loc_from_corner(4, 2)) add_to_tracking_atoms(marine) + RegisterSignal(marine, COMSIG_MOB_DEATH, PROC_REF(on_marine_early_death)) arm_equipment(marine, /datum/equipment_preset/uscm/private_equipped) var/datum/action/frenzy = give_action(xeno, /datum/action/xeno_action/activable/feralfrenzy) @@ -202,6 +203,7 @@ return UnregisterSignal(frenzy, COMSIG_XENO_ACTION_USED) + UnregisterSignal(marine, COMSIG_MOB_DEATH) remove_highlight(frenzy.button) message_to_player("Good. As you may have noticed, the AOE version of Feral Frenzy takes longer to wind up, in addition to doing less overall damage.") addtimer(CALLBACK(src, PROC_REF(kill_marines)), 6 SECONDS) @@ -245,3 +247,10 @@ tutorial_end_in(7 SECONDS, TRUE) // END OF SCRIPTING + +/// In case a marine dies early to prevent softlocks +/datum/tutorial/xenomorph/abomination/proc/on_marine_early_death(datum/source) + SIGNAL_HANDLER + + TUTORIAL_ATOM_FROM_TRACKING(/mob/living/carbon/human, marine) + marine.rejuvenate() diff --git a/code/game/machinery/computer/arcade.dm b/code/game/machinery/computer/arcade.dm index ff8f3959d64e..4f6f4df4ef08 100644 --- a/code/game/machinery/computer/arcade.dm +++ b/code/game/machinery/computer/arcade.dm @@ -123,7 +123,7 @@ src.temp = "[src.enemy_name] has fallen! Rejoice!" if(!length(contents)) - var/prizeselect = pickweight(prizes) + var/prizeselect = pick_weight(prizes) new prizeselect(src.loc) if(istype(prizeselect, /obj/item/toy/gun)) //Ammo comes with the gun @@ -176,5 +176,5 @@ if(2) num_of_prizes = rand(0,2) for(num_of_prizes; num_of_prizes > 0; num_of_prizes--) - empprize = pickweight(prizes) + empprize = pick_weight(prizes) new empprize(src.loc) diff --git a/code/game/machinery/vending/vendor_types/crew/senior_officers.dm b/code/game/machinery/vending/vendor_types/crew/senior_officers.dm index c43d7e730d89..7157a56aa7f9 100644 --- a/code/game/machinery/vending/vendor_types/crew/senior_officers.dm +++ b/code/game/machinery/vending/vendor_types/crew/senior_officers.dm @@ -451,7 +451,6 @@ GLOBAL_LIST_INIT(cm_vending_clothing_auxiliary_officer, list( list("Insulated Gloves", 0, /obj/item/clothing/gloves/yellow, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY), list("Officer Uniform", 0, /obj/item/clothing/under/marine/officer/bridge, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY), list("Headset", 0, /obj/item/device/radio/headset/almayer/qm, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY), - list("Patrol Cap", 0, /obj/item/clothing/head/cmcap, MARINE_CAN_BUY_MASK, VENDOR_ITEM_MANDATORY), list("Auxiliary Support Officer Jacket", 0, /obj/item/clothing/suit/storage/jacket/marine/service/aso, MARINE_CAN_BUY_MRE, VENDOR_ITEM_MANDATORY), list("BAG (CHOOSE 1)", 0, null, null, null), @@ -463,6 +462,13 @@ GLOBAL_LIST_INIT(cm_vending_clothing_auxiliary_officer, list( list("Mod 88 Pistol", 0, /obj/item/storage/belt/gun/m4a3/mod88, MARINE_CAN_BUY_SECONDARY, VENDOR_ITEM_RECOMMENDED), list("M44 Custom Revolver", 0, /obj/item/storage/belt/gun/m44/custom, MARINE_CAN_BUY_SECONDARY, VENDOR_ITEM_RECOMMENDED), + list("HAT (CHOOSE 1)", 0, null, null, null), + list("Beret, Green", 0, /obj/item/clothing/head/beret/cm, MARINE_CAN_BUY_MASK, VENDOR_ITEM_RECOMMENDED), + list("Beret, Tan", 0, /obj/item/clothing/head/beret/cm/tan, MARINE_CAN_BUY_MASK, VENDOR_ITEM_RECOMMENDED), + list("Patrol Cap", 0, /obj/item/clothing/head/cmcap, MARINE_CAN_BUY_MASK, VENDOR_ITEM_RECOMMENDED), + list("Officer Cap", 0, /obj/item/clothing/head/cmcap/bridge, MARINE_CAN_BUY_MASK, VENDOR_ITEM_RECOMMENDED), + list("Service Peaked Cap", 0, /obj/item/clothing/head/marine/peaked/service, MARINE_CAN_BUY_MASK, VENDOR_ITEM_RECOMMENDED), + list("COMBAT EQUIPMENT (TAKE ALL)", 0, null, null, null), list("Officer M3 Armor", 0, /obj/item/clothing/suit/storage/marine/MP/SO, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY), list("Officer M10 Helmet", 0, /obj/item/clothing/head/helmet/marine/MP/SO, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_MANDATORY), diff --git a/code/game/objects/effects/effect_system/particle_effects.dm b/code/game/objects/effects/effect_system/particle_effects.dm index 972d242bf359..9440c16f2d4e 100644 --- a/code/game/objects/effects/effect_system/particle_effects.dm +++ b/code/game/objects/effects/effect_system/particle_effects.dm @@ -8,10 +8,10 @@ mouse_opacity = MOUSE_OPACITY_TRANSPARENT unacidable = TRUE // So effect are not targeted by alien acid. -/obj/effect/particle_effect/initialize_pass_flags(datum/pass_flags_container/PF) +/obj/effect/particle_effect/initialize_pass_flags(datum/pass_flags_container/pass_flags) ..() - if (PF) - PF.flags_pass = PASS_OVER|PASS_AROUND|PASS_UNDER|PASS_THROUGH|PASS_MOB_THRU + if (pass_flags) + pass_flags.flags_pass = PASS_OVER|PASS_AROUND|PASS_UNDER|PASS_THROUGH|PASS_MOB_THRU //Water @@ -22,17 +22,14 @@ var/life = 15 mouse_opacity = MOUSE_OPACITY_TRANSPARENT -/obj/effect/particle_effect/water/initialize_pass_flags(datum/pass_flags_container/PF) +/obj/effect/particle_effect/water/initialize_pass_flags(datum/pass_flags_container/pass_flags) ..() - if (PF) - PF.flags_pass = PASS_THROUGH|PASS_OVER|PASS_MOB_THRU|PASS_UNDER + if (pass_flags) + pass_flags.flags_pass = PASS_THROUGH|PASS_OVER|PASS_MOB_THRU|PASS_UNDER /obj/effect/particle_effect/water/Move(turf/newloc) - //var/turf/T = src.loc - //if (istype(T, /turf)) - // T.firelevel = 0 //TODO: FIX - if (--src.life < 1) - //SN src = null + life -= 1 + if (life < 1) qdel(src) if(newloc.density) return 0 diff --git a/code/game/objects/items/devices/flashlight.dm b/code/game/objects/items/devices/flashlight.dm index 8d5e3cc752ff..e506f51ce21c 100644 --- a/code/game/objects/items/devices/flashlight.dm +++ b/code/game/objects/items/devices/flashlight.dm @@ -15,7 +15,7 @@ ground_offset_x = 2 ground_offset_y = 6 - actions_types = list(/datum/action/item_action) + actions_types = list(/datum/action/item_action/toggle) var/on = FALSE var/raillight_compatible = TRUE //Can this be turned into a rail light ? var/toggleable = TRUE diff --git a/code/game/objects/items/devices/motion_detector.dm b/code/game/objects/items/devices/motion_detector.dm index dcbcc0dd8bc7..f68295001f92 100644 --- a/code/game/objects/items/devices/motion_detector.dm +++ b/code/game/objects/items/devices/motion_detector.dm @@ -33,7 +33,7 @@ var/long_range_cooldown = 2 var/blip_type = "detector" var/iff_signal = FACTION_MARINE - actions_types = list(/datum/action/item_action) + actions_types = list(/datum/action/item_action/toggle) var/scanning = FALSE // controls if MD is in process of scan var/datum/shape/rectangle/square/range_bounds var/long_range_locked = FALSE //only long-range MD diff --git a/code/game/objects/items/devices/suit_cooling.dm b/code/game/objects/items/devices/suit_cooling.dm deleted file mode 100644 index 564b3e41f591..000000000000 --- a/code/game/objects/items/devices/suit_cooling.dm +++ /dev/null @@ -1,179 +0,0 @@ -/obj/item/device/suit_cooling_unit - name = "portable suit cooling unit" - desc = "A portable heat sink and liquid cooled radiator that can be hooked up to a space suit's existing temperature controls to provide industrial levels of cooling." - w_class = SIZE_LARGE - icon_state = "suitcooler0" - flags_equip_slot = SLOT_BACK //you can carry it on your back if you want, but it won't do anything unless attached to suit storage - - //copied from tank.dm - flags_atom = FPRINT|CONDUCT - force = 5 - throwforce = 10 - throw_speed = SPEED_FAST - throw_range = 4 - - - - var/on = 0 //is it turned on? - var/cover_open = 0 //is the cover open? - var/obj/item/cell/cell - var/max_cooling = 12 //in degrees per second - probably don't need to mess with heat capacity here - var/charge_consumption = 16.6 //charge per second at max_cooling - var/thermostat = T20C - - //TODO: make it heat up the surroundings when not in space - -/obj/item/device/suit_cooling_unit/Initialize(mapload, ...) - . = ..