From 219324f20d76f5b8b59af3f84fedf749d4f5f496 Mon Sep 17 00:00:00 2001 From: Morrow Date: Sun, 6 Aug 2023 05:15:54 -0400 Subject: [PATCH] renaming RO --- code/datums/supply_packs/clothing.dm | 2 +- code/game/jobs/job/logistics/cargo/chief_req.dm | 5 ++--- .../vending/vendor_types/crew/senior_officers.dm | 6 +++--- code/game/objects/items/devices/radio/encryptionkey.dm | 2 +- code/game/objects/items/devices/radio/headset.dm | 6 +++--- .../crates_lockers/closets/secure/cm_closets.dm | 4 ++-- code/modules/clothing/suits/marine_armor.dm | 6 +++--- code/modules/clothing/under/marine_uniform.dm | 2 +- code/modules/gear_presets/uscm_ship.dm | 10 +++++----- code/modules/mob/new_player/preferences_setup.dm | 2 +- html/browser/common.css | 2 +- html/browser/legacy.css | 2 +- 12 files changed, 24 insertions(+), 25 deletions(-) diff --git a/code/datums/supply_packs/clothing.dm b/code/datums/supply_packs/clothing.dm index 0e7604ead7c7..1c7241bb253b 100644 --- a/code/datums/supply_packs/clothing.dm +++ b/code/datums/supply_packs/clothing.dm @@ -110,7 +110,7 @@ /datum/supply_packs/officer_outfits//lmao this shit is so hideously out of date contains = list( - /obj/item/clothing/under/rank/ro_suit, + /obj/item/clothing/under/rank/qm_suit, /obj/item/clothing/under/marine/officer/bridge, /obj/item/clothing/under/marine/officer/bridge, /obj/item/clothing/under/marine/officer/exec, diff --git a/code/game/jobs/job/logistics/cargo/chief_req.dm b/code/game/jobs/job/logistics/cargo/chief_req.dm index ffdb04da3421..3b6fb7262a80 100644 --- a/code/game/jobs/job/logistics/cargo/chief_req.dm +++ b/code/game/jobs/job/logistics/cargo/chief_req.dm @@ -1,9 +1,8 @@ -//Requisitions Officer /datum/job/logistics/requisition title = JOB_CHIEF_REQUISITION - selection_class = "job_ro" + selection_class = "job_qm" flags_startup_parameters = ROLE_ADD_TO_DEFAULT - gear_preset = /datum/equipment_preset/uscm_ship/ro + gear_preset = /datum/equipment_preset/uscm_ship/qm entry_message_body = "Your job is to dispense supplies to the marines, including weapon attachments. Your cargo techs can help you out, but you have final say in your department. Make sure they're not goofing off. While you may request paperwork for supplies, do not go out of your way to screw with marines, unless you want to get deposed. A happy ship is a well-functioning ship." AddTimelock(/datum/job/logistics/requisition, list( diff --git a/code/game/machinery/vending/vendor_types/crew/senior_officers.dm b/code/game/machinery/vending/vendor_types/crew/senior_officers.dm index 8e4490760bb5..99947e0a3daa 100644 --- a/code/game/machinery/vending/vendor_types/crew/senior_officers.dm +++ b/code/game/machinery/vending/vendor_types/crew/senior_officers.dm @@ -163,8 +163,8 @@ GLOBAL_LIST_INIT(cm_vending_clothing_req_officer, list( list("STANDARD EQUIPMENT (TAKE ALL)", 0, null, null, null), list("Insulated Gloves", 0, /obj/item/clothing/gloves/yellow, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY), - list("Quartermaster Uniform", 0, /obj/item/clothing/under/rank/ro_suit, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY), - list("Headset", 0, /obj/item/device/radio/headset/almayer/ro, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY), + list("Quartermaster Uniform", 0, /obj/item/clothing/under/rank/qm_suit, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY), + list("Headset", 0, /obj/item/device/radio/headset/almayer/qm, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY), list("Satchel", 0, /obj/item/storage/backpack/marine/satchel/tech, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_MANDATORY), list("Req Cap", 0, /obj/item/clothing/head/cmcap/req, MARINE_CAN_BUY_MASK, VENDOR_ITEM_MANDATORY), list("Quartermaster Jacket", 0, /obj/item/clothing/suit/storage/RO, MARINE_CAN_BUY_MRE, VENDOR_ITEM_MANDATORY), @@ -317,7 +317,7 @@ GLOBAL_LIST_INIT(cm_vending_clothing_auxiliary_officer, list( list("STANDARD EQUIPMENT (TAKE ALL)", 0, null, null, null), list("Insulated Gloves", 0, /obj/item/clothing/gloves/yellow, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY), list("Officer Uniform", 0, /obj/item/clothing/under/marine/officer/bridge, MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY), - list("Headset", 