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M4 Synthetic PMC 'armor' changes p1 (#4867)
# About the pull request <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> this is #4758 but atomized, this one only changes code, next one will only change sprite. the conflicts involved with sprites was quite ridiculous Basically M4 PMC Synthetic 'armor' stated it offered 'maximum protection' even though it offers quite literally 0. Furthermore this complete lack of protection does not constitute the 20% slowdown netted. So I'm fixing the description to state clearly that there is NO ARMOR OFFERED and furthermore, lowering it to a 10% slowdown(Justified by having 1 extra storage space?). I think this is a step in teh right direction for now. 10% comes from a new category called SUPERLIGHT which will be used for this only atm. May go to other stuff later. # Explain why it's good for the game Description should match what an item offers and not be misleading. If it says it has armor - it should have armor. If it isn't gonna have armor, it shouldn't say so. Next, 20% slowdown is A HUGE price for 1 single storage slot. Its almost ridiculous. Hopefully 10% is better :) # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: add: SUPERLIGHT armor category. balance: M4 Synthetic Armor slows by 10% to justify having 1 extra storage slot. spellcheck: Clarifies M4 Synthetic Armor description that it does not have any armor whatsoever. /:cl:
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