From 45b9090737c5847bac4176960cbb0275f3d6a746 Mon Sep 17 00:00:00 2001 From: Julian56 <117036822+Huffie56@users.noreply.github.com> Date: Sat, 20 Apr 2024 02:05:20 +0200 Subject: [PATCH] Increase damage of standard revolver ammo from 55 to 72 (#6123) # About the pull request After some testing from myself on a private server and gathering a lot of feedback from a post i made on the forum. https://forum.cm-ss13.com/t/m44-rework-making-this-handgun-potent-and-unique-already-unique-in-uscm-weapon/6917 i think M44 is very cool buy lack damage output as an handgun if comparison to all the other handguns. why 72 ? because it allow to kill a drone with a full mag and a runner with three bullet (if you manage to hit them) it balance itself with the low mag capacity and the lower firing speed of it. # Explain why it's good for the game because the M44 is cool to use but i also want it to make it a decent pick if you want to use an handgun. # Testing Photographs and Procedure
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# Changelog :cl: balance: Increase damage of standard revolver ammo from 55 to 72. balance: Marksman ammo remains 55 damage. /:cl: --------- Co-authored-by: Julien --- code/datums/ammo/bullet/revolver.dm | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/code/datums/ammo/bullet/revolver.dm b/code/datums/ammo/bullet/revolver.dm index 0688e615378e..def0a8e31952 100644 --- a/code/datums/ammo/bullet/revolver.dm +++ b/code/datums/ammo/bullet/revolver.dm @@ -7,14 +7,13 @@ /datum/ammo/bullet/revolver name = "revolver bullet" headshot_state = HEADSHOT_OVERLAY_MEDIUM - - damage = 55 + damage = 72 penetration = ARMOR_PENETRATION_TIER_1 accuracy = HIT_ACCURACY_TIER_1 /datum/ammo/bullet/revolver/marksman name = "marksman revolver bullet" - + damage = 55 shrapnel_chance = 0 damage_falloff = 0 accurate_range = 12