From 55f9dd8d39bcdd3a1e6c8c72f128c6f4447111dc Mon Sep 17 00:00:00 2001 From: fira Date: Tue, 19 Dec 2023 06:39:07 +0100 Subject: [PATCH] /tg/ Status Effects Part 2 - datum, KD, KO, Stuns (#4842) # About the pull request Part 2 - this includes porting the actual status_effect datum, modifying it to fit our purposes by backing it with timers similarly to old system, and finally implementing KD, KO and Stun with it. This contains Part 1 PR (#4828) so if you want to take a look at it I'd advise checking the last commits or setting up a compare between both branches. # Explain why it's good for the game Predictable status timers. Current ones are bogus in their handling of "life tick correction" and will "stack" time even when they're not supposed to. Also provides a more robust backend for general effects, and integrates status effects into it. # Testing Photographs and Procedure Summary testing of buckling interactions, explosion knock times, crawling, resting. Will have to be expanded once part 1 is ready # Changelog :cl: add: Added Buckled, Handcuffed and Legcuffed screen alerts code: Ported /tg/ status effects backend, modified with timers to let effects end at appropriate time code: Stun, Knockdown and Knockout now use the new effects backend balance: Due to backend change, all KO/KD/Stuns may behave differently timing wise. This is of course subject to adjustments. balance: Endurance is now set at 8% effect duration reduction per level above 1. However it now compounds with species bonus. Feel free to adjust. balance: Knockdowns are not inherently incapacitating anymore and many sources of it have been updated to also stun to make up for it. fix: KO/KD/Stuns do not artificially and randomly ''stack'' due to incorrect timer offset calculation anymore. fix: Stuns now correctly apply Stun reduction values instead of Knockdown reductions. fix: Crawling can now be interrupted by a normal move, if you are fit enough to do so. /:cl: --------- Co-authored-by: forest2001 <41653574+realforest2001@users.noreply.github.com> --- code/__DEFINES/alerts.dm | 7 + .../signals/atom/mob/living/signals_living.dm | 5 - .../dcs/signals/atom/mob/signals_mob.dm | 3 + code/__DEFINES/mobs.dm | 3 + code/__DEFINES/status_effects.dm | 25 ++ code/__DEFINES/subsystems.dm | 4 +- code/_onclick/hud/hud.dm | 1 + .../subsystem/processing/effects.dm | 1 - .../subsystem/processing/fasteffects.dm | 4 + .../subsystem/processing/oldeffects.dm | 5 + code/datums/ammo/ammo.dm | 3 +- code/datums/ammo/bullet/rifle.dm | 3 +- code/datums/ammo/bullet/shotgun.dm | 12 +- code/datums/ammo/energy.dm | 17 +- code/datums/ammo/rocket.dm | 2 - code/datums/ammo/xeno.dm | 16 +- code/datums/effects/_effects.dm | 4 +- code/datums/status_effects/_status_effect.dm | 277 +++++++++++++++++ .../status_effects/_status_effect_helpers.dm | 136 ++++++++ code/datums/status_effects/debuffs/debuffs.dm | 104 +++++++ code/datums/status_effects/grouped_effect.dm | 20 ++ code/datums/status_effects/limited_effect.dm | 20 ++ code/datums/status_effects/stacking_effect.dm | 101 ++++++ .../gamemodes/colonialmarines/huntergames.dm | 3 +- code/game/machinery/doors/airlock.dm | 3 +- code/game/machinery/flasher.dm | 6 +- .../game/machinery/medical_pod/bodyscanner.dm | 4 +- code/game/machinery/medical_pod/sleeper.dm | 2 +- code/game/objects/effects/aliens.dm | 4 +- code/game/objects/objs.dm | 2 + code/game/objects/structures/tables_racks.dm | 7 +- code/modules/cm_aliens/Ovipositor.dm | 8 +- .../modules/cm_marines/NonLethalRestraints.dm | 5 +- code/modules/maptext_alerts/screen_alerts.dm | 65 ++++ code/modules/mob/living/carbon/human/human.dm | 4 +- .../living/carbon/human/human_attackhand.dm | 9 +- .../mob/living/carbon/human/human_damage.dm | 8 - code/modules/mob/living/carbon/human/life.dm | 7 + .../life/handle_regular_status_updates.dm | 2 +- .../carbon/human/life/handle_stasis_bag.dm | 8 +- .../living/carbon/human/life/life_helpers.dm | 77 +---- .../living/carbon/human/species/species.dm | 9 +- code/modules/mob/living/carbon/inventory.dm | 7 + .../mob/living/carbon/xenomorph/XenoProcs.dm | 12 +- .../mob/living/carbon/xenomorph/Xenomorph.dm | 9 - .../xenomorph/abilities/general_abilities.dm | 2 + .../xenomorph/abilities/general_powers.dm | 7 + .../abilities/warrior/warrior_abilities.dm | 2 +- .../abilities/warrior/warrior_powers.dm | 4 +- .../living/carbon/xenomorph/attack_alien.dm | 6 +- .../carbon/xenomorph/castes/Sentinel.dm | 3 +- .../living/carbon/xenomorph/castes/Warrior.dm | 4 +- .../living/carbon/xenomorph/damage_procs.dm | 1 + .../mob/living/carbon/xenomorph/life.dm | 65 ++-- .../living/carbon/xenomorph/update_icons.dm | 13 + code/modules/mob/living/damage_procs.dm | 11 +- code/modules/mob/living/living.dm | 25 +- code/modules/mob/living/living_defines.dm | 7 +- .../modules/mob/living/living_health_procs.dm | 292 +++++++++--------- code/modules/mob/living/living_verbs.dm | 7 + code/modules/mob/living/silicon/ai/life.dm | 3 - code/modules/mob/living/silicon/robot/life.dm | 2 +- .../mob/living/simple_animal/simple_animal.dm | 4 - code/modules/mob/mob.dm | 25 +- code/modules/mob/mob_helpers.dm | 3 +- code/modules/mob/mob_movement.dm | 18 +- .../projectiles/guns/specialist/sniper.dm | 3 +- .../reagents/chemistry_reagents/drink.dm | 3 +- .../reagents/chemistry_reagents/toxin.dm | 3 +- code/modules/shuttle/helpers.dm | 15 +- code/modules/shuttle/shuttles/ert.dm | 15 +- code/modules/shuttles/marine_ferry.dm | 15 +- code/modules/shuttles/shuttle.dm | 9 +- colonialmarines.dme | 10 + icons/mob/screen_alert.dmi | Bin 765 -> 2304 bytes 75 files changed, 1172 insertions(+), 439 deletions(-) create mode 100644 code/__DEFINES/alerts.dm create mode 100644 code/__DEFINES/status_effects.dm create mode 100644 code/controllers/subsystem/processing/fasteffects.dm create mode 100644 code/controllers/subsystem/processing/oldeffects.dm create mode 100644 code/datums/status_effects/_status_effect.dm create mode 100644 code/datums/status_effects/_status_effect_helpers.dm create mode 100644 code/datums/status_effects/debuffs/debuffs.dm create mode 100644 code/datums/status_effects/grouped_effect.dm create mode 100644 code/datums/status_effects/limited_effect.dm create mode 100644 code/datums/status_effects/stacking_effect.dm diff --git a/code/__DEFINES/alerts.dm b/code/__DEFINES/alerts.dm new file mode 100644 index 000000000000..b4fc5e04c9c7 --- /dev/null +++ b/code/__DEFINES/alerts.dm @@ -0,0 +1,7 @@ +#define ALERT_BUCKLED "buckled" +#define ALERT_HANDCUFFED "handcuffed" +#define ALERT_LEGCUFFED "legcuffed" +#define ALERT_FLOORED "floored" +#define ALERT_INCAPACITATED "incapacitated" +#define ALERT_KNOCKEDOUT "knockedout" +#define ALERT_IMMOBILIZED "immobilized" diff --git a/code/__DEFINES/dcs/signals/atom/mob/living/signals_living.dm b/code/__DEFINES/dcs/signals/atom/mob/living/signals_living.dm index 56cd4dd8cd8e..89f3951e7c99 100644 --- a/code/__DEFINES/dcs/signals/atom/mob/living/signals_living.dm +++ b/code/__DEFINES/dcs/signals/atom/mob/living/signals_living.dm @@ -23,11 +23,6 @@ #define COMSIG_LIVING_SPEAK "living_speak" #define COMPONENT_OVERRIDE_SPEAK (1<<0) -#define COMSIG_LIVING_APPLY_EFFECT "living_apply_effect" -#define COMSIG_LIVING_ADJUST_EFFECT "living_adjust_effect" -#define COMSIG_LIVING_SET_EFFECT "living_set_effect" - #define COMPONENT_CANCEL_EFFECT (1<<0) - /// From /obj/structure/proc/do_climb(var/mob/living/user, mods) #define COMSIG_LIVING_CLIMB_STRUCTURE "climb_over_structure" /// From /mob/living/Collide(): (atom/A) diff --git a/code/__DEFINES/dcs/signals/atom/mob/signals_mob.dm b/code/__DEFINES/dcs/signals/atom/mob/signals_mob.dm index f4beec321c9e..bfb62c2bcf6e 100644 --- a/code/__DEFINES/dcs/signals/atom/mob/signals_mob.dm +++ b/code/__DEFINES/dcs/signals/atom/mob/signals_mob.dm @@ -95,6 +95,9 @@ #define COMSIG_MOB_MOVE_OR_LOOK "mob_move_or_look" #define COMPONENT_OVERRIDE_MOB_MOVE_OR_LOOK (1<<0) +///from rejuv +#define COMSIG_LIVING_POST_FULLY_HEAL "living_post_fully_heal" + ///from /mob/living/emote(): () #define COMSIG_MOB_EMOTE "mob_emote" diff --git a/code/__DEFINES/mobs.dm b/code/__DEFINES/mobs.dm index 0dcd26de3e3a..e50d9e72497c 100644 --- a/code/__DEFINES/mobs.dm +++ b/code/__DEFINES/mobs.dm @@ -1,3 +1,6 @@ +/// Multiplier for Stun/KD/KO/etc durations in new backend, due to old system being based on life ticks +#define GLOBAL_STATUS_MULTIPLIER 20 // each in-code unit is worth 20ds of duration + #define HEALTH_THRESHOLD_DEAD -100 #define HEALTH_THRESHOLD_CRIT -50 diff --git a/code/__DEFINES/status_effects.dm b/code/__DEFINES/status_effects.dm new file mode 100644 index 000000000000..ecccbd40abeb --- /dev/null +++ b/code/__DEFINES/status_effects.dm @@ -0,0 +1,25 @@ +///if it allows multiple instances of the effect +#define STATUS_EFFECT_MULTIPLE 0 +///if it allows only one, preventing new instances +#define STATUS_EFFECT_UNIQUE 1 +///if it allows only one, but new instances replace +#define STATUS_EFFECT_REPLACE 2 +/// if it only allows one, and new instances just instead refresh the timer +#define STATUS_EFFECT_REFRESH 3 + +///Processing flags - used to define the speed at which the status will work +///This is fast - 0.2s between ticks (I believe!) +#define STATUS_EFFECT_FAST_PROCESS 0 +///This is slower and better for more intensive status effects - 1s between ticks +#define STATUS_EFFECT_NORMAL_PROCESS 1 + +//Incapacitated status effect flags +/// If the incapacitated status effect will ignore a mob in restraints (handcuffs) +#define IGNORE_RESTRAINTS (1<<0) +/// If the incapacitated status effect will ignore a mob in stasis (stasis beds) +#define IGNORE_STASIS (1<<1) +/// If the incapacitated status effect will ignore a mob being agressively grabbed +#define IGNORE_GRAB (1<<2) + +/// Time threshold after which we launch ending timer - this should be higher than the slowest processing rate +#define STATUS_EFFECT_TIME_THRESHOLD (2 SECONDS) diff --git a/code/__DEFINES/subsystems.dm b/code/__DEFINES/subsystems.dm index 6af4a3585e29..9cb67e1e0de1 100644 --- a/code/__DEFINES/subsystems.dm +++ b/code/__DEFINES/subsystems.dm @@ -179,9 +179,11 @@ #define SS_PRIORITY_FAST_OBJECTS 105 #define SS_PRIORITY_OBJECTS 104 #define SS_PRIORITY_DECORATOR 99 +#define SS_PRIORITY_EFFECTS 97 +#define SS_PRIORITY_FASTEFFECTS 96 #define SS_PRIORITY_HIJACK 97 #define SS_PRIORITY_POWER 95 -#define SS_PRIORITY_EFFECTS 92 +#define SS_PRIORITY_OLDEFFECTS 92 #define SS_PRIORITY_MACHINERY 90 #define SS_PRIORITY_FZ_TRANSITIONS 88 #define SS_PRIORITY_ROUND_RECORDING 83 diff --git a/code/_onclick/hud/hud.dm b/code/_onclick/hud/hud.dm index 215e228fdd9d..f5f61424daac 100644 --- a/code/_onclick/hud/hud.dm +++ b/code/_onclick/hud/hud.dm @@ -230,6 +230,7 @@ hud_version = display_hud_version persistent_inventory_update(screenmob) mymob.update_action_buttons(TRUE) + reorganize_alerts(screenmob) mymob.reload_fullscreens() // ensure observers get an accurate and up-to-date view diff --git a/code/controllers/subsystem/processing/effects.dm b/code/controllers/subsystem/processing/effects.dm index 5dc9c5f7b9c2..095d557c1ad3 100644 --- a/code/controllers/subsystem/processing/effects.dm +++ b/code/controllers/subsystem/processing/effects.dm @@ -1,5 +1,4 @@ PROCESSING_SUBSYSTEM_DEF(effects) name = "Effects" wait = 1 SECONDS - flags = SS_NO_INIT | SS_KEEP_TIMING priority = SS_PRIORITY_EFFECTS diff --git a/code/controllers/subsystem/processing/fasteffects.dm b/code/controllers/subsystem/processing/fasteffects.dm new file mode 100644 index 000000000000..29d3857916f9 --- /dev/null +++ b/code/controllers/subsystem/processing/fasteffects.dm @@ -0,0 +1,4 @@ +PROCESSING_SUBSYSTEM_DEF(fasteffects) + name = "Fast Effects" + wait = 0.2 SECONDS + priority = SS_PRIORITY_FASTEFFECTS diff --git a/code/controllers/subsystem/processing/oldeffects.dm b/code/controllers/subsystem/processing/oldeffects.dm new file mode 100644 index 000000000000..d2b217f5fc9d --- /dev/null +++ b/code/controllers/subsystem/processing/oldeffects.dm @@ -0,0 +1,5 @@ +PROCESSING_SUBSYSTEM_DEF(oldeffects) + name = "Old Effects" + wait = 1 SECONDS + flags = SS_NO_INIT | SS_KEEP_TIMING + priority = SS_PRIORITY_OLDEFFECTS diff --git a/code/datums/ammo/ammo.dm b/code/datums/ammo/ammo.dm index cff78f5fb553..48a387e54d20 100644 --- a/code/datums/ammo/ammo.dm +++ b/code/datums/ammo/ammo.dm @@ -164,7 +164,8 @@ /datum/ammo/proc/knockback_effects(mob/living/living_mob, obj/projectile/fired_projectile) if(iscarbonsizexeno(living_mob)) var/mob/living/carbon/xenomorph/target = living_mob - target.apply_effect(0.7, WEAKEN) // 0.9 seconds of stun, per agreement from Balance Team when switched from MC stuns to exact stuns + target.Stun(0.7) // Previous comment said they believed 0.7 was 0.9s and that the balance team approved this. Geez... + target.KnockDown(0.7) target.apply_effect(1, SUPERSLOW) target.apply_effect(2, SLOW) to_chat(target, SPAN_XENODANGER("You are shaken by the sudden impact!")) diff --git a/code/datums/ammo/bullet/rifle.dm b/code/datums/ammo/bullet/rifle.dm index b6085572e3b9..0be6f1db8ff4 100644 --- a/code/datums/ammo/bullet/rifle.dm +++ b/code/datums/ammo/bullet/rifle.dm @@ -175,7 +175,8 @@ if(iscarbonsizexeno(living_mob)) var/mob/living/carbon/xenomorph/target = living_mob to_chat(target, SPAN_XENODANGER("You