From 4c78d9fb327e2a442556162003637b7114721f44 Mon Sep 17 00:00:00 2001 From: morrowwolf Date: Tue, 3 Oct 2023 20:46:19 -0400 Subject: [PATCH] Operation time logging (#4570) # About the pull request This PR adds operation time offset to logs. # Explain why it's good for the game I don't see it logged anywhere else and it may be relevant in the coming map drawing PR. # Testing Photographs and Procedure
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# Changelog :cl: Morrow admin: Operation time logging /:cl: --- code/game/gamemodes/game_mode.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index f6f75c6ba4e0..5382d80f37a2 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -105,6 +105,7 @@ var/global/cas_tracking_id_increment = 0 //this var used to assign unique tracki np.new_player_panel_proc() round_time_lobby = world.time log_game("Round started at [time2text(world.realtime)]") + log_game("Operation time at round start is [worldtime2text()]") if(SSticker.mode) log_game("Game mode set to [SSticker.mode]") log_game("Server IP: [world.internet_address]:[world.port]")