From 4f6a1d13bcf0e5d32ce822e5e462977351cc29ea Mon Sep 17 00:00:00 2001 From: Julien Date: Sun, 11 Feb 2024 08:25:52 +0100 Subject: [PATCH] armor price change base for B12 stay at 30 M4 base go at 20 discount for ENGI MEDIC SL of 20% Because they have extra supplies to by based on their role. --- .../vending/vendor_types/squad_prep/squad_engineer.dm | 2 +- .../machinery/vending/vendor_types/squad_prep/squad_leader.dm | 2 +- .../machinery/vending/vendor_types/squad_prep/squad_medic.dm | 4 ++-- .../vending/vendor_types/squad_prep/squad_rifleman.dm | 2 +- .../machinery/vending/vendor_types/squad_prep/squad_tl.dm | 2 +- 5 files changed, 6 insertions(+), 6 deletions(-) diff --git a/code/game/machinery/vending/vendor_types/squad_prep/squad_engineer.dm b/code/game/machinery/vending/vendor_types/squad_prep/squad_engineer.dm index 4053b9294c13..95864404f4e8 100644 --- a/code/game/machinery/vending/vendor_types/squad_prep/squad_engineer.dm +++ b/code/game/machinery/vending/vendor_types/squad_prep/squad_engineer.dm @@ -51,7 +51,7 @@ GLOBAL_LIST_INIT(cm_vending_gear_engi, list( list("ARMORS", 0, null, null, null), list("M3 B12 Pattern Marine Armor", 24, /obj/item/clothing/suit/storage/marine/medium/leader, null, VENDOR_ITEM_REGULAR), - list("M4 Pattern Armor", 30, /obj/item/clothing/suit/storage/marine/medium/rto, null, VENDOR_ITEM_REGULAR), + list("M4 Pattern Armor", 16, /obj/item/clothing/suit/storage/marine/medium/rto, null, VENDOR_ITEM_REGULAR), list("RESTRICTED FIREARMS", 0, null, null, null), list("VP78 Pistol", 8, /obj/item/storage/box/guncase/vp78, null, VENDOR_ITEM_REGULAR), diff --git a/code/game/machinery/vending/vendor_types/squad_prep/squad_leader.dm b/code/game/machinery/vending/vendor_types/squad_prep/squad_leader.dm index 845d169a701a..0039d5b03250 100644 --- a/code/game/machinery/vending/vendor_types/squad_prep/squad_leader.dm +++ b/code/game/machinery/vending/vendor_types/squad_prep/squad_leader.dm @@ -16,7 +16,7 @@ GLOBAL_LIST_INIT(cm_vending_gear_leader, list( list("Basic Engineering Supplies", 0, /obj/item/storage/box/kit/engineering_supply_kit, MARINE_CAN_BUY_KIT, VENDOR_ITEM_REGULAR), list("ARMORS", 0, null, null, null), - list("M4 Pattern Armor", 30, /obj/item/clothing/suit/storage/marine/medium/rto, null, VENDOR_ITEM_REGULAR), + list("M4 Pattern Armor", 16, /obj/item/clothing/suit/storage/marine/medium/rto, null, VENDOR_ITEM_REGULAR), list("CLOTHING ITEMS", 0, null, null, null), list("Machete Scabbard (Full)", 4, /obj/item/storage/large_holster/machete/full, null, VENDOR_ITEM_REGULAR), diff --git a/code/game/machinery/vending/vendor_types/squad_prep/squad_medic.dm b/code/game/machinery/vending/vendor_types/squad_prep/squad_medic.dm index 7d16d15af6fd..b29b528ded13 100644 --- a/code/game/machinery/vending/vendor_types/squad_prep/squad_medic.dm +++ b/code/game/machinery/vending/vendor_types/squad_prep/squad_medic.dm @@ -72,8 +72,8 @@ GLOBAL_LIST_INIT(cm_vending_gear_medic, list( list("VP78 Magazine", 3, /obj/item/ammo_magazine/pistol/vp78, null, VENDOR_ITEM_REGULAR), list("ARMORS", 0, null, null, null), - list("M3 B12 Pattern Marine Armor", 28, /obj/item/clothing/suit/storage/marine/medium/leader, null, VENDOR_ITEM_REGULAR), - list("M4 