0, /obj/item/device/radio/headset/almayer/ro, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY), + list("Headset", 0, /obj/item/device/radio/headset/almayer/qm, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY), list("Satchel", 0, /obj/item/storage/backpack/marine/satchel/tech, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_MANDATORY), list("Patrol Cap", 0, /obj/item/clothing/head/cmcap, MARINE_CAN_BUY_MASK, VENDOR_ITEM_MANDATORY), list("Auxiliary Support Officer Jacket", 0, /obj/item/clothing/suit/storage/jacket/marine/service/aso, MARINE_CAN_BUY_MRE, VENDOR_ITEM_MANDATORY), diff --git a/code/game/objects/items/devices/radio/encryptionkey.dm b/code/game/objects/items/devices/radio/encryptionkey.dm index 9f9261399488..d43883dc3156 100644 --- a/code/game/objects/items/devices/radio/encryptionkey.dm +++ b/code/game/objects/items/devices/radio/encryptionkey.dm @@ -119,7 +119,7 @@ // MARINE REQUISTIONS -/obj/item/device/encryptionkey/ro +/obj/item/device/encryptionkey/qm name = "Requisition Officer's Encryption Key" icon_state = "ce_key" channels = list(RADIO_CHANNEL_REQ = TRUE, RADIO_CHANNEL_COMMAND = TRUE, RADIO_CHANNEL_ENGI = FALSE, RADIO_CHANNEL_MEDSCI = FALSE, SQUAD_MARINE_1 = FALSE, SQUAD_MARINE_2 = FALSE, SQUAD_MARINE_3 = FALSE, SQUAD_MARINE_4 = FALSE, SQUAD_MARINE_5 = FALSE, SQUAD_MARINE_CRYO = FALSE) diff --git a/code/game/objects/items/devices/radio/headset.dm b/code/game/objects/items/devices/radio/headset.dm index fa45704e46a4..7e6b0db056d0 100644 --- a/code/game/objects/items/devices/radio/headset.dm +++ b/code/game/objects/items/devices/radio/headset.dm @@ -451,11 +451,11 @@ icon_state = "req_headset" initial_keys = list(/obj/item/device/encryptionkey/req/ct) -/obj/item/device/radio/headset/almayer/ro - desc = "A headset used by the RO for controlling their slave(s). Channels are as follows: :u - requisitions, :v - marine command, :a - alpha squad, :b - bravo squad, :c - charlie squad, :d - delta squad." +/obj/item/device/radio/headset/almayer/qm + desc = "A headset used by the quartermaster for controlling their slave(s). Channels are as follows: :u - requisitions, :v - marine command, :a - alpha squad, :b - bravo squad, :c - charlie squad, :d - delta squad." name = "requisition officer radio headset" icon_state = "ro_headset" - initial_keys = list(/obj/item/device/encryptionkey/ro) + initial_keys = list(/obj/item/device/encryptionkey/qm) volume = RADIO_VOLUME_CRITICAL multibroadcast_cooldown = LOW_MULTIBROADCAST_COOLDOWN diff --git a/code/game/objects/structures/crates_lockers/closets/secure/cm_closets.dm b/code/game/objects/structures/crates_lockers/closets/secure/cm_closets.dm index 4d275ee7b9d8..fbd476e2bfe5 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/cm_closets.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/cm_closets.dm @@ -306,8 +306,8 @@ GLOBAL_LIST_EMPTY(co_secure_boxes) /obj/structure/closet/secure_closet/req_officer/Initialize() . = ..() - new /obj/item/device/radio/headset/almayer/ro(src) - new /obj/item/clothing/under/rank/ro_suit(src) + new /obj/item/device/radio/headset/almayer/qm(src) + new /obj/item/clothing/under/rank/qm_suit(src) new /obj/item/clothing/shoes/marine(src) new /obj/item/storage/belt/marine(src) new /obj/item/clothing/head/cmcap/req(src) diff --git a/code/modules/clothing/suits/marine_armor.dm b/code/modules/clothing/suits/marine_armor.dm index 8d57facc1ef5..20004e0367fb 100644 --- a/code/modules/clothing/suits/marine_armor.dm +++ b/code/modules/clothing/suits/marine_armor.dm @@ -271,7 +271,7 @@ /obj/item/clothing/suit/storage/marine/rto/intel name = "\improper XM4 pattern intelligence officer armor" - uniform_restricted = list(/obj/item/clothing/under/marine/officer, /obj/item/clothing/under/rank/ro_suit, /obj/item/clothing/under/marine/officer/intel) + uniform_restricted = list(/obj/item/clothing/under/marine/officer, /obj/item/clothing/under/rank/qm_suit, /obj/item/clothing/under/marine/officer/intel) specialty = "XM4 pattern intel" /obj/item/clothing/suit/storage/marine/MP @@ -347,7 +347,7 @@ icon_state = "officer" storage_slots = 3 flags_atom = null - uniform_restricted = list(/obj/item/clothing/under/marine/officer, /obj/item/clothing/under/rank/ro_suit, /obj/item/clothing/under/rank/chief_medical_officer) + uniform_restricted = list(/obj/item/clothing/under/marine/officer, /obj/item/clothing/under/rank/qm_suit, /obj/item/clothing/under/rank/chief_medical_officer) specialty = "M2 pattern officer" item_state_slots = list(WEAR_JACKET = "officer") @@ -362,7 +362,7 @@ storage_slots = 3 flags_atom = NO_SNOW_TYPE flags_inventory = BLOCKSHARPOBJ|SMARTGUN_HARNESS - uniform_restricted = list(/obj/item/clothing/under/marine, /obj/item/clothing/under/rank/ro_suit) + uniform_restricted = list(/obj/item/clothing/under/marine, /obj/item/clothing/under/rank/qm_suit) specialty = "M3 pattern captain" item_state_slots = list(WEAR_JACKET = "co_officer") valid_accessory_slots = list(ACCESSORY_SLOT_MEDAL, ACCESSORY_SLOT_RANK, ACCESSORY_SLOT_DECOR, ACCESSORY_SLOT_PONCHO) diff --git a/code/modules/clothing/under/marine_uniform.dm b/code/modules/clothing/under/marine_uniform.dm index a24e51cdd123..a353e3292cb1 100644 --- a/code/modules/clothing/under/marine_uniform.dm +++ b/code/modules/clothing/under/marine_uniform.dm @@ -839,7 +839,7 @@ desc = "A formal white undersuit." flags_jumpsuit = FALSE -/obj/item/clothing/under/rank/ro_suit +/obj/item/clothing/under/rank/qm_suit name = "quartermaster suit" desc = "A nicely-fitting military suit for a quartermaster. It has shards of light Kevlar to help protect against stabbing weapons and bullets." icon_state = "RO_jumpsuit" diff --git a/code/modules/gear_presets/uscm_ship.dm b/code/modules/gear_presets/uscm_ship.dm index 20a2a38e803c..9cd73fc2eb7c 100644 --- a/code/modules/gear_presets/uscm_ship.dm +++ b/code/modules/gear_presets/uscm_ship.dm @@ -306,7 +306,7 @@ //*****************************************************************************************************/ -/datum/equipment_preset/uscm_ship/ro +/datum/equipment_preset/uscm_ship/qm name = "USCM Quartermaster (QM)" flags = EQUIPMENT_PRESET_START_OF_ROUND|EQUIPMENT_PRESET_MARINE @@ -332,15 +332,15 @@ minimap_background = MINIMAP_ICON_BACKGROUND_CIC minimap_icon = list("ct" = MINIMAP_ICON_COLOR_HEAD) - utility_under = list(/obj/item/clothing/under/rank/ro_suit) + utility_under = list(/obj/item/clothing/under/rank/qm_suit) -/datum/equipment_preset/uscm_ship/ro/load_gear(mob/living/carbon/human/new_human) +/datum/equipment_preset/uscm_ship/qm/load_gear(mob/living/carbon/human/new_human) var/back_item = /obj/item/storage/backpack/marine/satchel/tech if (new_human.client && new_human.client.prefs && (new_human.client.prefs.backbag == 1)) back_item = /obj/item/storage/backpack/industrial - new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/ro(new_human), WEAR_L_EAR) - new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/ro_suit(new_human), WEAR_BODY) + new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/qm(new_human), WEAR_L_EAR) + new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/qm_suit(new_human), WEAR_BODY) new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine(new_human), WEAR_FEET) new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/yellow(new_human), WEAR_HANDS) new_human.equip_to_slot_or_del(new /obj/item/clothing/head/cmcap/req(new_human), WEAR_HEAD) diff --git a/code/modules/mob/new_player/preferences_setup.dm b/code/modules/mob/new_player/preferences_setup.dm index 0cf0c7bf9a8a..1839fe191627 100644 --- a/code/modules/mob/new_player/preferences_setup.dm +++ b/code/modules/mob/new_player/preferences_setup.dm @@ -279,7 +279,7 @@ if(JOB_MAINT_TECH) return /datum/equipment_preset/uscm_ship/maint if(JOB_CHIEF_REQUISITION) - return /datum/equipment_preset/uscm_ship/ro + return /datum/equipment_preset/uscm_ship/qm if(JOB_CARGO_TECH) return /datum/equipment_preset/uscm_ship/cargo if(JOB_CMO) diff --git a/html/browser/common.css b/html/browser/common.css index fa8687d1f592..bb2bdd32e3e6 100644 --- a/html/browser/common.css +++ b/html/browser/common.css @@ -467,7 +467,7 @@ a.purple:hover { background-color: #e6b800; } -.job_ro { +.job_qm { background-color: #8378a1; } diff --git a/html/browser/legacy.css b/html/browser/legacy.css index 47d0f2bb46cd..cd8999e88862 100644 --- a/html/browser/legacy.css +++ b/html/browser/legacy.css @@ -181,7 +181,7 @@ a.purple { background-color: #ffeeaa; } -.job_ro { +.job_qm { background-color: #9990B2; }