From 52eb64e8e0ec9cd3c94a84126f5d4a73f2e98ea3 Mon Sep 17 00:00:00 2001 From: Drathek <76988376+Drulikar@users.noreply.github.com> Date: Thu, 29 Jun 2023 23:39:03 -0700 Subject: [PATCH] Fixes wordiness about re-entering your body when you're unnested (#3761) # About the pull request This PR is a followup to #3597 that was requested but refused in #3747 to improve the situation where there is too much text in a tgui_alert when ghosting while nested. # Explain why it's good for the game Instead of: ![image](https://github.com/cmss13-devs/cmss13/assets/76988376/aee760ce-ed79-4cac-be06-b2d265bd69c6) It is now: ![image](https://github.com/cmss13-devs/cmss13/assets/76988376/26859630-c185-4c2a-94e2-d275e85a620e) # Testing Photographs and Procedure 1. Get nested 2. Remain in body for the first prompt 3. Ghost # Changelog :cl: Drathek spellcheck: Tweaked message when ghosting while nested /:cl: --- code/modules/mob/dead/observer/observer.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm index fcb95a6fd783..a22e46ad2911 100644 --- a/code/modules/mob/dead/observer/observer.dm +++ b/code/modules/mob/dead/observer/observer.dm @@ -398,7 +398,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp var/is_nested = (buckled && istype(buckled, /obj/structure/bed/nest)) ? TRUE : FALSE var/obj/structure/bed/nest/nest = FALSE if(is_nested) - text_prompt += "\nSince you're nested, you will be given a chance to reenter your body upon being freed." + text_prompt += "\nSince you're nested, you will get a chance to reenter your body if freed." nest = buckled var/response = tgui_alert(src, text_prompt, "Are you sure you want to ghost?", options) if(response == "Aghost")