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/tg/ Status Effects Prelude D - Mob Freeze Refactor (#4878)
# About the pull request <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> Another bit split off #4828 - this implements TRAIT_IMMOBILIZED partially by using it to replace freeze functionality. It does not include all the interactions with other traits because they're not yet in this version. # Explain why it's good for the game Stops issues with freeze getting stuck thanks to Trait magic. Also a mandatory passage point toward removing update_canmove in Part 1 PR # Testing Photographs and Procedure Tested Admin Panel Freeze/Unfreeze, that they were updated timely and not on Lifetick, Runner pounce, and interaction of both of them # Changelog :cl: fix: Rooting effects should now properly update when stacked and unstacked. /:cl:
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