From 2011c229f9a37de8fa67a74d8e40974515724cde Mon Sep 17 00:00:00 2001
From: stalkerino <66872447+irakligabunia@users.noreply.github.com>
Date: Mon, 27 Nov 2023 12:14:37 +0400
Subject: [PATCH 01/42] Readds skull facemask and facepaint (#5042)
# About the pull request
It readds two items that were removed in the past for no valid reason
(in my opinion), since it was a targeted PR against a specific player I
do not think it should've been removed.
# Explain why it's good for the game
It looks nice and fits the atmosphere, adding it will help players
customize their characters without being too loud.
The removal reason of "You'd get laughed at for wearing it IRL" is
invalid, a lot of military and law enforcement people wear skull masks,
punisher emblems and etcetra - this is especially evident in America
(We're UA)
https://discord.com/channels/150315577943130112/746325423289401395/1168350579307860078
https://discord.com/channels/150315577943130112/827156857566265375/1145494273568022588
https://files.catbox.moe/4o3ag1.png
https://discord.com/channels/150315577943130112/604397850675380234/1094357565317586964
-- the person who made it admitting it was targeted.
# Testing Photographs and Procedure
I don't think it needs testing
# Changelog
:cl: stalkerino
add: readds skull facepaint and skull balaclava (blue and black)
/:cl:
---
code/modules/client/preferences_gear.dm | 17 +++++++++++++++++
1 file changed, 17 insertions(+)
diff --git a/code/modules/client/preferences_gear.dm b/code/modules/client/preferences_gear.dm
index c976f9b5715e..8a46e60956db 100644
--- a/code/modules/client/preferences_gear.dm
+++ b/code/modules/client/preferences_gear.dm
@@ -161,6 +161,18 @@ GLOBAL_LIST_EMPTY(gear_datums_by_name)
display_name = "USCM balaclava, tan"
path = /obj/item/clothing/mask/rebreather/scarf/tan
+/datum/gear/skull_balaclava_blue
+ display_name = "Blue Skull Balaclava"
+ path = /obj/item/clothing/mask/rebreather/skull
+ cost = 4 //same as skull facepaint
+ slot = WEAR_FACE
+
+/datum/gear/skull_balaclava_black
+ display_name = "Black Skull Balaclava"
+ path = /obj/item/clothing/mask/rebreather/skull/black
+ cost = 4
+ slot = WEAR_FACE
+
/datum/gear/headwear
category = "Headwear"
cost = 3
@@ -876,6 +888,11 @@ GLOBAL_LIST_EMPTY(gear_datums_by_name)
display_name = "Facepaint, black"
path = /obj/item/facepaint/black
+/datum/gear/skullfacepaint
+ display_name = "Skull Facepaint"
+ path = /obj/item/facepaint/skull
+ cost = 3
+
/datum/gear/misc/facepaint_body
display_name = "Fullbody paint"
path = /obj/item/facepaint/sniper
From 77a9f061a2a880c879b6cdd0cbbdd4c0a491fc43 Mon Sep 17 00:00:00 2001
From: cm13-github <128137806+cm13-github@users.noreply.github.com>
Date: Mon, 27 Nov 2023 08:22:43 +0000
Subject: [PATCH 02/42] Automatic changelog for PR #5042 [ci skip]
---
html/changelogs/AutoChangeLog-pr-5042.yml | 4 ++++
1 file changed, 4 insertions(+)
create mode 100644 html/changelogs/AutoChangeLog-pr-5042.yml
diff --git a/html/changelogs/AutoChangeLog-pr-5042.yml b/html/changelogs/AutoChangeLog-pr-5042.yml
new file mode 100644
index 000000000000..ff4fbf2ac464
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-5042.yml
@@ -0,0 +1,4 @@
+author: "stalkerino"
+delete-after: True
+changes:
+ - rscadd: "readds skull facepaint and skull balaclava (blue and black)"
\ No newline at end of file
From a955791561d5aeab0ff0640923fe1192ad377830 Mon Sep 17 00:00:00 2001
From: fira " + str + " " + str + "Testing Checklist!
- [x] Basic Movement
- [x] Admin Freeze Prevents Movement
- [x] Resting, Getting Up
- [x] Xenos change icon when resting
- [x] Buckling, including bed rotation and propelled chairs
- [x] Crawling Movement including sprite movement
- [x] Aggressive, Choke Grabbing, and Fireman carry apply rotation
- [x] Xeno Pounce and Abduct properly freeze both target and caster
- [x] Double dropship seats density update
- [x] Explosive knockout on Humans
- [x] Xeno burrow density and movement interactions
- [x] Xeno nest interactions, specifically confirm density changes work
- [ ] Xeno nest bullet hits doublecheck with snowflake trait check
- [x] Combat Xeno ~~knockouts~~ knockdown and sprite updates
- [x] ~~Sleeping, Waking up, Usage of items while sleeping~~ - Can't
really test this we have almost no sleep code
- [x] Arbitrary buckling rotations
- [x] Admin-set transforms work with buckling/lying
- [ ] All the broken objects that will only be found out in Testmerge
"
dat += "(Return to Main Menu)
"
@@ -161,20 +162,22 @@
else if (href_list["stopbot"])
if(src.allowed(usr))
var/mob/living/silicon/robot/R = locate(href_list["stopbot"])
+ var/canmove = HAS_TRAIT_FROM(src, TRAIT_IMMOBILIZED, HACKED_TRAIT)
if(R && istype(R)) // Extra sancheck because of input var references
- var/choice = tgui_input_list(usr, "Are you certain you wish to [R.canmove ? "lock down" : "release"] [R.name]?", "Hack machine", list("Confirm", "Abort"))
+ var/choice = tgui_input_list(usr, "Are you certain you wish to [canmove ? "lock down" : "release"] [R.name]?", "Hack machine", list("Confirm", "Abort"))
if(choice == "Confirm")
if(R && istype(R))
- message_admins("[key_name_admin(usr)] [R.canmove ? "locked down" : "released"] [R.name]!")
- log_game("[key_name(usr)] [R.canmove ? "locked down" : "released"] [R.name]!")
- R.canmove = !R.canmove
+ message_admins("[key_name_admin(usr)] [canmove ? "locked down" : "released"] [R.name]!")
+ log_game("[key_name(usr)] [canmove ? "locked down" : "released"] [R.name]!")
+ if(canmove)
+ ADD_TRAIT(src, TRAIT_IMMOBILIZED, HACKED_TRAIT)
+ else
+ REMOVE_TRAIT(src, TRAIT_IMMOBILIZED, HACKED_TRAIT)
if (R.lockcharge)
- // R.cell.charge = R.lockcharge
R.lockcharge = !R.lockcharge
to_chat(R, "Your lockdown has been lifted!")
else
R.lockcharge = !R.lockcharge
- // R.cell.charge = 0
to_chat(R, "You have been locked down!")
else
diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm
index 80306ab483b1..4e362ef12fac 100644
--- a/code/game/machinery/doors/airlock.dm
+++ b/code/game/machinery/doors/airlock.dm
@@ -91,7 +91,7 @@ GLOBAL_LIST_INIT(airlock_wire_descriptions, list(
else if(user.hallucination > 50 && prob(10) && operating == 0)
to_chat(user, SPAN_DANGER("You feel a powerful shock course through your body!"))
user.halloss += 10
- user.stunned += 10
+ user.apply_effect(10, STUN)
return
..(user)
diff --git a/code/game/machinery/doors/firedoor.dm b/code/game/machinery/doors/firedoor.dm
index efb4a7d05c9d..cddd67c7e2b2 100644
--- a/code/game/machinery/doors/firedoor.dm
+++ b/code/game/machinery/doors/firedoor.dm
@@ -132,7 +132,7 @@
"Would you like to [density ? "open" : "close"] this [src.name]?[ alarmed && density ? "\nNote that by doing so, you acknowledge any damages from opening this\n[src.name] as being your own fault, and you will be held accountable under the law." : ""]",\
"\The [src]", list("Yes", "No")) != "Yes")
return
- if(user.is_mob_incapacitated() || (!user.canmove && !isRemoteControlling(user)) || (get_dist(src, user) > 1 && !isRemoteControlling(user)))
+ if(user.is_mob_incapacitated() || (get_dist(src, user) > 1 && !isRemoteControlling(user)))
to_chat(user, "Sorry, you must remain able bodied and close to \the [src] in order to use it.")
return
if(density && (inoperable())) //can still close without power
diff --git a/code/game/machinery/fax_machine.dm b/code/game/machinery/fax_machine.dm
index db9a1dbbf76e..4a5c62b1f9a0 100644
--- a/code/game/machinery/fax_machine.dm
+++ b/code/game/machinery/fax_machine.dm
@@ -110,7 +110,8 @@ GLOBAL_LIST_EMPTY(alldepartments)
set category = "Object"
set name = "Eject ID Card"
set src in view(1)
- if(!usr || usr.stat || usr.lying) return
+ if(usr.is_mob_incapacitated())
+ return
if(ishuman(usr) && scan)
to_chat(usr, "You remove \the [scan] from \the [src].")
diff --git a/code/game/machinery/floodlight.dm b/code/game/machinery/floodlight.dm
index 516cdad380b1..580fea644eec 100644
--- a/code/game/machinery/floodlight.dm
+++ b/code/game/machinery/floodlight.dm
@@ -36,12 +36,12 @@
update_icon()
-/obj/structure/machinery/floodlight/attack_hand(mob/user)
+/obj/structure/machinery/floodlight/attack_hand(mob/living/user)
if(!toggleable)
to_chat(user, SPAN_NOTICE("[src] doesn't seem to have a switch to toggle the light."))
return
- if(user.lying || user.stat)
+ if(user.is_mob_incapacitated())
return
if(!is_valid_user(user))
diff --git a/code/game/machinery/iv_drip.dm b/code/game/machinery/iv_drip.dm
index ef6c74a052cd..4b863bec043d 100644
--- a/code/game/machinery/iv_drip.dm
+++ b/code/game/machinery/iv_drip.dm
@@ -57,7 +57,7 @@
if(ishuman(usr))
var/mob/living/carbon/human/user = usr
- if(user.stat || get_dist(user, src) > 1 || user.blinded || user.lying)
+ if(user.is_mob_incapacitated() || get_dist(user, src) > 1 || user.blinded)
return
if(!skillcheck(user, SKILL_SURGERY, SKILL_SURGERY_NOVICE))
@@ -179,7 +179,7 @@
if(!istype(usr, /mob/living))
return
- if(usr.stat || usr.lying)
+ if(usr.stat || usr.is_mob_incapacitated())
return
mode = !mode
diff --git a/code/game/machinery/machinery.dm b/code/game/machinery/machinery.dm
index 93c7327c8045..c5eaa14e05b5 100644
--- a/code/game/machinery/machinery.dm
+++ b/code/game/machinery/machinery.dm
@@ -229,7 +229,11 @@ Class Procs:
return TRUE
if(inoperable())
return 1
- if(usr.is_mob_restrained() || usr.lying || usr.stat)
+ if(isliving(usr))
+ var/mob/living/living = usr
+ if(living.body_position == LYING_DOWN) // legacy. if you too find it doesn't make sense, consider removing it
+ return TRUE
+ if(usr.is_mob_restrained())
return 1
if(!is_valid_user(usr))
to_chat(usr, SPAN_DANGER("You don't have the dexterity to do this!"))
@@ -251,10 +255,10 @@ Class Procs:
else
return src.attack_hand(user)
-/obj/structure/machinery/attack_hand(mob/user as mob)
+/obj/structure/machinery/attack_hand(mob/living/user as mob)
if(inoperable(MAINT))
return TRUE
- if(user.lying || user.stat)
+ if(user.is_mob_incapacitated())
return TRUE
if(!is_valid_user(user))
to_chat(usr, SPAN_DANGER("You don't have the dexterity to do this!"))
diff --git a/code/game/machinery/medical_pod/bodyscanner.dm b/code/game/machinery/medical_pod/bodyscanner.dm
index fdcd0ceb62e6..bbc3be7d5aae 100644
--- a/code/game/machinery/medical_pod/bodyscanner.dm
+++ b/code/game/machinery/medical_pod/bodyscanner.dm
@@ -204,7 +204,7 @@
"toxloss" = H.getToxLoss(),
"cloneloss" = H.getCloneLoss(),
"brainloss" = H.getBrainLoss(),
- "knocked_out" = H.knocked_out,
+ "knocked_out" = H.GetKnockOutValueNotADurationDoNotUse(),
"bodytemp" = H.bodytemperature,
"inaprovaline_amount" = H.reagents.get_reagent_amount("inaprovaline"),
"dexalin_amount" = H.reagents.get_reagent_amount("dexalin"),
@@ -263,7 +263,7 @@
s_class = occ["brainloss"] < 1 ? INTERFACE_GOOD : INTERFACE_BAD
dat += "[SET_CLASS("  Approx. Brain Damage:", INTERFACE_PINK)] [SET_CLASS("[occ["brainloss"]]%", s_class)]
"
- dat += "[SET_CLASS("Knocked Out Summary:", "#40628a")] [occ["knocked_out"]]% ([round(occ["knocked_out"] / 4)] seconds left!)
"
+ dat += "[SET_CLASS("Knocked Out Summary:", "#40628a")] [occ["knocked_out"]]% (approximately [round(occ["knocked_out"] / 5)] seconds left!)
"
dat += "[SET_CLASS("Body Temperature:", "#40628a")] [occ["bodytemp"]-T0C]°C ([occ["bodytemp"]*1.8-459.67]°F)
"
s_class = occ["blood_amount"] > 448 ? INTERFACE_OKAY : INTERFACE_BAD
diff --git a/code/game/machinery/medical_pod/medical_pod.dm b/code/game/machinery/medical_pod/medical_pod.dm
index b284d71ad4a7..62c8eef1f72c 100644
--- a/code/game/machinery/medical_pod/medical_pod.dm
+++ b/code/game/machinery/medical_pod/medical_pod.dm
@@ -155,7 +155,6 @@
if(exit_stun)
occupant.apply_effect(exit_stun, STUN) //Action delay when going out
- occupant.update_canmove() //Force the delay to go in action immediately
occupant.visible_message(SPAN_WARNING("[occupant] pops out of \the [src]!"),
SPAN_WARNING("You get out of \the [src] and get your bearings!"))
diff --git a/code/game/machinery/medical_pod/sleeper.dm b/code/game/machinery/medical_pod/sleeper.dm
index afd7c43979f0..fe2b698caed0 100644
--- a/code/game/machinery/medical_pod/sleeper.dm
+++ b/code/game/machinery/medical_pod/sleeper.dm
@@ -390,8 +390,8 @@
to_chat(user, "[]\t -Respiratory Damage %: []", (occupant.getOxyLoss() < 60 ? SPAN_NOTICE("") : SPAN_DANGER("")), occupant.getOxyLoss())
to_chat(user, "[]\t -Toxin Content %: []", (occupant.getToxLoss() < 60 ? SPAN_NOTICE("") : SPAN_DANGER("")), occupant.getToxLoss())
to_chat(user, "[]\t -Burn Severity %: []", (occupant.getFireLoss() < 60 ? SPAN_NOTICE("") : SPAN_DANGER("")), occupant.getFireLoss())
- to_chat(user, SPAN_NOTICE(" Expected time till occupant can safely awake: (note: If health is below 20% these times are inaccurate)"))
- to_chat(user, SPAN_NOTICE(" \t [occupant.knocked_out / 5] second\s (if around 1 or 2 the sleeper is keeping them asleep.)"))
+ to_chat(user, SPAN_NOTICE(" Expected time till occupant can safely awake: (note: These times are always inaccurate)"))
+ to_chat(user, SPAN_NOTICE(" \t [occupant.GetKnockOutValueNotADurationDoNotUse() / 5] second\s (if around 1 or 2 the sleeper is keeping them asleep.)"))
else
to_chat(user, SPAN_NOTICE(" There is no one inside!"))
return
diff --git a/code/game/machinery/nuclearbomb.dm b/code/game/machinery/nuclearbomb.dm
index 306f9c8bbcbe..369953788ae1 100644
--- a/code/game/machinery/nuclearbomb.dm
+++ b/code/game/machinery/nuclearbomb.dm
@@ -98,7 +98,7 @@ GLOBAL_VAR_INIT(bomb_set, FALSE)
..()
/obj/structure/machinery/nuclearbomb/attack_hand(mob/user as mob)
- if(user.is_mob_incapacitated() || !user.canmove || get_dist(src, user) > 1 || isRemoteControlling(user))
+ if(user.is_mob_incapacitated() || get_dist(src, user) > 1 || isRemoteControlling(user))
return
if(isyautja(user))
@@ -290,7 +290,7 @@ GLOBAL_VAR_INIT(bomb_set, FALSE)
set name = "Make Deployable"
set src in oview(1)
- if(!usr.canmove || usr.stat || usr.is_mob_restrained() || being_used || timing)
+ if(usr.is_mob_incapacitated() || being_used || timing)
return
if(!ishuman(usr))
diff --git a/code/game/machinery/pipe/pipe_dispenser.dm b/code/game/machinery/pipe/pipe_dispenser.dm
index fc8815b0511f..e007ada79a0e 100644
--- a/code/game/machinery/pipe/pipe_dispenser.dm
+++ b/code/game/machinery/pipe/pipe_dispenser.dm
@@ -75,7 +75,7 @@
/obj/structure/machinery/pipedispenser/Topic(href, href_list)
if(..())
return
- if(unwrenched || !usr.canmove || usr.stat || usr.is_mob_restrained() || !in_range(loc, usr))
+ if(unwrenched || usr.is_mob_incapacitated() || !in_range(loc, usr))
close_browser(usr, "pipedispenser")
return
usr.set_interaction(src)
@@ -150,7 +150,7 @@ Nah
//Allow you to drag-drop disposal pipes into it
/obj/structure/machinery/pipedispenser/disposal/MouseDrop_T(obj/structure/disposalconstruct/pipe as obj, mob/usr as mob)
- if(!usr.canmove || usr.stat || usr.is_mob_restrained())
+ if(usr.is_mob_incapacitated())
return
if (!istype(pipe) || get_dist(usr, src) > 1 || get_dist(src,pipe) > 1 )
@@ -192,7 +192,7 @@ Nah
usr.set_interaction(src)
src.add_fingerprint(usr)
if(href_list["dmake"])
- if(unwrenched || !usr.canmove || usr.stat || usr.is_mob_restrained() || !in_range(loc, usr))
+ if(unwrenched || usr.is_mob_incapacitated() || !in_range(loc, usr))
close_browser(usr, "pipedispenser")
return
if(!wait)
diff --git a/code/game/machinery/vending/cm_vending.dm b/code/game/machinery/vending/cm_vending.dm
index b1d5fc9bb706..6205f24c8e05 100644
--- a/code/game/machinery/vending/cm_vending.dm
+++ b/code/game/machinery/vending/cm_vending.dm
@@ -899,7 +899,7 @@ GLOBAL_LIST_EMPTY(vending_products)
if(inoperable())
return
- if(user.stat || user.is_mob_restrained() || user.lying)
+ if(user.stat || user.is_mob_restrained())
return
if(get_dist(user, src) > 1 || get_dist(src, A) > 1)
diff --git a/code/game/machinery/vending/vending.dm b/code/game/machinery/vending/vending.dm
index da1673cad06f..b6c4da03640c 100644
--- a/code/game/machinery/vending/vending.dm
+++ b/code/game/machinery/vending/vending.dm
@@ -820,7 +820,7 @@ GLOBAL_LIST_EMPTY_TYPED(total_vending_machines, /obj/structure/machinery/vending
if(inoperable())
return
- if(user.stat || user.is_mob_restrained() || user.lying)
+ if(user.stat || user.is_mob_restrained())
return
if(get_dist(user, src) > 1 || get_dist(src, A) > 1)
diff --git a/code/game/objects/effects/acid_hole.dm b/code/game/objects/effects/acid_hole.dm
index 415df0e7e5a7..a4db9ef5c0e0 100644
--- a/code/game/objects/effects/acid_hole.dm
+++ b/code/game/objects/effects/acid_hole.dm
@@ -50,18 +50,18 @@
return XENO_NO_DELAY_ACTION
/obj/effect/acid_hole/proc/expand_hole(mob/living/carbon/xenomorph/user)
- if(user.action_busy || user.lying)
+ if(user.action_busy || user.is_mob_incapacitated())
return
playsound(src, "pry", 25, 1)
xeno_attack_delay(user)
- if(do_after(user, 60, INTERRUPT_ALL, BUSY_ICON_GENERIC) && !QDELETED(src) && holed_wall && !user.lying && istype(holed_wall))
+ if(do_after(user, 60, INTERRUPT_ALL, BUSY_ICON_GENERIC) && !QDELETED(src) && holed_wall && istype(holed_wall))
holed_wall.take_damage(rand(2000,3500))
user.emote("roar")
-/obj/effect/acid_hole/proc/use_wall_hole(mob/user)
+/obj/effect/acid_hole/proc/use_wall_hole(mob/living/user)
- if(user.mob_size >= MOB_SIZE_BIG || user.is_mob_incapacitated() || user.lying || user.buckled || user.anchored)
+ if(user.mob_size >= MOB_SIZE_BIG || user.is_mob_incapacitated() || user.buckled || user.anchored)
return FALSE
var/mob_dir = get_dir(user, src)
@@ -95,7 +95,7 @@
to_chat(user, SPAN_NOTICE("You start crawling through the hole."))
if(do_after(user, 15, INTERRUPT_NO_NEEDHAND, BUSY_ICON_GENERIC))
- if(!user.is_mob_incapacitated() && !user.lying && !user.buckled)
+ if(!user.is_mob_incapacitated() && !user.buckled)
if (T.density)
return
for(var/obj/O in T)
diff --git a/code/game/objects/effects/aliens.dm b/code/game/objects/effects/aliens.dm
index 867c6924b39d..0b44c0bb4443 100644
--- a/code/game/objects/effects/aliens.dm
+++ b/code/game/objects/effects/aliens.dm
@@ -160,7 +160,7 @@
//damages human that comes in contact
/obj/effect/xenomorph/spray/proc/apply_spray(mob/living/carbon/H, should_stun = TRUE)
- if(!H.lying)
+ if(H.body_position == STANDING_UP)
to_chat(H, SPAN_DANGER("Your feet scald and burn! Argh!"))
if(ishuman(H))
H.emote("pain")
@@ -264,7 +264,7 @@
else
PAS.increment_stack_count(2)
- if(!H.lying)
+ if(H.body_position == STANDING_UP)
to_chat(H, SPAN_DANGER("Your feet scald and burn! Argh!"))
H.emote("pain")
H.last_damage_data = cause_data
diff --git a/code/game/objects/effects/step_triggers.dm b/code/game/objects/effects/step_triggers.dm
index 2499810cbd3f..ab3c248c797f 100644
--- a/code/game/objects/effects/step_triggers.dm
+++ b/code/game/objects/effects/step_triggers.dm
@@ -50,7 +50,7 @@
if(ismob(AM))
var/mob/M = AM
if(immobilize)
- M.canmove = 0
+ ADD_TRAIT(M, TRAIT_IMMOBILIZED, STEP_TRIGGER_TRAIT)
affecting.Add(AM)
while(AM && !stopthrow)
@@ -87,7 +87,7 @@
if(ismob(AM))
var/mob/M = AM
if(immobilize)
- M.canmove = 1
+ REMOVE_TRAIT(M, TRAIT_IMMOBILIZED, STEP_TRIGGER_TRAIT)
/* Stops things thrown by a thrower, doesn't do anything */
diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm
index f27a35457a7c..11da4cce6d98 100644
--- a/code/game/objects/items.dm
+++ b/code/game/objects/items.dm
@@ -517,14 +517,14 @@ cases. Override_icon_state should be a list.*/
if(WEAR_L_HAND)
if(human.l_hand)
return FALSE
- if(human.lying)
+ if(human.body_position == LYING_DOWN)
to_chat(human, SPAN_WARNING("You can't equip that while lying down."))
return
return TRUE
if(WEAR_R_HAND)
if(human.r_hand)
return FALSE
- if(human.lying)
+ if(human.body_position == LYING_DOWN)
to_chat(human, SPAN_WARNING("You can't equip that while lying down."))
return
return TRUE
@@ -920,9 +920,10 @@ cases. Override_icon_state should be a list.*/
mob_state += GLOB.slot_to_contained_sprite_shorthand[slot]
return mob_state
-/obj/item/proc/drop_to_floor(mob/wearer)
+/obj/item/proc/drop_to_floor(mob/wearer, body_position)
SIGNAL_HANDLER
- wearer.drop_inv_item_on_ground(src)
+ if(body_position == LYING_DOWN)
+ wearer.drop_inv_item_on_ground(src)
// item animatzionen
diff --git a/code/game/objects/items/devices/autopsy_scanner.dm b/code/game/objects/items/devices/autopsy_scanner.dm
index 67d18924c02b..6703ead88147 100644
--- a/code/game/objects/items/devices/autopsy_scanner.dm
+++ b/code/game/objects/items/devices/autopsy_scanner.dm
@@ -174,7 +174,7 @@
M.update_inv_r_hand()
/obj/item/device/autopsy_scanner/attack(mob/living/carbon/human/M as mob, mob/living/carbon/user as mob)
- if(!istype(M) || !M.lying)
+ if(!istype(M) || !M.is_mob_incapacitated())
return
var/table
diff --git a/code/game/objects/items/devices/binoculars.dm b/code/game/objects/items/devices/binoculars.dm
index f94d62c47de8..a9b7706bcfb7 100644
--- a/code/game/objects/items/devices/binoculars.dm
+++ b/code/game/objects/items/devices/binoculars.dm
@@ -422,7 +422,7 @@
if(!(GLOB.character_traits[/datum/character_trait/skills/spotter] in human.traits))
to_chat(human, SPAN_WARNING("You have no idea how to use this!"))
return FALSE
- if(istype(human) && !human.is_mob_incapacitated() && !human.lying && (holder_item == human.r_hand || holder_item || human.l_hand))
+ if(istype(human) && !human.is_mob_incapacitated() && (holder_item == human.r_hand || holder_item || human.l_hand))
return TRUE
/datum/action/item_action/specialist/spotter_target/proc/use_ability(atom/targeted_atom)
diff --git a/code/game/objects/items/devices/radio/beacon.dm b/code/game/objects/items/devices/radio/beacon.dm
index 0b8cbc303c06..bc97cf04fdfb 100644
--- a/code/game/objects/items/devices/radio/beacon.dm
+++ b/code/game/objects/items/devices/radio/beacon.dm
@@ -27,7 +27,7 @@
set category = "Object"
set src in usr
- if ((usr.canmove && !( usr.is_mob_restrained() )))
+ if (usr.is_mob_incapacitated())
src.code = t
if (!( src.code ))
src.code = "beacon"
diff --git a/code/game/objects/items/explosives/grenades/flashbang.dm b/code/game/objects/items/explosives/grenades/flashbang.dm
index 365dfe26df89..50cb34668ae3 100644
--- a/code/game/objects/items/explosives/grenades/flashbang.dm
+++ b/code/game/objects/items/explosives/grenades/flashbang.dm
@@ -256,6 +256,7 @@
//decide how banged mob is
var/bang_effect = 0
+ var/lying = H.body_position == LYING_DOWN
//flashbang effect depends on eye protection only, so we will process this case first
//A bit dumb, but headsets don't have ear protection and even earmuffs are a fluff now
@@ -264,7 +265,7 @@
if((get_dist(H, T) <= 1 || src.loc == H.loc || src.loc == H))
H.apply_damage(5, BRUTE)
H.apply_damage(5, BURN)
- if(H.lying)
+ if(lying)
bang_effect = 1
else
bang_effect = 2
@@ -277,13 +278,13 @@
H.apply_damage(5, BRUTE)
H.apply_damage(5, BURN)
- if(H.lying)
+ if(lying)
bang_effect = 4
else
bang_effect = 5
else if(get_dist(H, T) <= 5)
- if(H.lying)
+ if(lying)
bang_effect = 3
else
bang_effect = 4
diff --git a/code/game/objects/items/hoverpack.dm b/code/game/objects/items/hoverpack.dm
index c2bfacd3c3ad..027b9d77f581 100644
--- a/code/game/objects/items/hoverpack.dm
+++ b/code/game/objects/items/hoverpack.dm
@@ -184,7 +184,7 @@
warning.forceMove(path[max_distance])
/obj/item/hoverpack/proc/can_use_hoverpack(mob/living/carbon/human/user)
- if(user.is_mob_incapacitated() || user.lying)
+ if(user.is_mob_incapacitated())
to_chat(user, SPAN_WARNING("You're a bit too incapacitated for that."))
return FALSE
@@ -204,7 +204,7 @@
/datum/action/item_action/hover/can_use_action()
var/mob/living/carbon/human/H = owner
- if(!H.is_mob_incapacitated() && !H.lying && holder_item == H.back)
+ if(!H.is_mob_incapacitated() && holder_item == H.back)
return TRUE
/datum/action/item_action/hover/action_activate()
diff --git a/code/game/objects/items/implants/implantneurostim.dm b/code/game/objects/items/implants/implantneurostim.dm
index 544cf70147e2..21ee2542649b 100644
--- a/code/game/objects/items/implants/implantneurostim.dm
+++ b/code/game/objects/items/implants/implantneurostim.dm
@@ -63,7 +63,7 @@
var/mob_pain_msg = "Excruciating pain shoots through [part ? "your [part.display_name]" : "you"]!"
M.visible_message(SPAN_DANGER("[M] convulses in pain!"), SPAN_DANGER(mob_pain_msg))
M.flash_eyes(1, TRUE)
- M.stunned += 10
+ M.apply_effect(10, STUN)
M.apply_effect(10, WEAKEN)
M.apply_damage(100, HALLOSS, part)
M.apply_damage(5, BURN, part, 0, 0, src)
diff --git a/code/game/objects/items/reagent_containers/blood_pack.dm b/code/game/objects/items/reagent_containers/blood_pack.dm
index 0879dcffdc68..92c68e81c9d2 100644
--- a/code/game/objects/items/reagent_containers/blood_pack.dm
+++ b/code/game/objects/items/reagent_containers/blood_pack.dm
@@ -163,7 +163,7 @@
if(!istype(usr, /mob/living))
return
- if(usr.stat || usr.lying)
+ if(usr.stat || usr.is_mob_incapacitated())
return
mode = !mode
diff --git a/code/game/objects/items/storage/backpack.dm b/code/game/objects/items/storage/backpack.dm
index c8516dd59b2b..5b77b9149a53 100644
--- a/code/game/objects/items/storage/backpack.dm
+++ b/code/game/objects/items/storage/backpack.dm
@@ -842,7 +842,7 @@ GLOBAL_LIST_EMPTY_TYPED(radio_packs, /obj/item/storage/backpack/marine/satchel/r
/datum/action/item_action/specialist/toggle_cloak/can_use_action()
var/mob/living/carbon/human/H = owner
- if(istype(H) && !H.is_mob_incapacitated() && !H.lying && holder_item == H.back)
+ if(istype(H) && !H.is_mob_incapacitated() && holder_item == H.back)
return TRUE
/datum/action/item_action/specialist/toggle_cloak/action_activate()
diff --git a/code/game/objects/items/storage/internal.dm b/code/game/objects/items/storage/internal.dm
index 68bdda8d7e7b..a491df12f086 100644
--- a/code/game/objects/items/storage/internal.dm
+++ b/code/game/objects/items/storage/internal.dm
@@ -25,10 +25,10 @@
//Items that use internal storage have the option of calling this to emulate default storage MouseDrop behaviour.
//Returns 1 if the master item's parent's MouseDrop() should be called, 0 otherwise. It's strange, but no other way of
//Doing it without the ability to call another proc's parent, really.
-/obj/item/storage/internal/proc/handle_mousedrop(mob/user as mob, obj/over_object as obj)
+/obj/item/storage/internal/proc/handle_mousedrop(mob/living/carbon/human/user, obj/over_object as obj)
if(ishuman(user))
- if(user.lying) //Can't use your inventory when lying
+ if(user.body_position == LYING_DOWN) //Can't use your inventory when lying //what about stuns? don't argue
return
if(QDELETED(master_object))
@@ -84,8 +84,8 @@
//Items that use internal storage have the option of calling this to emulate default storage attack_hand behaviour.
//Returns 1 if the master item's parent's attack_hand() should be called, 0 otherwise.
//It's strange, but no other way of doing it without the ability to call another proc's parent, really.
-/obj/item/storage/internal/proc/handle_attack_hand(mob/user as mob, mods)
- if(user.lying)
+/obj/item/storage/internal/proc/handle_attack_hand(mob/living/user as mob, mods)
+ if(user.body_position == LYING_DOWN) // what about stuns? huh?
return FALSE
if(ishuman(user))
diff --git a/code/game/objects/items/storage/large_holster.dm b/code/game/objects/items/storage/large_holster.dm
index 27026165fc31..76f98c423974 100644
--- a/code/game/objects/items/storage/large_holster.dm
+++ b/code/game/objects/items/storage/large_holster.dm
@@ -367,7 +367,7 @@
/datum/action/item_action/specialist/toggle_fuel/can_use_action()
var/mob/living/carbon/human/H = owner
- if(istype(H) && !H.is_mob_incapacitated() && !H.lying && holder_item == H.back)
+ if(istype(H) && !H.is_mob_incapacitated() && H.body_position == STANDING_UP && holder_item == H.back)
return TRUE
/datum/action/item_action/specialist/toggle_fuel/action_activate()
diff --git a/code/game/objects/items/storage/smartpack.dm b/code/game/objects/items/storage/smartpack.dm
index 0b0fd05eac17..d012e773617b 100644
--- a/code/game/objects/items/storage/smartpack.dm
+++ b/code/game/objects/items/storage/smartpack.dm
@@ -223,7 +223,7 @@
user.remove_filter("synth_protective_form")
-/obj/item/storage/backpack/marine/smartpack/proc/immobile_form(mob/user)
+/obj/item/storage/backpack/marine/smartpack/proc/immobile_form(mob/living/user)
if(activated_form)
return
diff --git a/code/game/objects/items/tools/experimental_tools.dm b/code/game/objects/items/tools/experimental_tools.dm
index d27272881e1e..221aa279a53b 100644
--- a/code/game/objects/items/tools/experimental_tools.dm
+++ b/code/game/objects/items/tools/experimental_tools.dm
@@ -279,7 +279,7 @@
return
if(ishuman(user))
- if(user.stat || user.blinded || user.lying)
+ if(user.stat || user.blinded || user.body_position == LYING_DOWN)
return
if(attaching)
diff --git a/code/game/objects/items/toys/toy_weapons.dm b/code/game/objects/items/toys/toy_weapons.dm
index ed66be43dbc7..ce32cfdb67a9 100644
--- a/code/game/objects/items/toys/toy_weapons.dm
+++ b/code/game/objects/items/toys/toy_weapons.dm
@@ -156,10 +156,10 @@
O.show_message(SPAN_DANGER("[user] realized they were out of ammo and starting scrounging for some!"), SHOW_MESSAGE_VISIBLE)
-/obj/item/toy/crossbow/attack(mob/M as mob, mob/user as mob)
+/obj/item/toy/crossbow/attack(mob/living/M as mob, mob/user as mob)
src.add_fingerprint(user)
- if (src.bullets > 0 && M.lying)
+ if (src.bullets > 0 && M.body_position == LYING_DOWN)
for(var/mob/O in viewers(M, null))
if(O.client)
@@ -169,7 +169,7 @@
playsound(user.loc, 'sound/items/syringeproj.ogg', 15, 1)
new /obj/item/toy/crossbow_ammo(M.loc)
src.bullets--
- else if (M.lying && src.bullets == 0)
+ else if (M.body_position == LYING_DOWN && src.bullets == 0)
for(var/mob/O in viewers(M, null))
if (O.client)
O.show_message(SPAN_DANGER("[user] casually lines up a shot with [M]'s head, pulls the trigger, then realizes they are out of ammo and drops to the floor in search of some!"), SHOW_MESSAGE_VISIBLE, SPAN_DANGER("You hear someone fall"), SHOW_MESSAGE_AUDIBLE)
diff --git a/code/game/objects/objs.dm b/code/game/objects/objs.dm
index db90ea1728dd..9d730c71970b 100644
--- a/code/game/objects/objs.dm
+++ b/code/game/objects/objs.dm
@@ -14,7 +14,8 @@
/// If we have a user using us, this will be set on. We will check if the user has stopped using us, and thus stop updating and LAGGING EVERYTHING!
var/in_use = FALSE
var/mob/living/buckled_mob
- var/buckle_lying = FALSE //Is the mob buckled in a lying position
+ /// Bed-like behaviour, forces mob.lying = buckle_lying if not set to [NO_BUCKLE_LYING].
+ var/buckle_lying = NO_BUCKLE_LYING
var/can_buckle = FALSE
/**Applied to surgery times for mobs buckled prone to it or lying on the same tile, if the surgery
cares about surface conditions. The lowest multiplier of objects on the tile is used.**/
@@ -224,7 +225,7 @@
else . = ..()
/obj/proc/afterbuckle(mob/M as mob) // Called after somebody buckled / unbuckled
- handle_rotation()
+ handle_rotation() // To be removed when we have full dir support in set_buckled
SEND_SIGNAL(src, COSMIG_OBJ_AFTER_BUCKLE, buckled_mob)
if(!buckled_mob)
UnregisterSignal(M, COMSIG_PARENT_QDELETING)
@@ -235,9 +236,8 @@
/obj/proc/unbuckle()
SIGNAL_HANDLER
if(buckled_mob && buckled_mob.buckled == src)
- buckled_mob.buckled = null
+ buckled_mob.set_buckled(null)
buckled_mob.anchored = initial(buckled_mob.anchored)
- buckled_mob.update_canmove()
var/M = buckled_mob
REMOVE_TRAITS_IN(buckled_mob, TRAIT_SOURCE_BUCKLE)
@@ -268,7 +268,7 @@
//trying to buckle a mob
/obj/proc/buckle_mob(mob/M, mob/user)
- if (!ismob(M) || (get_dist(src, user) > 1) || user.is_mob_restrained() || user.lying || user.stat || buckled_mob || M.buckled || !isturf(user.loc))
+ if (!ismob(M) || (get_dist(src, user) > 1) || user.is_mob_restrained() || user.stat || buckled_mob || M.buckled || !isturf(user.loc))
return
if (isxeno(user))
@@ -299,20 +299,15 @@
// the actual buckling proc
// Yes I know this is not style but its unreadable otherwise
-/obj/proc/do_buckle(mob/target, mob/user)
+/obj/proc/do_buckle(mob/living/target, mob/user)
send_buckling_message(target, user)
if (src && src.loc)
- target.buckled = src
+ target.set_buckled(src)
target.forceMove(src.loc)
target.setDir(dir)
- target.update_canmove()
src.buckled_mob = target
src.add_fingerprint(user)
afterbuckle(target)
- if(buckle_lying) // Make sure buckling to beds/nests etc only turns, and doesn't give a random offset
- var/matrix/new_matrix = matrix()
- new_matrix.Turn(90)
- target.apply_transform(new_matrix)
return TRUE
/obj/proc/send_buckling_message(mob/M, mob/user)
diff --git a/code/game/objects/structures.dm b/code/game/objects/structures.dm
index 9b0b8cf30aae..95998d5de79a 100644
--- a/code/game/objects/structures.dm
+++ b/code/game/objects/structures.dm
@@ -150,7 +150,8 @@
for(var/mob/living/M in get_turf(src))
- if(M.lying) return //No spamming this on people.
+ if(HAS_TRAIT(M, TRAIT_FLOORED))
+ return //No spamming this on people.
M.apply_effect(5, WEAKEN)
to_chat(M, SPAN_WARNING("You topple as \the [src] moves under you!"))
@@ -191,7 +192,7 @@
H.updatehealth()
return
-/obj/structure/proc/can_touch(mob/user)
+/obj/structure/proc/can_touch(mob/living/user)
if(!user)
return 0
if(!Adjacent(user) || !isturf(user.loc))
@@ -199,7 +200,7 @@
if(user.is_mob_restrained() || user.buckled)
to_chat(user, SPAN_NOTICE("You need your hands and legs free for this."))
return 0
- if(user.is_mob_incapacitated(TRUE) || user.lying)
+ if(user.is_mob_incapacitated(TRUE) || user.body_position == LYING_DOWN)
return 0
if(isRemoteControlling(user))
to_chat(user, SPAN_NOTICE("You need hands for this."))
diff --git a/code/game/objects/structures/barricade/deployable.dm b/code/game/objects/structures/barricade/deployable.dm
index 77aa6b7e6816..0d5275f98a3d 100644
--- a/code/game/objects/structures/barricade/deployable.dm
+++ b/code/game/objects/structures/barricade/deployable.dm
@@ -63,7 +63,7 @@
if(!ishuman(usr))
return
- if(usr.lying)
+ if(usr.is_mob_incapacitated())
return
if(over_object == usr && Adjacent(usr))
diff --git a/code/game/objects/structures/bookcase.dm b/code/game/objects/structures/bookcase.dm
index becb0906e3c6..ce338de47b35 100644
--- a/code/game/objects/structures/bookcase.dm
+++ b/code/game/objects/structures/bookcase.dm
@@ -33,7 +33,7 @@
if(contents.len)
var/obj/item/book/choice = input("Which book would you like to remove from the shelf?") as null|obj in contents
if(choice)
- if(!usr.canmove || usr.stat || usr.is_mob_restrained() || !in_range(loc, usr))
+ if(usr.is_mob_incapacitated() || !in_range(loc, usr))
return
if(ishuman(user))
if(!user.get_active_hand())
diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm
index a7394f3a7586..d6148b23b7f0 100644
--- a/code/game/objects/structures/crates_lockers/closets.dm
+++ b/code/game/objects/structures/crates_lockers/closets.dm
@@ -79,10 +79,11 @@
M.forceMove(loc)
if(exit_stun)
M.apply_effect(exit_stun, STUN) //Action delay when going out of a closet
- M.update_canmove() //Force the delay to go in action immediately
- if(!M.lying)
- M.visible_message(SPAN_WARNING("[M] suddenly gets out of [src]!"),
- SPAN_WARNING("You get out of [src] and get your bearings!"))
+ if(isliving(M))
+ var/mob/living/living_M = M
+ if(living_M.mobility_flags & MOBILITY_MOVE)
+ M.visible_message(SPAN_WARNING("[M] suddenly gets out of [src]!"),
+ SPAN_WARNING("You get out of [src] and get your bearings!"))
/obj/structure/closet/proc/open()
if(opened)
@@ -333,7 +334,7 @@
set category = "Object"
set name = "Toggle Open"
- if(!usr.canmove || usr.stat || usr.is_mob_restrained())
+ if(usr.is_mob_incapacitated())
return
if(usr.loc == src)
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/personal.dm b/code/game/objects/structures/crates_lockers/closets/secure/personal.dm
index d6b4a35b04f7..3206da86b197 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/personal.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/personal.dm
@@ -78,7 +78,7 @@
set src in oview(1) // One square distance
set category = "Object"
set name = "Reset Lock"
- if(!usr.canmove || usr.stat || usr.is_mob_restrained()) // Don't use it if you're not able to! Checks for stuns, ghost and restrain
+ if(usr.is_mob_incapacitated()) // Don't use it if you're not able to! Checks for stuns, ghost and restrain
return
if(ishuman(usr))
src.add_fingerprint(usr)
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm
index 331cb884bd59..ba974a8e722a 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm
@@ -121,7 +121,7 @@
set category = "Object"
set name = "Toggle Lock"
- if(!usr.canmove || usr.stat || usr.is_mob_restrained()) // Don't use it if you're not able to! Checks for stuns, ghost and restrain
+ if(usr.is_mob_incapacitated()) // Don't use it if you're not able to! Checks for stuns, ghost and restrain
return
if(ishuman(usr))
diff --git a/code/game/objects/structures/crates_lockers/secure_crates.dm b/code/game/objects/structures/crates_lockers/secure_crates.dm
index 28a77e0c81c0..6b025a57c78b 100644
--- a/code/game/objects/structures/crates_lockers/secure_crates.dm
+++ b/code/game/objects/structures/crates_lockers/secure_crates.dm
@@ -53,7 +53,7 @@
set category = "Object"
set name = "Toggle Lock"
- if(!usr.canmove || usr.stat || usr.is_mob_restrained()) // Don't use it if you're not able to! Checks for stuns, ghost and restrain
+ if(usr.is_mob_incapacitated()) // Don't use it if you're not able to! Checks for stuns, ghost and restrain
return
if(ishuman(usr))
diff --git a/code/game/objects/structures/ladders.dm b/code/game/objects/structures/ladders.dm
index f2e6b172ad88..da6d4f1a8254 100644
--- a/code/game/objects/structures/ladders.dm
+++ b/code/game/objects/structures/ladders.dm
@@ -67,8 +67,8 @@
else //wtf make your ladders properly assholes
icon_state = "ladder00"
-/obj/structure/ladder/attack_hand(mob/user)
- if(user.stat || get_dist(user, src) > 1 || user.blinded || user.lying || user.buckled || user.anchored) return
+/obj/structure/ladder/attack_hand(mob/living/user)
+ if(user.stat || get_dist(user, src) > 1 || user.blinded || user.body_position == LYING_DOWN || user.buckled || user.anchored) return
if(busy)
to_chat(user, SPAN_WARNING("Someone else is currently using [src]."))
return
@@ -94,7 +94,7 @@
SPAN_NOTICE("You start climbing [ladder_dir_name] [src]."))
busy = TRUE
if(do_after(user, 20, INTERRUPT_INCAPACITATED|INTERRUPT_OUT_OF_RANGE|INTERRUPT_RESIST, BUSY_ICON_GENERIC, src, INTERRUPT_NONE))
- if(!user.is_mob_incapacitated() && get_dist(user, src) <= 1 && !user.blinded && !user.lying && !user.buckled && !user.anchored)
+ if(!user.is_mob_incapacitated() && get_dist(user, src) <= 1 && !user.blinded && user.body_position != LYING_DOWN && !user.buckled && !user.anchored)
visible_message(SPAN_NOTICE("[user] climbs [ladder_dir_name] [src].")) //Hack to give a visible message to the people here without duplicating user message
user.visible_message(SPAN_NOTICE("[user] climbs [ladder_dir_name] [src]."),
SPAN_NOTICE("You climb [ladder_dir_name] [src]."))
@@ -103,9 +103,9 @@
busy = FALSE
add_fingerprint(user)
-/obj/structure/ladder/check_eye(mob/user)
+/obj/structure/ladder/check_eye(mob/living/user)
//Are we capable of looking?
- if(user.is_mob_incapacitated() || get_dist(user, src) > 1 || user.blinded || user.lying || !user.client)
+ if(user.is_mob_incapacitated() || get_dist(user, src) > 1 || user.blinded || user.body_position == LYING_DOWN || !user.client)
user.unset_interaction()
//Are ladder cameras ok?
@@ -140,7 +140,7 @@
//Peeking up/down
/obj/structure/ladder/MouseDrop(over_object, src_location, over_location)
if((over_object == usr && (in_range(src, usr))))
- if(islarva(usr) || isobserver(usr) || usr.is_mob_incapacitated() || usr.blinded || usr.lying)
+ if(islarva(usr) || isobserver(usr) || usr.is_mob_incapacitated() || usr.blinded)
to_chat(usr, "You can't do that in your current state.")
return
if(is_watching)
diff --git a/code/game/objects/structures/morgue.dm b/code/game/objects/structures/morgue.dm
index b3fb2423008a..f1717f5bf0f5 100644
--- a/code/game/objects/structures/morgue.dm
+++ b/code/game/objects/structures/morgue.dm
@@ -117,9 +117,8 @@
if(user.is_mob_incapacitated())
return
if(exit_stun)
- user.stunned = max(user.stunned, exit_stun) //Action delay when going out of a closet (or morgue in this case)
- user.update_canmove() //Force the delay to go in action immediately
- if(!user.lying)
+ user.apply_effect(exit_stun, STUN)
+ if(user.mobility_flags & MOBILITY_MOVE)
user.visible_message(SPAN_WARNING("[user] suddenly gets out of [src]!"),
SPAN_WARNING("You get out of [src] and get your bearings!"))
toggle_morgue(user)
diff --git a/code/game/objects/structures/stool_bed_chair_nest/bed.dm b/code/game/objects/structures/stool_bed_chair_nest/bed.dm
index fbf193a4abab..34b0fb01e9d6 100644
--- a/code/game/objects/structures/stool_bed_chair_nest/bed.dm
+++ b/code/game/objects/structures/stool_bed_chair_nest/bed.dm
@@ -13,7 +13,7 @@
icon_state = "bed"
icon = 'icons/obj/objects.dmi'
can_buckle = TRUE
- buckle_lying = TRUE
+ buckle_lying = 90
throwpass = TRUE
debris = list(/obj/item/stack/sheet/metal)
var/buildstacktype = /obj/item/stack/sheet/metal
diff --git a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm
index 4186ae8608a9..e523906f4cfe 100644
--- a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm
+++ b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm
@@ -6,7 +6,7 @@
name = "chair"
desc = "A rectangular metallic frame sitting on four legs with a back panel. Designed to fit the sitting position, more or less comfortably."
icon_state = "chair"
- buckle_lying = FALSE
+ buckle_lying = 0
var/propelled = FALSE //Check for fire-extinguisher-driven chairs
var/can_rotate = TRUE
var/picked_up_item = /obj/item/weapon/twohanded/folded_metal_chair
diff --git a/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm b/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm
index 2b42e641f0cf..986ae99739aa 100644
--- a/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm
+++ b/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm
@@ -20,7 +20,7 @@
if(world.time <= l_move_time + move_delay)
return
// Redundant check?
- if(user.is_mob_incapacitated() || user.lying)
+ if(user.is_mob_incapacitated())
return
if(propelled) //can't manually move it mid-propelling.
diff --git a/code/game/objects/structures/stool_bed_chair_nest/xeno_nest.dm b/code/game/objects/structures/stool_bed_chair_nest/xeno_nest.dm
index 6375fcd13823..65bb2fd6a963 100644
--- a/code/game/objects/structures/stool_bed_chair_nest/xeno_nest.dm
+++ b/code/game/objects/structures/stool_bed_chair_nest/xeno_nest.dm
@@ -10,7 +10,7 @@
health = 100
layer = ABOVE_MOB_LAYER
plane = GAME_PLANE
- buckle_lying = FALSE
+ buckle_lying = 0
var/on_fire = 0
var/resisting = 0
var/resisting_ready = 0
@@ -145,7 +145,7 @@
if(!(buckled_mob && buckled_mob.buckled == src && buckled_mob != user))
return
- if(user.stat || user.lying || user.is_mob_restrained())
+ if(user.body_position == LYING_DOWN || user.is_mob_incapacitated())
return
if(isxeno(user))
@@ -167,7 +167,7 @@
if(H.stat != DEAD)
if(alert(user, "[H] is still alive and kicking! Are you sure you want to remove them from the nest?", "Confirmation", "Yes", "No") != "Yes")
return
- if(!buckled_mob || !user.Adjacent(H) || user.stat || user.lying || user.is_mob_restrained())
+ if(!buckled_mob || !user.Adjacent(H) || user.is_mob_incapacitated(FALSE))
return
if(ishuman(user))
@@ -191,7 +191,7 @@
/obj/structure/bed/nest/buckle_mob(mob/mob, mob/user)
. = FALSE
- if(!isliving(mob) || islarva(user) || (get_dist(src, user) > 1) || user.is_mob_restrained() || user.stat || user.lying || mob.buckled || !iscarbon(user))
+ if(!isliving(mob) || islarva(user) || (get_dist(src, user) > 1) || user.is_mob_incapacitated(FALSE))
return
if(isxeno(mob))
@@ -220,7 +220,7 @@
var/mob/living/carbon/human/human = null
if(ishuman(mob))
human = mob
- if(!human.lying) //Don't ask me why is has to be
+ if(human.body_position != LYING_DOWN) //Don't ask me why is has to be
to_chat(user, SPAN_WARNING("[mob] is resisting, ground them."))
return
@@ -242,7 +242,7 @@
return
if(human) //Improperly stunned Marines won't be nested
- if(!human.lying) //Don't ask me why is has to be
+ if(human.body_position != LYING_DOWN) //Don't ask me why is has to be
to_chat(user, SPAN_WARNING("[mob] is resisting, ground them."))
return
diff --git a/code/game/objects/structures/vulture_spotter.dm b/code/game/objects/structures/vulture_spotter.dm
index 682a13be98fc..d90a1ec1615a 100644
--- a/code/game/objects/structures/vulture_spotter.dm
+++ b/code/game/objects/structures/vulture_spotter.dm
@@ -78,7 +78,7 @@
try_scope(user)
-/obj/structure/vulture_spotter_tripod/on_set_interaction(mob/user)
+/obj/structure/vulture_spotter_tripod/on_set_interaction(mob/living/user)
var/obj/item/attachable/vulture_scope/scope = get_vulture_scope()
scope.spotter_spotting = TRUE
to_chat(scope.scope_user, SPAN_NOTICE("You notice that [scope] drifts less."))
@@ -102,7 +102,7 @@
give_action(user, /datum/action/vulture_tripod_unscope, null, null, src)
set_scope_loc(user, scope)
-/obj/structure/vulture_spotter_tripod/on_unset_interaction(mob/user)
+/obj/structure/vulture_spotter_tripod/on_unset_interaction(mob/living/user)
user.status_flags &= ~IMMOBILE_ACTION
user.visible_message(SPAN_NOTICE("[user] looks up from [src]."),SPAN_NOTICE("You look up from [src]."))
REMOVE_TRAIT(user, TRAIT_IMMOBILIZED, TRAIT_SOURCE_ABILITY("Vulture spotter"))
diff --git a/code/game/objects/structures/watercloset.dm b/code/game/objects/structures/watercloset.dm
index cccc1211bfb0..60c37fcdc607 100644
--- a/code/game/objects/structures/watercloset.dm
+++ b/code/game/objects/structures/watercloset.dm
@@ -8,6 +8,7 @@
density = FALSE
anchored = TRUE
can_buckle = TRUE
+ buckle_lying = 0
var/open = 0 //if the lid is up
var/cistern = 0 //if the cistern bit is open
var/w_items = 0 //the combined w_class of all the items in the cistern
diff --git a/code/modules/admin/topic/topic.dm b/code/modules/admin/topic/topic.dm
index 93cd66d586c4..a0e9e8b787aa 100644
--- a/code/modules/admin/topic/topic.dm
+++ b/code/modules/admin/topic/topic.dm
@@ -585,17 +585,6 @@
message_admins("[key_name_admin(usr)] attempting to monkeyize [key_name_admin(H)]")
H.monkeyize()
- else if(href_list["corgione"])
- if(!check_rights(R_SPAWN)) return
-
- var/mob/living/carbon/human/H = locate(href_list["corgione"])
- if(!istype(H))
- to_chat(usr, "This can only be used on instances of type /mob/living/carbon/human")
- return
-
- message_admins("[key_name_admin(usr)] attempting to corgize [key_name_admin(H)]")
- H.corgize()
-
else if(href_list["forcespeech"])
if(!check_rights(R_ADMIN)) return
diff --git a/code/modules/animations/animation_library.dm b/code/modules/animations/animation_library.dm
index 2bbff8d4cfcd..d4fd8feeaf24 100644
--- a/code/modules/animations/animation_library.dm
+++ b/code/modules/animations/animation_library.dm
@@ -249,7 +249,7 @@ Can look good elsewhere as well.*/
var/pre_rappel_alpha = alpha
alpha = 20
dir = WEST
- canmove = FALSE
+ ADD_TRAIT(src, TRAIT_IMMOBILIZED, INTERACTION_TRAIT)
var/matrix/initial_matrix = matrix()
initial_matrix.Turn(45)
apply_transform(initial_matrix)
@@ -257,4 +257,4 @@ Can look good elsewhere as well.*/
var/matrix/reset_matrix = matrix()
animate(src, 3, transform = reset_matrix, pixel_y = 0, alpha = pre_rappel_alpha, flags = ANIMATION_PARALLEL)
sleep(3)
- canmove = TRUE
+ REMOVE_TRAIT(src, TRAIT_IMMOBILIZED, INTERACTION_TRAIT)
diff --git a/code/modules/assembly/infrared.dm b/code/modules/assembly/infrared.dm
index 05ad7c5a87c7..929e2d6af7b2 100644
--- a/code/modules/assembly/infrared.dm
+++ b/code/modules/assembly/infrared.dm
@@ -137,7 +137,7 @@
/obj/item/device/assembly/infra/Topic(href, href_list)
..()
- if(!usr.canmove || usr.stat || usr.is_mob_restrained() || !in_range(loc, usr))
+ if(usr.is_mob_incapacitated() || !in_range(loc, usr))
close_browser(usr, "infra")
return
diff --git a/code/modules/clothing/glasses/glasses.dm b/code/modules/clothing/glasses/glasses.dm
index 8bf58c680798..dae7f633f05d 100644
--- a/code/modules/clothing/glasses/glasses.dm
+++ b/code/modules/clothing/glasses/glasses.dm
@@ -507,38 +507,40 @@
set name = "Adjust welding goggles"
set src in usr
- if(usr.canmove && !usr.stat && !usr.is_mob_restrained())
- if(active)
- active = 0
- vision_impair = vision_impair_off
- flags_inventory &= ~COVEREYES
- flags_inv_hide &= ~HIDEEYES
- flags_armor_protection &= ~BODY_FLAG_EYES
- update_icon()
- eye_protection = EYE_PROTECTION_NONE
- to_chat(usr, "You push [src] up out of your face.")
- else
- active = 1
- vision_impair = vision_impair_on
- flags_inventory |= COVEREYES
- flags_inv_hide |= HIDEEYES
- flags_armor_protection |= BODY_FLAG_EYES
- update_icon()
- eye_protection = initial(eye_protection)
- to_chat(usr, "You flip [src] down to protect your eyes.")
-
-
- if(ishuman(loc))
- var/mob/living/carbon/human/H = loc
- if(H.glasses == src)
- H.update_tint()
+ if(usr.is_mob_incapacitated())
+ return
+
+ if(active)
+ active = 0
+ vision_impair = vision_impair_off
+ flags_inventory &= ~COVEREYES
+ flags_inv_hide &= ~HIDEEYES
+ flags_armor_protection &= ~BODY_FLAG_EYES
+ update_icon()
+ eye_protection = EYE_PROTECTION_NONE
+ to_chat(usr, "You push [src] up out of your face.")
+ else
+ active = 1
+ vision_impair = vision_impair_on
+ flags_inventory |= COVEREYES
+ flags_inv_hide |= HIDEEYES
+ flags_armor_protection |= BODY_FLAG_EYES
+ update_icon()
+ eye_protection = initial(eye_protection)
+ to_chat(usr, "You flip [src] down to protect your eyes.")
+
+
+ if(ishuman(loc))
+ var/mob/living/carbon/human/H = loc
+ if(H.glasses == src)
+ H.update_tint()
- update_clothing_icon()
+ update_clothing_icon()
- for(var/X in actions)
- var/datum/action/A = X
- if(istype(A, /datum/action/item_action/toggle))
- A.update_button_icon()
+ for(var/X in actions)
+ var/datum/action/A = X
+ if(istype(A, /datum/action/item_action/toggle))
+ A.update_button_icon()
/obj/item/clothing/glasses/welding/superior
name = "superior welding goggles"
diff --git a/code/modules/clothing/glasses/hud.dm b/code/modules/clothing/glasses/hud.dm
index 9ddaed35826a..7406e6baa754 100644
--- a/code/modules/clothing/glasses/hud.dm
+++ b/code/modules/clothing/glasses/hud.dm
@@ -36,7 +36,7 @@
return
/datum/action/item_action/view_publications/can_use_action()
- if(owner && !owner.is_mob_incapacitated() && !owner.lying && owner.faction != FACTION_SURVIVOR)
+ if(owner && !owner.is_mob_incapacitated() && owner.faction != FACTION_SURVIVOR)
return TRUE
/datum/action/item_action/view_publications/action_activate()
diff --git a/code/modules/clothing/gloves/miscellaneous.dm b/code/modules/clothing/gloves/miscellaneous.dm
index e6c8391ac0a1..15a4cf742464 100644
--- a/code/modules/clothing/gloves/miscellaneous.dm
+++ b/code/modules/clothing/gloves/miscellaneous.dm
@@ -88,7 +88,7 @@
playsound(loc, knockout_sound, 50, FALSE)
M.show_message(FONT_SIZE_LARGE(SPAN_WARNING("KNOCKOUT!")), SHOW_MESSAGE_VISIBLE)
return 1
- if (L.lying == 1 || L.stat == UNCONSCIOUS)//Can't beat 'em while they're down.
+ if (L.body_position == LYING_DOWN || L.stat == UNCONSCIOUS)//Can't beat 'em while they're down.
to_chat(M, SPAN_WARNING("You can't box with [A], they're already down!"))
return 1
M.visible_message(SPAN_DANGER("[M] [boxing_verb] [A]!"))
diff --git a/code/modules/clothing/head/misc_special.dm b/code/modules/clothing/head/misc_special.dm
index 102d8241754f..afc8e0a7cbba 100644
--- a/code/modules/clothing/head/misc_special.dm
+++ b/code/modules/clothing/head/misc_special.dm
@@ -45,33 +45,35 @@
set name = "Adjust welding mask"
set src in usr
- if(usr.canmove && !usr.stat && !usr.is_mob_restrained())
- if(up)
- vision_impair = VISION_IMPAIR_MAX
- flags_inventory |= COVEREYES|COVERMOUTH|BLOCKSHARPOBJ
- flags_inv_hide |= HIDEEARS|HIDEEYES|HIDEFACE
- icon_state = initial(icon_state)
- eye_protection = initial(eye_protection)
- to_chat(usr, "You flip the [src] down to protect your eyes.")
- else
- vision_impair = VISION_IMPAIR_NONE
- flags_inventory &= ~(COVEREYES|COVERMOUTH|BLOCKSHARPOBJ)
- flags_inv_hide &= ~(HIDEEARS|HIDEEYES|HIDEFACE)
- icon_state = "[initial(icon_state)]up"
- eye_protection = EYE_PROTECTION_NONE
- to_chat(usr, "You push the [src] up out of your face.")
- up = !up
-
- if(ishuman(loc))
- var/mob/living/carbon/human/H = loc
- if(H.head == src)
- H.update_tint()
-
- update_clothing_icon() //so our mob-overlays update
-
- for(var/X in actions)
- var/datum/action/A = X
- A.update_button_icon()
+ if(usr.is_mob_incapacitated())
+ return
+
+ if(up)
+ vision_impair = VISION_IMPAIR_MAX
+ flags_inventory |= COVEREYES|COVERMOUTH|BLOCKSHARPOBJ
+ flags_inv_hide |= HIDEEARS|HIDEEYES|HIDEFACE
+ icon_state = initial(icon_state)
+ eye_protection = initial(eye_protection)
+ to_chat(usr, "You flip the [src] down to protect your eyes.")
+ else
+ vision_impair = VISION_IMPAIR_NONE
+ flags_inventory &= ~(COVEREYES|COVERMOUTH|BLOCKSHARPOBJ)
+ flags_inv_hide &= ~(HIDEEARS|HIDEEYES|HIDEFACE)
+ icon_state = "[initial(icon_state)]up"
+ eye_protection = EYE_PROTECTION_NONE
+ to_chat(usr, "You push the [src] up out of your face.")
