diff --git a/code/__DEFINES/layers.dm b/code/__DEFINES/layers.dm index 63e79cdf676d..ee958d87f580 100644 --- a/code/__DEFINES/layers.dm +++ b/code/__DEFINES/layers.dm @@ -11,6 +11,9 @@ //#define AREA_LAYER 1 +#define DISPLACEMENT_PLATE_RENDER_LAYER 1 +#define DISPLACEMENT_PLATE_RENDER_TARGET "*DISPLACEMENT_PLATE_RENDER_TARGET" + #define UNDER_TURF_LAYER 1.99 #define TURF_LAYER 2 diff --git a/code/_onclick/hud/rendering/plane_master.dm b/code/_onclick/hud/rendering/plane_master.dm index 6625120d1514..c4f070bdd842 100644 --- a/code/_onclick/hud/rendering/plane_master.dm +++ b/code/_onclick/hud/rendering/plane_master.dm @@ -189,3 +189,10 @@ plane = ESCAPE_MENU_PLANE appearance_flags = PLANE_MASTER|NO_CLIENT_COLOR render_relay_plane = RENDER_PLANE_MASTER + +/atom/movable/screen/plane_master/displacement + name = "displacement plane" + mouse_opacity = MOUSE_OPACITY_TRANSPARENT + plane = DISPLACEMENT_PLATE_RENDER_LAYER + render_target = DISPLACEMENT_PLATE_RENDER_TARGET + render_relay_plane = null diff --git a/code/_onclick/hud/rendering/render_plate.dm b/code/_onclick/hud/rendering/render_plate.dm index 18236c6ee759..cb579eb4ff6a 100644 --- a/code/_onclick/hud/rendering/render_plate.dm +++ b/code/_onclick/hud/rendering/render_plate.dm @@ -39,6 +39,10 @@ plane = RENDER_PLANE_GAME render_relay_plane = RENDER_PLANE_MASTER +/atom/movable/screen/plane_master/rendering_plate/game_world/Initialize(mapload, datum/hud/hud_owner) + . = ..() + add_filter("displacer", 1, displacement_map_filter(render_source = DISPLACEMENT_PLATE_RENDER_TARGET, size = 10)) + ///render plate for OOC stuff like ghosts, hud-screen effects, etc /atom/movable/screen/plane_master/rendering_plate/non_game name = "non-game rendering plate" diff --git a/code/datums/autocells/explosion.dm b/code/datums/autocells/explosion.dm index 367567a6d40d..ecc6f9925800 100644 --- a/code/datums/autocells/explosion.dm +++ b/code/datums/autocells/explosion.dm @@ -282,6 +282,9 @@ as having entered the turf. if(QDELETED(E)) return + if(power >= 150) //shockwave for anything over 150 power + new /obj/effect/shockwave(epicenter, power/60) + E.power = power E.power_falloff = falloff E.falloff_shape = falloff_shape diff --git a/code/game/objects/effects/temporary_visuals.dm b/code/game/objects/effects/temporary_visuals.dm index 4dc07b76f3cb..af3f3692587f 100644 --- a/code/game/objects/effects/temporary_visuals.dm +++ b/code/game/objects/effects/temporary_visuals.dm @@ -96,3 +96,19 @@ splatter_type = "csplatter" color = BLOOD_COLOR_SYNTHETIC +//------------------------------------------ +//Shockwaves +//------------------------------------------ + +/obj/effect/shockwave + icon = 'icons/effects/light_overlays/shockwave.dmi' + icon_state = "shockwave" + plane = DISPLACEMENT_PLATE_RENDER_LAYER + pixel_x = -496 + pixel_y = -496 + +/obj/effect/shockwave/Initialize(mapload, radius) + . = ..() + QDEL_IN(src, 0.5 * radius) + transform = matrix().Scale(32 / 1024, 32 / 1024) + animate(src, time = 1/2 * radius, transform=matrix().Scale((32 / 1024) * radius * 1.5, (32 / 1024) * radius * 1.5))