() - - START_PROCESSING(SSobj, src) - - cell = new/obj/item/cell(src) //comes with the crappy default power cell - high-capacity ones shouldn't be hard to find - -/obj/item/device/suit_cooling_unit/Destroy() - STOP_PROCESSING(SSobj, src) - return ..() - -/obj/item/device/suit_cooling_unit/process() - if (!on || !cell) - return - - if (!ismob(loc)) - return - - if (!attached_to_suit(loc)) //make sure they have a suit and we are attached to it - return - - var/mob/living/carbon/human/H = loc - - var/efficiency = 1 - H.get_pressure_weakness() //you need to have a good seal for effective cooling - var/env_temp = get_environment_temperature() //wont save you from a fire - var/temp_adj = min(H.bodytemperature - max(thermostat, env_temp), max_cooling) - - if (temp_adj < 0.5) //only cools, doesn't heat, also we don't need extreme precision - return - - var/charge_usage = (temp_adj/max_cooling)*charge_consumption - - H.bodytemperature -= temp_adj*efficiency - H.recalculate_move_delay = TRUE - - cell.use(charge_usage) - - if(cell.charge <= 0) - turn_off() - -/obj/item/device/suit_cooling_unit/proc/get_environment_temperature() - if (ishuman(loc)) - var/mob/living/carbon/human/H = loc - return H.return_temperature() - - var/turf/T = get_turf(src) - return T.return_temperature() - -/obj/item/device/suit_cooling_unit/proc/attached_to_suit(mob/M) - if (!ishuman(M)) - return 0 - - var/mob/living/carbon/human/H = M - - if (!H.wear_suit || H.s_store != src) - return 0 - - return 1 - -/obj/item/device/suit_cooling_unit/proc/turn_on() - if(!cell) - return - if(cell.charge <= 0) - return - - on = 1 - updateicon() - -/obj/item/device/suit_cooling_unit/proc/turn_off() - if (ismob(src.loc)) - var/mob/M = src.loc - M.show_message("\The [src] clicks and whines as it powers down.", SHOW_MESSAGE_AUDIBLE) //let them know in case it's run out of power. - on = 0 - updateicon() - -/obj/item/device/suit_cooling_unit/attack_self(mob/user) - ..() - - if(cover_open && cell) - if(ishuman(user)) - user.put_in_hands(cell) - else - cell.forceMove(get_turf(loc)) - - cell.add_fingerprint(user) - cell.update_icon() - - to_chat(user, "You remove [cell].") - src.cell = null - updateicon() - return - - //TODO use a UI like the air tanks - if(on) - turn_off() - else - turn_on() - if (on) - to_chat(user, "You switch on [src].") - -/obj/item/device/suit_cooling_unit/attackby(obj/item/W as obj, mob/user as mob) - if (HAS_TRAIT(W, TRAIT_TOOL_SCREWDRIVER)) - if(cover_open) - cover_open = 0 - to_chat(user, "You screw the panel into place.") - else - cover_open = 1 - to_chat(user, "You unscrew the panel.") - updateicon() - return - - if (istype(W, /obj/item/cell)) - if(cover_open) - if(cell) - to_chat(user, "There is \a [cell] already installed here.") - else - if(user.drop_held_item()) - W.forceMove(src) - cell = W - to_chat(user, "You insert [cell].") - updateicon() - return - - return ..() - -/obj/item/device/suit_cooling_unit/proc/updateicon() - if (cover_open) - if (cell) - icon_state = "suitcooler1" - else - icon_state = "suitcooler2" - else - icon_state = "suitcooler0" - -/obj/item/device/suit_cooling_unit/get_examine_text(mob/user) - . = ..() - if (on) - if (attached_to_suit(src.loc)) - . += "It's switched on and running." - else - . += "It's switched on, but not attached to anything." - else - . += "It is switched off." - - if (cover_open) - if(cell) - . += "The panel is open, exposing [cell]." - else - . += "The panel is open." - - if (cell) - . += "The charge meter reads [floor(cell.percent())]%." - else - . += "It doesn't have a power cell installed." diff --git a/code/game/objects/items/devices/whistle.dm b/code/game/objects/items/devices/whistle.dm index 331df3ffa006..07196a3e1bb9 100644 --- a/code/game/objects/items/devices/whistle.dm +++ b/code/game/objects/items/devices/whistle.dm @@ -5,7 +5,7 @@ w_class = SIZE_TINY flags_atom = FPRINT|CONDUCT flags_equip_slot = SLOT_FACE - actions_types = list(/datum/action/item_action) + actions_types = list(/datum/action/item_action/toggle/use) var/volume = 60 var/spam_cooldown_time = 10 SECONDS @@ -51,7 +51,6 @@ usr.put_in_l_hand(src) add_fingerprint(usr) - /obj/item/device/hailer name = "hailer" desc = "Used by obese officers to save their breath for running." diff --git a/code/game/objects/items/tools/cleaning_tools.dm b/code/game/objects/items/tools/cleaning_tools.dm index f392f096bcf6..fba21de3328d 100644 --- a/code/game/objects/items/tools/cleaning_tools.dm +++ b/code/game/objects/items/tools/cleaning_tools.dm @@ -99,13 +99,15 @@ desc = "This cone is trying to warn you of something!" icon_state = "cone" icon = 'icons/obj/janitor.dmi' + item_icons = 'icons/mob/humans/onmob/head_0.dmi' force = 1 throwforce = 3 throw_speed = SPEED_FAST throw_range = 5 w_class = SIZE_SMALL attack_verb = list("warned", "cautioned", "smashed") - + flags_equip_slot = SLOT_HEAD + flags_inv_hide = HIDEEARS|HIDETOPHAIR diff --git a/code/game/objects/structures/crates_lockers/closets/utility_closets.dm b/code/game/objects/structures/crates_lockers/closets/utility_closets.dm index b000fd5733a2..0bf39322d107 100644 --- a/code/game/objects/structures/crates_lockers/closets/utility_closets.dm +++ b/code/game/objects/structures/crates_lockers/closets/utility_closets.dm @@ -23,7 +23,7 @@ . = ..() #ifndef UNIT_TESTS - switch (pickweight(list("small" = 55, "aid" = 25, "tank" = 10, "both" = 10, "nothing" = 0, "delete" = 0))) + switch (pick_weight(list("small" = 55, "aid" = 25, "tank" = 10, "both" = 10, "nothing" = 1, "delete" = 1))) #else var/test = "both" switch (test) // We don't want randomness in tests diff --git a/code/game/supplyshuttle.dm b/code/game/supplyshuttle.dm index 53b64cbedfad..8974eb36187f 100644 --- a/code/game/supplyshuttle.dm +++ b/code/game/supplyshuttle.dm @@ -532,7 +532,7 @@ GLOBAL_DATUM_INIT(supply_controller, /datum/controller/supply, new()) for(var/datum/supply_packs_asrs/crate in cratelist) var/weight = (floor(10000/crate.cost)) weighted_crate_list[crate] = weight - return pickweight(weighted_crate_list) + return pick_weight(weighted_crate_list) //To stop things being sent to centcomm which should not be sent to centcomm. Recursively checks for these types. /datum/controller/supply/proc/forbidden_atoms_check(atom/A) diff --git a/code/game/turfs/walls/wall_types.dm b/code/game/turfs/walls/wall_types.dm index 21839d35af03..6db61002c2fe 100644 --- a/code/game/turfs/walls/wall_types.dm +++ b/code/game/turfs/walls/wall_types.dm @@ -297,11 +297,10 @@ INITIALIZE_IMMEDIATE(/turf/closed/wall/indestructible/splashscreen) /turf/closed/wall/indestructible/splashscreen name = "Lobby Art" desc = "Assorted artworks." - icon = 'icons/lobby/title.dmi' - icon_state = "" -// icon_state = "title_holiday" + icon = 'icons/lobby/title_loading.dmi' + icon_state = "title" layer = FLY_LAYER - special_icon = 1 + special_icon = TRUE /turf/closed/wall/indestructible/splashscreen/Initialize() . = ..