+ up = !up
+
+ if(ishuman(loc))
+ var/mob/living/carbon/human/H = loc
+ if(H.head == src)
+ H.update_tint()
+
+ update_clothing_icon() //so our mob-overlays update
+
+ for(var/X in actions)
+ var/datum/action/A = X
+ A.update_button_icon()
/*
* Cakehat
diff --git a/code/modules/clothing/masks/breath.dm b/code/modules/clothing/masks/breath.dm
index 76d61b4e3cc9..ffdda93f8a73 100644
--- a/code/modules/clothing/masks/breath.dm
+++ b/code/modules/clothing/masks/breath.dm
@@ -16,7 +16,7 @@
set name = "Adjust mask"
set src in usr
- if(usr.canmove && !usr.stat && !usr.is_mob_restrained())
+ if(usr.is_mob_incapacitated())
if(!src.hanging)
src.hanging = !src.hanging
gas_transfer_coefficient = 1 //gas is now escaping to the turf and vice versa
diff --git a/code/modules/clothing/suits/jobs.dm b/code/modules/clothing/suits/jobs.dm
index a28a143f4ff0..5b97051852a6 100644
--- a/code/modules/clothing/suits/jobs.dm
+++ b/code/modules/clothing/suits/jobs.dm
@@ -385,7 +385,7 @@
set category = "Object"
set src in usr
- if(!usr.canmove || usr.stat || usr.is_mob_restrained())
+ if(usr.is_mob_incapacitated())
return 0
switch(icon_state)
diff --git a/code/modules/clothing/suits/labcoat.dm b/code/modules/clothing/suits/labcoat.dm
index 278ffb666bfd..1c2fb2a9f29d 100644
--- a/code/modules/clothing/suits/labcoat.dm
+++ b/code/modules/clothing/suits/labcoat.dm
@@ -52,7 +52,7 @@
set category = "Object"
set src in usr
- if(!usr.canmove || usr.stat || usr.is_mob_restrained())
+ if(usr.is_mob_incapacitated())
return 0
if(src.buttoned == TRUE)
diff --git a/code/modules/clothing/suits/marine_armor.dm b/code/modules/clothing/suits/marine_armor.dm
index d5dda73c061f..e505d458e496 100644
--- a/code/modules/clothing/suits/marine_armor.dm
+++ b/code/modules/clothing/suits/marine_armor.dm
@@ -644,7 +644,7 @@
set category = "Object"
set src in usr
- if(!usr.canmove || usr.stat || usr.is_mob_restrained())
+ if(usr.is_mob_incapacitated())
return 0
if(!injections)
@@ -923,7 +923,6 @@
H.alpha = full_camo_alpha
H.FF_hit_evade = 1000
ADD_TRAIT(H, TRAIT_UNDENSE, SPECIALIST_GEAR_TRAIT)
- H.density = FALSE
RegisterSignal(H, COMSIG_MOB_MOVE_OR_LOOK, PROC_REF(handle_mob_move_or_look))
@@ -948,7 +947,6 @@
COMSIG_MOB_FIRED_GUN,
COMSIG_MOB_FIRED_GUN_ATTACHMENT,
COMSIG_MOB_DEATH,
- COMSIG_MOB_POST_UPDATE_CANMOVE,
COMSIG_HUMAN_EXTINGUISH,
COMSIG_MOB_MOVE_OR_LOOK
))
@@ -957,7 +955,6 @@
animate(H, alpha = initial(H.alpha), flags = ANIMATION_END_NOW)
H.FF_hit_evade = initial(H.FF_hit_evade)
REMOVE_TRAIT(H, TRAIT_UNDENSE, SPECIALIST_GEAR_TRAIT)
- H.update_canmove()
var/datum/mob_hud/security/advanced/SA = GLOB.huds[MOB_HUD_SECURITY_ADVANCED]
SA.add_to_hud(H)
@@ -1002,7 +999,7 @@
/datum/action/item_action/specialist/prepare_position/can_use_action()
var/mob/living/carbon/human/H = owner
- if(istype(H) && !H.is_mob_incapacitated() && !H.lying && holder_item == H.wear_suit)
+ if(istype(H) && !H.is_mob_incapacitated() && H.body_position == STANDING_UP && holder_item == H.wear_suit)
return TRUE
/datum/action/item_action/specialist/prepare_position/action_activate()
diff --git a/code/modules/clothing/suits/marine_coat.dm b/code/modules/clothing/suits/marine_coat.dm
index 73d7e0981859..3aa43706c7d8 100644
--- a/code/modules/clothing/suits/marine_coat.dm
+++ b/code/modules/clothing/suits/marine_coat.dm
@@ -53,7 +53,7 @@
set category = "Object"
set src in usr
- if(!usr.canmove || usr.stat || usr.is_mob_restrained())
+ if(usr.is_mob_incapacitated())
return 0
if(src.buttoned == TRUE)
diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm
index 2a3cff05ee1e..b5859bb6f2d4 100644
--- a/code/modules/clothing/suits/miscellaneous.dm
+++ b/code/modules/clothing/suits/miscellaneous.dm
@@ -332,7 +332,7 @@
set category = "Object"
set src in usr
- if(!usr.canmove || usr.stat || usr.is_mob_restrained())
+ if(usr.is_mob_incapacitated())
return 0
if(src.icon_state == "suitjacket_blue_open")
diff --git a/code/modules/clothing/under/under.dm b/code/modules/clothing/under/under.dm
index a48111690271..ebfac5216330 100644
--- a/code/modules/clothing/under/under.dm
+++ b/code/modules/clothing/under/under.dm
@@ -106,7 +106,7 @@
if ((flags_item & NODROP) || loc != usr)
return
- if (!usr.is_mob_incapacitated() && !(usr.buckled && usr.lying))
+ if (!usr.is_mob_incapacitated() && !(usr.buckled))
if(over_object)
switch(over_object.name)
if("r_hand")
diff --git a/code/modules/cm_aliens/XenoStructures.dm b/code/modules/cm_aliens/XenoStructures.dm
index 0802295110c4..340fabdf1973 100644
--- a/code/modules/cm_aliens/XenoStructures.dm
+++ b/code/modules/cm_aliens/XenoStructures.dm
@@ -160,7 +160,8 @@
/obj/effect/alien/resin/sticky/Crossed(atom/movable/AM)
. = ..()
var/mob/living/carbon/human/H = AM
- if(istype(H) && !H.lying && !H.ally_of_hivenumber(hivenumber))
+ // Wait doesn't this stack slows if you get dragged over it? What's going on here?
+ if(istype(H) && !H.ally_of_hivenumber(hivenumber))
H.next_move_slowdown = H.next_move_slowdown + slow_amt
return .
var/mob/living/carbon/xenomorph/X = AM
@@ -565,7 +566,7 @@
return FALSE
burning_friendly = TRUE
- else if(current_mob.lying || current_mob.is_mob_incapacitated(TRUE))
+ else if(current_mob.body_position == LYING_DOWN || current_mob.is_mob_incapacitated(TRUE))
return FALSE
if(!burning_friendly && current_mob.health < 0)
diff --git a/code/modules/cm_aliens/structures/fruit.dm b/code/modules/cm_aliens/structures/fruit.dm
index 318bc6ba6cf2..09983c930031 100644
--- a/code/modules/cm_aliens/structures/fruit.dm
+++ b/code/modules/cm_aliens/structures/fruit.dm
@@ -442,7 +442,7 @@
/obj/effect/alien/resin/fruit/MouseDrop(atom/over_object)
var/mob/living/carbon/xenomorph/X = over_object
- if(!istype(X) || !Adjacent(X) || X != usr || X.is_mob_incapacitated() || X.lying) return ..()
+ if(!istype(X) || !Adjacent(X) || X != usr || X.is_mob_incapacitated() || X.body_position == LYING_DOWN) return ..()
X.pickup_fruit(src)
// Handles xenos picking up fruit
diff --git a/code/modules/cm_aliens/structures/trap.dm b/code/modules/cm_aliens/structures/trap.dm
index bc8eb7e6c7c0..d885e4d14a91 100644
--- a/code/modules/cm_aliens/structures/trap.dm
+++ b/code/modules/cm_aliens/structures/trap.dm
@@ -106,7 +106,7 @@
var/mob/living/carbon/human/H = AM
if(issynth(H) || isyautja(H))
return
- if(H.stat == DEAD || H.lying)
+ if(H.stat == DEAD || H.body_position == LYING_DOWN)
return
if(H.ally_of_hivenumber(hivenumber))
return
diff --git a/code/modules/cm_aliens/structures/tunnel.dm b/code/modules/cm_aliens/structures/tunnel.dm
index 6ac90338045d..8c467be695b4 100644
--- a/code/modules/cm_aliens/structures/tunnel.dm
+++ b/code/modules/cm_aliens/structures/tunnel.dm
@@ -127,7 +127,7 @@
/obj/structure/tunnel/proc/pick_tunnel(mob/living/carbon/xenomorph/X)
. = FALSE //For peace of mind when it comes to dealing with unintended proc failures
- if(!istype(X) || X.stat || X.lying || !isfriendly(X) || !hive)
+ if(!istype(X) || X.is_mob_incapacitated(TRUE) || !isfriendly(X) || !hive)
return FALSE
if(X in contents)
var/list/tunnels = list()
@@ -195,7 +195,7 @@
. = attack_alien(M)
/obj/structure/tunnel/attack_alien(mob/living/carbon/xenomorph/M)
- if(!istype(M) || M.stat || M.lying)
+ if(!istype(M) || M.is_mob_incapacitated(TRUE))
return XENO_NO_DELAY_ACTION
if(!isfriendly(M))
diff --git a/code/modules/cm_marines/Donator_Items.dm b/code/modules/cm_marines/Donator_Items.dm
index e8eb3f75ae60..6d2f46490d13 100644
--- a/code/modules/cm_marines/Donator_Items.dm
+++ b/code/modules/cm_marines/Donator_Items.dm
@@ -23,7 +23,7 @@
set src in usr
if(!ishuman(usr)) return
- if(!usr.canmove || usr.stat || usr.is_mob_restrained() || !usr.loc || !isturf(usr.loc))
+ if(usr.is_mob_incapacitated() || !isturf(usr.loc))
to_chat(usr, SPAN_WARNING("Not right now!"))
return
@@ -35,7 +35,7 @@
set src in usr
if(!ishuman(usr)) return
- if(!usr.canmove || usr.stat || usr.is_mob_restrained() || !usr.loc || !isturf(usr.loc))
+ if(usr.is_mob_incapacitated() || !isturf(usr.loc))
to_chat(usr, SPAN_WARNING("Not right now!"))
return
@@ -91,7 +91,7 @@
set src in usr
if(!ishuman(usr)) return
- if(!usr.canmove || usr.stat || usr.is_mob_restrained() || !usr.loc || !isturf(usr.loc))
+ if(usr.is_mob_incapacitated() || !isturf(usr.loc))
to_chat(usr, SPAN_WARNING("Not right now!"))
return
@@ -103,7 +103,7 @@
set src in usr
if(!ishuman(usr)) return
- if(!usr.canmove || usr.stat || usr.is_mob_restrained() || !usr.loc || !isturf(usr.loc))
+ if(usr.is_mob_incapacitated() || !isturf(usr.loc))
to_chat(usr, SPAN_WARNING("Not right now!"))
return
diff --git a/code/modules/cm_marines/m2c.dm b/code/modules/cm_marines/m2c.dm
index 820e318b2777..f61c9ef89659 100644
--- a/code/modules/cm_marines/m2c.dm
+++ b/code/modules/cm_marines/m2c.dm
@@ -445,7 +445,7 @@
//ATTACK WITH BOTH HANDS COMBO
-/obj/structure/machinery/m56d_hmg/auto/attack_hand(mob/user)
+/obj/structure/machinery/m56d_hmg/auto/attack_hand(mob/living/user)
..()
var/turf/user_turf = get_turf(user)
@@ -515,16 +515,13 @@
..()
ADD_TRAIT(user, TRAIT_OVERRIDE_CLICKDRAG, TRAIT_SOURCE_WEAPON)
RegisterSignal(user, COMSIG_MOVABLE_PRE_MOVE, PROC_REF(disable_interaction))
- RegisterSignal(user, COMSIG_MOB_POST_UPDATE_CANMOVE, PROC_REF(disable_canmove_interaction))
+ RegisterSignal(user, COMSIG_LIVING_SET_BODY_POSITION, PROC_REF(body_position_changed))
// DISMOUNT THE MG
/obj/structure/machinery/m56d_hmg/auto/on_unset_interaction(mob/user)
REMOVE_TRAIT(user, TRAIT_OVERRIDE_CLICKDRAG, TRAIT_SOURCE_WEAPON)
- UnregisterSignal(user, list(
- COMSIG_MOVABLE_PRE_MOVE,
- COMSIG_MOB_POST_UPDATE_CANMOVE
- ))
+ UnregisterSignal(user, COMSIG_MOVABLE_PRE_MOVE)
..()
// GET ANIMATED
@@ -598,16 +595,16 @@
to_chat(user, SPAN_NOTICE("You rotate [src], using the tripod to support your pivoting movement."))
-/obj/structure/machinery/m56d_hmg/auto/proc/disable_interaction(mob/user, NewLoc, direction)
+/obj/structure/machinery/m56d_hmg/auto/proc/disable_interaction(mob/living/user, NewLoc, direction)
SIGNAL_HANDLER
- if(user.lying || get_dist(user,src) > 0 || user.is_mob_incapacitated() || !user.client)
+ if(user.body_position != STANDING_UP || get_dist(user,src) > 0 || user.is_mob_incapacitated() || !user.client)
user.unset_interaction()
-/obj/structure/machinery/m56d_hmg/auto/proc/disable_canmove_interaction(mob/user, canmove, laid_down, lying)
+/obj/structure/machinery/m56d_hmg/auto/proc/body_position_changed(mob/living/user, body_position, old_body_position)
SIGNAL_HANDLER
- if(laid_down)
+ if(body_position != STANDING_UP)
user.unset_interaction()
/obj/structure/machinery/m56d_hmg/auto/proc/handle_rotating_gun(mob/user)
diff --git a/code/modules/cm_marines/marines_consoles.dm b/code/modules/cm_marines/marines_consoles.dm
index d05233e57937..994e9f1ddcb2 100644
--- a/code/modules/cm_marines/marines_consoles.dm
+++ b/code/modules/cm_marines/marines_consoles.dm
@@ -432,7 +432,7 @@
set name = "Eject ID Card"
set src in oview(1)
- if(!usr || usr.stat || usr.lying) return
+ if(!usr || usr.is_mob_incapacitated()) return
if(user_id_card)
user_id_card.loc = get_turf(src)
@@ -498,7 +498,7 @@
set name = "Eject ID Card"
set src in view(1)
- if(!usr || usr.stat || usr.lying) return
+ if(!usr || usr.is_mob_incapacitated()) return
if(ishuman(usr) && ID_to_modify)
to_chat(usr, "You remove \the [ID_to_modify] from \the [src].")
diff --git a/code/modules/cm_marines/orbital_cannon.dm b/code/modules/cm_marines/orbital_cannon.dm
index 612c43ae1dc9..c9ec4190ce90 100644
--- a/code/modules/cm_marines/orbital_cannon.dm
+++ b/code/modules/cm_marines/orbital_cannon.dm
@@ -446,7 +446,7 @@ GLOBAL_LIST_EMPTY(orbital_cannon_cancellation)
shake_camera(user, 3, total_shake_factor, shake_frequency)
user.KnockDown(rand(max_knockdown_time * distance_percent, (max_knockdown_time * distance_percent + 1)))
- if(!user.knocked_down)
+ if(HAS_TRAIT(user, TRAIT_FLOORED))
continue
to_chat(user, SPAN_WARNING("You are thrown off balance and fall to the ground!"))
diff --git a/code/modules/cm_marines/smartgun_mount.dm b/code/modules/cm_marines/smartgun_mount.dm
index dd9053810042..8b6dde5527e2 100644
--- a/code/modules/cm_marines/smartgun_mount.dm
+++ b/code/modules/cm_marines/smartgun_mount.dm
@@ -839,7 +839,7 @@
to_chat(usr, SPAN_NOTICE("You are too far from the handles to man [src]!"))
/obj/structure/machinery/m56d_hmg/on_set_interaction(mob/user)
- RegisterSignal(user, list(COMSIG_MOB_MG_EXIT, COMSIG_MOB_RESISTED, COMSIG_MOB_DEATH, COMSIG_MOB_KNOCKED_DOWN), PROC_REF(exit_interaction))
+ RegisterSignal(user, list(COMSIG_MOB_MG_EXIT, COMSIG_MOB_RESISTED, COMSIG_MOB_DEATH, COMSIG_LIVING_SET_BODY_POSITION), PROC_REF(exit_interaction))
flags_atom |= RELAY_CLICK
user.status_flags |= IMMOBILE_ACTION
user.visible_message(SPAN_NOTICE("[user] mans \the [src]."),SPAN_NOTICE("You man \the [src], locked and loaded!"))
@@ -854,7 +854,7 @@
update_pixels(user)
operator = user
-/obj/structure/machinery/m56d_hmg/on_unset_interaction(mob/user)
+/obj/structure/machinery/m56d_hmg/on_unset_interaction(mob/living/user)
flags_atom &= ~RELAY_CLICK
SEND_SIGNAL(src, COMSIG_GUN_INTERRUPT_FIRE)
user.status_flags &= ~IMMOBILE_ACTION
@@ -875,7 +875,7 @@
COMSIG_MOB_MG_EXIT,
COMSIG_MOB_RESISTED,
COMSIG_MOB_DEATH,
- COMSIG_MOB_KNOCKED_DOWN,
+ COMSIG_LIVING_SET_BODY_POSITION,
))
@@ -915,8 +915,8 @@
user.client.pixel_y = 0
animate(user, pixel_x=user_old_x, pixel_y=user_old_y, 4, 1)
-/obj/structure/machinery/m56d_hmg/check_eye(mob/user)
- if(user.lying || get_dist(user,src) > 0 || user.is_mob_incapacitated() || !user.client)
+/obj/structure/machinery/m56d_hmg/check_eye(mob/living/user)
+ if(user.body_position != STANDING_UP || get_dist(user,src) > 0 || user.is_mob_incapacitated() || !user.client)
user.unset_interaction()
/obj/structure/machinery/m56d_hmg/clicked(mob/user, list/mods)
diff --git a/code/modules/cm_preds/thrall_procs.dm b/code/modules/cm_preds/thrall_procs.dm
index 8ea0f2abb51a..a28f6eba2662 100644
--- a/code/modules/cm_preds/thrall_procs.dm
+++ b/code/modules/cm_preds/thrall_procs.dm
@@ -14,7 +14,7 @@
to_chat(wearer, SPAN_WARNING("You've already claimed your equipment."))
return
- if(wearer.is_mob_incapacitated() || wearer.lying || wearer.buckled)
+ if(wearer.is_mob_incapacitated() || wearer.body_position == LYING_DOWN /* replace by mobility_flags */ || wearer.buckled)
to_chat(wearer, SPAN_WARNING("You're not able to do that right now."))
return
diff --git a/code/modules/cm_preds/yaut_bracers.dm b/code/modules/cm_preds/yaut_bracers.dm
index d18ca4c153df..111a95d1089c 100644
--- a/code/modules/cm_preds/yaut_bracers.dm
+++ b/code/modules/cm_preds/yaut_bracers.dm
@@ -106,6 +106,7 @@
/// handles decloaking only on HUNTER gloves
/obj/item/clothing/gloves/yautja/proc/decloak()
+ SIGNAL_HANDLER
return
/// Called to update the minimap icon of the predator
@@ -408,7 +409,7 @@
. = wristblades_internal(usr, FALSE)
/obj/item/clothing/gloves/yautja/hunter/proc/wristblades_internal(mob/living/carbon/human/caller, forced = FALSE)
- if(!caller.loc || !caller.canmove || caller.stat || !ishuman(caller))
+ if(!caller.loc || caller.is_mob_incapacitated() || !ishuman(caller))
return
. = check_random_function(caller, forced)
@@ -648,7 +649,7 @@
. = caster_internal(usr, FALSE)
/obj/item/clothing/gloves/yautja/hunter/proc/caster_internal(mob/living/carbon/human/caller, forced = FALSE)
- if(!caller.loc || !caller.canmove || caller.stat || !ishuman(caller))
+ if(!caller.loc || caller.is_mob_incapacitated() || !ishuman(caller))
return
. = check_random_function(caller, forced)
diff --git a/code/modules/cm_preds/yaut_procs.dm b/code/modules/cm_preds/yaut_procs.dm
index 32d532da72a0..728e548dfd2f 100644
--- a/code/modules/cm_preds/yaut_procs.dm
+++ b/code/modules/cm_preds/yaut_procs.dm
@@ -48,7 +48,7 @@
set name = "Butcher"
set desc = "Butcher a corpse you're standing on for its tasty meats."
- if(is_mob_incapacitated() || lying || buckled)
+ if(is_mob_incapacitated() || body_position != STANDING_UP || buckled)
return
var/list/choices = list()
@@ -77,7 +77,7 @@
to_chat(src, SPAN_WARNING("This tiny worm is not even worth using your tools on."))
return
- if(is_mob_incapacitated() || lying || buckled)
+ if(is_mob_incapacitated() || body_position != STANDING_UP || buckled)
return
if(issynth(T))
@@ -236,7 +236,7 @@
to_chat(src, SPAN_WARNING("You've already claimed your equipment."))
return
- if(is_mob_incapacitated() || lying || buckled)
+ if(is_mob_incapacitated() || body_position != STANDING_UP || buckled)
to_chat(src, SPAN_WARNING("You're not able to do that right now."))
return
diff --git a/code/modules/cm_tech/hologram.dm b/code/modules/cm_tech/hologram.dm
index 5c0e986f45b2..3509c0a73a7d 100644
--- a/code/modules/cm_tech/hologram.dm
+++ b/code/modules/cm_tech/hologram.dm
@@ -5,7 +5,6 @@ GLOBAL_LIST_EMPTY_TYPED(hologram_list, /mob/hologram)
desc = "It seems to be a visual projection of someone" //jinkies!
icon = 'icons/mob/mob.dmi'
icon_state = "hologram"
- canmove = TRUE
blinded = FALSE
invisibility = INVISIBILITY_OBSERVER
diff --git a/code/modules/defenses/defenses.dm b/code/modules/defenses/defenses.dm
index 099b41aee72b..633b51801e27 100644
--- a/code/modules/defenses/defenses.dm
+++ b/code/modules/defenses/defenses.dm
@@ -408,9 +408,9 @@
damaged_action(damage)
if(stat == DEFENSE_DAMAGED)
- density = FALSE
+ set_density(FALSE)
else
- density = initial(density)
+ set_density(initial(density))
update_icon()
diff --git a/code/modules/desert_dam/filtration/filtration.dm b/code/modules/desert_dam/filtration/filtration.dm
index 33c3e265e182..c289ae878bad 100644
--- a/code/modules/desert_dam/filtration/filtration.dm
+++ b/code/modules/desert_dam/filtration/filtration.dm
@@ -186,7 +186,7 @@ Each var depends on others
M.apply_damage(0.5,BURN)
else
var/dam_amount = 3
- if(M.lying)
+ if(M.body_position == LYING_DOWN)
M.apply_damage(dam_amount,BURN)
M.apply_damage(dam_amount,BURN)
M.apply_damage(dam_amount,BURN)
diff --git a/code/modules/desert_dam/motion_sensor/sensortower.dm b/code/modules/desert_dam/motion_sensor/sensortower.dm
index 6a718607aaf6..50aeede45f66 100644
--- a/code/modules/desert_dam/motion_sensor/sensortower.dm
+++ b/code/modules/desert_dam/motion_sensor/sensortower.dm
@@ -211,7 +211,7 @@
if(do_after(M, 40, INTERRUPT_ALL, BUSY_ICON_HOSTILE))
if(M.loc != cur_loc)
return XENO_NO_DELAY_ACTION //Make sure we're still there
- if(M.lying)
+ if(M.is_mob_incapacitated())
return XENO_NO_DELAY_ACTION
if(buildstate == SENSORTOWER_BUILDSTATE_BLOWTORCH)
return XENO_NO_DELAY_ACTION
diff --git a/code/modules/droppod/container_droppod.dm b/code/modules/droppod/container_droppod.dm
index 270f15011c5c..a9432933fa90 100644
--- a/code/modules/droppod/container_droppod.dm
+++ b/code/modules/droppod/container_droppod.dm
@@ -126,7 +126,7 @@
. = ..()
if(loc)
collect_objects(loc.contents)
- density = TRUE
+ set_density(TRUE)
/obj/structure/droppod/container/proc/collect_objects(list/L)
for(var/atom/movable/A in L)
diff --git a/code/modules/economy/ATM.dm b/code/modules/economy/ATM.dm
index a1cbce7a40a6..1345164fcf34 100644
--- a/code/modules/economy/ATM.dm
+++ b/code/modules/economy/ATM.dm
@@ -465,7 +465,7 @@ log transactions
set name = "Eject ID Card"
set src in view(1)
- if(!usr || usr.stat || usr.lying) return
+ if(!usr || usr.is_mob_incapacitated()) return
if(ishuman(usr) && held_card)
to_chat(usr, "You remove \the [held_card] from \the [src].")
diff --git a/code/modules/flufftext/Dreaming.dm b/code/modules/flufftext/Dreaming.dm
index 9503eee267e0..e62ad15a649e 100644
--- a/code/modules/flufftext/Dreaming.dm
+++ b/code/modules/flufftext/Dreaming.dm
@@ -21,7 +21,7 @@
for(var/i = rand(1,4),i > 0, i--)
to_chat(src, SPAN_NOTICE("... [pick(POSSIBLE_DREAM_TOPICS)] ..."))
sleep(rand(40,70))
- if(knocked_out <= 0)
+ if(!stat)
dreaming = 0
return
dreaming = 0
diff --git a/code/modules/flufftext/Hallucination.dm b/code/modules/flufftext/Hallucination.dm
index ee3d749ec4fa..ceff47b5b63c 100644
--- a/code/modules/flufftext/Hallucination.dm
+++ b/code/modules/flufftext/Hallucination.dm
@@ -351,7 +351,7 @@ GLOBAL_LIST_INIT(non_fakeattack_weapons, list(/obj/item/device/aicard,\
var/clone_weapon = null
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
- if(H.stat || H.lying) continue
+ if(H.stat) continue
// possible_clones += H
clone = H
break //changed the code a bit. Less randomised, but less work to do. Should be ok, world.contents aren't stored in any particular order.
diff --git a/code/modules/gear_presets/corpses.dm b/code/modules/gear_presets/corpses.dm
index 70f4e2206002..de24f1f84ff3 100644
--- a/code/modules/gear_presets/corpses.dm
+++ b/code/modules/gear_presets/corpses.dm
@@ -39,7 +39,6 @@
if(nest)
new_human.buckled = nest
new_human.setDir(nest.dir)
- new_human.update_canmove()
nest.buckled_mob = new_human
nest.afterbuckle(new_human)
new_human.spawned_corpse = TRUE
diff --git a/code/modules/hydroponics/vines.dm b/code/modules/hydroponics/vines.dm
index 9268d3279539..bfca73e8d01b 100644
--- a/code/modules/hydroponics/vines.dm
+++ b/code/modules/hydroponics/vines.dm
@@ -124,7 +124,6 @@
if(V && (V.stat != DEAD) && (V.buckled != src)) // If mob exists and is not dead or captured.
V.buckled = src
V.forceMove(src.loc)
- V.update_canmove()
src.buckled_mob = V
to_chat(V, SPAN_DANGER("The vines [pick("wind", "tangle", "tighten")] around you!"))
diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm
index cf3f9e8b4702..887313eb4db9 100644
--- a/code/modules/mob/dead/observer/observer.dm
+++ b/code/modules/mob/dead/observer/observer.dm
@@ -25,7 +25,6 @@
icon = 'icons/mob/mob.dmi'
icon_state = "ghost"
density = FALSE
- canmove = TRUE
blinded = FALSE
anchored = TRUE // don't get pushed around
invisibility = INVISIBILITY_OBSERVER
@@ -80,6 +79,9 @@
GLOB.observer_list += src
+ // Ghosts don't move, they teleport via a special case in mob code
+ ADD_TRAIT(src, TRAIT_IMMOBILIZED, TRAIT_SOURCE_INHERENT)
+
var/turf/spawn_turf
if(ismob(body))
spawn_turf = get_turf(body) //Where is the body located?
diff --git a/code/modules/mob/death.dm b/code/modules/mob/death.dm
index 608458e2dd0d..8aea59b96a81 100644
--- a/code/modules/mob/death.dm
+++ b/code/modules/mob/death.dm
@@ -57,8 +57,6 @@
set_stat(DEAD)
- update_canmove()
-
dizziness = 0
jitteriness = 0
diff --git a/code/modules/mob/inventory.dm b/code/modules/mob/inventory.dm
index 5ce40810e0b2..d71a908d627a 100644
--- a/code/modules/mob/inventory.dm
+++ b/code/modules/mob/inventory.dm
@@ -29,8 +29,6 @@
//Puts the item into your l_hand if possible and calls all necessary triggers/updates. returns 1 on success.
/mob/proc/put_in_l_hand(obj/item/W)
- if(lying)
- return FALSE
if(!istype(W))
return FALSE
if(!l_hand)
@@ -48,8 +46,6 @@
//Puts the item into your r_hand if possible and calls all necessary triggers/updates. returns 1 on success.
/mob/proc/put_in_r_hand(obj/item/W)
- if(lying)
- return FALSE
if(!istype(W))
return FALSE
if(!r_hand)
diff --git a/code/modules/mob/living/brain/brain.dm b/code/modules/mob/living/brain/brain.dm
index ec55e6c51b59..b815fe4e3621 100644
--- a/code/modules/mob/living/brain/brain.dm
+++ b/code/modules/mob/living/brain/brain.dm
@@ -41,15 +41,6 @@
return 1
return ..()
-
-/mob/living/brain/update_canmove()
- canmove = FALSE
- return canmove
-
-
-
-
-
/mob/living/brain/update_sight()
if (stat == DEAD)
sight |= SEE_TURFS
diff --git a/code/modules/mob/living/brain/life.dm b/code/modules/mob/living/brain/life.dm
index 82cbb155b516..7f84b6466144 100644
--- a/code/modules/mob/living/brain/life.dm
+++ b/code/modules/mob/living/brain/life.dm
@@ -18,7 +18,6 @@
//Status updates, death etc.
handle_regular_status_updates()
- update_canmove()
if(client)
handle_regular_hud_updates()
diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm
index 0d33503bcef4..b63ce0174a22 100644
--- a/code/modules/mob/living/carbon/carbon.dm
+++ b/code/modules/mob/living/carbon/carbon.dm
@@ -74,7 +74,7 @@
/mob/living/carbon/ex_act(severity, direction, datum/cause_data/cause_data)
- if(lying)
+ if(body_position == LYING_DOWN)
severity *= EXPLOSION_PRONE_MULTIPLIER
if(severity >= 30)
@@ -260,19 +260,24 @@
/mob/living/carbon/proc/help_shake_act(mob/living/carbon/M)
if(src == M)
return
- var/t_him = "it"
- if(gender == MALE)
- t_him = "him"
- else if(gender == FEMALE)
- t_him = "her"
- if(lying || sleeping)
+ var/t_him = p_them()
+
+ var/shake_action
+ if(stat == DEAD || HAS_TRAIT(src, TRAIT_INCAPACITATED) || sleeping) // incap implies also unconscious or knockedout
+ shake_action = "wake [t_him] up!"
+ else if(HAS_TRAIT(src, TRAIT_FLOORED))
+ shake_action = "get [t_him] up!"
+
+ if(shake_action) // We are incapacitated in some fashion
if(client)
sleeping = max(0,sleeping-5)
- if(sleeping == 0)
- resting = 0
- update_canmove()
- M.visible_message(SPAN_NOTICE("[M] shakes [src] trying to wake [t_him] up!"), \
- SPAN_NOTICE("You shake [src] trying to wake [t_him] up!"), null, 4)
+ M.visible_message(SPAN_NOTICE("[M] shakes [src] trying to [shake_action]"), \
+ SPAN_NOTICE("You shake [src] trying to [shake_action]"), null, 4)
+
+ else if(body_position == LYING_DOWN) // We're just chilling on the ground, let us be
+ M.visible_message(SPAN_NOTICE("[M] stares and waves impatiently at [src] lying on the ground."), \
+ SPAN_NOTICE("You stare and wave at [src] just lying on the ground."), null, 4)
+
else
var/mob/living/carbon/human/H = M
if(istype(H))
@@ -452,19 +457,19 @@
/mob/living/carbon/slip(slip_source_name, stun_level, weaken_level, run_only, override_noslip, slide_steps)
set waitfor = 0
if(buckled) return FALSE //can't slip while buckled
- if(lying) return FALSE //can't slip if already lying down.
+ if(body_position != STANDING_UP) return FALSE //can't slip if already lying down.
stop_pulling()
to_chat(src, SPAN_WARNING("You slipped on \the [slip_source_name? slip_source_name : "floor"]!"))
playsound(src.loc, 'sound/misc/slip.ogg', 25, 1)
apply_effect(stun_level, STUN)
apply_effect(weaken_level, WEAKEN)
. = TRUE
- if(slide_steps && lying)//lying check to make sure we downed the mob
+ if(slide_steps && HAS_TRAIT(src, TRAIT_FLOORED))//lying check to make sure we downed the mob
var/slide_dir = dir
for(var/i=1, i<=slide_steps, i++)
step(src, slide_dir)
sleep(2)
- if(!lying)
+ if(!HAS_TRAIT(src, TRAIT_FLOORED)) // just watch this break in the most horrible way possible
break
@@ -518,3 +523,17 @@
. += SPAN_GREEN("[src] was thralled by [src.hunter_data.thralled_set.real_name] for '[src.hunter_data.thralled_reason]'.")
else if(src.hunter_data.gear)
. += SPAN_RED("[src] was marked as carrying gear by [src.hunter_data.gear_set].")
+
+
+/mob/living/carbon/on_lying_down(new_lying_angle)
+ . = ..()
+ if(!buckled || buckled.buckle_lying != 0)
+ lying_angle_on_lying_down(new_lying_angle)
+
+
+/// Special carbon interaction on lying down, to transform its sprite by a rotation.
+/mob/living/carbon/proc/lying_angle_on_lying_down(new_lying_angle)
+ if(!new_lying_angle)
+ set_lying_angle(pick(90, 270))
+ else
+ set_lying_angle(new_lying_angle)
diff --git a/code/modules/mob/living/carbon/carbon_defines.dm b/code/modules/mob/living/carbon/carbon_defines.dm
index 5cac9db53cc6..6ff2a96b72f0 100644
--- a/code/modules/mob/living/carbon/carbon_defines.dm
+++ b/code/modules/mob/living/carbon/carbon_defines.dm
@@ -1,5 +1,6 @@
/mob/living/carbon
gender = MALE
+ mobility_flags = MOBILITY_FLAGS_CARBON_DEFAULT
var/list/stomach_contents = list()
var/life_tick = 0 // The amount of life ticks that have processed on this mob.
diff --git a/code/modules/mob/living/carbon/give.dm b/code/modules/mob/living/carbon/give.dm
index c493559ff0d8..3f88d6beccb1 100644
--- a/code/modules/mob/living/carbon/give.dm
+++ b/code/modules/mob/living/carbon/give.dm
@@ -28,7 +28,7 @@
I = giver.r_hand
if(!istype(I) || (I.flags_item & (DELONDROP|NODROP|ITEM_ABSTRACT)))
return
- if(lying)
+ if(body_position == LYING_DOWN) // replace by mobiilty_flags probably
to_chat(giver, SPAN_WARNING("[src] can't hold that while lying down."))
return
if(r_hand && l_hand)
@@ -47,7 +47,7 @@
to_chat(giver, SPAN_WARNING("You need to keep the item in your active hand."))
to_chat(src, SPAN_WARNING("[giver] seem to have given up on giving [I] to you."))
return
- if(lying)
+ if(body_position == LYING_DOWN)
to_chat(src, SPAN_WARNING("You can't hold that while lying down."))
to_chat(giver, SPAN_WARNING("[src] can't hold that while lying down."))
return
diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm
index 38969c01488a..6170aec3031c 100644
--- a/code/modules/mob/living/carbon/human/human.dm
+++ b/code/modules/mob/living/carbon/human/human.dm
@@ -133,7 +133,7 @@
. += "Self Destruct Status: [SShijack.get_sd_eta()]"
/mob/living/carbon/human/ex_act(severity, direction, datum/cause_data/cause_data)
- if(lying)
+ if(body_position == LYING_DOWN)
severity *= EXPLOSION_PRONE_MULTIPLIER
@@ -172,6 +172,7 @@
var/obj/item/item1 = get_active_hand()
var/obj/item/item2 = get_inactive_hand()
apply_effect(round(knockdown_minus_armor), WEAKEN)
+ apply_effect(round(knockdown_minus_armor), STUN) // Remove this to let people crawl after an explosion. Funny but perhaps not desirable.
var/knockout_value = damage * 0.1
var/knockout_minus_armor = min(knockout_value * bomb_armor_mult * 0.5, 0.5 SECONDS) // the KO time is halved from the knockdown timer. basically same stun time, you just spend less time KO'd.
apply_effect(round(knockout_minus_armor), PARALYZE)
@@ -1052,7 +1053,7 @@
/mob/living/carbon/human/proc/handle_embedded_objects()
- if((stat == DEAD) || lying || buckled) // Shouldnt be needed, but better safe than sorry
+ if((stat == DEAD) || body_position || buckled) // Shouldnt be needed, but better safe than sorry
return
for(var/obj/item/W in embedded_items)
diff --git a/code/modules/mob/living/carbon/human/human_abilities.dm b/code/modules/mob/living/carbon/human/human_abilities.dm
index 37329c53b275..b5a401bc5649 100644
--- a/code/modules/mob/living/carbon/human/human_abilities.dm
+++ b/code/modules/mob/living/carbon/human/human_abilities.dm
@@ -455,9 +455,7 @@ CULT
return
to_chat(chosen, SPAN_HIGHDANGER("You feel a dangerous presence in the back of your head. You find yourself unable to move!"))
-
ADD_TRAIT(chosen, TRAIT_IMMOBILIZED, TRAIT_SOURCE_ABILITY("Cultist Stun"))
- chosen.update_canmove()
chosen.update_xeno_hostile_hud()
diff --git a/code/modules/mob/living/carbon/human/human_attackhand.dm b/code/modules/mob/living/carbon/human/human_attackhand.dm
index 805b3d7e1744..2bb113d67739 100644
--- a/code/modules/mob/living/carbon/human/human_attackhand.dm
+++ b/code/modules/mob/living/carbon/human/human_attackhand.dm
@@ -206,12 +206,11 @@
w_uniform.add_fingerprint(M)
- if(lying || sleeping)
+ if(body_position == LYING_DOWN || sleeping)
if(client)
sleeping = max(0,src.sleeping-5)
if(!sleeping)
- resting = 0
- update_canmove()
+ set_resting(FALSE)
M.visible_message(SPAN_NOTICE("[M] shakes [src] trying to wake [t_him] up!"), \
SPAN_NOTICE("You shake [src] trying to wake [t_him] up!"), null, 4)
else if(stunned)
diff --git a/code/modules/mob/living/carbon/human/human_defines.dm b/code/modules/mob/living/carbon/human/human_defines.dm
index 1dd7ff5fe124..dd25a13538af 100644
--- a/code/modules/mob/living/carbon/human/human_defines.dm
+++ b/code/modules/mob/living/carbon/human/human_defines.dm
@@ -1,5 +1,6 @@
/mob/living/carbon/human
light_system = MOVABLE_LIGHT
+ rotate_on_lying = TRUE
//Hair color and style
var/r_hair = 0
var/g_hair = 0
diff --git a/code/modules/mob/living/carbon/human/human_helpers.dm b/code/modules/mob/living/carbon/human/human_helpers.dm
index c4690c03068f..08ddd11da5b3 100644
--- a/code/modules/mob/living/carbon/human/human_helpers.dm
+++ b/code/modules/mob/living/carbon/human/human_helpers.dm
@@ -219,14 +219,6 @@
return 0
-
-/mob/living/carbon/human/has_legs()
- . = 0
- if(has_limb("r_foot") && has_limb("r_leg"))
- .++
- if(has_limb("l_foot") && has_limb("l_leg"))
- .++
-
/mob/living/carbon/human/proc/disable_special_flags()
status_flags |= CANPUSH
anchored = FALSE
diff --git a/code/modules/mob/living/carbon/human/human_movement.dm b/code/modules/mob/living/carbon/human/human_movement.dm
index 1a906dfa5c11..1803e289114e 100644
--- a/code/modules/mob/living/carbon/human/human_movement.dm
+++ b/code/modules/mob/living/carbon/human/human_movement.dm
@@ -108,7 +108,7 @@
//Do we have a working jetpack
if(istype(back, /obj/item/tank/jetpack))
var/obj/item/tank/jetpack/J = back
- if(((!check_drift) || (check_drift && J.stabilization_on)) && (!lying) && (J.allow_thrust(0.01, src)))
+ if(((!check_drift) || (check_drift && J.stabilization_on)) && (body_position == STANDING_UP) && (J.allow_thrust(0.01, src)))
inertia_dir = 0
return 1
// if(!check_drift && J.allow_thrust(0.01, src))
@@ -140,3 +140,10 @@
prob_slip = round(prob_slip)
return(prob_slip)
+
+/// Updates [TRAIT_FLOORED] based on whether the mob has appropriate limbs to stand or not
+/mob/living/carbon/human/proc/update_leg_status()
+ if((has_limb("r_foot") && has_limb("r_leg")) || (has_limb("l_foot") && has_limb("l_leg")))
+ REMOVE_TRAIT(src, TRAIT_FLOORED, BODY_TRAIT)
+ else
+ ADD_TRAIT(src, TRAIT_FLOORED, BODY_TRAIT)
diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm
index fded3d5e3f77..be1c7833c5c1 100644
--- a/code/modules/mob/living/carbon/human/life.dm
+++ b/code/modules/mob/living/carbon/human/life.dm
@@ -82,8 +82,6 @@
//Status updates, death etc.
handle_regular_status_updates() //Optimized a bit
- update_canmove()
-
handle_regular_hud_updates()
pulse = handle_pulse()
diff --git a/code/modules/mob/living/carbon/human/life/handle_disabilities.dm b/code/modules/mob/living/carbon/human/life/handle_disabilities.dm
index 9ab234212108..77358ca45b89 100644
--- a/code/modules/mob/living/carbon/human/life/handle_disabilities.dm
+++ b/code/modules/mob/living/carbon/human/life/handle_disabilities.dm
@@ -3,7 +3,7 @@
/mob/living/carbon/human/proc/handle_disabilities()
if(disabilities & EPILEPSY)
- if((prob(1) && knocked_out < 1))
+ if(prob(1) && !HAS_TRAIT(src, TRAIT_KNOCKEDOUT))
visible_message(SPAN_DANGER("\The [src] starts having a seizure!"), \
SPAN_DANGER("You start having a seizure!"), null, 5)
apply_effect(10, PARALYZE)
@@ -11,14 +11,14 @@
return
if(disabilities & COUGHING)
- if((prob(5) && knocked_out <= 1))
+ if(prob(5) && !HAS_TRAIT(src, TRAIT_KNOCKEDOUT))
drop_held_item()
INVOKE_ASYNC(src, PROC_REF(emote), "cough")
return
if(disabilities & TOURETTES)
speech_problem_flag = TRUE
- if((prob(10) && knocked_out <= 1))
+ if((prob(10) && !HAS_TRAIT(src, TRAIT_KNOCKEDOUT)))
apply_effect(10, STUN)
spawn()
switch(rand(1, 3))
@@ -56,6 +56,6 @@
to_chat(src, SPAN_DANGER("Your hand won't respond properly, you drop what you're holding."))
drop_held_item()
if(10 to 12)
- if(getBrainLoss() >= 50 && !lying)
+ if(getBrainLoss() >= 50 && body_position == STANDING_UP)
to_chat(src, SPAN_DANGER("Your legs won't respond properly, you fall down."))
resting = 1
diff --git a/code/modules/mob/living/carbon/human/life/handle_organs.dm b/code/modules/mob/living/carbon/human/life/handle_organs.dm
index 2c978f2295ed..706e8567a50c 100644
--- a/code/modules/mob/living/carbon/human/life/handle_organs.dm
+++ b/code/modules/mob/living/carbon/human/life/handle_organs.dm
@@ -16,7 +16,7 @@
else
E.process()
- if(!lying && world.time - l_move_time < 15)
+ if(body_position == STANDING_UP && world.time - l_move_time < 15)
// Moving around with fractured ribs won't do you any good
if(E.is_broken() && E.internal_organs && prob(15))
var/datum/internal_organ/I = pick(E.internal_organs)
@@ -32,7 +32,7 @@
custom_pain("You feel broken bones cutting at you in your [E.display_name]!", 1)
pain.apply_pain(damage * 1.5)
- if(!lying && !buckled && prob(2))
+ if(body_position == STANDING_UP && !buckled && prob(2))
var/left_leg_crippled = FALSE
var/right_leg_crippled = FALSE
diff --git a/code/modules/mob/living/carbon/human/life/handle_regular_status_updates.dm b/code/modules/mob/living/carbon/human/life/handle_regular_status_updates.dm
index 5c951a8112bf..41554f056744 100644
--- a/code/modules/mob/living/carbon/human/life/handle_regular_status_updates.dm
+++ b/code/modules/mob/living/carbon/human/life/handle_regular_status_updates.dm
@@ -1,6 +1,6 @@
//Refer to life.dm for caller
-/mob/living/carbon/human/handle_regular_status_updates(regular_update = TRUE)
+/mob/living/carbon/human/handle_regular_status_updates(regular_update = TRUE) // you're next, evil proc --fira
if(status_flags & GODMODE)
return 0
@@ -53,9 +53,8 @@
if(!already_in_crit)
new /datum/effects/crit/human(src)
- if(knocked_out)
+ if(HAS_TRAIT(src, TRAIT_KNOCKEDOUT))
blinded = TRUE
- set_stat(UNCONSCIOUS)
if(regular_update && halloss > 0)
apply_damage(-3, HALLOSS)
else if(sleeping)
diff --git a/code/modules/mob/living/carbon/human/life/handle_stasis_bag.dm b/code/modules/mob/living/carbon/human/life/handle_stasis_bag.dm
index 9d257da720b9..16d9955395b0 100644
--- a/code/modules/mob/living/carbon/human/life/handle_stasis_bag.dm
+++ b/code/modules/mob/living/carbon/human/life/handle_stasis_bag.dm
@@ -4,6 +4,9 @@
//Handle side effects from stasis
switch(in_stasis)
if(STASIS_IN_BAG)
+ // I hate whoever wrote this and statuses with a passion
knocked_down = knocked_down? --knocked_down : knocked_down + 10 //knocked_down set.
+ if(knocked_down <= 0)
+ knocked_down_callback()
if(STASIS_IN_CRYO_CELL)
if(sleeping < 10) sleeping += 10 //Puts the mob to sleep indefinitely.
diff --git a/code/modules/mob/living/carbon/human/life/life_helpers.dm b/code/modules/mob/living/carbon/human/life/life_helpers.dm
index fedeaf9fd48c..25f020a9f8b6 100644
--- a/code/modules/mob/living/carbon/human/life/life_helpers.dm
+++ b/code/modules/mob/living/carbon/human/life/life_helpers.dm
@@ -25,33 +25,6 @@
pressure_adjustment_coefficient = min(1, max(pressure_adjustment_coefficient, 0)) //So it isn't less than 0 or larger than 1.
return pressure_adjustment_coefficient
-//Calculate how much of the enviroment pressure-difference affects the human.
-/mob/living/carbon/human/calculate_affecting_pressure(pressure)
- var/pressure_difference
-
- //First get the absolute pressure difference.
- if(pressure < ONE_ATMOSPHERE) //We are in an underpressure.
- pressure_difference = ONE_ATMOSPHERE - pressure
-
- else //We are in an overpressure or standard atmosphere.
- pressure_difference = pressure - ONE_ATMOSPHERE
-
- if(pressure_difference < 5) //If the difference is small, don't bother calculating the fraction.
- pressure_difference = 0
-
- else
- //Otherwise calculate how much of that absolute pressure difference affects us, can be 0 to 1 (equals 0% to 100%).
- //This is our relative difference.
- pressure_difference *= get_pressure_weakness()
-
- //The difference is always positive to avoid extra calculations.
- //Apply the relative difference on a standard atmosphere to get the final result.
- //The return value will be the adjusted_pressure of the human that is the basis of pressure warnings and damage.
- if(pressure < ONE_ATMOSPHERE)
- return ONE_ATMOSPHERE - pressure_difference
- else
- return ONE_ATMOSPHERE + pressure_difference
-
/mob/living/carbon/human/proc/stabilize_body_temperature()
@@ -320,9 +293,7 @@
emote("gasp")
regenerate_icons()
reload_fullscreens()
- update_canmove()
flash_eyes()
apply_effect(10, EYE_BLUR)
apply_effect(10, PARALYZE)
- update_canmove()
updatehealth() //One more time, so it doesn't show the target as dead on HUDs
diff --git a/code/modules/mob/living/carbon/human/powers/human_powers.dm b/code/modules/mob/living/carbon/human/powers/human_powers.dm
index b31d7cbcce76..be7848b2a936 100644
--- a/code/modules/mob/living/carbon/human/powers/human_powers.dm
+++ b/code/modules/mob/living/carbon/human/powers/human_powers.dm
@@ -9,7 +9,7 @@
if(last_special > world.time)
return
- if(is_mob_incapacitated() || lying || buckled)
+ if(is_mob_incapacitated() || buckled)
to_chat(src, "You cannot tackle someone in your current state.")
return
@@ -27,7 +27,7 @@
if(last_special > world.time)
return
- if(is_mob_incapacitated() || lying || buckled)
+ if(is_mob_incapacitated() || buckled)
to_chat(src, "You cannot tackle in your current state.")
return
@@ -56,7 +56,7 @@
if(last_special > world.time)
return
- if(is_mob_incapacitated() || lying || buckled)
+ if(is_mob_incapacitated() || body_position != STANDING_UP || buckled)
to_chat(src, "You cannot leap in your current state.")
return
@@ -74,7 +74,7 @@
if(last_special > world.time)
return
- if(is_mob_incapacitated() || lying || buckled)
+ if(is_mob_incapacitated() || body_position != STANDING_UP || buckled)
to_chat(src, "You cannot leap in your current state.")
return
@@ -110,7 +110,7 @@
if(last_special > world.time)
return
- if(is_mob_incapacitated(TRUE) || lying)
+ if(is_mob_incapacitated() || body_position != STANDING_UP)
to_chat(src, SPAN_DANGER("You cannot do that in your current state."))
return
@@ -193,13 +193,46 @@
/mob/living/verb/lay_down()
set name = "Rest"
set category = "IC"
+ set_resting(!resting, FALSE, TRUE)
- if(!resting)
- apply_effect(1, WEAKEN) //so that the mob immediately falls over
-
- resting = !resting
+///Proc to hook behavior to the change of value in the resting variable.
+/mob/living/proc/set_resting(new_resting, silent = TRUE, instant = FALSE)
+ if(!(mobility_flags & MOBILITY_REST))
+ return
+ if(new_resting == resting)
+ return
+ if(!COOLDOWN_FINISHED(src, rest_cooldown))
+ to_chat(src, SPAN_WARNING("You can't 'rest' that fast. Take a breather!"))
+ return
+ COOLDOWN_START(src, rest_cooldown, 1 SECONDS)
+
+ . = resting
+ resting = new_resting
+ if(new_resting)
+ if(body_position == LYING_DOWN)
+ if(!silent)
+ to_chat(src, SPAN_NOTICE("You will now try to stay lying down on the floor."))
+ else if(HAS_TRAIT(src, TRAIT_FORCED_STANDING) || (buckled && buckled.buckle_lying != NO_BUCKLE_LYING))
+ if(!silent)
+ to_chat(src, SPAN_NOTICE("You will now lay down as soon as you are able to."))
+ else
+ if(!silent)
+ to_chat(src, SPAN_NOTICE("You lay down."))
+ set_lying_down()
+ else
+ if(body_position == STANDING_UP)
+ if(!silent)
+ to_chat(src, SPAN_NOTICE("You will now try to remain standing up."))
+ else if(HAS_TRAIT(src, TRAIT_FLOORED) || (buckled && buckled.buckle_lying != NO_BUCKLE_LYING))
+ if(!silent)
+ to_chat(src, SPAN_NOTICE("You will now stand up as soon as you are able to."))
+ else
+ if(!silent)
+ to_chat(src, SPAN_NOTICE("You stand up."))
+ get_up(instant)
- to_chat(src, SPAN_NOTICE("You are now [resting ? "resting." : "getting up."]"))
+// SEND_SIGNAL(src, COMSIG_LIVING_RESTING, new_resting, silent, instant)
+// update_resting() // HUD icons
/mob/living/carbon/human/proc/toggle_inherent_nightvison()
set category = "Synthetic"
diff --git a/code/modules/mob/living/carbon/human/species/monkey.dm b/code/modules/mob/living/carbon/human/species/monkey.dm
index f1ef5d40ec69..8e8d2443293d 100644
--- a/code/modules/mob/living/carbon/human/species/monkey.dm
+++ b/code/modules/mob/living/carbon/human/species/monkey.dm
@@ -46,7 +46,7 @@
/datum/species/monkey/handle_npc(mob/living/carbon/human/H)
if(H.stat != CONSCIOUS)
return
- if(prob(33) && isturf(H.loc) && !H.pulledby && !H.lying && !H.is_mob_restrained()) //won't move if being pulled
+ if(prob(33) && isturf(H.loc) && !H.pulledby && (H.mobility_flags & MOBILITY_MOVE) && !H.is_mob_restrained()) //won't move if being pulled
step(H, pick(GLOB.cardinals))
var/obj/held = H.get_active_hand()
diff --git a/code/modules/mob/living/carbon/human/species/species.dm b/code/modules/mob/living/carbon/human/species/species.dm
index 52f0a54b7a4f..397a478a2779 100644
--- a/code/modules/mob/living/carbon/human/species/species.dm
+++ b/code/modules/mob/living/carbon/human/species/species.dm
@@ -166,6 +166,13 @@
for(var/datum/internal_organ/I in H.internal_organs)
I.mechanize()
+ // We just deleted the legs so they fell down.
+ // Update again now that the legs are back so they can stand properly during rest of species code and before outside updates kick in.
+ // I hate this code.
+ H.update_leg_status()
+ // While we're deep in shitcode we also force instant transition so this nonsense isn't visually noticeable
+ H.update_transform(instant_update = TRUE)
+
/datum/species/proc/initialize_pain(mob/living/carbon/human/H)
if(pain_type)
QDEL_NULL(H.pain)
@@ -179,12 +186,7 @@
/datum/species/proc/hug(mob/living/carbon/human/H, mob/living/carbon/target, target_zone = "chest")
if(H.flags_emote)
return
- var/t_him = "them"
- switch(target.gender)
- if(MALE)
- t_him = "him"
- if(FEMALE)
- t_him = "her"
+ var/t_him = target.p_them()
if(target_zone == "head")
attempt_rock_paper_scissors(H, target)
@@ -195,6 +197,9 @@
else if(target_zone in list("l_hand", "r_hand"))
attempt_fist_bump(H, target)
return
+ else if(H.body_position == LYING_DOWN) // Keep other interactions above lying check for maximum awkwardness potential
+ H.visible_message(SPAN_NOTICE("[H] waves at [target] to make [t_him] feel better!"), \
+ SPAN_NOTICE("You wave at [target] to make [t_him] feel better!"), null, 4)
else if(target_zone == "groin")
H.visible_message(SPAN_NOTICE("[H] hugs [target] to make [t_him] feel better!"), \
SPAN_NOTICE("You hug [target] to make [t_him] feel better!"), null, 4)
diff --git a/code/modules/mob/living/carbon/human/species/zombie.dm b/code/modules/mob/living/carbon/human/species/zombie.dm
index 251816c03468..76b1c3928659 100644
--- a/code/modules/mob/living/carbon/human/species/zombie.dm
+++ b/code/modules/mob/living/carbon/human/species/zombie.dm
@@ -53,9 +53,6 @@
if(zombie.glasses) zombie.drop_inv_item_on_ground(zombie.glasses, FALSE, TRUE)
if(zombie.wear_mask) zombie.drop_inv_item_on_ground(zombie.wear_mask, FALSE, TRUE)
- if(zombie.lying)
- zombie.lying = FALSE
-
var/obj/item/weapon/zombie_claws/ZC = new(zombie)
ZC.icon_state = "claw_r"
zombie.equip_to_slot_or_del(ZC, WEAR_R_HAND, TRUE)
@@ -116,7 +113,7 @@
/datum/species/zombie/proc/revive_from_death(mob/living/carbon/human/zombie)
if(zombie && zombie.loc && zombie.stat == DEAD)
zombie.revive(TRUE)
- zombie.stunned = 4
+ zombie.apply_effect(4, STUN)
zombie.make_jittery(500)
zombie.visible_message(SPAN_WARNING("[zombie] rises from the ground!"))
diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm
index 6aaf05ff9f12..c7427384f0a4 100644
--- a/code/modules/mob/living/carbon/human/update_icons.dm
+++ b/code/modules/mob/living/carbon/human/update_icons.dm
@@ -89,25 +89,6 @@ There are several things that need to be remembered:
overlays -= I
overlays_standing[cache_index] = null
-
-/mob/living/carbon/human/update_transform(force = FALSE)
- if(lying == lying_prev && !force)
- return
- lying_prev = lying
- var/matrix/new_matrix = matrix()
- if(lying)
- if(pulledby && pulledby.grab_level >= GRAB_CARRY)
- new_matrix.Turn(90)
- else
- if(prob(50))
- new_matrix.Turn(90)
- else
- new_matrix.Turn(270)
- new_matrix.Translate(rand(-10,10), rand(-10,10))
- apply_transform(new_matrix)
- else
- apply_transform(new_matrix)
-
/mob/living/carbon/human/UpdateDamageIcon()
for(var/obj/limb/O in limbs)
if(!(O.status & LIMB_DESTROYED))
@@ -131,6 +112,8 @@ There are several things that need to be remembered:
//BASE MOB SPRITE
/mob/living/carbon/human/proc/update_body()
+ update_leg_status() // Not icon ops, but placed here due to lack of a non-icons update_body
+
appearance_flags |= KEEP_TOGETHER // sanity
update_damage_overlays()
@@ -807,3 +790,11 @@ Applied by gun suicide and high impact bullet executions, removed by rejuvenate,
/mob/living/carbon/human/on_immobilized_trait_loss(datum/source)
. = ..()
update_xeno_hostile_hud()
+
+/mob/living/carbon/human/on_floored_trait_gain(datum/source)
+ . = ..()
+ update_xeno_hostile_hud()
+
+/mob/living/carbon/human/on_floored_trait_loss(datum/source)
+ . = ..()
+ update_xeno_hostile_hud()
diff --git a/code/modules/mob/living/carbon/update_icons.dm b/code/modules/mob/living/carbon/update_icons.dm
index cc76999358a2..e08a71f81e12 100644
--- a/code/modules/mob/living/carbon/update_icons.dm
+++ b/code/modules/mob/living/carbon/update_icons.dm
@@ -4,8 +4,3 @@
/mob/living/carbon/proc/remove_overlay(cache_index)
return
-
-/mob/living/carbon/update_transform()
- if(lying != lying_prev )
- lying_prev = lying //so we don't update overlays for lying/standing unless our stance changes again
- update_icons()
diff --git a/code/modules/mob/living/carbon/xenomorph/Embryo.dm b/code/modules/mob/living/carbon/xenomorph/Embryo.dm
index ee948b8ef1e0..0d522c142f36 100644
--- a/code/modules/mob/living/carbon/xenomorph/Embryo.dm
+++ b/code/modules/mob/living/carbon/xenomorph/Embryo.dm
@@ -102,7 +102,7 @@
switch(stage)
if(2)
if(prob(4))
- if(affected_mob.knocked_out < 1)
+ if(!HAS_TRAIT(src, TRAIT_KNOCKEDOUT))
affected_mob.pain.apply_pain(PAIN_CHESTBURST_WEAK)
affected_mob.visible_message(SPAN_DANGER("[affected_mob] starts shaking uncontrollably!"), \
SPAN_DANGER("You feel something moving inside you! You start shaking uncontrollably!"))
@@ -123,7 +123,7 @@
else if(prob(2))
affected_mob.emote("[pick("sneeze", "cough")]")
if(prob(5))
- if(affected_mob.knocked_out < 1)
+ if(!HAS_TRAIT(src, TRAIT_KNOCKEDOUT))
affected_mob.pain.apply_pain(PAIN_CHESTBURST_WEAK)
affected_mob.visible_message(SPAN_DANGER("\The [affected_mob] starts shaking uncontrollably!"), \
SPAN_DANGER("You feel something moving inside you! You start shaking uncontrollably!"))
@@ -139,7 +139,7 @@
if(prob(50))
affected_mob.emote("scream")
if(prob(6))
- if(affected_mob.knocked_out < 1)
+ if(!HAS_TRAIT(src, TRAIT_KNOCKEDOUT))
affected_mob.pain.apply_pain(PAIN_CHESTBURST_WEAK)
affected_mob.visible_message(SPAN_DANGER("[affected_mob] starts shaking uncontrollably!"), \
SPAN_DANGER("You feel something moving inside you! You start shaking uncontrollably!"))
@@ -295,7 +295,7 @@
return
victim.chestburst = TRUE
to_chat(src, SPAN_DANGER("You start bursting out of [victim]'s chest!"))
- if(victim.knocked_out < 1)
+ if(!HAS_TRAIT(src, TRAIT_KNOCKEDOUT))
victim.apply_effect(20, DAZE)
victim.visible_message(SPAN_DANGER("\The [victim] starts shaking uncontrollably!"), \
SPAN_DANGER("You feel something ripping up your insides!"))
diff --git a/code/modules/mob/living/carbon/xenomorph/Facehuggers.dm b/code/modules/mob/living/carbon/xenomorph/Facehuggers.dm
index 997d84465332..3ed4bf036e12 100644
--- a/code/modules/mob/living/carbon/xenomorph/Facehuggers.dm
+++ b/code/modules/mob/living/carbon/xenomorph/Facehuggers.dm
@@ -116,8 +116,8 @@
attack_hand(user)//Not a carrier, or already full? Just pick it up.
return XENO_NO_DELAY_ACTION
-/obj/item/clothing/mask/facehugger/attack(mob/M, mob/user)
- if(!can_hug(M, hivenumber) || !(M.is_mob_incapacitated() || M.lying || M.buckled && !isyautja(M)))
+/obj/item/clothing/mask/facehugger/attack(mob/living/M, mob/user)
+ if(!can_hug(M, hivenumber) || !(M.is_mob_incapacitated() || M.body_position == LYING_DOWN || M.buckled && !isyautja(M)))
to_chat(user, SPAN_WARNING("The facehugger refuses to attach."))
..()
return
@@ -130,7 +130,7 @@
if(!do_after(user, 2 SECONDS, INTERRUPT_ALL, BUSY_ICON_HOSTILE, M, INTERRUPT_MOVED, BUSY_ICON_HOSTILE))
return
- if(!can_hug(M, hivenumber) || !(M.is_mob_incapacitated() || M.lying || M.buckled))
+ if(!can_hug(M, hivenumber) || !(M.is_mob_incapacitated() || M.body_position == LYING_DOWN || M.buckled))
return
attach(M)
@@ -525,7 +525,7 @@
var/catch_chance = 50
if(target.dir == GLOB.reverse_dir[hugger.dir])
catch_chance += 20
- if(target.lying)
+ if(target.body_position == LYING_DOWN)
catch_chance -= 50
catch_chance -= ((target.maxHealth - target.health) / 3)
if(target.get_active_hand())
diff --git a/code/modules/mob/living/carbon/xenomorph/XenoProcs.dm b/code/modules/mob/living/carbon/xenomorph/XenoProcs.dm
index 7b13e0010057..84eceb028349 100644
--- a/code/modules/mob/living/carbon/xenomorph/XenoProcs.dm
+++ b/code/modules/mob/living/carbon/xenomorph/XenoProcs.dm
@@ -150,7 +150,7 @@
//A simple handler for checking your state. Used in pretty much all the procs.