are shaken and slowed by the sudden impact!")) - target.apply_effect(0.5, WEAKEN) + target.KnockDown(0.5) // purely for visual effect, noone actually cares + target.Stun(0.5) target.apply_effect(2, SUPERSLOW) target.apply_effect(5, SLOW) else diff --git a/code/datums/ammo/bullet/shotgun.dm b/code/datums/ammo/bullet/shotgun.dm index 77e1e6401472..96ac4cb6ba04 100644 --- a/code/datums/ammo/bullet/shotgun.dm +++ b/code/datums/ammo/bullet/shotgun.dm @@ -25,7 +25,8 @@ if(iscarbonsizexeno(living_mob)) var/mob/living/carbon/xenomorph/target = living_mob to_chat(target, SPAN_XENODANGER("You are shaken and slowed by the sudden impact!")) - target.apply_effect(0.5, WEAKEN) + target.KnockDown(0.5) // If you ask me the KD should be left out, but players like their visual cues + target.Stun(0.5) target.apply_effect(1, SUPERSLOW) target.apply_effect(3, SLOW) else @@ -249,7 +250,8 @@ if(iscarbonsizexeno(living_mob)) var/mob/living/carbon/xenomorph/target = living_mob to_chat(target, SPAN_XENODANGER("You are shaken and slowed by the sudden impact!")) - target.apply_effect(0.5, WEAKEN) + target.KnockDown(0.5) // If you ask me the KD should be left out, but players like their visual cues + target.Stun(0.5) target.apply_effect(2, SUPERSLOW) target.apply_effect(5, SLOW) else @@ -338,7 +340,8 @@ return shake_camera(M, 3, 4) - M.apply_effect(2, WEAKEN) + M.KnockDown(2) // If you ask me the KD should be left out, but players like their visual cues + M.Stun(2) M.apply_effect(4, SLOW) if(iscarbonsizexeno(M)) to_chat(M, SPAN_XENODANGER("The impact knocks you off your feet!")) @@ -351,7 +354,8 @@ if(iscarbonsizexeno(living_mob)) var/mob/living/carbon/xenomorph/target = living_mob to_chat(target, SPAN_XENODANGER("You are shaken and slowed by the sudden impact!")) - target.apply_effect(0.5, WEAKEN) + target.KnockDown(0.5) // If you ask me the KD should be left out, but players like their visual cues + target.Stun(0.5) target.apply_effect(2, SUPERSLOW) target.apply_effect(5, SLOW) else diff --git a/code/datums/ammo/energy.dm b/code/datums/ammo/energy.dm index 01c69ffa0015..27d2b7d4e0c5 100644 --- a/code/datums/ammo/energy.dm +++ b/code/datums/ammo/energy.dm @@ -103,8 +103,8 @@ icon_state = "shrapnel_plasma" damage_type = BURN -/datum/ammo/bullet/shrapnel/plasma/on_hit_mob(mob/hit_mob, obj/projectile/hit_projectile) - hit_mob.apply_effect(2, WEAKEN) +/datum/ammo/bullet/shrapnel/plasma/on_hit_mob(mob/living/hit_mob, obj/projectile/hit_projectile) + hit_mob.Stun(2) /datum/ammo/energy/yautja/caster name = "root caster bolt" @@ -141,12 +141,8 @@ log_attack("[key_name(C)] was stunned by a high power stun bolt from [key_name(P.firer)] at [get_area(P)]") if(ishuman(C)) - var/mob/living/carbon/human/H = C stun_time++ - H.apply_effect(stun_time, WEAKEN) - else - M.apply_effect(stun_time, WEAKEN) - + C.apply_effect(stun_time, WEAKEN) C.apply_effect(stun_time, STUN) ..() @@ -217,12 +213,7 @@ continue to_chat(M, SPAN_DANGER("A powerful electric shock ripples through your body, freezing you in place!")) M.apply_effect(stun_time, STUN) - - if (ishuman(M)) - var/mob/living/carbon/human/H = M - H.apply_effect(stun_time, WEAKEN) - else - M.apply_effect(stun_time, WEAKEN) + M.apply_effect(stun_time, WEAKEN) /datum/ammo/energy/yautja/rifle/bolt name = "plasma rifle bolt" diff --git a/code/datums/ammo/rocket.dm b/code/datums/ammo/rocket.dm index 52914f745110..66a9f65bdcdd 100644 --- a/code/datums/ammo/rocket.dm +++ b/code/datums/ammo/rocket.dm @@ -65,7 +65,6 @@ /datum/ammo/rocket/ap/on_hit_mob(mob/M, obj/projectile/P) var/turf/T = get_turf(M) M.ex_act(150, P.dir, P.weapon_cause_data, 100) - M.apply_effect(2, WEAKEN) M.apply_effect(2, PARALYZE) if(ishuman_strict(M)) // No yautya or synths. Makes humans gib on direct hit. M.ex_act(300, P.dir, P.weapon_cause_data, 100) @@ -84,7 +83,6 @@ var/hit_something = 0 for(var/mob/M in T) M.ex_act(150, P.dir, P.weapon_cause_data, 100) - M.apply_effect(4, WEAKEN) M.apply_effect(4, PARALYZE) hit_something = 1 continue diff --git a/code/datums/ammo/xeno.dm b/code/datums/ammo/xeno.dm index 9ecc9ebf9321..654ab88c7abc 100644 --- a/code/datums/ammo/xeno.dm +++ b/code/datums/ammo/xeno.dm @@ -49,8 +49,9 @@ if(!isxeno(M)) if(insta_neuro) - if(M.GetKnockDownValueNotADurationDoNotUse() < 3) // If they have less than somewhere random between 4 and 6 seconds KD left and assuming it doesnt get refreshed itnernally - M.adjust_effect(1 * power, WEAKEN) + if(M.GetKnockDownDuration() < 3) // Why are you not using KnockDown(3) ? Do you even know 3 is SIX seconds ? So many questions left unanswered. + M.KnockDown(power) + M.Stun(power) return if(ishuman(M)) @@ -65,8 +66,9 @@ no_clothes_neuro = TRUE if(no_clothes_neuro) - if(M.GetKnockDownValueNotADurationDoNotUse() < 5) // If they have less than somewhere random between 8 and 10 seconds KD left and assuming it doesnt get refreshed itnernally - M.adjust_effect(1 * power, WEAKEN) // KD them a bit more + if(M.GetKnockDownDuration() < 5) // Nobody actually knows what this means. Supposedly it means less than 10 seconds. Frankly if you get locked into 10s of knockdown to begin with there are bigger issues. + M.KnockDown(power) + M.Stun(power) M.visible_message(SPAN_DANGER("[M] falls prone.")) /proc/apply_scatter_neuro(mob/living/M) @@ -79,9 +81,9 @@ H.visible_message(SPAN_DANGER("[M] shrugs off the neurotoxin!")) return - if(M.GetKnockDownValueNotADurationDoNotUse() < 0.7) // basically (knocked_down && prob(90)) - M.apply_effect(0.7, WEAKEN) - M.visible_message(SPAN_DANGER("[M] falls prone.")) + M.KnockDown(0.7) // Completely arbitrary values from another time where stun timers incorrectly stacked. Kill as needed. + M.Stun(0.7) + M.visible_message(SPAN_DANGER("[M] falls prone.")) /datum/ammo/xeno/toxin/on_hit_mob(mob/M,obj/projectile/P) if(ishuman(M)) diff --git a/code/datums/effects/_effects.dm b/code/datums/effects/_effects.dm index 932dc44954fc..ea6823574f54 100644 --- a/code/datums/effects/_effects.dm +++ b/code/datums/effects/_effects.dm @@ -41,7 +41,7 @@ if(!validate_atom(thing) || QDELETED(thing)) qdel(src) return - START_PROCESSING(SSeffects, src) + START_PROCESSING(SSoldeffects, src) affected_atom = thing LAZYADD(affected_atom.effects_list, src) @@ -118,7 +118,7 @@ if(affected_atom) LAZYREMOVE(affected_atom.effects_list, src) affected_atom = null - STOP_PROCESSING(SSeffects, src) + STOP_PROCESSING(SSoldeffects, src) . = ..() diff --git a/code/datums/status_effects/_status_effect.dm b/code/datums/status_effects/_status_effect.dm new file mode 100644 index 000000000000..ddbd6366d98c --- /dev/null +++ b/code/datums/status_effects/_status_effect.dm @@ -0,0 +1,277 @@ +/// Status effects are used to apply temporary or permanent effects to mobs. +/// This file contains their code, plus code for applying and removing them. +/datum/status_effect + /// The ID of the effect. ID is used in adding and removing effects to check for duplicates, among other things. + var/id = "effect" + /// When set initially / in on_creation, this is how long the status effect lasts in deciseconds. + /// While processing, this becomes the world.time when the status effect will expire. + /// -1 = infinite duration. + VAR_PROTECTED/duration = -1 + /// Truthy once duration is initialized + VAR_PRIVATE/duration_set = FALSE + /// When set initially / in on_creation, this is how long between [proc/tick] calls in deciseconds. + /// Note that this cannot be faster than the processing subsystem you choose to fire the effect on. (See: [var/processing_speed]) + /// While processing, this becomes the world.time when the next tick will occur. + /// -1 = will prevent ticks, and if duration is also unlimited (-1), stop processing wholesale. + var/tick_interval = 1 SECONDS + /// The mob affected by the status effect. + var/mob/living/owner + /// How many of the effect can be on one mob, and/or what happens when you try to add a duplicate. + var/status_type = STATUS_EFFECT_UNIQUE + /// If TRUE, we call [proc/on_remove] when owner is deleted. Otherwise, we call [proc/be_replaced]. + var/on_remove_on_mob_delete = FALSE + /// The typepath to the alert thrown by the status effect when created. + /// Status effect "name"s and "description"s are shown to the owner here. + var/alert_type = /atom/movable/screen/alert/status_effect + /// The alert itself, created in [proc/on_creation] (if alert_type is specified). + var/atom/movable/screen/alert/status_effect/linked_alert + /// Used to define if the status effect should be using SSfasteffects or SSeffects + var/processing_speed = STATUS_EFFECT_FAST_PROCESS + /// Do we self-terminate when a fullheal is called? // CM note: this is rejuvenate + var/remove_on_fullheal = FALSE + + /* Unimplemented feature: Our Rejuv needs refactoring to work with this + /// If remove_on_fullheal is TRUE, what flag do we need to be removed? + var/heal_flag_necessary = HEAL_STATUS + */ + + /* Particle effects feature was cut due to lacking backend, feel free to add when we have backend */ + + /// Timer ID for triggering the effect end precisely + var/timerid + +/datum/status_effect/New(list/arguments) + on_creation(arglist(arguments)) + +/// Called from New() with any supplied status effect arguments. +/// Not guaranteed to exist by the end. +/// Returning FALSE from on_apply will stop on_creation and self-delete the effect. +/datum/status_effect/proc/on_creation(mob/living/new_owner, ...) + SHOULD_NOT_SLEEP(TRUE) // Don't sleep between duration_set and update_timer + if(new_owner) + owner = new_owner + if(QDELETED(owner) || !on_apply()) + qdel(src) + return + if(owner) + LAZYADD(owner.status_effects, src) + RegisterSignal(owner, COMSIG_LIVING_REJUVENATED, PROC_REF(remove_effect_on_heal)) + + if(duration != -1) + duration = world.time + duration + duration_set = TRUE + if(tick_interval != -1) + tick_interval = world.time + tick_interval + + if(alert_type) + var/atom/movable/screen/alert/status_effect/new_alert = owner.throw_alert(id, alert_type) + new_alert.attached_effect = src //so the alert can reference us, if it needs to + linked_alert = new_alert //so we can reference the alert, if we need to + + if(duration > world.time || tick_interval > world.time) //don't process if we don't care + switch(processing_speed) + if(STATUS_EFFECT_FAST_PROCESS) + START_PROCESSING(SSfasteffects, src) + if(STATUS_EFFECT_NORMAL_PROCESS) + START_PROCESSING(SSeffects, src) + update_timer() + + update_particles() + + return TRUE + +/datum/status_effect/Destroy() + if(timerid) + deltimer(timerid) + switch(processing_speed) + if(STATUS_EFFECT_FAST_PROCESS) + STOP_PROCESSING(SSfasteffects, src) + if(STATUS_EFFECT_NORMAL_PROCESS) + STOP_PROCESSING(SSeffects, src) + if(owner) + linked_alert = null + owner.clear_alert(id) + LAZYREMOVE(owner.status_effects, src) + on_remove() + UnregisterSignal(owner, COMSIG_LIVING_REJUVENATED) + owner = null + return ..() + +// Status effect process. Handles adjusting its duration and ticks. +// If you're adding processed effects, put them in [proc/tick] +// instead of extending / overriding the process() proc. +/datum/status_effect/process(seconds_per_tick) + SHOULD_NOT_OVERRIDE(TRUE) + if(QDELETED(owner)) + qdel(src) + return + if(tick_interval != -1 && tick_interval < world.time) + var/tick_length = initial(tick_interval) + tick(tick_length / (1 SECONDS)) + tick_interval = world.time + tick_length + if(QDELING(src)) + // tick deleted us, no need to continue + return + + // Timer and update procs should basically always handle this, it's a safety net + if(!timerid && duration != -1 && duration < world.time) + qdel(src) + else + update_timer() // Attempt to start up end timer + +/// Updates the timer used for precisely ending the effect +/// We force_refresh if the duration changed otherwise than ticking down +/datum/status_effect/proc/update_timer(force_refresh = FALSE) + if(duration == -1 || duration <= world.time) // infinite or expired + return + else if(duration - world.time <= STATUS_EFFECT_TIME_THRESHOLD) + if(!timerid || force_refresh) + timerid = addtimer(CALLBACK(src, PROC_REF(timer_callback)), duration - world.time, TIMER_OVERRIDE|TIMER_UNIQUE|TIMER_STOPPABLE|TIMER_NO_HASH_WAIT) + else if(timerid) + deltimer(timerid) + timerid = null + +/// Timer invocation callback to end the effect +/datum/status_effect/proc/timer_callback() + if(timerid) + timerid = null + qdel(src) // shrimple as that + +/// Called when the effect is applied in on_created +/// Returning FALSE will cause it to delete itself during creation instead. +/datum/status_effect/proc/on_apply() + return TRUE + +/// Gets and formats examine text associated with our status effect. +/// Return 'null' to have no examine text appear (default behavior). +/datum/status_effect/proc/get_examine_text() + return null + +/** + * Called every tick from process(). + * This is only called of tick_interval is not -1. + * + * Note that every tick =/= every processing cycle. + * + * * seconds_between_ticks = This is how many SECONDS that elapse between ticks. + * This is a constant value based upon the initial tick interval set on the status effect. + * It is similar to seconds_per_tick, from processing itself, but adjusted to the status effect's tick interval. + */ +/datum/status_effect/proc/tick(seconds_between_ticks) + return + +/// Called whenever the buff expires or is removed (qdeleted) +/// Note that at the point this is called, it is out of the +/// owner's status_effects list, but owner is not yet null +/datum/status_effect/proc/on_remove() + return + +/// Called instead of on_remove when a status effect +/// of status_type STATUS_EFFECT_REPLACE is replaced by itself, +/// or when a status effect with on_remove_on_mob_delete +/// set to FALSE has its mob deleted +/datum/status_effect/proc/be_replaced() + linked_alert = null + owner.clear_alert(id) + LAZYREMOVE(owner.status_effects, src) + owner = null + qdel(src) + +/// Called before being fully removed (before on_remove) +/// Returning FALSE will cancel removal +/datum/status_effect/proc/before_remove() + return TRUE + +/// Called when a status effect of status_type STATUS_EFFECT_REFRESH +/// has its duration refreshed in apply_status_effect - is passed New() args +/datum/status_effect/proc/refresh(effect, ...) + var/original_duration = initial(duration) + if(original_duration == -1) + return + duration = world.time + original_duration + update_timer(force_refresh = TRUE) + +/// Adds nextmove modifier multiplicatively to the owner while applied +/datum/status_effect/proc/nextmove_modifier() + return 1 + +/// Adds nextmove adjustment additiviely to the owner while applied +/datum/status_effect/proc/nextmove_adjust() + return 0 + +/// Signal proc for [COMSIG_LIVING_REJUVENATED] to remove us on fullheal +/datum/status_effect/proc/remove_effect_on_heal(datum/source, heal_flags) + SIGNAL_HANDLER + + if(!remove_on_fullheal) + return + +// if(!heal_flag_necessary || (heal_flags & heal_flag_necessary)) +// qdel(src) + qdel(src) + +/// Updates the duration of the status effect to the given [amount] of deciseconds from now, qdeling / ending if we eclipse the current world time. +/// If increment is truthy, we only update if the resulting amount is higher. +/datum/status_effect/proc/update_duration(amount, increment = FALSE) + if(!duration_set) // Barebones setter for before we start everything up + if(increment) + duration = max(duration, amount) + else + duration = amount + return FALSE + if(duration == -1) // Infinite duration + return FALSE + var/new_duration = world.time + amount + if(increment && duration >= new_duration) + return FALSE + duration = new_duration + if(duration <= world.time) + qdel(src) + return TRUE + update_timer(force_refresh = TRUE) + return FALSE + +/// Updates the duration of the status effect to the given [amount] of deciseconds from its current set ending +/datum/status_effect/proc/adjust_duration(amount) + if(!duration_set) + duration += amount + return FALSE + if(duration == -1) + return FALSE + var/remaining = duration - world.time + remaining += amount + return update_duration(remaining) + +/// Remove [amount] of duration (in deciseconds) from the status effect. Compatibility handler with /tg/. +/datum/status_effect/proc/remove_duration(amount) + adjust_duration(-amount) + +/// Get duration left on the effect +/datum/status_effect/proc/get_duration_left() + if(!duration_set) + return -1 + var/remaining = duration - world.time + if(remaining < 0) + return -1 + return remaining + + +/** + * Updates the particles for the status effects + * Should be handled by subtypes! + */ + +/datum/status_effect/proc/update_particles() + SHOULD_CALL_PARENT(FALSE) + +/// Alert base type for status effect alerts +/atom/movable/screen/alert/status_effect + name = "Curse of Mundanity" + desc = "You don't feel any different..." + /// The status effect we're linked to + var/datum/status_effect/attached_effect + +/atom/movable/screen/alert/status_effect/Destroy() + attached_effect = null //Don't keep a ref now + return ..() + diff --git a/code/datums/status_effects/_status_effect_helpers.dm b/code/datums/status_effects/_status_effect_helpers.dm new file mode 100644 index 000000000000..0ee952200610 --- /dev/null +++ b/code/datums/status_effects/_status_effect_helpers.dm @@ -0,0 +1,136 @@ + +// Status effect helpers for living mobs + +/** + * Applies a given status effect to this mob. + * + * new_effect - TYPEPATH of a status effect to apply. + * Additional status effect arguments can be passed. + * + * Returns the instance of the created effected, if successful. + * Returns 'null' if unsuccessful. + */ +/mob/living/proc/apply_status_effect(datum/status_effect/new_effect, ...) + RETURN_TYPE(/datum/status_effect) + + // The arguments we pass to the start effect. The 1st argument is this mob. + var/list/arguments = args.Copy() + arguments[1] = src + + // If the status effect we're applying doesn't allow multiple effects, we need to handle it + if(initial(new_effect.status_type) != STATUS_EFFECT_MULTIPLE) + for(var/datum/status_effect/existing_effect as anything in status_effects) + if(existing_effect.id != initial(new_effect.id)) + continue + + switch(existing_effect.status_type) + // Multiple are allowed, continue as normal. (Not normally reachable) + if(STATUS_EFFECT_MULTIPLE) + break + // Only one is allowed of this type - early return + if(STATUS_EFFECT_UNIQUE) + return + // Replace the existing instance (deletes it). + if(STATUS_EFFECT_REPLACE) + existing_effect.be_replaced() + // Refresh the existing type, then early return + if(STATUS_EFFECT_REFRESH) + existing_effect.refresh(arglist(arguments)) + return + + // Create the status effect with our mob + our arguments + var/datum/status_effect/new_instance = new new_effect(arguments) + if(!QDELETED(new_instance)) + return new_instance + +/** + * Removes all instances of a given status effect from this mob + * + * removed_effect - TYPEPATH of a status effect to remove. + * Additional status effect arguments can be passed - these are passed into before_remove. + * + * Returns TRUE if at least one was removed. + */ +/mob/living/proc/remove_status_effect(datum/status_effect/removed_effect, ...) + var/list/arguments = args.Copy(2) + + . = FALSE + for(var/datum/status_effect/existing_effect as anything in status_effects) + if(existing_effect.id == initial(removed_effect.id) && existing_effect.before_remove(arguments)) + qdel(existing_effect) + . = TRUE + + return . + +/** + * Checks if this mob has a status effect that shares the passed effect's ID + * + * checked_effect - TYPEPATH of a status effect to check for. Checks for its ID, not it's typepath + * + * Returns an instance of a status effect, or NULL if none were found. + */ +/mob/proc/has_status_effect(datum/status_effect/checked_effect) + // Yes I'm being cringe and putting this on the mob level even though status effects only apply to the living level + // There's quite a few places (namely examine and, bleh, cult code) where it's easier to not need to cast to living before checking + // for an effect such as blindness + return null + +/mob/living/has_status_effect(datum/status_effect/checked_effect) + RETURN_TYPE(/datum/status_effect) + + for(var/datum/status_effect/present_effect as anything in status_effects) + if(present_effect.id == initial(checked_effect.id)) + return present_effect + + return null + +/** + * Checks if this mob has a status effect that shares the passed effect's ID + * and has the passed sources are in its list of sources (ONLY works for grouped efects!) + * + * checked_effect - TYPEPATH of a status effect to check for. Checks for its ID, not it's typepath + * + * Returns an instance of a status effect, or NULL if none were found. + */ +/mob/proc/has_status_effect_from_source(datum/status_effect/grouped/checked_effect, sources) + // See [/mob/proc/has_status_effect] for reason behind having this on the mob level + return null + +/mob/living/has_status_effect_from_source(datum/status_effect/grouped/checked_effect, sources) + RETURN_TYPE(/datum/status_effect) + + if(!ispath(checked_effect)) + CRASH("has_status_effect_from_source passed with an improper status effect path.") + + if(!islist(sources)) + sources = list(sources) + + for(var/datum/status_effect/grouped/present_effect in status_effects) + if(present_effect.id != initial(checked_effect.id)) + continue + var/list/matching_sources = present_effect.sources & sources + if(length(matching_sources)) + return present_effect + + return null + +/** + * Returns a list of all status effects that share the passed effect type's ID + * + * checked_effect - TYPEPATH of a status effect to check for. Checks for its ID, not it's typepath + * + * Returns a list + */ +/mob/proc/has_status_effect_list(datum/status_effect/checked_effect) + // See [/mob/proc/has_status_effect] for reason behind having this on the mob level + return null + +/mob/living/has_status_effect_list(datum/status_effect/checked_effect) + RETURN_TYPE(/list) + + var/list/effects_found = list() + for(var/datum/status_effect/present_effect as anything in status_effects) + if(present_effect.id == initial(checked_effect.id)) + effects_found += present_effect + + return effects_found diff --git a/code/datums/status_effects/debuffs/debuffs.dm b/code/datums/status_effects/debuffs/debuffs.dm new file mode 100644 index 000000000000..a36b7b91e4c6 --- /dev/null +++ b/code/datums/status_effects/debuffs/debuffs.dm @@ -0,0 +1,104 @@ +//Largely negative status effects go here, even if they have small benificial effects +//STUN EFFECTS +/datum/status_effect/incapacitating + tick_interval = -1 + status_type = STATUS_EFFECT_REPLACE + alert_type = null + remove_on_fullheal = TRUE +// heal_flag_necessary = HEAL_CC_STATUS + var/needs_update_stat = FALSE + +/datum/status_effect/incapacitating/on_creation(mob/living/new_owner, set_duration) + if(isnum(set_duration)) + update_duration(set_duration) + . = ..() + if(. && needs_update_stat) + owner.update_stat() + + +/datum/status_effect/incapacitating/on_remove() + if(needs_update_stat ) //silicons need stat updates in addition to normal canmove updates + owner.update_stat() + return ..() + +//STUN +/datum/status_effect/incapacitating/stun + id = "stun" +// alert_type = /atom/movable/screen/alert/status_effect/stun + +/datum/status_effect/incapacitating/stun/on_apply() + . = ..() + if(!.) + return + owner.add_traits(list(TRAIT_INCAPACITATED, TRAIT_IMMOBILIZED /*, TRAIT_HANDS_BLOCKED*/), TRAIT_STATUS_EFFECT(id)) + +/datum/status_effect/incapacitating/stun/on_remove() + owner.remove_traits(list(TRAIT_INCAPACITATED, TRAIT_IMMOBILIZED /*, TRAIT_HANDS_BLOCKED*/), TRAIT_STATUS_EFFECT(id)) + return ..() + +/atom/movable/screen/alert/status_effect/stun + name = "Stunned" + desc = "You are incapacitated. You may not move or act." + icon_state = ALERT_INCAPACITATED + + +//KNOCKDOWN +/datum/status_effect/incapacitating/knockdown + id = "knockdown" +// alert_type = /atom/movable/screen/alert/status_effect/knockdown + +/datum/status_effect/incapacitating/knockdown/on_apply() + . = ..() + if(!.) + return + owner.add_traits(list(TRAIT_FLOORED, TRAIT_IMMOBILIZED), TRAIT_STATUS_EFFECT(id)) + +/datum/status_effect/incapacitating/knockdown/on_remove() + owner.remove_traits(list(TRAIT_FLOORED, TRAIT_IMMOBILIZED), TRAIT_STATUS_EFFECT(id)) + return ..() + +/atom/movable/screen/alert/status_effect/knockdown + name = "Floored" + desc = "You can't stand up!" + icon_state = ALERT_FLOORED + +//IMMOBILIZED +/datum/status_effect/incapacitating/immobilized + id = "immobilized" +// alert_type = /atom/movable/screen/alert/status_effect/immobilized + +/datum/status_effect/incapacitating/immobilized/on_apply() + . = ..() + if(!.) + return + ADD_TRAIT(owner, TRAIT_IMMOBILIZED, TRAIT_STATUS_EFFECT(id)) + +/datum/status_effect/incapacitating/immobilized/on_remove() + REMOVE_TRAIT(owner, TRAIT_IMMOBILIZED, TRAIT_STATUS_EFFECT(id)) + return ..() + +/atom/movable/screen/alert/status_effect/immobilized + name = "Immobilized" + desc = "You can't move." + icon_state = ALERT_IMMOBILIZED + +//UNCONSCIOUS +/datum/status_effect/incapacitating/unconscious + id = "unconscious" + needs_update_stat = TRUE +// alert_type = /atom/movable/screen/alert/status_effect/unconscious + +/datum/status_effect/incapacitating/unconscious/on_apply() + . = ..() + if(!.) + return + ADD_TRAIT(owner, TRAIT_KNOCKEDOUT, TRAIT_STATUS_EFFECT(id)) + +/datum/status_effect/incapacitating/unconscious/on_remove() + REMOVE_TRAIT(owner, TRAIT_KNOCKEDOUT, TRAIT_STATUS_EFFECT(id)) + return ..() + +/atom/movable/screen/alert/status_effect/unconscious + name = "Unconscious" + desc = "You've been knocked out." + icon_state = ALERT_KNOCKEDOUT diff --git a/code/datums/status_effects/grouped_effect.dm b/code/datums/status_effects/grouped_effect.dm new file mode 100644 index 000000000000..ade0a187e0db --- /dev/null +++ b/code/datums/status_effects/grouped_effect.dm @@ -0,0 +1,20 @@ +/// Status effect from multiple sources, when all sources are removed, so is the effect +/datum/status_effect/grouped + // Grouped effects adds itself to [var/sources] and destroys itself if one exists already, there are never actually multiple + status_type = STATUS_EFFECT_MULTIPLE + /// A list of all sources applying this status effect. Sources are a list of keys + var/list/sources = list() + +/datum/status_effect/grouped/on_creation(mob/living/new_owner, source) + var/datum/status_effect/grouped/existing = new_owner.has_status_effect(type) + if(existing) + existing.sources |= source + qdel(src) + return FALSE + + sources |= source + return ..