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Makes rear dropship doors solid again and refactors multi door filler…
… turf logic (#4837) # About the pull request Fixes a bug with rear drop ship doors, which allowed people to see through them (you can see space for 1 tick on departure though, dunno how to fix this detail). Refactored filler turfs logic in door parent, so we can avoid redundant code. Also removed some unnecessary code from door class. <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> # Explain why it's good for the game Bugs and old, unnecessary code bad, therefore they should be gone. # Testing Photographs and Procedure - Checked rear drop ship doors on start of the round, - Launched the ship, - Checked the doors again, - On arrival checked the doors once again. # Changelog :cl: MrDas fix: You can no longer see through solid rear drop ship doors. code: Moved filler turf logic from almayer airlocks to its parent door. /:cl:
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