/mob/living/carbon/xenomorph/proc/check_state(permissive = FALSE)
if(!permissive)
- if(is_mob_incapacitated() || lying || buckled || evolving || !isturf(loc))
+ if(is_mob_incapacitated() || body_position == LYING_DOWN || buckled || evolving || !isturf(loc))
to_chat(src, SPAN_WARNING("You cannot do this in your current state."))
return FALSE
else if(caste_type != XENO_CASTE_QUEEN && observed_xeno)
@@ -319,7 +319,6 @@
if (pounceAction.freeze_self)
if(pounceAction.freeze_play_sound)
playsound(loc, rand(0, 100) < 95 ? 'sound/voice/alien_pounce.ogg' : 'sound/voice/alien_pounce2.ogg', 25, 1)
- canmove = FALSE
ADD_TRAIT(src, TRAIT_IMMOBILIZED, TRAIT_SOURCE_ABILITY("Pounce"))
pounceAction.freeze_timer_id = addtimer(CALLBACK(src, PROC_REF(unfreeze_pounce)), pounceAction.freeze_time, TIMER_STOPPABLE)
pounceAction.additional_effects(M)
@@ -556,7 +555,7 @@
if(!TC)
TC = new(tackle_min + tackle_min_offset, tackle_max + tackle_max_offset, tackle_chance*tackle_mult)
LAZYSET(tackle_counter, M, TC)
- RegisterSignal(M, COMSIG_MOB_KNOCKED_DOWN, PROC_REF(tackle_handle_lying_changed))
+ RegisterSignal(M, COMSIG_LIVING_SET_BODY_POSITION, PROC_REF(tackle_handle_lying_changed))
if (TC.tackle_reset_id)
deltimer(TC.tackle_reset_id)
@@ -568,8 +567,11 @@
else
reset_tackle(M)
-/mob/living/carbon/xenomorph/proc/tackle_handle_lying_changed(mob/M)
+/mob/living/carbon/xenomorph/proc/tackle_handle_lying_changed(mob/living/M, body_position)
SIGNAL_HANDLER
+ if(body_position != LYING_DOWN)
+ return
+
// Infected mobs do not have their tackle counter reset if
// they get knocked down or get up from a knockdown
if(M.status_flags & XENO_HOST)
@@ -582,7 +584,7 @@
if (TC)
qdel(TC)
LAZYREMOVE(tackle_counter, M)
- UnregisterSignal(M, COMSIG_MOB_KNOCKED_DOWN)
+ UnregisterSignal(M, COMSIG_LIVING_SET_BODY_POSITION)
/mob/living/carbon/xenomorph/burn_skin(burn_amount)
@@ -707,3 +709,6 @@
SSminimaps.remove_marker(src)
add_minimap_marker()
+
+/mob/living/carbon/xenomorph/lying_angle_on_lying_down(new_lying_angle)
+ return // Do not rotate xenos around on the floor, their sprite is already top-down'ish
diff --git a/code/modules/mob/living/carbon/xenomorph/abilities/ability_helper_procs.dm b/code/modules/mob/living/carbon/xenomorph/abilities/ability_helper_procs.dm
index 6f8ccd157481..35024d7304af 100644
--- a/code/modules/mob/living/carbon/xenomorph/abilities/ability_helper_procs.dm
+++ b/code/modules/mob/living/carbon/xenomorph/abilities/ability_helper_procs.dm
@@ -165,7 +165,6 @@
return
REMOVE_TRAIT(H, TRAIT_IMMOBILIZED, trait_source)
- H.update_canmove()
if(ishuman(H))
var/mob/living/carbon/human/T = H
diff --git a/code/modules/mob/living/carbon/xenomorph/abilities/burrower/burrower_powers.dm b/code/modules/mob/living/carbon/xenomorph/abilities/burrower/burrower_powers.dm
index 8b8e3f9c86a3..6a2071fafc3b 100644
--- a/code/modules/mob/living/carbon/xenomorph/abilities/burrower/burrower_powers.dm
+++ b/code/modules/mob/living/carbon/xenomorph/abilities/burrower/burrower_powers.dm
@@ -37,18 +37,14 @@
to_chat(src, SPAN_XENOWARNING("You burrow yourself into the ground."))
invisibility = 101
anchored = TRUE
- density = FALSE
if(caste.fire_immunity == FIRE_IMMUNITY_NONE)
RegisterSignal(src, COMSIG_LIVING_PREIGNITION, PROC_REF(fire_immune))
RegisterSignal(src, list(
COMSIG_LIVING_FLAMER_CROSSED,
COMSIG_LIVING_FLAMER_FLAMED,
), PROC_REF(flamer_crossed_immune))
- ADD_TRAIT(src, TRAIT_IMMOBILIZED, TRAIT_SOURCE_ABILITY("Burrow"))
- ADD_TRAIT(src, TRAIT_ABILITY_BURROWED, TRAIT_SOURCE_ABILITY("Burrow"))
- ADD_TRAIT(src, TRAIT_UNDENSE, TRAIT_SOURCE_ABILITY("Burrow"))
+ add_traits(list(TRAIT_ABILITY_BURROWED, TRAIT_UNDENSE, TRAIT_IMMOBILIZED), TRAIT_SOURCE_ABILITY("Burrow"))
playsound(src.loc, 'sound/effects/burrowing_b.ogg', 25)
- update_canmove()
update_icons()
addtimer(CALLBACK(src, PROC_REF(do_burrow_cooldown)), (caste ? caste.burrow_cooldown : 5 SECONDS))
burrow_timer = world.time + 90 // How long we can be burrowed
@@ -74,19 +70,15 @@
COMSIG_LIVING_FLAMER_CROSSED,
COMSIG_LIVING_FLAMER_FLAMED,
))
- REMOVE_TRAIT(src, TRAIT_IMMOBILIZED, TRAIT_SOURCE_ABILITY("Burrow"))
- REMOVE_TRAIT(src, TRAIT_ABILITY_BURROWED, TRAIT_SOURCE_ABILITY("Burrow"))
- REMOVE_TRAIT(src, TRAIT_UNDENSE, TRAIT_SOURCE_ABILITY("Burrow"))
+ remove_traits(list(TRAIT_ABILITY_BURROWED, TRAIT_UNDENSE, TRAIT_IMMOBILIZED), TRAIT_SOURCE_ABILITY("Burrow"))
invisibility = FALSE
anchored = FALSE
- density = TRUE
playsound(loc, 'sound/effects/burrowoff.ogg', 25)
for(var/mob/living/carbon/mob in loc)
if(!can_not_harm(mob))
mob.apply_effect(2, WEAKEN)
addtimer(CALLBACK(src, PROC_REF(do_burrow_cooldown)), (caste ? caste.burrow_cooldown : 5 SECONDS))
- update_canmove()
update_icons()
/mob/living/carbon/xenomorph/proc/do_burrow_cooldown()
diff --git a/code/modules/mob/living/carbon/xenomorph/abilities/crusher/crusher_abilities.dm b/code/modules/mob/living/carbon/xenomorph/abilities/crusher/crusher_abilities.dm
index 6405428de7cb..63051a94efa9 100644
--- a/code/modules/mob/living/carbon/xenomorph/abilities/crusher/crusher_abilities.dm
+++ b/code/modules/mob/living/carbon/xenomorph/abilities/crusher/crusher_abilities.dm
@@ -120,6 +120,10 @@
var/momentum = 0
+/datum/action/xeno_action/onclick/charger_charge/proc/handle_position_change(mob/living/carbon/xenomorph/xeno, body_position)
+ SIGNAL_HANDLER
+ if(body_position == LYING_DOWN)
+ handle_movement(xeno)
/datum/action/xeno_action/onclick/charger_charge/proc/handle_movement(mob/living/carbon/xenomorph/Xeno, atom/oldloc, dir, forced)
SIGNAL_HANDLER
@@ -178,7 +182,7 @@
playsound(Xeno, 'sound/effects/alien_footstep_charge1.ogg', 50)
for(var/mob/living/carbon/human/Mob in Xeno.loc)
- if(Mob.lying && Mob.stat != DEAD)
+ if(Mob.body_position == LYING_DOWN && Mob.stat != DEAD)
Xeno.visible_message(SPAN_DANGER("[Xeno] runs [Mob] over!"),
SPAN_DANGER("You run [Mob] over!")
)
diff --git a/code/modules/mob/living/carbon/xenomorph/abilities/crusher/crusher_powers.dm b/code/modules/mob/living/carbon/xenomorph/abilities/crusher/crusher_powers.dm
index ce4a631e281f..34a9a4833fec 100644
--- a/code/modules/mob/living/carbon/xenomorph/abilities/crusher/crusher_powers.dm
+++ b/code/modules/mob/living/carbon/xenomorph/abilities/crusher/crusher_powers.dm
@@ -252,7 +252,7 @@
to_chat(Xeno, SPAN_XENONOTICE("You will [will_charge] charge when moving."))
if(activated)
RegisterSignal(Xeno, COMSIG_MOVABLE_MOVED, PROC_REF(handle_movement))
- RegisterSignal(Xeno, COMSIG_MOB_KNOCKED_DOWN, PROC_REF(handle_movement))
+ RegisterSignal(Xeno, COMSIG_LIVING_SET_BODY_POSITION, PROC_REF(handle_position_change))
RegisterSignal(Xeno, COMSIG_ATOM_DIR_CHANGE, PROC_REF(handle_dir_change))
RegisterSignal(Xeno, COMSIG_XENO_RECALCULATE_SPEED, PROC_REF(update_speed))
RegisterSignal(Xeno, COMSIG_XENO_STOP_MOMENTUM, PROC_REF(stop_momentum))
@@ -264,7 +264,7 @@
stop_momentum()
UnregisterSignal(Xeno, list(
COMSIG_MOVABLE_MOVED,
- COMSIG_MOB_KNOCKED_DOWN,
+ COMSIG_LIVING_SET_BODY_POSITION,
COMSIG_ATOM_DIR_CHANGE,
COMSIG_XENO_RECALCULATE_SPEED,
COMSIG_MOVABLE_ENTERED_RIVER,
diff --git a/code/modules/mob/living/carbon/xenomorph/abilities/defender/defender_powers.dm b/code/modules/mob/living/carbon/xenomorph/abilities/defender/defender_powers.dm
index 249271c5f050..0709f2b17717 100644
--- a/code/modules/mob/living/carbon/xenomorph/abilities/defender/defender_powers.dm
+++ b/code/modules/mob/living/carbon/xenomorph/abilities/defender/defender_powers.dm
@@ -220,7 +220,6 @@
ADD_TRAIT(X, TRAIT_IMMOBILIZED, TRAIT_SOURCE_ABILITY("Fortify"))
X.anchored = TRUE
X.small_explosives_stun = FALSE
- X.update_canmove()
RegisterSignal(owner, COMSIG_XENO_PRE_CALCULATE_ARMOURED_DAMAGE_PROJECTILE, PROC_REF(check_directional_armor))
X.mob_size = MOB_SIZE_IMMOBILE //knockback immune
X.mob_flags &= ~SQUEEZE_UNDER_VEHICLES
@@ -242,7 +241,6 @@
UnregisterSignal(owner, COMSIG_XENO_PRE_CALCULATE_ARMOURED_DAMAGE_PROJECTILE)
X.mob_size = MOB_SIZE_XENO //no longer knockback immune
X.mob_flags |= SQUEEZE_UNDER_VEHICLES
- X.update_canmove()
X.update_icons()
X.fortify = FALSE
diff --git a/code/modules/mob/living/carbon/xenomorph/abilities/general_abilities.dm b/code/modules/mob/living/carbon/xenomorph/abilities/general_abilities.dm
index 5e3ab3b0afd9..00a7ceaba97e 100644
--- a/code/modules/mob/living/carbon/xenomorph/abilities/general_abilities.dm
+++ b/code/modules/mob/living/carbon/xenomorph/abilities/general_abilities.dm
@@ -252,7 +252,6 @@
return
var/mob/living/carbon/xenomorph/X = owner
REMOVE_TRAIT(X, TRAIT_IMMOBILIZED, TRAIT_SOURCE_ABILITY("Pounce"))
- X.update_canmove()
deltimer(freeze_timer_id)
freeze_timer_id = TIMER_ID_NULL
to_chat(X, SPAN_XENONOTICE("Slashing frenzies you! You feel free to move immediately!"))
@@ -285,7 +284,7 @@
/datum/action/xeno_action/onclick/toggle_long_range/can_use_action()
var/mob/living/carbon/xenomorph/xeno = owner
- if(xeno && !xeno.is_mob_incapacitated() && !xeno.lying && !xeno.buckled)
+ if(xeno && !xeno.is_mob_incapacitated() && !xeno.buckled)
return TRUE
/datum/action/xeno_action/onclick/toggle_long_range/give_to(mob/living/living_mob)
@@ -542,6 +541,14 @@
hide_from(owner)
+/datum/action/xeno_action/onclick/tacmap/can_use_action()
+ if(!owner)
+ return FALSE
+ var/mob/living/carbon/xenomorph/xeno = owner
+ if(xeno.is_mob_incapacitated() || xeno.dazed)
+ return FALSE
+ return TRUE
+
/datum/action/xeno_action/onclick/tacmap/use_ability(atom/target)
var/mob/living/carbon/xenomorph/xeno = owner
xeno.xeno_tacmap()
diff --git a/code/modules/mob/living/carbon/xenomorph/abilities/general_powers.dm b/code/modules/mob/living/carbon/xenomorph/abilities/general_powers.dm
index f362be4358e3..94c0110fc68f 100644
--- a/code/modules/mob/living/carbon/xenomorph/abilities/general_powers.dm
+++ b/code/modules/mob/living/carbon/xenomorph/abilities/general_powers.dm
@@ -413,7 +413,6 @@
if (!windup_interruptable)
ADD_TRAIT(X, TRAIT_IMMOBILIZED, TRAIT_SOURCE_ABILITY("Pounce"))
X.anchored = TRUE
- X.update_canmove()
pre_windup_effects()
if (!do_after(X, windup_duration, INTERRUPT_NO_NEEDHAND, BUSY_ICON_HOSTILE))
@@ -421,14 +420,12 @@
if (!windup_interruptable)
REMOVE_TRAIT(X, TRAIT_IMMOBILIZED, TRAIT_SOURCE_ABILITY("Pounce"))
X.anchored = FALSE
- X.update_canmove()
post_windup_effects(interrupted = TRUE)
return
if (!windup_interruptable)
REMOVE_TRAIT(X, TRAIT_IMMOBILIZED, TRAIT_SOURCE_ABILITY("Pounce"))
X.anchored = FALSE
- X.update_canmove()
post_windup_effects()
X.visible_message(SPAN_XENOWARNING("\The [X] [ability_name][findtext(ability_name, "e", -1) || findtext(ability_name, "p", -1) ? "s" : "es"] at [A]!"), SPAN_XENOWARNING("You [ability_name] at [A]!"))
diff --git a/code/modules/mob/living/carbon/xenomorph/abilities/hivelord/hivelord_abilities.dm b/code/modules/mob/living/carbon/xenomorph/abilities/hivelord/hivelord_abilities.dm
index 8c39228e3567..02e7fd814453 100644
--- a/code/modules/mob/living/carbon/xenomorph/abilities/hivelord/hivelord_abilities.dm
+++ b/code/modules/mob/living/carbon/xenomorph/abilities/hivelord/hivelord_abilities.dm
@@ -18,7 +18,7 @@
/datum/action/xeno_action/active_toggle/toggle_speed/can_use_action()
var/mob/living/carbon/xenomorph/hivelord/xeno = owner
- if(xeno && !xeno.is_mob_incapacitated() && !xeno.lying && !xeno.buckled)
+ if(xeno && !xeno.is_mob_incapacitated() && xeno.body_position == STANDING_UP && !xeno.buckled) // do we rly need standing up?
return TRUE
/datum/action/xeno_action/active_toggle/toggle_speed/give_to(mob/living/living_mob)
diff --git a/code/modules/mob/living/carbon/xenomorph/abilities/lurker/lurker_powers.dm b/code/modules/mob/living/carbon/xenomorph/abilities/lurker/lurker_powers.dm
index 13734a5b9cf4..0c2b226cb268 100644
--- a/code/modules/mob/living/carbon/xenomorph/abilities/lurker/lurker_powers.dm
+++ b/code/modules/mob/living/carbon/xenomorph/abilities/lurker/lurker_powers.dm
@@ -268,7 +268,7 @@
if(xeno.can_not_harm(target_carbon))
return
- if(!(target_carbon.knocked_out || target_carbon.stat == UNCONSCIOUS)) //called knocked out because for some reason .stat seems to have a delay .
+ if(!(HAS_TRAIT(target_carbon, TRAIT_KNOCKEDOUT) || target_carbon.stat == UNCONSCIOUS)) //called knocked out because for some reason .stat seems to have a delay .
to_chat(xeno, SPAN_XENOHIGHDANGER("You can only headbite an unconscious, adjacent target!"))
return
diff --git a/code/modules/mob/living/carbon/xenomorph/abilities/praetorian/praetorian_powers.dm b/code/modules/mob/living/carbon/xenomorph/abilities/praetorian/praetorian_powers.dm
index 8fe8121a6d48..85a9ee8f054b 100644
--- a/code/modules/mob/living/carbon/xenomorph/abilities/praetorian/praetorian_powers.dm
+++ b/code/modules/mob/living/carbon/xenomorph/abilities/praetorian/praetorian_powers.dm
@@ -174,9 +174,7 @@
var/root_duration = buffed ? root_duration_buffed : root_duration_unbuffed
vanguard_user.visible_message(SPAN_XENODANGER("[vanguard_user] slams [target_atom] into the ground!"), SPAN_XENOHIGHDANGER("You slam [target_atom] into the ground!"))
-
ADD_TRAIT(target_carbon, TRAIT_IMMOBILIZED, TRAIT_SOURCE_ABILITY("Cleave"))
- target_carbon.update_canmove()
if (ishuman(target_carbon))
var/mob/living/carbon/human/Hu = target_carbon
@@ -293,7 +291,6 @@
var/throw_target_turf = get_step(xeno.loc, facing)
ADD_TRAIT(xeno, TRAIT_IMMOBILIZED, TRAIT_SOURCE_ABILITY("Abduct"))
- xeno.update_canmove()
if(!do_after(xeno, windup, INTERRUPT_NO_NEEDHAND, BUSY_ICON_HOSTILE, numticks = 1))
to_chat(xeno, SPAN_XENOWARNING("You relax your tail."))
apply_cooldown()
@@ -303,7 +300,6 @@
qdel(xenotelegraph)
REMOVE_TRAIT(xeno, TRAIT_IMMOBILIZED, TRAIT_SOURCE_ABILITY("Abduct"))
- xeno.update_canmove()
return
@@ -311,7 +307,6 @@
return
REMOVE_TRAIT(xeno, TRAIT_IMMOBILIZED, TRAIT_SOURCE_ABILITY("Abduct"))
- xeno.update_canmove()
playsound(get_turf(xeno), 'sound/effects/bang.ogg', 25, 0)
xeno.visible_message(SPAN_XENODANGER("\The [xeno] suddenly uncoils its tail, firing it towards [atom]!"), SPAN_XENODANGER("You uncoil your tail, sending it out towards \the [atom]!"))
@@ -339,13 +334,11 @@
new /datum/effects/xeno_slow(target, xeno, , ,25)
target.apply_effect(1, SLOW)
else if (LAZYLEN(targets) == 2)
-
ADD_TRAIT(target, TRAIT_IMMOBILIZED, TRAIT_SOURCE_ABILITY("Abduct"))
- target.update_canmove()
if (ishuman(target))
- var/mob/living/carbon/human/human = target
- human.update_xeno_hostile_hud()
- addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(unroot_human), target), get_xeno_stun_duration(target, 25))
+ var/mob/living/carbon/human/target_human = target
+ target_human.update_xeno_hostile_hud()
+ addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(unroot_human), target, TRAIT_SOURCE_ABILITY("Abduct")), get_xeno_stun_duration(target, 25))
to_chat(target, SPAN_XENOHIGHDANGER("[xeno] has pinned you to the ground! You cannot move!"))
target.set_effect(2, DAZE)
@@ -409,10 +402,9 @@
oppressor_user.animation_attack_on(target_carbon)
oppressor_user.flick_attack_overlay(target_carbon, "punch")
- if (HAS_TRAIT(target_carbon, TRAIT_IMMOBILIZED) || target_carbon.slowed || target_carbon.knocked_down)
+ if (!(target_carbon.mobility_flags & MOBILITY_MOVE) || !(target_carbon.mobility_flags & MOBILITY_STAND) || target_carbon.slowed)
target_carbon.apply_damage(get_xeno_damage_slash(target_carbon, damage), BRUTE, target_limb? target_limb.name : "chest")
ADD_TRAIT(target_carbon, TRAIT_IMMOBILIZED, TRAIT_SOURCE_ABILITY("Oppressor Punch"))
- target_carbon.update_canmove()
if (ishuman(target_carbon))
var/mob/living/carbon/human/Hu = target_carbon
@@ -1013,7 +1005,6 @@
throw_target_turf = behind_turf
ADD_TRAIT(X, TRAIT_IMMOBILIZED, TRAIT_SOURCE_ABILITY("Praetorian Retrieve"))
- X.update_canmove()
if(windup)
if(!do_after(X, windup, INTERRUPT_NO_NEEDHAND, BUSY_ICON_HOSTILE, numticks = 1))
to_chat(X, SPAN_XENOWARNING("You cancel your retrieve."))
@@ -1024,12 +1015,10 @@
qdel(XT)
REMOVE_TRAIT(X, TRAIT_IMMOBILIZED, TRAIT_SOURCE_ABILITY("Praetorian Retrieve"))
- X.update_canmove()
return
REMOVE_TRAIT(X, TRAIT_IMMOBILIZED, TRAIT_SOURCE_ABILITY("Praetorian Retrieve"))
- X.update_canmove()
playsound(get_turf(X), 'sound/effects/bang.ogg', 25, 0)
diff --git a/code/modules/mob/living/carbon/xenomorph/abilities/predalien/predalien_powers.dm b/code/modules/mob/living/carbon/xenomorph/abilities/predalien/predalien_powers.dm
index a26cc922c528..3c475743c0bf 100644
--- a/code/modules/mob/living/carbon/xenomorph/abilities/predalien/predalien_powers.dm
+++ b/code/modules/mob/living/carbon/xenomorph/abilities/predalien/predalien_powers.dm
@@ -79,7 +79,6 @@
for(var/mob/living/carbon/carbon in oview(round(behavior.kills * 0.5 + 2), xeno))
if(!xeno.can_not_harm(carbon) && carbon.stat != DEAD)
ADD_TRAIT(carbon, TRAIT_IMMOBILIZED, TRAIT_SOURCE_ABILITY("Smash"))
- carbon.update_canmove()
if (ishuman(carbon))
var/mob/living/carbon/human/human = carbon
@@ -126,7 +125,6 @@
return
ADD_TRAIT(carbon, TRAIT_IMMOBILIZED, TRAIT_SOURCE_ABILITY("Devastate"))
- carbon.update_canmove()
if (ishuman(carbon))
var/mob/living/carbon/human/human = carbon
@@ -136,7 +134,6 @@
ADD_TRAIT(xeno, TRAIT_IMMOBILIZED, TRAIT_SOURCE_ABILITY("Devastate"))
xeno.anchored = TRUE
- xeno.update_canmove()
if (do_after(xeno, activation_delay, INTERRUPT_ALL | BEHAVIOR_IMMOBILE, BUSY_ICON_HOSTILE))
xeno.visible_message(SPAN_XENOHIGHDANGER("[xeno] rips open the guts of [carbon]!"), SPAN_XENOHIGHDANGER("You rip open the guts of [carbon]!"))
@@ -154,9 +151,6 @@
REMOVE_TRAIT(xeno, TRAIT_IMMOBILIZED, TRAIT_SOURCE_ABILITY("Devastate"))
xeno.anchored = FALSE
unroot_human(carbon, TRAIT_SOURCE_ABILITY("Devastate"))
- xeno.update_canmove()
-
- unroot_human(carbon)
xeno.visible_message(SPAN_XENODANGER("[xeno] rapidly slices into [carbon]!"))
diff --git a/code/modules/mob/living/carbon/xenomorph/abilities/ravager/ravager_powers.dm b/code/modules/mob/living/carbon/xenomorph/abilities/ravager/ravager_powers.dm
index 34e84866304b..22f119faf234 100644
--- a/code/modules/mob/living/carbon/xenomorph/abilities/ravager/ravager_powers.dm
+++ b/code/modules/mob/living/carbon/xenomorph/abilities/ravager/ravager_powers.dm
@@ -388,7 +388,6 @@
ADD_TRAIT(xeno, TRAIT_IMMOBILIZED, TRAIT_SOURCE_ABILITY("Eviscerate"))
xeno.anchored = TRUE
- xeno.update_canmove()
if (do_after(xeno, (activation_delay - windup_reduction), INTERRUPT_ALL | BEHAVIOR_IMMOBILE, BUSY_ICON_HOSTILE))
xeno.emote("roar")
@@ -433,7 +432,6 @@
REMOVE_TRAIT(xeno, TRAIT_IMMOBILIZED, TRAIT_SOURCE_ABILITY("Eviscerate"))
xeno.anchored = FALSE
- xeno.update_canmove()
return ..()
diff --git a/code/modules/mob/living/carbon/xenomorph/abilities/xeno_action.dm b/code/modules/mob/living/carbon/xenomorph/abilities/xeno_action.dm
index e0d1db45c9a7..11b8f0db0075 100644
--- a/code/modules/mob/living/carbon/xenomorph/abilities/xeno_action.dm
+++ b/code/modules/mob/living/carbon/xenomorph/abilities/xeno_action.dm
@@ -71,7 +71,7 @@
if(!owner)
return FALSE
var/mob/living/carbon/xenomorph/X = owner
- if(X && !X.is_mob_incapacitated() && !X.dazed && !X.lying && !X.buckled && X.plasma_stored >= plasma_cost)
+ if(X && !X.is_mob_incapacitated() && !X.dazed && X.body_position == STANDING_UP && !X.buckled && X.plasma_stored >= plasma_cost)
return TRUE
/datum/action/xeno_action/give_to(mob/living/L)
diff --git a/code/modules/mob/living/carbon/xenomorph/attack_alien.dm b/code/modules/mob/living/carbon/xenomorph/attack_alien.dm
index ba8099cea404..0ad84fc49e42 100644
--- a/code/modules/mob/living/carbon/xenomorph/attack_alien.dm
+++ b/code/modules/mob/living/carbon/xenomorph/attack_alien.dm
@@ -209,7 +209,7 @@
SPAN_DANGER("You tackle down [src]!"), null, 5, CHAT_TYPE_XENO_COMBAT)
else
playsound(loc, 'sound/weapons/alien_claw_swipe.ogg', 25, 1)
- if (knocked_down)
+ if (HAS_TRAIT(src, TRAIT_FLOORED))
M.visible_message(SPAN_DANGER("[M] tries to tackle [src], but they are already down!"), \
SPAN_DANGER("You try to tackle [src], but they are already down!"), null, 5, CHAT_TYPE_XENO_COMBAT)
else
@@ -555,7 +555,7 @@
if(M.action_busy)
return XENO_NO_DELAY_ACTION
- if(M.lying)
+ if(M.is_mob_incapacitated() || M.body_position != STANDING_UP)
return XENO_NO_DELAY_ACTION
var/delay
@@ -574,7 +574,7 @@
if(do_after(M, delay, INTERRUPT_ALL, BUSY_ICON_HOSTILE))
if(M.loc != cur_loc)
return XENO_NO_DELAY_ACTION //Make sure we're still there
- if(M.lying)
+ if(M.is_mob_incapacitated() || M.body_position != STANDING_UP)
return XENO_NO_DELAY_ACTION
if(locked)
to_chat(M, SPAN_WARNING("[src] is bolted down tight."))
diff --git a/code/modules/mob/living/carbon/xenomorph/castes/Burrower.dm b/code/modules/mob/living/carbon/xenomorph/castes/Burrower.dm
index e7118164cf07..ee882bc14fdf 100644
--- a/code/modules/mob/living/carbon/xenomorph/castes/Burrower.dm
+++ b/code/modules/mob/living/carbon/xenomorph/castes/Burrower.dm
@@ -84,13 +84,6 @@
. = ..()
sight |= SEE_TURFS
-/mob/living/carbon/xenomorph/burrower/update_canmove()
- . = ..()
- if(HAS_TRAIT(src, TRAIT_ABILITY_BURROWED))
- density = FALSE
- canmove = FALSE
- return canmove
-
/mob/living/carbon/xenomorph/burrower/ex_act(severity)
if(HAS_TRAIT(src, TRAIT_ABILITY_BURROWED))
return
diff --git a/code/modules/mob/living/carbon/xenomorph/castes/Carrier.dm b/code/modules/mob/living/carbon/xenomorph/castes/Carrier.dm
index c13555cba12c..07f161f4c6f7 100644
--- a/code/modules/mob/living/carbon/xenomorph/castes/Carrier.dm
+++ b/code/modules/mob/living/carbon/xenomorph/castes/Carrier.dm
@@ -117,8 +117,8 @@
for(var/i in hugger_image_index)
if(stat == DEAD)
hugger_overlays_icon.overlays += icon(icon, "clinger_[i] Knocked Down")
- else if(lying)
- if((resting || sleeping) && (!knocked_down && !knocked_out && health > 0))
+ else if(body_position == LYING_DOWN)
+ if(!HAS_TRAIT(src, TRAIT_INCAPACITATED) && !HAS_TRAIT(src, TRAIT_FLOORED))
hugger_overlays_icon.overlays += icon(icon, "clinger_[i] Sleeping")
else
hugger_overlays_icon.overlays +=icon(icon, "clinger_[i] Knocked Down")
@@ -162,8 +162,8 @@
i = 1
if(stat != DEAD)
- if(lying)
- if((resting || sleeping) && (!knocked_down && !knocked_out && health > 0))
+ if(body_position == LYING_DOWN)
+ if(!HAS_TRAIT(src, TRAIT_INCAPACITATED) && !HAS_TRAIT(src, TRAIT_FLOORED))
eggsac_overlays_icon.overlays += icon(icon, "eggsac_[i] Sleeping")
else
eggsac_overlays_icon.overlays +=icon(icon, "eggsac_[i] Knocked Down")
diff --git a/code/modules/mob/living/carbon/xenomorph/castes/Facehugger.dm b/code/modules/mob/living/carbon/xenomorph/castes/Facehugger.dm
index c9ceaaa85cfb..3e01cc2af139 100644
--- a/code/modules/mob/living/carbon/xenomorph/castes/Facehugger.dm
+++ b/code/modules/mob/living/carbon/xenomorph/castes/Facehugger.dm
@@ -70,7 +70,7 @@
if(stat == DEAD)
return ..()
- if(!lying && !(mutation_type == FACEHUGGER_WATCHER) && !(locate(/obj/effect/alien/weeds) in get_turf(src)))
+ if(body_position == STANDING_UP && !(mutation_type == FACEHUGGER_WATCHER) && !(locate(/obj/effect/alien/weeds) in get_turf(src)))
adjustBruteLoss(1)
return ..()
@@ -86,8 +86,8 @@
if(stat == DEAD)
icon_state = "[mutation_type] [caste.caste_type] Dead"
- else if(lying)
- if((resting || sleeping) && (!knocked_down && !knocked_out && health > 0))
+ else if(body_position == LYING_DOWN)
+ if(!HAS_TRAIT(src, TRAIT_INCAPACITATED) && !HAS_TRAIT(src, TRAIT_FLOORED))
icon_state = "[mutation_type] [caste.caste_type] Sleeping"
else
icon_state = "[mutation_type] [caste.caste_type] Knocked Down"
@@ -110,8 +110,8 @@
if(!caste)
return FALSE
- if(lying) //No attacks while laying down
- return FALSE
+ if(body_position == LYING_DOWN) //No attacks while laying down
+ return FALSE // Yoooo replace this by a mobility_flag for attacks or something
if(istype(A, /obj/effect/alien/resin/special/eggmorph))
var/obj/effect/alien/resin/special/eggmorph/morpher = A
@@ -130,7 +130,7 @@
if(ishuman(A))
var/mob/living/carbon/human/human = A
- if(!human.lying)
+ if(human.body_position != LYING_DOWN)
to_chat(src, SPAN_WARNING("You can't reach \the [human], they need to be lying down."))
return
if(!can_hug(human, hivenumber))
@@ -139,7 +139,7 @@
visible_message(SPAN_WARNING("\The [src] starts climbing onto \the [human]'s face..."), SPAN_XENONOTICE("You start climbing onto \the [human]'s face..."))
if(!do_after(src, FACEHUGGER_WINDUP_DURATION, INTERRUPT_ALL, BUSY_ICON_HOSTILE, human, INTERRUPT_MOVED, BUSY_ICON_HOSTILE))
return
- if(!human.lying)
+ if(human.body_position != LYING_DOWN)
to_chat(src, SPAN_WARNING("You can't reach \the [human], they need to be lying down."))
return
if(!can_hug(human, hivenumber))
diff --git a/code/modules/mob/living/carbon/xenomorph/castes/Larva.dm b/code/modules/mob/living/carbon/xenomorph/castes/Larva.dm
index 82d80752ec54..816e6020c30f 100644
--- a/code/modules/mob/living/carbon/xenomorph/castes/Larva.dm
+++ b/code/modules/mob/living/carbon/xenomorph/castes/Larva.dm
@@ -130,8 +130,8 @@
else if(handcuffed || legcuffed)
icon_state = "[state_override || state]Larva Cuff"
- else if(lying)
- if((resting || sleeping) && (!knocked_down && !knocked_out && health > 0))
+ else if(body_position == LYING_DOWN)
+ if(!HAS_TRAIT(src, TRAIT_INCAPACITATED) && !HAS_TRAIT(src, TRAIT_FLOORED))
icon_state = "[state_override || state]Larva Sleeping"
else
icon_state = "[state_override || state]Larva Stunned"
@@ -155,7 +155,7 @@
if(!caste)
return FALSE
- if(lying) //No attacks while laying down
+ if(body_position) //No attacks while laying down
return FALSE
A.attack_larva(src)
diff --git a/code/modules/mob/living/carbon/xenomorph/castes/Lurker.dm b/code/modules/mob/living/carbon/xenomorph/castes/Lurker.dm
index 1c7ba8503d4d..a34913b2ff5c 100644
--- a/code/modules/mob/living/carbon/xenomorph/castes/Lurker.dm
+++ b/code/modules/mob/living/carbon/xenomorph/castes/Lurker.dm
@@ -102,7 +102,7 @@
if (!isxeno_human(target_carbon))
return
- if (target_carbon.knocked_down)
+ if (HAS_TRAIT(target_carbon, TRAIT_FLOORED))
new /datum/effects/xeno_slow(target_carbon, bound_xeno, null, null, get_xeno_stun_duration(target_carbon, slash_slow_duration))
return
diff --git a/code/modules/mob/living/carbon/xenomorph/castes/Queen.dm b/code/modules/mob/living/carbon/xenomorph/castes/Queen.dm
index b83b33e2eee5..e6f4dfae8a44 100644
--- a/code/modules/mob/living/carbon/xenomorph/castes/Queen.dm
+++ b/code/modules/mob/living/carbon/xenomorph/castes/Queen.dm
@@ -791,6 +791,9 @@
if(ovipositor)
return //sanity check
ovipositor = TRUE
+ ADD_TRAIT(src, TRAIT_IMMOBILIZED, OVIPOSITOR_TRAIT)
+ set_body_position(STANDING_UP)
+ set_resting(FALSE)
set_resin_build_order(GLOB.resin_build_order_ovipositor) // This needs to occur before we update the abilities so we can update the choose resin icon
for(var/datum/action/xeno_action/action in actions)
@@ -843,7 +846,6 @@
egg_planting_range = 3
anchored = TRUE
resting = FALSE
- update_canmove()
update_icons()
bubble_icon_x_offset = 32
bubble_icon_y_offset = 32
@@ -871,6 +873,7 @@
if(!ovipositor)
return
ovipositor = FALSE
+ REMOVE_TRAIT(src, TRAIT_IMMOBILIZED, OVIPOSITOR_TRAIT)
update_icons()
bubble_icon_x_offset = initial(bubble_icon_x_offset)
bubble_icon_y_offset = initial(bubble_icon_y_offset)
@@ -899,7 +902,6 @@
ovi_ability.apply_cooldown()
break
anchored = FALSE
- update_canmove()
for(var/mob/living/carbon/xenomorph/L in hive.xeno_leader_list)
L.handle_xeno_leader_pheromones()
@@ -909,14 +911,6 @@
SEND_SIGNAL(src, COMSIG_QUEEN_DISMOUNT_OVIPOSITOR, instant_dismount)
-/mob/living/carbon/xenomorph/queen/update_canmove()
- . = ..()
- if(ovipositor)
- lying = FALSE
- density = TRUE
- canmove = FALSE
- return canmove
-
/mob/living/carbon/xenomorph/queen/handle_special_state()
if(ovipositor)
return TRUE
diff --git a/code/modules/mob/living/carbon/xenomorph/damage_procs.dm b/code/modules/mob/living/carbon/xenomorph/damage_procs.dm
index 51ceee153368..b6ceb2043458 100644
--- a/code/modules/mob/living/carbon/xenomorph/damage_procs.dm
+++ b/code/modules/mob/living/carbon/xenomorph/damage_procs.dm
@@ -36,7 +36,7 @@
/mob/living/carbon/xenomorph/ex_act(severity, direction, datum/cause_data/cause_data, pierce=0)
- if(lying)
+ if(body_position == LYING_DOWN)
severity *= EXPLOSION_PRONE_MULTIPLIER
if(severity >= 30)
diff --git a/code/modules/mob/living/carbon/xenomorph/life.dm b/code/modules/mob/living/carbon/xenomorph/life.dm
index 09a4f5014bc4..f794c051dbff 100644
--- a/code/modules/mob/living/carbon/xenomorph/life.dm
+++ b/code/modules/mob/living/carbon/xenomorph/life.dm
@@ -10,7 +10,8 @@
..()
- if(is_zoomed && (stat || lying))
+ // replace this by signals or trait signals
+ if(is_zoomed && (stat || body_position == LYING_DOWN))
zoom_out()
if(stat != DEAD) //Stop if dead. Performance boost
@@ -23,7 +24,6 @@
handle_regular_status_updates()
handle_stomach_contents()
handle_overwatch() // For new Xeno hivewide overwatch - Fourk, 6/24/19
- update_canmove()
update_icons()
handle_luminosity()
handle_blood()
@@ -187,9 +187,8 @@
ear_damage = 0
SetEyeBlind(0)
- if(knocked_out) //If they're down, make sure they are actually down.
+ if(HAS_TRAIT(src, TRAIT_KNOCKEDOUT)) //If they're down, make sure they are actually down.
blinded = TRUE
- set_stat(UNCONSCIOUS)
if(regular_update && halloss > 0)
apply_damage(-3, HALLOSS)
else if(sleeping)
@@ -342,7 +341,7 @@ Make sure their actual health updates immediately.*/
if(recovery_aura)
plasma_stored += round(plasma_gain * plasma_max / 100 * recovery_aura/4) //Divided by four because it gets massive fast. 1 is equivalent to weed regen! Only the strongest pheromones should bypass weeds
if(health < maxHealth && !hardcore && is_hive_living(hive) && last_hit_time + caste.heal_delay_time <= world.time)
- if(lying || resting)
+ if(body_position == LYING_DOWN || resting)
if(health < 0) //Unconscious
heal_wounds(caste.heal_knocked_out * regeneration_multiplier, recoveryActual) //Healing is much slower. Warding pheromones make up for the rest if you're curious
else
@@ -536,8 +535,6 @@ Make sure their actual health updates immediately.*/
if(layer != initial(layer)) //Unhide
layer = initial(layer)
recalculate_move_delay = TRUE
- if(!lying)
- update_canmove()
/mob/living/carbon/xenomorph/proc/handle_luminosity()
var/new_luminosity = 0
@@ -583,16 +580,14 @@ Make sure their actual health updates immediately.*/
return superslowed
/mob/living/carbon/xenomorph/handle_knocked_down()
- if(knocked_down)
+ if(HAS_TRAIT(src, TRAIT_FLOORED))
adjust_effect(life_knockdown_reduction, WEAKEN, EFFECT_FLAG_LIFE)
knocked_down_callback_check()
- return knocked_down
/mob/living/carbon/xenomorph/handle_knocked_out()
- if(knocked_out)
+ if(HAS_TRAIT(src, TRAIT_KNOCKEDOUT))
adjust_effect(life_knockout_reduction, PARALYZE, EFFECT_FLAG_LIFE)
knocked_out_callback_check()
- return knocked_out
//Returns TRUE if xeno is on weeds
//Returns TRUE if xeno is off weeds AND doesn't need weeds for healing AND is not on Almayer UNLESS Queen is also on Almayer (aka - no solo Lurker Almayer hero)
diff --git a/code/modules/mob/living/carbon/xenomorph/mutators/strains/crusher/charger.dm b/code/modules/mob/living/carbon/xenomorph/mutators/strains/crusher/charger.dm
index b455cbf9e0a4..1fc746829acd 100644
--- a/code/modules/mob/living/carbon/xenomorph/mutators/strains/crusher/charger.dm
+++ b/code/modules/mob/living/carbon/xenomorph/mutators/strains/crusher/charger.dm
@@ -82,7 +82,7 @@
return
/datum/behavior_delegate/crusher_charger/on_update_icons()
- if(HAS_TRAIT(bound_xeno, TRAIT_CHARGING) && !bound_xeno.lying)
+ if(HAS_TRAIT(bound_xeno, TRAIT_CHARGING) && bound_xeno.body_position == STANDING_UP)
bound_xeno.icon_state = "[bound_xeno.mutation_icon_state || bound_xeno.mutation_type] Crusher Charging"
return TRUE
diff --git a/code/modules/mob/living/carbon/xenomorph/mutators/strains/drone/gardener.dm b/code/modules/mob/living/carbon/xenomorph/mutators/strains/drone/gardener.dm
index 303e1c94692d..c11f0e11f399 100644
--- a/code/modules/mob/living/carbon/xenomorph/mutators/strains/drone/gardener.dm
+++ b/code/modules/mob/living/carbon/xenomorph/mutators/strains/drone/gardener.dm
@@ -379,8 +379,8 @@
if(bound_xeno.stat == DEAD)
fruit_sac_overlay_icon.icon_state = "Gardener Drone Dead"
- else if(bound_xeno.lying)
- if((bound_xeno.resting || bound_xeno.sleeping) && (!bound_xeno.knocked_down && !bound_xeno.knocked_out && bound_xeno.health > 0))
+ else if(bound_xeno.body_position == LYING_DOWN)
+ if(!HAS_TRAIT(bound_xeno, TRAIT_INCAPACITATED) && !HAS_TRAIT(bound_xeno, TRAIT_FLOORED))
fruit_sac_overlay_icon.icon_state = "Gardener Drone Sleeping"
else
fruit_sac_overlay_icon.icon_state = "Gardener Drone Knocked Down"
diff --git a/code/modules/mob/living/carbon/xenomorph/mutators/strains/drone/healer.dm b/code/modules/mob/living/carbon/xenomorph/mutators/strains/drone/healer.dm
index 5caab38529e6..2e562ceac6a9 100644
--- a/code/modules/mob/living/carbon/xenomorph/mutators/strains/drone/healer.dm
+++ b/code/modules/mob/living/carbon/xenomorph/mutators/strains/drone/healer.dm
@@ -160,8 +160,8 @@
if(bound_xeno.stat == DEAD)
salve_applied_icon.icon_state = "Healer Drone Dead"
- else if(bound_xeno.lying)
- if((bound_xeno.resting || bound_xeno.sleeping) && (!bound_xeno.knocked_down && !bound_xeno.knocked_out && bound_xeno.health > 0))
+ else if(bound_xeno.body_position == LYING_DOWN)
+ if(!HAS_TRAIT(bound_xeno, TRAIT_INCAPACITATED) && !HAS_TRAIT(bound_xeno, TRAIT_FLOORED))
salve_applied_icon.icon_state = "Healer Drone Sleeping"
else
salve_applied_icon.icon_state = "Healer Drone Knocked Down"
diff --git a/code/modules/mob/living/carbon/xenomorph/mutators/strains/praetorian/oppressor.dm b/code/modules/mob/living/carbon/xenomorph/mutators/strains/praetorian/oppressor.dm
index ecb0e1eff51e..4beaedf8d6a8 100644
--- a/code/modules/mob/living/carbon/xenomorph/mutators/strains/praetorian/oppressor.dm
+++ b/code/modules/mob/living/carbon/xenomorph/mutators/strains/praetorian/oppressor.dm
@@ -52,14 +52,12 @@
var/tearing_damage = 15
/datum/behavior_delegate/oppressor_praetorian/melee_attack_additional_effects_target(mob/living/carbon/target_carbon)
-
if(target_carbon.stat == DEAD)
return
- if(!(target_carbon.knocked_down || HAS_TRAIT(target_carbon, TRAIT_IMMOBILIZED) || target_carbon.slowed))
- return
+ // impaired in some capacity
+ if(!(target_carbon.mobility_flags & MOBILITY_STAND) || !(target_carbon.mobility_flags & MOBILITY_MOVE) || target_carbon.slowed)
+ target_carbon.apply_armoured_damage(get_xeno_damage_slash(target_carbon, tearing_damage), ARMOR_MELEE, BRUTE, bound_xeno.zone_selected ? bound_xeno.zone_selected : "chest")
+ target_carbon.visible_message(SPAN_DANGER("[bound_xeno] tears into [target_carbon]!"))
+ playsound(bound_xeno, 'sound/weapons/alien_tail_attack.ogg', 25, TRUE)
- target_carbon.apply_armoured_damage(get_xeno_damage_slash(target_carbon, tearing_damage), ARMOR_MELEE, BRUTE, bound_xeno.zone_selected ? bound_xeno.zone_selected : "chest")
- target_carbon.visible_message(SPAN_DANGER("[bound_xeno] tears into [target_carbon]!"))
- playsound(bound_xeno, 'sound/weapons/alien_tail_attack.ogg', 25, TRUE)
- return
diff --git a/code/modules/mob/living/carbon/xenomorph/mutators/strains/runner/acid.dm b/code/modules/mob/living/carbon/xenomorph/mutators/strains/runner/acid.dm
index 630edf26d353..490e5ca36cba 100644
--- a/code/modules/mob/living/carbon/xenomorph/mutators/strains/runner/acid.dm
+++ b/code/modules/mob/living/carbon/xenomorph/mutators/strains/runner/acid.dm
@@ -87,7 +87,7 @@
if(embryo?.stage >= 4) //very late stage hugged in case the runner unnests them
return
- if(target_mob.lying)
+ if(target_mob.body_position == LYING_DOWN)
modify_acid(acid_slash_regen_lying)
return
modify_acid(acid_slash_regen_standing)
diff --git a/code/modules/mob/living/carbon/xenomorph/update_icons.dm b/code/modules/mob/living/carbon/xenomorph/update_icons.dm
index 27e7ec3225ed..e576b23e2855 100644
--- a/code/modules/mob/living/carbon/xenomorph/update_icons.dm
+++ b/code/modules/mob/living/carbon/xenomorph/update_icons.dm
@@ -69,8 +69,8 @@
icon_state = "[mutation_caste_state] Dead"
if(!(icon_state in icon_states(icon_xeno)))
icon_state = "Normal [caste.caste_type] Dead"
- else if(lying)
- if((resting || sleeping) && (!knocked_down && !knocked_out && health > 0))
+ else if(body_position == LYING_DOWN)
+ if(!HAS_TRAIT(src, TRAIT_INCAPACITATED) && !HAS_TRAIT(src, TRAIT_FLOORED))
icon_state = "[mutation_caste_state] Sleeping"
if(!(icon_state in icon_states(icon_xeno)))
icon_state = "Normal [caste.caste_type] Sleeping"
@@ -93,6 +93,28 @@
update_inv_resource()
update_icons()
+/* CRUTCH ZONE - Update icons when relevant status happen - Ideally do this properly and for everything, then kill update_icons() someday */
+// set_body_position is needed on addition of floored start/stop because we can be switching between resting and knockeddown
+/mob/living/carbon/xenomorph/set_body_position(new_value)
+ . = ..()
+ if(. != new_value)
+ update_icons() // Snowflake handler for xeno resting icons
+
+/mob/living/carbon/xenomorph/on_floored_start()
+ . = ..()
+ update_icons()
+/mob/living/carbon/xenomorph/on_floored_end()
+ . = ..()
+ update_icons()
+/mob/living/carbon/xenomorph/on_incapacitated_trait_gain()
+ . = ..()
+ update_icons()
+/mob/living/carbon/xenomorph/on_incapacitated_trait_loss()
+ . = ..()
+ update_icons()
+
+/* ^^^^^^^^^^^^^^ End Icon updates */
+
/mob/living/carbon/xenomorph/update_inv_pockets()
var/datum/custom_hud/alien/ui_datum = GLOB.custom_huds_list[HUD_ALIEN]
if(l_store)
@@ -142,8 +164,8 @@
var/state_modifier = ""
if(stat == DEAD)
state_modifier = " Dead"
- else if(lying)
- if((resting || sleeping) && (!knocked_down && !knocked_out && health > 0))
+ else if(body_position == LYING_DOWN)
+ if(!HAS_TRAIT(src, TRAIT_INCAPACITATED) && !HAS_TRAIT(src, TRAIT_FLOORED))
state_modifier = " Sleeping"
else
state_modifier = " Knocked Down"
@@ -237,7 +259,7 @@
if(on_fire && fire_reagent)
var/image/I
if(mob_size >= MOB_SIZE_BIG)
- if((!initial(pixel_y) || lying) && !resting && !sleeping)
+ if((!initial(pixel_y) || body_position != LYING_DOWN)) // what's that pixel_y doing here???
I = image("icon"='icons/mob/xenos/overlay_effects64x64.dmi', "icon_state"="alien_fire", "layer"=-X_FIRE_LAYER)
else
I = image("icon"='icons/mob/xenos/overlay_effects64x64.dmi', "icon_state"="alien_fire_lying", "layer"=-X_FIRE_LAYER)
@@ -278,8 +300,8 @@
if(health > HEALTH_THRESHOLD_DEAD)
if(health_threshold > 3)
wound_icon_holder.icon_state = "none"
- else if(lying)
- if((resting || sleeping) && (!knocked_down && !knocked_out && health > 0))
+ else if(body_position == LYING_DOWN)
+ if(!HAS_TRAIT(src, TRAIT_INCAPACITATED) && !HAS_TRAIT(src, TRAIT_FLOORED))
wound_icon_holder.icon_state = "[caste.caste_type]_rest_[health_threshold]"
else
wound_icon_holder.icon_state = "[caste.caste_type]_downed_[health_threshold]"
diff --git a/code/modules/mob/living/init_signals.dm b/code/modules/mob/living/init_signals.dm
index d7edd02893b3..696eaa3f0120 100644
--- a/code/modules/mob/living/init_signals.dm
+++ b/code/modules/mob/living/init_signals.dm
@@ -1,21 +1,91 @@
/// Called on [/mob/living/Initialize(mapload)], for the mob to register to relevant signals.
/mob/living/proc/register_init_signals()
+ RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_KNOCKEDOUT), PROC_REF(on_knockedout_trait_gain))
+ RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_KNOCKEDOUT), PROC_REF(on_knockedout_trait_loss))
RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_IMMOBILIZED), PROC_REF(on_immobilized_trait_gain))
RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_IMMOBILIZED), PROC_REF(on_immobilized_trait_loss))
+
+ RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_FLOORED), PROC_REF(on_floored_trait_gain))
+ RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_FLOORED), PROC_REF(on_floored_trait_loss))
+
+ RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_FORCED_STANDING), PROC_REF(on_forced_standing_trait_gain))
+ RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_FORCED_STANDING), PROC_REF(on_forced_standing_trait_loss))
+
+ RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_INCAPACITATED), PROC_REF(on_incapacitated_trait_gain))
+ RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_INCAPACITATED), PROC_REF(on_incapacitated_trait_loss))
+
RegisterSignal(src, list(SIGNAL_ADDTRAIT(TRAIT_UNDENSE), SIGNAL_REMOVETRAIT(TRAIT_UNDENSE)), PROC_REF(undense_changed))
+/// Called when [TRAIT_KNOCKEDOUT] is added to the mob.
+/mob/living/proc/on_knockedout_trait_gain(datum/source)
+ SIGNAL_HANDLER
+ if(stat < UNCONSCIOUS)
+ set_stat(UNCONSCIOUS)
+
+/// Called when [TRAIT_KNOCKEDOUT] is removed from the mob.
+/mob/living/proc/on_knockedout_trait_loss(datum/source)
+ SIGNAL_HANDLER
+ if(stat <= UNCONSCIOUS)
+ update_stat()
+
/// Called when [TRAIT_IMMOBILIZED] is added to the mob.
/mob/living/proc/on_immobilized_trait_gain(datum/source)
SIGNAL_HANDLER
-// mobility_flags &= ~MOBILITY_MOVE
- update_canmove()
+ mobility_flags &= ~MOBILITY_MOVE
/// Called when [TRAIT_IMMOBILIZED] is removed from the mob.
/mob/living/proc/on_immobilized_trait_loss(datum/source)
SIGNAL_HANDLER
-// mobility_flags |= MOBILITY_MOVE
- update_canmove()
+ mobility_flags |= MOBILITY_MOVE
+
+/// Called when [TRAIT_FLOORED] is added to the mob.
+/mob/living/proc/on_floored_trait_gain(datum/source)
+ SIGNAL_HANDLER
+ if(buckled && buckled.buckle_lying != NO_BUCKLE_LYING)
+ return // Handled by the buckle.
+ if(HAS_TRAIT(src, TRAIT_FORCED_STANDING))
+ return // Don't go horizontal if mob has forced standing trait.
+ mobility_flags &= ~MOBILITY_STAND
+ on_floored_start()
+
+
+/// Called when [TRAIT_FLOORED] is removed from the mob.
+/mob/living/proc/on_floored_trait_loss(datum/source)
+ SIGNAL_HANDLER
+ mobility_flags |= MOBILITY_STAND
+ on_floored_end()
+
+/// Called when [TRAIT_FORCED_STANDING] is added to the mob.
+/mob/living/proc/on_forced_standing_trait_gain(datum/source)
+ SIGNAL_HANDLER
+
+ set_body_position(STANDING_UP)
+ set_lying_angle(0)
+
+/// Called when [TRAIT_FORCED_STANDING] is removed from the mob.
+/mob/living/proc/on_forced_standing_trait_loss(datum/source)
+ SIGNAL_HANDLER
+
+ if(HAS_TRAIT(src, TRAIT_FLOORED))
+ on_fall()
+ set_lying_down()
+ else if(resting)
+ set_lying_down()
+
+/// Called when [TRAIT_INCAPACITATED] is added to the mob.
+/mob/living/proc/on_incapacitated_trait_gain(datum/source)
+ SIGNAL_HANDLER
+ //add_traits(list(TRAIT_UI_BLOCKED, TRAIT_PULL_BLOCKED), TRAIT_INCAPACITATED)
+ //update_appearance()
+ return
+
+/// Called when [TRAIT_INCAPACITATED] is removed from the mob.
+/mob/living/proc/on_incapacitated_trait_loss(datum/source)
+ SIGNAL_HANDLER
+ //remove_traits(list(TRAIT_UI_BLOCKED, TRAIT_PULL_BLOCKED), TRAIT_INCAPACITATED)
+ //update_appearance()
+ return
/// Called when [TRAIT_UNDENSE] is gained or lost
/mob/living/proc/undense_changed(datum/source)
diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm
index 9f01b8037e0f..6205c4f919a4 100644
--- a/code/modules/mob/living/living.dm
+++ b/code/modules/mob/living/living.dm
@@ -34,11 +34,6 @@
QDEL_NULL(stamina)
QDEL_NULL(hallucinations)
-//This proc is used for mobs which are affected by pressure to calculate the amount of pressure that actually
-//affects them once clothing is factored in. ~Errorage
-/mob/living/proc/calculate_affecting_pressure(pressure)
- return
-
/mob/living/proc/initialize_pain()
pain = new /datum/pain(src)
@@ -151,6 +146,8 @@
return
/mob/living/Move(NewLoc, direct)
+ if(lying_angle != 0)
+ lying_angle_on_movement(direct)
if (buckled && buckled.loc != NewLoc) //not updating position
if (!buckled.anchored)
return buckled.Move(NewLoc, direct)
@@ -454,16 +451,170 @@
for(var/h in src.hud_possible)
src.clone.hud_list[h].icon_state = src.hud_list[h].icon_state
+// Note that this might CLASH with handle_regular_status_updates until it is ELIMINATED
+// and everything is switched from updates to signaling - due to not accounting for all cases.
+// If this proc causes issues you can probably disable it until then.
+/mob/living/carbon/update_stat()
+ if(stat != DEAD)
+ if(health <= HEALTH_THRESHOLD_DEAD)
+ death()
+ return
+ else if(HAS_TRAIT(src, TRAIT_KNOCKEDOUT))
+ set_stat(UNCONSCIOUS)
+ else
+ set_stat(CONSCIOUS)
+
/mob/living/set_stat(new_stat)
. = ..()
if(isnull(.))
return
- switch(.)
+
+ switch(.) //Previous stat.
+ if(CONSCIOUS)
+ if(stat >= UNCONSCIOUS)
+ ADD_TRAIT(src, TRAIT_IMMOBILIZED, TRAIT_KNOCKEDOUT)
+ add_traits(list(/*TRAIT_HANDS_BLOCKED, */ TRAIT_INCAPACITATED, TRAIT_FLOORED), STAT_TRAIT)
+ if(UNCONSCIOUS)
+ if(stat >= UNCONSCIOUS)
+ ADD_TRAIT(src, TRAIT_IMMOBILIZED, TRAIT_KNOCKEDOUT) //adding trait sources should come before removing to avoid unnecessary updates
if(DEAD)
SEND_SIGNAL(src, COMSIG_MOB_STAT_SET_ALIVE)
- switch(stat)
+// remove_from_dead_mob_list()
+// add_to_alive_mob_list()
+
+ switch(stat) //Current stat.
+ if(CONSCIOUS)
+ if(. >= UNCONSCIOUS)
+ REMOVE_TRAIT(src, TRAIT_IMMOBILIZED, TRAIT_KNOCKEDOUT)
+ remove_traits(list(/*TRAIT_HANDS_BLOCKED, */ TRAIT_INCAPACITATED, TRAIT_FLOORED, /*TRAIT_CRITICAL_CONDITION*/), STAT_TRAIT)
+ if(UNCONSCIOUS)
+ if(. >= UNCONSCIOUS)
+ REMOVE_TRAIT(src, TRAIT_IMMOBILIZED, TRAIT_KNOCKEDOUT)
if(DEAD)
SEND_SIGNAL(src, COMSIG_MOB_STAT_SET_DEAD)
+// REMOVE_TRAIT(src, TRAIT_CRITICAL_CONDITION, STAT_TRAIT)
+// remove_from_alive_mob_list()
+// add_to_dead_mob_list()
+
+/**
+ * Changes the inclination angle of a mob, used by humans and others to differentiate between standing up and prone positions.
+ *
+ * In BYOND-angles 0 is NORTH, 90 is EAST, 180 is SOUTH and 270 is WEST.
+ * This usually means that 0 is standing up, 90 and 270 are horizontal positions to right and left respectively, and 180 is upside-down.
+ * Mobs that do now follow these conventions due to unusual sprites should require a special handling or redefinition of this proc, due to the density and layer changes.
+ * The return of this proc is the previous value of the modified lying_angle if a change was successful (might include zero), or null if no change was made.
+ */
+/mob/living/proc/set_lying_angle(new_lying, on_movement = FALSE)
+ if(new_lying == lying_angle)
+ return
+ . = lying_angle
+ lying_angle = new_lying
+ if(lying_angle != lying_prev)
+ update_transform(instant_update = on_movement) // Don't use transition for eg. crawling movement, because we already have the movement glide
+ lying_prev = lying_angle
+
+///Called by mob Move() when the lying_angle is different than zero, to better visually simulate crawling.
+/mob/living/proc/lying_angle_on_movement(direct)
+ if(direct & EAST)
+ set_lying_angle(90, on_movement = TRUE)
+ else if(direct & WEST)
+ set_lying_angle(270, on_movement = TRUE)
+
+///Reports the event of the change in value of the buckled variable.
+/mob/living/proc/set_buckled(new_buckled)
+ if(new_buckled == buckled)
+ return
+ SEND_SIGNAL(src, COMSIG_LIVING_SET_BUCKLED, new_buckled)
+ . = buckled
+ buckled = new_buckled
+ if(buckled)
+// if(!HAS_TRAIT(buckled, TRAIT_NO_IMMOBILIZE))
+// ADD_TRAIT(src, TRAIT_IMMOBILIZED, BUCKLED_TRAIT)
+ ADD_TRAIT(src, TRAIT_IMMOBILIZED, BUCKLED_TRAIT)
+ switch(buckled.buckle_lying)
+ if(NO_BUCKLE_LYING) // The buckle doesn't force a lying angle.
+ REMOVE_TRAIT(src, TRAIT_FLOORED, BUCKLED_TRAIT)
+ if(0) // Forcing to a standing position.
+ REMOVE_TRAIT(src, TRAIT_FLOORED, BUCKLED_TRAIT)
+ set_body_position(STANDING_UP)
+ set_lying_angle(0)
+ else // Forcing to a lying position.
+ ADD_TRAIT(src, TRAIT_FLOORED, BUCKLED_TRAIT)
+ set_body_position(LYING_DOWN)
+ set_lying_angle(buckled.buckle_lying)
+ else
+ remove_traits(list(TRAIT_IMMOBILIZED, TRAIT_FLOORED), BUCKLED_TRAIT)
+ if(.) // We unbuckled from something.
+ //var/atom/movable/old_buckled = .
+ var/obj/old_buckled = . // /tg/ code has buckling defined on /atom/movable - consider refactoring this sometime
+ if(old_buckled.buckle_lying == 0 && (resting || HAS_TRAIT(src, TRAIT_FLOORED))) // The buckle forced us to stay up (like a chair)
+ set_lying_down() // We want to rest or are otherwise floored, so let's drop on the ground.
+
+/mob/living/proc/get_up(instant = FALSE) // arg ignored
+// set waitfor = FALSE
+// if(!instant && !do_after(src, 1 SECONDS, src, timed_action_flags = (IGNORE_USER_LOC_CHANGE|IGNORE_TARGET_LOC_CHANGE|IGNORE_HELD_ITEM), extra_checks = CALLBACK(src, TYPE_PROC_REF(/mob/living, rest_checks_callback)), interaction_key = DOAFTER_SOURCE_GETTING_UP))
+// return
+ if(resting || body_position == STANDING_UP || HAS_TRAIT(src, TRAIT_FLOORED))
+ return
+ set_body_position(STANDING_UP)
+ set_lying_angle(0)
+
+/// Change the [body_position] to [LYING_DOWN] and update associated behavior.
+/mob/living/proc/set_lying_down(new_lying_angle)
+ set_body_position(LYING_DOWN)
+
+/// Proc to append behavior related to lying down.
+/mob/living/proc/on_lying_down(new_lying_angle)
+// if(layer == initial(layer)) //to avoid things like hiding larvas.
+// layer = LYING_MOB_LAYER //so mob lying always appear behind standing mobs
+ add_traits(list(/*TRAIT_UI_BLOCKED, TRAIT_PULL_BLOCKED,*/ TRAIT_UNDENSE), LYING_DOWN_TRAIT)
+ if(HAS_TRAIT(src, TRAIT_FLOORED) && !(dir & (NORTH|SOUTH)))
+ setDir(pick(NORTH, SOUTH)) // We are and look helpless.
+// if(rotate_on_lying)
+// body_position_pixel_y_offset = PIXEL_Y_OFFSET_LYING
+
+ // CM legacy canmove procs, replace this with signal procs probably
+ drop_l_hand()
+ drop_r_hand()
+ add_temp_pass_flags(PASS_MOB_THRU)
+ //so mob lying always appear behind standing mobs, but dead ones appear behind living ones
+ if(pulledby && pulledby.grab_level == GRAB_CARRY)
+ layer = ABOVE_MOB_LAYER
+ else if (stat == DEAD)
+ layer = LYING_DEAD_MOB_LAYER // Dead mobs should layer under living ones
+ else if(layer == initial(layer)) //to avoid things like hiding larvas.
+ layer = LYING_LIVING_MOB_LAYER
+
+/// Called when mob changes from a standing position into a prone while lacking the ability to stand up at the moment.
+/mob/living/proc/on_fall()
+ return
+
+/// Changes the value of the [living/body_position] variable. Call this before set_lying_angle()
+/mob/living/proc/set_body_position(new_value)
+ if(body_position == new_value)
+ return
+ if((new_value == LYING_DOWN) && !(mobility_flags & MOBILITY_LIEDOWN))
+ return
+ . = body_position
+ body_position = new_value
+ SEND_SIGNAL(src, COMSIG_LIVING_SET_BODY_POSITION, new_value, .)
+ if(new_value == LYING_DOWN) // From standing to lying down.
+ on_lying_down()
+ else // From lying down to standing up.
+ on_standing_up()
+
+/// Proc to append behavior related to lying down.
+/mob/living/proc/on_standing_up()
+ //if(layer == LYING_MOB_LAYER)
+ // layer = initial(layer)
+ remove_traits(list(/*TRAIT_UI_BLOCKED, TRAIT_PULL_BLOCKED,*/ TRAIT_UNDENSE), LYING_DOWN_TRAIT)
+ // Make sure it doesn't go out of the southern bounds of the tile when standing.
+ //body_position_pixel_y_offset = get_pixel_y_offset_standing(current_size)
+ // CM stuff below
+ remove_temp_pass_flags(PASS_MOB_THRU)
+ if(layer == LYING_DEAD_MOB_LAYER || layer == LYING_LIVING_MOB_LAYER)
+ layer = initial(layer)
+
/// Uses presence of [TRAIT_UNDENSE] to figure out what is the correct density state for the mob. Triggered by trait signal.
/mob/living/proc/update_density()
@@ -471,3 +622,40 @@
set_density(FALSE)
else
set_density(TRUE)
+
+/// Proc to append behavior to the condition of being floored. Called when the condition starts.
+/mob/living/proc/on_floored_start()
+ if(body_position == STANDING_UP) //force them on the ground
+ set_body_position(LYING_DOWN)
+ set_lying_angle(pick(90, 270), on_movement = TRUE)
+// on_fall()
+
+
+/// Proc to append behavior to the condition of being floored. Called when the condition ends.
