diff --git a/code/game/objects/items/frames/table_rack.dm b/code/game/objects/items/frames/table_rack.dm index c7aa53a2c4c1..eda9b9c5749b 100644 --- a/code/game/objects/items/frames/table_rack.dm +++ b/code/game/objects/items/frames/table_rack.dm @@ -100,6 +100,7 @@ desc = "A kit for a table, including a large, flat wooden surface and four legs. Some assembly required." icon_state = "wood_tableparts" flags_atom = FPRINT + matter = null table_type = /obj/structure/surface/table/woodentable /obj/item/frame/table/wood/attackby(obj/item/W, mob/user) @@ -140,6 +141,7 @@ desc = "A kit for a table, including a large, flat wooden and carpet surface and four legs. Some assembly required." icon_state = "gamble_tableparts" flags_atom = null + matter = null table_type = /obj/structure/surface/table/gamblingtable /obj/item/frame/table/gambling/attackby(obj/item/W as obj, mob/user as mob) diff --git a/code/modules/projectiles/gun_attachables.dm b/code/modules/projectiles/gun_attachables.dm index a2801821349c..5e2fc8459377 100644 --- a/code/modules/projectiles/gun_attachables.dm +++ b/code/modules/projectiles/gun_attachables.dm @@ -1761,8 +1761,6 @@ Defined in conflicts.dm of the #defines folder. //but at the same time you are slow when 2 handed aim_speed_mod = CONFIG_GET(number/slowdown_med) - matter = list("wood" = 2000) - select_gamemode_skin(type) /obj/item/attachable/stock/double