diff --git a/code/modules/mob/living/carbon/xenomorph/strains/castes/praetorian/dancer.dm b/code/modules/mob/living/carbon/xenomorph/strains/castes/praetorian/dancer.dm index b4703f4d0205..7de4b93aad19 100644 --- a/code/modules/mob/living/carbon/xenomorph/strains/castes/praetorian/dancer.dm +++ b/code/modules/mob/living/carbon/xenomorph/strains/castes/praetorian/dancer.dm @@ -2,7 +2,7 @@ // My name is Cuban Pete, I'm the King of the Rumba Beat name = PRAETORIAN_DANCER description = "You lose all of your acid-based abilities and a small amount of your armor in exchange for increased movement speed, evasion, and unparalleled agility that gives you an ability to move even more quickly, dodge bullets, and phase through enemies and allies alike. By slashing enemies, you temporarily increase your movement speed and you also you apply a tag that changes how your two new tail abilities function. By tagging enemies, you will make Impale hit twice instead of once and make Tail Trip knock enemies down instead of stunning them." - flavor_description = "A performance fit for a Queen, This one will become my instrument of death." + flavor_description = "A performance fit for a Queen, this one will become my instrument of death." icon_state_prefix = "Dancer" actions_to_remove = list( diff --git a/code/modules/mob/living/carbon/xenomorph/strains/castes/praetorian/warden.dm b/code/modules/mob/living/carbon/xenomorph/strains/castes/praetorian/warden.dm index fd5ba378a0e4..9dc9404ee498 100644 --- a/code/modules/mob/living/carbon/xenomorph/strains/castes/praetorian/warden.dm +++ b/code/modules/mob/living/carbon/xenomorph/strains/castes/praetorian/warden.dm @@ -2,7 +2,7 @@ // i mean so basically im braum name = PRAETORIAN_WARDEN description = "You trade your acid ball, acid spray, dash, and a small bit of your slash damage and speed to become an effective medic. You gain the ability to emit strong pheromones, an ability that retrieves endangered, knocked-down or resting allies and pulls them to your location, and you gain an internal hitpoint pool that fills with every slash against your enemies, which can be spent to aid your allies and yourself by healing them or curing their ailments." - flavor_description = "This one will deny her sisters death untill they earn it. Fight or be forgotten." + flavor_description = "This one will deny her sisters' deaths until they earn it. Fight or be forgotten." icon_state_prefix = "Warden" actions_to_remove = list(