+/mob/living/proc/on_floored_end()
+ if(!resting)
+ get_up()
+
+
+/mob/living/update_transform(instant_update = FALSE)
+ var/visual_angle = lying_angle
+ if(!rotate_on_lying)
+ return
+ var/matrix/base = matrix()
+ if(pulledby && pulledby.grab_level >= GRAB_CARRY)
+ visual_angle = 90 // CM code - for fireman carry
+ if(instant_update)
+ apply_transform(base.Turn(visual_angle))
+ else
+ apply_transform(base.Turn(visual_angle), UPDATE_TRANSFORM_ANIMATION_TIME)
+
+
+// legacy procs
+/mob/living/put_in_l_hand(obj/item/W)
+ if(body_position == LYING_DOWN)
+ return
+ return ..()
+/mob/living/put_in_r_hand(obj/item/W)
+ if(body_position == LYING_DOWN)
+ return
+ return ..()
diff --git a/code/modules/mob/living/living_defines.dm b/code/modules/mob/living/living_defines.dm
index 97d71fcb4e8e..ce4634a102fc 100644
--- a/code/modules/mob/living/living_defines.dm
+++ b/code/modules/mob/living/living_defines.dm
@@ -14,6 +14,18 @@
var/brainloss = 0 //'Retardation' damage caused by someone hitting you in the head with a bible or being infected with brainrot.
var/halloss = 0 //Hallucination damage. 'Fake' damage obtained through hallucinating or the holodeck. Sleeping should cause it to wear off.
+ // please don't use these
+ VAR_PROTECTED/knocked_out = 0
+ VAR_PROTECTED/knocked_down = 0
+ VAR_PROTECTED/stunned = 0
+ var/dazed = 0
+ var/slowed = 0 // X_SLOW_AMOUNT
+ var/superslowed = 0 // X_SUPERSLOW_AMOUNT
+ var/sleeping = 0
+
+ /// Cooldown for manually toggling resting to avoid spamming
+ COOLDOWN_DECLARE(rest_cooldown)
+
var/hallucination = 0 //Directly affects how long a mob will hallucinate for
var/list/atom/hallucinations = list() //A list of hallucinated people that try to attack the mob. See /obj/effect/fake_attacker in hallucinations.dm
@@ -99,7 +111,6 @@
var/current_weather_effect_type
-
var/slash_verb = "attack"
var/slashes_verb = "attacks"
@@ -111,10 +122,15 @@
/// This is what the value is changed to when the mob dies. Actual BMV definition in atom/movable.
var/dead_black_market_value = 0
- var/dazed = 0
- var/knocked_out = 0
- var/stunned = 0
- var/knocked_down = 0
- var/slowed = 0 // X_SLOW_AMOUNT
- var/superslowed = 0 // X_SUPERSLOW_AMOUNT
- var/sleeping = 0
+ /// Variable to track the body position of a mob, regardgless of the actual angle of rotation (usually matching it, but not necessarily).
+ var/body_position = STANDING_UP
+ /// Number of degrees of rotation of a mob. 0 means no rotation, up-side facing NORTH. 90 means up-side rotated to face EAST, and so on.
+ VAR_PROTECTED/lying_angle = 0
+ /// Value of lying lying_angle before last change. TODO: Remove the need for this.
+ var/lying_prev = 0
+ /// Does the mob rotate when lying
+ var/rotate_on_lying = FALSE
+
+ /// Flags that determine the potential of a mob to perform certain actions. Do not change this directly.
+ var/mobility_flags = MOBILITY_FLAGS_DEFAULT
+
diff --git a/code/modules/mob/living/living_health_procs.dm b/code/modules/mob/living/living_health_procs.dm
index 3a96400ade6a..e4c9659db827 100644
--- a/code/modules/mob/living/living_health_procs.dm
+++ b/code/modules/mob/living/living_health_procs.dm
@@ -86,6 +86,7 @@
VAR_PROTECTED/stun_timer = TIMER_ID_NULL
/mob/living/proc/stun_callback()
+ REMOVE_TRAIT(src, TRAIT_INCAPACITATED, STUNNED_TRAIT)
stunned = 0
handle_regular_status_updates(FALSE)
if(stun_timer != TIMER_ID_NULL)
@@ -93,9 +94,14 @@
stun_timer = TIMER_ID_NULL
/mob/living/proc/stun_callback_check()
+ if(stunned)
+ ADD_TRAIT(src, TRAIT_INCAPACITATED, STUNNED_TRAIT)
if(stunned && stunned < recovery_constant)
stun_timer = addtimer(CALLBACK(src, PROC_REF(stun_callback)), (stunned/recovery_constant) * 2 SECONDS, TIMER_OVERRIDE|TIMER_UNIQUE|TIMER_STOPPABLE)
return
+ if(!stunned) // Force reset since the timer wasn't called
+ stun_callback()
+ return
if(stun_timer != TIMER_ID_NULL)
deltimer(stun_timer)
@@ -172,15 +178,23 @@
VAR_PRIVATE/knocked_down_timer
/mob/living/proc/knocked_down_callback()
+ remove_traits(list(TRAIT_FLOORED, TRAIT_INCAPACITATED), KNOCKEDDOWN_TRAIT)
knocked_down = 0
handle_regular_status_updates(FALSE)
knocked_down_timer = null
/mob/living/proc/knocked_down_callback_check()
+ if(knocked_down)
+ add_traits(list(TRAIT_FLOORED, TRAIT_INCAPACITATED), KNOCKEDDOWN_TRAIT)
+
if(knocked_down && knocked_down < recovery_constant)
knocked_down_timer = addtimer(CALLBACK(src, PROC_REF(knocked_down_callback)), (knocked_down/recovery_constant) * 2 SECONDS, TIMER_OVERRIDE|TIMER_UNIQUE|TIMER_STOPPABLE) // times whatever amount we have per tick
return
+ if(!knocked_down) // Force reset since the timer wasn't called
+ knocked_down_callback()
+ return
+
if(knocked_down_timer)
deltimer(knocked_down_timer)
knocked_down_timer = null
@@ -192,11 +206,14 @@
return
/mob/living/proc/knocked_out_callback()
+ REMOVE_TRAIT(src, TRAIT_KNOCKEDOUT, KNOCKEDOUT_TRAIT)
knocked_out = 0
handle_regular_status_updates(FALSE)
knocked_out_timer = null
/mob/living/proc/knocked_out_callback_check()
+ if(knocked_out)
+ ADD_TRAIT(src, TRAIT_KNOCKEDOUT, KNOCKEDOUT_TRAIT)
if(knocked_out && knocked_out < recovery_constant)
knocked_out_timer = addtimer(CALLBACK(src, PROC_REF(knocked_out_callback)), (knocked_out/recovery_constant) * 2 SECONDS, TIMER_OVERRIDE|TIMER_UNIQUE|TIMER_STOPPABLE) // times whatever amount we have per tick
return
@@ -219,7 +236,6 @@
knocked_down_callback_check()
return
-
/mob/living/proc/SetKnockDown(amount)
if(status_flags & CANKNOCKDOWN)
knocked_down = max(amount,0)
@@ -362,12 +378,6 @@
to_chat(src, SPAN_WARNING("You start hearing things again!"))
SEND_SIGNAL(src, COMSIG_MOB_REGAINED_HEARING)
-
-
-
-
-
-
// heal ONE limb, organ gets randomly selected from damaged ones.
/mob/living/proc/heal_limb_damage(brute, burn)
apply_damage(-brute, BRUTE)
@@ -491,14 +501,13 @@
return
if(stat >= UNCONSCIOUS)
return
+ face_dir(direction)
return ..()
-/mob/living/is_laid_down()
- if(knocked_down || knocked_out)
- return TRUE
- return ..()
-
-/mob/living/is_mob_incapacitated(ignore_restrained)
- if(stunned || knocked_down || knocked_out)
- return TRUE
- return ..()
+// Transition handlers. do NOT use this. I mean seriously don't. It's broken. Players love their broken behaviors.
+/mob/living/proc/GetStunValueNotADurationDoNotUse()
+ return stunned
+/mob/living/proc/GetKnockDownValueNotADurationDoNotUse()
+ return knocked_down
+/mob/living/proc/GetKnockOutValueNotADurationDoNotUse()
+ return knocked_out
diff --git a/code/modules/mob/living/living_verbs.dm b/code/modules/mob/living/living_verbs.dm
index 77b996ff6bb0..45f5a25fce2c 100644
--- a/code/modules/mob/living/living_verbs.dm
+++ b/code/modules/mob/living/living_verbs.dm
@@ -163,7 +163,7 @@
return
//breaking out of handcuffs & putting out fires
- if(canmove && !knocked_down)
+ if(!is_mob_incapacitated(TRUE))
if(on_fire)
resist_fire()
@@ -179,7 +179,7 @@
if(!iscarbon(src))
return
var/mob/living/carbon/C = src
- if((C.handcuffed || C.legcuffed) && C.canmove && (C.last_special <= world.time))
+ if((C.handcuffed || C.legcuffed) && (C.mobility_flags & MOBILITY_MOVE) && (C.last_special <= world.time))
resist_restraints()
/mob/living/proc/resist_buckle()
diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm
index 0cd43361e22a..6782e3174579 100644
--- a/code/modules/mob/living/silicon/ai/ai.dm
+++ b/code/modules/mob/living/silicon/ai/ai.dm
@@ -101,8 +101,8 @@ GLOBAL_LIST_INIT(ai_verbs_default, list(
// aiPDA = new/obj/item/device/pda/ai(src)
SetName(pickedName)
anchored = TRUE
- canmove = 0
- density = TRUE
+ ADD_TRAIT(src, TRAIT_IMMOBILIZED, TRAIT_SOURCE_INHERENT)
+ set_density(TRUE)
forceMove(loc)
holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo1"))
diff --git a/code/modules/mob/living/silicon/decoy/decoy.dm b/code/modules/mob/living/silicon/decoy/decoy.dm
index 5294631a70ec..bc7271554352 100644
--- a/code/modules/mob/living/silicon/decoy/decoy.dm
+++ b/code/modules/mob/living/silicon/decoy/decoy.dm
@@ -4,7 +4,6 @@
icon = 'icons/obj/structures/machinery/ai.dmi'
icon_state = "hydra"
anchored = TRUE
- canmove = 0
density = TRUE //Do not want to see past it.
bound_height = 64 //putting this in so we can't walk through our machine.
bound_width = 96
@@ -23,6 +22,7 @@
ai_headset = new(src)
GLOB.ai_mob_list += src
real_name = MAIN_AI_SYSTEM
+ ADD_TRAIT(src, TRAIT_IMMOBILIZED, TRAIT_SOURCE_INHERENT)
/mob/living/silicon/decoy/ship_ai/Destroy()
QDEL_NULL(ai_headset)
diff --git a/code/modules/mob/living/silicon/robot/life.dm b/code/modules/mob/living/silicon/robot/life.dm
index b0230bba5dba..b4a6e59e52e2 100644
--- a/code/modules/mob/living/silicon/robot/life.dm
+++ b/code/modules/mob/living/silicon/robot/life.dm
@@ -18,7 +18,6 @@
use_power()
process_killswitch()
process_locks()
- update_canmove()
/mob/living/silicon/robot/proc/clamp_values()
@@ -79,14 +78,14 @@
death()
if (stat != DEAD) //Alive.
- if (knocked_out || stunned || knocked_down || !has_power) //Stunned etc.
+ if (HAS_TRAIT(src, TRAIT_KNOCKEDOUT) || HAS_TRAIT(src, TRAIT_INCAPACITATED) || !has_power) //Stunned etc.
set_stat(UNCONSCIOUS)
if(regular_update)
- if (src.stunned > 0)
+ if (HAS_TRAIT(src, TRAIT_INCAPACITATED))
adjust_effect(-1, STUN)
- if (src.knocked_down > 0)
+ if (HAS_TRAIT(src, TRAIT_FLOORED))
adjust_effect(-1, WEAKEN)
- if (src.knocked_out > 0)
+ if (HAS_TRAIT(src, TRAIT_KNOCKEDOUT))
adjust_effect(-1, PARALYZE)
src.blinded = TRUE
else
@@ -113,8 +112,6 @@
src.ear_damage -= 0.05
src.ear_damage = max(src.ear_damage, 0)
- src.density = !( src.lying )
-
if ((src.sdisabilities & DISABILITY_BLIND))
src.blinded = TRUE
if ((src.sdisabilities & DISABILITY_DEAF))
@@ -271,8 +268,3 @@
to_chat(src, SPAN_DANGER("Weapon Lock Timed Out!"))
weapon_lock = 0
weaponlock_time = 120
-
-/mob/living/silicon/robot/update_canmove()
- if(knocked_out || stunned || knocked_down || buckled || lockcharge || !is_component_functioning("actuator")) canmove = 0
- else canmove = 1
- return canmove
diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm
index 7a3ed2868389..888b484fab06 100644
--- a/code/modules/mob/living/silicon/robot/robot.dm
+++ b/code/modules/mob/living/silicon/robot/robot.dm
@@ -840,7 +840,7 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
cleaned_item.clean_blood()
else if(istype(A, /mob/living/carbon/human))
var/mob/living/carbon/human/cleaned_human = A
- if(cleaned_human.lying)
+ if(cleaned_human.body_position == LYING_DOWN)
if(cleaned_human.head)
cleaned_human.head.clean_blood()
cleaned_human.update_inv_head(0)
@@ -866,7 +866,7 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
src.connected_ai = null
lawupdate = 0
lockcharge = 0
- canmove = 1
+ //canmove = 1 // Yes this will probably break something, whatevver it is
scrambledcodes = 1
//Disconnect it's camera so it's not so easily tracked.
if(src.camera)
diff --git a/code/modules/mob/living/simple_animal/bat.dm b/code/modules/mob/living/simple_animal/bat.dm
index a95d97be6e1a..eea7998bda67 100644
--- a/code/modules/mob/living/simple_animal/bat.dm
+++ b/code/modules/mob/living/simple_animal/bat.dm
@@ -27,4 +27,3 @@
set_stat(CONSCIOUS)
icon_state = "bat"
wander = 1
- canmove = 1
diff --git a/code/modules/mob/living/simple_animal/friendly/mouse.dm b/code/modules/mob/living/simple_animal/friendly/mouse.dm
index fa93399683d8..11064634d498 100644
--- a/code/modules/mob/living/simple_animal/friendly/mouse.dm
+++ b/code/modules/mob/living/simple_animal/friendly/mouse.dm
@@ -46,7 +46,6 @@
set_stat(CONSCIOUS)
icon_state = "mouse_[body_color]"
wander = 1
- canmove = 1
else if(prob(5))
INVOKE_ASYNC(src, PROC_REF(emote), "snuffles")
diff --git a/code/modules/mob/living/simple_animal/hostile/alien.dm b/code/modules/mob/living/simple_animal/hostile/alien.dm
index 5e56b0204777..6e8d0b8a2867 100644
--- a/code/modules/mob/living/simple_animal/hostile/alien.dm
+++ b/code/modules/mob/living/simple_animal/hostile/alien.dm
@@ -63,19 +63,19 @@
icon_living = "Normal [caste_name] Running"
icon_dead = "Normal [caste_name] Dead"
-/mob/living/simple_animal/hostile/alien/update_transform()
- if(lying != lying_prev)
- lying_prev = lying
+/mob/living/simple_animal/hostile/alien/update_transform(instant_update = FALSE)
+ // TODO: Move all this mess outside of update_transform
if(stat == DEAD)
icon_state = "Normal [caste_name] Dead"
- else if(lying)
- if((resting || sleeping) && (!knocked_down && !knocked_out && health > 0))
+ else if(body_position == LYING_DOWN)
+ if(!HAS_TRAIT(src, TRAIT_INCAPACITATED) && !HAS_TRAIT(src, TRAIT_FLOORED))
icon_state = "Normal [caste_name] Sleeping"
else
icon_state = "Normal [caste_name] Knocked Down"
else
icon_state = "Normal [caste_name] Running"
update_wounds()
+ return ..()
/mob/living/simple_animal/hostile/alien/evaluate_target(mob/living/carbon/target)
. = ..()
@@ -114,8 +114,8 @@
if(health > HEALTH_THRESHOLD_DEAD)
if(health_threshold > 3)
wound_icon_holder.icon_state = "none"
- else if(lying)
- if((resting || sleeping) && (!knocked_down && !knocked_out && health > 0))
+ else if(body_position == LYING_DOWN)
+ if(!HAS_TRAIT(src, TRAIT_INCAPACITATED) && !HAS_TRAIT(src, TRAIT_FLOORED))
wound_icon_holder.icon_state = "[caste_name]_rest_[health_threshold]"
else
wound_icon_holder.icon_state = "[caste_name]_downed_[health_threshold]"
diff --git a/code/modules/mob/living/simple_animal/hostile/hostile.dm b/code/modules/mob/living/simple_animal/hostile/hostile.dm
index 9d0dfc869d8c..5a5791eb8311 100644
--- a/code/modules/mob/living/simple_animal/hostile/hostile.dm
+++ b/code/modules/mob/living/simple_animal/hostile/hostile.dm
@@ -125,7 +125,7 @@
if(client)
return 0
- if(!stat && canmove)
+ if(!stat && mobility_flags & MOBILITY_MOVE)
switch(stance)
if(HOSTILE_STANCE_IDLE)
target_mob = FindTarget()
diff --git a/code/modules/mob/living/simple_animal/parrot.dm b/code/modules/mob/living/simple_animal/parrot.dm
index a5109685e41b..d1b140305d60 100644
--- a/code/modules/mob/living/simple_animal/parrot.dm
+++ b/code/modules/mob/living/simple_animal/parrot.dm
@@ -127,7 +127,7 @@
/mob/living/simple_animal/parrot/Topic(href, href_list)
//Can the usr physically do this?
- if(!usr.canmove || usr.stat || usr.is_mob_restrained() || !in_range(loc, usr))
+ if(usr.is_mob_incapacitated() || !in_range(loc, usr))
return
//Is the usr's mob type able to do this?
@@ -284,7 +284,7 @@
if(client || stat)
return //Lets not force players or dead/incap parrots to move
- if(!isturf(src.loc) || !canmove || buckled)
+ if(!isturf(src.loc) || !(mobility_flags & MOBILITY_MOVE) || buckled)
return //If it can't move, dont let it move. (The buckled check probably isn't necessary thanks to canmove)
diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm
index e18d8e8f066f..3d3a4b491950 100644
--- a/code/modules/mob/living/simple_animal/simple_animal.dm
+++ b/code/modules/mob/living/simple_animal/simple_animal.dm
@@ -81,8 +81,8 @@
GLOB.dead_mob_list -= src
GLOB.alive_mob_list += src
set_stat(CONSCIOUS)
- lying = 0
- density = TRUE
+// lying = 0
+// density = TRUE
reload_fullscreens()
return 0
@@ -96,11 +96,10 @@
handle_stunned()
handle_knocked_down(TRUE)
handle_knocked_out(TRUE)
- update_canmove()
//Movement
if(!client && !stop_automated_movement && wander && !anchored)
- if(isturf(src.loc) && !resting && !buckled && canmove) //This is so it only moves if it's not inside a closet, gentics machine, etc.
+ if(isturf(src.loc) && !resting && !buckled && (mobility_flags & MOBILITY_MOVE)) //This is so it only moves if it's not inside a closet, gentics machine, etc.
turns_since_move++
if(turns_since_move >= turns_per_move)
if(!(stop_automated_movement_when_pulled && pulledby)) //Soma animals don't move when pulled
@@ -361,10 +360,17 @@
..(message, null, verb, nolog = !ckey) //if the animal has a ckey then it will log the message
-/mob/living/simple_animal/update_canmove()
+/mob/living/simple_animal/on_immobilized_trait_gain(datum/source)
. = ..()
- if(!canmove)
- stop_moving()
+ stop_moving()
+
+/mob/living/simple_animal/on_knockedout_trait_gain(datum/source)
+ . = ..()
+ stop_moving()
+
+/mob/living/simple_animal/on_incapacitated_trait_gain(datum/source)
+ . = ..()
+ stop_moving()
/mob/living/simple_animal/proc/stop_moving()
walk_to(src, 0) // stops us dead in our tracks
diff --git a/code/modules/mob/living/simple_animal/slug.dm b/code/modules/mob/living/simple_animal/slug.dm
index e09d2c715e54..3f2ceb57b838 100644
--- a/code/modules/mob/living/simple_animal/slug.dm
+++ b/code/modules/mob/living/simple_animal/slug.dm
@@ -33,7 +33,6 @@
set_stat(CONSCIOUS)
icon_state = "slug_movement"
wander = 1
- canmove = 1
/mob/living/simple_animal/alien_slug/Initialize()
. = ..()
diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm
index 03fc6c24ca26..c256f05e74b4 100644
--- a/code/modules/mob/mob.dm
+++ b/code/modules/mob/mob.dm
@@ -454,7 +454,7 @@
if(!Adjacent(usr)) return
if(!ishuman(M) && !ismonkey(M)) return
if(!ishuman(src) && !ismonkey(src)) return
- if(M.lying || M.is_mob_incapacitated())
+ if(M.is_mob_incapacitated())
return
if(M.pulling == src && (M.a_intent & INTENT_GRAB) && M.grab_level == GRAB_AGGRESSIVE)
return
@@ -693,71 +693,15 @@ note dizziness decrements automatically in the mob's Life() proc.
// facing verbs
/mob/proc/canface()
- if(!canmove) return 0
if(client.moving) return 0
if(stat==2) return 0
if(anchored) return 0
if(monkeyizing) return 0
if(is_mob_restrained()) return 0
+ if(HAS_TRAIT(src, TRAIT_INCAPACITATED)) // We allow rotation if simply floored
+ return FALSE
return 1
-//Updates canmove, lying and icons. Could perhaps do with a rename but I can't think of anything to describe it.
-/mob/proc/update_canmove()
- var/laid_down = is_laid_down()
-
- if(laid_down)
- lying = TRUE
- flags_atom &= ~DIRLOCK
- else
- lying = FALSE
- if(buckled)
- if(buckled.buckle_lying)
- lying = TRUE
- flags_atom &= ~DIRLOCK
- else
- lying = FALSE
-
- canmove = !HAS_TRAIT(src, TRAIT_IMMOBILIZED)
-
- if(isliving(src)) // Temporary I SWEAR. This whole proc is going down
- var/mob/living/living = src
- if(living.stunned)
- canmove = FALSE
-
- if(!can_crawl && lying)
- canmove = FALSE
-
- if(lying_prev != lying)
- if(lying)
- ADD_TRAIT(src, TRAIT_UNDENSE, LYING_TRAIT)
- add_temp_pass_flags(PASS_MOB_THRU)
- drop_l_hand()
- drop_r_hand()
- SEND_SIGNAL(src, COMSIG_MOB_KNOCKED_DOWN)
- else
- REMOVE_TRAIT(src, TRAIT_UNDENSE, LYING_TRAIT)
- SEND_SIGNAL(src, COMSIG_MOB_GETTING_UP)
- remove_temp_pass_flags(PASS_MOB_THRU)
- update_transform()
-
- if(lying)
- //so mob lying always appear behind standing mobs, but dead ones appear behind living ones
- if(pulledby && pulledby.grab_level == GRAB_CARRY)
- layer = ABOVE_MOB_LAYER
- else if (stat == DEAD)
- layer = LYING_DEAD_MOB_LAYER // Dead mobs should layer under living ones
- else if(layer == initial(layer)) //to avoid things like hiding larvas.
- layer = LYING_LIVING_MOB_LAYER
- else if(layer == LYING_DEAD_MOB_LAYER || layer == LYING_LIVING_MOB_LAYER)
- layer = initial(layer)
-
- SEND_SIGNAL(src, COMSIG_MOB_POST_UPDATE_CANMOVE, canmove, laid_down, lying)
-
- return canmove
-
-/mob/proc/is_laid_down()
- return (stat || !has_legs() || resting || (status_flags & FAKEDEATH) || (pulledby && pulledby.grab_level >= GRAB_AGGRESSIVE))
-
/mob/proc/face_dir(ndir, specific_dir)
if(!canface()) return 0
if(dir != ndir)
@@ -924,13 +868,13 @@ note dizziness decrements automatically in the mob's Life() proc.
/mob/living/proc/handle_knocked_down(bypass_client_check = FALSE)
if(knocked_down && (bypass_client_check || client))
- knocked_down = max(knocked_down-1,0) //before you get mad Rockdtben: I done this so update_canmove isn't called multiple times
+ knocked_down = max(knocked_down-1,0)
knocked_down_callback_check()
return knocked_down
/mob/living/proc/handle_knocked_out(bypass_client_check = FALSE)
if(knocked_out && (bypass_client_check || client))
- knocked_out = max(knocked_out-1,0) //before you get mad Rockdtben: I done this so update_canmove isn't called multiple times
+ knocked_out = max(knocked_out-1,0)
knocked_out_callback_check()
return knocked_out
@@ -1123,6 +1067,9 @@ note dizziness decrements automatically in the mob's Life() proc.
/mob/proc/set_stat(new_stat)
if(new_stat == stat)
return
- . = stat //old stat
+ . = stat
stat = new_stat
SEND_SIGNAL(src, COMSIG_MOB_STATCHANGE, new_stat, .)
+
+/mob/proc/update_stat()
+ return
diff --git a/code/modules/mob/mob_defines.dm b/code/modules/mob/mob_defines.dm
index dc107e1bd190..f0e5bc48a855 100644
--- a/code/modules/mob/mob_defines.dm
+++ b/code/modules/mob/mob_defines.dm
@@ -87,9 +87,6 @@
var/exploit_record = ""
var/gibbing = FALSE
- var/lying = FALSE
- var/lying_prev = 0
- var/canmove = 1
var/lastpuke = 0
unacidable = FALSE
var/mob_size = MOB_SIZE_HUMAN
diff --git a/code/modules/mob/mob_grab.dm b/code/modules/mob/mob_grab.dm
index a234c5962f72..071728195e3f 100644
--- a/code/modules/mob/mob_grab.dm
+++ b/code/modules/mob/mob_grab.dm
@@ -83,21 +83,21 @@
if(GRAB_AGGRESSIVE)
progress_aggressive(user, victim)
-/obj/item/grab/proc/progress_passive(mob/living/carbon/human/user, mob/victim)
+ if(user.grab_level >= GRAB_AGGRESSIVE)
+ ADD_TRAIT(victim, TRAIT_FLOORED, CHOKEHOLD_TRAIT)
+
+/obj/item/grab/proc/progress_passive(mob/living/carbon/human/user, mob/living/victim)
user.grab_level = GRAB_AGGRESSIVE
playsound(src.loc, 'sound/weapons/thudswoosh.ogg', 25, 1, 7)
user.visible_message(SPAN_WARNING("[user] has grabbed [victim] aggressively!"), null, null, 5)
- victim.update_canmove()
-/obj/item/grab/proc/progress_aggressive(mob/living/carbon/human/user, mob/victim)
+/obj/item/grab/proc/progress_aggressive(mob/living/carbon/human/user, mob/living/victim)
user.grab_level = GRAB_CHOKE
playsound(src.loc, 'sound/weapons/thudswoosh.ogg', 25, 1, 7)
user.visible_message(SPAN_WARNING("[user] holds [victim] by the neck and starts choking them!"), null, null, 5)
victim.Move(user.loc, get_dir(victim.loc, user.loc))
victim.update_transform(TRUE)
- victim.update_canmove()
-
/obj/item/grab/attack(mob/living/M, mob/living/user)
if(M == grabbed_thing)
attack_self(user)
diff --git a/code/modules/mob/mob_helpers.dm b/code/modules/mob/mob_helpers.dm
index 4529580859de..5d1baac3a534 100644
--- a/code/modules/mob/mob_helpers.dm
+++ b/code/modules/mob/mob_helpers.dm
@@ -311,14 +311,11 @@ GLOBAL_LIST_INIT(limb_types_by_name, list(
/mob/proc/is_mob_restrained()
return
+/// Returns if the mob is incapacitated and unable to perform general actions
/mob/proc/is_mob_incapacitated(ignore_restrained)
- return (stat || (!ignore_restrained && is_mob_restrained()) || status_flags & FAKEDEATH)
-
-
-//returns how many non-destroyed legs the mob has (currently only useful for humans)
-/mob/proc/has_legs()
- return 2
-
+ // note that stat includes knockout via unconscious
+ // TODO: re-re-re-figure out if we need TRAIT_FLOORED here or using TRAIT_INCAPACITATED only is acceptable deviance from legacy behavior
+ return (stat || (!ignore_restrained && is_mob_restrained()) || (status_flags & FAKEDEATH) || HAS_TRAIT(src, TRAIT_INCAPACITATED))
/mob/proc/get_eye_protection()
return EYE_PROTECTION_NONE
@@ -480,7 +477,7 @@ GLOBAL_LIST_INIT(limb_types_by_name, list(
set name = "Pick Up"
set category = "Object"
- if(!canmove || stat || is_mob_restrained() || !Adjacent(pickupify))
+ if(is_mob_incapacitated() || !Adjacent(pickupify))
return
if(world.time <= next_move)
diff --git a/code/modules/mob/mob_movement.dm b/code/modules/mob/mob_movement.dm
index 86ce622824db..65489944211a 100644
--- a/code/modules/mob/mob_movement.dm
+++ b/code/modules/mob/mob_movement.dm
@@ -95,7 +95,13 @@
mob.next_delay_update = world.time + mob.next_delay_delay
/client/Move(n, direct)
- if(world.time < next_movement || (mob.lying && mob.crawling))
+ var/mob/living/living_mob
+ if(isliving(mob))
+ living_mob = mob
+
+ if(world.time < next_movement)
+ return
+ if(living_mob && living_mob.body_position == LYING_DOWN && mob.crawling)
return
next_move_dir_add = 0
@@ -134,7 +140,17 @@
if(!isliving(mob))
return mob.Move(n, direct)
- if(!mob.canmove || mob.is_mob_incapacitated(TRUE) || (mob.lying && !mob.can_crawl))
+ if(mob.is_mob_incapacitated(TRUE))
+ return
+
+ if(mob.buckled)
+ // Handle buckled relay before mobility because buckling inherently immobilizes
+ // This means you can (try to) move with a cargo tug or powerloader while immobilized, which i think makes sense
+ return mob.buckled.relaymove(mob, direct)
+
+ if(!(living_mob.mobility_flags & MOBILITY_MOVE))
+ return
+ if(living_mob.body_position == LYING_DOWN && !living_mob.can_crawl)
return
//Check if you are being grabbed and if so attemps to break it
@@ -150,9 +166,6 @@
next_movement = world.time + MINIMAL_MOVEMENT_INTERVAL
return
- if(mob.buckled)
- return mob.buckled.relaymove(mob, direct)
-
if(!mob.z)//Inside an object, tell it we moved
var/atom/O = mob.loc
if(!O)
@@ -172,7 +185,7 @@
//We are now going to move
moving = TRUE
mob.move_intentionally = TRUE
- if(mob.lying)
+ if(living_mob && living_mob.body_position == LYING_DOWN)
//check for them not being a limbless blob (only humans have limbs)
if(ishuman(mob))
var/mob/living/carbon/human/human = mob
diff --git a/code/modules/mob/mob_verbs.dm b/code/modules/mob/mob_verbs.dm
index b6b27bcf6605..a941dfc51090 100644
--- a/code/modules/mob/mob_verbs.dm
+++ b/code/modules/mob/mob_verbs.dm
@@ -98,7 +98,8 @@
if(length(mind.memory) < 4000)
mind.store_memory(msg)
else
- message_admins("[key_name(usr)] auto-slept for attempting to exceed mob memory limit.]", loc.x, loc.y, loc.z)
+ message_admins("[key_name(usr)] warned for attempting to exceed mob memory limit.]", loc.x, loc.y, loc.z)
+ to_chat(src, "You have exceeded the maximum memory limit. Sorry!")
else
to_chat(src, "The game appears to have misplaced your mind datum, so we can't show you your notes.")
@@ -221,6 +222,7 @@
set category = "IC"
if(pulling)
+ REMOVE_TRAIT(pulling, TRAIT_FLOORED, CHOKEHOLD_TRAIT)
var/mob/M = pulling
pulling.pulledby = null
pulling = null
@@ -243,4 +245,3 @@
//so we must undo it here so the victim can move right away
M.client.next_movement = world.time
M.update_transform(TRUE)
- M.update_canmove()
diff --git a/code/modules/mob/new_player/new_player.dm b/code/modules/mob/new_player/new_player.dm
index 5938f7f51a2d..2034202144b2 100644
--- a/code/modules/mob/new_player/new_player.dm
+++ b/code/modules/mob/new_player/new_player.dm
@@ -6,7 +6,6 @@
invisibility = 101
density = FALSE
- canmove = FALSE
anchored = TRUE
universal_speak = TRUE
stat = DEAD
@@ -15,6 +14,7 @@
. = ..()
GLOB.new_player_list += src
GLOB.dead_mob_list -= src
+ ADD_TRAIT(src, TRAIT_IMMOBILIZED, TRAIT_SOURCE_INHERENT)
/mob/new_player/Destroy()
if(ready)
diff --git a/code/modules/mob/transform_procs.dm b/code/modules/mob/transform_procs.dm
index aa292c39245b..6dda93e4d9c2 100644
--- a/code/modules/mob/transform_procs.dm
+++ b/code/modules/mob/transform_procs.dm
@@ -7,8 +7,8 @@
drop_inv_item_on_ground(W)
regenerate_icons()
monkeyizing = 1
- canmove = 0
- stunned = 1
+ anchored = TRUE
+ ADD_TRAIT(src, TRAIT_INCAPACITATED, "Terminal Monkeyziation")
icon = null
invisibility = 101
for(var/t in limbs)
@@ -68,7 +68,7 @@
for(var/obj/item/W in src)
drop_inv_item_on_ground(W)
monkeyizing = 1
- canmove = 0
+ ADD_TRAIT(src, TRAIT_INCAPACITATED, "Terminal Monkeyziation")
icon = null
invisibility = 101
return ..()
@@ -85,7 +85,7 @@
drop_inv_item_on_ground(W)
regenerate_icons()
monkeyizing = 1
- canmove = 0
+ ADD_TRAIT(src, TRAIT_INCAPACITATED, "Terminal Monkeyziation")
icon = null
invisibility = 101
for(var/t in limbs)
@@ -131,7 +131,7 @@
drop_inv_item_on_ground(W)
regenerate_icons()
monkeyizing = 1
- canmove = 0
+ ADD_TRAIT(src, TRAIT_INCAPACITATED, "Terminal Monkeyziation")
icon = null
invisibility = 101
for(var/t in limbs)
@@ -186,28 +186,6 @@
qdel(src)
return
-/mob/living/carbon/human/proc/corgize()
- if (monkeyizing)
- return
- for(var/obj/item/W in src)
- drop_inv_item_on_ground(W)
- regenerate_icons()
- monkeyizing = 1
- canmove = 0
- icon = null
- invisibility = 101
- for(var/t in limbs) //this really should not be necessary
- qdel(t)
-
- var/mob/living/simple_animal/corgi/new_corgi = new /mob/living/simple_animal/corgi (loc)
- new_corgi.a_intent = INTENT_HARM
- new_corgi.key = key
- if(new_corgi.client) new_corgi.client.change_view(GLOB.world_view_size)
-
- to_chat(new_corgi, "You are now a Corgi. Yap Yap!")
- qdel(src)
- return
-
/mob/living/carbon/human/Animalize()
var/list/mobtypes = typesof(/mob/living/simple_animal)
@@ -224,7 +202,7 @@
regenerate_icons()
monkeyizing = 1
- canmove = 0
+ ADD_TRAIT(src, TRAIT_INCAPACITATED, "Terminal Monkeyziation")
icon = null
invisibility = 101
diff --git a/code/modules/nano/nanoui.dm b/code/modules/nano/nanoui.dm
index 7d24db7d529f..46a30b313bb8 100644
--- a/code/modules/nano/nanoui.dm
+++ b/code/modules/nano/nanoui.dm
@@ -177,9 +177,13 @@ nanoui is used to open and update nano browser uis
close()
return
+ var/mob/living/living_user
+ if(isliving(user))
+ living_user = user
+
if ((allowed_user_stat > -1) && (user.stat > allowed_user_stat))
set_status(STATUS_DISABLED, push_update) // no updates, completely disabled (red visibility)
- else if (user.is_mob_restrained() || user.lying)
+ else if (user.is_mob_restrained() || (living_user && living_user.body_position == LYING_DOWN))
set_status(STATUS_UPDATE, push_update) // update only (orange visibility)
else if (!(src_object in view(4, user))) // If the src object is not in visable, set status to 0
set_status(STATUS_DISABLED, push_update) // interactive (green visibility)
diff --git a/code/modules/paperwork/photography.dm b/code/modules/paperwork/photography.dm
index f5a680c5076a..cebb4ad613b0 100644
--- a/code/modules/paperwork/photography.dm
+++ b/code/modules/paperwork/photography.dm
@@ -213,7 +213,7 @@
// Check if we're looking at a mob that's lying down
if(istype(cur_atom, /mob/living))
var/mob/living/cur_mob = cur_atom
- if(!isxeno(cur_mob) && cur_mob.lying) //xenos don't use icon rotatin for lying.
+ if(!isxeno(cur_mob) && cur_mob.body_position == LYING_DOWN) //xenos don't use icon rotatin for lying.
cur_icon.BecomeLying()
// Calculate where we are relative to the center of the photo
diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm
index df4e9badc598..dd0327e3821d 100644
--- a/code/modules/power/apc.dm
+++ b/code/modules/power/apc.dm
@@ -1000,7 +1000,7 @@ GLOBAL_LIST_INIT(apc_wire_descriptions, list(
SEND_SIGNAL(user, COMSIG_MOB_APC_POWER_PULSE, src)
addtimer(VARSET_CALLBACK(src, shorted, FALSE), 2 MINUTES)
-/obj/structure/machinery/power/apc/proc/can_use(mob/user as mob, loud = 0) //used by attack_hand() and Topic()
+/obj/structure/machinery/power/apc/proc/can_use(mob/living/user as mob, loud = 0) //used by attack_hand() and Topic()
if(user.client && user.client.remote_control)
return TRUE
@@ -1016,7 +1016,7 @@ GLOBAL_LIST_INIT(apc_wire_descriptions, list(
if(user.is_mob_restrained())
to_chat(user, SPAN_WARNING("You must have free hands to use [src]."))
return 0
- if(user.lying)
+ if(user.body_position == LYING_DOWN)
to_chat(user, SPAN_WARNING("You can't reach [src]!"))
return 0
autoflag = 5
diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm
index 4767f443506b..8d7ab1532ade 100644
--- a/code/modules/projectiles/gun.dm
+++ b/code/modules/projectiles/gun.dm
@@ -1400,7 +1400,7 @@ and you're good to go.
var/damage_buff = BASE_BULLET_DAMAGE_MULT
//if target is lying or unconscious - add damage bonus
- if(attacked_mob.lying == TRUE || attacked_mob.stat == UNCONSCIOUS)
+ if(!(attacked_mob.mobility_flags & MOBILITY_STAND) || attacked_mob.stat == UNCONSCIOUS)
damage_buff += BULLET_DAMAGE_MULT_TIER_4
projectile_to_fire.damage *= damage_buff //Multiply the damage for point blank.
if(bullets_fired == 1) //First shot gives the PB message.
@@ -1424,7 +1424,7 @@ and you're good to go.
projectile_to_fire.give_bullet_traits(BP)
if(bullets_fired > 1)
BP.original = attacked_mob //original == the original target of the projectile. If the target is downed and this isn't set, the projectile will try to fly over it. Of course, it isn't going anywhere, but it's the principle of the thing. Very embarrassing.
- if(!BP.handle_mob(attacked_mob) && attacked_mob.lying) //This is the 'handle impact' proc for a flying projectile, including hit RNG, on_hit_mob and bullet_act. If it misses, it doesn't go anywhere. We'll pretend it slams into the ground or punches a hole in the ceiling, because trying to make it bypass the xeno or shoot from the tile beyond it is probably more spaghet than my life is worth.
+ if(!BP.handle_mob(attacked_mob) && attacked_mob.body_position == LYING_DOWN) //This is the 'handle impact' proc for a flying projectile, including hit RNG, on_hit_mob and bullet_act. If it misses, it doesn't go anywhere. We'll pretend it slams into the ground or punches a hole in the ceiling, because trying to make it bypass the xeno or shoot from the tile beyond it is probably more spaghet than my life is worth.
if(BP.ammo.sound_bounce)
playsound(attacked_mob.loc, BP.ammo.sound_bounce, 35, 1)
attacked_mob.visible_message(SPAN_AVOIDHARM("[BP] slams into [get_turf(attacked_mob)]!"), //Managing to miss an immobile target flat on the ground deserves some recognition, don't you think?
@@ -1437,7 +1437,7 @@ and you're good to go.
if(bullets_fired > 1)
projectile_to_fire.original = attacked_mob
- if(!projectile_to_fire.handle_mob(attacked_mob) && attacked_mob.lying)
+ if(!projectile_to_fire.handle_mob(attacked_mob) && attacked_mob.body_position == LYING_DOWN)
if(projectile_to_fire.ammo.sound_bounce)
playsound(attacked_mob.loc, projectile_to_fire.ammo.sound_bounce, 35, 1)
attacked_mob.visible_message(SPAN_AVOIDHARM("[projectile_to_fire] slams into [get_turf(attacked_mob)]!"),
diff --git a/code/modules/projectiles/gun_attachables.dm b/code/modules/projectiles/gun_attachables.dm
index c567f7d684a2..9f0ddd04fc11 100644
--- a/code/modules/projectiles/gun_attachables.dm
+++ b/code/modules/projectiles/gun_attachables.dm
@@ -2685,7 +2685,7 @@ Defined in conflicts.dm of the #defines folder.
/obj/item/attachable/attached_gun/grenade/unique_action(mob/user)
if(!ishuman(usr))
return
- if(!user.canmove || user.stat || user.is_mob_restrained() || !user.loc || !isturf(usr.loc))
+ if(user.is_mob_incapacitated() || !isturf(usr.loc))
to_chat(user, SPAN_WARNING("Not right now."))
return
diff --git a/code/modules/projectiles/gun_helpers.dm b/code/modules/projectiles/gun_helpers.dm
index ba5f8e491590..8e73124a8b92 100644
--- a/code/modules/projectiles/gun_helpers.dm
+++ b/code/modules/projectiles/gun_helpers.dm
@@ -462,7 +462,7 @@ DEFINES in setup.dm, referenced here.
/obj/item/weapon/gun/proc/get_active_firearm(mob/user, restrictive = TRUE)
if(!ishuman(usr))
return
- if(!user.canmove || user.stat || user.is_mob_restrained() || !user.loc || !isturf(usr.loc))
+ if(user.is_mob_incapacitated() || !isturf(usr.loc))
to_chat(user, SPAN_WARNING("Not right now."))
return
diff --git a/code/modules/projectiles/guns/specialist/launcher/rocket_launcher.dm b/code/modules/projectiles/guns/specialist/launcher/rocket_launcher.dm
index 6d998002134c..356d0e6c3b48 100644
--- a/code/modules/projectiles/guns/specialist/launcher/rocket_launcher.dm
+++ b/code/modules/projectiles/guns/specialist/launcher/rocket_launcher.dm
@@ -190,7 +190,7 @@
smoke.start()
playsound(src, 'sound/weapons/gun_rocketlauncher.ogg', 100, TRUE, 10)
for(var/mob/living/carbon/C in backblast_loc)
- if(!C.lying && !HAS_TRAIT(C, TRAIT_EAR_PROTECTION)) //Have to be standing up to get the fun stuff
+ if(C.body_position == STANDING_UP && !HAS_TRAIT(C, TRAIT_EAR_PROTECTION)) //Have to be standing up to get the fun stuff
C.apply_damage(15, BRUTE) //The shockwave hurts, quite a bit. It can knock unarmored targets unconscious in real life
C.apply_effect(4, STUN) //For good measure
C.apply_effect(6, STUTTER)
@@ -362,7 +362,7 @@
smoke.start()
playsound(src, 'sound/weapons/gun_rocketlauncher.ogg', 100, TRUE, 10)
for(var/mob/living/carbon/C in backblast_loc)
- if(!C.lying && !HAS_TRAIT(C, TRAIT_EAR_PROTECTION)) //Have to be standing up to get the fun stuff
+ if(C.body_position == STANDING_UP && !HAS_TRAIT(C, TRAIT_EAR_PROTECTION)) //Have to be standing up to get the fun stuff
C.apply_damage(15, BRUTE) //The shockwave hurts, quite a bit. It can knock unarmored targets unconscious in real life
C.apply_effect(4, STUN) //For good measure
C.apply_effect(6, STUTTER)
diff --git a/code/modules/projectiles/guns/specialist/sniper.dm b/code/modules/projectiles/guns/specialist/sniper.dm
index 3fe2934259bf..0cd9d8dd16c8 100644
--- a/code/modules/projectiles/guns/specialist/sniper.dm
+++ b/code/modules/projectiles/guns/specialist/sniper.dm
@@ -75,7 +75,7 @@
/datum/action/item_action/specialist/aimed_shot/can_use_action()
var/mob/living/carbon/human/H = owner
- if(istype(H) && !H.is_mob_incapacitated() && !H.lying && (holder_item == H.r_hand || holder_item || H.l_hand))
+ if(istype(H) && !H.is_mob_incapacitated() && (holder_item == H.r_hand || holder_item || H.l_hand))
return TRUE
/datum/action/item_action/specialist/aimed_shot/proc/use_ability(atom/A)
@@ -450,7 +450,7 @@
. = ..()
if(.)
var/mob/living/carbon/human/PMC_sniper = user
- if(PMC_sniper.lying == 0 && !istype(PMC_sniper.wear_suit,/obj/item/clothing/suit/storage/marine/smartgunner/veteran/pmc) && !istype(PMC_sniper.wear_suit,/obj/item/clothing/suit/storage/marine/veteran))
+ if(PMC_sniper.body_position == STANDING_UP && !istype(PMC_sniper.wear_suit,/obj/item/clothing/suit/storage/marine/smartgunner/veteran/pmc) && !istype(PMC_sniper.wear_suit,/obj/item/clothing/suit/storage/marine/veteran))
PMC_sniper.visible_message(SPAN_WARNING("[PMC_sniper] is blown backwards from the recoil of the [src.name]!"),SPAN_HIGHDANGER("You are knocked prone by the blowback!"))
step(PMC_sniper,turn(PMC_sniper.dir,180))
PMC_sniper.apply_effect(5, WEAKEN)
diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm
index 37e398080227..7de8f12fc546 100644
--- a/code/modules/projectiles/projectile.dm
+++ b/code/modules/projectiles/projectile.dm
@@ -517,7 +517,7 @@
X.behavior_delegate.on_hitby_projectile(ammo)
. = TRUE
- else if(!L.lying)
+ else if(L.body_position != LYING_DOWN)
animatation_displace_reset(L)
if(ammo.sound_miss) playsound_client(L.client, ammo.sound_miss, get_turf(L), 75, TRUE)
L.visible_message(SPAN_AVOIDHARM("[src] misses [L]!"),
@@ -766,8 +766,8 @@
//mobs use get_projectile_hit_chance instead of get_projectile_hit_boolean
/mob/living/proc/get_projectile_hit_chance(obj/projectile/P)
- if(lying && src != P.original)
- return FALSE
+ if((body_position == LYING_DOWN || HAS_TRAIT(src, TRAIT_NESTED)) && src != P.original)
+ return FALSE // Snowflake check for xeno nests, because we want bullets to fly through even though they're standing in it
var/ammo_flags = P.ammo.flags_ammo_behavior | P.projectile_override_flags
if(ammo_flags & AMMO_XENO)
if((status_flags & XENO_HOST) && HAS_TRAIT(src, TRAIT_NESTED))
@@ -775,7 +775,7 @@
. = P.get_effective_accuracy()
- if(lying && stat)
+ if(body_position == LYING_DOWN && stat)
. += 15 //Bonus hit against unconscious people.
if(isliving(P.firer))
diff --git a/code/modules/reagents/chemistry_machinery/acid_harness.dm b/code/modules/reagents/chemistry_machinery/acid_harness.dm
index ae54474c3aed..52a1a5f13bd7 100644
--- a/code/modules/reagents/chemistry_machinery/acid_harness.dm
+++ b/code/modules/reagents/chemistry_machinery/acid_harness.dm
@@ -443,7 +443,7 @@
else if(inject_conditions & ACID_SCAN_CONDITION_DEFIB && vitals_scan < ACID_VITALS_DEAD && last_vitals_scan & ACID_SCAN_CONDITION_DEATH)
condition_scan |= ACID_SCAN_CONDITION_DEFIB //If we were previously dead and are now alive, we assume we got defibbed
- if(inject_conditions & ACID_SCAN_CONDITION_CONCUSSION && (user.knocked_down || user.knocked_out))
+ if(inject_conditions & ACID_SCAN_CONDITION_CONCUSSION && (HAS_TRAIT(src, TRAIT_KNOCKEDOUT) || HAS_TRAIT(src, TRAIT_FLOORED)))
condition_scan |= ACID_SCAN_CONDITION_CONCUSSION
if(inject_conditions & ACID_SCAN_CONDITION_INTOXICATION && (user.dazed || user.slowed || user.confused || user.drowsyness || user.dizziness || user.druggy))
diff --git a/code/modules/reagents/chemistry_properties/prop_neutral.dm b/code/modules/reagents/chemistry_properties/prop_neutral.dm
index a35fb5e554bf..3048b12ee296 100644
--- a/code/modules/reagents/chemistry_properties/prop_neutral.dm
+++ b/code/modules/reagents/chemistry_properties/prop_neutral.dm
@@ -199,7 +199,7 @@
M.druggy = min(M.druggy + 0.5 * potency * delta_time, potency * 10)
/datum/chem_property/neutral/hallucinogenic/process_overdose(mob/living/M, potency = 1, delta_time)
- if(isturf(M.loc) && !istype(M.loc, /turf/open/space) && M.canmove && !M.is_mob_restrained())
+ if(isturf(M.loc) && !istype(M.loc, /turf/open/space) && (M.mobility_flags & MOBILITY_MOVE) && !M.is_mob_restrained())
step(M, pick(GLOB.cardinals))
M.hallucination += 10
M.make_jittery(5)
diff --git a/code/modules/reagents/chemistry_properties/prop_positive.dm b/code/modules/reagents/chemistry_properties/prop_positive.dm
index 971051e9bf88..8bf7eadc5d77 100644
--- a/code/modules/reagents/chemistry_properties/prop_positive.dm
+++ b/code/modules/reagents/chemistry_properties/prop_positive.dm
@@ -455,7 +455,7 @@
if(prob(10 * delta_time))
to_chat(M, SPAN_WARNING("You feel like you have the worst brain freeze ever!"))
M.apply_effect(20, PARALYZE)
- M.stunned = max(M.stunned,21)
+ M.apply_effect(20, STUN)
/datum/chem_property/positive/neurocryogenic/process_overdose(mob/living/M, potency = 1, delta_time)
M.bodytemperature = max(M.bodytemperature - 2.5 * potency * delta_time,0)
diff --git a/code/modules/reagents/chemistry_reagents/drink.dm b/code/modules/reagents/chemistry_reagents/drink.dm
index 3bd7336c32b6..66ce0844556b 100644
--- a/code/modules/reagents/chemistry_reagents/drink.dm
+++ b/code/modules/reagents/chemistry_reagents/drink.dm
@@ -555,7 +555,8 @@
/datum/reagent/neurotoxin/on_mob_life(mob/living/carbon/M)
. = ..()
if(!.) return
- M.knocked_down = max(M.knocked_down, 3)
+ if(!HAS_TRAIT(src, TRAIT_FLOORED))
+ M.apply_effect(5, WEAKEN)
if(!data) data = 1
data++
M.dizziness +=6
diff --git a/code/modules/reagents/chemistry_reagents/toxin.dm b/code/modules/reagents/chemistry_reagents/toxin.dm
index 6ffd14ea8ae3..d9be565a85b2 100644
--- a/code/modules/reagents/chemistry_reagents/toxin.dm
+++ b/code/modules/reagents/chemistry_reagents/toxin.dm
@@ -113,6 +113,7 @@
if(!. || deleted)
return
M.status_flags |= FAKEDEATH
+ ADD_TRAIT(M, TRAIT_IMMOBILIZED, FAKEDEATH_TRAIT)
M.apply_damage(0.5*REM, OXY)
M.apply_effect(2, WEAKEN)
M.silent = max(M.silent, 10)
@@ -125,6 +126,7 @@
var/mob/living/holder_mob = .
holder_mob.status_flags &= ~FAKEDEATH
+ REMOVE_TRAIT(holder_mob, TRAIT_IMMOBILIZED, FAKEDEATH_TRAIT)
/datum/reagent/toxin/mindbreaker
name = "Mindbreaker Toxin"
diff --git a/code/modules/recycling/conveyor2.dm b/code/modules/recycling/conveyor2.dm
index b468116da5f2..4c60a9e345e0 100644
--- a/code/modules/recycling/conveyor2.dm
+++ b/code/modules/recycling/conveyor2.dm
@@ -112,7 +112,7 @@
// attack with hand, move pulled object onto conveyor
/obj/structure/machinery/conveyor/attack_hand(mob/user as mob)
- if ((!( user.canmove ) || user.is_mob_restrained() || !( user.pulling )))
+ if (( user.is_mob_incapacitated() || !( user.pulling )))
return
if (user.pulling.anchored)
return
diff --git a/code/modules/recycling/disposal.dm b/code/modules/recycling/disposal.dm
index 2ce4c992b80c..1522f0100c4e 100644
--- a/code/modules/recycling/disposal.dm
+++ b/code/modules/recycling/disposal.dm
@@ -222,7 +222,7 @@
///Attempt to move while inside
/obj/structure/machinery/disposal/relaymove(mob/living/user)
- if(user.stat || user.stunned || user.knocked_down || flushing)
+ if(user.is_mob_incapacitated(TRUE) || flushing)
return FALSE
if(user.loc == src)
go_out(user)
@@ -234,9 +234,8 @@
user.client.eye = user.client.mob
user.client.perspective = MOB_PERSPECTIVE
user.forceMove(loc)
- user.stunned = max(user.stunned, 2) //Action delay when going out of a bin
- user.update_canmove() //Force the delay to go in action immediately
- if(!user.lying)
+ user.apply_effect(2, STUN)
+ if(user.mobility_flags & MOBILITY_MOVE)
user.visible_message(SPAN_WARNING("[user] suddenly climbs out of [src]!"),
SPAN_WARNING("You climb out of [src] and get your bearings!"))
update()
@@ -305,8 +304,7 @@
if(isliving(AM))
var/mob/living/living = AM
living.Stun(2)
- living.update_canmove() //Force the delay to go in action immediately
- if(!living.lying)
+ if(living.body_position == STANDING_UP)
living.visible_message(SPAN_WARNING("[living] is suddenly pushed out of [src]!"),
SPAN_WARNING("You get pushed out of [src] and get your bearings!"))
update()
diff --git a/code/modules/shuttles/shuttle_console.dm b/code/modules/shuttles/shuttle_console.dm
index 816447658f13..96cc72970f3b 100644
--- a/code/modules/shuttles/shuttle_console.dm
+++ b/code/modules/shuttles/shuttle_console.dm
@@ -82,8 +82,6 @@ GLOBAL_LIST_EMPTY(shuttle_controls)
user.visible_message(SPAN_NOTICE("[user] starts to type on the [src]."),
SPAN_NOTICE("You try to take back the control over the shuttle. It will take around 3 minutes."))
if(do_after(user, 3 MINUTES, INTERRUPT_ALL, BUSY_ICON_FRIENDLY))
- if(user.lying)
- return 0
shuttle.last_locked = world.time
shuttle.queen_locked = 0
shuttle.last_door_override = world.time
diff --git a/code/modules/sorokyne/sorokyne_cold_water.dm b/code/modules/sorokyne/sorokyne_cold_water.dm
index adf7e3de6228..345014a1e460 100644
--- a/code/modules/sorokyne/sorokyne_cold_water.dm
+++ b/code/modules/sorokyne/sorokyne_cold_water.dm
@@ -48,13 +48,13 @@
var/dam_amount = COLD_WATER_DAMAGE
if(issynth(M) || isyautja(M))
dam_amount -= 0.5
- if(M.lying)
- M.apply_damage(5*dam_amount,BURN)
- else
+ if(M.body_position == STANDING_UP)
M.apply_damage(dam_amount,BURN,"l_leg")
M.apply_damage(dam_amount,BURN,"l_foot")
M.apply_damage(dam_amount,BURN,"r_leg")
M.apply_damage(dam_amount,BURN,"r_foot")
+ else
+ M.apply_damage(5*dam_amount,BURN)
if (ishuman(M))
if (M.bodytemperature > MINIMUM_TEMP)
diff --git a/code/modules/surgery/surgery_initiator.dm b/code/modules/surgery/surgery_initiator.dm
index 8b7506c9b7b8..706b28d0e94e 100644
--- a/code/modules/surgery/surgery_initiator.dm
+++ b/code/modules/surgery/surgery_initiator.dm
@@ -43,7 +43,7 @@
continue
//Lying and self-surgery checks.
- if(surgeryloop.lying_required && !target.lying)
+ if(surgeryloop.lying_required && target.body_position != LYING_DOWN)
continue
if(!surgeryloop.self_operable && target == user)
continue
@@ -134,7 +134,7 @@
[target_zone == "r_hand"||target_zone == "l_hand" ? "hand":"arm"] you're using!"))
return TRUE
- if(surgeryinstance.lying_required && !target.lying)
+ if(surgeryinstance.lying_required && target.body_position != LYING_DOWN)
return TRUE
if(surgery_limb)
diff --git a/code/modules/surgery/surgery_procedure.dm b/code/modules/surgery/surgery_procedure.dm
index 1e11516a8079..8620c557eb4b 100644
--- a/code/modules/surgery/surgery_procedure.dm
+++ b/code/modules/surgery/surgery_procedure.dm
@@ -90,7 +90,7 @@
to_chat(user, SPAN_WARNING("You can't operate on [target], \he is being carried by [target.pulledby]!"))
return FALSE
- if(lying_required && !target.lying)
+ if(lying_required && target.body_position != LYING_DOWN)
to_chat(user, SPAN_WARNING("[user == target ? "You need" : "[target] needs"] to be lying down for this operation!"))
return FALSE
diff --git a/code/modules/tgui/status_composers.dm b/code/modules/tgui/status_composers.dm
index 6d7b5897863e..ba1b29d8152e 100644
--- a/code/modules/tgui/status_composers.dm
+++ b/code/modules/tgui/status_composers.dm
@@ -56,17 +56,6 @@
/mob/living/silicon/proc/get_ui_access(atom/source)
return UI_INTERACTIVE // Ubiquitous networking. Do not abuse.
-/// Returns UI_INTERACTIVE if the user is conscious and lying down.
-/// Returns UI_UPDATE otherwise.
-/proc/ui_status_user_is_conscious_and_lying_down(mob/user)
- if (!isliving(user))
- return UI_UPDATE
-
- var/mob/living/living_user = user
- return (living_user.lying && living_user.stat == CONSCIOUS) \
- ? UI_INTERACTIVE \
- : UI_UPDATE
-
/// Return UI_INTERACTIVE if the user is strictly adjacent to the target atom, whether they can see it or not.
/// Return UI_CLOSE otherwise.
/proc/ui_status_user_strictly_adjacent(mob/user, atom/target)
diff --git a/code/modules/vehicles/interior/interactable/seats.dm b/code/modules/vehicles/interior/interactable/seats.dm
index 1e5df9fd1d81..ea961bc72593 100644
--- a/code/modules/vehicles/interior/interactable/seats.dm
+++ b/code/modules/vehicles/interior/interactable/seats.dm
@@ -388,17 +388,6 @@
handle_rotation()
-/obj/structure/bed/chair/vehicle/unbuckle()
- if(buckled_mob && buckled_mob.buckled == src)
- buckled_mob.buckled = null
- buckled_mob.anchored = initial(buckled_mob.anchored)
- buckled_mob.update_canmove()
-
- var/M = buckled_mob
- buckled_mob = null
-
- afterbuckle(M)
-
//attack handling
/obj/structure/bed/chair/vehicle/attack_alien(mob/living/user)
diff --git a/code/modules/vehicles/train.dm b/code/modules/vehicles/train.dm
index 92358a1e0f27..cbad4535df72 100644
--- a/code/modules/vehicles/train.dm
+++ b/code/modules/vehicles/train.dm
@@ -54,8 +54,8 @@
//-------------------------------------------
-/obj/vehicle/train/MouseDrop_T(atom/movable/C, mob/user as mob)
- if(user.buckled || user.stat || user.is_mob_restrained() || !Adjacent(user) || !user.Adjacent(C) || !istype(C) || (user == C && !user.canmove))
+/obj/vehicle/train/MouseDrop_T(atom/movable/C, mob/living/user as mob)
+ if(user.buckled || user.stat || user.is_mob_restrained() || !Adjacent(user) || !user.Adjacent(C) || !istype(C) || (user == C && !(user.mobility_flags & MOBILITY_MOVE)))
return
if(istype(C,/obj/vehicle/train))
latch(C, user)
@@ -71,7 +71,7 @@
if(!istype(usr, /mob/living/carbon/human))
return
- if(!usr.canmove || usr.stat || usr.is_mob_restrained() || !Adjacent(usr))
+ if(usr.is_mob_incapacitated() || !Adjacent(usr))
return
unattach(usr)
diff --git a/code/modules/vehicles/van/van.dm b/code/modules/vehicles/van/van.dm
index fdb2f397bb2e..c4aa64360ec0 100644
--- a/code/modules/vehicles/van/van.dm
+++ b/code/modules/vehicles/van/van.dm
@@ -92,13 +92,13 @@
if(mover in mobs_under) //can't collide with the thing you're buckled to
return NO_BLOCKED_MOVEMENT
- if(ismob(mover))
- var/mob/M = mover
+ if(isliving(mover))
+ var/mob/living/M = mover
if(M.mob_flags & SQUEEZE_UNDER_VEHICLES)
add_under_van(M)
return NO_BLOCKED_MOVEMENT
- if(M.lying)
+ if(M.body_position == LYING_DOWN)
return NO_BLOCKED_MOVEMENT
if(M.mob_size >= MOB_SIZE_IMMOBILE && next_push < world.time)
diff --git a/colonialmarines.dme b/colonialmarines.dme
index df6c6c1bccb6..d632d6bd4998 100644
--- a/colonialmarines.dme
+++ b/colonialmarines.dme
@@ -144,6 +144,7 @@
#include "code\__HELPERS\#maths.dm"
#include "code\__HELPERS\_lists.dm"
#include "code\__HELPERS\_time.dm"
+#include "code\__HELPERS\animations.dm"
#include "code\__HELPERS\chat.dm"
#include "code\__HELPERS\cmp.dm"
#include "code\__HELPERS\datums.dm"
@@ -165,6 +166,7 @@
#include "code\__HELPERS\qdel.dm"
#include "code\__HELPERS\sanitize_values.dm"
#include "code\__HELPERS\shell.dm"
+#include "code\__HELPERS\status_effects.dm"
#include "code\__HELPERS\text.dm"
#include "code\__HELPERS\traits.dm"
#include "code\__HELPERS\type2type.dm"
From 6cc274343bac85c3ec8b459c99431f42bf4bd9a4 Mon Sep 17 00:00:00 2001
From: silencer-pl <103842328+silencer-pl@users.noreply.github.com>
Date: Mon, 27 Nov 2023 07:28:51 -0500
Subject: [PATCH 04/42] initial
---
code/__DEFINES/chat.dm | 4 +
code/controllers/subsystem/ticker.dm | 9 +-
.../datums/emergency_calls/big_game_hunter.dm | 10 +-
code/datums/emergency_calls/cbrn.dm | 20 +-
code/datums/emergency_calls/clf.dm | 42 ++---
code/datums/emergency_calls/cmb.dm | 178 +++++++++---------
code/datums/emergency_calls/colonist.dm | 4 +-
code/datums/emergency_calls/contractor.dm | 58 +++---
code/datums/emergency_calls/cryo_marines.dm | 22 +--
.../emergency_calls/cryo_marines_heavy.dm | 26 +--
code/datums/emergency_calls/cryo_spec.dm | 6 +-
code/datums/emergency_calls/deathsquad.dm | 60 +++---
code/datums/emergency_calls/deus_vult.dm | 20 +-
code/datums/emergency_calls/dutch.dm | 2 +-
code/datums/emergency_calls/goons.dm | 50 ++---
code/datums/emergency_calls/hefa_knight.dm | 2 +-
code/datums/emergency_calls/inspection.dm | 160 ++++++++--------
code/datums/emergency_calls/mercs.dm | 52 ++---
code/datums/emergency_calls/pirates.dm | 10 +-
code/datums/emergency_calls/pizza.dm | 6 +-
code/datums/emergency_calls/pmc.dm | 52 ++---
code/datums/emergency_calls/provost.dm | 14 +-
code/datums/emergency_calls/riot.dm | 14 +-
code/datums/emergency_calls/royal_marines.dm | 26 +--
code/datums/emergency_calls/souto.dm | 6 +-
code/datums/emergency_calls/tank_crew.dm | 8 +-
code/datums/emergency_calls/upp.dm | 51 ++---
code/datums/emergency_calls/upp_commando.dm | 46 ++---
.../datums/emergency_calls/whiskey_outpost.dm | 2 +-
code/datums/emergency_calls/xeno_cultists.dm | 10 +-
code/datums/emergency_calls/zombie.dm | 4 +-
code/game/gamemodes/cm_initialize.dm | 28 +--
code/game/gamemodes/cm_process.dm | 6 +-
.../jobs/job/civilians/other/survivors.dm | 26 +--
code/game/jobs/job/job.dm | 14 +-
code/game/jobs/job/marine/marine.dm | 2 +-
.../effects/landmarks/survivor_spawner.dm | 63 +++----
.../living/carbon/human/human_abilities.dm | 4 +-
code/span_macros.dm | 2 -
code/stylesheet.dm | 4 +-
.../tgui-panel/styles/goon/chat-dark.scss | 11 +-
.../tgui-panel/styles/goon/chat-light.scss | 11 +-
tgui/public/tgui-panel.bundle.css | 4 +-
43 files changed, 564 insertions(+), 585 deletions(-)
diff --git a/code/__DEFINES/chat.dm b/code/__DEFINES/chat.dm
index 85966e4032e2..5cc40e39c08e 100644
--- a/code/__DEFINES/chat.dm
+++ b/code/__DEFINES/chat.dm
@@ -23,3 +23,7 @@
/// Adds a generic box around whatever message you're sending in chat. Really makes things stand out.