() @@ -309,16 +308,19 @@ INITIALIZE_IMMEDIATE(/turf/closed/wall/indestructible/splashscreen) /proc/force_lobby_art(art_id) GLOB.displayed_lobby_art = art_id - var/turf/closed/wall/indestructible/splashscreen/SS = locate("LOBBYART") + var/turf/closed/wall/indestructible/splashscreen/lobby_art = locate("LOBBYART") var/list/lobby_arts = CONFIG_GET(str_list/lobby_art_images) var/list/lobby_authors = CONFIG_GET(str_list/lobby_art_authors) - SS.icon_state = lobby_arts[GLOB.displayed_lobby_art] - SS.desc = "Artwork by [lobby_authors[GLOB.displayed_lobby_art]]" - for(var/client/C in GLOB.clients) + lobby_art.icon = 'icons/lobby/title.dmi' + lobby_art.icon_state = lobby_arts[GLOB.displayed_lobby_art] + lobby_art.desc = "Artwork by [lobby_authors[GLOB.displayed_lobby_art]]" + lobby_art.pixel_x = -288 + lobby_art.pixel_y = -288 + for(var/client/player in GLOB.clients) if(GLOB.displayed_lobby_art != -1) var/author = lobby_authors[GLOB.displayed_lobby_art] if(author != "Unknown") - to_chat_forced(C, SPAN_ROUNDBODY("
This round's lobby art is brought to you by [author]
")) + to_chat_forced(player, SPAN_ROUNDBODY("
This round's lobby art is brought to you by [author]
")) /turf/closed/wall/indestructible/other icon_state = "r_wall" diff --git a/code/game/verbs/who.dm b/code/game/verbs/who.dm deleted file mode 100644 index 3a9274dbec62..000000000000 --- a/code/game/verbs/who.dm +++ /dev/null @@ -1,209 +0,0 @@ -/client/verb/who()//likely don't touch any... this is easy can die. (:troll_fale:) - set name = "Who" - set category = "OOC" - - var/list/counted_humanoids = list( - "Observers" = 0, - "Admin observers" = 0, - "Humans" = 0, - "Infected humans" = 0, - FACTION_MARINE = 0, - "USCM Marines" = 0, - "Lobby" = 0, - - FACTION_YAUTJA = 0, - "Infected preds" = 0, - - FACTION_PMC = 0, - FACTION_CLF = 0, - FACTION_UPP = 0, - FACTION_TWE = 0, - FACTION_FREELANCER = 0, - FACTION_SURVIVOR = 0, - FACTION_WY_DEATHSQUAD = 0, - FACTION_COLONIST = 0, - FACTION_MERCENARY = 0, - FACTION_DUTCH = 0, - FACTION_HEFA = 0, - FACTION_GLADIATOR = 0, - FACTION_PIRATE = 0, - FACTION_PIZZA = 0, - FACTION_SOUTO = 0, - - FACTION_NEUTRAL = 0, - - FACTION_ZOMBIE = 0 - ) - - var/list/counted_xenos = list() - - var/players = length(GLOB.clients) - - var/dat = "Current Players:
" - var/list/Lines = list() - if(admin_holder && ((R_ADMIN & admin_holder.rights) || (R_MOD & admin_holder.rights))) - for(var/client/C in GLOB.clients) - if(!CLIENT_HAS_RIGHTS(src, R_STEALTH) && (CLIENT_IS_STEALTHED(C))) - continue - var/entry = "[C.key]" - if(C.mob) //Juuuust in case - if(istype(C.mob, /mob/new_player)) - entry += " - In Lobby" - counted_humanoids["Lobby"]++ - else - entry += " - Playing as [C.mob.real_name]" - - if(isobserver(C.mob)) - counted_humanoids["Observers"]++ - if(C.admin_holder?.rights & R_MOD) - counted_humanoids["Admin observers"]++ - counted_humanoids["Observers"]-- - var/mob/dead/observer/O = C.mob - if(O.started_as_observer) - entry += " - Observing" - else - entry += " - DEAD" - else - switch(C.mob.stat) - if(UNCONSCIOUS) - entry += " - Unconscious" - if(DEAD) - entry += " - DEAD" - - if(C.mob && C.mob.stat != DEAD) - if(ishuman(C.mob)) - if(C.mob.faction == FACTION_ZOMBIE) - counted_humanoids[FACTION_ZOMBIE]++ - entry += " - Zombie" - else if(C.mob.faction == FACTION_YAUTJA) - counted_humanoids[FACTION_YAUTJA]++ - entry += " - Predator" - if(C.mob.status_flags & XENO_HOST) - counted_humanoids["Infected preds"]++ - else - counted_humanoids["Humans"]++ - if(C.mob.status_flags & XENO_HOST) - counted_humanoids["Infected humans"]++ - if(C.mob.faction == FACTION_MARINE) - counted_humanoids[FACTION_MARINE]++ - if(C.mob.job in (GLOB.ROLES_MARINES)) - counted_humanoids["USCM Marines"]++ - else - counted_humanoids[C.mob.faction]++ - else if(isxeno(C.mob)) - var/mob/living/carbon/xenomorph/X = C.mob - counted_xenos[X.hivenumber]++ - if(X.faction == FACTION_PREDALIEN) - counted_xenos[FACTION_PREDALIEN]++ - entry += " - Xenomorph" - entry += " (?)" - Lines += entry - - for(var/line in sortList(Lines)) - dat += "[line]
" - dat += "Total Players: [players]" - dat += "
In Lobby: [counted_humanoids["Lobby"]]" - dat += "
Observers: [counted_humanoids["Observers"]] players and [counted_humanoids["Admin observers"]] staff members" - dat += "
Humans: [counted_humanoids["Humans"]] (Infected: [counted_humanoids["Infected humans"]])" - if(counted_humanoids[FACTION_MARINE]) - dat += "
USCM personnel: [counted_humanoids[FACTION_MARINE]] (Marines: [counted_humanoids["USCM Marines"]])" - if(counted_humanoids[FACTION_YAUTJA]) - dat += "
Predators: [counted_humanoids[FACTION_YAUTJA]] [counted_humanoids["Infected preds"] ? "(Infected: [counted_humanoids["Infected preds"]])" : ""]" - if(counted_humanoids[FACTION_ZOMBIE]) - dat += "
Zombies: [counted_humanoids[FACTION_ZOMBIE]]" - - var/show_fact = TRUE - for(var/i in 10 to LAZYLEN(counted_humanoids) - 2) - if(counted_humanoids[counted_humanoids[i]]) - if(show_fact) - dat += "

Other factions:" - show_fact = FALSE - dat += "
[counted_humanoids[i]]: [counted_humanoids[counted_humanoids[i]]]" - if(counted_humanoids[FACTION_NEUTRAL]) - dat += "
[FACTION_NEUTRAL] Humans: [counted_humanoids[FACTION_NEUTRAL]]" - - show_fact = TRUE - var/datum/hive_status/hive - for(var/hivenumber in counted_xenos) - // Print predalien counts last - if(hivenumber == FACTION_PREDALIEN) - continue - if(show_fact) - dat += "

Xenomorphs:" - show_fact = FALSE - hive = GLOB.hive_datum[hivenumber] - if(hive) - dat += "
[hive.name]: [counted_xenos[hivenumber]] (Queen: [hive.living_xeno_queen ? "Alive" : "Dead"])" - else - dat += "
Error: no hive datum detected for [hivenumber]." - hive = null - if(counted_xenos[FACTION_PREDALIEN]) - dat += "
Predaliens: [counted_xenos[FACTION_PREDALIEN]]" - - else - for(var/client/C in GLOB.clients) - if((C.admin_holder && C.admin_holder.fakekey) || (CLIENT_IS_STEALTHED(C))) - continue - - Lines += C.key - for(var/line in sortList(Lines)) - dat += "[line]
" - dat += "Total Players: [players]
" - - dat += "" - show_browser(usr, dat, "Who", "who", "size=600x800") - - -/client/verb/staffwho() - set name = "Staffwho" - set category = "Admin" - - var/dat = "" - var/list/mappings - if(CONFIG_GET(flag/show_manager)) - LAZYSET(mappings, "Management", R_PERMISSIONS) - if(CONFIG_GET(flag/show_devs)) - LAZYSET(mappings, "Maintainers", R_PROFILER) - LAZYSET(mappings, "Admins", R_ADMIN) - if(CONFIG_GET(flag/show_mods)) - LAZYSET(mappings, "Moderators", R_MOD) - if(CONFIG_GET(flag/show_mentors)) - LAZYSET(mappings, "Mentors", R_MENTOR) - - var/list/listings - for(var/category in mappings) - LAZYSET(listings, category, list()) - - for(var/client/C in GLOB.admins) - if(CLIENT_IS_STEALTHED(C) && !CLIENT_HAS_RIGHTS(src, R_STEALTH)) - continue - if(C.admin_holder?.fakekey && !CLIENT_IS_STAFF(src)) - continue - for(var/category in mappings) - if(CLIENT_HAS_RIGHTS(C, mappings[category])) - LAZYADD(listings[category], C) - break - - for(var/category in listings) - dat += "
