diff --git a/area.html b/area.html
index c7255920b65a..df506059e1cc 100644
--- a/area.html
+++ b/area.html
@@ -16,7 +16,7 @@
Vars
@@ -35,67 +35,67 @@ Var Details
+
Default sound to play as ambience for clients entering the area
area_has_base_lighting
-
+
Whether this area has a currently active base lighting, bool
base_lighting_alpha
-
+
alpha 0-255 of lighting_effect and thus baselighting intensity
base_lighting_color
-
+
The colour of the light acting on this area
block_game_interaction
-
+
If this area is outside the game's normal interactivity and should be excluded from things like EOR reports and crew monitors.
Doesn't need to be set for areas/Z levels that are marked as admin-only
flags_area
-
+
Bitfield of special area features
lighting_effect
-
+
The mutable appearance we underlay to show light
sound_environment
-
+
Default sound environment to use for the area, as list or int BYOND preset: http://www.byond.com/docs/ref/#/sound/var/environment
static_lighting
-
+
Whether this area allows static lighting and thus loads the lighting objects
Proc Details get_sound_ambience
Returns the correct ambience sound track for a client in this area