#define examine_block(str) ("
Whether you recruit the natives for porters, beaters, and guides, or hunt them for sport, is entirely up to you. They'll point you at something excellent if they know what's good for them.")) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) diff --git a/code/datums/emergency_calls/cbrn.dm b/code/datums/emergency_calls/cbrn.dm index cee96e10137e..d594c0ecdc94 100644 --- a/code/datums/emergency_calls/cbrn.dm +++ b/code/datums/emergency_calls/cbrn.dm @@ -19,24 +19,24 @@ if(!leader && HAS_FLAG(mob.client.prefs.toggles_ert, PLAY_LEADER) && check_timelock(mob.client, JOB_SQUAD_LEADER, time_required_for_job)) leader = mob arm_equipment(mob, /datum/equipment_preset/uscm/cbrn/leader, TRUE, TRUE) - to_chat(mob, SPAN_ROLE_HEADER("You are the CBRN Fireteam Leader!")) + to_chat(mob, role_header("You are the CBRN Fireteam Leader!")) else if(medics < max_medics && HAS_FLAG(mob.client.prefs.toggles_ert, PLAY_MEDIC) && check_timelock(mob.client, JOB_SQUAD_MEDIC, time_required_for_job)) medics++ arm_equipment(mob, /datum/equipment_preset/uscm/cbrn/medic, TRUE, TRUE) - to_chat(mob, SPAN_ROLE_HEADER("You are the CBRN Squad Medic!")) + to_chat(mob, role_header("You are the CBRN Squad Medic!")) else if(engineers < max_engineers && HAS_FLAG(mob.client.prefs.toggles_ert, PLAY_ENGINEER) && check_timelock(mob.client, JOB_SQUAD_ENGI, time_required_for_job)) engineers++ arm_equipment(mob, /datum/equipment_preset/uscm/cbrn/engineer, TRUE, TRUE) - to_chat(mob, SPAN_ROLE_HEADER("You are the CBRN Squad Engineer!")) + to_chat(mob, role_header("You are the CBRN Squad Engineer!")) else arm_equipment(mob, /datum/equipment_preset/uscm/cbrn/standard, TRUE, TRUE) - to_chat(mob, SPAN_ROLE_HEADER("You are a CBRN Squad Rifleman!")) + to_chat(mob, role_header("You are a CBRN Squad Rifleman!")) - to_chat(mob, SPAN_ROLE_BODY("You are a member of the USCM's CBRN. The CBRN is a force that specializes in handling chemical, biological, radiological, and nuclear threats.")) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), mob, SPAN_BOLD("Objectives: [objectives]")), 1 SECONDS) + to_chat(mob, role_body("You are a member of the USCM's CBRN. The CBRN is a force that specializes in handling chemical, biological, radiological, and nuclear threats.")) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), mob, role_body("
[objectives]")), 1 SECONDS) /datum/emergency_call/cbrn/ert name = "CBRN (Distress)" @@ -71,10 +71,10 @@ if(!leader && HAS_FLAG(mob.client.prefs.toggles_ert, PLAY_LEADER) && check_timelock(mob.client, JOB_SQUAD_LEADER, time_required_for_job)) leader = mob arm_equipment(mob, /datum/equipment_preset/uscm/cbrn/specialist/lead, TRUE, TRUE) - to_chat(mob, SPAN_ROLE_HEADER("You are the CBRN Specialist Squad Leader!")) + to_chat(mob, role_header("You are the CBRN Specialist Squad Leader!")) else arm_equipment(mob, /datum/equipment_preset/uscm/cbrn/specialist, TRUE, TRUE) - to_chat(mob, SPAN_ROLE_HEADER("You are a CBRN Specialist!")) + to_chat(mob, role_header("You are a CBRN Specialist!")) - to_chat(mob, SPAN_ROLE_BODY("You are a member of the USCM's CBRN. The CBRN is a force that specializes in handling chemical, biological, radiological, and nuclear threats.")) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), mob, SPAN_BOLD("Objectives: [objectives]")), 1 SECONDS) + to_chat(mob, role_body("You are a member of the USCM's CBRN. The CBRN is a force that specializes in handling chemical, biological, radiological, and nuclear threats.")) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), mob, role_body("
[objectives]")), 1 SECONDS) diff --git a/code/datums/emergency_calls/clf.dm b/code/datums/emergency_calls/clf.dm index 837ecb340dda..36e6b529cba5 100644 --- a/code/datums/emergency_calls/clf.dm +++ b/code/datums/emergency_calls/clf.dm @@ -15,22 +15,22 @@ if(ishuman_strict(H)) var/message = "[pick(5;"on the UA prison station", 10;"in the LV-624 jungle", 25;"on the farms of LV-771", 25;"in the slums of LV-221", 20;"the red wastes of LV-361", 15;"the icy tundra of LV-571")] to a [pick(50;"poor", 15;"well-off", 35;"average")] family." var/message_grew = "[pick(20;"the Dust Raiders killed someone close to you in 2181", 20;"you harbor a strong hatred of the United Americas", 10;"you are a wanted criminal in the United Americas", 5;"have UPP sympathies and want to see the UA driven out of the secor", 10;"you believe the USCM occupation will hurt your quality of life", 5;"are a violent person and want to kill someone for the sake of killing", 20;"want the Neroid Sector to be free from outsiders", 10;"your militia was absorbed into the CLF")]" - to_chat(H, SPAN_BOLD("As a native of the Neroid Sector, you joined the CLF because [message_grew].")) - to_chat(H, SPAN_BOLD("You grew up [message] and are considered a terrorist by the UA.")) + to_chat(H, role_body("As a native of the Neroid Sector, you joined the CLF because [message_grew].")) + to_chat(H, role_body("You grew up [message] and are considered a terrorist by the UA.")) else - to_chat(H, SPAN_BOLD("You were brought online in an underground CLF workshop, reprogrammed to serve the CLF and fight for their freedom.")) - to_chat(H, SPAN_BOLD("Originally, you were programmed with medical and engineering knowledge to assist with building and maintaining colonies.")) - to_chat(H, SPAN_BOLD("However, the hackers managed to load combat protocols and install a new directive: Irrational hatred for everything USCM.")) + to_chat(H, role_body("You were brought online in an underground CLF workshop, reprogrammed to serve the CLF and fight for their freedom.")) + to_chat(H, role_body("Originally, you were programmed with medical and engineering knowledge to assist with building and maintaining colonies.")) + to_chat(H, role_body("However, the hackers managed to load combat protocols and install a new directive: Irrational hatred for everything USCM.")) - to_chat(H, SPAN_BOLD("The Neroid Sector has largely enjoyed its independence.")) - to_chat(H, SPAN_BOLD("Though technically part of the United American frontier, many colonists in the Neroid Sector have enjoyed their freedoms.")) - to_chat(H, SPAN_BOLD("In 2172, however, the United Americas moved the USCM Battalion, the 'Dust Raiders', and the battalion flagship, the USS Alistoun, to the Neroid Sector.")) - to_chat(H, SPAN_BOLD("The Dust Raiders responded with deadly force, scattering many of the colonists who attempted to fight their occupation.")) - to_chat(H, SPAN_BOLD("The Dust Raiders and their flagship, the USS Alistoun eventually withdrew from the sector by the end of the year.")) - to_chat(H, SPAN_BOLD("With the Neroid Sector existing in relative isolation from United America oversight for the last five years, many colonists have considered themselves free from governmental rule.")) - to_chat(H, SPAN_BOLD("The year is now [GLOB.game_year].")) - to_chat(H, SPAN_BOLD("The arrival of the USCM Battalion, the Falling Falcons, and their flagship, the [MAIN_SHIP_NAME], have reaffirmed that the United Americas considers the Neroid Sector part of their holdings.")) - to_chat(H, SPAN_BOLD("It is up to you and your fellow colonists to make them realize their trespasses. This sector is no longer theirs.")) + to_chat(H, role_body("The Neroid Sector has largely enjoyed its independence.")) + to_chat(H, role_body("Though technically part of the United American frontier, many colonists in the Neroid Sector have enjoyed their freedoms.")) + to_chat(H, role_body("In 2172, however, the United Americas moved the USCM Battalion, the 'Dust Raiders', and the battalion flagship, the USS Alistoun, to the Neroid Sector.")) + to_chat(H, role_body("The Dust Raiders responded with deadly force, scattering many of the colonists who attempted to fight their occupation.")) + to_chat(H, role_body("The Dust Raiders and their flagship, the USS Alistoun eventually withdrew from the sector by the end of the year.")) + to_chat(H, role_body("With the Neroid Sector existing in relative isolation from United America oversight for the last five years, many colonists have considered themselves free from governmental rule.")) + to_chat(H, role_body("The year is now [GLOB.game_year].")) + to_chat(H, role_body("The arrival of the USCM Battalion, the Falling Falcons, and their flagship, the [MAIN_SHIP_NAME], have reaffirmed that the United Americas considers the Neroid Sector part of their holdings.")) + to_chat(H, role_body("It is up to you and your fellow colonists to make them realize their trespasses. This sector is no longer theirs.")) /datum/emergency_call/clf/create_member(datum/mind/M, turf/override_spawn_loc) var/turf/spawn_loc = override_spawn_loc ? override_spawn_loc : get_spawn_point() @@ -43,30 +43,30 @@ if(!leader && HAS_FLAG(H.client.prefs.toggles_ert, PLAY_LEADER) && check_timelock(H.client, JOB_SQUAD_LEADER, time_required_for_job)) leader = H - to_chat(H, SPAN_ROLE_HEADER("You are a Cell Leader of the local resistance group, the Colonial Liberation Front!")) + to_chat(H, role_header("You are a Cell Leader of the local resistance group, the Colonial Liberation Front!")) arm_equipment(H, /datum/equipment_preset/clf/leader, TRUE, TRUE) else if(synths < max_synths && HAS_FLAG(H.client.prefs.toggles_ert, PLAY_SYNTH) && GLOB.RoleAuthority.roles_whitelist[H.ckey] & WHITELIST_SYNTHETIC) synths++ - to_chat(H, SPAN_ROLE_HEADER("You are a Multi-Purpose Synthetic for the local resistance group, the Colonial Liberation Front!")) + to_chat(H, role_header("You are a Multi-Purpose Synthetic for the local resistance group, the Colonial Liberation Front!")) arm_equipment(H, /datum/equipment_preset/clf/synth, TRUE, TRUE) else if(medics < max_medics && HAS_FLAG(H.client.prefs.toggles_ert, PLAY_MEDIC) && check_timelock(H.client, JOB_SQUAD_MEDIC, time_required_for_job)) medics++ - to_chat(H, SPAN_ROLE_HEADER("You are a Medic of the local resistance group, the Colonial Liberation Front!")) + to_chat(H, role_header("You are a Medic of the local resistance group, the Colonial Liberation Front!")) arm_equipment(H, /datum/equipment_preset/clf/medic, TRUE, TRUE) else if(engineers < max_engineers && HAS_FLAG(H.client.prefs.toggles_ert, PLAY_ENGINEER) && check_timelock(H.client, JOB_SQUAD_ENGI, time_required_for_job)) engineers++ - to_chat(H, SPAN_ROLE_HEADER("You are an Engineer of the local resistance group, the Colonial Liberation Front!")) + to_chat(H, role_header("You are an Engineer of the local resistance group, the Colonial Liberation Front!")) arm_equipment(H, /datum/equipment_preset/clf/engineer, TRUE, TRUE) else if(heavies < max_heavies && HAS_FLAG(H.client.prefs.toggles_ert, PLAY_HEAVY) && check_timelock(H.client, JOB_SQUAD_SPECIALIST, time_required_for_job)) heavies++ - to_chat(H, SPAN_ROLE_HEADER("You are a Specialist of the local resistance group, the Colonial Liberation Front!")) + to_chat(H, role_header("You are a Specialist of the local resistance group, the Colonial Liberation Front!")) arm_equipment(H, /datum/equipment_preset/clf/specialist, TRUE, TRUE) else - to_chat(H, SPAN_ROLE_HEADER("You are a Fighter of the local resistance group, the Colonial Liberation Front!")) + to_chat(H, role_header("You are a Fighter of the local resistance group, the Colonial Liberation Front!")) arm_equipment(H, /datum/equipment_preset/clf/soldier, TRUE, TRUE) print_backstory(H) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, SPAN_BOLD("Objectives: [objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) /datum/emergency_call/clf/platoon diff --git a/code/datums/emergency_calls/cmb.dm b/code/datums/emergency_calls/cmb.dm index 5dba3ee8fc7d..335028b6da4e 100644 --- a/code/datums/emergency_calls/cmb.dm +++ b/code/datums/emergency_calls/cmb.dm @@ -33,72 +33,72 @@ if(!leader && HAS_FLAG(mob?.client.prefs.toggles_ert, PLAY_LEADER) && check_timelock(mob.client, JOB_SQUAD_LEADER, time_required_for_job)) leader = mob - to_chat(mob, SPAN_ROLE_HEADER("You are the Colonial Marshal!")) + to_chat(mob, role_header("You are the Colonial Marshal!")) arm_equipment(mob, /datum/equipment_preset/cmb/leader, TRUE, TRUE) else if(synths < max_synths && HAS_FLAG(mob?.client.prefs.toggles_ert, PLAY_SYNTH) && GLOB.RoleAuthority.roles_whitelist[mob.ckey] & WHITELIST_SYNTHETIC) synths++ - to_chat(mob, SPAN_ROLE_HEADER("You are a CMB Investigative Synthetic!")) + to_chat(mob, role_header("You are a CMB Investigative Synthetic!")) arm_equipment(mob, /datum/equipment_preset/cmb/synth, TRUE, TRUE) else if(!icc_liaison && will_spawn_icc_liaison && check_timelock(mob.client, JOB_CORPORATE_LIAISON, time_required_for_job)) icc_liaison = mob - to_chat(mob, SPAN_ROLE_HEADER("You are a CMB-attached Interstellar Commerce Commission Liaison!")) + to_chat(mob, role_header("You are a CMB-attached Interstellar Commerce Commission Liaison!")) arm_equipment(mob, /datum/equipment_preset/cmb/liaison, TRUE, TRUE) else if(!cmb_observer && will_spawn_cmb_observer) cmb_observer = mob - to_chat(mob, SPAN_ROLE_HEADER("You are an Interstellar Human Rights Observer!")) + to_chat(mob, role_header("You are an Interstellar Human Rights Observer!")) arm_equipment(mob, /datum/equipment_preset/cmb/observer, TRUE, TRUE) else - to_chat(mob, SPAN_ROLE_HEADER("You are a CMB Deputy!")) + to_chat(mob, role_header("You are a CMB Deputy!")) arm_equipment(mob, /datum/equipment_preset/cmb/standard, TRUE, TRUE) print_backstory(mob) - addtimer(CALLBACK(GLOBAL_PROC, PROC_REF(to_chat), mob, SPAN_BOLD("Objectives: [objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, PROC_REF(to_chat), mob, role_body("
[objectives]")), 1 SECONDS) /datum/emergency_call/cmb/print_backstory(mob/living/carbon/human/M) if(M == leader) - to_chat(M, SPAN_BOLD("You are the Colonial Marshal, originally from [pick(70;"The United Americas", 20;"Sol", 10;"a colony on the frontier")].")) - to_chat(M, SPAN_BOLD("You started in the Marshals through [pick(50; "pursuing a career during college", 40;"working for law enforcement", 10;"being recruited for your skills")].")) - to_chat(M, SPAN_BOLD("Rising through positions across the galaxy, you have become renown for your steadfast commitment to justice, fighting against crime and corruption alike.")) - to_chat(M, SPAN_BOLD("Enroute to a [pick(20; "homicide", 20;"corporate corruption investigation", 10; "hostage situation", 10;"terrorist attack", 10;"prisoner transfer", 10;"drug raid", 10;"barricaded fugitive situation", 5;"suspected smuggling incident", 5;"human trafficking situation" )] you were diverted by your command at Anchorpoint Station to the [MAIN_SHIP_NAME] because of a distress beacon.")) - to_chat(M, SPAN_BOLD("The laws of Earth stretch beyond the Sol. Where others are tempted and fall to corruption, you stay steadfast in your morals.")) - to_chat(M, SPAN_BOLD("Corporate Officers chase after paychecks and promotions, but you are motivated to do your sworn duty and care for the population, no matter how far or isolated a colony may be.")) - to_chat(M, SPAN_BOLD("You've seen a lot during your time in the Neroid Sector, but you're here because you're the best, doing the right thing to make the frontier a better place.")) - to_chat(M, SPAN_BOLD("Despite being stretched thin, the stalwart oath of the Marshals has continued to keep communities safe, with the CMB well respected by many. You are the representation of that oath, serve with distinction.")) + to_chat(M, role_body("You are the Colonial Marshal, originally from [pick(70;"The United Americas", 20;"Sol", 10;"a colony on the frontier")].")) + to_chat(M, role_body("You started in the Marshals through [pick(50; "pursuing a career during college", 40;"working for law enforcement", 10;"being recruited for your skills")].")) + to_chat(M, role_body("Rising through positions across the galaxy, you have become renown for your steadfast commitment to justice, fighting against crime and corruption alike.")) + to_chat(M, role_body("Enroute to a [pick(20; "homicide", 20;"corporate corruption investigation", 10; "hostage situation", 10;"terrorist attack", 10;"prisoner transfer", 10;"drug raid", 10;"barricaded fugitive situation", 5;"suspected smuggling incident", 5;"human trafficking situation" )] you were diverted by your command at Anchorpoint Station to the [MAIN_SHIP_NAME] because of a distress beacon.")) + to_chat(M, role_body("The laws of Earth stretch beyond the Sol. Where others are tempted and fall to corruption, you stay steadfast in your morals.")) + to_chat(M, role_body("Corporate Officers chase after paychecks and promotions, but you are motivated to do your sworn duty and care for the population, no matter how far or isolated a colony may be.")) + to_chat(M, role_body("You've seen a lot during your time in the Neroid Sector, but you're here because you're the best, doing the right thing to make the frontier a better place.")) + to_chat(M, role_body("Despite being stretched thin, the stalwart oath of the Marshals has continued to keep communities safe, with the CMB well respected by many. You are the representation of that oath, serve with distinction.")) else if(issynth(M)) - to_chat(M, SPAN_BOLD("Despite being an older model, you are well regarded among your peers for your keen senses and alertness.")) - to_chat(M, SPAN_BOLD("In addition to law enforcement procedures, you are programmed to be an absolute expert in locating evidence, analyzing chemicals and investigating crimes.")) - to_chat(M, SPAN_BOLD("You do not enforce or comply with Marine Law, however you have an understanding of it.")) - to_chat(M, SPAN_BOLD("After receiving a software and law update in Sol, you were stationed at Anchorpoint Station to assist with CMB units on the frontier.")) - to_chat(M, SPAN_BOLD("While enroute to an investigation you were diverted by your command to the [MAIN_SHIP_NAME] because of a distress beacon.")) - to_chat(M, SPAN_BOLD("Should it be required, you are currently carrying the light munition and equipment reserves in your backpack to be given to your team.")) - to_chat(M, SPAN_BOLD("Despite being stretched thin, the stalwart oath of the Marshals has continued to keep communities safe, with the CMB well respected by many. You are a representation of that oath, serve with distinction.")) + to_chat(M, role_body("Despite being an older model, you are well regarded among your peers for your keen senses and alertness.")) + to_chat(M, role_body("In addition to law enforcement procedures, you are programmed to be an absolute expert in locating evidence, analyzing chemicals and investigating crimes.")) + to_chat(M, role_body("You do not enforce or comply with Marine Law, however you have an understanding of it.")) + to_chat(M, role_body("After receiving a software and law update in Sol, you were stationed at Anchorpoint Station to assist with CMB units on the frontier.")) + to_chat(M, role_body("While enroute to an investigation you were diverted by your command to the [MAIN_SHIP_NAME] because of a distress beacon.")) + to_chat(M, role_body("Should it be required, you are currently carrying the light munition and equipment reserves in your backpack to be given to your team.")) + to_chat(M, role_body("Despite being stretched thin, the stalwart oath of the Marshals has continued to keep communities safe, with the CMB well respected by many. You are a representation of that oath, serve with distinction.")) else if(M == icc_liaison) - to_chat(M, SPAN_BOLD("You are an Interstellar Commerce Liaison, originally from [pick(70;"The United Americas", 25;"Sol", 5;"a colony on the frontier")].")) - to_chat(M, SPAN_BOLD("You are [pick(30; "skeptical", 40;"ambicable", 30;"supportive")] of Weyland-Yutani.")) - to_chat(M, SPAN_BOLD("Your headset is equipped with several frequencies, including a gifted key from The ICC's parent company, Weyland-Yutani, to try to incentivize your support. Use it for communication.")) - to_chat(M, SPAN_BOLD("As the ICC Agent attached to the CMB Office at Anchorpoint Station, your job is to observe and ensure fair trade practices.")) - to_chat(M, SPAN_BOLD("Serving alongside such reputable men has made you a more virtuous person, especially compared to the Corporate Liaisons of other heavy-weight organizations.")) - to_chat(M, SPAN_BOLD("Work with the Colonial Marshals in their investigations and report to command if you suspect smuggling or illicit trade is happening.")) - to_chat(M, SPAN_BOLD("You were on your way to a crime scene when your ship was diverted to the [MAIN_SHIP_NAME] because of a distress beacon.")) + to_chat(M, role_body("You are an Interstellar Commerce Liaison, originally from [pick(70;"The United Americas", 25;"Sol", 5;"a colony on the frontier")].")) + to_chat(M, role_body("You are [pick(30; "skeptical", 40;"ambicable", 30;"supportive")] of Weyland-Yutani.")) + to_chat(M, role_body("Your headset is equipped with several frequencies, including a gifted key from The ICC's parent company, Weyland-Yutani, to try to incentivize your support. Use it for communication.")) + to_chat(M, role_body("As the ICC Agent attached to the CMB Office at Anchorpoint Station, your job is to observe and ensure fair trade practices.")) + to_chat(M, role_body("Serving alongside such reputable men has made you a more virtuous person, especially compared to the Corporate Liaisons of other heavy-weight organizations.")) + to_chat(M, role_body("Work with the Colonial Marshals in their investigations and report to command if you suspect smuggling or illicit trade is happening.")) + to_chat(M, role_body("You were on your way to a crime scene when your ship was diverted to the [MAIN_SHIP_NAME] because of a distress beacon.")) else if(M == cmb_observer) - to_chat(M, SPAN_BOLD("You are an Interstellar Human Rights Observer, originally from [pick(50;"The United Americas", 10;"Europe", 10;"Luna", 20;"Sol", 10;"a colony on the frontier")].")) - to_chat(M, SPAN_BOLD("You are [pick(60; "skeptical", 40;"ambicable", 10;"supportive")] of Weyland-Yutani and their practices.")) - to_chat(M, SPAN_BOLD("You are [pick(40; "skeptical", 30;"ambicable", 30;"supportive")] of the USCM's actions on the frontier.")) - to_chat(M, SPAN_BOLD("Through a lot of hard work, your organization managed to convince the Colonial Marshals to take you to the frontier for an article about the quality of life there.")) - to_chat(M, SPAN_BOLD("Observe the Feds in their adventures and keep an eye out for any inhumane acts from others. The Neroid Sector is full of atrocities on every side.")) - to_chat(M, SPAN_BOLD("Do not instigate or start any confrontations. You are an observer, and you do not wage wars. Only intervene in medical emergencies.")) - to_chat(M, SPAN_BOLD("You were on your way to a crime scene when your ship was diverted to the [MAIN_SHIP_NAME] because of a distress beacon.")) + to_chat(M, role_body("You are an Interstellar Human Rights Observer, originally from [pick(50;"The United Americas", 10;"Europe", 10;"Luna", 20;"Sol", 10;"a colony on the frontier")].")) + to_chat(M, role_body("You are [pick(60; "skeptical", 40;"ambicable", 10;"supportive")] of Weyland-Yutani and their practices.")) + to_chat(M, role_body("You are [pick(40; "skeptical", 30;"ambicable", 30;"supportive")] of the USCM's actions on the frontier.")) + to_chat(M, role_body("Through a lot of hard work, your organization managed to convince the Colonial Marshals to take you to the frontier for an article about the quality of life there.")) + to_chat(M, role_body("Observe the Feds in their adventures and keep an eye out for any inhumane acts from others. The Neroid Sector is full of atrocities on every side.")) + to_chat(M, role_body("Do not instigate or start any confrontations. You are an observer, and you do not wage wars. Only intervene in medical emergencies.")) + to_chat(M, role_body("You were on your way to a crime scene when your ship was diverted to the [MAIN_SHIP_NAME] because of a distress beacon.")) else - to_chat(M, SPAN_BOLD("You are a CMB Deputy, originally from [pick(70;"The United Americas", 20;"Sol", 10;"a colony on the frontier")].")) - to_chat(M, SPAN_BOLD("You joined the Marshals through [pick(50; "pursuing a career during college", 40;"working for law enforcement", 10;"being recruited for your skills")].")) - to_chat(M, SPAN_BOLD("Following the lead of your Marshal, you have become renown for your steadfast commitment to justice, fighting against crime and corruption alike.")) - to_chat(M, SPAN_BOLD("While enroute to an investigation you were diverted by your command at Anchorpoint Station to the [MAIN_SHIP_NAME] because of a distress beacon.")) - to_chat(M, SPAN_BOLD("You have been stationed at Anchorpoint Station for [pick(80;"several months", 10;"only a week", 10;"years")] investigating henious crimes among the frontier.")) - to_chat(M, SPAN_BOLD("The laws of arth stretch beyond the Sol. Where others fall to corruption, you stay steadfast in your morals.")) - to_chat(M, SPAN_BOLD("Corporate Officers chase after paychecks and promotions, but you are motivated to do your sworn duty and care for the population, no matter how far or isolated a colony may be.")) - to_chat(M, SPAN_BOLD("Despite being stretched thin, the stalwart oath of the Marshals has continued to keep communities safe, with the CMB well respected by many. You are a representation of that oath, serve with distinction.")) + to_chat(M, role_body("You are a CMB Deputy, originally from [pick(70;"The United Americas", 20;"Sol", 10;"a colony on the frontier")].")) + to_chat(M, role_body("You joined the Marshals through [pick(50; "pursuing a career during college", 40;"working for law enforcement", 10;"being recruited for your skills")].")) + to_chat(M, role_body("Following the lead of your Marshal, you have become renown for your steadfast commitment to justice, fighting against crime and corruption alike.")) + to_chat(M, role_body("While enroute to an investigation you were diverted by your command at Anchorpoint Station to the [MAIN_SHIP_NAME] because of a distress beacon.")) + to_chat(M, role_body("You have been stationed at Anchorpoint Station for [pick(80;"several months", 10;"only a week", 10;"years")] investigating henious crimes among the frontier.")) + to_chat(M, role_body("The laws of arth stretch beyond the Sol. Where others fall to corruption, you stay steadfast in your morals.")) + to_chat(M, role_body("Corporate Officers chase after paychecks and promotions, but you are motivated to do your sworn duty and care for the population, no matter how far or isolated a colony may be.")) + to_chat(M, role_body("Despite being stretched thin, the stalwart oath of the Marshals has continued to keep communities safe, with the CMB well respected by many. You are a representation of that oath, serve with distinction.")) // A Nearby Colonial Marshal patrol team responding to Marshals in Distress. @@ -139,72 +139,72 @@ if(!leader && HAS_FLAG(mob?.client.prefs.toggles_ert, PLAY_LEADER) && check_timelock(mob.client, JOB_SQUAD_LEADER, time_required_for_job)) leader = mob - to_chat(mob, SPAN_ROLE_HEADER("You are the Marine Fireteam Leader of Anchorpoint Station!")) + to_chat(mob, role_header("You are the Marine Fireteam Leader of Anchorpoint Station!")) arm_equipment(mob, /datum/equipment_preset/uscm/cmb/leader, TRUE, TRUE) // placeholder else if(smartgunners < max_smartgunners && HAS_FLAG(mob?.client.prefs.toggles_ert, PLAY_SMARTGUNNER) && check_timelock(mob.client, JOB_SQUAD_SMARTGUN, time_required_for_job)) smartgunners++ - to_chat(mob, SPAN_ROLE_HEADER("You are a Smartgunner of Anchorpoint Station!")) + to_chat(mob, role_header("You are a Smartgunner of Anchorpoint Station!")) arm_equipment(mob, /datum/equipment_preset/uscm/cmb/smartgunner, TRUE, TRUE) else if (medics < max_medics && HAS_FLAG(mob?.client.prefs.toggles_ert, PLAY_MEDIC) && check_timelock(mob.client, JOB_SQUAD_MEDIC, time_required_for_job)) medics++ - to_chat(mob, SPAN_ROLE_HEADER("You are a Marine Corpsman of Anchorpoint Station!")) + to_chat(mob, role_header("You are a Marine Corpsman of Anchorpoint Station!")) arm_equipment(mob, /datum/equipment_preset/uscm/cmb/medic, TRUE, TRUE) else if(engineers < max_engineers && HAS_FLAG(mob?.client.prefs.toggles_ert, PLAY_ENGINEER) && check_timelock(mob.client, JOB_SQUAD_ENGI, time_required_for_job)) engineers++ - to_chat(mob, SPAN_ROLE_HEADER("You are a Technical Specialist of Anchorpoint Station!")) + to_chat(mob, role_header("You are a Technical Specialist of Anchorpoint Station!")) arm_equipment(mob, /datum/equipment_preset/uscm/cmb/rto, TRUE, TRUE) else - to_chat(mob, SPAN_ROLE_HEADER("You are a Marine Rifleman of Anchorpoint Station!")) + to_chat(mob, role_header("You are a Marine Rifleman of Anchorpoint Station!")) arm_equipment(mob, /datum/equipment_preset/uscm/cmb, TRUE, TRUE) print_backstory(mob) - addtimer(CALLBACK(GLOBAL_PROC, PROC_REF(to_chat), mob, SPAN_BOLD("Objectives: [objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, PROC_REF(to_chat), mob, role_body("
[objectives]")), 1 SECONDS) /datum/emergency_call/cmb/anchorpoint/print_backstory(mob/living/carbon/human/M) if(M == leader) - to_chat(M, SPAN_BOLD("You are the Anchorpoint QRF Fireteam Leader, originally from [pick(70;"The United Americas", 20;"Sol", 10;"a colony on the frontier")].")) - to_chat(M, SPAN_BOLD("You've served on The Station for [pick(50; "a Sol year, and a tour of duty", 40;"a couple months", 10;"six years, three tours")].")) - to_chat(M, SPAN_BOLD("Living, training and working alongside Colonial Marshals at Anchorpoint Station has kept you well disciplined, and you've always felt proud to be the cavalry.")) - to_chat(M, SPAN_BOLD("During your time at Anchorpoint, you [pick(20; "had your life saved by a Colonial Marshal", 20;"quelled a corporate riot", 10; "defended the station against a UPP incursion", 10;"experienced a pathogenic outbreak", 10;"assisted the Colonial Marshals during an enacted martial law", 10;"were deployed to the [MAIN_SHIP_NAME], and understand its layout", 10;"assisted the Colonial Marshals with barricaded fugitive situation", 5;"helped the ICC take down a suspected smuggling ring", 5;"helped take down a human trafficking scheme alongside the Colonial Marshals" )].")) - to_chat(M, SPAN_BOLD("Working on conjunction with the Colonial Marshals on many incidents has created a comradery between your organizations. The Marshals handle investigations and policing, while you come in to get the job done during riots or incursions. Any job where heavy lifting was required, you were there.")) - to_chat(M, SPAN_BOLD("You were activated as a part of a Quick Reaction Force to reinforce Colonial Marshals in distress.")) - to_chat(M, SPAN_BOLD("You weren't sure if it was a false alarm or not. Turns out it isn't...")) - to_chat(M, SPAN_BOLD("Now it looks like the time to be the cavalry is once more upon you. Brief your men, move 'em out!")) + to_chat(M, role_body("You are the Anchorpoint QRF Fireteam Leader, originally from [pick(70;"The United Americas", 20;"Sol", 10;"a colony on the frontier")].")) + to_chat(M, role_body("You've served on The Station for [pick(50; "a Sol year, and a tour of duty", 40;"a couple months", 10;"six years, three tours")].")) + to_chat(M, role_body("Living, training and working alongside Colonial Marshals at Anchorpoint Station has kept you well disciplined, and you've always felt proud to be the cavalry.")) + to_chat(M, role_body("During your time at Anchorpoint, you [pick(20; "had your life saved by a Colonial Marshal", 20;"quelled a corporate riot", 10; "defended the station against a UPP incursion", 10;"experienced a pathogenic outbreak", 10;"assisted the Colonial Marshals during an enacted martial law", 10;"were deployed to the [MAIN_SHIP_NAME], and understand its layout", 10;"assisted the Colonial Marshals with barricaded fugitive situation", 5;"helped the ICC take down a suspected smuggling ring", 5;"helped take down a human trafficking scheme alongside the Colonial Marshals" )].")) + to_chat(M, role_body("Working on conjunction with the Colonial Marshals on many incidents has created a comradery between your organizations. The Marshals handle investigations and policing, while you come in to get the job done during riots or incursions. Any job where heavy lifting was required, you were there.")) + to_chat(M, role_body("You were activated as a part of a Quick Reaction Force to reinforce Colonial Marshals in distress.")) + to_chat(M, role_body("You weren't sure if it was a false alarm or not. Turns out it isn't...")) + to_chat(M, role_body("Now it looks like the time to be the cavalry is once more upon you. Brief your men, move 'em out!")) else if(M == smartgunners) - to_chat(M, SPAN_BOLD("You are the Anchorpoint QRF Team Smartgunner, originally from [pick(70;"The United Americas", 20;"Sol", 10;"a colony on the frontier")].")) - to_chat(M, SPAN_BOLD("You've served on The Station for [pick(45; "a Sol year, and a tour of duty", 20;"a couple months", 5;"six long years, three consecutive tours")].")) - to_chat(M, SPAN_BOLD("Living, training and working alongside Colonial Marshals at Anchorpoint Station has kept you well disciplined, and you've always felt proud to be the cavalry.")) - to_chat(M, SPAN_BOLD("During your time at Anchorpoint, you [pick(20; "had your life saved by a Colonial Marshal", 20;"quelled a corporate riot", 10; "defended the station against a UPP incursion", 10;"experienced a pathogenic outbreak", 10;"assisted the Colonial Marshals during an enacted martial law", 10;"were deployed to the [MAIN_SHIP_NAME], and understand its layout", 10;"assisted the Colonial Marshals with barricaded fugitive situation", 5;"helped the ICC take down a suspected smuggling ring", 5;"helped take down a human trafficking scheme alongside the Colonial Marshals" )].")) - to_chat(M, SPAN_BOLD("Working on conjunction with the Colonial Marshals on many incidents has created a comradery between your organizations. The Marshals handle investigations and policing, while you come in to get the job done during riots or incursions. Any job where heavy lifting was required, you were there.")) - to_chat(M, SPAN_BOLD("You were activated as a part of a Quick Reaction Force to reinforce Colonial Marshals in distress.")) - to_chat(M, SPAN_BOLD("You weren't sure if it was a false alarm or not. Turns out it isn't... But you've been waiting for an excuse to let loose that M56.")) - to_chat(M, SPAN_BOLD("Now it looks like the time to be the cavalry is once more upon you. Let's rock!")) + to_chat(M, role_body("You are the Anchorpoint QRF Team Smartgunner, originally from [pick(70;"The United Americas", 20;"Sol", 10;"a colony on the frontier")].")) + to_chat(M, role_body("You've served on The Station for [pick(45; "a Sol year, and a tour of duty", 20;"a couple months", 5;"six long years, three consecutive tours")].")) + to_chat(M, role_body("Living, training and working alongside Colonial Marshals at Anchorpoint Station has kept you well disciplined, and you've always felt proud to be the cavalry.")) + to_chat(M, role_body("During your time at Anchorpoint, you [pick(20; "had your life saved by a Colonial Marshal", 20;"quelled a corporate riot", 10; "defended the station against a UPP incursion", 10;"experienced a pathogenic outbreak", 10;"assisted the Colonial Marshals during an enacted martial law", 10;"were deployed to the [MAIN_SHIP_NAME], and understand its layout", 10;"assisted the Colonial Marshals with barricaded fugitive situation", 5;"helped the ICC take down a suspected smuggling ring", 5;"helped take down a human trafficking scheme alongside the Colonial Marshals" )].")) + to_chat(M, role_body("Working on conjunction with the Colonial Marshals on many incidents has created a comradery between your organizations. The Marshals handle investigations and policing, while you come in to get the job done during riots or incursions. Any job where heavy lifting was required, you were there.")) + to_chat(M, role_body("You were activated as a part of a Quick Reaction Force to reinforce Colonial Marshals in distress.")) + to_chat(M, role_body("You weren't sure if it was a false alarm or not. Turns out it isn't... But you've been waiting for an excuse to let loose that M56.")) + to_chat(M, role_body("Now it looks like the time to be the cavalry is once more upon you. Let's rock!")) else if(M == medics) - to_chat(M, SPAN_BOLD("You are the Anchorpoint QRF Team Corpsman, originally from [pick(70;"The United Americas", 20;"Sol", 10;"a colony on the frontier")].")) - to_chat(M, SPAN_BOLD("You've served on The Station for [pick(45; "a Sol year, and a tour of duty", 20;"a couple months", 5;"six long years, three consecutive tours")].")) - to_chat(M, SPAN_BOLD("Living, training and working alongside Colonial Marshals at Anchorpoint Station has kept you well disciplined, and you've always felt proud to be the cavalry.")) - to_chat(M, SPAN_BOLD("During your time at Anchorpoint, you [pick(20; "had your life saved by a Colonial Marshal", 20;"quelled a corporate riot", 10; "defended the station against a UPP incursion", 10;"experienced a pathogenic outbreak", 10;"assisted the Colonial Marshals during an enacted martial law", 10;"were deployed to the [MAIN_SHIP_NAME], and understand its layout", 10;"assisted the Colonial Marshals with barricaded fugitive situation", 5;"helped the ICC take down a suspected smuggling ring", 5;"helped take down a human trafficking scheme alongside the Colonial Marshals" )].")) - to_chat(M, SPAN_BOLD("Working on conjunction with the Colonial Marshals on many incidents has created a comradery between your organizations. The Marshals handle investigations and policing, while you come in to get the job done during riots or incursions. Any job where heavy lifting was required, you were there.")) - to_chat(M, SPAN_BOLD("You were activated as a part of a Quick Reaction Force to reinforce Colonial Marshals in distress.")) - to_chat(M, SPAN_BOLD("You weren't sure if it was a false alarm or not. Turns out it isn't...")) - to_chat(M, SPAN_BOLD("Now it looks like the time to be the cavalry is once more upon you.")) + to_chat(M, role_body("You are the Anchorpoint QRF Team Corpsman, originally from [pick(70;"The United Americas", 20;"Sol", 10;"a colony on the frontier")].")) + to_chat(M, role_body("You've served on The Station for [pick(45; "a Sol year, and a tour of duty", 20;"a couple months", 5;"six long years, three consecutive tours")].")) + to_chat(M, role_body("Living, training and working alongside Colonial Marshals at Anchorpoint Station has kept you well disciplined, and you've always felt proud to be the cavalry.")) + to_chat(M, role_body("During your time at Anchorpoint, you [pick(20; "had your life saved by a Colonial Marshal", 20;"quelled a corporate riot", 10; "defended the station against a UPP incursion", 10;"experienced a pathogenic outbreak", 10;"assisted the Colonial Marshals during an enacted martial law", 10;"were deployed to the [MAIN_SHIP_NAME], and understand its layout", 10;"assisted the Colonial Marshals with barricaded fugitive situation", 5;"helped the ICC take down a suspected smuggling ring", 5;"helped take down a human trafficking scheme alongside the Colonial Marshals" )].")) + to_chat(M, role_body("Working on conjunction with the Colonial Marshals on many incidents has created a comradery between your organizations. The Marshals handle investigations and policing, while you come in to get the job done during riots or incursions. Any job where heavy lifting was required, you were there.")) + to_chat(M, role_body("You were activated as a part of a Quick Reaction Force to reinforce Colonial Marshals in distress.")) + to_chat(M, role_body("You weren't sure if it was a false alarm or not. Turns out it isn't...")) + to_chat(M, role_body("Now it looks like the time to be the cavalry is once more upon you.")) else if(M == engineers) - to_chat(M, SPAN_BOLD("You are the Anchorpoint QRF Team Technical Specialist, originally from [pick(70;"The United Americas", 20;"Sol", 10;"a colony on the frontier")].")) - to_chat(M, SPAN_BOLD("You've served on The Station for [pick(45; "a Sol year, and a tour of duty", 20;"a couple months", 5;"six long years, three consecutive tours")].")) - to_chat(M, SPAN_BOLD("Living, training and working alongside Colonial Marshals at Anchorpoint Station has kept you well disciplined, and you've always felt proud to be the cavalry.")) - to_chat(M, SPAN_BOLD("During your time at Anchorpoint, you [pick(20; "had your life saved by a Colonial Marshal", 20;"quelled a corporate riot", 10; "defended the station against a UPP incursion", 10;"experienced a pathogenic outbreak", 10;"assisted the Colonial Marshals during an enacted martial law", 10;"were deployed to the [MAIN_SHIP_NAME], and understand its layout", 10;"assisted the Colonial Marshals with barricaded fugitive situation", 5;"helped the ICC take down a suspected smuggling ring", 5;"helped take down a human trafficking scheme alongside the Colonial Marshals" )].")) - to_chat(M, SPAN_BOLD("Working on conjunction with the Colonial Marshals on many incidents has created a comradery between your organizations. The Marshals handle investigations and policing, while you come in to get the job done during riots or incursions. Any job where heavy lifting was required, you were there.")) - to_chat(M, SPAN_BOLD("You were activated as a part of a Quick Reaction Force to reinforce Colonial Marshals in distress.")) - to_chat(M, SPAN_BOLD("You weren't sure if it was a false alarm or not. Turns out it isn't...")) - to_chat(M, SPAN_BOLD("Now it looks like the time to be the cavalry is once more upon you. Signal's clean.")) + to_chat(M, role_body("You are the Anchorpoint QRF Team Technical Specialist, originally from [pick(70;"The United Americas", 20;"Sol", 10;"a colony on the frontier")].")) + to_chat(M, role_body("You've served on The Station for [pick(45; "a Sol year, and a tour of duty", 20;"a couple months", 5;"six long years, three consecutive tours")].")) + to_chat(M, role_body("Living, training and working alongside Colonial Marshals at Anchorpoint Station has kept you well disciplined, and you've always felt proud to be the cavalry.")) + to_chat(M, role_body("During your time at Anchorpoint, you [pick(20; "had your life saved by a Colonial Marshal", 20;"quelled a corporate riot", 10; "defended the station against a UPP incursion", 10;"experienced a pathogenic outbreak", 10;"assisted the Colonial Marshals during an enacted martial law", 10;"were deployed to the [MAIN_SHIP_NAME], and understand its layout", 10;"assisted the Colonial Marshals with barricaded fugitive situation", 5;"helped the ICC take down a suspected smuggling ring", 5;"helped take down a human trafficking scheme alongside the Colonial Marshals" )].")) + to_chat(M, role_body("Working on conjunction with the Colonial Marshals on many incidents has created a comradery between your organizations. The Marshals handle investigations and policing, while you come in to get the job done during riots or incursions. Any job where heavy lifting was required, you were there.")) + to_chat(M, role_body("You were activated as a part of a Quick Reaction Force to reinforce Colonial Marshals in distress.")) + to_chat(M, role_body("You weren't sure if it was a false alarm or not. Turns out it isn't...")) + to_chat(M, role_body("Now it looks like the time to be the cavalry is once more upon you. Signal's clean.")) else - to_chat(M, SPAN_BOLD("You are a Rifleman of the Anchorpoint Team QRF, originally from [pick(70;"The United Americas", 20;"Sol", 10;"a colony on the frontier")].")) - to_chat(M, SPAN_BOLD("You've served on The Station for [pick(45; "a Sol year, and a tour of duty", 20;"a couple months", 5;"six long years, three consecutive tours")].")) - to_chat(M, SPAN_BOLD("Living, training and working alongside Colonial Marshals at Anchorpoint Station has kept you well disciplined, and you've always felt proud to be the cavalry.")) - to_chat(M, SPAN_BOLD("During your time at Anchorpoint, you [pick(20; "had your life saved by a Colonial Marshal", 20;"quelled a corporate riot", 10; "defended the station against a UPP incursion", 10;"experienced a pathogenic outbreak", 10;"assisted the Colonial Marshals during an enacted martial law", 10;"were deployed to the [MAIN_SHIP_NAME], and understand its layout", 10;"assisted the Colonial Marshals with barricaded fugitive situation", 5;"helped the ICC take down a suspected smuggling ring", 5;"helped take down a human trafficking scheme alongside the Colonial Marshals" )].")) - to_chat(M, SPAN_BOLD("Working on conjunction with the Colonial Marshals on many incidents has created a comradery between your organizations. The Marshals handle investigations and policing, while you come in to get the job done during riots or incursions. Any job where heavy lifting was required, you were there.")) - to_chat(M, SPAN_BOLD("You were activated as a part of a Quick Reaction Force to reinforce Colonial Marshals in distress.")) - to_chat(M, SPAN_BOLD("You weren't sure if it was a false alarm or not. Turns out it isn't...")) - to_chat(M, SPAN_BOLD("Now it looks like the time to be the cavalry is once more upon you.")) + to_chat(M, role_body("You are a Rifleman of the Anchorpoint Team QRF, originally from [pick(70;"The United Americas", 20;"Sol", 10;"a colony on the frontier")].")) + to_chat(M, role_body("You've served on The Station for [pick(45; "a Sol year, and a tour of duty", 20;"a couple months", 5;"six long years, three consecutive tours")].")) + to_chat(M, role_body("Living, training and working alongside Colonial Marshals at Anchorpoint Station has kept you well disciplined, and you've always felt proud to be the cavalry.")) + to_chat(M, role_body("During your time at Anchorpoint, you [pick(20; "had your life saved by a Colonial Marshal", 20;"quelled a corporate riot", 10; "defended the station against a UPP incursion", 10;"experienced a pathogenic outbreak", 10;"assisted the Colonial Marshals during an enacted martial law", 10;"were deployed to the [MAIN_SHIP_NAME], and understand its layout", 10;"assisted the Colonial Marshals with barricaded fugitive situation", 5;"helped the ICC take down a suspected smuggling ring", 5;"helped take down a human trafficking scheme alongside the Colonial Marshals" )].")) + to_chat(M, role_body("Working on conjunction with the Colonial Marshals on many incidents has created a comradery between your organizations. The Marshals handle investigations and policing, while you come in to get the job done during riots or incursions. Any job where heavy lifting was required, you were there.")) + to_chat(M, role_body("You were activated as a part of a Quick Reaction Force to reinforce Colonial Marshals in distress.")) + to_chat(M, role_body("You weren't sure if it was a false alarm or not. Turns out it isn't...")) + to_chat(M, role_body("Now it looks like the time to be the cavalry is once more upon you.")) diff --git a/code/datums/emergency_calls/colonist.dm b/code/datums/emergency_calls/colonist.dm index 8b39ca12a01e..4eb5df50ea29 100644 --- a/code/datums/emergency_calls/colonist.dm +++ b/code/datums/emergency_calls/colonist.dm @@ -24,8 +24,8 @@ sleep(20) if(H && H.loc) - to_chat(H, SPAN_ROLE_HEADER("You are a colonist!")) - to_chat(H, SPAN_ROLE_BODY("You have been put into the game by a staff member. Please follow all staff instructions.")) + to_chat(H, role_header("You are a colonist!")) + to_chat(H, role_body("You have been put into the game by a staff member. Please follow all staff instructions.")) /datum/emergency_call/colonist/engineers name = "Colonists - Engineers" diff --git a/code/datums/emergency_calls/contractor.dm b/code/datums/emergency_calls/contractor.dm index 0e0c975f0d13..4d94896a827e 100644 --- a/code/datums/emergency_calls/contractor.dm +++ b/code/datums/emergency_calls/contractor.dm @@ -27,51 +27,51 @@ if(!leader && HAS_FLAG(mob.client.prefs.toggles_ert, PLAY_LEADER) && check_timelock(mob.client, JOB_SQUAD_LEADER, time_required_for_job)) leader = mob - to_chat(mob, SPAN_ROLE_HEADER("You are a Contractor Team Leader of Vanguard's Arrow Incorporated!")) + to_chat(mob, role_header("You are a Contractor Team Leader of Vanguard's Arrow Incorporated!")) arm_equipment(mob, /datum/equipment_preset/contractor/duty/leader, TRUE, TRUE) else if(synths < max_synths && HAS_FLAG(mob.client.prefs.toggles_ert, PLAY_SYNTH) && GLOB.RoleAuthority.roles_whitelist[mob.ckey] & WHITELIST_SYNTHETIC) synths++ - to_chat(mob, SPAN_ROLE_HEADER("You are a Contractor Support Synthetic of Vanguard's Arrow Incorporated!")) + to_chat(mob, role_header("You are a Contractor Support Synthetic of Vanguard's Arrow Incorporated!")) arm_equipment(mob, /datum/equipment_preset/contractor/duty/synth, TRUE, TRUE) else if(medics < max_medics && HAS_FLAG(mob.client.prefs.toggles_ert, PLAY_MEDIC) && check_timelock(mob.client, JOB_SQUAD_MEDIC, time_required_for_job)) medics++ - to_chat(mob, SPAN_ROLE_HEADER("You are a Contractor Medical Specialist of Vanguard's Arrow Incorporated!")) + to_chat(mob, role_header("You are a Contractor Medical Specialist of Vanguard's Arrow Incorporated!")) arm_equipment(mob, /datum/equipment_preset/contractor/duty/medic, TRUE, TRUE) else if(heavies < max_heavies && HAS_FLAG(mob.client.prefs.toggles_ert, PLAY_HEAVY) && check_timelock(mob.client, JOB_SQUAD_SPECIALIST)) heavies++ - to_chat(mob, SPAN_ROLE_HEADER("You are a Contractor Machinegunner of Vanguard's Arrow Incorporated!")) + to_chat(mob, role_header("You are a Contractor Machinegunner of Vanguard's Arrow Incorporated!")) arm_equipment(mob, /datum/equipment_preset/contractor/duty/heavy, TRUE, TRUE) else if(engineers < max_engineers && HAS_FLAG(mob.client.prefs.toggles_ert, PLAY_ENGINEER) && check_timelock(mob.client, JOB_SQUAD_ENGI)) engineers++ - to_chat(mob, SPAN_ROLE_HEADER("You are a Contractor Engineering Specialist of Vanguard's Arrow Incorporated!")) + to_chat(mob, role_header("You are a Contractor Engineering Specialist of Vanguard's Arrow Incorporated!")) arm_equipment(mob, /datum/equipment_preset/contractor/duty/engi, TRUE, TRUE) else - to_chat(mob, SPAN_ROLE_HEADER("You are a Contractor of Vanguard's Arrow Incorporated!")) + to_chat(mob, role_header("You are a Contractor of Vanguard's Arrow Incorporated!")) arm_equipment(mob, /datum/equipment_preset/contractor/duty/standard, TRUE, TRUE) print_backstory(mob) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), mob, SPAN_BOLD("Objectives: [objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), mob, role_body("
[objectives]")), 1 SECONDS) /datum/emergency_call/contractors/print_backstory(mob/living/carbon/human/M) if(ishuman_strict(M)) - to_chat(M, SPAN_BOLD("You were born [pick(60;"in the United States", 20;"on Earth", 20;"on a colony")] to a [pick(75;"average", 15;"poor", 10;"well-established")] family.")) - to_chat(M, SPAN_BOLD("Joining the USCM gave you a lot of combat experience and useful skills but changed you.")) - to_chat(M, SPAN_BOLD("After getting out, you couldn't hold a job with the things you saw and did, deciding to put your skills to use you joined a Military Contractor firm.")) - to_chat(M, SPAN_BOLD("You are a skilled mercenary, making better pay than in the Corps.")) + to_chat(M, role_body("You were born [pick(60;"in the United States", 20;"on Earth", 20;"on a colony")] to a [pick(75;"average", 15;"poor", 10;"well-established")] family.")) + to_chat(M, role_body("Joining the USCM gave you a lot of combat experience and useful skills but changed you.")) + to_chat(M, role_body("After getting out, you couldn't hold a job with the things you saw and did, deciding to put your skills to use you joined a Military Contractor firm.")) + to_chat(M, role_body("You are a skilled mercenary, making better pay than in the Corps.")) else - to_chat(M, SPAN_BOLD("You were brought online in a civilian factory.")) - to_chat(M, SPAN_BOLD("You were programmed with all of the medical and engineering knowledge a military fighting force support asset required.")) - to_chat(M, SPAN_BOLD("You were soon after bought by Vanguard's Arrow Incorporated(VAI) to act as support personnel.")) - to_chat(M, SPAN_BOLD("Some months after your purchase, you were assigned to the USCSS Inheritor, a VAI transport vessel.")) - to_chat(M, SPAN_BOLD("You are [pick(80;"unaware", 15;"faintly aware", 5;"knowledgeable")] of the xenomorph threat.")) - to_chat(M, SPAN_BOLD("You are employed by Vanguard's Arrow Incorporated(VAI), as a member of VAI Primary Operations(VAIPO)")) - to_chat(M, SPAN_BOLD("You are stationed on-board the USCSS Inheritor, a part of VAIPO Task-Force Charlie.")) - to_chat(M, SPAN_BOLD("Under the directive of the VAI executive board, you have been assist in riot control, military aid, and to assist USCMC forces wherever possible.")) - to_chat(M, SPAN_BOLD("The USCSS Inheritor is staffed with crew of roughly three hundred military contractors, and fifty support personnel.")) - to_chat(M, SPAN_BOLD("Assist the USCMC Force of the [MAIN_SHIP_NAME] however you can.")) - to_chat(M, SPAN_BOLD("As a side-objective, VAI has been hired by an unknown benefactor to engage in corporate espionage and sabotage against Weyland-Yutani, avoid direct conflict; you aren't VAISO; but attempt to recover Wey-Yu secrets and plans if possible.")) + to_chat(M, role_body("You were brought online in a civilian factory.")) + to_chat(M, role_body("You were programmed with all of the medical and engineering knowledge a military fighting force support asset required.")) + to_chat(M, role_body("You were soon after bought by Vanguard's Arrow Incorporated(VAI) to act as support personnel.")) + to_chat(M, role_body("Some months after your purchase, you were assigned to the USCSS Inheritor, a VAI transport vessel.")) + to_chat(M, role_body("You are [pick(80;"unaware", 15;"faintly aware", 5;"knowledgeable")] of the xenomorph threat.")) + to_chat(M, role_body("You are employed by Vanguard's Arrow Incorporated(VAI), as a member of VAI Primary Operations(VAIPO)")) + to_chat(M, role_body("You are stationed on-board the USCSS Inheritor, a part of VAIPO Task-Force Charlie.")) + to_chat(M, role_body("Under the directive of the VAI executive board, you have been assist in riot control, military aid, and to assist USCMC forces wherever possible.")) + to_chat(M, role_body("The USCSS Inheritor is staffed with crew of roughly three hundred military contractors, and fifty support personnel.")) + to_chat(M, role_body("Assist the USCMC Force of the [MAIN_SHIP_NAME] however you can.")) + to_chat(M, role_body("As a side-objective, VAI has been hired by an unknown benefactor to engage in corporate espionage and sabotage against Weyland-Yutani, avoid direct conflict; you aren't VAISO; but attempt to recover Wey-Yu secrets and plans if possible.")) /datum/emergency_call/contractors/platoon @@ -121,29 +121,29 @@ if(!leader && HAS_FLAG(H.client.prefs.toggles_ert, PLAY_LEADER) && check_timelock(H.client, JOB_SQUAD_LEADER, time_required_for_job)) //First one spawned is always the leader. leader = H - to_chat(H, SPAN_ROLE_HEADER("You are a Covert Contractor Team Leader of Vanguard's Arrow Incorporated!")) + to_chat(H, role_header("You are a Covert Contractor Team Leader of Vanguard's Arrow Incorporated!")) arm_equipment(H, /datum/equipment_preset/contractor/covert/leader, TRUE, TRUE) else if(synths < max_synths && HAS_FLAG(H.client.prefs.toggles_ert, PLAY_SYNTH) && GLOB.RoleAuthority.roles_whitelist[H.ckey] & WHITELIST_SYNTHETIC) synths++ - to_chat(H, SPAN_ROLE_HEADER("You are a Contractor Support Synthetic of Vanguard's Arrow Incorporated!")) + to_chat(H, role_header("You are a Contractor Support Synthetic of Vanguard's Arrow Incorporated!")) arm_equipment(H, /datum/equipment_preset/contractor/covert/synth, TRUE, TRUE) else if(medics < max_medics && HAS_FLAG(H.client.prefs.toggles_ert, PLAY_MEDIC) && check_timelock(H.client, JOB_SQUAD_MEDIC, time_required_for_job)) medics++ - to_chat(H, SPAN_ROLE_HEADER("You are a Covert Contractor Medical Specialist of Vanguard's Arrow Incorporated!")) + to_chat(H, role_header("You are a Covert Contractor Medical Specialist of Vanguard's Arrow Incorporated!")) arm_equipment(H, /datum/equipment_preset/contractor/covert/medic, TRUE, TRUE) else if(heavies < max_heavies && HAS_FLAG(H.client.prefs.toggles_ert, PLAY_SMARTGUNNER) && check_timelock(H.client, JOB_SQUAD_SMARTGUN, time_required_for_job)) heavies++ - to_chat(H, SPAN_ROLE_HEADER("You are a Covert Contractor Machinegunner of Vanguard's Arrow Incorporated!")) + to_chat(H, role_header("You are a Covert Contractor Machinegunner of Vanguard's Arrow Incorporated!")) arm_equipment(H, /datum/equipment_preset/contractor/covert/heavy, TRUE, TRUE) else if(engineers < max_engineers && HAS_FLAG(H.client.prefs.toggles_ert, PLAY_ENGINEER) && check_timelock(H.client, JOB_SQUAD_ENGI)) engineers++ - to_chat(H, SPAN_ROLE_HEADER("You are a Covert Contractor Engineering Specialist of Vanguard's Arrow Incorporated!")) + to_chat(H, role_header("You are a Covert Contractor Engineering Specialist of Vanguard's Arrow Incorporated!")) arm_equipment(H, /datum/equipment_preset/contractor/covert/engi, TRUE, TRUE) else - to_chat(H, SPAN_ROLE_HEADER("You are a Covert Contractor of Vanguard's Arrow Incorporated!")) + to_chat(H, role_header("You are a Covert Contractor of Vanguard's Arrow Incorporated!")) arm_equipment(H, /datum/equipment_preset/contractor/covert/standard, TRUE, TRUE) print_backstory(H) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, SPAN_BOLD("Objectives: [objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) diff --git a/code/datums/emergency_calls/cryo_marines.dm b/code/datums/emergency_calls/cryo_marines.dm index 4e997292f74d..45f1dd9ecf32 100644 --- a/code/datums/emergency_calls/cryo_marines.dm +++ b/code/datums/emergency_calls/cryo_marines.dm @@ -49,41 +49,41 @@ leaders++ human.client?.prefs.copy_all_to(human, JOB_SQUAD_LEADER, TRUE, TRUE) arm_equipment(human, /datum/equipment_preset/uscm/leader/cryo, mind == null, TRUE) - to_chat(human, SPAN_ROLE_HEADER("You are a Squad Leader in the USCM")) - to_chat(human, SPAN_ROLE_BODY("You are here to assist in the defence of the [SSmapping.configs[GROUND_MAP].map_name]. Listen to the chain of command.")) + to_chat(human, role_header("You are a Squad Leader in the USCM")) + to_chat(human, role_body("You are here to assist in the defence of the [SSmapping.configs[GROUND_MAP].map_name]. Listen to the chain of command.")) to_chat(human, SPAN_BOLDWARNING("If you wish to cryo or ghost upon spawning in, you must ahelp and inform staff so you can be replaced.")) else if (heavies < max_heavies && (!mind || (HAS_FLAG(human.client.prefs.toggles_ert, PLAY_HEAVY) && check_timelock(human.client, JOB_SQUAD_SPECIALIST, time_required_for_job)))) heavies++ human.client?.prefs.copy_all_to(human, JOB_SQUAD_SPECIALIST, TRUE, TRUE) arm_equipment(human, /datum/equipment_preset/uscm/spec/cryo, mind == null, TRUE) - to_chat(human, SPAN_ROLE_HEADER("You are a Weapons Specialist in the USCM")) - to_chat(human, SPAN_ROLE_BODY("Your squad is here to assist in the defence of the [SSmapping.configs[GROUND_MAP].map_name]. Listen to the chain of command.")) + to_chat(human, role_header("You are a Weapons Specialist in the USCM")) + to_chat(human, role_body("Your squad is here to assist in the defence of the [SSmapping.configs[GROUND_MAP].map_name]. Listen to the chain of command.")) to_chat(human, SPAN_BOLDWARNING("If you wish to cryo or ghost upon spawning in, you must ahelp and inform staff so you can be replaced.")) else if (medics < max_medics && (!mind || (HAS_FLAG(human.client.prefs.toggles_ert, PLAY_MEDIC) && check_timelock(human.client, JOB_SQUAD_MEDIC, time_required_for_job)))) medics++ human.client?.prefs.copy_all_to(human, JOB_SQUAD_MEDIC, TRUE, TRUE) arm_equipment(human, /datum/equipment_preset/uscm/medic/cryo, mind == null, TRUE) - to_chat(human, SPAN_ROLE_HEADER("You are a Hospital Corpsman in the USCM")) - to_chat(human, SPAN_ROLE_BODY("You are here to assist in the defence of the [SSmapping.configs[GROUND_MAP].map_name]. Listen to the chain of command.")) + to_chat(human, role_header("You are a Hospital Corpsman in the USCM")) + to_chat(human, role_body("You are here to assist in the defence of the [SSmapping.configs[GROUND_MAP].map_name]. Listen to the chain of command.")) to_chat(human, SPAN_BOLDWARNING("If you wish to cryo or ghost upon spawning in, you must ahelp and inform staff so you can be replaced.")) else if (engineers < max_engineers && (!mind || (HAS_FLAG(human.client.prefs.toggles_ert, PLAY_ENGINEER) && check_timelock(human.client, JOB_SQUAD_ENGI, time_required_for_job)))) engineers++ human.client?.prefs.copy_all_to(human, JOB_SQUAD_ENGI, TRUE, TRUE) arm_equipment(human, /datum/equipment_preset/uscm/engineer/cryo, mind == null, TRUE) - to_chat(human, SPAN_ROLE_HEADER("You are an Engineer in the USCM")) - to_chat(human, SPAN_ROLE_BODY("You are here to assist in the defence of the [SSmapping.configs[GROUND_MAP].map_name]. Listen to the chain of command.")) + to_chat(human, role_header("You are an Engineer in the USCM")) + to_chat(human, role_body("You are here to assist in the defence of the [SSmapping.configs[GROUND_MAP].map_name]. Listen to the chain of command.")) to_chat(human, SPAN_BOLDWARNING("If you wish to cryo or ghost upon spawning in, you must ahelp and inform staff so you can be replaced.")) else human.client?.prefs.copy_all_to(human, JOB_SQUAD_MARINE, TRUE, TRUE) arm_equipment(human, /datum/equipment_preset/uscm/pfc/cryo, mind == null, TRUE) - to_chat(human, SPAN_ROLE_HEADER("You are a Rifleman in the USCM")) - to_chat(human, SPAN_ROLE_BODY("You are here to assist in the defence of the [SSmapping.configs[GROUND_MAP].map_name]. Listen to the chain of command.")) + to_chat(human, role_header("You are a Rifleman in the USCM")) + to_chat(human, role_body("You are here to assist in the defence of the [SSmapping.configs[GROUND_MAP].map_name]. Listen to the chain of command.")) to_chat(human, SPAN_BOLDWARNING("If you wish to cryo or ghost upon spawning in, you must ahelp and inform staff so you can be replaced.")) sleep(10) if(!mind) human.free_for_ghosts() - to_chat(human, SPAN_BOLD("Objectives: [objectives]")) + to_chat(human, role_body("
[objectives]")) /datum/emergency_call/cryo_squad/platoon name = "Marine Cryo Reinforcements (Platoon)" diff --git a/code/datums/emergency_calls/cryo_marines_heavy.dm b/code/datums/emergency_calls/cryo_marines_heavy.dm index 2081d9564c50..39f1834a4b22 100644 --- a/code/datums/emergency_calls/cryo_marines_heavy.dm +++ b/code/datums/emergency_calls/cryo_marines_heavy.dm @@ -40,35 +40,35 @@ leader = H leaders++ arm_equipment(H, /datum/equipment_preset/uscm/leader_equipped/cryo, TRUE, TRUE) - to_chat(H, SPAN_ROLE_HEADER("You are a Squad Leader in the USCM")) - to_chat(H, SPAN_ROLE_BODY("Your squad is here to assist in the defence of the [SSmapping.configs[GROUND_MAP].map_name].")) + to_chat(H, role_header("You are a Squad Leader in the USCM")) + to_chat(H, role_body("Your squad is here to assist in the defence of the [SSmapping.configs[GROUND_MAP].map_name].")) else if (heavies < max_heavies && HAS_FLAG(H.client.prefs.toggles_ert, PLAY_HEAVY) && check_timelock(H.client, JOB_SQUAD_SPECIALIST, time_required_for_job)) heavies++ arm_equipment(H, /datum/equipment_preset/uscm/specialist_equipped/cryo, TRUE, TRUE) - to_chat(H, SPAN_ROLE_HEADER("You are a Weapons Specialist in the USCM")) - to_chat(H, SPAN_ROLE_BODY("Your squad is here to assist in the defence of the [SSmapping.configs[GROUND_MAP].map_name].")) + to_chat(H, role_header("You are a Weapons Specialist in the USCM")) + to_chat(H, role_body("Your squad is here to assist in the defence of the [SSmapping.configs[GROUND_MAP].map_name].")) else if(smartgunners < max_smartgunners && HAS_FLAG(H.client.prefs.toggles_ert, PLAY_SMARTGUNNER) && check_timelock(H.client, JOB_SQUAD_SMARTGUN, time_required_for_job)) smartgunners++ arm_equipment(H, /datum/equipment_preset/uscm/smartgunner_equipped/cryo, TRUE, TRUE) - to_chat(H, SPAN_ROLE_HEADER("You are a Smartgunner in the USCM")) - to_chat(H, SPAN_ROLE_BODY("Your squad is here to assist in the defence of the [SSmapping.configs[GROUND_MAP].map_name].")) + to_chat(H, role_header("You are a Smartgunner in the USCM")) + to_chat(H, role_body("Your squad is here to assist in the defence of the [SSmapping.configs[GROUND_MAP].map_name].")) else if(engineers < max_engineers && HAS_FLAG(H.client.prefs.toggles_ert, PLAY_ENGINEER) && check_timelock(H.client, JOB_SQUAD_ENGI, time_required_for_job)) engineers++ arm_equipment(H, /datum/equipment_preset/uscm/engineer_equipped/cryo, TRUE, TRUE) - to_chat(H, SPAN_ROLE_HEADER("You are an Engineer in the USCM")) - to_chat(H, SPAN_ROLE_BODY("Your squad is here to assist in the defence of the [SSmapping.configs[GROUND_MAP].map_name].")) + to_chat(H, role_header("You are an Engineer in the USCM")) + to_chat(H, role_body("Your squad is here to assist in the defence of the [SSmapping.configs[GROUND_MAP].map_name].")) else if (medics < max_medics && HAS_FLAG(H.client.prefs.toggles_ert, PLAY_MEDIC) && check_timelock(H.client, JOB_SQUAD_MEDIC, time_required_for_job)) medics++ arm_equipment(H, /datum/equipment_preset/uscm/medic_equipped/cryo, TRUE, TRUE) - to_chat(H, SPAN_ROLE_HEADER("You are a Hospital Corpsman in the USCM")) - to_chat(H, SPAN_ROLE_BODY("Your squad is here to assist in the defence of the [SSmapping.configs[GROUND_MAP].map_name].")) + to_chat(H, role_header("You are a Hospital Corpsman in the USCM")) + to_chat(H, role_body("Your squad is here to assist in the defence of the [SSmapping.configs[GROUND_MAP].map_name].")) else arm_equipment(H, /datum/equipment_preset/uscm/private_equipped/cryo, TRUE, TRUE) - to_chat(H, SPAN_ROLE_HEADER("You are a Rifleman in the USCM")) - to_chat(H, SPAN_ROLE_BODY("Your squad is here to assist in the defence of the [SSmapping.configs[GROUND_MAP].map_name].")) + to_chat(H, role_header("You are a Rifleman in the USCM")) + to_chat(H, role_body("Your squad is here to assist in the defence of the [SSmapping.configs[GROUND_MAP].map_name].")) sleep(10) - to_chat(H, SPAN_BOLD("Objectives: [objectives]")) + to_chat(H, role_body("
[objectives]")) /datum/emergency_call/cryo_squad_equipped/platoon diff --git a/code/datums/emergency_calls/cryo_spec.dm b/code/datums/emergency_calls/cryo_spec.dm index 6cc7c905efbc..22c1aae405bf 100644 --- a/code/datums/emergency_calls/cryo_spec.dm +++ b/code/datums/emergency_calls/cryo_spec.dm @@ -33,11 +33,11 @@ sleep(5) human.client?.prefs.copy_all_to(human, JOB_SQUAD_SPECIALIST, TRUE, TRUE) arm_equipment(human, /datum/equipment_preset/uscm/spec/cryo, mind == null, TRUE) - to_chat(human, SPAN_ROLE_HEADER("You are a Weapons Specialist in the USCM")) - to_chat(human, SPAN_ROLE_BODY("Your squad is here to assist in the defence of the [SSmapping.configs[GROUND_MAP].map_name]. Listen to the chain of command.")) + to_chat(human, role_header("You are a Weapons Specialist in the USCM")) + to_chat(human, role_body("Your squad is here to assist in the defence of the [SSmapping.configs[GROUND_MAP].map_name]. Listen to the chain of command.")) to_chat(human, SPAN_BOLDWARNING("If you wish to cryo or ghost upon spawning in, you must ahelp and inform staff so you can be replaced.")) sleep(10) if(!mind) human.free_for_ghosts() - to_chat(human, SPAN_BOLD("Objectives: [objectives]")) + to_chat(human, role_body("
