From 5290262025af4f22fb66be04a7dfd766fc5252d0 Mon Sep 17 00:00:00 2001 From: harryob Date: Wed, 6 Sep 2023 06:48:39 +0100 Subject: [PATCH] moves full auto guns to be full auto by default (#4335) i think having the qol of full auto behind the unintuitive weapon change verb. the Real fraggers that know that burst/semi-auto (take your pick) is better will just change to it and feel more elitist :cl: add: guns that have full auto now start on full auto by default /:cl: --- code/modules/projectiles/gun_helpers.dm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/code/modules/projectiles/gun_helpers.dm b/code/modules/projectiles/gun_helpers.dm index d58385d3edc0..6c94973997f5 100644 --- a/code/modules/projectiles/gun_helpers.dm +++ b/code/modules/projectiles/gun_helpers.dm @@ -693,15 +693,15 @@ DEFINES in setup.dm, referenced here. var/old_firemode = gun_firemode gun_firemode_list.len = 0 + if(start_automatic) + gun_firemode_list |= GUN_FIREMODE_AUTOMATIC + if(start_semiauto) gun_firemode_list |= GUN_FIREMODE_SEMIAUTO if(burst_amount > BURST_AMOUNT_TIER_1) gun_firemode_list |= GUN_FIREMODE_BURSTFIRE - if(start_automatic) - gun_firemode_list |= GUN_FIREMODE_AUTOMATIC - if(!length(gun_firemode_list)) CRASH("[src] called setup_firemodes() with an empty gun_firemode_list")