() + +/datum/status_effect/grouped/before_remove(source) + sources -= source + return !length(sources) diff --git a/code/datums/status_effects/limited_effect.dm b/code/datums/status_effects/limited_effect.dm new file mode 100644 index 000000000000..0f56e72da52f --- /dev/null +++ b/code/datums/status_effects/limited_effect.dm @@ -0,0 +1,20 @@ +/// These effects reapply their on_apply() effect when refreshed while stacks < max_stacks. +/datum/status_effect/limited_buff + id = "limited_buff" + duration = -1 + status_type = STATUS_EFFECT_REFRESH + ///How many stacks we currently have + var/stacks = 1 + ///How many stacks we can have maximum + var/max_stacks = 3 + +/datum/status_effect/limited_buff/refresh(effect) + if(stacks < max_stacks) + on_apply() + stacks++ + else + maxed_out() + +/// Called whenever the buff is refreshed when there are more stacks than max_stacks. +/datum/status_effect/limited_buff/proc/maxed_out() + return diff --git a/code/datums/status_effects/stacking_effect.dm b/code/datums/status_effects/stacking_effect.dm new file mode 100644 index 000000000000..3ef5855938f7 --- /dev/null +++ b/code/datums/status_effects/stacking_effect.dm @@ -0,0 +1,101 @@ +/// Status effects that can stack. +/datum/status_effect/stacking + id = "stacking_base" + duration = -1 // Only removed under specific conditions. + tick_interval = 1 SECONDS // Deciseconds between decays, once decay starts + alert_type = null + /// How many stacks are currently accumulated. + /// Also, the default stacks number given on application. + var/stacks = 0 + // Deciseconds until ticks start occuring, which removes stacks + /// (first stack will be removed at this time plus tick_interval) + var/delay_before_decay + /// How many stacks are lost per tick (decay trigger) + var/stack_decay = 1 + /// The threshold for having special effects occur when a certain stack number is reached + var/stack_threshold + /// The maximum number of stacks that can be applied + var/max_stacks + /// If TRUE, the status effect is consumed / removed when stack_threshold is met + var/consumed_on_threshold = TRUE + /// Set to true once the stack_threshold is crossed, and false once it falls back below + var/threshold_crossed = FALSE + +/* This implementation is missing effects overlays because we did not have + /tg/ overlays backend available at the time. Feel free to add them when we do! */ + +/// Effects that occur when the stack count crosses stack_threshold +/datum/status_effect/stacking/proc/threshold_cross_effect() + return + +/// Effects that occur if the status effect is removed due to the stack_threshold being crossed +/datum/status_effect/stacking/proc/stacks_consumed_effect() + return + +/// Effects that occur if the status is removed due to being under 1 remaining stack +/datum/status_effect/stacking/proc/fadeout_effect() + return + +/// Runs every time tick(), causes stacks to decay over time +/datum/status_effect/stacking/proc/stack_decay_effect() + return + +/// Called when the stack_threshold is crossed (stacks go over the threshold) +/datum/status_effect/stacking/proc/on_threshold_cross() + threshold_cross_effect() + if(consumed_on_threshold) + stacks_consumed_effect() + qdel(src) + +/// Called when the stack_threshold is uncrossed / dropped (stacks go under the threshold after being over it) +/datum/status_effect/stacking/proc/on_threshold_drop() + return + +/// Whether the owner can have the status effect. +/// Return FALSE if the owner is not in a valid state (self-deletes the effect), or TRUE otherwise +/datum/status_effect/stacking/proc/can_have_status() + return owner.stat != DEAD + +/// Whether the owner can currently gain stacks or not +/// Return FALSE if the owner is not in a valid state, or TRUE otherwise +/datum/status_effect/stacking/proc/can_gain_stacks() + return owner.stat != DEAD + +/datum/status_effect/stacking/tick(seconds_between_ticks) + if(!can_have_status()) + qdel(src) + else + add_stacks(-stack_decay) + stack_decay_effect() + +/// Add (or remove) [stacks_added] stacks to our current stack count. +/datum/status_effect/stacking/proc/add_stacks(stacks_added) + if(stacks_added > 0 && !can_gain_stacks()) + return FALSE + stacks += stacks_added + if(stacks > 0) + if(stacks >= stack_threshold && !threshold_crossed) //threshold_crossed check prevents threshold effect from occuring if changing from above threshold to still above threshold + threshold_crossed = TRUE + on_threshold_cross() + if(consumed_on_threshold) + return + else if(stacks < stack_threshold && threshold_crossed) + threshold_crossed = FALSE //resets threshold effect if we fall below threshold so threshold effect can trigger again + on_threshold_drop() + if(stacks_added > 0) + tick_interval += delay_before_decay //refreshes time until decay + stacks = min(stacks, max_stacks) + else + fadeout_effect() + qdel(src) //deletes status if stacks fall under one + +/datum/status_effect/stacking/on_creation(mob/living/new_owner, stacks_to_apply) + . = ..() + if(.) + add_stacks(stacks_to_apply) + +/datum/status_effect/stacking/on_apply() + if(!can_have_status()) + return FALSE + return ..() + diff --git a/code/game/gamemodes/colonialmarines/huntergames.dm b/code/game/gamemodes/colonialmarines/huntergames.dm index aad0f9ba5787..310785070458 100644 --- a/code/game/gamemodes/colonialmarines/huntergames.dm +++ b/code/game/gamemodes/colonialmarines/huntergames.dm @@ -244,7 +244,8 @@ H.skills = null //no restriction on what the contestants can do - H.apply_effect(15, WEAKEN) + H.KnockDown(15) + H.Stun(15) H.nutrition = NUTRITION_NORMAL var/randjob = rand(0,10) diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index b03ba1e8e195..332d9b96bd44 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -858,7 +858,8 @@ GLOBAL_LIST_INIT(airlock_wire_descriptions, list( var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread sparks.set_up(5, 1, src) sparks.start() - xeno.apply_effect(1, WEAKEN) + xeno.KnockDown(1) + xeno.Stun(1) playsound(src, 'sound/effects/metalhit.ogg', 50, TRUE) xeno.visible_message(SPAN_XENOWARNING("\The [xeno] strikes \the [src] with its tail!"), SPAN_XENOWARNING("You strike \the [src] with your tail!")) diff --git a/code/game/machinery/flasher.dm b/code/game/machinery/flasher.dm index fc2cf5a6320c..437ef7b067ea 100644 --- a/code/game/machinery/flasher.dm +++ b/code/game/machinery/flasher.dm @@ -60,7 +60,7 @@ src.last_flash = world.time use_power(1500) - for (var/mob/O in viewers(src, null)) + for (var/mob/living/O in viewers(src, null)) if (get_dist(src, O) > src.range) continue @@ -72,7 +72,9 @@ if (istype(O, /mob/living/carbon/xenomorph))//So aliens don't get flashed (they have no external eyes)/N continue - O.apply_effect(strength, WEAKEN) + O.KnockDown(strength) + O.Stun(strength) + if (istype(O, /mob/living/carbon/human)) var/mob/living/carbon/human/H = O var/datum/internal_organ/eyes/E = H.internal_organs_by_name["eyes"] diff --git a/code/game/machinery/medical_pod/bodyscanner.dm b/code/game/machinery/medical_pod/bodyscanner.dm index bbc3be7d5aae..732ff1ba97b9 100644 --- a/code/game/machinery/medical_pod/bodyscanner.dm +++ b/code/game/machinery/medical_pod/bodyscanner.dm @@ -204,7 +204,7 @@ "toxloss" = H.getToxLoss(), "cloneloss" = H.getCloneLoss(), "brainloss" = H.getBrainLoss(), - "knocked_out" = H.GetKnockOutValueNotADurationDoNotUse(), + "knocked_out" = H.GetKnockOutDuration(), "bodytemp" = H.bodytemperature, "inaprovaline_amount" = H.reagents.get_reagent_amount("inaprovaline"), "dexalin_amount" = H.reagents.get_reagent_amount("dexalin"), @@ -263,7 +263,7 @@ s_class = occ["brainloss"] < 1 ? INTERFACE_GOOD : INTERFACE_BAD dat += "[SET_CLASS("  Approx. Brain Damage:", INTERFACE_PINK)] [SET_CLASS("[occ["brainloss"]]%", s_class)]

" - dat += "[SET_CLASS("Knocked Out Summary:", "#40628a")] [occ["knocked_out"]]% (approximately [round(occ["knocked_out"] / 5)] seconds left!)
" + dat += "[SET_CLASS("Knocked Out Summary:", "#40628a")] [occ["knocked_out"]]% (approximately [round(occ["knocked_out"] * GLOBAL_STATUS_MULTIPLIER / (1 SECONDS))] seconds left!)
" dat += "[SET_CLASS("Body Temperature:", "#40628a")] [occ["bodytemp"]-T0C]°C ([occ["bodytemp"]*1.8-459.67]°F)

" s_class = occ["blood_amount"] > 448 ? INTERFACE_OKAY : INTERFACE_BAD diff --git a/code/game/machinery/medical_pod/sleeper.dm b/code/game/machinery/medical_pod/sleeper.dm index fe2b698caed0..84ef2f579ba1 100644 --- a/code/game/machinery/medical_pod/sleeper.dm +++ b/code/game/machinery/medical_pod/sleeper.dm @@ -391,7 +391,7 @@ to_chat(user, "[]\t -Toxin Content %: []", (occupant.getToxLoss() < 60 ? SPAN_NOTICE("") : SPAN_DANGER("")), occupant.getToxLoss()) to_chat(user, "[]\t -Burn Severity %: []", (occupant.getFireLoss() < 60 ? SPAN_NOTICE("") : SPAN_DANGER("")), occupant.getFireLoss()) to_chat(user, SPAN_NOTICE(" Expected time till occupant can safely awake: (note: These times are always inaccurate)")) - to_chat(user, SPAN_NOTICE(" \t [occupant.GetKnockOutValueNotADurationDoNotUse() / 5] second\s (if around 1 or 2 the sleeper is keeping them asleep.)")) + to_chat(user, SPAN_NOTICE(" \t [occupant.GetKnockOutDuration() * GLOBAL_STATUS_MULTIPLIER / (1 SECONDS)] second\s (if around 1 or 2 the sleeper is keeping them asleep.)")) else to_chat(user, SPAN_NOTICE(" There is no one inside!")) return diff --git a/code/game/objects/effects/aliens.dm b/code/game/objects/effects/aliens.dm index d328bb958643..41adfdd9581d 100644 --- a/code/game/objects/effects/aliens.dm +++ b/code/game/objects/effects/aliens.dm @@ -326,11 +326,11 @@ handle_weather() RegisterSignal(SSdcs, COMSIG_GLOB_WEATHER_CHANGE, PROC_REF(handle_weather)) RegisterSignal(acid_t, COMSIG_PARENT_QDELETING, PROC_REF(cleanup)) - START_PROCESSING(SSeffects, src) + START_PROCESSING(SSoldeffects, src) /obj/effect/xenomorph/acid/Destroy() acid_t = null - STOP_PROCESSING(SSeffects, src) + STOP_PROCESSING(SSoldeffects, src) . = ..() /obj/effect/xenomorph/acid/proc/cleanup() diff --git a/code/game/objects/objs.dm b/code/game/objects/objs.dm index 9d730c71970b..cc9f1fe53fea 100644 --- a/code/game/objects/objs.dm +++ b/code/game/objects/objs.dm @@ -236,6 +236,7 @@ /obj/proc/unbuckle() SIGNAL_HANDLER if(buckled_mob && buckled_mob.buckled == src) + buckled_mob.clear_alert(ALERT_BUCKLED) buckled_mob.set_buckled(null) buckled_mob.anchored = initial(buckled_mob.anchored) @@ -302,6 +303,7 @@ /obj/proc/do_buckle(mob/living/target, mob/user) send_buckling_message(target, user) if (src && src.loc) + target.throw_alert(ALERT_BUCKLED, /atom/movable/screen/alert/buckled) target.set_buckled(src) target.forceMove(src.loc) target.setDir(dir) diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm index 736427606683..2ed19485acc9 100644 --- a/code/game/objects/structures/tables_racks.dm +++ b/code/game/objects/structures/tables_racks.dm @@ -274,7 +274,9 @@ var/mob/living/M = G.grabbed_thing if(user.a_intent == INTENT_HARM) if(user.grab_level > GRAB_AGGRESSIVE) - if (prob(15)) M.apply_effect(5, WEAKEN) + if (prob(15)) + M.KnockDown(5) + M.Stun(5) M.apply_damage(8, def_zone = "head") user.visible_message(SPAN_DANGER("[user] slams [M]'s face against [src]!"), SPAN_DANGER("You slam [M]'s face against [src]!")) @@ -284,7 +286,8 @@ return else if(user.grab_level >= GRAB_AGGRESSIVE) M.forceMove(loc) - M.apply_effect(5, WEAKEN) + M.KnockDown(5) + M.Stun(5) playsound(loc, 'sound/weapons/thudswoosh.ogg', 25, 1, 7) user.visible_message(SPAN_DANGER("[user] throws [M] on [src], stunning them!"), SPAN_DANGER("You throw [M] on [src], stunning them!")) diff --git a/code/modules/cm_aliens/Ovipositor.dm b/code/modules/cm_aliens/Ovipositor.dm index 07d3466a279d..b8983f37cc7a 100644 --- a/code/modules/cm_aliens/Ovipositor.dm +++ b/code/modules/cm_aliens/Ovipositor.dm @@ -14,11 +14,11 @@ . = ..() begin_decay_time = world.timeofday + QUEEN_OVIPOSITOR_DECAY_TIME - START_PROCESSING(SSeffects, src) // Process every second + START_PROCESSING(SSoldeffects, src) // Process every second /obj/ovipositor/Destroy() if(!decayed && !destroyed) - STOP_PROCESSING(SSeffects, src) + STOP_PROCESSING(SSoldeffects, src) return ..() @@ -32,7 +32,7 @@ /obj/ovipositor/proc/do_decay() decayed = TRUE - STOP_PROCESSING(SSeffects, src) + STOP_PROCESSING(SSoldeffects, src) icon_state = "ovipositor_molted" flick("ovipositor_decay", src) @@ -46,7 +46,7 @@ /obj/ovipositor/proc/explode() destroyed = TRUE - STOP_PROCESSING(SSeffects, src) + STOP_PROCESSING(SSoldeffects, src) icon_state = "ovipositor_gibbed" flick("ovipositor_explosion", src) diff --git a/code/modules/cm_marines/NonLethalRestraints.dm b/code/modules/cm_marines/NonLethalRestraints.dm index 3b2439a22a82..e1eb7ec60a77 100644 --- a/code/modules/cm_marines/NonLethalRestraints.dm +++ b/code/modules/cm_marines/NonLethalRestraints.dm @@ -31,7 +31,7 @@ to_chat(user, SPAN_WARNING("\The [src] is out of charge.")) add_fingerprint(user) -/obj/item/weapon/stunprod/attack(mob/M, mob/user) +/obj/item/weapon/stunprod/attack(mob/living/M, mob/user) if(isrobot(M)) ..