[objectives]")) diff --git a/code/datums/emergency_calls/deathsquad.dm b/code/datums/emergency_calls/deathsquad.dm index 1cd5bdef6713..a913c0e94b46 100644 --- a/code/datums/emergency_calls/deathsquad.dm +++ b/code/datums/emergency_calls/deathsquad.dm @@ -29,25 +29,25 @@ if(!leader && HAS_FLAG(person.client.prefs.toggles_ert, PLAY_LEADER) && check_timelock(person.client, JOB_SQUAD_LEADER, time_required_for_job)) leader = person - to_chat(person, SPAN_ROLE_HEADER("You are the Whiteout Team Leader!")) - to_chat(person, SPAN_ROLE_BODY("Whiteout protocol is in effect for the target, all assets onboard are to be liquidated with expediency unless otherwise instructed by Weyland Yutani personnel holding the position of Director or above.")) + to_chat(person, role_header("You are the Whiteout Team Leader!")) + to_chat(person, role_body("Whiteout protocol is in effect for the target, all assets onboard are to be liquidated with expediency unless otherwise instructed by Weyland Yutani personnel holding the position of Director or above.")) arm_equipment(person, /datum/equipment_preset/pmc/w_y_whiteout/leader, TRUE, TRUE) else if(medics < max_medics && HAS_FLAG(person.client.prefs.toggles_ert, PLAY_MEDIC) && check_timelock(person.client, JOB_SQUAD_MEDIC, time_required_for_job)) medics++ - to_chat(person, SPAN_ROLE_HEADER("You are a Whiteout Team Medic!")) - to_chat(person, SPAN_ROLE_BODY("Whiteout protocol is in effect for the target, all assets onboard are to be liquidated with expediency unless otherwise instructed by Weyland Yutani personnel holding the position of Director or above.")) + to_chat(person, role_header("You are a Whiteout Team Medic!")) + to_chat(person, role_body("Whiteout protocol is in effect for the target, all assets onboard are to be liquidated with expediency unless otherwise instructed by Weyland Yutani personnel holding the position of Director or above.")) arm_equipment(person, /datum/equipment_preset/pmc/w_y_whiteout/medic, TRUE, TRUE) else if(heavies < max_heavies && HAS_FLAG(person.client.prefs.toggles_ert, PLAY_SMARTGUNNER) && check_timelock(person.client, list(JOB_SQUAD_SPECIALIST, JOB_SQUAD_SMARTGUN), time_required_for_job)) heavies++ - to_chat(person, SPAN_ROLE_HEADER("You are a Whiteout Team Terminator!")) - to_chat(person, SPAN_ROLE_BODY("Whiteout protocol is in effect for the target, all assets onboard are to be liquidated with expediency unless otherwise instructed by Weyland Yutani personnel holding the position of Director or above.")) + to_chat(person, role_header("You are a Whiteout Team Terminator!")) + to_chat(person, role_body("Whiteout protocol is in effect for the target, all assets onboard are to be liquidated with expediency unless otherwise instructed by Weyland Yutani personnel holding the position of Director or above.")) arm_equipment(person, /datum/equipment_preset/pmc/w_y_whiteout/terminator, TRUE, TRUE) else - to_chat(person, SPAN_ROLE_HEADER("You are a Whiteout Team Operative!")) - to_chat(person, SPAN_ROLE_BODY("Whiteout protocol is in effect for the target, all assets onboard are to be liquidated with expediency unless otherwise instructed by Weyland Yutani personnel holding the position of Director or above.")) + to_chat(person, role_header("You are a Whiteout Team Operative!")) + to_chat(person, role_body("Whiteout protocol is in effect for the target, all assets onboard are to be liquidated with expediency unless otherwise instructed by Weyland Yutani personnel holding the position of Director or above.")) arm_equipment(person, /datum/equipment_preset/pmc/w_y_whiteout, TRUE, TRUE) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), person, SPAN_BOLD("Objectives: [objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), person, role_body("
[objectives]")), 1 SECONDS) /datum/emergency_call/death/low_threat name = "Weyland Whiteout Operators" @@ -64,25 +64,25 @@ if(!leader && HAS_FLAG(person.client.prefs.toggles_ert, PLAY_LEADER) && check_timelock(person.client, JOB_SQUAD_LEADER, time_required_for_job)) leader = person - to_chat(person, SPAN_ROLE_HEADER("You are the Whiteout Team Leader!")) - to_chat(person, SPAN_ROLE_BODY("Whiteout protocol is in effect for the target, all assets onboard are to be liquidated with expediency unless otherwise instructed by Weyland Yutani personnel holding the position of Director or above.")) + to_chat(person, role_header("You are the Whiteout Team Leader!")) + to_chat(person, role_body("Whiteout protocol is in effect for the target, all assets onboard are to be liquidated with expediency unless otherwise instructed by Weyland Yutani personnel holding the position of Director or above.")) arm_equipment(person, /datum/equipment_preset/pmc/w_y_whiteout/low_threat/leader, TRUE, TRUE) else if(medics < max_medics && HAS_FLAG(person.client.prefs.toggles_ert, PLAY_MEDIC) && check_timelock(person.client, JOB_SQUAD_MEDIC, time_required_for_job)) medics++ - to_chat(person, SPAN_ROLE_HEADER("You are a Whiteout Team Medic!")) - to_chat(person, SPAN_ROLE_BODY("Whiteout protocol is in effect for the target, all assets onboard are to be liquidated with expediency unless otherwise instructed by Weyland Yutani personnel holding the position of Director or above.")) + to_chat(person, role_header("You are a Whiteout Team Medic!")) + to_chat(person, role_body("Whiteout protocol is in effect for the target, all assets onboard are to be liquidated with expediency unless otherwise instructed by Weyland Yutani personnel holding the position of Director or above.")) arm_equipment(person, /datum/equipment_preset/pmc/w_y_whiteout/low_threat/medic, TRUE, TRUE) else if(heavies < max_heavies && HAS_FLAG(person.client.prefs.toggles_ert, PLAY_SMARTGUNNER) && check_timelock(person.client, list(JOB_SQUAD_SPECIALIST, JOB_SQUAD_SMARTGUN), time_required_for_job)) heavies++ - to_chat(person, SPAN_ROLE_HEADER("You are a Whiteout Team Terminator!")) - to_chat(person, SPAN_ROLE_BODY("Whiteout protocol is in effect for the target, all assets onboard are to be liquidated with expediency unless otherwise instructed by Weyland Yutani personnel holding the position of Director or above.")) + to_chat(person, role_header("You are a Whiteout Team Terminator!")) + to_chat(person, role_body("Whiteout protocol is in effect for the target, all assets onboard are to be liquidated with expediency unless otherwise instructed by Weyland Yutani personnel holding the position of Director or above.")) arm_equipment(person, /datum/equipment_preset/pmc/w_y_whiteout/low_threat/terminator, TRUE, TRUE) else - to_chat(person, SPAN_ROLE_HEADER("You are a Whiteout Team Operative!")) - to_chat(person, SPAN_ROLE_BODY("Whiteout protocol is in effect for the target, all assets onboard are to be liquidated with expediency unless otherwise instructed by Weyland Yutani personnel holding the position of Director or above.")) + to_chat(person, role_header("You are a Whiteout Team Operative!")) + to_chat(person, role_body("Whiteout protocol is in effect for the target, all assets onboard are to be liquidated with expediency unless otherwise instructed by Weyland Yutani personnel holding the position of Director or above.")) arm_equipment(person, /datum/equipment_preset/pmc/w_y_whiteout/low_threat, TRUE, TRUE) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), person, SPAN_BOLD("Objectives: [objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), person, role_body("
[objectives]")), 1 SECONDS) //################################################################################################ // Marine commandos - USCM Deathsquad. Event only @@ -106,13 +106,13 @@ if(!leader && HAS_FLAG(H.client.prefs.toggles_ert, PLAY_LEADER) && check_timelock(H.client, JOB_SQUAD_LEADER, time_required_for_job)) //First one spawned is always the leader. leader = H - to_chat(H, SPAN_WARNING(FONT_SIZE_BIG("You are a Marine Raider Team Leader, better than all the rest."))) + to_chat(H, role_header("You are a Marine Raider Team Leader, better than all the rest.")) arm_equipment(H, /datum/equipment_preset/uscm/marsoc/sl, TRUE, TRUE) else - to_chat(H, SPAN_WARNING(FONT_SIZE_BIG("You are an elite Marine Raider Operative, the best of the best."))) + to_chat(H, role_header("You are an elite Marine Raider Operative, the best of the best.")) arm_equipment(H, /datum/equipment_preset/uscm/marsoc, TRUE, TRUE) - to_chat(H, SPAN_BOLDNOTICE("You are absolutely loyal to High Command and must follow their directives.")) - to_chat(H, SPAN_BOLDNOTICE("Execute the mission assigned to you with extreme prejudice!")) + to_chat(H, role_header("You are absolutely loyal to High Command and must follow their directives.")) + to_chat(H, role_body("
[objectives]")), 1 SECONDS) diff --git a/code/datums/emergency_calls/dutch.dm b/code/datums/emergency_calls/dutch.dm index 32620fa43014..0b2c24d8eb08 100644 --- a/code/datums/emergency_calls/dutch.dm +++ b/code/datums/emergency_calls/dutch.dm @@ -36,7 +36,7 @@ arm_equipment(H, /datum/equipment_preset/dutch/medic, TRUE, TRUE) else arm_equipment(H, /datum/equipment_preset/dutch, TRUE, TRUE) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, SPAN_BOLD("Objectives: [objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) /datum/emergency_call/dutch/full_dozen //AWWW YEAH DA FULL DOZEN FO TODAY name = "Dutch's Dozen - Full Strength" diff --git a/code/datums/emergency_calls/goons.dm b/code/datums/emergency_calls/goons.dm index 8a0b00968807..40e82091a381 100644 --- a/code/datums/emergency_calls/goons.dm +++ b/code/datums/emergency_calls/goons.dm @@ -19,23 +19,23 @@ if(!leader && HAS_FLAG(mob.client.prefs.toggles_ert, PLAY_LEADER) && check_timelock(mob.client, JOB_SQUAD_LEADER, time_required_for_job)) leader = mob - to_chat(mob, SPAN_ROLE_HEADER("You are a Weyland-Yutani Corporate Security Lead!")) + to_chat(mob, role_header("You are a Weyland-Yutani Corporate Security Lead!")) arm_equipment(mob, /datum/equipment_preset/goon/lead, TRUE, TRUE) else - to_chat(mob, SPAN_ROLE_HEADER("You are a Weyland-Yutani Corporate Security Officer!")) + to_chat(mob, role_header("You are a Weyland-Yutani Corporate Security Officer!")) arm_equipment(mob, /datum/equipment_preset/goon/standard, TRUE, TRUE) print_backstory(mob) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), mob, SPAN_BOLD("Objectives: [objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), mob, role_body("
[objectives]")), 1 SECONDS) /datum/emergency_call/goon/print_backstory(mob/living/carbon/human/M) - to_chat(M, SPAN_BOLD("You were born [pick(75;"in Europe", 15;"in Asia", 10;"on Mars")] to a poor family.")) - to_chat(M, SPAN_BOLD("Joining the ranks of Weyland-Yutani was all you could do to keep yourself and your loved ones fed.")) - to_chat(M, SPAN_BOLD("You have no idea what a xenomorph is.")) - to_chat(M, SPAN_BOLD("You are a simple security officer employed by Weyland-Yutani to guard their outposts and colonies.")) - to_chat(M, SPAN_BOLD("You heard about the original distress signal ages ago, but you have only just gotten permission from corporate to enter the area.")) - to_chat(M, SPAN_BOLD("Ensure no damage is incurred against Weyland-Yutani. Make sure the CL is safe.")) + to_chat(M, role_body("You were born [pick(75;"in Europe", 15;"in Asia", 10;"on Mars")] to a poor family.")) + to_chat(M, role_body("Joining the ranks of Weyland-Yutani was all you could do to keep yourself and your loved ones fed.")) + to_chat(M, role_body("You have no idea what a xenomorph is.")) + to_chat(M, role_body("You are a simple security officer employed by Weyland-Yutani to guard their outposts and colonies.")) + to_chat(M, role_body("You heard about the original distress signal ages ago, but you have only just gotten permission from corporate to enter the area.")) + to_chat(M, role_body("Ensure no damage is incurred against Weyland-Yutani. Make sure the CL is safe.")) /datum/emergency_call/goon/chem_retrieval name = "Weyland-Yutani Goon (Chemical Investigation Squad)" @@ -66,35 +66,35 @@ if(!leader && HAS_FLAG(mob.client.prefs.toggles_ert, PLAY_LEADER) && check_timelock(mob.client, JOB_SQUAD_LEADER, time_required_for_job)) leader = mob - to_chat(mob, SPAN_ROLE_HEADER("You are a Weyland-Yutani Corporate Security Lead!")) + to_chat(mob, role_header("You are a Weyland-Yutani Corporate Security Lead!")) arm_equipment(mob, /datum/equipment_preset/goon/lead, TRUE, TRUE) else if(medics < max_medics && HAS_FLAG(mob.client.prefs.toggles_ert, PLAY_MEDIC) && check_timelock(mob.client, JOB_SQUAD_MEDIC, time_required_for_job)) medics++ - to_chat(mob, SPAN_ROLE_HEADER("You are a Weyland-Yutani Corporate Research Consultant!")) + to_chat(mob, role_header("You are a Weyland-Yutani Corporate Research Consultant!")) arm_equipment(mob, /datum/equipment_preset/goon/researcher, TRUE, TRUE) else - to_chat(mob, SPAN_ROLE_HEADER("You are a Weyland-Yutani Corporate Security Officer!")) + to_chat(mob, role_header("You are a Weyland-Yutani Corporate Security Officer!")) arm_equipment(mob, /datum/equipment_preset/goon/standard, TRUE, TRUE) print_backstory(mob) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), mob, SPAN_BOLD("Objectives: [objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), mob, role_body("
[objectives]")), 1 SECONDS) /datum/emergency_call/goon/chem_retrieval/print_backstory(mob/living/carbon/human/backstory_human) if(backstory_human.job == JOB_WY_GOON_RESEARCHER) - to_chat(backstory_human, SPAN_BOLD("You were born [pick(75;"in Europe", 15;"in Asia", 10;"on Mars")] to a wealthy family.")) - to_chat(backstory_human, SPAN_BOLD("Joining the ranks of Weyland-Yutani was the perfect way to further your research goals.")) - to_chat(backstory_human, SPAN_BOLD("You have a very in depth understanding of xenomorphs.")) - to_chat(backstory_human, SPAN_BOLD("You are a well educated scientist employed by Weyland-Yutani to study various non-humans.")) - to_chat(backstory_human, SPAN_BOLD("You heard about the original distress signal ages ago, but you have only just gotten permission from corporate to enter the area.")) - to_chat(backstory_human, SPAN_BOLD("Your only goal is to recover the chemical aboard the Almayer. Do whatever you have to do.")) + to_chat(backstory_human, role_body("You were born [pick(75;"in Europe", 15;"in Asia", 10;"on Mars")] to a wealthy family.")) + to_chat(backstory_human, role_body("Joining the ranks of Weyland-Yutani was the perfect way to further your research goals.")) + to_chat(backstory_human, role_body("You have a very in depth understanding of xenomorphs.")) + to_chat(backstory_human, role_body("You are a well educated scientist employed by Weyland-Yutani to study various non-humans.")) + to_chat(backstory_human, role_body("You heard about the original distress signal ages ago, but you have only just gotten permission from corporate to enter the area.")) + to_chat(backstory_human, role_body("Your only goal is to recover the chemical aboard the Almayer. Do whatever you have to do.")) else - to_chat(backstory_human, SPAN_BOLD("You were born [pick(75;"in Europe", 15;"in Asia", 10;"on Mars")] to a poor family.")) - to_chat(backstory_human, SPAN_BOLD("Joining the ranks of Weyland-Yutani was all you could do to keep yourself and your loved ones fed.")) - to_chat(backstory_human, SPAN_BOLD("You have had a basic brief on xenomorphs.")) - to_chat(backstory_human, SPAN_BOLD("You are a simple security officer employed by Weyland-Yutani to guard their outposts and colonies.")) - to_chat(backstory_human, SPAN_BOLD("You heard about the original distress signal ages ago, but you have only just gotten permission from corporate to enter the area.")) - to_chat(backstory_human, SPAN_BOLD("Ensure no damage is incurred against Weyland-Yutani. Make sure the researcher is kept safe and follow their instructions.")) + to_chat(backstory_human, role_body("You were born [pick(75;"in Europe", 15;"in Asia", 10;"on Mars")] to a poor family.")) + to_chat(backstory_human, role_body("Joining the ranks of Weyland-Yutani was all you could do to keep yourself and your loved ones fed.")) + to_chat(backstory_human, role_body("You have had a basic brief on xenomorphs.")) + to_chat(backstory_human, role_body("You are a simple security officer employed by Weyland-Yutani to guard their outposts and colonies.")) + to_chat(backstory_human, role_body("You heard about the original distress signal ages ago, but you have only just gotten permission from corporate to enter the area.")) + to_chat(backstory_human, role_body("Ensure no damage is incurred against Weyland-Yutani. Make sure the researcher is kept safe and follow their instructions.")) /datum/emergency_call/goon/platoon name = "Weyland-Yutani Corporate Security (Platoon)" diff --git a/code/datums/emergency_calls/hefa_knight.dm b/code/datums/emergency_calls/hefa_knight.dm index 2af2f99f443e..c12c053bb08d 100644 --- a/code/datums/emergency_calls/hefa_knight.dm +++ b/code/datums/emergency_calls/hefa_knight.dm @@ -18,4 +18,4 @@ M.transfer_to(H, TRUE) arm_equipment(H, /datum/equipment_preset/fun/hefa/melee, FALSE, TRUE) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, SPAN_BOLD("Objectives: [objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) diff --git a/code/datums/emergency_calls/inspection.dm b/code/datums/emergency_calls/inspection.dm index 2cd121093ea4..69faec10d942 100644 --- a/code/datums/emergency_calls/inspection.dm +++ b/code/datums/emergency_calls/inspection.dm @@ -22,17 +22,17 @@ if(!leader && HAS_FLAG(H.client.prefs.toggles_ert, PLAY_LEADER) && check_timelock(H.client, list(JOB_WARDEN, JOB_CHIEF_POLICE), time_required_for_job)) leader = H arm_equipment(H, /datum/equipment_preset/uscm_event/provost/inspector, TRUE, TRUE) - to_chat(H, SPAN_ROLE_HEADER("You are an Inspector of the USCM Provost Office!")) - to_chat(H, SPAN_ROLE_BODY("You are being dispatched to the [MAIN_SHIP_NAME] to investigate an undisclosed issue with ML enforcement. The Provost Office may provide more details, but you should head for the Brig to assess the situation.")) - to_chat(H, SPAN_ROLE_BODY("You have the final say on ML enforcement in your AO, but are still obligated to follow it. Use this authority to set things right and make sure that justice is served!")) - to_chat(H, SPAN_WARNING("This role requires familiarity with Marine Law and Standard Operating Procedure. Ahelp if you have any questions or wish to surrender the character to someone else.")) + to_chat(H, role_header("You are an Inspector of the USCM Provost Office!")) + to_chat(H, role_body("You are being dispatched to the [MAIN_SHIP_NAME] to investigate an undisclosed issue with ML enforcement. The Provost Office may provide more details, but you should head for the Brig to assess the situation.")) + to_chat(H, role_body("You have the final say on ML enforcement in your AO, but are still obligated to follow it. Use this authority to set things right and make sure that justice is served!")) + to_chat(H, role_header("This role requires familiarity with Marine Law and Standard Operating Procedure. Ahelp if you have any questions or wish to surrender the character to someone else.")) else arm_equipment(H, /datum/equipment_preset/uscm_event/provost/enforcer, TRUE, TRUE) - to_chat(H, SPAN_ROLE_HEADER("You are an Enforcer of the USCM Provost Office!")) - to_chat(H, SPAN_ROLE_BODY("You are being assigned as part escort, part assistant and part law enforcer to the Inspector that is being dispatched to the [MAIN_SHIP_NAME]")) - to_chat(H, SPAN_ROLE_BODY("You are not expected to enforce ML on the ship, however the Inspector may ask you to perform MP duties as part of their investigation in which case you are obligated to act like any other MP.")) - to_chat(H, SPAN_WARNING("This role requires familiarity with Marine Law and Standard Operating Procedure. Ahelp if you have any questions or wish to surrender the character to someone else.")) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, SPAN_BOLD("Objectives: [objectives]")), 1 SECONDS) + to_chat(H, role_header("You are an Enforcer of the USCM Provost Office!")) + to_chat(H, role_body("You are being assigned as part escort, part assistant and part law enforcer to the Inspector that is being dispatched to the [MAIN_SHIP_NAME]")) + to_chat(H, role_body("You are not expected to enforce ML on the ship, however the Inspector may ask you to perform MP duties as part of their investigation in which case you are obligated to act like any other MP.")) + to_chat(H, role_header("This role requires familiarity with Marine Law and Standard Operating Procedure. Ahelp if you have any questions or wish to surrender the character to someone else.")) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) /datum/emergency_call/inspection_provost/spawn_items() @@ -66,17 +66,17 @@ if(!leader && HAS_FLAG(H.client.prefs.toggles_ert, PLAY_LEADER) && check_timelock(H.client, list(JOB_SO), time_required_for_job)) leader = H arm_equipment(H, /datum/equipment_preset/uscm_ship/so, TRUE, TRUE) - to_chat(H, SPAN_ROLE_HEADER("You are an Inspector sent by the USCM High Command!")) - to_chat(H, SPAN_ROLE_BODY("An inspection is scheduled for the [MAIN_SHIP_NAME] during their current assignment. High Command may have other directives for you that they will relay via radio.")) - to_chat(H, SPAN_ROLE_BODY("Tour the ship, monitor the organization, effectiveness and SOP compliance of its respective departments, interview its crew and find any issues. Relay the results of your inspection to both the Officer in Command of the ship and USCM High Command.")) - to_chat(H, SPAN_WARNING("Remember, your inspection may not interrupt regular operation of the ship and you do not have privileges to make Marine Law enforcement related calls. Ahelp if you have any questions of you wish to offer the role to someone else.")) + to_chat(H, role_header("You are an Inspector sent by the USCM High Command!")) + to_chat(H, role_body("An inspection is scheduled for the [MAIN_SHIP_NAME] during their current assignment. High Command may have other directives for you that they will relay via radio.")) + to_chat(H, role_body("Tour the ship, monitor the organization, effectiveness and SOP compliance of its respective departments, interview its crew and find any issues. Relay the results of your inspection to both the Officer in Command of the ship and USCM High Command.")) + to_chat(H, role_header("Remember, your inspection may not interrupt regular operation of the ship and you do not have privileges to make Marine Law enforcement related calls. Ahelp if you have any questions of you wish to offer the role to someone else.")) else arm_equipment(H, /datum/equipment_preset/uscm/engineer_equipped, TRUE, TRUE) - to_chat(H, SPAN_ROLE_HEADER("You are part of an inspection team sent by the USCM High Command!")) - to_chat(H, SPAN_ROLE_BODY("An inspection is scheduled for the [MAIN_SHIP_NAME] during their current assignment. You serve both as security detail to the officer performing the inspection and their assistant should they need your expertise.")) - to_chat(H, SPAN_ROLE_BODY("Follow the inspector as they perform their duties on the ship. Feel free to offer your insight if you feel like you have any and help then as they request it. Remember, while you do not answer directly to the officers on the ship, you still need to respect their position.")) - to_chat(H, SPAN_WARNING("Remember, you may not interrupt regular operation and are expected to follow orders of the Inspector at all times. Ahelp if you have any questions of you wish to offer the role to someone else.")) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, SPAN_BOLD("Objectives: [objectives]")), 1 SECONDS) + to_chat(H, role_header("You are part of an inspection team sent by the USCM High Command!")) + to_chat(H, role_body("An inspection is scheduled for the [MAIN_SHIP_NAME] during their current assignment. You serve both as security detail to the officer performing the inspection and their assistant should they need your expertise.")) + to_chat(H, role_body("Follow the inspector as they perform their duties on the ship. Feel free to offer your insight if you feel like you have any and help then as they request it. Remember, while you do not answer directly to the officers on the ship, you still need to respect their position.")) + to_chat(H, role_header("Remember, you may not interrupt regular operation and are expected to follow orders of the Inspector at all times. Ahelp if you have any questions of you wish to offer the role to someone else.")) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) //UAAC-TIS /datum/emergency_call/inspection_tis @@ -101,17 +101,17 @@ if(!leader && HAS_FLAG(H.client.prefs.toggles_ert, PLAY_LEADER) && check_timelock(H.client, list(JOB_INTEL,JOB_WARDEN), time_required_for_job)) leader = H arm_equipment(H, /datum/equipment_preset/uscm_event/uaac/tis/io, TRUE, TRUE) - to_chat(H, SPAN_ROLE_HEADER("You are an Intelligence Officer working for the UAAC-TIS!")) - to_chat(H, SPAN_ROLE_BODY("The UAAC-TIS, also known as the Three Eyes, is responsible for the collection, collation and delivery of Intelligence across UA assets. Your Handler will contact you about the exact nature of your mission on board the [MAIN_SHIP_NAME].")) - to_chat(H, SPAN_ROLE_BODY("While you do not have any direct authority over the USCM, the TIS mandate also allows you to investigate any perceived abuse of the Law, be it written or implied. Remember, you have the authority to make calls on ML should the crew of the Almayer request it or your Handler order you to resolve ML issues.")) - to_chat(H, SPAN_WARNING("Remember that you cannot take antagonistic action unless specifically allowed by your Handler. You are also expected to know ML and SOP. Ahelp if you have any questions or wish to release this mob for other players.")) + to_chat(H, role_header("You are an Intelligence Officer working for the UAAC-TIS!")) + to_chat(H, role_body("The UAAC-TIS, also known as the Three Eyes, is responsible for the collection, collation and delivery of Intelligence across UA assets. Your Handler will contact you about the exact nature of your mission on board the [MAIN_SHIP_NAME].")) + to_chat(H, role_body("While you do not have any direct authority over the USCM, the TIS mandate also allows you to investigate any perceived abuse of the Law, be it written or implied. Remember, you have the authority to make calls on ML should the crew of the Almayer request it or your Handler order you to resolve ML issues.")) + to_chat(H, role_header("Remember that you cannot take antagonistic action unless specifically allowed by your Handler. You are also expected to know ML and SOP. Ahelp if you have any questions or wish to release this mob for other players.")) else arm_equipment(H, /datum/equipment_preset/uscm_event/provost/enforcer, TRUE, TRUE) - to_chat(H, SPAN_ROLE_HEADER("You are an Enforcer of the USCM Provost Office!")) - to_chat(H, SPAN_ROLE_BODY("You have been assigned as an escort for an UAAC-TIS Officer being dispatched to the [MAIN_SHIP_NAME]. Technically, the TIS has no direct authority over you, however you have been ordered to follow the instructions of the TIS Officer.")) - to_chat(H, SPAN_ROLE_BODY("You are not expected to enforce ML on the ship and are generally expected to follow the instruction of the Officer you are protecting. Remember that should they start acting in a way that you believe puts the USCM in danger, you are not obligated to follow their orders and should report this to the Provost at once.")) - to_chat(H, SPAN_WARNING("This role requires familiarity with Marine Law and Standard Operating Procedure. Ahelp if you have any questions or wish to surrender the character to someone else.")) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, SPAN_BOLD("Objectives: [objectives]")), 1 SECONDS) + to_chat(H, role_header("You are an Enforcer of the USCM Provost Office!")) + to_chat(H, role_body("You have been assigned as an escort for an UAAC-TIS Officer being dispatched to the [MAIN_SHIP_NAME]. Technically, the TIS has no direct authority over you, however you have been ordered to follow the instructions of the TIS Officer.")) + to_chat(H, role_body("You are not expected to enforce ML on the ship and are generally expected to follow the instruction of the Officer you are protecting. Remember that should they start acting in a way that you believe puts the USCM in danger, you are not obligated to follow their orders and should report this to the Provost at once.")) + to_chat(H, role_header("This role requires familiarity with Marine Law and Standard Operating Procedure. Ahelp if you have any questions or wish to surrender the character to someone else.")) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) /datum/emergency_call/inspection_tis/spawn_items() var/turf/drop_spawn @@ -145,17 +145,17 @@ if(!leader && HAS_FLAG(H.client.prefs.toggles_ert, PLAY_LEADER) && check_timelock(H.client, list(JOB_SQUAD_LEADER), time_required_for_job)) leader = H arm_equipment(H, /datum/equipment_preset/pmc/pmc_lead_investigator, TRUE, TRUE) - to_chat(H, SPAN_ROLE_HEADER("You are a Weyland Yutani PMC Inspector!")) - to_chat(H, SPAN_ROLE_BODY("While officially your outfit does mundane security work for Weyland-Yutani, in practice you serve as both official and unofficial investigators into conduct of Company personnel. You are being dispatched to the [MAIN_SHIP_NAME] to make sure that the local Liaison has not forgotten their priorities or worse, thought to bite the hand that feeds them.")) - to_chat(H, SPAN_ROLE_BODY("Remember the USCM personnel on the ship may not appreciate your presence there. Should the Liaison be in jail, you are not to act as legal counsel in any way unless instructed to do so by Dispatch. Your basic duty is to make a detailed report of anything involving the Liaison and any other WY personnel on board the ship.")) - to_chat(H, SPAN_WARNING("Unless ordered otherwise by Dispatch, you are to avoid open conflict with the Marines. Retreat and make a report if they are outright hostile. Ahelp if you have any more questions or wish to release this character for other players.")) + to_chat(H, role_header("You are a Weyland Yutani PMC Inspector!")) + to_chat(H, role_body("While officially your outfit does mundane security work for Weyland-Yutani, in practice you serve as both official and unofficial investigators into conduct of Company personnel. You are being dispatched to the [MAIN_SHIP_NAME] to make sure that the local Liaison has not forgotten their priorities or worse, thought to bite the hand that feeds them.")) + to_chat(H, role_body("Remember the USCM personnel on the ship may not appreciate your presence there. Should the Liaison be in jail, you are not to act as legal counsel in any way unless instructed to do so by Dispatch. Your basic duty is to make a detailed report of anything involving the Liaison and any other WY personnel on board the ship.")) + to_chat(H, role_header("Unless ordered otherwise by Dispatch, you are to avoid open conflict with the Marines. Retreat and make a report if they are outright hostile. Ahelp if you have any more questions or wish to release this character for other players.")) else arm_equipment(H, /datum/equipment_preset/pmc/pmc_detainer, TRUE, TRUE) - to_chat(H, SPAN_ROLE_HEADER("You are part of a Weyland-Yutani PMC Investigation Team!")) - to_chat(H, SPAN_ROLE_BODY("While officially your outfit does mundane security work for Weyland-Yutani, in practice you serve as both official and unofficial investigators into conduct of Company personnel. The Lead Investigator is in charge, your duty is to provide backup, counsel and any other form of assistance you can render to make sure their mission is a success.")) - to_chat(H, SPAN_ROLE_BODY("Remember that the USCM, or at least some parts of it, may be hostile towards your presence on the ship. Unless ordered otherwise by Dispatch, you and your Team Leader are to avoid open conflict with the Marines. Your main priority is making sure that your Lead survives to write the report they are due.")) - to_chat(H, SPAN_WARNING("Unless ordered otherwise by Dispatch, you are to avoid open conflict with the Marines. Your priority is the safety of your team, if the ship gets to hot, your best bet is evacuation. Ahelp if you have any more questions or wish to release this character for other players.")) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, SPAN_BOLD("Objectives: [objectives]")), 1 SECONDS) + to_chat(H, role_header("You are part of a Weyland-Yutani PMC Investigation Team!")) + to_chat(H, role_body("While officially your outfit does mundane security work for Weyland-Yutani, in practice you serve as both official and unofficial investigators into conduct of Company personnel. The Lead Investigator is in charge, your duty is to provide backup, counsel and any other form of assistance you can render to make sure their mission is a success.")) + to_chat(H, role_body("Remember that the USCM, or at least some parts of it, may be hostile towards your presence on the ship. Unless ordered otherwise by Dispatch, you and your Team Leader are to avoid open conflict with the Marines. Your main priority is making sure that your Lead survives to write the report they are due.")) + to_chat(H, role_header("Unless ordered otherwise by Dispatch, you are to avoid open conflict with the Marines. Your priority is the safety of your team, if the ship gets to hot, your best bet is evacuation. Ahelp if you have any more questions or wish to release this character for other players.")) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) /datum/emergency_call/inspection_wy/spawn_items() var/turf/drop_spawn @@ -200,69 +200,69 @@ if(!leader && HAS_FLAG(mob?.client.prefs.toggles_ert, PLAY_LEADER) && check_timelock(mob.client, JOB_SQUAD_LEADER, time_required_for_job)) leader = mob - to_chat(mob, SPAN_ROLE_HEADER("You are the Colonial Marshal!")) + to_chat(mob, role_header("You are the Colonial Marshal!")) arm_equipment(mob, /datum/equipment_preset/cmb/leader, TRUE, TRUE) else if(synths < max_synths && HAS_FLAG(mob?.client.prefs.toggles_ert, PLAY_SYNTH) && GLOB.RoleAuthority.roles_whitelist[mob.ckey] & WHITELIST_SYNTHETIC) synths++ - to_chat(mob, SPAN_ROLE_HEADER("You are a CMB Investigative Synthetic!")) + to_chat(mob, role_header("You are a CMB Investigative Synthetic!")) arm_equipment(mob, /datum/equipment_preset/cmb/synth, TRUE, TRUE) else if(!icc_liaison && will_spawn_icc_liaison && check_timelock(mob.client, JOB_CORPORATE_LIAISON, time_required_for_job)) icc_liaison = mob - to_chat(mob, SPAN_ROLE_HEADER("You are a CMB-attached Interstellar Commerce Commission Liaison!")) + to_chat(mob, role_header("You are a CMB-attached Interstellar Commerce Commission Liaison!")) arm_equipment(mob, /datum/equipment_preset/cmb/liaison, TRUE, TRUE) else if(!cmb_observer && will_spawn_cmb_observer) cmb_observer = mob - to_chat(mob, SPAN_ROLE_HEADER("You are an Interstellar Human Rights Observer!")) + to_chat(mob, role_header("You are an Interstellar Human Rights Observer!")) arm_equipment(mob, /datum/equipment_preset/cmb/observer, TRUE, TRUE) else - to_chat(mob, SPAN_ROLE_HEADER("You are a CMB Deputy!")) + to_chat(mob, role_header("You are a CMB Deputy!")) arm_equipment(mob, /datum/equipment_preset/cmb/standard, TRUE, TRUE) print_backstory(mob) - addtimer(CALLBACK(GLOBAL_PROC, PROC_REF(to_chat), mob, SPAN_BOLD("Objectives: [objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, PROC_REF(to_chat), mob, role_body("
[objectives]")), 1 SECONDS) /datum/emergency_call/inspection_cmb/print_backstory(mob/living/carbon/human/M) if(M == leader) - to_chat(M, SPAN_BOLD("You are the Colonial Marshal, originally from [pick(70;"The United Americas", 20;"Sol", 10;"a colony on the frontier")].")) - to_chat(M, SPAN_BOLD("You started in the Marshals through [pick(50; "pursuing a career during college", 40;"working for law enforcement", 10;"being recruited for your skills")].")) - to_chat(M, SPAN_BOLD("Rising through positions across the galaxy, you have become renown for your steadfast commitment to justice, fighting against crime and corruption alike.")) - to_chat(M, SPAN_BOLD("You have interstellar jurisdiction as a CMB Official to enforce Colonial and Earth law, but you cannot and should not override Marine Law on a Marine Ship.")) - to_chat(M, SPAN_BOLD("The laws of Earth stretch beyond the Sol. Where others are tempted and fall to corruption, you stay steadfast in your morals.")) - to_chat(M, SPAN_BOLD("Corporate Officers chase after paychecks and promotions, but you are motivated to do your sworn duty and care for the population, no matter how far or isolated a colony may be.")) - to_chat(M, SPAN_BOLD("You've seen a lot during your time in the Neroid Sector, but you're here because you're the best, doing the right thing to make the frontier a better place.")) - to_chat(M, SPAN_BOLD("Despite being stretched thin, the stalwart oath of the Marshals has continued to keep communities safe, with the CMB well respected by many. You are the representation of that oath, serve with distinction.")) + to_chat(M, role_body("You are the Colonial Marshal, originally from [pick(70;"The United Americas", 20;"Sol", 10;"a colony on the frontier")].")) + to_chat(M, role_body("You started in the Marshals through [pick(50; "pursuing a career during college", 40;"working for law enforcement", 10;"being recruited for your skills")].")) + to_chat(M, role_body("Rising through positions across the galaxy, you have become renown for your steadfast commitment to justice, fighting against crime and corruption alike.")) + to_chat(M, role_body("You have interstellar jurisdiction as a CMB Official to enforce Colonial and Earth law, but you cannot and should not override Marine Law on a Marine Ship.")) + to_chat(M, role_body("The laws of Earth stretch beyond the Sol. Where others are tempted and fall to corruption, you stay steadfast in your morals.")) + to_chat(M, role_body("Corporate Officers chase after paychecks and promotions, but you are motivated to do your sworn duty and care for the population, no matter how far or isolated a colony may be.")) + to_chat(M, role_body("You've seen a lot during your time in the Neroid Sector, but you're here because you're the best, doing the right thing to make the frontier a better place.")) + to_chat(M, role_body("Despite being stretched thin, the stalwart oath of the Marshals has continued to keep communities safe, with the CMB well respected by many. You are the representation of that oath, serve with distinction.")) else if(issynth(M)) - to_chat(M, SPAN_BOLD("Despite being an older model, you are well regarded among your peers for your keen senses and alertness.")) - to_chat(M, SPAN_BOLD("In addition to law enforcement procedures, you are programmed to be an absolute expert in locating evidence, analyzing chemicals and investigating crimes.")) - to_chat(M, SPAN_BOLD("You do not enforce or comply with Marine Law, however you have an understanding of it.")) - to_chat(M, SPAN_BOLD("After receiving a software and law update in Sol, you were stationed at Anchorpoint Station to assist with CMB units on the frontier.")) - to_chat(M, SPAN_BOLD("Although combat is not expected, you are carrying light munition and equipment reserves of the team in your backpack, should they be needed.")) - to_chat(M, SPAN_BOLD("Despite being stretched thin, the stalwart oath of the Marshals has continued to keep communities safe, with the CMB well respected by many. You are a representation of that oath, serve with distinction.")) + to_chat(M, role_body("Despite being an older model, you are well regarded among your peers for your keen senses and alertness.")) + to_chat(M, role_body("In addition to law enforcement procedures, you are programmed to be an absolute expert in locating evidence, analyzing chemicals and investigating crimes.")) + to_chat(M, role_body("You do not enforce or comply with Marine Law, however you have an understanding of it.")) + to_chat(M, role_body("After receiving a software and law update in Sol, you were stationed at Anchorpoint Station to assist with CMB units on the frontier.")) + to_chat(M, role_body("Although combat is not expected, you are carrying light munition and equipment reserves of the team in your backpack, should they be needed.")) + to_chat(M, role_body("Despite being stretched thin, the stalwart oath of the Marshals has continued to keep communities safe, with the CMB well respected by many. You are a representation of that oath, serve with distinction.")) else if(M == icc_liaison) - to_chat(M, SPAN_BOLD("You are an Interstellar Commerce Liaison, originally from [pick(70;"The United Americas", 25;"Sol", 5;"a colony on the frontier")].")) - to_chat(M, SPAN_BOLD("You are [pick(30; "skeptical", 40;"ambicable", 30;"supportive")] of Weyland-Yutani.")) - to_chat(M, SPAN_BOLD("Your headset is equipped with several frequencies, including a gifted key from The ICC's parent company, Weyland-Yutani, to try to incentivize your support. Use it for communication.")) - to_chat(M, SPAN_BOLD("As the ICC Agent attached to the CMB Office at Anchorpoint Station, your job is to observe and ensure fair trade practices. Inspect and document cargo shipments for suspected illict activity as needed. You should coordinate with the Marshals, and command(preferably for a warrant) in order to make arrests if necessary.")) - to_chat(M, SPAN_BOLD("Serving alongside such reputable men has made you a more virtuous person, especially compared to the Corporate Liaisons of other heavy-weight organizations.")) - to_chat(M, SPAN_BOLD("Work with the Colonial Marshals in their investigations and report to command if you suspect smuggling or illicit trade is happening.")) + to_chat(M, role_body("You are an Interstellar Commerce Liaison, originally from [pick(70;"The United Americas", 25;"Sol", 5;"a colony on the frontier")].")) + to_chat(M, role_body("You are [pick(30; "skeptical", 40;"ambicable", 30;"supportive")] of Weyland-Yutani.")) + to_chat(M, role_body("Your headset is equipped with several frequencies, including a gifted key from The ICC's parent company, Weyland-Yutani, to try to incentivize your support. Use it for communication.")) + to_chat(M, role_body("As the ICC Agent attached to the CMB Office at Anchorpoint Station, your job is to observe and ensure fair trade practices. Inspect and document cargo shipments for suspected illict activity as needed. You should coordinate with the Marshals, and command(preferably for a warrant) in order to make arrests if necessary.")) + to_chat(M, role_body("Serving alongside such reputable men has made you a more virtuous person, especially compared to the Corporate Liaisons of other heavy-weight organizations.")) + to_chat(M, role_body("Work with the Colonial Marshals in their investigations and report to command if you suspect smuggling or illicit trade is happening.")) else if(M == cmb_observer) - to_chat(M, SPAN_BOLD("You are an Interstellar Human Rights Observer, originally from [pick(50;"The United Americas", 10;"Europe", 10;"Luna", 20;"Sol", 10;"a colony on the frontier")].")) - to_chat(M, SPAN_BOLD("You are [pick(60; "skeptical", 40;"ambicable", 10;"supportive")] of Weyland-Yutani and their practices.")) - to_chat(M, SPAN_BOLD("You are [pick(40; "skeptical", 30;"ambicable", 30;"supportive")] with the USCM's actions on the frontier.")) - to_chat(M, SPAN_BOLD("Through a lot of hard work, your organization managed to convince the Colonial Marshals to take you to the frontier for an article about the quality of life there.")) - to_chat(M, SPAN_BOLD("Observe the Feds in their adventures and keep an eye out for any inhumane acts from others. The Neroid Sector is full of atrocities on every side.")) - to_chat(M, SPAN_BOLD("Do not instigate or start any confrontations. You are an observer, and you do not wage wars. Only intervene in medical emergencies.")) + to_chat(M, role_body("You are an Interstellar Human Rights Observer, originally from [pick(50;"The United Americas", 10;"Europe", 10;"Luna", 20;"Sol", 10;"a colony on the frontier")].")) + to_chat(M, role_body("You are [pick(60; "skeptical", 40;"ambicable", 10;"supportive")] of Weyland-Yutani and their practices.")) + to_chat(M, role_body("You are [pick(40; "skeptical", 30;"ambicable", 30;"supportive")] with the USCM's actions on the frontier.")) + to_chat(M, role_body("Through a lot of hard work, your organization managed to convince the Colonial Marshals to take you to the frontier for an article about the quality of life there.")) + to_chat(M, role_body("Observe the Feds in their adventures and keep an eye out for any inhumane acts from others. The Neroid Sector is full of atrocities on every side.")) + to_chat(M, role_body("Do not instigate or start any confrontations. You are an observer, and you do not wage wars. Only intervene in medical emergencies.")) else - to_chat(M, SPAN_BOLD("You are a CMB Deputy, originally from [pick(70;"The United Americas", 20;"Sol", 10;"a colony on the frontier")].")) - to_chat(M, SPAN_BOLD("You joined the Marshals through [pick(50; "pursuing a career during college", 40;"working for law enforcement", 10;"being recruited for your skills")].")) - to_chat(M, SPAN_BOLD("Following the lead of your Marshal, you have become renown for your steadfast commitment to justice, fighting against crime and corruption alike.")) - to_chat(M, SPAN_BOLD("You have interstellar jurisdiction as a CMB Official to enforce Colonial and Earth law, but you cannot and should not override Marine Law on a Marine Ship.")) - to_chat(M, SPAN_BOLD("You have been stationed at Anchorpoint Station for [pick(80;"several months", 10;"only a week", 10;"years")] investigating henious crimes among the frontier.")) - to_chat(M, SPAN_BOLD("The laws of arth stretch beyond the Sol. Where others fall to corruption, you stay steadfast in your morals.")) - to_chat(M, SPAN_BOLD("Corporate Officers chase after paychecks and promotions, but you are motivated to do your sworn duty and care for the population, no matter how far or isolated a colony may be.")) - to_chat(M, SPAN_BOLD("Despite being stretched thin, the stalwart oath of the Marshals has continued to keep communities safe, with the CMB well respected by many. You are a representation of that oath, serve with distinction.")) + to_chat(M, role_body("You are a CMB Deputy, originally from [pick(70;"The United Americas", 20;"Sol", 10;"a colony on the frontier")].")) + to_chat(M, role_body("You joined the Marshals through [pick(50; "pursuing a career during college", 40;"working for law enforcement", 10;"being recruited for your skills")].")) + to_chat(M, role_body("Following the lead of your Marshal, you have become renown for your steadfast commitment to justice, fighting against crime and corruption alike.")) + to_chat(M, role_body("You have interstellar jurisdiction as a CMB Official to enforce Colonial and Earth law, but you cannot and should not override Marine Law on a Marine Ship.")) + to_chat(M, role_body("You have been stationed at Anchorpoint Station for [pick(80;"several months", 10;"only a week", 10;"years")] investigating henious crimes among the frontier.")) + to_chat(M, role_body("The laws of arth stretch beyond the Sol. Where others fall to corruption, you stay steadfast in your morals.")) + to_chat(M, role_body("Corporate Officers chase after paychecks and promotions, but you are motivated to do your sworn duty and care for the population, no matter how far or isolated a colony may be.")) + to_chat(M, role_body("Despite being stretched thin, the stalwart oath of the Marshals has continued to keep communities safe, with the CMB well respected by many. You are a representation of that oath, serve with distinction.")) /datum/emergency_call/inspection_cmb/black_market name = "Inspection - Colonial Marshals Ledger Investigation Team" @@ -291,16 +291,16 @@ if(!leader && HAS_FLAG(mob?.client.prefs.toggles_ert, PLAY_LEADER) && check_timelock(mob.client, JOB_SQUAD_LEADER, time_required_for_job)) leader = mob - to_chat(mob, SPAN_ROLE_HEADER("You are the Colonial Marshal!")) + to_chat(mob, role_header("You are the Colonial Marshal!")) arm_equipment(mob, /datum/equipment_preset/cmb/leader, TRUE, TRUE) else if(!icc_liaison && will_spawn_icc_liaison && check_timelock(mob.client, JOB_CORPORATE_LIAISON, time_required_for_job)) icc_liaison = mob - to_chat(mob, SPAN_ROLE_HEADER("You are a CMB-attached Interstellar Commerce Commission Liaison!")) + to_chat(mob, role_header("You are a CMB-attached Interstellar Commerce Commission Liaison!")) arm_equipment(mob, /datum/equipment_preset/cmb/liaison/black_market, TRUE, TRUE) //ICC CL gets a custom item else - to_chat(mob, SPAN_ROLE_HEADER("You are a CMB Deputy!")) + to_chat(mob, role_header("You are a CMB Deputy!")) arm_equipment(mob, /datum/equipment_preset/cmb/standard, TRUE, TRUE) print_backstory(mob) - addtimer(CALLBACK(GLOBAL_PROC, PROC_REF(to_chat), mob, SPAN_BOLD("Objectives: [objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, PROC_REF(to_chat), mob, role_body("
[objectives]")), 1 SECONDS) diff --git a/code/datums/emergency_calls/mercs.dm b/code/datums/emergency_calls/mercs.dm index 67e09e8992f0..d99b164805e0 100644 --- a/code/datums/emergency_calls/mercs.dm +++ b/code/datums/emergency_calls/mercs.dm @@ -40,16 +40,16 @@ objectives = "Ransack the [MAIN_SHIP_NAME] and kill anyone who gets in your way. Do what your Captain says. Ensure your survival at all costs." /datum/emergency_call/mercs/print_backstory(mob/living/carbon/human/H) - to_chat(H, SPAN_BOLD("You started off in the Neroid Sector as a colonist seeking work at one of the established colonies.")) - to_chat(H, SPAN_BOLD("The withdrawl of United American forces in the early 2180s, the system fell into disarray.")) - to_chat(H, SPAN_BOLD("Taking up arms as a mercenary, the Freelancers have become a powerful force of order in the system.")) - to_chat(H, SPAN_BOLD("While they are motivated primarily by money, many colonists see the Freelancers as the main forces of order in the Neroid Sector.")) + to_chat(H, role_body("You started off in the Neroid Sector as a colonist seeking work at one of the established colonies.")) + to_chat(H, role_body("The withdrawl of United American forces in the early 2180s, the system fell into disarray.")) + to_chat(H, role_body("Taking up arms as a mercenary, the Freelancers have become a powerful force of order in the system.")) + to_chat(H, role_body("While they are motivated primarily by money, many colonists see the Freelancers as the main forces of order in the Neroid Sector.")) if(hostility) - to_chat(H, SPAN_NOTICE(SPAN_BOLD("Despite this, you have been tasked to ransack the [MAIN_SHIP_NAME] and kill anyone who gets in your way."))) - to_chat(H, SPAN_NOTICE(SPAN_BOLD("Any UPP, CLF or WY forces also responding are to be considered neutral parties unless proven hostile."))) + to_chat(H, SPAN_NOTICE(role_body("Despite this, you have been tasked to ransack the [MAIN_SHIP_NAME] and kill anyone who gets in your way."))) + to_chat(H, SPAN_NOTICE(role_body("Any UPP, CLF or WY forces also responding are to be considered neutral parties unless proven hostile."))) else - to_chat(H, SPAN_NOTICE(SPAN_BOLD("To this end, you have been contacted by Weyland-Yutani of the USCSS Royce to assist the [MAIN_SHIP_NAME].."))) - to_chat(H, SPAN_NOTICE(SPAN_BOLD("Ensure they are not destroyed."))) + to_chat(H, SPAN_NOTICE(role_body("To this end, you have been contacted by Weyland-Yutani of the USCSS Royce to assist the [MAIN_SHIP_NAME].."))) + to_chat(H, SPAN_NOTICE(role_body("Ensure they are not destroyed."))) /datum/emergency_call/mercs/create_member(datum/mind/M, turf/override_spawn_loc) var/turf/spawn_loc = override_spawn_loc ? override_spawn_loc : get_spawn_point() @@ -65,17 +65,17 @@ if(!leader && HAS_FLAG(H.client.prefs.toggles_ert, PLAY_LEADER) && check_timelock(H.client, JOB_SQUAD_LEADER, time_required_for_job)) leader = H arm_equipment(H, /datum/equipment_preset/other/freelancer/leader, TRUE, TRUE) - to_chat(H, SPAN_ROLE_HEADER("You are the Freelancer leader!")) + to_chat(H, role_header("You are the Freelancer leader!")) else if(medics < max_medics && HAS_FLAG(H.client.prefs.toggles_ert, PLAY_MEDIC) && check_timelock(H.client, JOB_SQUAD_MEDIC, time_required_for_job)) medics++ arm_equipment(H, /datum/equipment_preset/other/freelancer/medic, TRUE, TRUE) - to_chat(H, SPAN_ROLE_HEADER("You are a Freelancer Medic!")) + to_chat(H, role_header("You are a Freelancer Medic!")) else arm_equipment(H, /datum/equipment_preset/other/freelancer/standard, TRUE, TRUE) - to_chat(H, SPAN_ROLE_HEADER("You are a Freelancer Mercenary!")) + to_chat(H, role_header("You are a Freelancer Mercenary!")) print_backstory(H) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, SPAN_BOLD("Objectives: [objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) /datum/emergency_call/mercs/platoon name = "Freelancers (Platoon)" @@ -121,16 +121,16 @@ objectives = "Help the crew of the [MAIN_SHIP_NAME] in exchange for payment, and choose your payment well. Do what your Captain says. Ensure your survival at all costs." /datum/emergency_call/heavy_mercs/print_backstory(mob/living/carbon/human/H) - to_chat(H, SPAN_BOLD("You started off in the Neroid Sector as an experienced miner seeking work at one of the established colonies.")) - to_chat(H, SPAN_BOLD("The withdrawl of United American forces in the early 2180s, the system fell into disarray.")) - to_chat(H, SPAN_BOLD("Taking up arms as a mercenary, the Freelancers have become a powerful force of order in the system.")) - to_chat(H, SPAN_BOLD("While they are motivated primarily by money, many colonists see the Freelancers as the main forces of order in the Neroid Sector.")) + to_chat(H, role_body("You started off in the Neroid Sector as an experienced miner seeking work at one of the established colonies.")) + to_chat(H, role_body("The withdrawl of United American forces in the early 2180s, the system fell into disarray.")) + to_chat(H, role_body("Taking up arms as a mercenary, the Freelancers have become a powerful force of order in the system.")) + to_chat(H, role_body("While they are motivated primarily by money, many colonists see the Freelancers as the main forces of order in the Neroid Sector.")) if(hostility) - to_chat(H, SPAN_NOTICE(SPAN_BOLD("Despite this, you have been specially tasked to ransack the [MAIN_SHIP_NAME] and kill anyone who gets in your way."))) - to_chat(H, SPAN_NOTICE(SPAN_BOLD("Any UPP, CLF or WY forces also responding are to be considered neutral parties unless proven hostile."))) + to_chat(H, SPAN_NOTICE(role_body("Despite this, you have been specially tasked to ransack the [MAIN_SHIP_NAME] and kill anyone who gets in your way."))) + to_chat(H, SPAN_NOTICE(role_body("Any UPP, CLF or WY forces also responding are to be considered neutral parties unless proven hostile."))) else - to_chat(H, SPAN_NOTICE(SPAN_BOLD("To this end, you have been contacted by Weyland-Yutani of the USCSS Royce to assist the [MAIN_SHIP_NAME].."))) - to_chat(H, SPAN_NOTICE(SPAN_BOLD("Ensure they are not destroyed."))) + to_chat(H, SPAN_NOTICE(role_body("To this end, you have been contacted by Weyland-Yutani of the USCSS Royce to assist the [MAIN_SHIP_NAME].."))) + to_chat(H, SPAN_NOTICE(role_body("Ensure they are not destroyed."))) /datum/emergency_call/heavy_mercs/create_member(datum/mind/M, turf/override_spawn_loc) var/turf/spawn_loc = override_spawn_loc ? override_spawn_loc : get_spawn_point() @@ -146,22 +146,22 @@ if(!leader && HAS_FLAG(H.client.prefs.toggles_ert, PLAY_LEADER) && check_timelock(H.client, JOB_SQUAD_LEADER, time_required_for_job)) //First one spawned is always the leader. leader = H arm_equipment(H, /datum/equipment_preset/other/elite_merc/leader, TRUE, TRUE) - to_chat(H, SPAN_ROLE_HEADER("You are the Elite Mercenary leader!")) + to_chat(H, role_header("You are the Elite Mercenary leader!")) else if(medics < max_medics && HAS_FLAG(H.client.prefs.toggles_ert, PLAY_MEDIC) && check_timelock(H.client, JOB_SQUAD_MEDIC, time_required_for_job)) medics++ arm_equipment(H, /datum/equipment_preset/other/elite_merc/medic, TRUE, TRUE) - to_chat(H, SPAN_ROLE_HEADER("You are an Elite Mercenary Medic!")) + to_chat(H, role_header("You are an Elite Mercenary Medic!")) else if(engineers < max_engineers && HAS_FLAG(H.client.prefs.toggles_ert, PLAY_ENGINEER) && check_timelock(H.client, JOB_SQUAD_ENGI, time_required_for_job)) engineers++ arm_equipment(H, /datum/equipment_preset/other/elite_merc/engineer, TRUE, TRUE) - to_chat(H, SPAN_ROLE_HEADER("You are an Elite Mercenary Engineer!")) + to_chat(H, role_header("You are an Elite Mercenary Engineer!")) else if(heavies < max_heavies && HAS_FLAG(H.client.prefs.toggles_ert, PLAY_SMARTGUNNER) && check_timelock(H.client, JOB_SQUAD_SMARTGUN, time_required_for_job)) heavies++ arm_equipment(H, /datum/equipment_preset/other/elite_merc/heavy, TRUE, TRUE) - to_chat(H, SPAN_ROLE_HEADER("You are an Elite Mercenary Specialist!")) + to_chat(H, role_header("You are an Elite Mercenary Specialist!")) else arm_equipment(H, /datum/equipment_preset/other/elite_merc/standard, TRUE, TRUE) - to_chat(H, SPAN_ROLE_HEADER("You are an Elite Mercenary!")) + to_chat(H, role_header("You are an Elite Mercenary!")) print_backstory(H) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, SPAN_BOLD("Objectives: [objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) diff --git a/code/datums/emergency_calls/pirates.dm b/code/datums/emergency_calls/pirates.dm index 7a9d333de970..bc43fc51011d 100644 --- a/code/datums/emergency_calls/pirates.dm +++ b/code/datums/emergency_calls/pirates.dm @@ -20,11 +20,11 @@ if(!leader && HAS_FLAG(H.client.prefs.toggles_ert, PLAY_LEADER) && check_timelock(H.client, JOB_SQUAD_LEADER, time_required_for_job)) leader = H arm_equipment(H, /datum/equipment_preset/fun/pirate/captain, TRUE, TRUE) - to_chat(H, SPAN_ROLE_HEADER("You are the leader of these jolly pirates!")) - to_chat(H, SPAN_ROLE_BODY("Loot this place for all its worth! Take everything of value that's not nailed down!")) + to_chat(H, role_header("You are the leader of these jolly pirates!")) + to_chat(H, role_body("Loot this place for all its worth! Take everything of value that's not nailed down!")) else arm_equipment(H, /datum/equipment_preset/fun/pirate, TRUE, TRUE) - to_chat(H, SPAN_ROLE_HEADER("You are a jolly pirate! Yarr!")) - to_chat(H, SPAN_ROLE_BODY("Loot this place for all its worth! Take everything of value that's not nailed down!")) + to_chat(H, role_header("You are a jolly pirate! Yarr!")) + to_chat(H, role_body("Loot this place for all its worth! Take everything of value that's not nailed down!")) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, SPAN_BOLD("Objectives: [objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) diff --git a/code/datums/emergency_calls/pizza.dm b/code/datums/emergency_calls/pizza.dm index a35ce584c68d..c3ba8d879e0c 100644 --- a/code/datums/emergency_calls/pizza.dm +++ b/code/datums/emergency_calls/pizza.dm @@ -22,10 +22,10 @@ arm_equipment(H, /datum/equipment_preset/other/pizza, TRUE, TRUE) var/pizzatxt = pick("Discount Pizza","Pizza Kingdom","Papa Pizza", "Pizza Galaxy") - to_chat(H, SPAN_ROLE_HEADER("You are a pizza deliverer! Your employer is the [pizzatxt] Corporation.")) - to_chat(H, SPAN_ROLE_BODY("Your job is to deliver your pizzas. You're PRETTY sure this is the right place...")) + to_chat(H, role_header("You are a pizza deliverer! Your employer is the [pizzatxt] Corporation.")) + to_chat(H, role_body("Your job is to deliver your pizzas. You're PRETTY sure this is the right place...")) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, SPAN_BOLD("Objectives: [objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) /datum/emergency_call/pizza/cryo diff --git a/code/datums/emergency_calls/pmc.dm b/code/datums/emergency_calls/pmc.dm index 2d21dc768f4a..5591062b7cd7 100644 --- a/code/datums/emergency_calls/pmc.dm +++ b/code/datums/emergency_calls/pmc.dm @@ -32,50 +32,50 @@ if(!leader && HAS_FLAG(mob.client.prefs.toggles_ert, PLAY_LEADER) && check_timelock(mob.client, JOB_SQUAD_LEADER, time_required_for_job)) leader = mob - to_chat(mob, SPAN_ROLE_HEADER("You are a Weyland-Yutani PMC Squad Leader!")) + to_chat(mob, role_header("You are a Weyland-Yutani PMC Squad Leader!")) arm_equipment(mob, /datum/equipment_preset/pmc/pmc_leader, TRUE, TRUE) else if(synths < max_synths && HAS_FLAG(mob.client.prefs.toggles_ert, PLAY_SYNTH) && GLOB.RoleAuthority.roles_whitelist[mob.ckey] & WHITELIST_SYNTHETIC) synths++ - to_chat(mob, SPAN_ROLE_HEADER("You are a Weyland-Yutani PMC Support Synthetic!")) + to_chat(mob, role_header("You are a Weyland-Yutani PMC Support Synthetic!")) arm_equipment(mob, /datum/equipment_preset/pmc/synth, TRUE, TRUE) else if(medics < max_medics && HAS_FLAG(mob.client.prefs.toggles_ert, PLAY_MEDIC) && check_timelock(mob.client, JOB_SQUAD_MEDIC, time_required_for_job)) medics++ - to_chat(mob, SPAN_ROLE_HEADER("You are a Weyland-Yutani PMC Medic!")) + to_chat(mob, role_header("You are a Weyland-Yutani PMC Medic!")) arm_equipment(mob, /datum/equipment_preset/pmc/pmc_medic, TRUE, TRUE) else if(smartgunners < max_smartgunners && HAS_FLAG(mob.client.prefs.toggles_ert, PLAY_SMARTGUNNER) && check_timelock(mob.client, JOB_SQUAD_SMARTGUN)) smartgunners++ - to_chat(mob, SPAN_ROLE_HEADER("You are a Weyland-Yutani PMC Heavy Gunner!")) + to_chat(mob, role_header("You are a Weyland-Yutani PMC Heavy Gunner!")) arm_equipment(mob, /datum/equipment_preset/pmc/pmc_gunner, TRUE, TRUE) else if(heavies < max_heavies && HAS_FLAG(mob.client.prefs.toggles_ert, PLAY_HEAVY) && check_timelock(mob.client, JOB_SQUAD_SPECIALIST)) heavies++ - to_chat(mob, SPAN_ROLE_HEADER("You are a Weyland-Yutani PMC Sniper!")) + to_chat(mob, role_header("You are a Weyland-Yutani PMC Sniper!")) arm_equipment(mob, /datum/equipment_preset/pmc/pmc_sniper, TRUE, TRUE) else - to_chat(mob, SPAN_ROLE_HEADER("You are a Weyland-Yutani PMC Operator!")) + to_chat(mob, role_header("You are a Weyland-Yutani PMC Operator!")) arm_equipment(mob, /datum/equipment_preset/pmc/pmc_standard, TRUE, TRUE) print_backstory(mob) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), mob, SPAN_BOLD("Objectives: [objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), mob, role_body("
[objectives]")), 1 SECONDS) /datum/emergency_call/pmc/print_backstory(mob/living/carbon/human/M) if(ishuman_strict(M)) - to_chat(M, SPAN_BOLD("You were born [pick(75;"in Europe", 15;"in Asia", 10;"on Mars")] to a [pick(75;"well-off", 15;"well-established", 10;"average")] family.")) - to_chat(M, SPAN_BOLD("Joining the ranks of Weyland-Yutani has proven to be very profitable for you.")) - to_chat(M, SPAN_BOLD("While you are officially an employee, much of your work is off the books. You work as a skilled mercenary.")) - to_chat(M, SPAN_BOLD("You are [pick(50;"unaware of the xenomorph threat", 15;"acutely aware of the xenomorph threat", 10;"well-informed of the xenomorph threat")]")) + to_chat(M, role_body("You were born [pick(75;"in Europe", 15;"in Asia", 10;"on Mars")] to a [pick(75;"well-off", 15;"well-established", 10;"average")] family.")) + to_chat(M, role_body("Joining the ranks of Weyland-Yutani has proven to be very profitable for you.")) + to_chat(M, role_body("While you are officially an employee, much of your work is off the books. You work as a skilled mercenary.")) + to_chat(M, role_body("You are [pick(50;"unaware of the xenomorph threat", 15;"acutely aware of the xenomorph threat", 10;"well-informed of the xenomorph threat")]")) else - to_chat(M, SPAN_BOLD("You were brought online in a Weyland-Yutani synthetic production facility, knowing only your engineers for the first few weeks for your pseudo-life.")) - to_chat(M, SPAN_BOLD("You were programmed with standard synthetic skills as per facility and geneva protocol.")) - to_chat(M, SPAN_BOLD("Throughout your service, you gained recognition as a capable unit and your model was given equipment upgrades which USCM models lack.")) - to_chat(M, SPAN_BOLD("You were given all available information about the xenomorph threat apart from classified data reserved for special employees.")) - to_chat(M, SPAN_BOLD("You are part of Weyland-Yutani Task Force Oberon that arrived in 2182 following the UA withdrawl of the Neroid Sector.")) - to_chat(M, SPAN_BOLD("Task-force Oberon is stationed aboard the USCSS Royce, a powerful Weyland-Yutani cruiser that patrols the outer edges of the Neroid Sector. ")) - to_chat(M, SPAN_BOLD("Under the directive of Weyland-Yutani board member Johan Almric, you act as private security for Weyland-Yutani science teams.")) - to_chat(M, SPAN_BOLD("The USCSS Royce contains a crew of roughly two hundred PMCs, and one hundred scientists and support personnel.")) - to_chat(M, SPAN_BOLD("Ensure no damage is incurred against Weyland-Yutani. Make sure the CL is safe.")) - to_chat(M, SPAN_BOLD("Deny Weyland-Yutani's involvement and do not trust the UA/USCM forces.")) + to_chat(M, role_body("You were brought online in a Weyland-Yutani synthetic production facility, knowing only your engineers for the first few weeks for your pseudo-life.")) + to_chat(M, role_body("You were programmed with standard synthetic skills as per facility and geneva protocol.")) + to_chat(M, role_body("Throughout your service, you gained recognition as a capable unit and your model was given equipment upgrades which USCM models lack.")) + to_chat(M, role_body("You were given all available information about the xenomorph threat apart from classified data reserved for special employees.")) + to_chat(M, role_body("You are part of Weyland-Yutani Task Force Oberon that arrived in 2182 following the UA withdrawl of the Neroid Sector.")) + to_chat(M, role_body("Task-force Oberon is stationed aboard the USCSS Royce, a powerful Weyland-Yutani cruiser that patrols the outer edges of the Neroid Sector. ")) + to_chat(M, role_body("Under the directive of Weyland-Yutani board member Johan Almric, you act as private security for Weyland-Yutani science teams.")) + to_chat(M, role_body("The USCSS Royce contains a crew of roughly two hundred PMCs, and one hundred scientists and support personnel.")) + to_chat(M, role_body("Ensure no damage is incurred against Weyland-Yutani. Make sure the CL is safe.")) + to_chat(M, role_body("Deny Weyland-Yutani's involvement and do not trust the UA/USCM forces.")) /datum/emergency_call/pmc/platoon @@ -124,23 +124,23 @@ if(!leader && HAS_FLAG(H.client.prefs.toggles_ert, PLAY_LEADER) && check_timelock(H.client, JOB_SQUAD_LEADER, time_required_for_job)) //First one spawned is always the leader. leader = H - to_chat(H, SPAN_ROLE_HEADER("You are a Weyland-Yutani PMC Squad Leader!")) + to_chat(H, role_header("You are a Weyland-Yutani PMC Squad Leader!")) arm_equipment(H, /datum/equipment_preset/pmc/pmc_lead_investigator, TRUE, TRUE) else if(medics < max_medics && HAS_FLAG(H.client.prefs.toggles_ert, PLAY_MEDIC) && check_timelock(H.client, JOB_SQUAD_MEDIC, time_required_for_job)) medics++ - to_chat(H, SPAN_ROLE_HEADER("You are a Weyland-Yutani PMC Medical Investigator!")) + to_chat(H, role_header("You are a Weyland-Yutani PMC Medical Investigator!")) arm_equipment(H, /datum/equipment_preset/pmc/pmc_med_investigator, TRUE, TRUE) else if(heavies < max_heavies && HAS_FLAG(H.client.prefs.toggles_ert, PLAY_SMARTGUNNER) && check_timelock(H.client, JOB_SQUAD_SMARTGUN, time_required_for_job)) heavies++ - to_chat(H, SPAN_ROLE_HEADER("You are a Weyland-Yutani PMC Heavy Gunner!")) + to_chat(H, role_header("You are a Weyland-Yutani PMC Heavy Gunner!")) arm_equipment(H, /datum/equipment_preset/pmc/pmc_gunner, TRUE, TRUE) else - to_chat(H, SPAN_ROLE_HEADER("You are a Weyland-Yutani PMC Detainer!")) + to_chat(H, role_header("You are a Weyland-Yutani PMC Detainer!")) arm_equipment(H, /datum/equipment_preset/pmc/pmc_detainer, TRUE, TRUE) print_backstory(H) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, SPAN_BOLD("Objectives: [objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) /obj/effect/landmark/ert_spawns/distress_pmc name = "Distress_PMC" diff --git a/code/datums/emergency_calls/provost.dm b/code/datums/emergency_calls/provost.dm index 92c33706c178..fc573dc9350e 100644 --- a/code/datums/emergency_calls/provost.dm +++ b/code/datums/emergency_calls/provost.dm @@ -22,16 +22,16 @@ if(!leader && HAS_FLAG(H.client.prefs.toggles_ert, PLAY_LEADER) && check_timelock(H.client, list(JOB_WARDEN, JOB_CHIEF_POLICE), time_required_for_job)) //First one spawned is always the leader. leader = H arm_equipment(H, /datum/equipment_preset/uscm_event/provost/tml, TRUE, TRUE) - to_chat(H, SPAN_ROLE_HEADER("You are the leader of a Provost Enforcer Team!")) - to_chat(H, SPAN_ROLE_BODY("Follow any orders directly from High Command!")) - to_chat(H, SPAN_ROLE_BODY("You only answer to Marine Law and the Provost Marshal!")) + to_chat(H, role_header("You are the leader of a Provost Enforcer Team!")) + to_chat(H, role_body("Follow any orders directly from High Command!")) + to_chat(H, role_body("You only answer to Marine Law and the Provost Marshal!")) else arm_equipment(H, /datum/equipment_preset/uscm_event/provost/enforcer, TRUE, TRUE) - to_chat(H, SPAN_ROLE_HEADER("You are a member of a Provost Enforcer Team!")) - to_chat(H, SPAN_ROLE_BODY("Follow any orders directly from High Command or your Team Leader!")) - to_chat(H, SPAN_ROLE_BODY("You only answer to your superior, Marine Law and High Command!")) + to_chat(H, role_header("You are a member of a Provost Enforcer Team!")) + to_chat(H, role_body("Follow any orders directly from High Command or your Team Leader!")) + to_chat(H, role_body("You only answer to your superior, Marine Law and High Command!")) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, SPAN_BOLD("Objectives: [objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) /datum/emergency_call/provost_enforcer/spawn_items() diff --git a/code/datums/emergency_calls/riot.dm b/code/datums/emergency_calls/riot.dm index bc9af3a64ac1..b7db71c51b40 100644 --- a/code/datums/emergency_calls/riot.dm +++ b/code/datums/emergency_calls/riot.dm @@ -20,16 +20,16 @@ if(!leader && HAS_FLAG(H.client.prefs.toggles_ert, PLAY_LEADER) && check_timelock(H.client, list(JOB_WARDEN, JOB_CHIEF_POLICE), time_required_for_job)) leader = H arm_equipment(H, /datum/equipment_preset/uscm_ship/uscm_police/riot_mp/riot_cmp, TRUE, TRUE) - to_chat(H, SPAN_ROLE_HEADER("You are the leader of the High Command Riot Control!")) - to_chat(H, SPAN_ROLE_BODY("Follow any orders directly from High Command!")) - to_chat(H, SPAN_ROLE_BODY("You only answer to the Marine Law and the High Command!")) + to_chat(H, role_header("You are the leader of the High Command Riot Control!")) + to_chat(H, role_body("Follow any orders directly from High Command!")) + to_chat(H, role_body("You only answer to the Marine Law and the High Command!")) else arm_equipment(H, /datum/equipment_preset/uscm_ship/uscm_police/riot_mp, TRUE, TRUE) - to_chat(H, SPAN_ROLE_HEADER("You are a member of the High Command Riot Control!")) - to_chat(H, SPAN_ROLE_BODY("Follow any orders directly from High Command or your superior!")) - to_chat(H, SPAN_ROLE_BODY("You only answer to your superior, the Marine Law and the High Command!")) + to_chat(H, role_header("You are a member of the High Command Riot Control!")) + to_chat(H, role_body("Follow any orders directly from High Command or your superior!")) + to_chat(H, role_body("You only answer to your superior, the Marine Law and the High Command!")) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, SPAN_BOLD("Objectives: [objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) /datum/emergency_call/riot/spawn_items() diff --git a/code/datums/emergency_calls/royal_marines.dm b/code/datums/emergency_calls/royal_marines.dm index b3feaccf87bb..0f8493745b55 100644 --- a/code/datums/emergency_calls/royal_marines.dm +++ b/code/datums/emergency_calls/royal_marines.dm @@ -25,38 +25,38 @@ if(!leader && HAS_FLAG(mob.client.prefs.toggles_ert, PLAY_LEADER) && check_timelock(mob.client, JOB_SQUAD_LEADER, time_required_for_job)) leader = mob - to_chat(mob, SPAN_ROLE_HEADER("You are an Officer in the Royal Marines Commando. Born in the Three World Empire.")) + to_chat(mob, role_header("You are an Officer in the Royal Marines Commando. Born in the Three World Empire.")) arm_equipment(mob, /datum/equipment_preset/twe/royal_marine/team_leader, TRUE, TRUE) else if(heavies < max_heavies && HAS_FLAG(mob.client.prefs.toggles_ert, PLAY_HEAVY) && check_timelock(mob.client, JOB_SQUAD_SPECIALIST)) var/specialist_kit = pick("Sniper", "Smartgun", "Breach") switch(specialist_kit) if("Sniper") - to_chat(mob, SPAN_ROLE_HEADER("You are a skilled marksman in the Royal Marines Commando. Born in the Three World Empire.")) + to_chat(mob, role_header("You are a skilled marksman in the Royal Marines Commando. Born in the Three World Empire.")) arm_equipment(mob, /datum/equipment_preset/twe/royal_marine/spec/marksman, TRUE, TRUE) if("Smartgun") - to_chat(mob, SPAN_ROLE_HEADER("You are a Smartgunner in the Royal Marines Commando. Born in the Three World Empire.")) + to_chat(mob, role_header("You are a Smartgunner in the Royal Marines Commando. Born in the Three World Empire.")) arm_equipment(mob, /datum/equipment_preset/twe/royal_marine/spec/machinegun, TRUE, TRUE) if("Breach") - to_chat(mob, SPAN_ROLE_HEADER("You are a CQB Specialist in the Royal Marines Commando. Born in the Three World Empire.")) + to_chat(mob, role_header("You are a CQB Specialist in the Royal Marines Commando. Born in the Three World Empire.")) arm_equipment(mob, /datum/equipment_preset/twe/royal_marine/spec/breacher, TRUE, TRUE) heavies++ else - to_chat(mob, SPAN_ROLE_HEADER("You are a member of the Royal Marines Commando. Born in the three world empire.")) + to_chat(mob, role_header("You are a member of the Royal Marines Commando. Born in the three world empire.")) arm_equipment(mob, /datum/equipment_preset/twe/royal_marine/standard, TRUE, TRUE) print_backstory(mob) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), mob, SPAN_BOLD("Objectives: [objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), mob, role_body("
