From 49e12b54e20b5faeed401cf9bce8ccb4d8b0d5ea Mon Sep 17 00:00:00 2001 From: Steelpoint <6595389+Steelpoint@users.noreply.github.com> Date: Mon, 2 Oct 2023 00:41:37 +0800 Subject: [PATCH] Eggs No Longer Have Melee Resistance (#4555) # About the pull request Eggs no longer have magical resistance to certain kinds of melee damage. # Explain why it's good for the game The old system means certain melee weapons are utterly ineffective against eggs, wheras others are lethally effective (a breaching hammer or knife taking forever to kill one egg, but a machete or axe taking 2 swings). I'd also argue a giant blunt force attack would be more effective against an egg than a edged blade. # Testing Photographs and Procedure
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# Changelog :cl: balance: Eggs no longer are resistant to certain kinds of melee attacks. Making them far easier to kill in melee. /:cl: --------- Co-authored-by: Steelpoint --- code/modules/cm_aliens/structures/egg.dm | 3 --- 1 file changed, 3 deletions(-) diff --git a/code/modules/cm_aliens/structures/egg.dm b/code/modules/cm_aliens/structures/egg.dm index a0e8e5054d45..30cc14c034ee 100644 --- a/code/modules/cm_aliens/structures/egg.dm +++ b/code/modules/cm_aliens/structures/egg.dm @@ -213,11 +213,8 @@ else visible_message(SPAN_DANGER("\The [src] has been attacked with \the [W][(user ? " by [user]." : ".")]")) var/damage = W.force - if(W.w_class < SIZE_LARGE || !W.sharp || W.force < 20) //only big strong sharp weapon are adequate - damage /= 4 if(iswelder(W)) var/obj/item/tool/weldingtool/WT = W - if(WT.remove_fuel(0, user)) damage = 15 playsound(src.loc, 'sound/items/Welder.ogg', 25, 1)