() return @@ -43,7 +43,8 @@ return if(status) - M.apply_effect(6, WEAKEN) + M.KnockDown(6) + M.Stun(6) charges -= 2 M.visible_message(SPAN_DANGER("[M] has been prodded with [src] by [user]!")) diff --git a/code/modules/maptext_alerts/screen_alerts.dm b/code/modules/maptext_alerts/screen_alerts.dm index 0b923f7dc753..b096d3b3718f 100644 --- a/code/modules/maptext_alerts/screen_alerts.dm +++ b/code/modules/maptext_alerts/screen_alerts.dm @@ -214,6 +214,9 @@ /// Alert owner var/mob/owner + /// Boolean. If TRUE, the Click() proc will attempt to Click() on the master first if there is a master. + var/click_master = TRUE + /atom/movable/screen/alert/MouseEntered(location,control,params) . = ..() if(!QDELETED(src)) @@ -251,3 +254,65 @@ if(NOTIFY_XENO_TACMAP) GLOB.xeno_tacmap_status.tgui_interact(ghost_user) +/atom/movable/screen/alert/buckled + name = "Buckled" + desc = "You've been buckled to something. Click the alert to unbuckle unless you're handcuffed." + icon_state = ALERT_BUCKLED + +/atom/movable/screen/alert/restrained/handcuffed + name = "Handcuffed" + desc = "You're handcuffed and can't act. If anyone drags you, you won't be able to move. Click the alert to free yourself." + click_master = FALSE + +/atom/movable/screen/alert/restrained/legcuffed + name = "Legcuffed" + desc = "You're legcuffed, which slows you down considerably. Click the alert to free yourself." + click_master = FALSE + +/atom/movable/screen/alert/restrained/clicked() + . = ..() + if(!.) + return + + var/mob/living/living_owner = owner + + if(!living_owner.can_resist()) + return + +// living_owner.changeNext_move(CLICK_CD_RESIST) // handled in resist proc + if((living_owner.mobility_flags & MOBILITY_MOVE) && (living_owner.last_special <= world.time)) + return living_owner.resist_restraints() + +/atom/movable/screen/alert/buckled/clicked() + . = ..() + if(!.) + return + + var/mob/living/living_owner = owner + + if(!living_owner.can_resist()) + return +// living_owner.changeNext_move(CLICK_CD_RESIST) // handled in resist proc + if(living_owner.last_special <= world.time) + return living_owner.resist_buckle() + +/atom/movable/screen/alert/clicked(location, control, params) + if(!usr || !usr.client) + return FALSE + if(usr != owner) + return FALSE + var/list/modifiers = params2list(params) + if(LAZYACCESS(modifiers, SHIFT_CLICK)) // screen objects don't do the normal Click() stuff so we'll cheat + to_chat(usr, SPAN_BOLDNOTICE("[name] - [desc]")) + return FALSE + if(master && click_master) + return usr.client.Click(master, location, control, params) + + return TRUE + +/atom/movable/screen/alert/Destroy() + . = ..() + severity = 0 + master = null + owner = null + screen_loc = "" diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 6170aec3031c..b523cef08eec 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -1098,9 +1098,9 @@ for(var/datum/effects/bleeding/internal/internal_bleed in effects_list) msg += "They have bloating and discoloration on their [internal_bleed.limb.display_name]\n" - if(knocked_out && stat != DEAD) + if(stat == UNCONSCIOUS) msg += "They seem to be unconscious\n" - if(stat == DEAD) + else if(stat == DEAD) if(src.check_tod() && is_revivable()) msg += "They're not breathing" else diff --git a/code/modules/mob/living/carbon/human/human_attackhand.dm b/code/modules/mob/living/carbon/human/human_attackhand.dm index dfbc2c971a8c..8f032288065b 100644 --- a/code/modules/mob/living/carbon/human/human_attackhand.dm +++ b/code/modules/mob/living/carbon/human/human_attackhand.dm @@ -161,7 +161,9 @@ disarm_chance += 5 * defender_skill_level if(disarm_chance <= 25) - apply_effect(2 + max((attacker_skill_level - defender_skill_level), 0), WEAKEN) + var/strength = 2 + max((attacker_skill_level - defender_skill_level), 0) + KnockDown(strength) + Stun(strength) playsound(loc, 'sound/weapons/thudswoosh.ogg', 25, 1, 7) var/shove_text = attacker_skill_level > 1 ? "tackled" : pick("pushed", "shoved") visible_message(SPAN_DANGER("[attacking_mob] has [shove_text] [src]!"), null, null, 5) @@ -205,15 +207,14 @@ if (w_uniform) w_uniform.add_fingerprint(M) - - if(body_position == LYING_DOWN || sleeping) + if(HAS_TRAIT(src, TRAIT_FLOORED) || HAS_TRAIT(src, TRAIT_KNOCKEDOUT) || body_position == LYING_DOWN || sleeping) if(client) sleeping = max(0,src.sleeping-5) if(!sleeping) set_resting(FALSE) M.visible_message(SPAN_NOTICE("[M] shakes [src] trying to wake [t_him] up!"), \ SPAN_NOTICE("You shake [src] trying to wake [t_him] up!"), null, 4) - else if(stunned) + else if(HAS_TRAIT(src, TRAIT_INCAPACITATED)) M.visible_message(SPAN_NOTICE("[M] shakes [src], trying to shake [t_him] out of his stupor!"), \ SPAN_NOTICE("You shake [src], trying to shake [t_him] out of his stupor!"), null, 4) else diff --git a/code/modules/mob/living/carbon/human/human_damage.dm b/code/modules/mob/living/carbon/human/human_damage.dm index 90a4d7bca4ab..e09e9e2ebb7b 100644 --- a/code/modules/mob/living/carbon/human/human_damage.dm +++ b/code/modules/mob/living/carbon/human/human_damage.dm @@ -514,11 +514,3 @@ This function restores all limbs. damage_to_deal *= 0.25 // Massively reduced effectiveness stamina.apply_damage(damage_to_deal) - -/mob/living/carbon/human/knocked_out_start() - ..() - sound_environment_override = SOUND_ENVIRONMENT_PSYCHOTIC - -/mob/living/carbon/human/knocked_out_callback() - . = ..() - sound_environment_override = SOUND_ENVIRONMENT_NONE diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index be1c7833c5c1..1a43138421e4 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -88,3 +88,10 @@ if(!client && !mind && species) species.handle_npc(src) + +/mob/living/carbon/human/set_stat(new_stat) + . = ..() + // Temporarily force triggering HUD updates so they apply immediately rather than on Life tick. + // Remove this once effects have been ported to trait signals (blinded, dazed, etc) + if(stat != .) + handle_regular_hud_updates() diff --git a/code/modules/mob/living/carbon/human/life/handle_regular_status_updates.dm b/code/modules/mob/living/carbon/human/life/handle_regular_status_updates.dm index 41554f056744..e9bb307d7335 100644 --- a/code/modules/mob/living/carbon/human/life/handle_regular_status_updates.dm +++ b/code/modules/mob/living/carbon/human/life/handle_regular_status_updates.dm @@ -53,7 +53,7 @@ if(!already_in_crit) new /datum/effects/crit/human(src) - if(HAS_TRAIT(src, TRAIT_KNOCKEDOUT)) + if(IsKnockOut()) blinded = TRUE if(regular_update && halloss > 0) apply_damage(-3, HALLOSS) diff --git a/code/modules/mob/living/carbon/human/life/handle_stasis_bag.dm b/code/modules/mob/living/carbon/human/life/handle_stasis_bag.dm index 16d9955395b0..43c757fabb3e 100644 --- a/code/modules/mob/living/carbon/human/life/handle_stasis_bag.dm +++ b/code/modules/mob/living/carbon/human/life/handle_stasis_bag.dm @@ -4,9 +4,9 @@ //Handle side effects from stasis switch(in_stasis) if(STASIS_IN_BAG) - // I hate whoever wrote this and statuses with a passion - knocked_down = knocked_down? --knocked_down : knocked_down + 10 //knocked_down set. - if(knocked_down <= 0) - knocked_down_callback() + // At least 6 seconds, but reduce by 2s every time - IN ADDITION to normal recovery + // Don't ask me why and feel free to change it + KnockDown(3) + AdjustKnockDown(-1) if(STASIS_IN_CRYO_CELL) if(sleeping < 10) sleeping += 10 //Puts the mob to sleep indefinitely. diff --git a/code/modules/mob/living/carbon/human/life/life_helpers.dm b/code/modules/mob/living/carbon/human/life/life_helpers.dm index 25f020a9f8b6..bf254b9da1ed 100644 --- a/code/modules/mob/living/carbon/human/life/life_helpers.dm +++ b/code/modules/mob/living/carbon/human/life/life_helpers.dm @@ -197,12 +197,6 @@ speech_problem_flag = TRUE return slurring -/mob/living/carbon/human/handle_stunned() - if(stunned) - adjust_effect(-species.stun_reduction, STUN, EFFECT_FLAG_LIFE) - speech_problem_flag = TRUE - return stunned - /mob/living/carbon/human/handle_dazed() if(dazed) var/skill_resistance = skills ? (skills.get_skill_level(SKILL_ENDURANCE)-1)*0.1 : 0 @@ -213,26 +207,6 @@ speech_problem_flag = TRUE return dazed -/mob/living/carbon/human/handle_knocked_down() - if(knocked_down) - var/species_resistance = species.knock_down_reduction - var/skill_resistance = skills ? (skills.get_skill_level(SKILL_ENDURANCE)-1)*0.1 : 0 - - var/final_reduction = species_resistance + skill_resistance - adjust_effect(-final_reduction, WEAKEN, EFFECT_FLAG_LIFE) - knocked_down_callback_check() - return knocked_down - -/mob/living/carbon/human/handle_knocked_out() - if(knocked_out) - var/species_resistance = species.knock_out_reduction - var/skill_resistance = skills ? (skills.get_skill_level(SKILL_ENDURANCE)-1)*0.1 : 0 - - var/final_reduction = species_resistance + skill_resistance - adjust_effect(-final_reduction, PARALYZE, EFFECT_FLAG_LIFE) - knocked_out_callback_check() - return knocked_out - /mob/living/carbon/human/handle_stuttering() if(..()) speech_problem_flag = TRUE @@ -240,40 +214,23 @@ #define HUMAN_TIMER_TO_EFFECT_CONVERSION (0.05) //(1/20) //once per 2 seconds, with effect equal to endurance, which is used later -// This is here because sometimes our stun comes too early and tick is about to start, so we need to compensate -// this is the best place to do it, tho name might be a bit misleading I guess -/mob/living/carbon/human/stun_clock_adjustment() - var/species_resistance = species.knock_down_reduction - var/skill_resistance = skills ? (skills.get_skill_level(SKILL_ENDURANCE)-1)*0.1 : 0 - - var/final_reduction = species_resistance + skill_resistance - var/shift_left = (SShuman.next_fire - world.time) * HUMAN_TIMER_TO_EFFECT_CONVERSION * final_reduction - if(stunned > shift_left) - stunned += SShuman.wait * HUMAN_TIMER_TO_EFFECT_CONVERSION * final_reduction - shift_left - -/mob/living/carbon/human/knockdown_clock_adjustment() - if(!species) - return FALSE - - var/species_resistance = species.knock_down_reduction - var/skill_resistance = skills ? (skills.get_skill_level(SKILL_ENDURANCE)-1)*0.1 : 0 - - var/final_reduction = species_resistance + skill_resistance - var/shift_left = (SShuman.next_fire - world.time) * HUMAN_TIMER_TO_EFFECT_CONVERSION * final_reduction - if(knocked_down > shift_left) - knocked_down += SShuman.wait * HUMAN_TIMER_TO_EFFECT_CONVERSION * final_reduction - shift_left - -/mob/living/carbon/human/knockout_clock_adjustment() - if(!species) - return FALSE - - var/species_resistance = species.knock_out_reduction - var/skill_resistance = skills ? (skills.get_skill_level(SKILL_ENDURANCE)-1)*0.1 : 0 - - var/final_reduction = species_resistance + skill_resistance - var/shift_left = (SShuman.next_fire - world.time) * HUMAN_TIMER_TO_EFFECT_CONVERSION * final_reduction - if(knocked_out > shift_left) - knocked_out += SShuman.wait * HUMAN_TIMER_TO_EFFECT_CONVERSION * final_reduction - shift_left +/mob/living/carbon/human/GetStunDuration(amount) + . = ..() + var/skill_resistance = skills ? (skills.get_skill_level(SKILL_ENDURANCE)-1)*0.08 : 0 + var/final_reduction = (1 - skill_resistance) / species.stun_reduction + return . * final_reduction + +/mob/living/carbon/human/GetKnockDownDuration(amount) + . = ..() + var/skill_resistance = skills ? (skills.get_skill_level(SKILL_ENDURANCE)-1)*0.08 : 0 + var/final_reduction = (1 - skill_resistance) / species.knock_down_reduction + return . * final_reduction + +/mob/living/carbon/human/GetKnockOutDuration(amount) + . = ..() + var/skill_resistance = skills ? (skills.get_skill_level(SKILL_ENDURANCE)-1)*0.08 : 0 + var/final_reduction = (1 - skill_resistance) / species.knock_out_reduction + return . * final_reduction /mob/living/carbon/human/proc/handle_revive() SEND_SIGNAL(src, COMSIG_HUMAN_REVIVED) diff --git a/code/modules/mob/living/carbon/human/species/species.dm b/code/modules/mob/living/carbon/human/species/species.dm index 397a478a2779..4392c3359596 100644 --- a/code/modules/mob/living/carbon/human/species/species.dm +++ b/code/modules/mob/living/carbon/human/species/species.dm @@ -92,9 +92,12 @@ "eyes" = /datum/internal_organ/eyes ) - var/knock_down_reduction = 1 //how much the knocked_down effect is reduced per Life call. - var/stun_reduction = 1 //how much the stunned effect is reduced per Life call. - var/knock_out_reduction = 1 //same thing + /// Factor of reduction of KnockDown duration. + var/knock_down_reduction = 1 + /// Factor of reduction of Stun duration. + var/stun_reduction = 1 + /// Factor of reduction of KnockOut duration. + var/knock_out_reduction = 1 /// If different from 1, a signal is registered on post_spawn(). var/weed_slowdown_mult = 1 diff --git a/code/modules/mob/living/carbon/inventory.dm b/code/modules/mob/living/carbon/inventory.dm index 97bf25e08932..e5673817b277 100644 --- a/code/modules/mob/living/carbon/inventory.dm +++ b/code/modules/mob/living/carbon/inventory.dm @@ -4,11 +4,18 @@ if(handcuffed) drop_held_items() stop_pulling() + throw_alert(ALERT_HANDCUFFED, /atom/movable/screen/alert/restrained/handcuffed, new_master = handcuffed) + else + clear_alert(ALERT_HANDCUFFED) update_inv_handcuffed() + /mob/living/carbon/proc/legcuff_update() if(legcuffed) set_movement_intent(MOVE_INTENT_WALK) + throw_alert(ALERT_LEGCUFFED, /atom/movable/screen/alert/restrained/legcuffed, new_master = handcuffed) + else + clear_alert(ALERT_LEGCUFFED) update_inv_legcuffed() diff --git a/code/modules/mob/living/carbon/xenomorph/XenoProcs.dm b/code/modules/mob/living/carbon/xenomorph/XenoProcs.dm