diff --git a/code/modules/organs/limbs.dm b/code/modules/organs/limbs.dm index 37ebac207c28..b4086ee898e2 100644 --- a/code/modules/organs/limbs.dm +++ b/code/modules/organs/limbs.dm @@ -477,7 +477,7 @@ This function completely restores a damaged organ to perfect condition. if(!(status & LIMB_SPLINTED_INDESTRUCTIBLE) && (status & LIMB_SPLINTED) && damage > 5 && prob(50 + damage * 2.5)) //If they have it splinted, the splint won't hold. status &= ~LIMB_SPLINTED playsound(get_turf(loc), 'sound/items/splintbreaks.ogg', 20) - to_chat(owner, SPAN_DANGER("The splint on your [display_name] comes apart!")) + to_chat(owner, SPAN_HIGHDANGER("The splint on your [display_name] comes apart!")) owner.pain.apply_pain(PAIN_BONE_BREAK_SPLINTED) owner.update_med_icon()