Current [category] ([length(listings[category])]):
\n" - for(var/client/entry in listings[category]) - dat += "\t[entry.key] is \a [entry.admin_holder.rank]" - if(LAZYLEN(entry.admin_holder.extra_titles)) - for(var/srank in entry.admin_holder.extra_titles) - dat += " & [srank]" - if(CLIENT_IS_STAFF(src)) - if(CLIENT_IS_STEALTHED(entry)) - dat += " (STEALTHED)" - else if(entry.admin_holder?.fakekey) - dat += " (HIDDEN)" - if(istype(entry.mob, /mob/dead/observer)) - dat += " - Observing" - else if(istype(entry.mob, /mob/new_player)) - dat += " - Lobby" - else - dat += " - Playing" - if(entry.is_afk()) - dat += " (AFK)" - dat += "
" - dat += "" - show_browser(usr, dat, "Staffwho", "staffwho", "size=600x800") diff --git a/code/modules/clothing/gloves/boom_glove.dm b/code/modules/clothing/gloves/boom_glove.dm index 8cc3e8d910f6..ddddc5ecef5e 100644 --- a/code/modules/clothing/gloves/boom_glove.dm +++ b/code/modules/clothing/gloves/boom_glove.dm @@ -12,7 +12,7 @@ var/cooldown = 50 var/last_use = 0 - actions_types = list(/datum/action/item_action) + actions_types = list(/datum/action/item_action/toggle/use) /obj/item/clothing/gloves/marine/boom_glove/item_action_slot_check(mob/user, slot) if(!ishuman(user)) return FALSE diff --git a/code/modules/clothing/spacesuits/spacesuits.dm b/code/modules/clothing/spacesuits/spacesuits.dm index 9c28ca42bc41..a8b056d0bb9d 100644 --- a/code/modules/clothing/spacesuits/spacesuits.dm +++ b/code/modules/clothing/spacesuits/spacesuits.dm @@ -32,7 +32,7 @@ gas_transfer_coefficient = 0.01 permeability_coefficient = 0.02 flags_armor_protection = BODY_FLAG_CHEST|BODY_FLAG_GROIN|BODY_FLAG_LEGS|BODY_FLAG_FEET|BODY_FLAG_ARMS|BODY_FLAG_HANDS - allowed = list(/obj/item/device/flashlight,/obj/item/tank/emergency_oxygen,/obj/item/device/suit_cooling_unit) + allowed = list(/obj/item/device/flashlight,/obj/item/tank/emergency_oxygen) slowdown = 3 armor_melee = CLOTHING_ARMOR_NONE armor_bullet = CLOTHING_ARMOR_NONE diff --git a/code/modules/cm_marines/equipment/guncases.dm b/code/modules/cm_marines/equipment/guncases.dm index 22999e97fda2..cbbb791f8f0b 100644 --- a/code/modules/cm_marines/equipment/guncases.dm +++ b/code/modules/cm_marines/equipment/guncases.dm @@ -67,7 +67,6 @@ new /obj/item/ammo_magazine/rifle/lmg(src) new /obj/item/ammo_magazine/rifle/lmg/holo_target(src) new /obj/item/attachable/flashlight - new /obj/item/attachable/bipod //------------ /obj/item/storage/box/guncase/m41aMK1 diff --git a/code/modules/cm_marines/equipment/kit_boxes.dm b/code/modules/cm_marines/equipment/kit_boxes.dm index 951cd30f84ff..2a2c2d450523 100644 --- a/code/modules/cm_marines/equipment/kit_boxes.dm +++ b/code/modules/cm_marines/equipment/kit_boxes.dm @@ -423,7 +423,6 @@ new /obj/item/weapon/gun/rifle/lmg(src) new /obj/item/ammo_magazine/rifle/lmg(src) new /obj/item/ammo_magazine/rifle/lmg/holo_target(src) - new /obj/item/attachable/bipod(src) new /obj/item/stack/folding_barricade/three(src) new /obj/item/clothing/glasses/welding(src) new /obj/item/tool/weldingtool(src) diff --git a/code/modules/cm_preds/yaut_weapons.dm b/code/modules/cm_preds/yaut_weapons.dm index b6d595c37b96..3bbbd11c0784 100644 --- a/code/modules/cm_preds/yaut_weapons.dm +++ b/code/modules/cm_preds/yaut_weapons.dm @@ -486,7 +486,7 @@ throw_range = 6 hitsound = 'sound/weapons/slash.ogg' attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") - actions_types = list(/datum/action/item_action) + actions_types = list(/datum/action/item_action/toggle/use) unacidable = TRUE /obj/item/weapon/yautja/knife/attack(mob/living/target, mob/living/carbon/human/user) diff --git a/code/modules/economy/TradeDestinations.dm b/code/modules/economy/TradeDestinations.dm deleted file mode 100644 index 94ead45bf13e..000000000000 --- a/code/modules/economy/TradeDestinations.dm +++ /dev/null @@ -1,110 +0,0 @@ - -GLOBAL_LIST_EMPTY(weighted_randomevent_locations) -GLOBAL_LIST_EMPTY(weighted_mundaneevent_locations) - -/datum/trade_destination - var/name = "" - var/description = "" - var/distance = 0 - var/list/willing_to_buy = list() - var/list/willing_to_sell = list() - var/can_shuttle_here = 0 //one day crew from the exodus will be able to travel to this destination - var/list/viable_random_events = list() - var/list/temp_price_change[BIOMEDICAL] - var/list/viable_mundane_events = list() - -/datum/trade_destination/proc/get_custom_eventstring(event_type) - return null - -//distance is measured in AU and co-relates to travel time -/datum/trade_destination/centcomm - name = "CentComm" - description = "Weyland-Yutani's administrative centre for Tau Ceti." - distance = 1.2 - willing_to_buy = list() - willing_to_sell = list() - viable_random_events = list(SECURITY_BREACH, CORPORATE_ATTACK, AI_LIBERATION) - viable_mundane_events = list(ELECTION, RESIGNATION, CELEBRITY_DEATH) - -/datum/trade_destination/anansi - name = "NSS Anansi" - description = "Medical station ran by Second Red Cross (but owned by WY) for handling emergency cases from nearby colonies." - distance = 1.7 - willing_to_buy = list() - willing_to_sell = list() - viable_random_events = list(SECURITY_BREACH, CULT_CELL_REVEALED, BIOHAZARD_OUTBREAK, PIRATES, ALIEN_RAIDERS) - viable_mundane_events = list(RESEARCH_BREAKTHROUGH, RESEARCH_BREAKTHROUGH, BARGAINS, GOSSIP) - -/datum/trade_destination/anansi/get_custom_eventstring(event_type) - if(event_type == RESEARCH_BREAKTHROUGH) - return "Thanks to research conducted on the NSS Anansi, Second Red Cross Society wishes to announce a major breakthough in the field of \ - [pick("mind-machine interfacing","neuroscience","nano-augmentation","genetics")]. Weyland-Yutani is expected to announce a co-exploitation deal within the fortnight." - return null - -/datum/trade_destination/icarus - name = "NMV Icarus" - description = "Corvette assigned to patrol NSS Exodus local space." - distance = 0.1 - willing_to_buy = list() - willing_to_sell = list() - viable_random_events = list(SECURITY_BREACH, AI_LIBERATION, PIRATES) - -/datum/trade_destination/redolant - name = "OAV Redolant" - description = "Osiris Atmospherics station in orbit around the only gas giant insystem. They retain tight control over shipping rights, and Osiris warships protecting their prize are not an uncommon sight in Tau Ceti." - distance = 0.6 - willing_to_buy = list() - willing_to_sell = list() - viable_random_events = list(INDUSTRIAL_ACCIDENT, PIRATES, CORPORATE_ATTACK) - viable_mundane_events = list(RESEARCH_BREAKTHROUGH, RESEARCH_BREAKTHROUGH) - -/datum/trade_destination/redolant/get_custom_eventstring(event_type) - if(event_type == RESEARCH_BREAKTHROUGH) - return "Thanks to research conducted on the OAV Redolant, Osiris Atmospherics wishes to announce a major breakthough in the field of \ - [pick("phoron research","high energy flux capacitance","super-compressed