diff --git a/code/modules/organs/limbs.dm b/code/modules/organs/limbs.dm index 79117da8d8d3..09ce36dbbfcb 100644 --- a/code/modules/organs/limbs.dm +++ b/code/modules/organs/limbs.dm @@ -1092,7 +1092,7 @@ treat_grafted var tells it to apply to grafted but unsalved wounds, for burn kit //if the chance was not set by what called fracture(), the endurance check is done instead if(bonebreak_probability == null) //bone break chance is based on endurance, 25% for survivors, erts, 100% for most everyone else. - bonebreak_probability = 100 / Clamp(owner.skills?.get_skill_level(SKILL_ENDURANCE)-1,1,100) //can't be zero + bonebreak_probability = 100 / clamp(owner.skills?.get_skill_level(SKILL_ENDURANCE)-1,1,100) //can't be zero var/list/bonebreak_data = list("bonebreak_probability" = bonebreak_probability) SEND_SIGNAL(owner, COMSIG_HUMAN_BONEBREAK_PROBABILITY, bonebreak_data)