From 3aa4f199eca4870c681b66406726cc78bff0b983 Mon Sep 17 00:00:00 2001 From: Drathek <76988376+Drulikar@users.noreply.github.com> Date: Fri, 23 Jun 2023 10:07:04 -0700 Subject: [PATCH] Fix erronous flamer_tank is empty messages and add sfx to empty canister verb (#3623) # About the pull request This PR is a followup to #3357 to fix an incorrect message discovered when reviewing that PR as well as to make the existing empty_reagents verb behave the same as the empty_reagents verb added in that PR. # Explain why it's good for the game The messages sent to the user should be accurate, and verbs should have consistent behavior. # Testing Photographs and Procedure
Screenshots & Videos [Refill](https://github.com/cmss13-devs/cmss13/assets/76988376/50b1cbca-ac0f-4856-9e27-8d1004c722f0)
# Changelog :cl: Drathek fix: Fixed erroneous is empty messages when inserting tanks into a flamer pack. soundadd: Added the refill sfx when using the empty canister verb on flamer tanks. /:cl: --------- Co-authored-by: harryob --- code/modules/projectiles/magazines/flamer.dm | 19 ++++++++++--------- 1 file changed, 10 insertions(+), 9 deletions(-) diff --git a/code/modules/projectiles/magazines/flamer.dm b/code/modules/projectiles/magazines/flamer.dm index 782b6bfe8910..787a0585640a 100644 --- a/code/modules/projectiles/magazines/flamer.dm +++ b/code/modules/projectiles/magazines/flamer.dm @@ -58,6 +58,7 @@ reagents.clear_reagents() + playsound(loc, 'sound/effects/refill.ogg', 25, 1, 3) to_chat(usr, SPAN_NOTICE("You empty out [src]")) update_icon() @@ -71,22 +72,21 @@ G.update_icon() /obj/item/ammo_magazine/flamer_tank/afterattack(obj/target, mob/user , flag) //refuel at fueltanks when we run out of ammo. - if(!istype(target, /obj/structure/reagent_dispensers/fueltank) && !istype(target, /obj/item/tool/weldpack) && !istype(target, /obj/item/storage/backpack/marine/engineerpack)) - return ..() if(get_dist(user,target) > 1) return ..() + if(!istype(target, /obj/structure/reagent_dispensers/fueltank) && !istype(target, /obj/item/tool/weldpack) && !istype(target, /obj/item/storage/backpack/marine/engineerpack)) + return ..() - var/obj/O = target - if(!O.reagents || O.reagents.reagent_list.len < 1) - to_chat(user, SPAN_WARNING("[O] is empty!")) + if(!target.reagents || target.reagents.reagent_list.len < 1) + to_chat(user, SPAN_WARNING("[target] is empty!")) return if(!reagents) create_reagents(max_rounds) - var/datum/reagent/to_add = O.reagents.reagent_list[1] + var/datum/reagent/to_add = target.reagents.reagent_list[1] - if(!istype(to_add) || (length(reagents.reagent_list) && flamer_chem != to_add.id) || length(O.reagents.reagent_list) > 1) + if(!istype(to_add) || (length(reagents.reagent_list) && flamer_chem != to_add.id) || length(target.reagents.reagent_list) > 1) to_chat(user, SPAN_WARNING("You can't mix fuel mixtures!")) return @@ -96,10 +96,11 @@ var/fuel_amt_to_remove = Clamp(to_add.volume, 0, max_rounds - reagents.get_reagent_amount(to_add.id)) if(!fuel_amt_to_remove) - to_chat(user, SPAN_WARNING("[O] is empty!")) + if(!max_rounds) + to_chat(user, SPAN_WARNING("[target] is empty!")) return - O.reagents.remove_reagent(to_add.id, fuel_amt_to_remove) + target.reagents.remove_reagent(to_add.id, fuel_amt_to_remove) reagents.add_reagent(to_add.id, fuel_amt_to_remove) playsound(loc, 'sound/effects/refill.ogg', 25, 1, 3) caliber = to_add.name