index b4287309bb3c..46b6c857d481 100644 --- a/code/modules/mob/living/carbon/xenomorph/XenoProcs.dm +++ b/code/modules/mob/living/carbon/xenomorph/XenoProcs.dm @@ -284,7 +284,8 @@ if(H.check_shields(15, "the pounce")) //Human shield block. visible_message(SPAN_DANGER("[src] slams into [H]!"), SPAN_XENODANGER("We slam into [H]!"), null, 5) - apply_effect(1, WEAKEN) + KnockDown(1) + Stun(1) throwing = FALSE //Reset throwing manually. playsound(H, "bonk", 75, FALSE) //bonk return @@ -299,13 +300,15 @@ else if(prob(75)) //Body slam the fuck out of xenos jumping at your front. visible_message(SPAN_DANGER("[H] body slams [src]!"), SPAN_XENODANGER("[H] body slams us!"), null, 5) - apply_effect(3, WEAKEN) + KnockDown(3) + Stun(3) throwing = FALSE return if(iscolonysynthetic(H) && prob(60)) visible_message(SPAN_DANGER("[H] withstands being pounced and slams down [src]!"), SPAN_XENODANGER("[H] throws us down after withstanding the pounce!"), null, 5) - apply_effect(1.5, WEAKEN) + KnockDown(1.5) + Stun(1.5) throwing = FALSE return @@ -313,7 +316,8 @@ visible_message(SPAN_DANGER("[src] [pounceAction.ability_name] onto [M]!"), SPAN_XENODANGER("We [pounceAction.ability_name] onto [M]!"), null, 5) if (pounceAction.knockdown) - M.apply_effect(pounceAction.knockdown_duration, WEAKEN) + M.KnockDown(pounceAction.knockdown_duration) + M.Stun(pounceAction.knockdown_duration) // To replicate legacy behavior. Otherwise M39 Armbrace users for example can still shoot step_to(src, M) if (pounceAction.freeze_self) diff --git a/code/modules/mob/living/carbon/xenomorph/Xenomorph.dm b/code/modules/mob/living/carbon/xenomorph/Xenomorph.dm index f77d7d99c1a3..3095e805be6a 100644 --- a/code/modules/mob/living/carbon/xenomorph/Xenomorph.dm +++ b/code/modules/mob/living/carbon/xenomorph/Xenomorph.dm @@ -252,13 +252,9 @@ var/pounce_distance = 0 // Life reduction variables. - var/life_stun_reduction = -1.5 - var/life_knockdown_reduction = -1.5 - var/life_knockout_reduction = -1.5 var/life_daze_reduction = -1.5 var/life_slow_reduction = -1.5 - ////////////////////////////////////////////////////////////////// // // Misc. State - poorly modularized @@ -1101,11 +1097,6 @@ forceMove(current_structure.loc) return TRUE -/mob/living/carbon/xenomorph/knocked_down_callback() - . = ..() - if(!resting) // !resting because we dont wanna prematurely update wounds if they're just trying to rest - update_wounds() - ///Generate a new unused nicknumber for the current hive, if hive doesn't exist return 0 /mob/living/carbon/xenomorph/proc/generate_and_set_nicknumber() if(!hive) diff --git a/code/modules/mob/living/carbon/xenomorph/abilities/general_abilities.dm b/code/modules/mob/living/carbon/xenomorph/abilities/general_abilities.dm index 6834f7b2e165..80e4130fccb9 100644 --- a/code/modules/mob/living/carbon/xenomorph/abilities/general_abilities.dm +++ b/code/modules/mob/living/carbon/xenomorph/abilities/general_abilities.dm @@ -394,10 +394,12 @@ /// remove hide and apply modified attack cooldown /datum/action/xeno_action/onclick/xenohide/proc/post_attack() var/mob/living/carbon/xenomorph/xeno = owner + UnregisterSignal(xeno, COMSIG_MOB_STATCHANGE) if(xeno.layer == XENO_HIDING_LAYER) xeno.layer = initial(xeno.layer) button.icon_state = "template" xeno.update_wounds() + xeno.update_layer() apply_cooldown(4) //2 second cooldown after attacking /datum/action/xeno_action/onclick/xenohide/give_to(mob/living/living_mob) diff --git a/code/modules/mob/living/carbon/xenomorph/abilities/general_powers.dm b/code/modules/mob/living/carbon/xenomorph/abilities/general_powers.dm index 06f584fda032..81f500245a41 100644 --- a/code/modules/mob/living/carbon/xenomorph/abilities/general_powers.dm +++ b/code/modules/mob/living/carbon/xenomorph/abilities/general_powers.dm @@ -500,14 +500,21 @@ xeno.layer = XENO_HIDING_LAYER to_chat(xeno, SPAN_NOTICE("We are now hiding.")) button.icon_state = "template_active" + RegisterSignal(xeno, COMSIG_MOB_STATCHANGE, PROC_REF(unhide_on_stat)) else xeno.layer = initial(xeno.layer) to_chat(xeno, SPAN_NOTICE("We have stopped hiding.")) button.icon_state = "template" + UnregisterSignal(xeno, COMSIG_MOB_STATCHANGE) xeno.update_wounds() apply_cooldown() return ..() +/datum/action/xeno_action/onclick/xenohide/proc/unhide_on_stat(mob/living/carbon/xenomorph/source, new_stat, old_stat) + SIGNAL_HANDLER + if(new_stat >= UNCONSCIOUS && old_stat <= UNCONSCIOUS) + post_attack() + /datum/action/xeno_action/onclick/place_trap/use_ability(atom/A) var/mob/living/carbon/xenomorph/X = owner if(!X.check_state()) diff --git a/code/modules/mob/living/carbon/xenomorph/abilities/warrior/warrior_abilities.dm b/code/modules/mob/living/carbon/xenomorph/abilities/warrior/warrior_abilities.dm index 5127ca6fe4ed..2c16477c1414 100644 --- a/code/modules/mob/living/carbon/xenomorph/abilities/warrior/warrior_abilities.dm +++ b/code/modules/mob/living/carbon/xenomorph/abilities/warrior/warrior_abilities.dm @@ -10,7 +10,7 @@ // Configurables var/fling_distance = 4 - var/stun_power = 0 + var/stun_power = 0.5 var/weaken_power = 0.5 var/slowdown = 2 diff --git a/code/modules/mob/living/carbon/xenomorph/abilities/warrior/warrior_powers.dm b/code/modules/mob/living/carbon/xenomorph/abilities/warrior/warrior_powers.dm index 4bb9e63ebaf2..c25b7e5fc49f 100644 --- a/code/modules/mob/living/carbon/xenomorph/abilities/warrior/warrior_powers.dm +++ b/code/modules/mob/living/carbon/xenomorph/abilities/warrior/warrior_powers.dm @@ -77,9 +77,9 @@ xeno.visible_message(SPAN_XENOWARNING("[xeno] effortlessly flings [carbon] to the side!"), SPAN_XENOWARNING("We effortlessly fling [carbon] to the side!")) playsound(carbon,'sound/weapons/alien_claw_block.ogg', 75, 1) if(stun_power) - carbon.apply_effect(get_xeno_stun_duration(carbon, stun_power), STUN) + carbon.Stun(get_xeno_stun_duration(carbon, stun_power)) if(weaken_power) - carbon.apply_effect(weaken_power, WEAKEN) + carbon.KnockDown(get_xeno_stun_duration(carbon, weaken_power)) if(slowdown) if(carbon.slowed < slowdown) carbon.apply_effect(slowdown, SLOW) diff --git a/code/modules/mob/living/carbon/xenomorph/attack_alien.dm b/code/modules/mob/living/carbon/xenomorph/attack_alien.dm index a038974b608b..d57df232cda4 100644 --- a/code/modules/mob/living/carbon/xenomorph/attack_alien.dm +++ b/code/modules/mob/living/carbon/xenomorph/attack_alien.dm @@ -204,12 +204,14 @@ if(M.attempt_tackle(src, tackle_mult, tackle_min_offset, tackle_max_offset)) playsound(loc, 'sound/weapons/alien_knockdown.ogg', 25, 1) - apply_effect(rand(M.tacklestrength_min, M.tacklestrength_max), WEAKEN) + var/strength = rand(M.tacklestrength_min, M.tacklestrength_max) + Stun(strength) + KnockDown(strength) // Purely for knockdown visuals. All the heavy lifting is done by Stun M.visible_message(SPAN_DANGER("[M] tackles down [src]!"), \ SPAN_DANGER("We tackle down [src]!"), null, 5, CHAT_TYPE_XENO_COMBAT) else playsound(loc, 'sound/weapons/alien_claw_swipe.ogg', 25, 1) - if (HAS_TRAIT(src, TRAIT_FLOORED)) + if (body_position == LYING_DOWN) M.visible_message(SPAN_DANGER("[M] tries to tackle [src], but they are already down!"), \ SPAN_DANGER("We try to tackle [src], but they are already down!"), null, 5, CHAT_TYPE_XENO_COMBAT) else diff --git a/code/modules/mob/living/carbon/xenomorph/castes/Sentinel.dm b/code/modules/mob/living/carbon/xenomorph/castes/Sentinel.dm index af7aa7224f0c..a568a093b3a4 100644 --- a/code/modules/mob/living/carbon/xenomorph/castes/Sentinel.dm +++ b/code/modules/mob/living/carbon/xenomorph/castes/Sentinel.dm @@ -103,5 +103,6 @@ #undef NEURO_TOUCH_DELAY /datum/behavior_delegate/sentinel_base/proc/paralyzing_slash(mob/living/carbon/human/human_target) - human_target.apply_effect(2, WEAKEN) + human_target.KnockDown(2) + human_target.Stun(2) to_chat(human_target, SPAN_XENOHIGHDANGER("You fall over, paralyzed by the toxin!")) diff --git a/code/modules/mob/living/carbon/xenomorph/castes/Warrior.dm b/code/modules/mob/living/carbon/xenomorph/castes/Warrior.dm index 3bcea7d91d60..04996af8f8db 100644 --- a/code/modules/mob/living/carbon/xenomorph/castes/Warrior.dm +++ b/code/modules/mob/living/carbon/xenomorph/castes/Warrior.dm @@ -101,7 +101,9 @@ if(should_neckgrab && living_mob.mob_size < MOB_SIZE_BIG) living_mob.drop_held_items() - living_mob.apply_effect(get_xeno_stun_duration(living_mob, 2), WEAKEN) + var/duration = get_xeno_stun_duration(living_mob, 2) + living_mob.KnockDown(duration) + living_mob.Stun(duration) if(living_mob.pulledby != src) return // Grab was broken, probably as Stun side effect (eg. target getting knocked away from a manned M56D) visible_message(SPAN_XENOWARNING("[src] grabs [living_mob] by the throat!"), \ diff --git a/code/modules/mob/living/carbon/xenomorph/damage_procs.dm b/code/modules/mob/living/carbon/xenomorph/damage_procs.dm index b6ceb2043458..e372b03e68d9 100644 --- a/code/modules/mob/living/carbon/xenomorph/damage_procs.dm +++ b/code/modules/mob/living/carbon/xenomorph/damage_procs.dm @@ -81,6 +81,7 @@ powerfactor_value = min(powerfactor_value,20) if(powerfactor_value > 0 && small_explosives_stun) KnockDown(powerfactor_value/5) + Stun(powerfactor_value/5) // Due to legacy knockdown being considered an impairement if(mob_size < MOB_SIZE_BIG) Slow(powerfactor_value) Superslow(powerfactor_value/2) diff --git a/code/modules/mob/living/carbon/xenomorph/life.dm b/code/modules/mob/living/carbon/xenomorph/life.dm index 70c92dad076d..07efb5be2ff8 100644 --- a/code/modules/mob/living/carbon/xenomorph/life.dm +++ b/code/modules/mob/living/carbon/xenomorph/life.dm @@ -516,25 +516,24 @@ Make sure their actual health updates immediately.*/ else if(world.time > next_grace_time && stat == CONSCIOUS) var/grace_time = crit_grace_time > 0 ? crit_grace_time + (1 SECONDS * max(round(warding_aura - 1), 0)) : 0 if(grace_time) - sound_environment_override = SOUND_ENVIRONMENT_PSYCHOTIC addtimer(CALLBACK(src, PROC_REF(handle_crit)), grace_time) else handle_crit() next_grace_time = world.time + grace_time + blinded = stat == UNCONSCIOUS // Xenos do not go blind from other sources - still, replace that by a status_effect or trait when able if(!gibbing) med_hud_set_health() /mob/living/carbon/xenomorph/proc/handle_crit() - if(stat == DEAD || gibbing) - return + if(stat <= CONSCIOUS && !gibbing) + set_stat(UNCONSCIOUS) - sound_environment_override = SOUND_ENVIRONMENT_NONE - set_stat(UNCONSCIOUS) - blinded = TRUE - see_in_dark = 5 - if(layer != initial(layer)) //Unhide - layer = initial(layer) - recalculate_move_delay = TRUE +/mob/living/carbon/xenomorph/set_stat(new_stat) + . = ..() + // Temporarily force triggering HUD updates so they apply immediately rather than on Life tick. + // Remove this once effects have been ported to trait signals (blinded, dazed, etc) + if(stat != .) + handle_regular_hud_updates() /mob/living/carbon/xenomorph/proc/handle_luminosity() var/new_luminosity = 0 @@ -548,12 +547,15 @@ Make sure their actual health updates immediately.*/ else set_light_on(FALSE) -/mob/living/carbon/xenomorph/handle_stunned() - if(stunned) - adjust_effect(life_stun_reduction, STUN, EFFECT_FLAG_LIFE) - stun_callback_check() - - return stunned +/mob/living/carbon/xenomorph/GetStunDuration(amount) + amount *= 2 / 3 + return ..() +/mob/living/carbon/xenomorph/GetKnockDownDuration(amount) + amount *= 2 / 3 + return ..() +/mob/living/carbon/xenomorph/GetKnockOutDuration(amount) + amount *= 2 / 3 + return ..() /mob/living/carbon/xenomorph/proc/handle_interference() if(interference) @@ -579,16 +581,6 @@ Make sure their actual health updates immediately.*/ adjust_effect(life_slow_reduction, SUPERSLOW, EFFECT_FLAG_LIFE) return superslowed -/mob/living/carbon/xenomorph/handle_knocked_down() - if(HAS_TRAIT(src, TRAIT_FLOORED)) - adjust_effect(life_knockdown_reduction, WEAKEN, EFFECT_FLAG_LIFE) - knocked_down_callback_check() - -/mob/living/carbon/xenomorph/handle_knocked_out() - if(HAS_TRAIT(src, TRAIT_KNOCKEDOUT)) - adjust_effect(life_knockout_reduction, PARALYZE, EFFECT_FLAG_LIFE) - knocked_out_callback_check() - //Returns TRUE if xeno is on weeds //Returns TRUE if xeno is off weeds AND doesn't need weeds for healing AND is not on Almayer UNLESS Queen is also on Almayer (aka - no solo Lurker Almayer hero) /mob/living/carbon/xenomorph/proc/check_weeds_for_healing() @@ -603,24 +595,3 @@ Make sure their actual health updates immediately.*/ if(hive && hive.living_xeno_queen && !is_mainship_level(hive.living_xeno_queen.loc.z) && is_mainship_level(loc.z)) return FALSE //We are on the ship, but the Queen isn't return TRUE //we have off-weed healing, and either we're on Almayer with the Queen, or we're on non-Almayer, or the Queen is dead, good enough! - - -#define XENO_TIMER_TO_EFFECT_CONVERSION (0.075) // (1.5/20) //once per 2 seconds, with 1.5 effect per that once - -// This is here because sometimes our stun comes too early and tick is about to start, so we need to compensate -// this is the best place to do it, tho name might be a bit misleading I guess -/mob/living/carbon/xenomorph/stun_clock_adjustment() - var/shift_left = (SSxeno.next_fire - world.time) * XENO_TIMER_TO_EFFECT_CONVERSION - if(stunned > shift_left) - stunned += SSxeno.wait * XENO_TIMER_TO_EFFECT_CONVERSION - shift_left - -/mob/living/carbon/xenomorph/knockdown_clock_adjustment() - var/shift_left = (SSxeno.next_fire - world.time) * XENO_TIMER_TO_EFFECT_CONVERSION - if(knocked_down > shift_left) - knocked_down += SSxeno.wait * XENO_TIMER_TO_EFFECT_CONVERSION - shift_left - -/mob/living/carbon/xenomorph/knockout_clock_adjustment() - var/shift_left = (SSxeno.next_fire - world.time) * XENO_TIMER_TO_EFFECT_CONVERSION - if(knocked_out > shift_left) - knocked_out += SSxeno.wait * XENO_TIMER_TO_EFFECT_CONVERSION - shift_left - diff --git a/code/modules/mob/living/carbon/xenomorph/update_icons.dm b/code/modules/mob/living/carbon/xenomorph/update_icons.dm index e576b23e2855..7b048bdf2f58 100644 --- a/code/modules/mob/living/carbon/xenomorph/update_icons.dm +++ b/code/modules/mob/living/carbon/xenomorph/update_icons.dm @@ -99,19 +99,32 @@ . = ..