materials","theoretical particle physics")]. Weyland-Yutani is expected to announce a co-exploitation deal within the fortnight." - return null - -/datum/trade_destination/beltway - name = "Beltway mining chain" - description = "A co-operative effort between Beltway and Weyland-Yutani to exploit the rich outer asteroid belt of the Tau Ceti system." - distance = 7.5 - willing_to_buy = list() - willing_to_sell = list() - viable_random_events = list(PIRATES, INDUSTRIAL_ACCIDENT) - viable_mundane_events = list(TOURISM) - -/datum/trade_destination/biesel - name = "Biesel" - description = "Large ship yards, strong economy and a stable, well-educated populace, Biesel largely owes allegiance to Sol / Vessel Contracting and begrudgingly tolerates WY. Capital is Lowell City." - distance = 2.3 - willing_to_buy = list() - willing_to_sell = list() - viable_random_events = list(RIOTS, INDUSTRIAL_ACCIDENT, BIOHAZARD_OUTBREAK, CULT_CELL_REVEALED, FESTIVAL, MOURNING) - viable_mundane_events = list(BARGAINS, GOSSIP, SONG_DEBUT, MOVIE_RELEASE, ELECTION, TOURISM, RESIGNATION, CELEBRITY_DEATH) - -/datum/trade_destination/new_gibson - name = "New Gibson" - description = "Heavily industrialised rocky planet containing the majority of the planet-bound resources in the system, New Gibson is torn by unrest and has very little wealth to call it's own except in the hands of the corporations who jostle with WY for control." - distance = 6.6 - willing_to_buy = list() - willing_to_sell = list() - viable_random_events = list(RIOTS, INDUSTRIAL_ACCIDENT, BIOHAZARD_OUTBREAK, CULT_CELL_REVEALED, FESTIVAL, MOURNING) - viable_mundane_events = list(ELECTION, TOURISM, RESIGNATION) - -/datum/trade_destination/luthien - name = "Luthien" - description = "A small colony established on a feral, untamed world (largely jungle). Savages and wild beasts attack the outpost regularly, although WY maintains tight military control." - distance = 8.9 - willing_to_buy = list() - willing_to_sell = list() - viable_random_events = list(WILD_ANIMAL_ATTACK, CULT_CELL_REVEALED, FESTIVAL, MOURNING, ANIMAL_RIGHTS_RAID, ALIEN_RAIDERS) - viable_mundane_events = list(ELECTION, TOURISM, BIG_GAME_HUNTERS, RESIGNATION) - -/datum/trade_destination/reade - name = "Reade" - description = "A cold, metal-deficient world, WY maintains large pastures in whatever available space in an attempt to salvage something from this profitless colony." - distance = 7.5 - willing_to_buy = list() - willing_to_sell = list() - viable_random_events = list(WILD_ANIMAL_ATTACK, CULT_CELL_REVEALED, FESTIVAL, MOURNING, ANIMAL_RIGHTS_RAID, ALIEN_RAIDERS) - viable_mundane_events = list(ELECTION, TOURISM, BIG_GAME_HUNTERS, RESIGNATION) diff --git a/code/modules/economy/economy_misc.dm b/code/modules/economy/economy_misc.dm index d65799f8f96f..afd2b1b8ad36 100644 --- a/code/modules/economy/economy_misc.dm +++ b/code/modules/economy/economy_misc.dm @@ -75,11 +75,6 @@ GLOBAL_VAR_INIT(economy_init, FALSE) if(GLOB.economy_init) return 2 - for(var/loc_type in typesof(/datum/trade_destination) - /datum/trade_destination) - var/datum/trade_destination/D = new loc_type - GLOB.weighted_randomevent_locations[D] = length(D.viable_random_events) - GLOB.weighted_mundaneevent_locations[D] = length(D.viable_mundane_events) - create_station_account() create_department_account("Vendor") diff --git a/code/modules/mob/living/carbon/human/life/life_helpers.dm b/code/modules/mob/living/carbon/human/life/life_helpers.dm index cab3ae21a782..9388204a967d 100644 --- a/code/modules/mob/living/carbon/human/life/life_helpers.dm +++ b/code/modules/mob/living/carbon/human/life/life_helpers.dm @@ -6,25 +6,6 @@ * Mostly for procs that are not called in the direct Life() loop, except for exact functionality matches (handle_breath, breathe, get_breath_from_internal for example) */ -//Calculate how vulnerable the human is to under- and overpressure. -//Returns 0 (equals 0 %) if sealed in an undamaged suit, 1 if unprotected (equals 100%). -//Suitdamage can modifiy this in 10% steps. -/mob/living/carbon/human/proc/get_pressure_weakness() - - var/pressure_adjustment_coefficient = 1 // Assume no protection at first. - - if(wear_suit && (wear_suit.flags_inventory & NOPRESSUREDMAGE) && head && (head.flags_inventory & NOPRESSUREDMAGE)) //Complete set of pressure-proof suit worn, assume fully sealed. - pressure_adjustment_coefficient = 0 - - //Handles breaches in your space suit. 10 suit damage equals a 100% loss of pressure protection. - if(istype(wear_suit, /obj/item/clothing/suit/space)) - var/obj/item/clothing/suit/space/S = wear_suit - if(S.can_breach && S.damage) - pressure_adjustment_coefficient += S.damage * 0.1 - - pressure_adjustment_coefficient = min(1, max(pressure_adjustment_coefficient, 0)) //So it isn't less than 0 or larger than 1. - return pressure_adjustment_coefficient - /mob/living/carbon/human/proc/stabilize_body_temperature() diff --git a/code/modules/mob/living/carbon/human/species/synthetic.dm b/code/modules/mob/living/carbon/human/species/synthetic.dm index f2d5c50f7391..ab5a8d462713 100644 --- a/code/modules/mob/living/carbon/human/species/synthetic.dm +++ b/code/modules/mob/living/carbon/human/species/synthetic.dm @@ -8,7 +8,7 @@ unarmed_type = /datum/unarmed_attack/punch/synthetic pain_type = /datum/pain/synthetic stamina_type = /datum/stamina/none - mob_inherent_traits = list(TRAIT_SUPER_STRONG) + mob_inherent_traits = list(TRAIT_SUPER_STRONG, TRAIT_IRON_TEETH) rarity_value = 2 insulated = TRUE @@ -64,7 +64,7 @@ name = SYNTH_GEN_ONE uses_skin_color = FALSE special_body_types = FALSE - mob_inherent_traits = list(TRAIT_SUPER_STRONG, TRAIT_INTENT_EYES) + mob_inherent_traits = list(TRAIT_SUPER_STRONG, TRAIT_INTENT_EYES, TRAIT_IRON_TEETH) hair_color = "#000000" icobase = 'icons/mob/humans/species/r_synthetic.dmi' @@ -81,7 +81,7 @@ uses_skin_color = TRUE special_body_types = TRUE burn_mod = 0.8 - mob_inherent_traits = list(TRAIT_SUPER_STRONG) + mob_inherent_traits = list(TRAIT_SUPER_STRONG, TRAIT_IRON_TEETH) pain_type = /datum/pain/synthetic/colonial rarity_value = 1.5 @@ -103,7 +103,7 @@ name = SYNTH_COLONY_GEN_ONE uses_skin_color = FALSE special_body_types = FALSE - mob_inherent_traits = list(TRAIT_SUPER_STRONG, TRAIT_INTENT_EYES) + mob_inherent_traits = list(TRAIT_SUPER_STRONG, TRAIT_INTENT_EYES, TRAIT_IRON_TEETH) //sets colonial_gen_one synth's hair to black hair_color = "#000000" //sets colonial_gen_one synth's icon to WJ sprite @@ -116,7 +116,7 @@ name_plural = "Combat Synthetics" uses_skin_color = FALSE special_body_types = FALSE - mob_inherent_traits = list(TRAIT_SUPER_STRONG, TRAIT_INTENT_EYES) + mob_inherent_traits = list(TRAIT_SUPER_STRONG, TRAIT_INTENT_EYES, TRAIT_IRON_TEETH) burn_mod = 0.6 //made for combat total_health = 250 //made for combat @@ -137,7 +137,7 @@ name = SYNTH_INFILTRATOR name_plural = "Infiltrator Synthetics" uses_skin_color = TRUE - mob_inherent_traits = list(TRAIT_SUPER_STRONG, TRAIT_INFILTRATOR_SYNTH) + mob_inherent_traits = list(TRAIT_SUPER_STRONG, TRAIT_INFILTRATOR_SYNTH, TRAIT_IRON_TEETH) bloodsplatter_type = /obj/effect/temp_visual/dir_setting/bloodsplatter/human diff --git