diff --git a/code/__DEFINES/surgery.dm b/code/__DEFINES/surgery.dm index 9257172eeee5..d63c6da26ac6 100644 --- a/code/__DEFINES/surgery.dm +++ b/code/__DEFINES/surgery.dm @@ -38,6 +38,15 @@ unless the surgical tool is completely unsuited to what it's being used for.*/ ///A tool that's perfect for the surgery. #define SURGERY_TOOL_MULT_IDEAL 1 +///The (no) chance of failure for surgery because the correct tools/conditions are used or skill compensates +#define SURGERY_FAILURE_IMPOSSIBLE 0 +///The chance of failure for surgery because the the tool/ground is SURGERY_TOOL_MULT_BAD_SUBSTITUTE/SURGERY_SURFACE_MULT_UNSUITED and skill can't compensate enough +#define SURGERY_FAILURE_UNLIKELY 5 +///The chance of failure for surgery because the the tool/ground is SURGERY_TOOL_MULT_AWFUL/SURGERY_SURFACE_MULT_AWFUL and skill can't compensate enough +#define SURGERY_FAILURE_POSSIBLE 25 +///The chance of failure for surgery because the the tool and ground is some combination worse than awful and skill can't compensate enough +#define SURGERY_FAILURE_LIKELY 50 + //When initiating surgeries, these define their order when listed in initiation selector or 'you can't use this tool for anything, but could x, y, or z' messages. ///Appears first in lists. Ex. larva surgery, opening incision. Immediately life-threatening or initiation surgeries. #define SURGERY_PRIORITY_MAXIMUM 5 diff --git a/code/modules/surgery/surgery_steps.dm b/code/modules/surgery/surgery_steps.dm index b58c62b57f68..9e1450868d1c 100644 --- a/code/modules/surgery/surgery_steps.dm +++ b/code/modules/surgery/surgery_steps.dm @@ -92,6 +92,7 @@ affected_limb, or location vars. Also, in that case there may be a wait between var/self_surgery var/tool_modifier var/surface_modifier + var/failure_penalties = 0 //Skill speed modifier. step_duration *= user.get_skill_duration_multiplier(SKILL_SURGERY) @@ -134,16 +135,22 @@ affected_limb, or location vars. Also, in that case there may be a wait between message += "this tool is[pick("n't ideal", " not the best")]" if(SURGERY_TOOL_MULT_SUBSTITUTE) message += "this tool is[pick("n't suitable", " a bad fit", " difficult to use")]" - if(SURGERY_TOOL_MULT_BAD_SUBSTITUTE, SURGERY_TOOL_MULT_AWFUL) + if(SURGERY_TOOL_MULT_BAD_SUBSTITUTE) message += "this tool is [pick("awful", "barely usable")]" + failure_penalties += 1 + if(SURGERY_TOOL_MULT_AWFUL) + message += "this tool is [pick("awful", "barely usable")]" + failure_penalties += 2 switch(surface_modifier) if(SURGERY_SURFACE_MULT_ADEQUATE) message += "[pick("it isn't easy, working", "it's tricky to perform complex surgeries", "this would be quicker if you weren't working")] [pick("in the field", "under these conditions", "without a proper surgical theatre")]" if(SURGERY_SURFACE_MULT_UNSUITED) message += "[pick("it's difficult to work", "it's slow going, working", "you need to take your time")] in these [pick("primitive", "rough", "crude")] conditions" + failure_penalties += 1 if(SURGERY_SURFACE_MULT_AWFUL) message += "[pick("you need to work slowly and carefully", "you need to be very careful", "this is delicate work, especially")] [pick("in these", "under such")] [pick("terrible", "awful", "utterly unsuitable")] conditions" + failure_penalties += 2 if(length(message)) to_chat(user, SPAN_WARNING("[capitalize(english_list(message, final_comma_text = ","))].")) @@ -151,6 +158,20 @@ affected_limb, or location vars. Also, in that case there may be a wait between var/advance //Whether to continue to the next step afterwards. var/pain_failure_chance = max(0, (target.pain?.feels_pain ? surgery.pain_reduction_required - target.pain.reduction_pain : 0) * 2 - human_modifiers["pain_reduction"]) //Each extra pain unit increases the chance by 2 + // Skill compensation for difficult conditions/tools + if(skillcheck(user, SKILL_SURGERY, SKILL_SURGERY_EXPERT)) + failure_penalties -= 2 // will ultimately be -3 + if(skillcheck(user, SKILL_SURGERY, SKILL_SURGERY_TRAINED)) + failure_penalties -= 1 + + var/surgery_failure_chance = SURGERY_FAILURE_IMPOSSIBLE + if(failure_penalties == 1) + surgery_failure_chance = SURGERY_FAILURE_UNLIKELY + else if(failure_penalties == 2) + surgery_failure_chance = SURGERY_FAILURE_POSSIBLE + else if(failure_penalties > 2) + surgery_failure_chance = SURGERY_FAILURE_LIKELY + play_preop_sound(user, target, target_zone, tool, surgery) if(tool?.flags_item & ANIMATED_SURGICAL_TOOL) //If we have an animated tool sprite, run it while we do any do_afters. @@ -171,6 +192,17 @@ affected_limb, or location vars. Also, in that case there may be a wait between target.emote("pain") play_failure_sound(user, target, target_zone, tool, surgery) + else if(prob(surgery_failure_chance)) + do_after(user, max(rand(step_duration * 0.1, step_duration * 0.5), 0.5), INTERRUPT_ALL|INTERRUPT_DIFF_INTENT, + BUSY_ICON_FRIENDLY, target, INTERRUPT_MOVED, BUSY_ICON_MEDICAL) //Brief do_after so that the interrupt doesn't happen instantly. + user.visible_message(SPAN_DANGER("[user] is struggling to perform surgery."), + SPAN_DANGER("You are struggling to perform the surgery with these tools and conditions!")) + if(failure(user, target, target_zone, tool, tool_type, surgery)) //Failure returns TRUE if the step should complete anyway. + advance = TRUE + target.emote("pain") + play_failure_sound(user, target, target_zone, tool, surgery) + msg_admin_niche("[user] failed a [surgery] step on [target] because of [failure_penalties] failure possibility penalties ([surgery_failure_chance]%)") + else //Help intent. if(do_after(user, step_duration, INTERRUPT_ALL|INTERRUPT_DIFF_INTENT, BUSY_ICON_FRIENDLY,target,INTERRUPT_MOVED,BUSY_ICON_MEDICAL)) success(user, target, target_zone, tool, tool_type, surgery)