Pattern Armor", 28, /obj/item/clothing/suit/storage/marine/medium/rto, null, VENDOR_ITEM_REGULAR), + list("M3 B12 Pattern Marine Armor", 24, /obj/item/clothing/suit/storage/marine/medium/leader, null, VENDOR_ITEM_REGULAR), + list("M4 Pattern Armor", 16, /obj/item/clothing/suit/storage/marine/medium/rto, null, VENDOR_ITEM_REGULAR), list("RESTRICTED FIREARMS", 0, null, null, null), list("VP78 Pistol", 8, /obj/item/storage/box/guncase/vp78, null, VENDOR_ITEM_REGULAR), diff --git a/code/game/machinery/vending/vendor_types/squad_prep/squad_rifleman.dm b/code/game/machinery/vending/vendor_types/squad_prep/squad_rifleman.dm index b132d8d4f13d..69cccc9553e6 100644 --- a/code/game/machinery/vending/vendor_types/squad_prep/squad_rifleman.dm +++ b/code/game/machinery/vending/vendor_types/squad_prep/squad_rifleman.dm @@ -82,7 +82,7 @@ GLOBAL_LIST_INIT(cm_vending_clothing_marine, list( list("ARMORS", 0, null, null, null), list("M3 B12 Pattern Marine Armor", 30, /obj/item/clothing/suit/storage/marine/medium/leader, null, VENDOR_ITEM_REGULAR), - list("M4 Pattern Armor", 30, /obj/item/clothing/suit/storage/marine/medium/rto, null, VENDOR_ITEM_REGULAR), + list("M4 Pattern Armor", 20, /obj/item/clothing/suit/storage/marine/medium/rto, null, VENDOR_ITEM_REGULAR), list("CLOTHING ITEMS", 0, null, null, null), list("Webbing", 10, /obj/item/clothing/accessory/storage/webbing, null, VENDOR_ITEM_REGULAR), diff --git a/code/game/machinery/vending/vendor_types/squad_prep/squad_tl.dm b/code/game/machinery/vending/vendor_types/squad_prep/squad_tl.dm index a013ddb15212..50decc429465 100644 --- a/code/game/machinery/vending/vendor_types/squad_prep/squad_tl.dm +++ b/code/game/machinery/vending/vendor_types/squad_prep/squad_tl.dm @@ -33,6 +33,7 @@ GLOBAL_LIST_INIT(cm_vending_gear_tl, list( list("ARMORS", 0, null, null, null), list("M3 B12 Pattern Marine Armor", 30, /obj/item/clothing/suit/storage/marine/medium/leader, null, VENDOR_ITEM_REGULAR), + list("M4 Pattern Armor", 20, /obj/item/clothing/suit/storage/marine/medium/rto, null, VENDOR_ITEM_REGULAR), list("CLOTHING ITEMS", 0, null, null, null), list("Machete Scabbard (Full)", 5, /obj/item/storage/large_holster/machete/full, null, VENDOR_ITEM_REGULAR), @@ -89,7 +90,6 @@ GLOBAL_LIST_INIT(cm_vending_gear_tl, list( GLOBAL_LIST_INIT(cm_vending_clothing_tl, list( list("STANDARD EQUIPMENT (TAKE ALL)", 0, null, null, null), list("Standard Marine Apparel", 0, list(/obj/item/clothing/under/marine, /obj/item/clothing/shoes/marine/knife, /obj/item/clothing/gloves/marine, /obj/item/device/radio/headset/almayer/marine, /obj/item/clothing/head/helmet/marine/rto), MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY), - list("M4 Pattern Armor", 0, /obj/item/clothing/suit/storage/marine/medium/rto, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY), list("MRE", 0, /obj/item/storage/box/MRE, MARINE_CAN_BUY_MRE, VENDOR_ITEM_MANDATORY), list("Map", 0, /obj/item/map/current_map, MARINE_CAN_BUY_KIT, VENDOR_ITEM_MANDATORY), list("Essential Fireteam Leader Utilities", 0, /obj/effect/essentials_set/tl, MARINE_CAN_BUY_ESSENTIALS, VENDOR_ITEM_MANDATORY),