a/code/modules/mob/living/carbon/human/species/working_joe/_species.dm b/code/modules/mob/living/carbon/human/species/working_joe/_species.dm index f2c0e8d4cf26..0273fe6b903f 100644 --- a/code/modules/mob/living/carbon/human/species/working_joe/_species.dm +++ b/code/modules/mob/living/carbon/human/species/working_joe/_species.dm @@ -4,7 +4,7 @@ death_message = "violently gargles fluid and seizes up, the glow in their eyes dimming..." uses_skin_color = FALSE burn_mod = 0.65 // made for hazardous environments, withstanding temperatures up to 1210 degrees - mob_inherent_traits = list(TRAIT_SUPER_STRONG, TRAIT_INTENT_EYES, TRAIT_EMOTE_CD_EXEMPT, TRAIT_CANNOT_EAT, TRAIT_UNSTRIPPABLE) + mob_inherent_traits = list(TRAIT_SUPER_STRONG, TRAIT_INTENT_EYES, TRAIT_EMOTE_CD_EXEMPT, TRAIT_CANNOT_EAT, TRAIT_UNSTRIPPABLE, TRAIT_IRON_TEETH) slowdown = 0.45 hair_color = "#000000" diff --git a/code/modules/mob/living/carbon/human/species/yautja/_species.dm b/code/modules/mob/living/carbon/human/species/yautja/_species.dm index 86653af92b4b..042c9917af61 100644 --- a/code/modules/mob/living/carbon/human/species/yautja/_species.dm +++ b/code/modules/mob/living/carbon/human/species/yautja/_species.dm @@ -14,6 +14,7 @@ TRAIT_FOREIGN_BIO, TRAIT_DEXTROUS, TRAIT_EMOTE_CD_EXEMPT, + TRAIT_IRON_TEETH, ) unarmed_type = /datum/unarmed_attack/punch/strong secondary_unarmed_type = /datum/unarmed_attack/bite/strong diff --git a/code/modules/mob/living/carbon/xenomorph/castes/Queen.dm b/code/modules/mob/living/carbon/xenomorph/castes/Queen.dm index a66903a938c5..5b9c410e235a 100644 --- a/code/modules/mob/living/carbon/xenomorph/castes/Queen.dm +++ b/code/modules/mob/living/carbon/xenomorph/castes/Queen.dm @@ -468,6 +468,9 @@ /mob/living/carbon/xenomorph/queen/proc/make_combat_effective() queen_aged = TRUE + if(queen_age_timer_id != TIMER_ID_NULL) + deltimer(queen_age_timer_id) + queen_age_timer_id = TIMER_ID_NULL give_combat_abilities() recalculate_actions() @@ -545,9 +548,8 @@ . += "Pooled Larvae: [stored_larvae]" . += "Leaders: [xeno_leader_num] / [hive?.queen_leader_limit]" - if(queen_age_timer_id != TIMER_ID_NULL) - var/time_left = time2text(timeleft(queen_age_timer_id) + 1 MINUTES, "mm") // We add a minute so that it basically ceilings the value. - . += "Maturity: [time_left == 1? "[time_left] minute" : "[time_left] minutes"] remaining" + if(!queen_aged && queen_age_timer_id != TIMER_ID_NULL) + . += "Maturity: [time2text(timeleft(queen_age_timer_id), "mm:ss")] remaining" /mob/living/carbon/xenomorph/queen/proc/set_orders() set category = "Alien" diff --git a/code/modules/mob/living/carbon/xenomorph/death.dm b/code/modules/mob/living/carbon/xenomorph/death.dm index 82b9291dc555..ebf58133308f 100644 --- a/code/modules/mob/living/carbon/xenomorph/death.dm +++ b/code/modules/mob/living/carbon/xenomorph/death.dm @@ -137,25 +137,31 @@ /mob/living/carbon/xenomorph/gib(datum/cause_data/cause = create_cause_data("gibbing", src)) var/obj/effect/decal/remains/xeno/remains = new(get_turf(src)) - remains.icon = icon + var/icon_path + var/gib_state = "gibbed-a-corpse" remains.pixel_x = pixel_x //For 2x2. if(!caste) CRASH("CASTE ERROR: gib() was called without a caste. (name: [name], disposed: [QDELETED(src)], health: [health])") - switch(caste.caste_type) //This will need to be changed later, when we have proper xeno pathing. Might do it on caste or something. + if(mob_size >= MOB_SIZE_BIG) + icon_path = 'icons/mob/xenos/xenomorph_64x64.dmi' + else + icon_path = 'icons/mob/xenos/xenomorph_48x48.dmi' + switch(caste.caste_type) + if(XENO_CASTE_RUNNER) + icon_path = 'icons/mob/xenos/xenomorph_64x64.dmi' + gib_state = "gibbed-a-corpse-runner" if(XENO_CASTE_BOILER) var/mob/living/carbon/xenomorph/boiler/src_boiler = src visible_message(SPAN_DANGER("[src] begins to bulge grotesquely, and explodes in a cloud of corrosive gas!")) src_boiler.smoke.set_up(2, 0, get_turf(src), new_cause_data = src_boiler.smoke.cause_data) src_boiler.smoke.start() - remains.icon_state = "gibbed-a-corpse" - if(XENO_CASTE_RUNNER) - remains.icon_state = "gibbed-a-corpse-runner" if(XENO_CASTE_LARVA, XENO_CASTE_PREDALIEN_LARVA) - remains.icon_state = "larva_gib_corpse" - else - remains.icon_state = "gibbed-a-corpse" + icon_path = 'icons/mob/xenos/larva.dmi' + + remains.icon_state = gib_state + remains.icon = icon_path check_blood_splash(35, BURN, 65, 2) //Some testing numbers. 35 burn, 65 chance. @@ -170,8 +176,12 @@ icon_path = 'icons/mob/xenos/xenomorph_48x48.dmi' switch(caste.caste_type) if(XENO_CASTE_RUNNER) + icon_path = 'icons/mob/xenos/xenomorph_64x64.dmi' to_flick = "gibbed-a-runner" + if(XENO_CASTE_BOILER) + to_flick = "gibbed-a-boiler" if(XENO_CASTE_LARVA, XENO_CASTE_PREDALIEN_LARVA) + icon_path = 'icons/mob/xenos/larva.dmi' to_flick = "larva_gib" new /obj/effect/overlay/temp/gib_animation/xeno(loc, src, to_flick, icon_path) diff --git a/code/modules/nightmare/nmnodes/flow.dm b/code/modules/nightmare/nmnodes/flow.dm index 1ca8c48f88b8..5f94326bbcaa 100644 --- a/code/modules/nightmare/nmnodes/flow.dm +++ b/code/modules/nightmare/nmnodes/flow.dm @@ -67,15 +67,14 @@ if(!.) return var/list/datum/nmnode/pickables = choices.Copy() for(var/datum/nmnode/node as anything in pickables) - if(isnum(node.raw["weight"])) - pickables[node] = node.raw["weight"] + pickables[node] = isnum(node.raw["weight"]) ? node.raw["weight"] : 1 var/list/datum/nmnode/picked = list() var/remaining = src.amount #if defined(UNIT_TESTS) remaining = length(pickables) // Force all to be picked for testing (this could potentially make false positives though) #endif while(length(pickables) && remaining > 0) - var/datum/nmnode/node = pickweight(pickables) + var/datum/nmnode/node = pick_weight(pickables) remaining-- pickables -= node picked += node diff --git a/code/modules/projectiles/ammunition.dm b/code/modules/projectiles/ammunition.dm index 0e0fccf027db..5db904869973 100644 --- a/code/modules/projectiles/ammunition.dm +++ b/code/modules/projectiles/ammunition.dm @@ -365,7 +365,7 @@ Turn() or Shift() as there is virtually no overhead. ~N overlay_ammo_type = "_blank" overlay_gun_type = "_458" overlay_content = "_458" - magazine_type = /obj/item/ammo_magazine/handful/lever_action/xm88 + magazine_type = /obj/item/ammo_magazine/lever_action/xm88 /obj/item/ammo_box/magazine/lever_action/xm88/empty empty = TRUE diff --git a/code/modules/projectiles/guns/rifles.dm b/code/modules/projectiles/guns/rifles.dm index fbe24434d542..44d6ef845b94 100644 --- a/code/modules/projectiles/guns/rifles.dm +++ b/code/modules/projectiles/guns/rifles.dm @@ -1228,6 +1228,7 @@ fire_sound = 'sound/weapons/gun_hpr.ogg' aim_slowdown = SLOWDOWN_ADS_LMG current_mag = /obj/item/ammo_magazine/rifle/lmg + starting_attachment_types = list(/obj/item/attachable/bipod) attachable_allowed = list( /obj/item/attachable/suppressor, /obj/item/attachable/reddot, diff --git a/code/modules/shuttle/computer.dm b/code/modules/shuttle/computer.dm index 00dcd987f089..a8ca94ba0aa5 100644 --- a/code/modules/shuttle/computer.dm +++ b/code/modules/shuttle/computer.dm @@ -364,9 +364,14 @@ icon_state = "terminal" req_access = list() breakable = FALSE + unslashable = TRUE + unacidable = TRUE ///If true, the lifeboat is in the process of launching, and so the code will not allow another launch. var/launch_initiated = FALSE +/obj/structure/machinery/computer/shuttle/lifeboat/ex_act(severity) + return + /obj/structure/machinery/computer/shuttle/lifeboat/attack_hand(mob/user) . = ..