From 440563772d744f405cd6fc3662123d2551b836ea Mon Sep 17 00:00:00 2001 From: Steelpoint <6595389+Steelpoint@users.noreply.github.com> Date: Sun, 8 Sep 2024 04:39:17 +0800 Subject: [PATCH] UPP Floor Symbol (#6962) # About the pull request Adds a UPP floor Symbol to the game, akin to the USCM symbol in the Almayer briefing. All credit to Crowford for the sprites. # Explain why it's good for the game Cosmetics for mappers. # Testing Photographs and Procedure Screenshots & Videos ![Screenshot 2024-08-17 14 06 00](https://github.com/user-attachments/assets/e00812c6-394e-4f10-a864-10a59aad8b67) # Changelog :cl: Steelpoint, Crowford imageadd: A UPP faction floor symbol has been added for mappers to use. /:cl: --------- Co-authored-by: Steelpoint Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com> --- .../objects/effects/decals/floor_symbol.dm | 53 ++++++++++++++++++ colonialmarines.dme | 1 + icons/turf/upp_floor.dmi | Bin 0 -> 1131 bytes 3 files changed, 54 insertions(+) create mode 100644 code/game/objects/effects/decals/floor_symbol.dm create mode 100644 icons/turf/upp_floor.dmi diff --git a/code/game/objects/effects/decals/floor_symbol.dm b/code/game/objects/effects/decals/floor_symbol.dm new file mode 100644 index 000000000000..17d61d28a6a9 --- /dev/null +++ b/code/game/objects/effects/decals/floor_symbol.dm @@ -0,0 +1,53 @@ +/obj/effect/decal/floor_symbol + icon = 'icons/turf/upp_floor.dmi' + icon_state = "upp_c" + name = "\improper UPP Logo" + layer = WEED_LAYER + +/obj/effect/decal/floor_symbol/westface + icon_state = "upp_directional" + +/obj/effect/decal/floor_symbol/westface/southwest + dir = SOUTHWEST + +/obj/effect/decal/floor_symbol/westface/north + dir = NORTH + +/obj/effect/decal/floor_symbol/westface/east + dir = EAST + +/obj/effect/decal/floor_symbol/westface/west + dir = WEST + +/obj/effect/decal/floor_symbol/westface/northeast + dir = NORTHEAST + +/obj/effect/decal/floor_symbol/westface/southeast + dir = SOUTHEAST + +/obj/effect/decal/floor_symbol/westface/northwest + dir = NORTHWEST + +/obj/effect/decal/floor_symbol/northface/ + icon_state = "upp_directional1" + +/obj/effect/decal/floor_symbol/northface/southwest + dir = SOUTHWEST + +/obj/effect/decal/floor_symbol/northface/north + dir = NORTH + +/obj/effect/decal/floor_symbol/northface/east + dir = EAST + +/obj/effect/decal/floor_symbol/northface/west + dir = WEST + +/obj/effect/decal/floor_symbol/northface/northeast + dir = NORTHEAST + +/obj/effect/decal/floor_symbol/northface/southeast + dir = SOUTHEAST + +/obj/effect/decal/floor_symbol/northface/northwest + dir = NORTHWEST diff --git a/colonialmarines.dme b/colonialmarines.dme index 48996a93ec30..9fff0d7db91b 100644 --- a/colonialmarines.dme +++ b/colonialmarines.dme @@ -1041,6 +1041,7 @@ #include "code\game\objects\effects\step_triggers.dm" #include "code\game\objects\effects\temporary_visuals.dm" #include "code\game\objects\effects\decals\crayon.dm" +#include "code\game\objects\effects\decals\floor_symbol.dm" #include "code\game\objects\effects\decals\hefa_cult_decals.dm" #include "code\game\objects\effects\decals\kutjevo_decals.dm" #include "code\game\objects\effects\decals\medical_decals.dm" diff --git a/icons/turf/upp_floor.dmi b/icons/turf/upp_floor.dmi new file mode 100644 index 0000000000000000000000000000000000000000..c4413310c3adbf51b678d68ec2cf102f55efd244 GIT binary patch literal 1131 zcmV-x1eE)UP)004ji0{{R3wyp4300006P)t-sz`(%N z*47z?DKY>600DGTPE!Ct=GbNc005JER9JLGWpiV4X>fFDZ*Bkpc$`yKaB_9`^iy#0 z_2eo`Eh^5;&r`5fFwryM;w;ZhDainGjE%TBGg33tGfE(w;*!LYR3KBSw4fk9S&54? zC9|j)q=}0&ttc@!6~s0KYRNAtF31PzG1oCP(lJ66vD7g}H3(=(YH|tC`otWBkrpUM z;!|A&(U}YFKvp@&X2h$*YWcUHXj}ihyfbjDz zi2s5fU<`BhHw0N*3_F2dLSjVEJsq_EpLT2#`6f60|MX z%e5=$dM=HNJL!*yhF)iQ9Hn~-UwT$RSi|#P-x;W(KLKV$eMqwq{nD|3(Gm*OHP`=a%JlO73ky=3YLrOW_x#6}WU4bf%G*b zMRlvS5@z4@qiPiv-?Xi26$;<%vokEd z>BsCL1XD*}`s_9Ycd_^9efA}Cu31%*9gIBAs-Cjfb(U={L3PD97x^Y8HG8c;l)jlg zx%AEK-lcDzk>d?}D1Gx~&zYTL?wYd}21?(wu`n%^zG-^VY7M1t`ZoRNYVawim3zhA xTwv-di$P)Te}yGXN~wJFH{9B4fv?q9u0QI6{Tt#qM=1aR002ovPDHLkV1h7m3XlK* literal 0 HcmV?d00001