diff --git a/code/game/objects/effects/effect_system/particle_effects.dm b/code/game/objects/effects/effect_system/particle_effects.dm index 972d242bf359..9440c16f2d4e 100644 --- a/code/game/objects/effects/effect_system/particle_effects.dm +++ b/code/game/objects/effects/effect_system/particle_effects.dm @@ -8,10 +8,10 @@ mouse_opacity = MOUSE_OPACITY_TRANSPARENT unacidable = TRUE // So effect are not targeted by alien acid. -/obj/effect/particle_effect/initialize_pass_flags(datum/pass_flags_container/PF) +/obj/effect/particle_effect/initialize_pass_flags(datum/pass_flags_container/pass_flags) ..() - if (PF) - PF.flags_pass = PASS_OVER|PASS_AROUND|PASS_UNDER|PASS_THROUGH|PASS_MOB_THRU + if (pass_flags) + pass_flags.flags_pass = PASS_OVER|PASS_AROUND|PASS_UNDER|PASS_THROUGH|PASS_MOB_THRU //Water @@ -22,17 +22,14 @@ var/life = 15 mouse_opacity = MOUSE_OPACITY_TRANSPARENT -/obj/effect/particle_effect/water/initialize_pass_flags(datum/pass_flags_container/PF) +/obj/effect/particle_effect/water/initialize_pass_flags(datum/pass_flags_container/pass_flags) ..() - if (PF) - PF.flags_pass = PASS_THROUGH|PASS_OVER|PASS_MOB_THRU|PASS_UNDER + if (pass_flags) + pass_flags.flags_pass = PASS_THROUGH|PASS_OVER|PASS_MOB_THRU|PASS_UNDER /obj/effect/particle_effect/water/Move(turf/newloc) - //var/turf/T = src.loc - //if (istype(T, /turf)) - // T.firelevel = 0 //TODO: FIX - if (--src.life < 1) - //SN src = null + life -= 1 + if (life < 1) qdel(src) if(newloc.density) return 0