[objectives]")), 1 SECONDS) /datum/emergency_call/royal_marines/print_backstory(mob/living/carbon/human/spawning_mob) - to_chat(spawning_mob, SPAN_BOLD("You were born in the Three World Empire to a [pick_weight(list("average" = 75, "poor" = 15, "well-established" = 10))] family.")) - to_chat(spawning_mob, SPAN_BOLD("Joining the Royal Marines gave you a lot of combat experience and useful skills.")) - to_chat(spawning_mob, SPAN_BOLD("You are [pick_weight(list("unaware" = 75, "faintly aware" = 15, "knoledgeable" = 10))] of the xenomorph threat.")) - to_chat(spawning_mob, SPAN_BOLD("You are a citizen of the three world empire and joined the Royal Marines Commando")) - to_chat(spawning_mob, SPAN_BOLD("You are apart of a jointed UA/TWE taskforce onboard the HMS Patna and Thunderchild.")) - to_chat(spawning_mob, SPAN_BOLD("Under the directive of the RMC high command, you have been assisting USCM forces with maintaining peace in the area.")) - to_chat(spawning_mob, SPAN_BOLD("Assist the USCMC Force of the [MAIN_SHIP_NAME] however you can.")) + to_chat(spawning_mob, role_body("You were born in the Three World Empire to a [pick_weight(list("average" = 75, "poor" = 15, "well-established" = 10))] family.")) + to_chat(spawning_mob, role_body("Joining the Royal Marines gave you a lot of combat experience and useful skills.")) + to_chat(spawning_mob, role_body("You are [pick_weight(list("unaware" = 75, "faintly aware" = 15, "knoledgeable" = 10))] of the xenomorph threat.")) + to_chat(spawning_mob, role_body("You are a citizen of the three world empire and joined the Royal Marines Commando")) + to_chat(spawning_mob, role_body("You are apart of a jointed UA/TWE taskforce onboard the HMS Patna and Thunderchild.")) + to_chat(spawning_mob, role_body("Under the directive of the RMC high command, you have been assisting USCM forces with maintaining peace in the area.")) + to_chat(spawning_mob, role_body("Assist the USCMC Force of the [MAIN_SHIP_NAME] however you can.")) /datum/emergency_call/royal_marines/platoon name = "Royal Marines Commando (Platoon) (Friendly)" diff --git a/code/datums/emergency_calls/souto.dm b/code/datums/emergency_calls/souto.dm index 44aa5284b862..4b18a633f48a 100644 --- a/code/datums/emergency_calls/souto.dm +++ b/code/datums/emergency_calls/souto.dm @@ -22,10 +22,10 @@ arm_equipment(H, /datum/equipment_preset/other/souto, TRUE, TRUE) - to_chat(H, SPAN_ROLE_HEADER("You are Souto Man! You should bring awareness to the Souto brand!")) - to_chat(H, SPAN_ROLE_BODY("Your job is to party hard and share Souto. Make sure those marines are never thirsty again!")) + to_chat(H, role_header("You are Souto Man! You should bring awareness to the Souto brand!")) + to_chat(H, role_body("Your job is to party hard and share Souto. Make sure those marines are never thirsty again!")) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, SPAN_BOLD("Objectives: [objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) /datum/emergency_call/souto/cryo name = "Souto Man (Cryo)" diff --git a/code/datums/emergency_calls/tank_crew.dm b/code/datums/emergency_calls/tank_crew.dm index fb437c179e48..c8fc2d23d151 100644 --- a/code/datums/emergency_calls/tank_crew.dm +++ b/code/datums/emergency_calls/tank_crew.dm @@ -23,12 +23,12 @@ sleep(5) arm_equipment(H, /datum/equipment_preset/uscm/tank/full, TRUE, TRUE) - to_chat(H, SPAN_ROLE_HEADER("You are a Vehicle Crewman in the USCM")) - to_chat(H, SPAN_ROLE_BODY("You are here to assist in the defence of the [SSmapping.configs[GROUND_MAP].map_name]. Listen to the chain of command.")) - to_chat(H, SPAN_BOLDWARNING("If you wish to cryo or ghost upon spawning in, you must ahelp and inform staff so you can be replaced.")) + to_chat(H, role_header("You are a Vehicle Crewman in the USCM")) + to_chat(H, role_body("You are here to assist in the defence of the [SSmapping.configs[GROUND_MAP].map_name]. Listen to the chain of command.")) + to_chat(H, role_header("If you wish to cryo or ghost upon spawning in, you must ahelp and inform staff so you can be replaced.")) sleep(10) - to_chat(H, SPAN_BOLD("Objectives: [objectives]")) + to_chat(H, role_body("
[objectives]"))
GLOB.data_core.manifest_inject(H) //Put people in crew manifest
diff --git a/code/datums/emergency_calls/upp.dm b/code/datums/emergency_calls/upp.dm
index 80ef111be3e4..54d076da4857 100644
--- a/code/datums/emergency_calls/upp.dm
+++ b/code/datums/emergency_calls/upp.dm
@@ -28,23 +28,26 @@
/datum/emergency_call/upp/print_backstory(mob/living/carbon/human/M)
if(ishuman_strict(M))
- to_chat(M, SPAN_BOLD("You grew up in relatively simple family in [pick(75;"Eurasia", 25;"a famished UPP colony")] with few belongings or luxuries."))
- to_chat(M, SPAN_BOLD("The family you grew up with were [pick(50;"getting by", 25;"impoverished", 25;"starving")] and you were one of [pick(10;"two", 20;"three", 20;"four", 30;"five", 20;"six")] children."))
- to_chat(M, SPAN_BOLD("You come from a long line of [pick(40;"crop-harvesters", 20;"soldiers", 20;"factory workers", 5;"scientists", 15;"engineers")], and quickly enlisted to improve your living conditions."))
- to_chat(M, SPAN_BOLD("Following your enlistment to the UPP military at the age of 17, you were assigned to the 17th 'Smoldering Sons' battalion (six hundred strong) under the command of Colonel Ganbaatar."))
+ to_chat(M, role_body("You grew up in relatively simple family in [pick(75;"Eurasia", 25;"a famished UPP colony")] with few belongings or luxuries."))
+ to_chat(M, role_body("The family you grew up with were [pick(50;"getting by", 25;"impoverished", 25;"starving")] and you were one of [pick(10;"two", 20;"three", 20;"four", 30;"five", 20;"six")] children."))
+ to_chat(M, role_body("You come from a long line of [pick(40;"crop-harvesters", 20;"soldiers", 20;"factory workers", 5;"scientists", 15;"engineers")], and quickly enlisted to improve your living conditions."))
+ to_chat(M, role_body("Following your enlistment to the UPP military at the age of 17, you were assigned to the 17th 'Smoldering Sons' battalion (six hundred strong) under the command of Colonel Ganbaatar."))
else
- to_chat(M, SPAN_BOLD("You were brought online in a UPP engineering facility, knowing only your engineers for the first few weeks for your pseudo-life."))
- to_chat(M, SPAN_BOLD("You were programmed with all of the medical and combat experience a military fighting force support asset required."))
- to_chat(M, SPAN_BOLD("Throughout your career, your engineers, and later, your UPP compatriots, treated you like a tool, and only that."))
- to_chat(M, SPAN_BOLD("Some weeks after your unit integration, you were assigned to the 17th 'Smoldering Sons' battalion (six hundred strong) under the command of Colonel Ganbaatar."))
- to_chat(M, SPAN_BOLD("You were shipped off with the battalion to one of the UPP's most remote territories, a gas giant designated MV-35 in the Anglo-Japanese Arm, in the Neroid Sector."))
- to_chat(M, SPAN_BOLD("For the past 14 months, you and the rest of the Smoldering Sons have been stationed at MV-35's only facility, the helium refinery, Altai Station."))
- to_chat(M, SPAN_BOLD("As MV-35 and Altai Station are the only UPP-held zones in the Neroid Sector for many lightyears, you have spent most of your military career holed up in crammed quarters in near darkness, waiting for supply shipments and transport escort deployments."))
- to_chat(M, SPAN_BOLD("With the recent arrival of the enemy USCM battalion the 'Falling Falcons' and their flagship, the [MAIN_SHIP_NAME], the UPP has felt threatened in the sector."))
- to_chat(M, SPAN_BOLD("In an effort to protect the vulnerable MV-35 from the encroaching UA/USCM imperialists, the leadership of your battalion has opted this to be the best opportunity to strike at the Falling Falcons to catch them off guard."))
- to_chat(M, SPAN_WARNING(FONT_SIZE_BIG("Glory to Colonel Ganbaatar.")))
- to_chat(M, SPAN_WARNING(FONT_SIZE_BIG("Glory to the Smoldering Sons.")))
- to_chat(M, SPAN_WARNING(FONT_SIZE_BIG("Glory to the UPP.")))
+ to_chat(M, role_body("You were brought online in a UPP engineering facility, knowing only your engineers for the first few weeks for your pseudo-life."))
+ to_chat(M, role_body("You were programmed with all of the medical and combat experience a military fighting force support asset required."))
+ to_chat(M, role_body("Throughout your career, your engineers, and later, your UPP compatriots, treated you like a tool, and only that."))
+ to_chat(M, role_body("Some weeks after your unit integration, you were assigned to the 17th 'Smoldering Sons' battalion (six hundred strong) under the command of Colonel Ganbaatar."))
+ to_chat(M, role_body("You were shipped off with the battalion to one of the UPP's most remote territories, a gas giant designated MV-35 in the Anglo-Japanese Arm, in the Neroid Sector."))
+ to_chat(M, role_body("For the past 14 months, you and the rest of the Smoldering Sons have been stationed at MV-35's only facility, the helium refinery, Altai Station."))
+ to_chat(M, role_body("As MV-35 and Altai Station are the only UPP-held zones in the Neroid Sector for many lightyears, you have spent most of your military career holed up in crammed quarters in near darkness, waiting for supply shipments and transport escort deployments."))
+ to_chat(M, role_body("With the recent arrival of the enemy USCM battalion the 'Falling Falcons' and their flagship, the [MAIN_SHIP_NAME], the UPP has felt threatened in the sector."))
+ to_chat(M, role_body("In an effort to protect the vulnerable MV-35 from the encroaching UA/USCM imperialists, the leadership of your battalion has opted this to be the best opportunity to strike at the Falling Falcons to catch them off guard."))
+ to_chat(M, role_header("Glory to Colonel Ganbaatar."))
+ to_chat(M, role_header("Glory to the Smoldering Sons."))
+ to_chat(M, role_header("Glory to the UPP."))
+ to_chat(M, role_body(" Use say :3
[objectives]")), 1 SECONDS)
/datum/emergency_call/upp/hostile
diff --git a/code/datums/emergency_calls/upp_commando.dm b/code/datums/emergency_calls/upp_commando.dm
index 1bc2b59ba08c..8856184dd24e 100644
--- a/code/datums/emergency_calls/upp_commando.dm
+++ b/code/datums/emergency_calls/upp_commando.dm
@@ -11,21 +11,21 @@
hostility = TRUE
/datum/emergency_call/upp_commando/print_backstory(mob/living/carbon/human/M)
- to_chat(M, SPAN_BOLD("You grew up in relativly simple family in [pick(75;"Eurasia", 25;"a famished UPP colony")] with few belongings or luxuries."))
- to_chat(M, SPAN_BOLD("The family you grew up with were [pick(50;"getting by", 25;"impoverished", 25;"starving")] and you were one of [pick(10;"two", 20;"three", 20;"four", 30;"five", 20;"six")] children."))
- to_chat(M, SPAN_BOLD("You come from a long line of [pick(40;"crop-harvesters", 20;"soldiers", 20;"factory workers", 5;"scientists", 15;"engineers")], and quickly enlisted to improve your living conditions."))
- to_chat(M, SPAN_BOLD("Following your enlistment UPP military at the age of 17 you were assigned to the 17th 'Smoldering Sons' battalion (six hundred strong) under the command of Colonel Ganbaatar."))
- to_chat(M, SPAN_BOLD("You were shipped off with the battalion to one of the UPP's most remote territories, a gas giant designated MV-35 in the Anglo-Japanese Arm, in the Neroid Sector."))
- to_chat(M, SPAN_BOLD("For the past 14 months, you and the rest of the Smoldering Sons have been stationed at MV-35's only facility, the helium refinery, Altai Station."))
- to_chat(M, SPAN_BOLD("As MV-35 and Altai Station are the only UPP-held zones in the Neroid Sector for many lightyears, you have spent most of your military career holed up in crammed quarters in near darkness, waiting for supply shipments and transport escort deployments."))
- to_chat(M, SPAN_BOLD("With the recent arrival of the enemy USCM battalion the 'Falling Falcons' and their flagship, the [MAIN_SHIP_NAME], the UPP has felt threatened in the sector."))
- to_chat(M, SPAN_BOLD("In an effort to protect the vunerable MV-35 from the emproaching UA/USCM imperialists, the leadership of your battalion has opted this the best opportunity to strike at the Falling Falcons to catch them off guard."))
- to_chat(M, SPAN_WARNING(FONT_SIZE_BIG("Glory to Colonel Ganbaatar.")))
- to_chat(M, SPAN_WARNING(FONT_SIZE_BIG("Glory to the Smoldering Sons.")))
- to_chat(M, SPAN_WARNING(FONT_SIZE_BIG("Glory to the UPP.")))
- to_chat(M, SPAN_NOTICE(" Use say :3
[objectives]")), 1 SECONDS) /datum/emergency_call/upp_commando/low_threat name = "UPP Commandos" @@ -66,14 +66,14 @@ if(!leader && HAS_FLAG(person.client.prefs.toggles_ert, PLAY_LEADER) && check_timelock(person.client, JOB_SQUAD_LEADER, time_required_for_job)) //First one spawned is always the leader. leader = person arm_equipment(person, /datum/equipment_preset/upp/commando/leader/low_threat, TRUE, TRUE) - to_chat(person, SPAN_ROLE_HEADER("You are a Commando Team Leader of the Union of Progressive People, a powerful socialist state that rivals the United Americas!")) + to_chat(person, role_header("You are a Commando Team Leader of the Union of Progressive People, a powerful socialist state that rivals the United Americas!")) else if(medics < max_medics && HAS_FLAG(person.client.prefs.toggles_ert, PLAY_MEDIC) && check_timelock(person.client, JOB_SQUAD_MEDIC, time_required_for_job)) medics++ - to_chat(person, SPAN_ROLE_HEADER("You are a Commando Medic of the Union of Progressive People, a powerful socialist state that rivals the United Americas!")) + to_chat(person, role_header("You are a Commando Medic of the Union of Progressive People, a powerful socialist state that rivals the United Americas!")) arm_equipment(person, /datum/equipment_preset/upp/commando/medic/low_threat, TRUE, TRUE) else - to_chat(person, SPAN_ROLE_HEADER("You are a Commando of the Union of Progressive People, a powerful socialist state that rivals the United Americas!")) + to_chat(person, role_header("You are a Commando of the Union of Progressive People, a powerful socialist state that rivals the United Americas!")) arm_equipment(person, /datum/equipment_preset/upp/commando/low_threat, TRUE, TRUE) print_backstory(person) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), person, SPAN_BOLD("Objectives: [objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), person, role_body("
[objectives]")), 1 SECONDS) diff --git a/code/datums/emergency_calls/whiskey_outpost.dm b/code/datums/emergency_calls/whiskey_outpost.dm index 5c46ace04d6c..4af8e7adce92 100644 --- a/code/datums/emergency_calls/whiskey_outpost.dm +++ b/code/datums/emergency_calls/whiskey_outpost.dm @@ -50,7 +50,7 @@ to_chat(mob, SPAN_BOLDNOTICE("You are a Rifleman in the USCM, your squad is here to assist in the defence of [SSmapping.configs[GROUND_MAP].map_name].")) sleep(10) - to_chat(mob, "Objectives: [objectives]") + to_chat(mob, "
[objectives]") GLOB.RoleAuthority.randomize_squad(mob) mob.sec_hud_set_ID() mob.hud_set_squad() diff --git a/code/datums/emergency_calls/xeno_cultists.dm b/code/datums/emergency_calls/xeno_cultists.dm index 5da5c9c17e59..915d34501f42 100644 --- a/code/datums/emergency_calls/xeno_cultists.dm +++ b/code/datums/emergency_calls/xeno_cultists.dm @@ -10,7 +10,7 @@ var/synths = 0 /datum/emergency_call/xeno_cult/print_backstory(mob/living/carbon/human/H) - to_chat(H, SPAN_BOLD("The xenos are graced the Neroid Sector with their presence! It's time to spread their glory across the stars!")) + to_chat(H, role_body("The xenos are graced the Neroid Sector with their presence! It's time to spread their glory across the stars!")) /datum/emergency_call/xeno_cult/create_member(datum/mind/M, turf/override_spawn_loc) var/turf/spawn_loc = override_spawn_loc ? override_spawn_loc : get_spawn_point() @@ -23,15 +23,15 @@ if(!leader && HAS_FLAG(H.client.prefs.toggles_ert, PLAY_LEADER) && check_timelock(H.client, JOB_SQUAD_LEADER, time_required_for_job)) leader = H - to_chat(H, SPAN_ROLE_HEADER("You are the leader of this xeno cult! Bring glory to Queen Mother!")) + to_chat(H, role_header("You are the leader of this xeno cult! Bring glory to Queen Mother!")) arm_equipment(H, /datum/equipment_preset/other/xeno_cultist/leader, TRUE, TRUE) else if(synths < max_synths && HAS_FLAG(H.client.prefs.toggles_ert, PLAY_SYNTH) && GLOB.RoleAuthority.roles_whitelist[H.ckey] & WHITELIST_SYNTHETIC) synths++ - to_chat(H, SPAN_ROLE_HEADER("You are the xeno cult's synthetic! Tend to the Hive and the captured hosts, make sure the Hive grows!")) + to_chat(H, role_header("You are the xeno cult's synthetic! Tend to the Hive and the captured hosts, make sure the Hive grows!")) arm_equipment(H, /datum/equipment_preset/synth/survivor/cultist_synth, TRUE, TRUE) else - to_chat(H, SPAN_ROLE_HEADER("You are a xeno cultist! Follow the orders of the Queen Mother, the Queen, and your cult leader, in that order!")) + to_chat(H, role_header("You are a xeno cultist! Follow the orders of the Queen Mother, the Queen, and your cult leader, in that order!")) arm_equipment(H, /datum/equipment_preset/other/xeno_cultist, TRUE, TRUE) print_backstory(H) - addtimer(CALLBACK(GLOBAL_PROC, PROC_REF(to_chat), H, SPAN_BOLD("Objectives: [objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) diff --git a/code/datums/emergency_calls/zombie.dm b/code/datums/emergency_calls/zombie.dm index 80ca9b8503a5..d64a07ff1a23 100644 --- a/code/datums/emergency_calls/zombie.dm +++ b/code/datums/emergency_calls/zombie.dm @@ -22,5 +22,5 @@ sleep(20) if(H && H.loc) - to_chat(H, SPAN_ROLE_HEADER("You are a Zombie!")) - to_chat(H, SPAN_ROLE_BODY("Spread... Consume... Infect...")) + to_chat(H, role_header("You are a Zombie!")) + to_chat(H, role_body("Spread... Consume... Infect...")) diff --git a/code/game/gamemodes/cm_initialize.dm b/code/game/gamemodes/cm_initialize.dm index ffcfd37489af..710b0debe068 100644 --- a/code/game/gamemodes/cm_initialize.dm +++ b/code/game/gamemodes/cm_initialize.dm @@ -800,16 +800,22 @@ Additional game mode variables. H.name = H.get_visible_name() if(!H.first_xeno) //Only give objectives/back-stories to uninfected survivors - if(spawner.intro_text && spawner.intro_text.len) + if(spawner.intro_text) spawn(4) - for(var/line in spawner.intro_text) - to_chat(H, line) + to_chat(H, role_header(spawner.intro_text)) + if(spawner.intro_body) + to_chat(H, role_body(spawner.intro_body)) + else + to_chat(H, role_body(SSmapping.configs[GROUND_MAP].survivor_message)) + to_chat(H, role_body("You are fully aware of the xenomorph threat and are able to use this knowledge as you see fit.")) + to_chat(H, role_body("You are NOT aware of the marines or their intentions. ")) + else spawn(4) - to_chat(H, "
You are a [title]!
You have been assigned to: [current_human.assigned_squad.name] Squad!.[Check_WO() ? "" : " Make your way to the cafeteria for some post-cryosleep chow, and then get equipped in your squad's prep room." ]" return ..() /datum/job/marine/generate_entry_conditions(mob/living/carbon/human/current_human) diff --git a/code/game/objects/effects/landmarks/survivor_spawner.dm b/code/game/objects/effects/landmarks/survivor_spawner.dm index a53fead0d3bf..470511296a09 100644 --- a/code/game/objects/effects/landmarks/survivor_spawner.dm +++ b/code/game/objects/effects/landmarks/survivor_spawner.dm @@ -3,7 +3,8 @@ var/equipment = null var/synth_equipment = null var/CO_equipment = null - var/list/intro_text = list() + var/intro_text = "" + var/intro_body = "" var/story_text = "" var/roundstart_damage_min = 0 var/roundstart_damage_max = 0 @@ -32,9 +33,8 @@ hostile = TRUE equipment = /datum/equipment_preset/survivor/clf synth_equipment = /datum/equipment_preset/clf/synth - intro_text = list("Your primary objective is to heal up and survive. If you want to assault the hive - adminhelp." story_text = "You are a soldier of Colonial Liberation Front. Your ship received a distress signal from a planet bordering the CLF controlled space under USCM control. Ready and willing to save poor colonists from parasitic tyrants, you and your team boarded small ship called Marie Curie. Unfortunately, right before you came close to a landing zone, a glob of acid hit the ship, damaging one of the engines. Despite all the efforts of the pilot, the ship went straight into nearby mountain. You were hurt pretty badly in the crash. Dumbfounded, you rose up and noticed that one of your limbs is at a weird angle, broken. You looked at other survivors, also limping and trying to fix their broken bones." roundstart_damage_min = 3 roundstart_damage_max = 10 @@ -46,9 +46,8 @@ hostile = TRUE equipment = /datum/equipment_preset/clf/engineer synth_equipment = /datum/equipment_preset/clf/synth - intro_text = list("
Your primary objective is to heal up and survive. If you want to assault the hive - adminhelp." story_text = "You are a soldier of Colonial Liberation Front. Your ship received a distress signal from a planet bordering the CLF controlled space under USCM control. Ready and willing to save poor colonists from parasitic tyrants, you and your team boarded small ship called Marie Curie. Unfortunately, right before you came close to a landing zone, a glob of acid hit the ship, damaging one of the engines. Despite all the efforts of the pilot, the ship went straight into nearby mountain. You were hurt pretty badly in the crash. Dumbfounded, you rose up and noticed that one of your limbs is at a weird angle, broken. You looked at other survivors, also limping and trying to fix their broken bones." roundstart_damage_min = 3 roundstart_damage_max = 10 @@ -60,9 +59,8 @@ hostile = TRUE equipment = /datum/equipment_preset/clf/medic synth_equipment = /datum/equipment_preset/clf/synth - intro_text = list("
Your primary objective is to heal up and survive. If you want to assault the hive - adminhelp." story_text = "You are a soldier of Colonial Liberation Front. Your ship received a distress signal from a planet bordering the CLF controlled space under USCM control. Ready and willing to save poor colonists from parasitic tyrants, you and your team boarded small ship called Marie Curie. Unfortunately, right before you came close to a landing zone, a glob of acid hit the ship, damaging one of the engines. Despite all the efforts of the pilot, the ship went straight into nearby mountain. You were hurt pretty badly in the crash. Dumbfounded, you rose up and noticed that one of your limbs is at a weird angle, broken. You looked at other survivors, also limping and trying to fix their broken bones." roundstart_damage_min = 3 roundstart_damage_max = 10 @@ -73,9 +71,8 @@ /obj/effect/landmark/survivor_spawner/bigred_crashed_pmc equipment = /datum/equipment_preset/survivor/pmc synth_equipment = /datum/equipment_preset/synth/survivor/pmc - intro_text = list("
Your primary objective is to heal up and survive. If you want to assault the hive - adminhelp." story_text = "You are a PMC from Weyland-Yutani. Your ship was enroute to Solaris Ridge to escort an Assistant Manager. On the way, your ship received a distress signal from the colony about an attack. Worried that it might be a CLF attack, your pilot set full speed for the colony. However, during atmospheric entry the engine failed and you fell unconcious from the G-Forces. You wake up wounded... and see that the ship has crashed onto the colony. Your squadmates lie dead beside you, but there's some missing. Perhaps they survived and moved elsewhere? You need to find out what happened to the colony, see if you can find any of your squadmates, and find a way to contact Weyland-Yutani." roundstart_damage_min = 3 roundstart_damage_max = 10 @@ -86,9 +83,8 @@ /obj/effect/landmark/survivor_spawner/bigred_crashed_pmc_medic equipment = /datum/equipment_preset/survivor/pmc/medic synth_equipment = /datum/equipment_preset/synth/survivor/pmc - intro_text = list("
Your primary objective is to heal up and survive. If you want to assault the hive - adminhelp." story_text = "You are a PMC medic from Weyland-Yutani. Your ship was enroute to Solaris Ridge to escort an Assistant Manager. On the way, your ship received a distress signal from the colony about an attack. Worried that it might be a CLF attack, your pilot set full speed for the colony. However, during atmospheric entry the engine failed and you fell unconcious from the G-Forces. You wake up wounded... and see that the ship has crashed onto the colony. Your squadmates lie dead beside you, but there's some missing. Perhaps they survived and moved elsewhere? You need to find out what happened to the colony, see if you can find any of your squadmates, and find a way to contact Weyland-Yutani." roundstart_damage_min = 3 roundstart_damage_max = 10 @@ -99,9 +95,8 @@ /obj/effect/landmark/survivor_spawner/bigred_crashed_pmc_engineer equipment = /datum/equipment_preset/survivor/pmc/engineer synth_equipment = /datum/equipment_preset/synth/survivor/pmc - intro_text = list("
Your primary objective is to heal up and survive. If you want to assault the hive - adminhelp." story_text = "You are a PMC engineer from Weyland-Yutani. Your ship was enroute to Solaris Ridge to escort an Assistant Manager. On the way, your ship received a distress signal from the colony about an attack. Worried that it might be a CLF attack, your pilot set full speed for the colony. However, during atmospheric entry the engine failed and you fell unconcious from the G-Forces. You wake up wounded... and see that the ship has crashed onto the colony. Your squadmates lie dead beside you, but there's some missing. Perhaps they survived and moved elsewhere? You need to find out what happened to the colony, see if you can find any of your squadmates, and find a way to contact Weyland-Yutani." roundstart_damage_min = 3 roundstart_damage_max = 10 @@ -112,9 +107,8 @@ /obj/effect/landmark/survivor_spawner/bigred_crashed_cl equipment = /datum/equipment_preset/survivor/wy/manager synth_equipment = /datum/equipment_preset/synth/survivor/pmc - intro_text = list("
Your primary objective is to heal up and survive. If you want to assault the hive - adminhelp." story_text = "You are an Assistant Manager from Weyland-Yutani. You were being escorted onboard a PMC ship to Solaris Ridge. On the way, the ship received a distress signal from the colony about an attack. Worried that it might be a CLF attack, the pilot set full speed for the colony. However, during atmospheric entry the engine failed and you fell unconcious from the G-Forces. You wake up wounded... and see that the ship has crashed onto the colony. The shipcrew lie dead beside you, but there's some missing. Perhaps they survived and moved elsewhere? You must get up and find a way to contact Weyland-Yutani." roundstart_damage_min = 3 roundstart_damage_max = 10 @@ -147,44 +141,39 @@ /obj/effect/landmark/survivor_spawner/upp/soldier equipment = /datum/equipment_preset/survivor/upp/soldier synth_equipment = /datum/equipment_preset/synth/survivor/upp - intro_text = list("
Your primary objective is to survive. You believe a second dropship crashed somewhere to the south east, which was carrying additional weapons" story_text = "Your orders were simple, Recon the site, ascertain if there is a biological weapons program in the area, and if so to secure the colony and retrieve a sample. However your team failed to account for an active anti-air battery near the area. Both your craft and your sister ship crashed. Barely having a chance to catch your breath, you found yourself being assailed by vile xenomorphs! You and your team have barely held your ground, at the cost of four of your own, but more are coming and ammo is low. You believe an American rescue force is en route." spawn_priority = SPAWN_PRIORITY_LOW /obj/effect/landmark/survivor_spawner/upp_sapper equipment = /datum/equipment_preset/survivor/upp/sapper synth_equipment = /datum/equipment_preset/synth/survivor/upp - intro_text = list("
Your primary objective is to survive. You believe a second dropship crashed somewhere to the south east, which was carrying additional weapons" story_text = "Your orders were simple, Recon the site, ascertain if there is a biological weapons program in the area, and if so to secure the colony and retrieve a sample. However your team failed to account for an active anti-air battery near the area. Both your craft and your sister ship crashed. Barely having a chance to catch your breath, you found yourself being assailed by vile xenomorphs! You and your team have barely held your ground, at the cost of four of your own, but more are coming and ammo is low. You believe an American rescue force is en route." spawn_priority = SPAWN_PRIORITY_MEDIUM /obj/effect/landmark/survivor_spawner/upp_medic equipment = /datum/equipment_preset/survivor/upp/medic synth_equipment = /datum/equipment_preset/synth/survivor/upp - intro_text = list("
Your primary objective is to survive. You believe a second dropship crashed somewhere to the south east, which was carrying additional weapons" story_text = "Your orders were simple, Recon the site, ascertain if there is a biological weapons program in the area, and if so to secure the colony and retrieve a sample. However your team failed to account for an active anti-air battery near the area. Both your craft and your sister ship crashed. Barely having a chance to catch your breath, you found yourself being assailed by vile xenomorphs! You and your team have barely held your ground, at the cost of four of your own, but more are coming and ammo is low. You believe an American rescue force is en route." spawn_priority = SPAWN_PRIORITY_MEDIUM /obj/effect/landmark/survivor_spawner/upp_specialist equipment = /datum/equipment_preset/survivor/upp/specialist synth_equipment = /datum/equipment_preset/synth/survivor/upp - intro_text = list("
Your primary objective is to survive. You believe a second dropship crashed somewhere to the south east, which was carrying additional weapons" story_text = "Your orders were simple, Recon the site, ascertain if there is a biological weapons program in the area, and if so to secure the colony and retrieve a sample. However your team failed to account for an active anti-air battery near the area. Both your craft and your sister ship crashed. Barely having a chance to catch your breath, you found yourself being assailed by vile xenomorphs! You and your team have barely held your ground, at the cost of four of your own, but more are coming and ammo is low. You believe an American rescue force is en route." spawn_priority = SPAWN_PRIORITY_HIGH /obj/effect/landmark/survivor_spawner/squad_leader equipment = /datum/equipment_preset/survivor/upp/squad_leader synth_equipment = /datum/equipment_preset/synth/survivor/upp - intro_text = list("
Your primary objective is to survive. You believe a second dropship crashed somewhere to the south east, which was carrying additional weapons" story_text = "Your orders were simple, Recon the site, ascertain if there is a biological weapons program in the area, and if so to secure the colony and retrieve a sample. However your team failed to account for an active anti-air battery near the area. Both your craft and your sister ship crashed. Barely having a chance to catch your breath, you found yourself being assailed by vile xenomorphs! You and your team have barely held your ground, at the cost of four of your own, but more are coming and ammo is low. You believe an American rescue force is en route." spawn_priority = SPAWN_PRIORITY_VERY_HIGH diff --git a/code/modules/mob/living/carbon/human/human_abilities.dm b/code/modules/mob/living/carbon/human/human_abilities.dm index 37329c53b275..c6b54869776d 100644 --- a/code/modules/mob/living/carbon/human/human_abilities.dm +++ b/code/modules/mob/living/carbon/human/human_abilities.dm @@ -417,8 +417,8 @@ CULT preset.load_race(chosen) preset.load_status(chosen, H.hivenumber) - to_chat(chosen, SPAN_ROLE_HEADER("You are now a Xeno Cultist!")) - to_chat(chosen, SPAN_ROLE_BODY("Worship the Xenomorphs and listen to the Cult Leader for orders. The Cult Leader is typically the person who transformed you. Do not kill anyone unless you are wearing your black robes, you may defend yourself.")) + to_chat(chosen, role_header("You are now a Xeno Cultist!")) + to_chat(chosen, role_body("Worship the Xenomorphs and listen to the Cult Leader for orders. The Cult Leader is typically the person who transformed you. Do not kill anyone unless you are wearing your black robes, you may defend yourself.")) xeno_message("[chosen] has been converted into a cultist!", 2, hive.hivenumber) diff --git a/code/span_macros.dm b/code/span_macros.dm index 77e57f2077a0..1d7a73a53669 100644 --- a/code/span_macros.dm +++ b/code/span_macros.dm @@ -32,8 +32,6 @@ // Round and roles #define SPAN_ROUNDHEADER(X) "[X]" #define SPAN_ROUNDBODY(X) "[X]" -#define SPAN_ROLE_HEADER(X) "[X]" -#define SPAN_ROLE_BODY(X) "[X]" // OOC diff --git a/code/stylesheet.dm b/code/stylesheet.dm index ab74dc547cfa..0c531ca5a9c2 100644 --- a/code/stylesheet.dm +++ b/code/stylesheet.dm @@ -124,8 +124,8 @@ h1.alert, h2.alert {color: #000000;} .xenoqueen {color: #730d73; font-style: italic; font-weight: bold; font-size: 3;} .newscaster {color: #800000;} -.role_header {color: #db0000 text-align: center; font-weight: bold; font-family: trebuchet-ms; font-size: 2;} -.role_body {color: #000099; text-align: center;} +.role_header {color: #db0000 text-align: justify; font-weight: bold; font-family: trebuchet-ms; font-size: 2;padding: 0em 1em;} +.role_body {color: #000099; text-align: justify;padding: 0em 1em;} .round_header {color: #db0000; text-align: center; font-family: courier; font-weight: bold; font-size: 4;} .round_body {color: #001427; text-align: center; font-family: trebuchet-ms; font-weight: bold; font-size: 3;} diff --git a/tgui/packages/tgui-panel/styles/goon/chat-dark.scss b/tgui/packages/tgui-panel/styles/goon/chat-dark.scss index 835a94341708..c88a8a1d3c75 100644 --- a/tgui/packages/tgui-panel/styles/goon/chat-dark.scss +++ b/tgui/packages/tgui-panel/styles/goon/chat-dark.scss @@ -1209,18 +1209,17 @@ em { .role_header { color: #e92d2d; - display: block; text-align: center; font-weight: bold; - font-family: trebuchet-ms; - font-size: 150%; + font-size: 140%; + padding: 0em 1em; } .role_body { color: #3a3ae9; - display: block; - text-align: center; - font-size: 125%; + text-align: justify; + font-size: 110%; + padding: 0em 1em; } .round_header { diff --git a/tgui/packages/tgui-panel/styles/goon/chat-light.scss b/tgui/packages/tgui-panel/styles/goon/chat-light.scss index 8501d0b9526c..5520e5d980b3 100644 --- a/tgui/packages/tgui-panel/styles/goon/chat-light.scss +++ b/tgui/packages/tgui-panel/styles/goon/chat-light.scss @@ -1237,18 +1237,17 @@ h2.alert { .role_header { color: #db0000; - display: block; text-align: center; font-weight: bold; - font-family: trebuchet-ms; - font-size: 150%; + font-size: 140%; + padding: 0em 1em; } .role_body { color: #000099; - display: block; - text-align: center; - font-size: 125%; + text-align: justify; + font-size: 110%; + padding: 0em 1em; } .round_header { diff --git a/tgui/public/tgui-panel.bundle.css b/tgui/public/tgui-panel.bundle.css index 3cb39fe3dbb8..d39c783033a5 100644 --- a/tgui/public/tgui-panel.bundle.css +++ b/tgui/public/tgui-panel.bundle.css @@ -1,2 +1,2 @@ -html,body{box-sizing:border-box;height:100%;margin:0;font-size:12px}html{overflow:hidden;cursor:default}body{overflow:auto;font-family:Verdana,Geneva,sans-serif}*,*:before,*:after{box-sizing:inherit}h1,h2,h3,h4,h5,h6{display:block;margin:0;padding:6px 0;padding:.5rem 0}h1{font-size:18px;font-size:1.5rem}h2{font-size:16px;font-size:1.333rem}h3{font-size:14px;font-size:1.167rem}h4{font-size:12px;font-size:1rem}td,th{vertical-align:baseline;text-align:left}.candystripe:nth-child(odd){background-color:rgba(0,0,0,.25)}.color-black{color:#1a1a1a !important}.color-white{color:#fff !important}.color-red{color:#df3e3e !important}.color-orange{color:#f37f33 !important}.color-yellow{color:#fbda21 !important}.color-olive{color:#cbe41c !important}.color-green{color:#25ca4c !important}.color-teal{color:#00d6cc !important}.color-blue{color:#2e93de !important}.color-dark-blue{color:#005fa7 !important}.color-violet{color:#7349cf !important}.color-purple{color:#ad45d0 !important}.color-pink{color:#e34da1 !important}.color-brown{color:#b97447 !important}.color-grey{color:#848484 !important}.color-light-grey{color:#b3b3b3 !important}.color-good{color:#68c22d !important}.color-average{color:#f29a29 !important}.color-bad{color:#df3e3e !important}.color-label{color:#8b9bb0 !important}.color-xeno{color:#664573 !important}.color-bg-black{background-color:#000 !important}.color-bg-white{background-color:#d9d9d9 !important}.color-bg-red{background-color:#bd2020 !important}.color-bg-orange{background-color:#d95e0c !important}.color-bg-yellow{background-color:#d9b804 !important}.color-bg-olive{background-color:#9aad14 !important}.color-bg-green{background-color:#1b9638 !important}.color-bg-teal{background-color:#009a93 !important}.color-bg-blue{background-color:#1c71b1 !important}.color-bg-dark-blue{background-color:#003e6e !important}.color-bg-violet{background-color:#552dab !important}.color-bg-purple{background-color:#8b2baa !important}.color-bg-pink{background-color:#cf2082 !important}.color-bg-brown{background-color:#8c5836 !important}.color-bg-grey{background-color:#646464 !important}.color-bg-light-grey{background-color:#919191 !important}.color-bg-good{background-color:#4d9121 !important}.color-bg-average{background-color:#cd7a0d !important}.color-bg-bad{background-color:#bd2020 !important}.color-bg-label{background-color:#657a94 !important}.color-bg-xeno{background-color:#462f4e !important}.debug-layout,.debug-layout *:not(g):not(path){color:rgba(255,255,255,.9) !important;background:transparent !important;outline:1px solid rgba(255,255,255,.5) !important;box-shadow:none !important;filter:none !important}.debug-layout:hover,.debug-layout *:not(g):not(path):hover{outline-color:rgba(255,255,255,.8) !important}.outline-dotted{outline-style:dotted !important}.outline-dashed{outline-style:dashed !important}.outline-solid{outline-style:solid !important}.outline-double{outline-style:double 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<128137806+cm13-github@users.noreply.github.com> Date: Mon, 27 Nov 2023 12:33:39 +0000 Subject: [PATCH 05/42] Automatic changelog for PR #4828 [ci skip] --- html/changelogs/AutoChangeLog-pr-4828.yml | 7 +++++++ 1 file changed, 7 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-4828.yml diff --git a/html/changelogs/AutoChangeLog-pr-4828.yml b/html/changelogs/AutoChangeLog-pr-4828.yml new file mode 100644 index 000000000000..133404e587a6 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-4828.yml @@ -0,0 +1,7 @@ +author: "fira" +delete-after: True +changes: + - code_imp: "Ported basic /tg/ Status Backend." + - rscadd: "Human transform changes such as lying down, knock down, buckling, are now animated." + - bugfix: "Some statuses will now take effect immediately instead of waiting for a life tick, notably Resting." + - balance: "Many interaction requirements were changed to eg. fail upon stuns rather than if lying down." \ No newline at end of file From 79bbc4e23f71d3153cd96cf1fd024603a3ddff29 Mon Sep 17 00:00:00 2001 From: silencer-pl <103842328+silencer-pl@users.noreply.github.com> Date: Mon, 27 Nov 2023 08:47:56 -0500 Subject: [PATCH 06/42] assorted fixes --- code/controllers/subsystem/ticker.dm | 2 +- .../datums/emergency_calls/big_game_hunter.dm | 2 +- code/datums/emergency_calls/cbrn.dm | 4 ++-- code/datums/emergency_calls/clf.dm | 2 +- code/datums/emergency_calls/cmb.dm | 4 ++-- code/datums/emergency_calls/contractor.dm | 4 ++-- code/datums/emergency_calls/cryo_marines.dm | 2 +- .../emergency_calls/cryo_marines_heavy.dm | 2 +- code/datums/emergency_calls/cryo_spec.dm | 2 +- code/datums/emergency_calls/deathsquad.dm | 4 ++-- code/datums/emergency_calls/deus_vult.dm | 2 +- code/datums/emergency_calls/dutch.dm | 2 +- code/datums/emergency_calls/goons.dm | 4 ++-- code/datums/emergency_calls/hefa_knight.dm | 2 +- code/datums/emergency_calls/inspection.dm | 12 +++++------ code/datums/emergency_calls/mercs.dm | 20 +++++++++---------- code/datums/emergency_calls/pirates.dm | 2 +- code/datums/emergency_calls/pizza.dm | 2 +- code/datums/emergency_calls/pmc.dm | 4 ++-- code/datums/emergency_calls/provost.dm | 2 +- code/datums/emergency_calls/riot.dm | 2 +- code/datums/emergency_calls/royal_marines.dm | 2 +- code/datums/emergency_calls/souto.dm | 2 +- code/datums/emergency_calls/tank_crew.dm | 2 +- code/datums/emergency_calls/upp.dm | 2 +- code/datums/emergency_calls/upp_commando.dm | 4 ++-- .../datums/emergency_calls/whiskey_outpost.dm | 2 +- code/datums/emergency_calls/xeno_cultists.dm | 2 +- code/game/jobs/job/marine/marine.dm | 2 +- .../carbon/xenomorph/castes/Predalien.dm | 14 ++++--------- code/stylesheet.dm | 4 ++-- 31 files changed, 56 insertions(+), 62 deletions(-) diff --git a/code/controllers/subsystem/ticker.dm b/code/controllers/subsystem/ticker.dm index adf838984586..ba59c9dc9b21 100644 --- a/code/controllers/subsystem/ticker.dm +++ b/code/controllers/subsystem/ticker.dm @@ -252,7 +252,7 @@ SUBSYSTEM_DEF(ticker) save_mode(CONFIG_GET(string/gamemode_default)) if(GLOB.round_statistics) - to_chat(world, html = role_body("
Whether you recruit the natives for porters, beaters, and guides, or hunt them for sport, is entirely up to you. They'll point you at something excellent if they know what's good for them.")) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) diff --git a/code/datums/emergency_calls/cbrn.dm b/code/datums/emergency_calls/cbrn.dm index d594c0ecdc94..67677c215032 100644 --- a/code/datums/emergency_calls/cbrn.dm +++ b/code/datums/emergency_calls/cbrn.dm @@ -36,7 +36,7 @@ to_chat(mob, role_header("You are a CBRN Squad Rifleman!")) to_chat(mob, role_body("You are a member of the USCM's CBRN. The CBRN is a force that specializes in handling chemical, biological, radiological, and nuclear threats.")) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), mob, role_body("
[objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), mob, role_body("
[objectives]")), 1 SECONDS) /datum/emergency_call/cbrn/ert name = "CBRN (Distress)" @@ -77,4 +77,4 @@ to_chat(mob, role_header("You are a CBRN Specialist!")) to_chat(mob, role_body("You are a member of the USCM's CBRN. The CBRN is a force that specializes in handling chemical, biological, radiological, and nuclear threats.")) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), mob, role_body("
[objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), mob, role_body("
[objectives]")), 1 SECONDS) diff --git a/code/datums/emergency_calls/clf.dm b/code/datums/emergency_calls/clf.dm index 36e6b529cba5..40cdd99255f2 100644 --- a/code/datums/emergency_calls/clf.dm +++ b/code/datums/emergency_calls/clf.dm @@ -66,7 +66,7 @@ arm_equipment(H, /datum/equipment_preset/clf/soldier, TRUE, TRUE) print_backstory(H) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) /datum/emergency_call/clf/platoon diff --git a/code/datums/emergency_calls/cmb.dm b/code/datums/emergency_calls/cmb.dm index 335028b6da4e..82f94544dc0b 100644 --- a/code/datums/emergency_calls/cmb.dm +++ b/code/datums/emergency_calls/cmb.dm @@ -53,7 +53,7 @@ print_backstory(mob) - addtimer(CALLBACK(GLOBAL_PROC, PROC_REF(to_chat), mob, role_body("
[objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, PROC_REF(to_chat), mob, role_body("
[objectives]")), 1 SECONDS) /datum/emergency_call/cmb/print_backstory(mob/living/carbon/human/M) @@ -159,7 +159,7 @@ print_backstory(mob) - addtimer(CALLBACK(GLOBAL_PROC, PROC_REF(to_chat), mob, role_body("
[objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, PROC_REF(to_chat), mob, role_body("
[objectives]")), 1 SECONDS) /datum/emergency_call/cmb/anchorpoint/print_backstory(mob/living/carbon/human/M) diff --git a/code/datums/emergency_calls/contractor.dm b/code/datums/emergency_calls/contractor.dm index 4d94896a827e..46aa70e0b5e9 100644 --- a/code/datums/emergency_calls/contractor.dm +++ b/code/datums/emergency_calls/contractor.dm @@ -51,7 +51,7 @@ print_backstory(mob) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), mob, role_body("
[objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), mob, role_body("
[objectives]")), 1 SECONDS) /datum/emergency_call/contractors/print_backstory(mob/living/carbon/human/M) @@ -145,5 +145,5 @@ print_backstory(H) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) diff --git a/code/datums/emergency_calls/cryo_marines.dm b/code/datums/emergency_calls/cryo_marines.dm index 45f1dd9ecf32..910e1ec04a4c 100644 --- a/code/datums/emergency_calls/cryo_marines.dm +++ b/code/datums/emergency_calls/cryo_marines.dm @@ -83,7 +83,7 @@ sleep(10) if(!mind) human.free_for_ghosts() - to_chat(human, role_body("
[objectives]")) + to_chat(human, role_body("
[objectives]")) /datum/emergency_call/cryo_squad/platoon name = "Marine Cryo Reinforcements (Platoon)" diff --git a/code/datums/emergency_calls/cryo_marines_heavy.dm b/code/datums/emergency_calls/cryo_marines_heavy.dm index 39f1834a4b22..8c1b2b8c8ffe 100644 --- a/code/datums/emergency_calls/cryo_marines_heavy.dm +++ b/code/datums/emergency_calls/cryo_marines_heavy.dm @@ -68,7 +68,7 @@ to_chat(H, role_body("Your squad is here to assist in the defence of the [SSmapping.configs[GROUND_MAP].map_name].")) sleep(10) - to_chat(H, role_body("
[objectives]")) + to_chat(H, role_body("
[objectives]")) /datum/emergency_call/cryo_squad_equipped/platoon diff --git a/code/datums/emergency_calls/cryo_spec.dm b/code/datums/emergency_calls/cryo_spec.dm index 22c1aae405bf..3226a444a028 100644 --- a/code/datums/emergency_calls/cryo_spec.dm +++ b/code/datums/emergency_calls/cryo_spec.dm @@ -40,4 +40,4 @@ sleep(10) if(!mind) human.free_for_ghosts() - to_chat(human, role_body("
[objectives]")) + to_chat(human, role_body("
[objectives]")) diff --git a/code/datums/emergency_calls/deathsquad.dm b/code/datums/emergency_calls/deathsquad.dm index a913c0e94b46..39a165cd2a96 100644 --- a/code/datums/emergency_calls/deathsquad.dm +++ b/code/datums/emergency_calls/deathsquad.dm @@ -47,7 +47,7 @@ to_chat(person, role_body("Whiteout protocol is in effect for the target, all assets onboard are to be liquidated with expediency unless otherwise instructed by Weyland Yutani personnel holding the position of Director or above.")) arm_equipment(person, /datum/equipment_preset/pmc/w_y_whiteout, TRUE, TRUE) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), person, role_body("
[objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), person, role_body("
[objectives]")), 1 SECONDS) /datum/emergency_call/death/low_threat name = "Weyland Whiteout Operators" @@ -82,7 +82,7 @@ to_chat(person, role_body("Whiteout protocol is in effect for the target, all assets onboard are to be liquidated with expediency unless otherwise instructed by Weyland Yutani personnel holding the position of Director or above.")) arm_equipment(person, /datum/equipment_preset/pmc/w_y_whiteout/low_threat, TRUE, TRUE) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), person, role_body("
[objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), person, role_body("
[objectives]")), 1 SECONDS) //################################################################################################ // Marine commandos - USCM Deathsquad. Event only diff --git a/code/datums/emergency_calls/deus_vult.dm b/code/datums/emergency_calls/deus_vult.dm index f6bdc066e5c1..f77cf9341f7b 100644 --- a/code/datums/emergency_calls/deus_vult.dm +++ b/code/datums/emergency_calls/deus_vult.dm @@ -37,4 +37,4 @@ to_chat(H, role_body("You must clear out any traces of the unholy from this wretched place!")) to_chat(H, role_body("Follow any orders directly from the Higher Power!")) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) diff --git a/code/datums/emergency_calls/dutch.dm b/code/datums/emergency_calls/dutch.dm index 0b2c24d8eb08..24f25bfe52a0 100644 --- a/code/datums/emergency_calls/dutch.dm +++ b/code/datums/emergency_calls/dutch.dm @@ -36,7 +36,7 @@ arm_equipment(H, /datum/equipment_preset/dutch/medic, TRUE, TRUE) else arm_equipment(H, /datum/equipment_preset/dutch, TRUE, TRUE) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) /datum/emergency_call/dutch/full_dozen //AWWW YEAH DA FULL DOZEN FO TODAY name = "Dutch's Dozen - Full Strength" diff --git a/code/datums/emergency_calls/goons.dm b/code/datums/emergency_calls/goons.dm index 40e82091a381..e9018b310769 100644 --- a/code/datums/emergency_calls/goons.dm +++ b/code/datums/emergency_calls/goons.dm @@ -27,7 +27,7 @@ print_backstory(mob) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), mob, role_body("
[objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), mob, role_body("
[objectives]")), 1 SECONDS) /datum/emergency_call/goon/print_backstory(mob/living/carbon/human/M) to_chat(M, role_body("You were born [pick(75;"in Europe", 15;"in Asia", 10;"on Mars")] to a poor family.")) @@ -78,7 +78,7 @@ print_backstory(mob) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), mob, role_body("
[objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), mob, role_body("
[objectives]")), 1 SECONDS) /datum/emergency_call/goon/chem_retrieval/print_backstory(mob/living/carbon/human/backstory_human) if(backstory_human.job == JOB_WY_GOON_RESEARCHER) diff --git a/code/datums/emergency_calls/hefa_knight.dm b/code/datums/emergency_calls/hefa_knight.dm index c12c053bb08d..5946f4b7b851 100644 --- a/code/datums/emergency_calls/hefa_knight.dm +++ b/code/datums/emergency_calls/hefa_knight.dm @@ -18,4 +18,4 @@ M.transfer_to(H, TRUE) arm_equipment(H, /datum/equipment_preset/fun/hefa/melee, FALSE, TRUE) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) diff --git a/code/datums/emergency_calls/inspection.dm b/code/datums/emergency_calls/inspection.dm index 69faec10d942..60d60925509b 100644 --- a/code/datums/emergency_calls/inspection.dm +++ b/code/datums/emergency_calls/inspection.dm @@ -32,7 +32,7 @@ to_chat(H, role_body("You are being assigned as part escort, part assistant and part law enforcer to the Inspector that is being dispatched to the [MAIN_SHIP_NAME]")) to_chat(H, role_body("You are not expected to enforce ML on the ship, however the Inspector may ask you to perform MP duties as part of their investigation in which case you are obligated to act like any other MP.")) to_chat(H, role_header("This role requires familiarity with Marine Law and Standard Operating Procedure. Ahelp if you have any questions or wish to surrender the character to someone else.")) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) /datum/emergency_call/inspection_provost/spawn_items() @@ -76,7 +76,7 @@ to_chat(H, role_body("An inspection is scheduled for the [MAIN_SHIP_NAME] during their current assignment. You serve both as security detail to the officer performing the inspection and their assistant should they need your expertise.")) to_chat(H, role_body("Follow the inspector as they perform their duties on the ship. Feel free to offer your insight if you feel like you have any and help then as they request it. Remember, while you do not answer directly to the officers on the ship, you still need to respect their position.")) to_chat(H, role_header("Remember, you may not interrupt regular operation and are expected to follow orders of the Inspector at all times. Ahelp if you have any questions of you wish to offer the role to someone else.")) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) //UAAC-TIS /datum/emergency_call/inspection_tis @@ -111,7 +111,7 @@ to_chat(H, role_body("You have been assigned as an escort for an UAAC-TIS Officer being dispatched to the [MAIN_SHIP_NAME]. Technically, the TIS has no direct authority over you, however you have been ordered to follow the instructions of the TIS Officer.")) to_chat(H, role_body("You are not expected to enforce ML on the ship and are generally expected to follow the instruction of the Officer you are protecting. Remember that should they start acting in a way that you believe puts the USCM in danger, you are not obligated to follow their orders and should report this to the Provost at once.")) to_chat(H, role_header("This role requires familiarity with Marine Law and Standard Operating Procedure. Ahelp if you have any questions or wish to surrender the character to someone else.")) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) /datum/emergency_call/inspection_tis/spawn_items() var/turf/drop_spawn @@ -155,7 +155,7 @@ to_chat(H, role_body("While officially your outfit does mundane security work for Weyland-Yutani, in practice you serve as both official and unofficial investigators into conduct of Company personnel. The Lead Investigator is in charge, your duty is to provide backup, counsel and any other form of assistance you can render to make sure their mission is a success.")) to_chat(H, role_body("Remember that the USCM, or at least some parts of it, may be hostile towards your presence on the ship. Unless ordered otherwise by Dispatch, you and your Team Leader are to avoid open conflict with the Marines. Your main priority is making sure that your Lead survives to write the report they are due.")) to_chat(H, role_header("Unless ordered otherwise by Dispatch, you are to avoid open conflict with the Marines. Your priority is the safety of your team, if the ship gets to hot, your best bet is evacuation. Ahelp if you have any more questions or wish to release this character for other players.")) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) /datum/emergency_call/inspection_wy/spawn_items() var/turf/drop_spawn @@ -220,7 +220,7 @@ print_backstory(mob) - addtimer(CALLBACK(GLOBAL_PROC, PROC_REF(to_chat), mob, role_body("
[objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, PROC_REF(to_chat), mob, role_body("
[objectives]")), 1 SECONDS) /datum/emergency_call/inspection_cmb/print_backstory(mob/living/carbon/human/M) @@ -303,4 +303,4 @@ print_backstory(mob) - addtimer(CALLBACK(GLOBAL_PROC, PROC_REF(to_chat), mob, role_body("
[objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, PROC_REF(to_chat), mob, role_body("
[objectives]")), 1 SECONDS) diff --git a/code/datums/emergency_calls/mercs.dm b/code/datums/emergency_calls/mercs.dm index d99b164805e0..a44393b651b7 100644 --- a/code/datums/emergency_calls/mercs.dm +++ b/code/datums/emergency_calls/mercs.dm @@ -45,11 +45,11 @@ to_chat(H, role_body("Taking up arms as a mercenary, the Freelancers have become a powerful force of order in the system.")) to_chat(H, role_body("While they are motivated primarily by money, many colonists see the Freelancers as the main forces of order in the Neroid Sector.")) if(hostility) - to_chat(H, SPAN_NOTICE(role_body("Despite this, you have been tasked to ransack the [MAIN_SHIP_NAME] and kill anyone who gets in your way."))) - to_chat(H, SPAN_NOTICE(role_body("Any UPP, CLF or WY forces also responding are to be considered neutral parties unless proven hostile."))) + to_chat(H, role_body("Despite this, you have been tasked to ransack the [MAIN_SHIP_NAME] and kill anyone who gets in your way.")) + to_chat(H, role_body("Any UPP, CLF or WY forces also responding are to be considered neutral parties unless proven hostile.")) else - to_chat(H, SPAN_NOTICE(role_body("To this end, you have been contacted by Weyland-Yutani of the USCSS Royce to assist the [MAIN_SHIP_NAME].."))) - to_chat(H, SPAN_NOTICE(role_body("Ensure they are not destroyed."))) + to_chat(H, role_body("To this end, you have been contacted by Weyland-Yutani of the USCSS Royce to assist the [MAIN_SHIP_NAME]..")) + to_chat(H, role_body("Ensure they are not destroyed.")) /datum/emergency_call/mercs/create_member(datum/mind/M, turf/override_spawn_loc) var/turf/spawn_loc = override_spawn_loc ? override_spawn_loc : get_spawn_point() @@ -75,7 +75,7 @@ to_chat(H, role_header("You are a Freelancer Mercenary!")) print_backstory(H) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) /datum/emergency_call/mercs/platoon name = "Freelancers (Platoon)" @@ -126,11 +126,11 @@ to_chat(H, role_body("Taking up arms as a mercenary, the Freelancers have become a powerful force of order in the system.")) to_chat(H, role_body("While they are motivated primarily by money, many colonists see the Freelancers as the main forces of order in the Neroid Sector.")) if(hostility) - to_chat(H, SPAN_NOTICE(role_body("Despite this, you have been specially tasked to ransack the [MAIN_SHIP_NAME] and kill anyone who gets in your way."))) - to_chat(H, SPAN_NOTICE(role_body("Any UPP, CLF or WY forces also responding are to be considered neutral parties unless proven hostile."))) + to_chat(H, role_body("Despite this, you have been specially tasked to ransack the [MAIN_SHIP_NAME] and kill anyone who gets in your way.")) + to_chat(H, role_body("Any UPP, CLF or WY forces also responding are to be considered neutral parties unless proven hostile.")) else - to_chat(H, SPAN_NOTICE(role_body("To this end, you have been contacted by Weyland-Yutani of the USCSS Royce to assist the [MAIN_SHIP_NAME].."))) - to_chat(H, SPAN_NOTICE(role_body("Ensure they are not destroyed."))) + to_chat(H, role_body("To this end, you have been contacted by Weyland-Yutani of the USCSS Royce to assist the [MAIN_SHIP_NAME]..")) + to_chat(H, role_body("Ensure they are not destroyed.")) /datum/emergency_call/heavy_mercs/create_member(datum/mind/M, turf/override_spawn_loc) var/turf/spawn_loc = override_spawn_loc ? override_spawn_loc : get_spawn_point() @@ -164,4 +164,4 @@ to_chat(H, role_header("You are an Elite Mercenary!")) print_backstory(H) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) diff --git a/code/datums/emergency_calls/pirates.dm b/code/datums/emergency_calls/pirates.dm index bc43fc51011d..67ac9d875796 100644 --- a/code/datums/emergency_calls/pirates.dm +++ b/code/datums/emergency_calls/pirates.dm @@ -27,4 +27,4 @@ to_chat(H, role_header("You are a jolly pirate! Yarr!")) to_chat(H, role_body("Loot this place for all its worth! Take everything of value that's not nailed down!")) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) diff --git a/code/datums/emergency_calls/pizza.dm b/code/datums/emergency_calls/pizza.dm index c3ba8d879e0c..e5170942280e 100644 --- a/code/datums/emergency_calls/pizza.dm +++ b/code/datums/emergency_calls/pizza.dm @@ -25,7 +25,7 @@ to_chat(H, role_header("You are a pizza deliverer! Your employer is the [pizzatxt] Corporation.")) to_chat(H, role_body("Your job is to deliver your pizzas. You're PRETTY sure this is the right place...")) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) /datum/emergency_call/pizza/cryo diff --git a/code/datums/emergency_calls/pmc.dm b/code/datums/emergency_calls/pmc.dm index 5591062b7cd7..e2c3a58c388a 100644 --- a/code/datums/emergency_calls/pmc.dm +++ b/code/datums/emergency_calls/pmc.dm @@ -56,7 +56,7 @@ print_backstory(mob) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), mob, role_body("
[objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), mob, role_body("
[objectives]")), 1 SECONDS) /datum/emergency_call/pmc/print_backstory(mob/living/carbon/human/M) @@ -140,7 +140,7 @@ print_backstory(H) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) /obj/effect/landmark/ert_spawns/distress_pmc name = "Distress_PMC" diff --git a/code/datums/emergency_calls/provost.dm b/code/datums/emergency_calls/provost.dm index fc573dc9350e..7ccf181037b6 100644 --- a/code/datums/emergency_calls/provost.dm +++ b/code/datums/emergency_calls/provost.dm @@ -31,7 +31,7 @@ to_chat(H, role_body("Follow any orders directly from High Command or your Team Leader!")) to_chat(H, role_body("You only answer to your superior, Marine Law and High Command!")) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) /datum/emergency_call/provost_enforcer/spawn_items() diff --git a/code/datums/emergency_calls/riot.dm b/code/datums/emergency_calls/riot.dm index b7db71c51b40..53bf45cb0597 100644 --- a/code/datums/emergency_calls/riot.dm +++ b/code/datums/emergency_calls/riot.dm @@ -29,7 +29,7 @@ to_chat(H, role_body("Follow any orders directly from High Command or your superior!")) to_chat(H, role_body("You only answer to your superior, the Marine Law and the High Command!")) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) /datum/emergency_call/riot/spawn_items() diff --git a/code/datums/emergency_calls/royal_marines.dm b/code/datums/emergency_calls/royal_marines.dm index 0f8493745b55..38f755251654 100644 --- a/code/datums/emergency_calls/royal_marines.dm +++ b/code/datums/emergency_calls/royal_marines.dm @@ -46,7 +46,7 @@ print_backstory(mob) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), mob, role_body("
[objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), mob, role_body("
[objectives]")), 1 SECONDS) /datum/emergency_call/royal_marines/print_backstory(mob/living/carbon/human/spawning_mob) diff --git a/code/datums/emergency_calls/souto.dm b/code/datums/emergency_calls/souto.dm index 4b18a633f48a..0d077c42d3fa 100644 --- a/code/datums/emergency_calls/souto.dm +++ b/code/datums/emergency_calls/souto.dm @@ -25,7 +25,7 @@ to_chat(H, role_header("You are Souto Man! You should bring awareness to the Souto brand!")) to_chat(H, role_body("Your job is to party hard and share Souto. Make sure those marines are never thirsty again!")) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) /datum/emergency_call/souto/cryo name = "Souto Man (Cryo)" diff --git a/code/datums/emergency_calls/tank_crew.dm b/code/datums/emergency_calls/tank_crew.dm index c8fc2d23d151..d7f0205f49ef 100644 --- a/code/datums/emergency_calls/tank_crew.dm +++ b/code/datums/emergency_calls/tank_crew.dm @@ -28,7 +28,7 @@ to_chat(H, role_header("If you wish to cryo or ghost upon spawning in, you must ahelp and inform staff so you can be replaced.")) sleep(10) - to_chat(H, role_body("
[objectives]")) + to_chat(H, role_body("
[objectives]")) GLOB.data_core.manifest_inject(H) //Put people in crew manifest diff --git a/code/datums/emergency_calls/upp.dm b/code/datums/emergency_calls/upp.dm index 54d076da4857..2e93397e6d59 100644 --- a/code/datums/emergency_calls/upp.dm +++ b/code/datums/emergency_calls/upp.dm @@ -96,7 +96,7 @@ print_backstory(H) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) /datum/emergency_call/upp/hostile diff --git a/code/datums/emergency_calls/upp_commando.dm b/code/datums/emergency_calls/upp_commando.dm index 8856184dd24e..4eaacc6f12fd 100644 --- a/code/datums/emergency_calls/upp_commando.dm +++ b/code/datums/emergency_calls/upp_commando.dm @@ -49,7 +49,7 @@ arm_equipment(H, /datum/equipment_preset/upp/commando, TRUE, TRUE) print_backstory(H) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) /datum/emergency_call/upp_commando/low_threat name = "UPP Commandos" @@ -76,4 +76,4 @@ arm_equipment(person, /datum/equipment_preset/upp/commando/low_threat, TRUE, TRUE) print_backstory(person) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), person, role_body("
[objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), person, role_body("
[objectives]")), 1 SECONDS) diff --git a/code/datums/emergency_calls/whiskey_outpost.dm b/code/datums/emergency_calls/whiskey_outpost.dm index 4af8e7adce92..e8fdbd042cde 100644 --- a/code/datums/emergency_calls/whiskey_outpost.dm +++ b/code/datums/emergency_calls/whiskey_outpost.dm @@ -50,7 +50,7 @@ to_chat(mob, SPAN_BOLDNOTICE("You are a Rifleman in the USCM, your squad is here to assist in the defence of [SSmapping.configs[GROUND_MAP].map_name].")) sleep(10) - to_chat(mob, "
[objectives]") + to_chat(mob, "
[objectives]") GLOB.RoleAuthority.randomize_squad(mob) mob.sec_hud_set_ID() mob.hud_set_squad() diff --git a/code/datums/emergency_calls/xeno_cultists.dm b/code/datums/emergency_calls/xeno_cultists.dm index 915d34501f42..2ae4f8191e87 100644 --- a/code/datums/emergency_calls/xeno_cultists.dm +++ b/code/datums/emergency_calls/xeno_cultists.dm @@ -34,4 +34,4 @@ arm_equipment(H, /datum/equipment_preset/other/xeno_cultist, TRUE, TRUE) print_backstory(H) - addtimer(CALLBACK(GLOBAL_PROC, PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) + addtimer(CALLBACK(GLOBAL_PROC, PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) diff --git a/code/game/jobs/job/marine/marine.dm b/code/game/jobs/job/marine/marine.dm index 286a1399182b..4a0cb970f6f8 100644 --- a/code/game/jobs/job/marine/marine.dm +++ b/code/game/jobs/job/marine/marine.dm @@ -7,7 +7,7 @@ /datum/job/marine/generate_entry_message(mob/living/carbon/human/current_human) if(current_human.assigned_squad) - entry_message_intro = "
You are a [title]!