() if(. != new_value) update_icons() // Snowflake handler for xeno resting icons + update_wounds() /mob/living/carbon/xenomorph/on_floored_start() . = ..() update_icons() + update_wounds() /mob/living/carbon/xenomorph/on_floored_end() . = ..() update_icons() + update_wounds() /mob/living/carbon/xenomorph/on_incapacitated_trait_gain() . = ..() update_icons() + update_wounds() /mob/living/carbon/xenomorph/on_incapacitated_trait_loss() . = ..() update_icons() + update_wounds() +/mob/living/carbon/xenomorph/on_knockedout_trait_gain() + . = ..() + update_icons() + update_wounds() +/mob/living/carbon/xenomorph/on_knockedout_trait_loss() + . = ..() + update_icons() + update_wounds() /* ^^^^^^^^^^^^^^ End Icon updates */ diff --git a/code/modules/mob/living/damage_procs.dm b/code/modules/mob/living/damage_procs.dm index 9fade66e44c6..7c4eff0e2c15 100644 --- a/code/modules/mob/living/damage_procs.dm +++ b/code/modules/mob/living/damage_procs.dm @@ -65,14 +65,13 @@ //#define EFFECT_FLAG_XENOMORPH //#define EFFECT_FLAG_CHEMICAL +/// Legacy wrapper for effects, DO NOT USE and migrate all code to USING THE STATUS PROCS DIRECTLY /mob/proc/apply_effect() return FALSE +// Legacy wrapper for effects, DO NOT USE and migrate all code to USING THE BELOW PROCS DIRECTLY /mob/living/apply_effect(effect = 0, effect_type = STUN, effect_flags = EFFECT_FLAG_DEFAULT) - if(SEND_SIGNAL(src, COMSIG_LIVING_APPLY_EFFECT, effect, effect_type, effect_flags) & COMPONENT_CANCEL_EFFECT) - return - if(!effect) return FALSE @@ -106,9 +105,6 @@ /mob/living/adjust_effect(effect = 0, effect_type = STUN, effect_flags = EFFECT_FLAG_DEFAULT) - if(SEND_SIGNAL(src, COMSIG_LIVING_ADJUST_EFFECT, effect, effect_type, effect_flags) & COMPONENT_CANCEL_EFFECT) - return - if(!effect) return FALSE @@ -142,9 +138,6 @@ /mob/living/set_effect(effect = 0, effect_type = STUN, effect_flags = EFFECT_FLAG_DEFAULT) - if(SEND_SIGNAL(src, COMSIG_LIVING_SET_EFFECT, effect, effect_type, effect_flags) & COMPONENT_CANCEL_EFFECT) - return - switch(effect_type) if(STUN) SetStun(effect) diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index 6205c4f919a4..64c851310823 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -24,6 +24,7 @@ /mob/living/Destroy() GLOB.living_mob_list -= src + cleanup_status_effects() pipes_shown = null . = ..() @@ -33,6 +34,17 @@ QDEL_NULL(pain) QDEL_NULL(stamina) QDEL_NULL(hallucinations) + status_effects = null + +/// Clear all running status effects assuming deletion +/mob/living/proc/cleanup_status_effects() + PROTECTED_PROC(TRUE) + if(length(status_effects)) + for(var/datum/status_effect/S as anything in status_effects) + if(S?.on_remove_on_mob_delete) //the status effect calls on_remove when its mob is deleted + qdel(S) + else + S?.be_replaced() /mob/living/proc/initialize_pain() pain = new /datum/pain(src) @@ -473,10 +485,12 @@ if(CONSCIOUS) if(stat >= UNCONSCIOUS) ADD_TRAIT(src, TRAIT_IMMOBILIZED, TRAIT_KNOCKEDOUT) + sound_environment_override = SOUND_ENVIRONMENT_PSYCHOTIC add_traits(list(/*TRAIT_HANDS_BLOCKED, */ TRAIT_INCAPACITATED, TRAIT_FLOORED), STAT_TRAIT) if(UNCONSCIOUS) if(stat >= UNCONSCIOUS) ADD_TRAIT(src, TRAIT_IMMOBILIZED, TRAIT_KNOCKEDOUT) //adding trait sources should come before removing to avoid unnecessary updates + sound_environment_override = SOUND_ENVIRONMENT_PSYCHOTIC if(DEAD) SEND_SIGNAL(src, COMSIG_MOB_STAT_SET_ALIVE) // remove_from_dead_mob_list() @@ -486,15 +500,18 @@ if(CONSCIOUS) if(. >= UNCONSCIOUS) REMOVE_TRAIT(src, TRAIT_IMMOBILIZED, TRAIT_KNOCKEDOUT) + sound_environment_override = SOUND_ENVIRONMENT_NONE remove_traits(list(/*TRAIT_HANDS_BLOCKED, */ TRAIT_INCAPACITATED, TRAIT_FLOORED, /*TRAIT_CRITICAL_CONDITION*/), STAT_TRAIT) if(UNCONSCIOUS) if(. >= UNCONSCIOUS) REMOVE_TRAIT(src, TRAIT_IMMOBILIZED, TRAIT_KNOCKEDOUT) + sound_environment_override = SOUND_ENVIRONMENT_NONE if(DEAD) SEND_SIGNAL(src, COMSIG_MOB_STAT_SET_DEAD) // REMOVE_TRAIT(src, TRAIT_CRITICAL_CONDITION, STAT_TRAIT) // remove_from_alive_mob_list() // add_to_dead_mob_list() + update_layer() // Force update layers so that lying down works as intended upon death. This is redundant otherwise. Replace this by trait signals /** * Changes the inclination angle of a mob, used by humans and others to differentiate between standing up and prone positions. @@ -577,12 +594,16 @@ drop_l_hand() drop_r_hand() add_temp_pass_flags(PASS_MOB_THRU) + update_layer() + +/// Updates the layer the mob is on based on its current status. This can result in redundant updates. Replace by trait signals eventually +/mob/living/proc/update_layer() //so mob lying always appear behind standing mobs, but dead ones appear behind living ones if(pulledby && pulledby.grab_level == GRAB_CARRY) layer = ABOVE_MOB_LAYER - else if (stat == DEAD) + else if (body_position == LYING_DOWN && stat == DEAD) layer = LYING_DEAD_MOB_LAYER // Dead mobs should layer under living ones - else if(layer == initial(layer)) //to avoid things like hiding larvas. + else if(body_position == LYING_DOWN && layer == initial(layer)) //to avoid things like hiding larvas. //i have no idea what this means layer = LYING_LIVING_MOB_LAYER /// Called when mob changes from a standing position into a prone while lacking the ability to stand up at the moment. diff --git a/code/modules/mob/living/living_defines.dm b/code/modules/mob/living/living_defines.dm index 43e94361676d..88bd8e09c386 100644 --- a/code/modules/mob/living/living_defines.dm +++ b/code/modules/mob/living/living_defines.dm @@ -14,15 +14,14 @@ var/brainloss = 0 //'Retardation' damage caused by someone hitting you in the head with a bible or being infected with brainrot. var/halloss = 0 //Hallucination damage. 'Fake' damage obtained through hallucinating or the holodeck. Sleeping should cause it to wear off. - // please don't use these - VAR_PROTECTED/knocked_out = 0 - VAR_PROTECTED/knocked_down = 0 - VAR_PROTECTED/stunned = 0 + // please don't use these directly, use the procs var/dazed = 0 var/slowed = 0 // X_SLOW_AMOUNT var/superslowed = 0 // X_SUPERSLOW_AMOUNT var/sleeping = 0 + ///a list of all status effects the mob has + var/list/status_effects /// Cooldown for manually toggling resting to avoid spamming COOLDOWN_DECLARE(rest_cooldown) diff --git a/code/modules/mob/living/living_health_procs.dm b/code/modules/mob/living/living_health_procs.dm index e4c9659db827..50e59622f132 100644 --- a/code/modules/mob/living/living_health_procs.dm +++ b/code/modules/mob/living/living_health_procs.dm @@ -81,55 +81,51 @@ /mob/living/proc/setMaxHealth(newMaxHealth) maxHealth = newMaxHealth - -/mob/living - VAR_PROTECTED/stun_timer = TIMER_ID_NULL - -/mob/living/proc/stun_callback() - REMOVE_TRAIT(src, TRAIT_INCAPACITATED, STUNNED_TRAIT) - stunned = 0 - handle_regular_status_updates(FALSE) - if(stun_timer != TIMER_ID_NULL) - deltimer(stun_timer) - stun_timer = TIMER_ID_NULL - -/mob/living/proc/stun_callback_check() - if(stunned) - ADD_TRAIT(src, TRAIT_INCAPACITATED, STUNNED_TRAIT) - if(stunned && stunned < recovery_constant) - stun_timer = addtimer(CALLBACK(src, PROC_REF(stun_callback)), (stunned/recovery_constant) * 2 SECONDS, TIMER_OVERRIDE|TIMER_UNIQUE|TIMER_STOPPABLE) +/* STUN (Incapacitation) */ +/// Overridable handler to adjust the numerical value of status effects. Expand as needed +/mob/living/proc/GetStunDuration(amount) + return amount * GLOBAL_STATUS_MULTIPLIER +/mob/living/proc/IsStun() //If we're stunned + return has_status_effect(/datum/status_effect/incapacitating/stun) +/mob/living/proc/AmountStun() //How much time remain in our stun - scaled by GLOBAL_STATUS_MULTIPLIER (normally in multiples of legacy 2 seconds) + var/datum/status_effect/incapacitating/stun/S = IsStun() + if(S) + return S.get_duration_left() / GLOBAL_STATUS_MULTIPLIER + return 0 +/mob/living/proc/Stun(amount) + if(!(status_flags & CANSTUN)) return - if(!stunned) // Force reset since the timer wasn't called - stun_callback() + amount = GetStunDuration(amount) + var/datum/status_effect/incapacitating/stun/S = IsStun() + if(S) + S.update_duration(amount, increment = TRUE) + else if(amount > 0) + S = apply_status_effect(/datum/status_effect/incapacitating/stun, amount) + return S +/mob/living/proc/SetStun(amount, ignore_canstun = FALSE) //Sets remaining duration + if(!(status_flags & CANSTUN)) return - - if(stun_timer != TIMER_ID_NULL) - deltimer(stun_timer) - stun_timer = TIMER_ID_NULL - -// adjust stun if needed, do not call it in adjust stunned -/mob/living/proc/stun_clock_adjustment() - return - -/mob/living/proc/Stun(amount) - if(status_flags & CANSTUN) - stunned = max(max(stunned,amount),0) //can't go below 0, getting a low amount of stun doesn't lower your current stun - stun_clock_adjustment() - stun_callback_check() - return - -/mob/living/proc/SetStun(amount) //if you REALLY need to set stun to a set amount without the whole "can't go below current stunned" - if(status_flags & CANSTUN) - stunned = max(amount,0) - stun_clock_adjustment() - stun_callback_check() - return - -/mob/living/proc/AdjustStun(amount) - if(status_flags & CANSTUN) - stunned = max(stunned + amount,0) - stun_callback_check() - return + amount = GetStunDuration(amount) + var/datum/status_effect/incapacitating/stun/S = IsStun() + if(amount <= 0) + if(S) + qdel(S) + else + if(S) + S.update_duration(amount) + else + S = apply_status_effect(/datum/status_effect/incapacitating/stun, amount) + return S +/mob/living/proc/AdjustStun(amount, ignore_canstun = FALSE) //Adds to remaining duration + if(!(status_flags & CANSTUN)) + return + amount = GetStunDuration(amount) + var/datum/status_effect/incapacitating/stun/S = IsStun() + if(S) + S.adjust_duration(amount) + else if(amount > 0) + S = apply_status_effect(/datum/status_effect/incapacitating/stun, amount) + return S /mob/living/proc/Daze(amount) if(status_flags & CANDAZE) @@ -174,103 +170,113 @@ SetSuperslow(superslowed + amount) return -/mob/living - VAR_PRIVATE/knocked_down_timer +/* KnockDown (Flooring) */ +/// Overridable handler to adjust the numerical value of status effects. Expand as needed +/mob/living/proc/GetKnockDownDuration(amount) + return amount * GLOBAL_STATUS_MULTIPLIER -/mob/living/proc/knocked_down_callback() - remove_traits(list(TRAIT_FLOORED, TRAIT_INCAPACITATED), KNOCKEDDOWN_TRAIT) - knocked_down = 0 - handle_regular_status_updates(FALSE) - knocked_down_timer = null +/mob/living/proc/IsKnockDown() + return has_status_effect(/datum/status_effect/incapacitating/knockdown) -/mob/living/proc/knocked_down_callback_check() - if(knocked_down) - add_traits(list(TRAIT_FLOORED, TRAIT_INCAPACITATED), KNOCKEDDOWN_TRAIT) +///How much time remains - scaled by GLOBAL_STATUS_MULTIPLIER (normally in multiples of legacy 2 seconds) +/mob/living/proc/AmountKnockDown() + var/datum/status_effect/incapacitating/knockdown/S = IsKnockDown() + if(S) + return S.get_duration_left() / GLOBAL_STATUS_MULTIPLIER + return 0 - if(knocked_down && knocked_down < recovery_constant) - knocked_down_timer = addtimer(CALLBACK(src, PROC_REF(knocked_down_callback)), (knocked_down/recovery_constant) * 2 SECONDS, TIMER_OVERRIDE|TIMER_UNIQUE|TIMER_STOPPABLE) // times whatever amount we have per tick +/mob/living/proc/KnockDown(amount) + if(!(status_flags & CANKNOCKDOWN)) return - - if(!knocked_down) // Force reset since the timer wasn't called - knocked_down_callback() + amount = GetKnockDownDuration(amount) + var/datum/status_effect/incapacitating/knockdown/S = IsKnockDown() + if(S) + S.update_duration(amount, increment = TRUE) + else if(amount > 0) + S = apply_status_effect(/datum/status_effect/incapacitating/knockdown, amount) + return S + +///Sets exact remaining KnockDown duration +/mob/living/proc/SetKnockDown(amount, ignore_canstun = FALSE) + if(!(status_flags & CANKNOCKDOWN)) return - - if(knocked_down_timer) - deltimer(knocked_down_timer) - knocked_down_timer = null - -/mob/living - VAR_PRIVATE/knocked_out_timer - -/mob/living/proc/knocked_out_start() - return - -/mob/living/proc/knocked_out_callback() - REMOVE_TRAIT(src, TRAIT_KNOCKEDOUT, KNOCKEDOUT_TRAIT) - knocked_out = 0 - handle_regular_status_updates(FALSE) - knocked_out_timer = null - -/mob/living/proc/knocked_out_callback_check() - if(knocked_out) - ADD_TRAIT(src, TRAIT_KNOCKEDOUT, KNOCKEDOUT_TRAIT) - if(knocked_out && knocked_out < recovery_constant) - knocked_out_timer = addtimer(CALLBACK(src, PROC_REF(knocked_out_callback)), (knocked_out/recovery_constant) * 2 SECONDS, TIMER_OVERRIDE|TIMER_UNIQUE|TIMER_STOPPABLE) // times whatever amount we have per tick + amount = GetKnockDownDuration(amount) + var/datum/status_effect/incapacitating/knockdown/S = IsKnockDown() + if(amount <= 0) + if(S) + qdel(S) + else + if(S) + S.update_duration(amount) + else + S = apply_status_effect(/datum/status_effect/incapacitating/knockdown, amount) + return S + +///Adds to remaining Knockdown duration +/mob/living/proc/AdjustKnockDown(amount, ignore_canstun = FALSE) + if(!