() var/obj/docking_port/mobile/crashable/lifeboat/lifeboat = SSshuttle.getShuttle(shuttleId) diff --git a/code/modules/tgs/README.md b/code/modules/tgs/README.md index 6319028d8106..35ca73d7e9a8 100644 --- a/code/modules/tgs/README.md +++ b/code/modules/tgs/README.md @@ -1,6 +1,6 @@ # DMAPI Internals -This folder should be placed on it's own inside a codebase that wishes to use the TGS DMAPI. Warranty void if modified. +This folder should be placed on its own inside a codebase that wishes to use the TGS DMAPI. Warranty void if modified. - [includes.dm](./includes.dm) is the file that should be included by DM code, it handles including the rest. - The [core](./core) folder includes all code not directly part of any API version. diff --git a/code/modules/tgs/v5/api.dm b/code/modules/tgs/v5/api.dm index 95b8edd3ee5c..05d0dee25b3c 100644 --- a/code/modules/tgs/v5/api.dm +++ b/code/modules/tgs/v5/api.dm @@ -50,7 +50,9 @@ version = null // we want this to be the TGS version, not the interop version // sleep once to prevent an issue where world.Export on the first tick can hang indefinitely + TGS_DEBUG_LOG("Starting Export bug prevention sleep tick. time:[world.time] sleep_offline:[world.sleep_offline]") sleep(world.tick_lag) + TGS_DEBUG_LOG("Export bug prevention sleep complete") var/list/bridge_response = Bridge(DMAPI5_BRIDGE_COMMAND_STARTUP, list(DMAPI5_BRIDGE_PARAMETER_MINIMUM_SECURITY_LEVEL = minimum_required_security_level, DMAPI5_BRIDGE_PARAMETER_VERSION = api_version.raw_parameter, DMAPI5_PARAMETER_CUSTOM_COMMANDS = ListCustomCommands(), DMAPI5_PARAMETER_TOPIC_PORT = GetTopicPort())) if(!istype(bridge_response)) diff --git a/code/modules/vehicles/hardpoints/hardpoint_ammo/cupola_ammo.dm b/code/modules/vehicles/hardpoints/hardpoint_ammo/cupola_ammo.dm index cadb760bd644..7eecc7d04511 100644 --- a/code/modules/vehicles/hardpoints/hardpoint_ammo/cupola_ammo.dm +++ b/code/modules/vehicles/hardpoints/hardpoint_ammo/cupola_ammo.dm @@ -5,7 +5,7 @@ icon = 'icons/obj/items/weapons/guns/ammo_by_faction/uscm.dmi' icon_state = "cupola_1" w_class = SIZE_LARGE - default_ammo = /datum/ammo/bullet/smartgun + default_ammo = /datum/ammo/bullet/machinegun max_rounds = 500 gun_type = /obj/item/hardpoint/secondary/m56cupola diff --git a/code/modules/vehicles/hardpoints/secondary/cupola.dm b/code/modules/vehicles/hardpoints/secondary/cupola.dm index a4b40c7dd3a1..70b9f9a4889f 100644 --- a/code/modules/vehicles/hardpoints/secondary/cupola.dm +++ b/code/modules/vehicles/hardpoints/secondary/cupola.dm @@ -28,9 +28,3 @@ burst_amount = 3 burst_delay = 0.3 SECONDS extra_delay = 0.6 SECONDS - -/obj/item/hardpoint/secondary/m56cupola/set_bullet_traits() - ..() - LAZYADD(traits_to_give, list( - BULLET_TRAIT_ENTRY(/datum/element/bullet_trait_iff) - )) diff --git a/colonialmarines.dme b/colonialmarines.dme index a3cf03cc79a3..54760dde8594 100644 --- a/colonialmarines.dme +++ b/colonialmarines.dme @@ -311,6 +311,7 @@ #include "code\controllers\subsystem\tracking.dm" #include "code\controllers\subsystem\vote.dm" #include "code\controllers\subsystem\weather.dm" +#include "code\controllers\subsystem\who.dm" #include "code\controllers\subsystem\x_evolution.dm" #include "code\controllers\subsystem\xeno.dm" #include "code\controllers\subsystem\init\landmarks.dm" @@ -1139,7 +1140,6 @@ #include "code\game\objects\items\devices\pipe_painter.dm" #include "code\game\objects\items\devices\portable_vendor.dm" #include "code\game\objects\items\devices\scanners.dm" -#include "code\game\objects\items\devices\suit_cooling.dm" #include "code\game\objects\items\devices\taperecorder.dm" #include "code\game\objects\items\devices\teleportation.dm" #include "code\game\objects\items\devices\transfer_valve.dm" @@ -1407,7 +1407,6 @@ #include "code\game\verbs\ooc.dm" #include "code\game\verbs\preferences.dm" #include "code\game\verbs\records.dm" -#include "code\game\verbs\who.dm" #include "code\modules\trigger.dm" #include "code\modules\admin\admin.dm" #include "code\modules\admin\admin_ranks.dm" @@ -1737,7 +1736,6 @@ #include "code\modules\economy\cash.dm" #include "code\modules\economy\economy_misc.dm" #include "code\modules\economy\EFTPOS.dm" -#include "code\modules\economy\TradeDestinations.dm" #include "code\modules\emoji\emoji_parse.dm" #include "code\modules\escape_menu\admin_buttons.dm" #include "code\modules\escape_menu\details.dm" diff --git a/html/changelogs/AutoChangeLog-pr-6651.yml b/html/changelogs/AutoChangeLog-pr-6651.yml deleted file mode 100644 index 7284c2a463c4..000000000000 --- a/html/changelogs/AutoChangeLog-pr-6651.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Doubleumc" -delete-after: True -changes: - - rscdel: "Removed facial disfigurement" \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-6679.yml b/html/changelogs/AutoChangeLog-pr-6679.yml deleted file mode 100644 index 7ffa71d87dd5..000000000000 --- a/html/changelogs/AutoChangeLog-pr-6679.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Doubleumc" -delete-after: True -changes: - - bugfix: "no longer stab with utensil when trying to feed while target full" \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-6683.yml b/html/changelogs/AutoChangeLog-pr-6683.yml deleted file mode 100644 index ce51876eb9e6..000000000000 --- a/html/changelogs/AutoChangeLog-pr-6683.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Drathek" -delete-after: True -changes: - - admin: "Added causes for explosion starts to attack logs" \ No newline at end of file diff --git a/html/changelogs/archive/2024-07.yml b/html/changelogs/archive/2024-07.yml index f50a667cbefd..3a08f35ded14 100644 --- a/html/changelogs/archive/2024-07.yml +++ b/html/changelogs/archive/2024-07.yml @@ -193,3 +193,61 @@ realforest2001: - rscadd: The Combat Correspondant's civilian equipment is now in it's own category to make it easier to tell why you can't click it as the military version. +2024-07-20: + Doubleumc: + - rscdel: Removed facial disfigurement + - code_imp: Fixed and refactored probability weighting for pick_weight + - bugfix: no longer stab with utensil when trying to feed while target full + Drathek: + - admin: Added causes for explosion starts to attack logs + Steelpoint: + - rscadd: The Heavy Pulse Rifle (M41AE2) will now start with a pre-attached bipod. + To better inform players of its unique auto-fire function. + Zonespace27: + - bugfix: Fixed a large amount of objects activating erroneous functionality (like + an armor light) when using action buttons tied to that object. + - bugfix: Fixed a potential softlock in the abomination tutorial. + cuberound: + - rscdel: removes trade destinations (they were never used) + - balance: m56 cupola uses m56d ammo rather then standard sg ammo +2024-07-22: + BlackCrystalic: + - bugfix: Queen maturity timer + Blackcrystalic: + - qol: port who/staffwho to TGUI + ThePiachu: + - refactor: Made XM88 box code more uniform with other handful boxes. + zzzmike: + - bugfix: lifeboat launch console is no longer slashable / acidable +2024-07-23: + cuberound: + - code_imp: cleans up water particle code +2024-07-24: + Doubleumc: + - bugfix: sounds & motion detectors should be more reliable +2024-07-25: + cuberound: + - rscdel: removes /obj/item/device/suit_cooling_unit and get_pressure_weakness() +2024-07-26: + BlackCrystalic: + - qol: if server take too long to pre init all before lobby art, players will see + lobbyart "loading" + Blundir: + - bugfix: fixed runner having no gib animation + - bugfix: fixed gib remains being invisible + - imageadd: boiler gib animation + - imageadd: larva gib remains + - imageadd: shoes icons resprite + Steelpoint: + - imageadd: The Sniper and Anti-Material Rifle Specialists will now use an urban + camouflage sprite for their ghillie suit instead of a green camouflage. + realforest2001: + - rscadd: Synthetics and Yautja now spawn with the Iron Teeth trait, not dropping + items held in their mouth. + rythenx: + - rscadd: more options for hats to ASO vendor to bring it in line with what SO has + available +2024-07-29: + TheManWithNoHands: + - code_imp: adds flags to cone, allowing it to be worn on head + - imageadd: added on mob sprites for cone diff --git a/icons/lobby/title_loading.dmi b/icons/lobby/title_loading.dmi new file mode 100644 index 000000000000..3aa2f5ad52c2 Binary files /dev/null and b/icons/lobby/title_loading.dmi differ diff --git a/icons/mob/humans/onmob/head_0.dmi b/icons/mob/humans/onmob/head_0.dmi index 9fc0bc82c123..4a4338eac4c2 100644 Binary files a/icons/mob/humans/onmob/head_0.dmi and b/icons/mob/humans/onmob/head_0.dmi differ diff --git a/icons/mob/humans/onmob/head_1.dmi b/icons/mob/humans/onmob/head_1.dmi index 951c7e89f985..696ab464252d 100644 Binary files a/icons/mob/humans/onmob/head_1.dmi and b/icons/mob/humans/onmob/head_1.dmi differ diff --git a/icons/mob/humans/onmob/suit_1.dmi b/icons/mob/humans/onmob/suit_1.dmi index c372b8a6d72c..85266a2077ac 100644 Binary files a/icons/mob/humans/onmob/suit_1.dmi and b/icons/mob/humans/onmob/suit_1.dmi differ diff --git a/icons/mob/xenos/larva.dmi b/icons/mob/xenos/larva.dmi index 72cfb7b4e318..f2e6a31ea36d 100644 Binary files a/icons/mob/xenos/larva.dmi and b/icons/mob/xenos/larva.dmi differ diff --git a/icons/mob/xenos/xenomorph_64x64.dmi b/icons/mob/xenos/xenomorph_64x64.dmi index 3fc4d942cd66..17fd4ae7fd5f 100644 Binary files a/icons/mob/xenos/xenomorph_64x64.dmi and b/icons/mob/xenos/xenomorph_64x64.dmi differ diff --git a/icons/obj/items/clothing/cm_hats.dmi b/icons/obj/items/clothing/cm_hats.dmi index 469d7cb7616a..923a26b55c20 100644 Binary files a/icons/obj/items/clothing/cm_hats.dmi and b/icons/obj/items/clothing/cm_hats.dmi differ diff --git a/icons/obj/items/clothing/cm_suits.dmi b/icons/obj/items/clothing/cm_suits.dmi index c1910d21b599..8c39aa77c7d1 100644 Binary files a/icons/obj/items/clothing/cm_suits.dmi and b/icons/obj/items/clothing/cm_suits.dmi differ diff --git a/icons/obj/items/clothing/shoes.dmi b/icons/obj/items/clothing/shoes.dmi index c4e01786e579..90e626503963 100644 Binary files a/icons/obj/items/clothing/shoes.dmi and b/icons/obj/items/clothing/shoes.dmi differ diff --git a/maps/map_files/CORSAT/Corsat.dmm b/maps/map_files/CORSAT/Corsat.dmm index fc2b96e06125..0768fcc8108f 100644 --- a/maps/map_files/CORSAT/Corsat.dmm +++ b/maps/map_files/CORSAT/Corsat.dmm @@ -24617,7 +24617,6 @@ /area/corsat/sigma/south/complex) "bTM" = ( /obj/structure/surface/table/reinforced, -/obj/item/device/suit_cooling_unit, /turf/open/floor/corsat/retrosquareslight, /area/corsat/sigma/south/complex) "bTN" = ( diff --git a/maps/map_files/generic/Admin_level.dmm b/maps/map_files/generic/Admin_level.dmm index be0f85e60028..c97821b827fb 100644 --- a/maps/map_files/generic/Admin_level.dmm +++ b/maps/map_files/generic/Admin_level.dmm @@ -2211,7 +2211,7 @@ hp hp hp hp -kx +hp "} (2,1,1) = {" aa @@ -3570,7 +3570,7 @@ hp hp hp hp -hp +kx hp hp hp diff --git a/tgui/packages/tgui/interfaces/StaffWho.jsx b/tgui/packages/tgui/interfaces/StaffWho.jsx new file mode 100644 index 000000000000..1ce71c9b5001 --- /dev/null +++ b/tgui/packages/tgui/interfaces/StaffWho.jsx @@ -0,0 +1,78 @@ +import { useBackend } from '../backend'; +import { Button, Collapsible, Stack } from '../components'; +import { Window } from '../layouts'; + +export const StaffWho = (props, context) => { + const { data } = useBackend(context); + const { admin, administrators } = data; + + return ( + + + {administrators !== undefined ? ( + + + {administrators.map((x, index) => ( + + {x.admins.map((x, index) => ( + + ))} + + ))} + + + ) : null} + + + ); +}; + +const StaffWhoCollapsible = (props, context) => { + const { title, color, children } = props; + return ( + + {children} + + ); +}; + +const GetAdminInfo = (props, context) => { + const { admin, content, color, text } = props; + return admin ? ( + + ) : ( + + ); +}; diff --git a/tgui/packages/tgui/interfaces/Who.jsx b/tgui/packages/tgui/interfaces/Who.jsx new file mode 100644 index 000000000000..dccf3d1e39f0 --- /dev/null +++ b/tgui/packages/tgui/interfaces/Who.jsx @@ -0,0 +1,189 @@ +import { useBackend, useLocalState } from '../backend'; +import { + Box, + Button, + Collapsible, + Icon, + Input, + Section, + Stack, +} from '../components'; +import { Window } from '../layouts'; + +export const Who = (props, context) => { + const { act, data } = useBackend(context); + const { + admin, + all_clients, + total_players = [], + additional_info = [], + factions = [], + xenomorphs = [], + } = data; + + const [searchQuery, setSearchQuery] = useLocalState('searchQuery', ''); + + const searchPlayers = () => + total_players.filter((player) => isMatch(player, searchQuery)); + + const filteredTotalPlayers = searchPlayers(); + + return ( + + + + +
+ + + + + + + act('get_player_panel', { + ckey: searchPlayers()?.[0].ckey, + }) + } + onInput={(e) => setSearchQuery(e.target.value)} + placeholder="Search..." + value={searchQuery} + /> + + +
+
+ +
+ + {filteredTotalPlayers.length ? ( + + {filteredTotalPlayers.map((x) => ( + + ))} + + ) : null} + +
+ {admin !== 0 ? ( +
+ + + {additional_info.length + ? additional_info.map((x, index) => ( + + )) + : null} + {factions.length + ? factions.map((x, index) => ( + + )) + : null} + {xenomorphs.length + ? xenomorphs.map((x, index) => ( + + )) + : null} + + +
+ ) : null} +
+
+
+
+ ); +}; + +const WhoCollapsible = (props, context) => { + const { title, color, children } = props; + return ( + + {children} + + ); +}; + +const GetAddInfo = (props, context) => { + const { act } = useBackend(context); + const { content, color, text } = props; + + return ( + + ); +}; + +const GetPlayerInfo = (props, context) => { + const { act } = useBackend(context); + const { + admin, + player: { ckey, ckey_color, color, text }, + } = props; + return admin !== 0 ? ( + + ) : ( + + ); +}; + +const isMatch = (player, searchQuery) => { + if (!searchQuery) { + return true; + } + + return ( + player.ckey.toLowerCase().includes(searchQuery?.toLowerCase()) || false + ); +};