You have been assigned to: [current_human.assigned_squad.name] Squad!.[Check_WO() ? "" : " Make your way to the cafeteria for some post-cryosleep chow, and then get equipped in your squad's prep room." ]" + entry_message_intro = "You are a [title]!
You have been assigned to: [current_human.assigned_squad.name] Squad![Check_WO() ? "" : " Make your way to the cafeteria for some post-cryosleep chow, and then get equipped in your squad's prep room." ]" return ..() /datum/job/marine/generate_entry_conditions(mob/living/carbon/human/current_human) diff --git a/code/modules/mob/living/carbon/xenomorph/castes/Predalien.dm b/code/modules/mob/living/carbon/xenomorph/castes/Predalien.dm index 14aa31b1f1e8..a3386f624c87 100644 --- a/code/modules/mob/living/carbon/xenomorph/castes/Predalien.dm +++ b/code/modules/mob/living/carbon/xenomorph/castes/Predalien.dm @@ -81,15 +81,9 @@ if(!loc) return FALSE - to_chat(src, {" -|______________________| -You are a predator-alien hybrid! -You are a very powerful xenomorph creature that was born of a Yautja warrior body. -You are stronger, faster, and smarter than a regular xenomorph, but you must still listen to the queen. -You have a degree of freedom to where you can hunt and claim the heads of the hive's enemies, so check your verbs. -Your health meter will not regenerate normally, so kill and die for the hive! -|______________________| -"}) + to_chat(src, role_header("You are a predator-alien hybrid!")) + to_chat(src, role_body("You are a very powerful xenomorph creature that was born of a Yautja warrior body.You are stronger, faster, and smarter than a regular xenomorph, but you must still listen to the queen. You have a degree of freedom to where you can hunt and claim the heads of the hive's enemies, so check your verbs.")) + to_chat(src, role_header("Your health meter will not regenerate normally, so kill and die for the hive!")) emote("roar") /datum/behavior_delegate/predalien_base @@ -147,7 +141,7 @@ Your health meter will not regenerate normally, so kill and die for the hive! Date: Mon, 27 Nov 2023 13:21:16 -0500 Subject: [PATCH 07/42] removes strays, more uniformization --- .../datums/emergency_calls/big_game_hunter.dm | 7 +++-- code/datums/emergency_calls/cbrn.dm | 8 ++++-- code/datums/emergency_calls/clf.dm | 5 ++-- code/datums/emergency_calls/cmb.dm | 10 ++++--- code/datums/emergency_calls/contractor.dm | 10 ++++--- code/datums/emergency_calls/cryo_marines.dm | 3 ++- .../emergency_calls/cryo_marines_heavy.dm | 6 ++--- code/datums/emergency_calls/cryo_spec.dm | 3 ++- code/datums/emergency_calls/deathsquad.dm | 8 ++++-- code/datums/emergency_calls/deus_vult.dm | 4 ++- code/datums/emergency_calls/dutch.dm | 4 ++- code/datums/emergency_calls/goons.dm | 8 ++++-- code/datums/emergency_calls/hefa_knight.dm | 4 ++- code/datums/emergency_calls/inspection.dm | 26 +++++++++++++------ code/datums/emergency_calls/mercs.dm | 8 ++++-- code/datums/emergency_calls/pirates.dm | 4 ++- code/datums/emergency_calls/pizza.dm | 5 ++-- code/datums/emergency_calls/pmc.dm | 10 ++++--- code/datums/emergency_calls/provost.dm | 5 ++-- code/datums/emergency_calls/riot.dm | 5 ++-- code/datums/emergency_calls/royal_marines.dm | 5 ++-- code/datums/emergency_calls/souto.dm | 4 ++- code/datums/emergency_calls/tank_crew.dm | 5 ++-- code/datums/emergency_calls/upp.dm | 5 ++-- code/datums/emergency_calls/upp_commando.dm | 8 ++++-- .../datums/emergency_calls/whiskey_outpost.dm | 3 ++- code/datums/emergency_calls/xeno_cultists.dm | 4 ++- .../effects/landmarks/survivor_spawner.dm | 24 ++++++++--------- .../carbon/xenomorph/castes/Predalien.dm | 5 ++-- 29 files changed, 135 insertions(+), 71 deletions(-) diff --git a/code/datums/emergency_calls/big_game_hunter.dm b/code/datums/emergency_calls/big_game_hunter.dm index bcd85cd91578..1bc9cadb77dd 100644 --- a/code/datums/emergency_calls/big_game_hunter.dm +++ b/code/datums/emergency_calls/big_game_hunter.dm @@ -24,5 +24,8 @@ arm_equipment(H, /datum/equipment_preset/fun/van_bandolier, FALSE, TRUE) to_chat(H, role_header("You are a big game hunter!")) - to_chat(H, role_body("You've taken a shot at every beast of the earth, every fowl of the air, and everything that creepeth upon the earth. Mundane beasts now bore you (and there may be some minor poaching charges after the Misunderstanding) and so you have traveled to this backwater sector to hunt the most dangerous game wherever you can find it. You've heard grisly tales of murderous xenomorphs, triggerhappy soldiers, and bloodthirsty alien hunters (who sound like they have the right idea, not like those ghastl Arcturians at all!) but so far all you've potted has been penny-ante stuff.
Whether you recruit the natives for porters, beaters, and guides, or hunt them for sport, is entirely up to you. They'll point you at something excellent if they know what's good for them.")) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) + to_chat(H, role_body("You've taken a shot at every beast of the earth, every fowl of the air, and everything that creepeth upon the earth. Mundane beasts now bore you (and there may be some minor poaching charges after the Misunderstanding) and so you have traveled to this backwater sector to hunt the most dangerous game wherever you can find it. You've heard grisly tales of murderous xenomorphs, triggerhappy soldiers, and bloodthirsty alien hunters (who sound like they have the right idea, not like those ghastl Arcturians at all!) but so far all you've potted has been penny-ante stuff.")) + to_chat(H, role_body("Whether you recruit the natives for porters, beaters, and guides, or hunt them for sport, is entirely up to you. They'll point you at something excellent if they know what's good for them.")) + sleep(1 SECONDS) + to_chat(H, role_header("Your objectives are:")) + to_chat(H, role_body("[objectives]")) diff --git a/code/datums/emergency_calls/cbrn.dm b/code/datums/emergency_calls/cbrn.dm index 67677c215032..d8f4f8e0ed4b 100644 --- a/code/datums/emergency_calls/cbrn.dm +++ b/code/datums/emergency_calls/cbrn.dm @@ -36,7 +36,9 @@ to_chat(mob, role_header("You are a CBRN Squad Rifleman!")) to_chat(mob, role_body("You are a member of the USCM's CBRN. The CBRN is a force that specializes in handling chemical, biological, radiological, and nuclear threats.")) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), mob, role_body("
[objectives]")), 1 SECONDS) + sleep(1 SECONDS) + to_chat(mob, role_header("Your objectives are:")) + to_chat(mob, role_body("[objectives]")) /datum/emergency_call/cbrn/ert name = "CBRN (Distress)" @@ -77,4 +79,6 @@ to_chat(mob, role_header("You are a CBRN Specialist!")) to_chat(mob, role_body("You are a member of the USCM's CBRN. The CBRN is a force that specializes in handling chemical, biological, radiological, and nuclear threats.")) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), mob, role_body("
[objectives]")), 1 SECONDS) + sleep(1 SECONDS) + to_chat(mob, role_header("Your objectives are:")) + to_chat(mob, role_body("[objectives]")) diff --git a/code/datums/emergency_calls/clf.dm b/code/datums/emergency_calls/clf.dm index 40cdd99255f2..483bd8f6bcf3 100644 --- a/code/datums/emergency_calls/clf.dm +++ b/code/datums/emergency_calls/clf.dm @@ -66,8 +66,9 @@ arm_equipment(H, /datum/equipment_preset/clf/soldier, TRUE, TRUE) print_backstory(H) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) - + sleep(1 SECONDS) + to_chat(H, role_header("Your objectives are:")) + to_chat(H, role_body("[objectives]")) /datum/emergency_call/clf/platoon name = "Colonial Liberation Front (Platoon)" diff --git a/code/datums/emergency_calls/cmb.dm b/code/datums/emergency_calls/cmb.dm index 82f94544dc0b..1b4e7a742bbf 100644 --- a/code/datums/emergency_calls/cmb.dm +++ b/code/datums/emergency_calls/cmb.dm @@ -53,8 +53,9 @@ print_backstory(mob) - addtimer(CALLBACK(GLOBAL_PROC, PROC_REF(to_chat), mob, role_body("
[objectives]")), 1 SECONDS) - + sleep(1 SECONDS) + to_chat(mob, role_header("Your objectives are:")) + to_chat(mob, role_body("[objectives]")) /datum/emergency_call/cmb/print_backstory(mob/living/carbon/human/M) if(M == leader) @@ -159,8 +160,9 @@ print_backstory(mob) - addtimer(CALLBACK(GLOBAL_PROC, PROC_REF(to_chat), mob, role_body("
[objectives]")), 1 SECONDS) - + sleep(1 SECONDS) + to_chat(mob, role_header("Your objectives are:")) + to_chat(mob, role_body("[objectives]")) /datum/emergency_call/cmb/anchorpoint/print_backstory(mob/living/carbon/human/M) if(M == leader) diff --git a/code/datums/emergency_calls/contractor.dm b/code/datums/emergency_calls/contractor.dm index 46aa70e0b5e9..a5bdc2054977 100644 --- a/code/datums/emergency_calls/contractor.dm +++ b/code/datums/emergency_calls/contractor.dm @@ -51,8 +51,9 @@ print_backstory(mob) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), mob, role_body("
[objectives]")), 1 SECONDS) - + sleep(1 SECONDS) + to_chat(mob, role_header("Your objectives are:")) + to_chat(mob, role_body("[objectives]")) /datum/emergency_call/contractors/print_backstory(mob/living/carbon/human/M) if(ishuman_strict(M)) @@ -145,5 +146,6 @@ print_backstory(H) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) - + sleep(1 SECONDS) + to_chat(H, role_header("Your objectives are:")) + to_chat(H, role_body("[objectives]")) diff --git a/code/datums/emergency_calls/cryo_marines.dm b/code/datums/emergency_calls/cryo_marines.dm index 910e1ec04a4c..d0687b7b050f 100644 --- a/code/datums/emergency_calls/cryo_marines.dm +++ b/code/datums/emergency_calls/cryo_marines.dm @@ -83,7 +83,8 @@ sleep(10) if(!mind) human.free_for_ghosts() - to_chat(human, role_body("
[objectives]")) + to_chat(human, role_header("Your objectives are:")) + to_chat(human, role_body("[objectives]")) /datum/emergency_call/cryo_squad/platoon name = "Marine Cryo Reinforcements (Platoon)" diff --git a/code/datums/emergency_calls/cryo_marines_heavy.dm b/code/datums/emergency_calls/cryo_marines_heavy.dm index 8c1b2b8c8ffe..7136cf063c58 100644 --- a/code/datums/emergency_calls/cryo_marines_heavy.dm +++ b/code/datums/emergency_calls/cryo_marines_heavy.dm @@ -67,9 +67,9 @@ to_chat(H, role_header("You are a Rifleman in the USCM")) to_chat(H, role_body("Your squad is here to assist in the defence of the [SSmapping.configs[GROUND_MAP].map_name].")) - sleep(10) - to_chat(H, role_body("
[objectives]")) - + sleep(1 SECONDS) + to_chat(H, role_header("Your objectives are:")) + to_chat(H, role_body("[objectives]")) /datum/emergency_call/cryo_squad_equipped/platoon name = "Marine Cryo Reinforcements (Full Equipment) (Platoon)" diff --git a/code/datums/emergency_calls/cryo_spec.dm b/code/datums/emergency_calls/cryo_spec.dm index 3226a444a028..d01b12d8c0d5 100644 --- a/code/datums/emergency_calls/cryo_spec.dm +++ b/code/datums/emergency_calls/cryo_spec.dm @@ -40,4 +40,5 @@ sleep(10) if(!mind) human.free_for_ghosts() - to_chat(human, role_body("
[objectives]")) + to_chat(human, role_header("Your objectives are:")) + to_chat(human, role_body("[objectives]")) diff --git a/code/datums/emergency_calls/deathsquad.dm b/code/datums/emergency_calls/deathsquad.dm index 39a165cd2a96..f011d1d87a98 100644 --- a/code/datums/emergency_calls/deathsquad.dm +++ b/code/datums/emergency_calls/deathsquad.dm @@ -47,7 +47,9 @@ to_chat(person, role_body("Whiteout protocol is in effect for the target, all assets onboard are to be liquidated with expediency unless otherwise instructed by Weyland Yutani personnel holding the position of Director or above.")) arm_equipment(person, /datum/equipment_preset/pmc/w_y_whiteout, TRUE, TRUE) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), person, role_body("
[objectives]")), 1 SECONDS) + sleep(1 SECONDS) + to_chat(person, role_header("Your objectives are:")) + to_chat(person, role_body("[objectives]")) /datum/emergency_call/death/low_threat name = "Weyland Whiteout Operators" @@ -82,7 +84,9 @@ to_chat(person, role_body("Whiteout protocol is in effect for the target, all assets onboard are to be liquidated with expediency unless otherwise instructed by Weyland Yutani personnel holding the position of Director or above.")) arm_equipment(person, /datum/equipment_preset/pmc/w_y_whiteout/low_threat, TRUE, TRUE) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), person, role_body("
[objectives]")), 1 SECONDS) + sleep(1 SECONDS) + to_chat(person, role_header("Your objectives are:")) + to_chat(person, role_body("[objectives]")) //################################################################################################ // Marine commandos - USCM Deathsquad. Event only diff --git a/code/datums/emergency_calls/deus_vult.dm b/code/datums/emergency_calls/deus_vult.dm index f77cf9341f7b..e624a9ca276a 100644 --- a/code/datums/emergency_calls/deus_vult.dm +++ b/code/datums/emergency_calls/deus_vult.dm @@ -37,4 +37,6 @@ to_chat(H, role_body("You must clear out any traces of the unholy from this wretched place!")) to_chat(H, role_body("Follow any orders directly from the Higher Power!")) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) + sleep(1 SECONDS) + to_chat(H, role_header("Your objectives are:")) + to_chat(H, role_body("[objectives]")) diff --git a/code/datums/emergency_calls/dutch.dm b/code/datums/emergency_calls/dutch.dm index 24f25bfe52a0..b05902180bbb 100644 --- a/code/datums/emergency_calls/dutch.dm +++ b/code/datums/emergency_calls/dutch.dm @@ -36,7 +36,9 @@ arm_equipment(H, /datum/equipment_preset/dutch/medic, TRUE, TRUE) else arm_equipment(H, /datum/equipment_preset/dutch, TRUE, TRUE) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) + sleep(1 SECONDS) + to_chat(H, role_header("Your objectives are:")) + to_chat(H, role_body("[objectives]")) /datum/emergency_call/dutch/full_dozen //AWWW YEAH DA FULL DOZEN FO TODAY name = "Dutch's Dozen - Full Strength" diff --git a/code/datums/emergency_calls/goons.dm b/code/datums/emergency_calls/goons.dm index e9018b310769..9137dfc765d6 100644 --- a/code/datums/emergency_calls/goons.dm +++ b/code/datums/emergency_calls/goons.dm @@ -27,7 +27,9 @@ print_backstory(mob) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), mob, role_body("
[objectives]")), 1 SECONDS) + sleep(1 SECONDS) + to_chat(mob, role_header("Your objectives are:")) + to_chat(mob, role_body("[objectives]")) /datum/emergency_call/goon/print_backstory(mob/living/carbon/human/M) to_chat(M, role_body("You were born [pick(75;"in Europe", 15;"in Asia", 10;"on Mars")] to a poor family.")) @@ -78,7 +80,9 @@ print_backstory(mob) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), mob, role_body("
[objectives]")), 1 SECONDS) + sleep(1 SECONDS) + to_chat(mob, role_header("Your objectives are:")) + to_chat(mob, role_body("[objectives]")) /datum/emergency_call/goon/chem_retrieval/print_backstory(mob/living/carbon/human/backstory_human) if(backstory_human.job == JOB_WY_GOON_RESEARCHER) diff --git a/code/datums/emergency_calls/hefa_knight.dm b/code/datums/emergency_calls/hefa_knight.dm index 5946f4b7b851..e24d88603593 100644 --- a/code/datums/emergency_calls/hefa_knight.dm +++ b/code/datums/emergency_calls/hefa_knight.dm @@ -18,4 +18,6 @@ M.transfer_to(H, TRUE) arm_equipment(H, /datum/equipment_preset/fun/hefa/melee, FALSE, TRUE) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) + sleep(1 SECONDS) + to_chat(H, role_header("Your objectives are:")) + to_chat(H, role_body("[objectives]")) diff --git a/code/datums/emergency_calls/inspection.dm b/code/datums/emergency_calls/inspection.dm index 60d60925509b..00ec95716c32 100644 --- a/code/datums/emergency_calls/inspection.dm +++ b/code/datums/emergency_calls/inspection.dm @@ -32,8 +32,9 @@ to_chat(H, role_body("You are being assigned as part escort, part assistant and part law enforcer to the Inspector that is being dispatched to the [MAIN_SHIP_NAME]")) to_chat(H, role_body("You are not expected to enforce ML on the ship, however the Inspector may ask you to perform MP duties as part of their investigation in which case you are obligated to act like any other MP.")) to_chat(H, role_header("This role requires familiarity with Marine Law and Standard Operating Procedure. Ahelp if you have any questions or wish to surrender the character to someone else.")) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) - + sleep(1 SECONDS) + to_chat(H, role_header("Your objectives are:")) + to_chat(H, role_body("[objectives]")) /datum/emergency_call/inspection_provost/spawn_items() var/turf/drop_spawn @@ -76,7 +77,9 @@ to_chat(H, role_body("An inspection is scheduled for the [MAIN_SHIP_NAME] during their current assignment. You serve both as security detail to the officer performing the inspection and their assistant should they need your expertise.")) to_chat(H, role_body("Follow the inspector as they perform their duties on the ship. Feel free to offer your insight if you feel like you have any and help then as they request it. Remember, while you do not answer directly to the officers on the ship, you still need to respect their position.")) to_chat(H, role_header("Remember, you may not interrupt regular operation and are expected to follow orders of the Inspector at all times. Ahelp if you have any questions of you wish to offer the role to someone else.")) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) + sleep(1 SECONDS) + to_chat(H, role_header("Your objectives are:")) + to_chat(H, role_body("[objectives]")) //UAAC-TIS /datum/emergency_call/inspection_tis @@ -111,7 +114,9 @@ to_chat(H, role_body("You have been assigned as an escort for an UAAC-TIS Officer being dispatched to the [MAIN_SHIP_NAME]. Technically, the TIS has no direct authority over you, however you have been ordered to follow the instructions of the TIS Officer.")) to_chat(H, role_body("You are not expected to enforce ML on the ship and are generally expected to follow the instruction of the Officer you are protecting. Remember that should they start acting in a way that you believe puts the USCM in danger, you are not obligated to follow their orders and should report this to the Provost at once.")) to_chat(H, role_header("This role requires familiarity with Marine Law and Standard Operating Procedure. Ahelp if you have any questions or wish to surrender the character to someone else.")) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) + sleep(1 SECONDS) + to_chat(H, role_header("Your objectives are:")) + to_chat(H, role_body("[objectives]")) /datum/emergency_call/inspection_tis/spawn_items() var/turf/drop_spawn @@ -155,7 +160,9 @@ to_chat(H, role_body("While officially your outfit does mundane security work for Weyland-Yutani, in practice you serve as both official and unofficial investigators into conduct of Company personnel. The Lead Investigator is in charge, your duty is to provide backup, counsel and any other form of assistance you can render to make sure their mission is a success.")) to_chat(H, role_body("Remember that the USCM, or at least some parts of it, may be hostile towards your presence on the ship. Unless ordered otherwise by Dispatch, you and your Team Leader are to avoid open conflict with the Marines. Your main priority is making sure that your Lead survives to write the report they are due.")) to_chat(H, role_header("Unless ordered otherwise by Dispatch, you are to avoid open conflict with the Marines. Your priority is the safety of your team, if the ship gets to hot, your best bet is evacuation. Ahelp if you have any more questions or wish to release this character for other players.")) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) + sleep(1 SECONDS) + to_chat(H, role_header("Your objectives are:")) + to_chat(H, role_body("[objectives]")) /datum/emergency_call/inspection_wy/spawn_items() var/turf/drop_spawn @@ -220,8 +227,9 @@ print_backstory(mob) - addtimer(CALLBACK(GLOBAL_PROC, PROC_REF(to_chat), mob, role_body("
[objectives]")), 1 SECONDS) - + sleep(1 SECONDS) + to_chat(mob, role_header("Your objectives are:")) + to_chat(mob, role_body("[objectives]")) /datum/emergency_call/inspection_cmb/print_backstory(mob/living/carbon/human/M) if(M == leader) @@ -303,4 +311,6 @@ print_backstory(mob) - addtimer(CALLBACK(GLOBAL_PROC, PROC_REF(to_chat), mob, role_body("
[objectives]")), 1 SECONDS) + sleep(1 SECONDS) + to_chat(mob, role_header("Your objectives are:")) + to_chat(mob, role_body("[objectives]")) diff --git a/code/datums/emergency_calls/mercs.dm b/code/datums/emergency_calls/mercs.dm index a44393b651b7..891aaaa02f86 100644 --- a/code/datums/emergency_calls/mercs.dm +++ b/code/datums/emergency_calls/mercs.dm @@ -75,7 +75,9 @@ to_chat(H, role_header("You are a Freelancer Mercenary!")) print_backstory(H) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) + sleep(1 SECONDS) + to_chat(H, role_header("Your objectives are:")) + to_chat(H, role_body("[objectives]")) /datum/emergency_call/mercs/platoon name = "Freelancers (Platoon)" @@ -164,4 +166,6 @@ to_chat(H, role_header("You are an Elite Mercenary!")) print_backstory(H) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) + sleep(1 SECONDS) + to_chat(H, role_header("Your objectives are:")) + to_chat(H, role_body("[objectives]")) diff --git a/code/datums/emergency_calls/pirates.dm b/code/datums/emergency_calls/pirates.dm index 67ac9d875796..137ebade887c 100644 --- a/code/datums/emergency_calls/pirates.dm +++ b/code/datums/emergency_calls/pirates.dm @@ -27,4 +27,6 @@ to_chat(H, role_header("You are a jolly pirate! Yarr!")) to_chat(H, role_body("Loot this place for all its worth! Take everything of value that's not nailed down!")) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) + sleep(1 SECONDS) + to_chat(H, role_header("Your objectives are:")) + to_chat(H, role_body("[objectives]")) diff --git a/code/datums/emergency_calls/pizza.dm b/code/datums/emergency_calls/pizza.dm index e5170942280e..1223a2964eb8 100644 --- a/code/datums/emergency_calls/pizza.dm +++ b/code/datums/emergency_calls/pizza.dm @@ -25,8 +25,9 @@ to_chat(H, role_header("You are a pizza deliverer! Your employer is the [pizzatxt] Corporation.")) to_chat(H, role_body("Your job is to deliver your pizzas. You're PRETTY sure this is the right place...")) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) - + sleep(1 SECONDS) + to_chat(H, role_header("Your objectives are:")) + to_chat(H, role_body("[objectives]")) /datum/emergency_call/pizza/cryo name = "Pizza Delivery (Cryo)" diff --git a/code/datums/emergency_calls/pmc.dm b/code/datums/emergency_calls/pmc.dm index e2c3a58c388a..6943741370ab 100644 --- a/code/datums/emergency_calls/pmc.dm +++ b/code/datums/emergency_calls/pmc.dm @@ -56,8 +56,9 @@ print_backstory(mob) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), mob, role_body("
[objectives]")), 1 SECONDS) - + sleep(1 SECONDS) + to_chat(mob, role_header("Your objectives are:")) + to_chat(mob, role_body("[objectives]")) /datum/emergency_call/pmc/print_backstory(mob/living/carbon/human/M) if(ishuman_strict(M)) @@ -140,7 +141,10 @@ print_backstory(H) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) + sleep(1 SECONDS) + to_chat(H, role_header("Your objectives are:")) + to_chat(H, role_body("[objectives]")) + /obj/effect/landmark/ert_spawns/distress_pmc name = "Distress_PMC" diff --git a/code/datums/emergency_calls/provost.dm b/code/datums/emergency_calls/provost.dm index 7ccf181037b6..9c85b9a5a63e 100644 --- a/code/datums/emergency_calls/provost.dm +++ b/code/datums/emergency_calls/provost.dm @@ -31,8 +31,9 @@ to_chat(H, role_body("Follow any orders directly from High Command or your Team Leader!")) to_chat(H, role_body("You only answer to your superior, Marine Law and High Command!")) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) - + sleep(1 SECONDS) + to_chat(H, role_header("Your objectives are:")) + to_chat(H, role_body("[objectives]")) /datum/emergency_call/provost_enforcer/spawn_items() var/turf/drop_spawn diff --git a/code/datums/emergency_calls/riot.dm b/code/datums/emergency_calls/riot.dm index 53bf45cb0597..e009caf3e5b2 100644 --- a/code/datums/emergency_calls/riot.dm +++ b/code/datums/emergency_calls/riot.dm @@ -29,8 +29,9 @@ to_chat(H, role_body("Follow any orders directly from High Command or your superior!")) to_chat(H, role_body("You only answer to your superior, the Marine Law and the High Command!")) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) - + sleep(1 SECONDS) + to_chat(H, role_header("Your objectives are:")) + to_chat(H, role_body("[objectives]")) /datum/emergency_call/riot/spawn_items() var/turf/drop_spawn diff --git a/code/datums/emergency_calls/royal_marines.dm b/code/datums/emergency_calls/royal_marines.dm index 38f755251654..146ff47dc9cd 100644 --- a/code/datums/emergency_calls/royal_marines.dm +++ b/code/datums/emergency_calls/royal_marines.dm @@ -46,8 +46,9 @@ print_backstory(mob) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), mob, role_body("
[objectives]")), 1 SECONDS) - + sleep(1 SECONDS) + to_chat(mob, role_header("Your objectives are:")) + to_chat(mob, role_body("[objectives]")) /datum/emergency_call/royal_marines/print_backstory(mob/living/carbon/human/spawning_mob) to_chat(spawning_mob, role_body("You were born in the Three World Empire to a [pick_weight(list("average" = 75, "poor" = 15, "well-established" = 10))] family.")) diff --git a/code/datums/emergency_calls/souto.dm b/code/datums/emergency_calls/souto.dm index 0d077c42d3fa..d8e31dccfbc7 100644 --- a/code/datums/emergency_calls/souto.dm +++ b/code/datums/emergency_calls/souto.dm @@ -25,7 +25,9 @@ to_chat(H, role_header("You are Souto Man! You should bring awareness to the Souto brand!")) to_chat(H, role_body("Your job is to party hard and share Souto. Make sure those marines are never thirsty again!")) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) + sleep(1 SECONDS) + to_chat(H, role_header("Your objectives are:")) + to_chat(H, role_body("[objectives]")) /datum/emergency_call/souto/cryo name = "Souto Man (Cryo)" diff --git a/code/datums/emergency_calls/tank_crew.dm b/code/datums/emergency_calls/tank_crew.dm index d7f0205f49ef..a2f8bf16384b 100644 --- a/code/datums/emergency_calls/tank_crew.dm +++ b/code/datums/emergency_calls/tank_crew.dm @@ -27,8 +27,9 @@ to_chat(H, role_body("You are here to assist in the defence of the [SSmapping.configs[GROUND_MAP].map_name]. Listen to the chain of command.")) to_chat(H, role_header("If you wish to cryo or ghost upon spawning in, you must ahelp and inform staff so you can be replaced.")) - sleep(10) - to_chat(H, role_body("
[objectives]")) + sleep(1 SECONDS) + to_chat(H, role_header("Your objectives are:")) + to_chat(H, role_body("[objectives]")) GLOB.data_core.manifest_inject(H) //Put people in crew manifest diff --git a/code/datums/emergency_calls/upp.dm b/code/datums/emergency_calls/upp.dm index 2e93397e6d59..769195d497ea 100644 --- a/code/datums/emergency_calls/upp.dm +++ b/code/datums/emergency_calls/upp.dm @@ -96,8 +96,9 @@ print_backstory(H) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) - + sleep(1 SECONDS) + to_chat(H, role_header("Your objectives are:")) + to_chat(H, role_body("[objectives]")) /datum/emergency_call/upp/hostile name = "UPP Naval Infantry (Squad) (Hostile)" diff --git a/code/datums/emergency_calls/upp_commando.dm b/code/datums/emergency_calls/upp_commando.dm index 4eaacc6f12fd..ddc02ef2f837 100644 --- a/code/datums/emergency_calls/upp_commando.dm +++ b/code/datums/emergency_calls/upp_commando.dm @@ -49,7 +49,9 @@ arm_equipment(H, /datum/equipment_preset/upp/commando, TRUE, TRUE) print_backstory(H) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) + sleep(1 SECONDS) + to_chat(H, role_header("Your objectives are:")) + to_chat(H, role_body("[objectives]")) /datum/emergency_call/upp_commando/low_threat name = "UPP Commandos" @@ -76,4 +78,6 @@ arm_equipment(person, /datum/equipment_preset/upp/commando/low_threat, TRUE, TRUE) print_backstory(person) - addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), person, role_body("
[objectives]")), 1 SECONDS) + sleep(1 SECONDS) + to_chat(person, role_header("Your objectives are:")) + to_chat(person, role_body("[objectives]")) diff --git a/code/datums/emergency_calls/whiskey_outpost.dm b/code/datums/emergency_calls/whiskey_outpost.dm index e8fdbd042cde..b4233d0d08d8 100644 --- a/code/datums/emergency_calls/whiskey_outpost.dm +++ b/code/datums/emergency_calls/whiskey_outpost.dm @@ -50,7 +50,8 @@ to_chat(mob, SPAN_BOLDNOTICE("You are a Rifleman in the USCM, your squad is here to assist in the defence of [SSmapping.configs[GROUND_MAP].map_name].")) sleep(10) - to_chat(mob, "
[objectives]") + to_chat(mob, role_header("Your objectives are:")) + to_chat(mob, role_body("[objectives]")) GLOB.RoleAuthority.randomize_squad(mob) mob.sec_hud_set_ID() mob.hud_set_squad() diff --git a/code/datums/emergency_calls/xeno_cultists.dm b/code/datums/emergency_calls/xeno_cultists.dm index 2ae4f8191e87..52509524bc50 100644 --- a/code/datums/emergency_calls/xeno_cultists.dm +++ b/code/datums/emergency_calls/xeno_cultists.dm @@ -34,4 +34,6 @@ arm_equipment(H, /datum/equipment_preset/other/xeno_cultist, TRUE, TRUE) print_backstory(H) - addtimer(CALLBACK(GLOBAL_PROC, PROC_REF(to_chat), H, role_body("
[objectives]")), 1 SECONDS) + sleep(1 SECONDS) + to_chat(H, role_header("Your objectives are:")) + to_chat(H, role_body("[objectives]")) diff --git a/code/game/objects/effects/landmarks/survivor_spawner.dm b/code/game/objects/effects/landmarks/survivor_spawner.dm index 470511296a09..749323c706c7 100644 --- a/code/game/objects/effects/landmarks/survivor_spawner.dm +++ b/code/game/objects/effects/landmarks/survivor_spawner.dm @@ -34,7 +34,7 @@ equipment = /datum/equipment_preset/survivor/clf synth_equipment = /datum/equipment_preset/clf/synth intro_text = "You are a survivor of a crash landing!" - intro_body = "You are NOT aware of the xenomorph threat.
Your primary objective is to heal up and survive. If you want to assault the hive - adminhelp." + intro_body = "You are NOT aware of the xenomorph threat. Your primary objective is to heal up and survive. If you want to assault the hive - adminhelp." story_text = "You are a soldier of Colonial Liberation Front. Your ship received a distress signal from a planet bordering the CLF controlled space under USCM control. Ready and willing to save poor colonists from parasitic tyrants, you and your team boarded small ship called Marie Curie. Unfortunately, right before you came close to a landing zone, a glob of acid hit the ship, damaging one of the engines. Despite all the efforts of the pilot, the ship went straight into nearby mountain. You were hurt pretty badly in the crash. Dumbfounded, you rose up and noticed that one of your limbs is at a weird angle, broken. You looked at other survivors, also limping and trying to fix their broken bones." roundstart_damage_min = 3 roundstart_damage_max = 10 @@ -47,7 +47,7 @@ equipment = /datum/equipment_preset/clf/engineer synth_equipment = /datum/equipment_preset/clf/synth intro_text = "You are a survivor of a crash landing!" - intro_body = "You are NOT aware of the xenomorph threat.
Your primary objective is to heal up and survive. If you want to assault the hive - adminhelp." + intro_body = "You are NOT aware of the xenomorph threat. Your primary objective is to heal up and survive. If you want to assault the hive - adminhelp." story_text = "You are a soldier of Colonial Liberation Front. Your ship received a distress signal from a planet bordering the CLF controlled space under USCM control. Ready and willing to save poor colonists from parasitic tyrants, you and your team boarded small ship called Marie Curie. Unfortunately, right before you came close to a landing zone, a glob of acid hit the ship, damaging one of the engines. Despite all the efforts of the pilot, the ship went straight into nearby mountain. You were hurt pretty badly in the crash. Dumbfounded, you rose up and noticed that one of your limbs is at a weird angle, broken. You looked at other survivors, also limping and trying to fix their broken bones." roundstart_damage_min = 3 roundstart_damage_max = 10 @@ -60,7 +60,7 @@ equipment = /datum/equipment_preset/clf/medic synth_equipment = /datum/equipment_preset/clf/synth intro_text = "You are a survivor of a crash landing!" - intro_body = "You are NOT aware of the xenomorph threat.
Your primary objective is to heal up and survive. If you want to assault the hive - adminhelp." + intro_body = "You are NOT aware of the xenomorph threat. Your primary objective is to heal up and survive. If you want to assault the hive - adminhelp." story_text = "You are a soldier of Colonial Liberation Front. Your ship received a distress signal from a planet bordering the CLF controlled space under USCM control. Ready and willing to save poor colonists from parasitic tyrants, you and your team boarded small ship called Marie Curie. Unfortunately, right before you came close to a landing zone, a glob of acid hit the ship, damaging one of the engines. Despite all the efforts of the pilot, the ship went straight into nearby mountain. You were hurt pretty badly in the crash. Dumbfounded, you rose up and noticed that one of your limbs is at a weird angle, broken. You looked at other survivors, also limping and trying to fix their broken bones." roundstart_damage_min = 3 roundstart_damage_max = 10 @@ -72,7 +72,7 @@ equipment = /datum/equipment_preset/survivor/pmc synth_equipment = /datum/equipment_preset/synth/survivor/pmc intro_text = "You are a survivor of a crash landing!" - intro_body = "You are NOT aware of the xenomorph threat.
Your primary objective is to heal up and survive. If you want to assault the hive - adminhelp." + intro_body = "You are NOT aware of the xenomorph threat. Your primary objective is to heal up and survive. If you want to assault the hive - adminhelp." story_text = "You are a PMC from Weyland-Yutani. Your ship was enroute to Solaris Ridge to escort an Assistant Manager. On the way, your ship received a distress signal from the colony about an attack. Worried that it might be a CLF attack, your pilot set full speed for the colony. However, during atmospheric entry the engine failed and you fell unconcious from the G-Forces. You wake up wounded... and see that the ship has crashed onto the colony. Your squadmates lie dead beside you, but there's some missing. Perhaps they survived and moved elsewhere? You need to find out what happened to the colony, see if you can find any of your squadmates, and find a way to contact Weyland-Yutani." roundstart_damage_min = 3 roundstart_damage_max = 10 @@ -84,7 +84,7 @@ equipment = /datum/equipment_preset/survivor/pmc/medic synth_equipment = /datum/equipment_preset/synth/survivor/pmc intro_text = "You are a survivor of a crash landing!" - intro_body = "You are NOT aware of the xenomorph threat.
Your primary objective is to heal up and survive. If you want to assault the hive - adminhelp." + intro_body = "You are NOT aware of the xenomorph threat. Your primary objective is to heal up and survive. If you want to assault the hive - adminhelp." story_text = "You are a PMC medic from Weyland-Yutani. Your ship was enroute to Solaris Ridge to escort an Assistant Manager. On the way, your ship received a distress signal from the colony about an attack. Worried that it might be a CLF attack, your pilot set full speed for the colony. However, during atmospheric entry the engine failed and you fell unconcious from the G-Forces. You wake up wounded... and see that the ship has crashed onto the colony. Your squadmates lie dead beside you, but there's some missing. Perhaps they survived and moved elsewhere? You need to find out what happened to the colony, see if you can find any of your squadmates, and find a way to contact Weyland-Yutani." roundstart_damage_min = 3 roundstart_damage_max = 10 @@ -96,7 +96,7 @@ equipment = /datum/equipment_preset/survivor/pmc/engineer synth_equipment = /datum/equipment_preset/synth/survivor/pmc intro_text = "You are a survivor of a crash landing!" - intro_body = "You are NOT aware of the xenomorph threat.
Your primary objective is to heal up and survive. If you want to assault the hive - adminhelp." + intro_body = "You are NOT aware of the xenomorph threat. Your primary objective is to heal up and survive. If you want to assault the hive - adminhelp." story_text = "You are a PMC engineer from Weyland-Yutani. Your ship was enroute to Solaris Ridge to escort an Assistant Manager. On the way, your ship received a distress signal from the colony about an attack. Worried that it might be a CLF attack, your pilot set full speed for the colony. However, during atmospheric entry the engine failed and you fell unconcious from the G-Forces. You wake up wounded... and see that the ship has crashed onto the colony. Your squadmates lie dead beside you, but there's some missing. Perhaps they survived and moved elsewhere? You need to find out what happened to the colony, see if you can find any of your squadmates, and find a way to contact Weyland-Yutani." roundstart_damage_min = 3 roundstart_damage_max = 10 @@ -108,7 +108,7 @@ equipment = /datum/equipment_preset/survivor/wy/manager synth_equipment = /datum/equipment_preset/synth/survivor/pmc intro_text = "You are a survivor of a crash landing!" - intro_body = "You are NOT aware of the xenomorph threat.
Your primary objective is to heal up and survive. If you want to assault the hive - adminhelp." + intro_body = "You are NOT aware of the xenomorph threat. Your primary objective is to heal up and survive. If you want to assault the hive - adminhelp." story_text = "You are an Assistant Manager from Weyland-Yutani. You were being escorted onboard a PMC ship to Solaris Ridge. On the way, the ship received a distress signal from the colony about an attack. Worried that it might be a CLF attack, the pilot set full speed for the colony. However, during atmospheric entry the engine failed and you fell unconcious from the G-Forces. You wake up wounded... and see that the ship has crashed onto the colony. The shipcrew lie dead beside you, but there's some missing. Perhaps they survived and moved elsewhere? You must get up and find a way to contact Weyland-Yutani." roundstart_damage_min = 3 roundstart_damage_max = 10 @@ -142,7 +142,7 @@ equipment = /datum/equipment_preset/survivor/upp/soldier synth_equipment = /datum/equipment_preset/synth/survivor/upp intro_text = "You are a member of a UPP recon force!" - intro_body = "You ARE aware of the xenomorph threat.
Your primary objective is to survive. You believe a second dropship crashed somewhere to the south east, which was carrying additional weapons" + intro_body = "You ARE aware of the xenomorph threat. Your primary objective is to survive. You believe a second dropship crashed somewhere to the south east, which was carrying additional weapons" story_text = "Your orders were simple, Recon the site, ascertain if there is a biological weapons program in the area, and if so to secure the colony and retrieve a sample. However your team failed to account for an active anti-air battery near the area. Both your craft and your sister ship crashed. Barely having a chance to catch your breath, you found yourself being assailed by vile xenomorphs! You and your team have barely held your ground, at the cost of four of your own, but more are coming and ammo is low. You believe an American rescue force is en route." spawn_priority = SPAWN_PRIORITY_LOW @@ -150,7 +150,7 @@ equipment = /datum/equipment_preset/survivor/upp/sapper synth_equipment = /datum/equipment_preset/synth/survivor/upp intro_text = "You are a member of a UPP recon force!" - intro_body = "You ARE aware of the xenomorph threat.
Your primary objective is to survive. You believe a second dropship crashed somewhere to the south east, which was carrying additional weapons" + intro_body = "You ARE aware of the xenomorph threat. Your primary objective is to survive. You believe a second dropship crashed somewhere to the south east, which was carrying additional weapons" story_text = "Your orders were simple, Recon the site, ascertain if there is a biological weapons program in the area, and if so to secure the colony and retrieve a sample. However your team failed to account for an active anti-air battery near the area. Both your craft and your sister ship crashed. Barely having a chance to catch your breath, you found yourself being assailed by vile xenomorphs! You and your team have barely held your ground, at the cost of four of your own, but more are coming and ammo is low. You believe an American rescue force is en route." spawn_priority = SPAWN_PRIORITY_MEDIUM @@ -158,7 +158,7 @@ equipment = /datum/equipment_preset/survivor/upp/medic synth_equipment = /datum/equipment_preset/synth/survivor/upp intro_text = "You are a member of a UPP recon force!" - intro_body = "You ARE aware of the xenomorph threat.
Your primary objective is to survive. You believe a second dropship crashed somewhere to the south east, which was carrying additional weapons" + intro_body = "You ARE aware of the xenomorph threat. Your primary objective is to survive. You believe a second dropship crashed somewhere to the south east, which was carrying additional weapons" story_text = "Your orders were simple, Recon the site, ascertain if there is a biological weapons program in the area, and if so to secure the colony and retrieve a sample. However your team failed to account for an active anti-air battery near the area. Both your craft and your sister ship crashed. Barely having a chance to catch your breath, you found yourself being assailed by vile xenomorphs! You and your team have barely held your ground, at the cost of four of your own, but more are coming and ammo is low. You believe an American rescue force is en route." spawn_priority = SPAWN_PRIORITY_MEDIUM @@ -166,7 +166,7 @@ equipment = /datum/equipment_preset/survivor/upp/specialist synth_equipment = /datum/equipment_preset/synth/survivor/upp intro_text = "You are a member of a UPP recon force!" - intro_body = "You ARE aware of the xenomorph threat.
Your primary objective is to survive. You believe a second dropship crashed somewhere to the south east, which was carrying additional weapons" + intro_body = "You ARE aware of the xenomorph threat. Your primary objective is to survive. You believe a second dropship crashed somewhere to the south east, which was carrying additional weapons" story_text = "Your orders were simple, Recon the site, ascertain if there is a biological weapons program in the area, and if so to secure the colony and retrieve a sample. However your team failed to account for an active anti-air battery near the area. Both your craft and your sister ship crashed. Barely having a chance to catch your breath, you found yourself being assailed by vile xenomorphs! You and your team have barely held your ground, at the cost of four of your own, but more are coming and ammo is low. You believe an American rescue force is en route." spawn_priority = SPAWN_PRIORITY_HIGH @@ -174,6 +174,6 @@ equipment = /datum/equipment_preset/survivor/upp/squad_leader synth_equipment = /datum/equipment_preset/synth/survivor/upp intro_text = "You are a member of a UPP recon force!" - intro_body = "You ARE aware of the xenomorph threat.
Your primary objective is to survive. You believe a second dropship crashed somewhere to the south east, which was carrying additional weapons" + intro_body = "You ARE aware of the xenomorph threat. Your primary objective is to survive. You believe a second dropship crashed somewhere to the south east, which was carrying additional weapons" story_text = "Your orders were simple, Recon the site, ascertain if there is a biological weapons program in the area, and if so to secure the colony and retrieve a sample. However your team failed to account for an active anti-air battery near the area. Both your craft and your sister ship crashed. Barely having a chance to catch your breath, you found yourself being assailed by vile xenomorphs! You and your team have barely held your ground, at the cost of four of your own, but more are coming and ammo is low. You believe an American rescue force is en route." spawn_priority = SPAWN_PRIORITY_VERY_HIGH diff --git a/code/modules/mob/living/carbon/xenomorph/castes/Predalien.dm b/code/modules/mob/living/carbon/xenomorph/castes/Predalien.dm index a3386f624c87..7bc738e220d0 100644 --- a/code/modules/mob/living/carbon/xenomorph/castes/Predalien.dm +++ b/code/modules/mob/living/carbon/xenomorph/castes/Predalien.dm @@ -82,8 +82,9 @@ return FALSE to_chat(src, role_header("You are a predator-alien hybrid!")) - to_chat(src, role_body("You are a very powerful xenomorph creature that was born of a Yautja warrior body.
You are stronger, faster, and smarter than a regular xenomorph, but you must still listen to the queen. You have a degree of freedom to where you can hunt and claim the heads of the hive's enemies, so check your verbs."))
- to_chat(src, role_header("Your health meter will not regenerate normally, so kill and die for the hive!"))
+ to_chat(src, role_body("You are a very powerful xenomorph creature that was born of a Yautja warrior body."))
+ to_chat(src, role_body("You are stronger, faster, and smarter than a regular xenomorph, but you must still listen to the queen. You have a degree of freedom to where you can hunt and claim the heads of the hive's enemies, so check your verbs."))
+ to_chat(src, role_header("Your health meter will not regenerate normally, so kill and die for the hive!"))
emote("roar")
/datum/behavior_delegate/predalien_base
From f367771f5799b87257d92cb79db71bcd85b62f75 Mon Sep 17 00:00:00 2001
From: Birdtalon Screenshots & Videos
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screenshots and the `Screenshots & Videos
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**Before:**
![scrnshot1](https://github.com/cmss13-devs/cmss13/assets/57483089/24b104bd-73bf-4de4-86d7-496db8bb9fef)
**After:**
![scrnshot2](https://github.com/cmss13-devs/cmss13/assets/57483089/f99538a2-e16b-4aaf-927c-38a0abfc22ed)
Screenshots & Videos
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screenshots and the `