(status_flags & CANKNOCKDOWN)) return - else if(!knocked_out) - //It's been called, and we're probably inconscious, so fix that. - knocked_out_callback() - - if(knocked_out_timer) - deltimer(knocked_out_timer) - knocked_out_timer = null - -// adjust knockdown if needed, do not call it in adjust knockdown -/mob/living/proc/knockdown_clock_adjustment() - return - -/mob/living/proc/KnockDown(amount, force) - if((status_flags & CANKNOCKDOWN) || force) - knocked_down = max(max(knocked_down,amount),0) - knockdown_clock_adjustment() - knocked_down_callback_check() - return - -/mob/living/proc/SetKnockDown(amount) - if(status_flags & CANKNOCKDOWN) - knocked_down = max(amount,0) - knockdown_clock_adjustment() - knocked_down_callback_check() - return - -/mob/living/proc/AdjustKnockDown(amount) - if(status_flags & CANKNOCKDOWN) - knocked_down = max(knocked_down + amount,0) - knocked_down_callback_check() - return - -/mob/living/proc/knockout_clock_adjustment() - return - + amount = GetKnockDownDuration(amount) + var/datum/status_effect/incapacitating/knockdown/S = IsKnockDown() + if(S) + S.adjust_duration(amount) + else if(amount > 0) + S = apply_status_effect(/datum/status_effect/incapacitating/knockdown, amount) + return S + +/* KnockOut (Unconscious) */ +/// Overridable handler to adjust the numerical value of status effects. Expand as needed +/mob/living/proc/GetKnockOutDuration(amount) + return amount * GLOBAL_STATUS_MULTIPLIER + +/mob/living/proc/IsKnockOut() + return has_status_effect(/datum/status_effect/incapacitating/unconscious) + +/mob/living/proc/AmountKnockOut() //How much time remains - scaled by GLOBAL_STATUS_MULTIPLIER (normally in multiples of legacy 2 seconds) + var/datum/status_effect/incapacitating/unconscious/S = IsKnockOut() + if(S) + return S.get_duration_left() / GLOBAL_STATUS_MULTIPLIER + return 0 + +/// Sets Knockout duration to at least the amount provided /mob/living/proc/KnockOut(amount) - if(status_flags & CANKNOCKOUT) - knocked_out = max(max(knocked_out,amount),0) - knockout_clock_adjustment() - knocked_out_callback_check() - return - -/mob/living/proc/SetKnockOut(amount) - if(status_flags & CANKNOCKOUT) - knocked_out = max(amount,0) - knockout_clock_adjustment() - knocked_out_callback_check() - return - -/mob/living/proc/AdjustKnockOut(amount) - if(status_flags & CANKNOCKOUT) - knocked_out = max(knocked_out + amount,0) - knocked_out_callback_check() - return + if(!(status_flags & CANKNOCKOUT)) + return + amount = GetKnockOutDuration(amount) + var/datum/status_effect/incapacitating/unconscious/S = IsKnockOut() + if(S) + S.update_duration(amount, increment = TRUE) + else if(amount > 0) + S = apply_status_effect(/datum/status_effect/incapacitating/unconscious, amount) + return S + +/// Sets exact remaining Knockout duration +/mob/living/proc/SetKnockOut(amount, ignore_canstun = FALSE) + if(!(status_flags & CANKNOCKOUT)) + return + amount = GetKnockOutDuration(amount) + var/datum/status_effect/incapacitating/unconscious/S = IsKnockOut() + if(amount <= 0) + if(S) + qdel(S) + else + if(S) + S.update_duration(amount) + else + S = apply_status_effect(/datum/status_effect/incapacitating/unconscious, amount) + return S + +/// Adds to remaining Knockout duration +/mob/living/proc/AdjustKnockOut(amount, ignore_canstun = FALSE) + if(!(status_flags & CANKNOCKOUT)) + return + amount = GetKnockOutDuration(amount) + var/datum/status_effect/incapacitating/unconscious/S = IsKnockOut() + if(S) + S.adjust_duration(amount) + else if(amount > 0) + S = apply_status_effect(/datum/status_effect/incapacitating/unconscious, amount) + return S /mob/living/proc/Sleeping(amount) sleeping = max(max(sleeping,amount),0) @@ -416,8 +422,6 @@ /mob/living/proc/rejuvenate() heal_all_damage() - SEND_SIGNAL(src, COMSIG_LIVING_REJUVENATED) - // shut down ongoing problems status_flags &= ~PERMANENTLY_DEAD nutrition = NUTRITION_NORMAL @@ -458,6 +462,8 @@ set_stat(CONSCIOUS) regenerate_all_icons() + SEND_SIGNAL(src, COMSIG_LIVING_REJUVENATED) + /mob/living/proc/heal_all_damage() // shut down various types of badness @@ -503,11 +509,3 @@ return face_dir(direction) return ..() - -// Transition handlers. do NOT use this. I mean seriously don't. It's broken. Players love their broken behaviors. -/mob/living/proc/GetStunValueNotADurationDoNotUse() - return stunned -/mob/living/proc/GetKnockDownValueNotADurationDoNotUse() - return knocked_down -/mob/living/proc/GetKnockOutValueNotADurationDoNotUse() - return knocked_out diff --git a/code/modules/mob/living/living_verbs.dm b/code/modules/mob/living/living_verbs.dm index 88167feda3c0..3a97725a6fc4 100644 --- a/code/modules/mob/living/living_verbs.dm +++ b/code/modules/mob/living/living_verbs.dm @@ -1,3 +1,10 @@ +/mob/living/can_resist() + if(next_move > world.time) + return FALSE + if(HAS_TRAIT(src, TRAIT_INCAPACITATED)) + return FALSE + return TRUE + /mob/living/verb/resist() set name = "Resist" set category = "IC" diff --git a/code/modules/mob/living/silicon/ai/life.dm b/code/modules/mob/living/silicon/ai/life.dm index 5b190143f5bc..7b0ee6869e80 100644 --- a/code/modules/mob/living/silicon/ai/life.dm +++ b/code/modules/mob/living/silicon/ai/life.dm @@ -34,9 +34,6 @@ // Gain Power apply_damage(-1, OXY) - // Handle EMP-stun - handle_stunned() - //stage = 1 //if (isRemoteControlling(src)) // Are we not sure what we are? var/blind = 0 diff --git a/code/modules/mob/living/silicon/robot/life.dm b/code/modules/mob/living/silicon/robot/life.dm index b4a6e59e52e2..ac031e74e11f 100644 --- a/code/modules/mob/living/silicon/robot/life.dm +++ b/code/modules/mob/living/silicon/robot/life.dm @@ -22,7 +22,7 @@ /mob/living/silicon/robot/proc/clamp_values() // set_effect(min(stunned, 30), STUN) - set_effect(min(knocked_out, 30), PARALYZE) +// set_effect(min(knocked_out, 30), PARALYZE) // set_effect(min(knocked_down, 20), WEAKEN) sleeping = 0 apply_damage(0, BRUTE) diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm index 13d7c6d9b2ca..a1ef9032e435 100644 --- a/code/modules/mob/living/simple_animal/simple_animal.dm +++ b/code/modules/mob/living/simple_animal/simple_animal.dm @@ -93,10 +93,6 @@ if(health > maxHealth) health = maxHealth - handle_stunned() - handle_knocked_down(TRUE) - handle_knocked_out(TRUE) - //Movement if(!client && !stop_automated_movement && wander && !anchored) if(isturf(src.loc) && !resting && !buckled && (mobility_flags & MOBILITY_MOVE)) //This is so it only moves if it's not inside a closet, gentics machine, etc. diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index c256f05e74b4..2ed1ee5e126c 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -833,10 +833,11 @@ note dizziness decrements automatically in the mob's Life() proc. selection.forceMove(get_turf(src)) return TRUE +///Can this mob resist (default FALSE) +/mob/proc/can_resist() + return FALSE + /mob/living/proc/handle_statuses() - handle_stunned() - handle_knocked_down() - handle_knocked_out() handle_stuttering() handle_silent() handle_drugged() @@ -845,11 +846,6 @@ note dizziness decrements automatically in the mob's Life() proc. handle_slowed() handle_superslowed() -/mob/living/proc/handle_stunned() - if(stunned) - adjust_effect(-1, STUN) - return stunned - /mob/living/proc/handle_dazed() if(dazed) adjust_effect(-1, DAZE) @@ -865,19 +861,6 @@ note dizziness decrements automatically in the mob's Life() proc. adjust_effect(-1, SUPERSLOW) return superslowed - -/mob/living/proc/handle_knocked_down(bypass_client_check = FALSE) - if(knocked_down && (bypass_client_check || client)) - knocked_down = max(knocked_down-1,0) - knocked_down_callback_check() - return knocked_down - -/mob/living/proc/handle_knocked_out(bypass_client_check = FALSE) - if(knocked_out && (bypass_client_check || client)) - knocked_out = max(knocked_out-1,0) - knocked_out_callback_check() - return knocked_out - /mob/living/proc/handle_stuttering() if(stuttering) stuttering = max(stuttering-1, 0) diff --git a/code/modules/mob/mob_helpers.dm b/code/modules/mob/mob_helpers.dm index 5d1baac3a534..6abe12eee9b1 100644 --- a/code/modules/mob/mob_helpers.dm +++ b/code/modules/mob/mob_helpers.dm @@ -313,9 +313,8 @@ GLOBAL_LIST_INIT(limb_types_by_name, list( /// Returns if the mob is incapacitated and unable to perform general actions /mob/proc/is_mob_incapacitated(ignore_restrained) - // note that stat includes knockout via unconscious - // TODO: re-re-re-figure out if we need TRAIT_FLOORED here or using TRAIT_INCAPACITATED only is acceptable deviance from legacy behavior return (stat || (!ignore_restrained && is_mob_restrained()) || (status_flags & FAKEDEATH) || HAS_TRAIT(src, TRAIT_INCAPACITATED)) + /mob/proc/get_eye_protection() return EYE_PROTECTION_NONE diff --git a/code/modules/mob/mob_movement.dm b/code/modules/mob/mob_movement.dm index 65489944211a..8e9a513fdc88 100644 --- a/code/modules/mob/mob_movement.dm +++ b/code/modules/mob/mob_movement.dm @@ -182,10 +182,12 @@ move_delay += MOVE_REDUCTION_DIRECTION_LOCKED // by Geeves mob.cur_speed = Clamp(10/(move_delay + 0.5), MIN_SPEED, MAX_SPEED) - //We are now going to move - moving = TRUE - mob.move_intentionally = TRUE + next_movement = world.time + MINIMAL_MOVEMENT_INTERVAL // We pre-set this now for the crawling case. If crawling do_after fails, next_movement would be set after the attempt end instead of now. + + //Try to crawl first if(living_mob && living_mob.body_position == LYING_DOWN) + if(mob.crawling) + return // Already doing it. //check for them not being a limbless blob (only humans have limbs) if(ishuman(mob)) var/mob/living/carbon/human/human = mob @@ -194,19 +196,17 @@ if(!(human.get_limb(zone))) extremities.Remove(zone) if(extremities.len < 4) - next_movement = world.time + MINIMAL_MOVEMENT_INTERVAL - mob.move_intentionally = FALSE - moving = FALSE return //now crawl mob.crawling = TRUE if(!do_after(mob, 1 SECONDS, INTERRUPT_MOVED|INTERRUPT_UNCONSCIOUS|INTERRUPT_STUNNED|INTERRUPT_RESIST|INTERRUPT_CHANGED_LYING, NO_BUSY_ICON)) mob.crawling = FALSE - next_movement = world.time + MINIMAL_MOVEMENT_INTERVAL - mob.move_intentionally = FALSE - moving = FALSE return + if(!mob.crawling) + return // Crawling interrupted by a "real" move. Do nothing. In theory INTERRUPT_MOVED|INTERRUPT_CHANGED_LYING catches this in do_after. mob.crawling = FALSE + mob.move_intentionally = TRUE + moving = TRUE if(mob.confused) mob.Move(get_step(mob, pick(GLOB.cardinals))) else diff --git a/code/modules/projectiles/guns/specialist/sniper.dm b/code/modules/projectiles/guns/specialist/sniper.dm index 0cd9d8dd16c8..673de1a59602 100644 --- a/code/modules/projectiles/guns/specialist/sniper.dm +++ b/code/modules/projectiles/guns/specialist/sniper.dm @@ -453,7 +453,8 @@ if(PMC_sniper.body_position == STANDING_UP && !istype(PMC_sniper.wear_suit,/obj/item/clothing/suit/storage/marine/smartgunner/veteran/pmc) && !istype(PMC_sniper.wear_suit,/obj/item/clothing/suit/storage/marine/veteran)) PMC_sniper.visible_message(SPAN_WARNING("[PMC_sniper] is blown backwards from the recoil of the [src.name]!"),SPAN_HIGHDANGER("You are knocked prone by the blowback!")) step(PMC_sniper,turn(PMC_sniper.dir,180)) - PMC_sniper.apply_effect(5, WEAKEN) + PMC_sniper.KnockDown(5) + PMC_sniper.Stun(5) //Type 88 //Based on the actual Dragunov DMR rifle. diff --git a/code/modules/reagents/chemistry_reagents/drink.dm b/code/modules/reagents/chemistry_reagents/drink.dm index 66ce0844556b..9739687dec20 100644 --- a/code/modules/reagents/chemistry_reagents/drink.dm +++ b/code/modules/reagents/chemistry_reagents/drink.dm @@ -555,8 +555,7 @@ /datum/reagent/neurotoxin/on_mob_life(mob/living/carbon/M) . = ..() if(!.) return - if(!HAS_TRAIT(src, TRAIT_FLOORED)) - M.apply_effect(5, WEAKEN) + M.KnockDown(5) if(!data) data = 1 data++ M.dizziness +=6 diff --git a/code/modules/reagents/chemistry_reagents/toxin.dm b/code/modules/reagents/chemistry_reagents/toxin.dm index d9be565a85b2..445918ef284d 100644 --- a/code/modules/reagents/chemistry_reagents/toxin.dm +++ b/code/modules/reagents/chemistry_reagents/toxin.dm @@ -115,7 +115,8 @@ M.status_flags |= FAKEDEATH ADD_TRAIT(M, TRAIT_IMMOBILIZED, FAKEDEATH_TRAIT) M.apply_damage(0.5*REM, OXY) - M.apply_effect(2, WEAKEN) + M.KnockDown(2) + M.Stun(2) M.silent = max(M.silent, 10) /datum/reagent/toxin/zombiepowder/on_delete() diff --git a/code/modules/shuttle/helpers.dm b/code/modules/shuttle/helpers.dm index 6ab5d88da1b7..6b29f155582e 100644 --- a/code/modules/shuttle/helpers.dm +++ b/code/modules/shuttle/helpers.dm @@ -124,14 +124,13 @@ lockdown_door(air) /datum/door_controller/single/proc/bump_at_turf(turf/door_turf) - for(var/mob/blocking_mob in door_turf) - if(isliving(blocking_mob)) - to_chat(blocking_mob, SPAN_HIGHDANGER("You get thrown back as the [label] doors slam shut!")) - blocking_mob.apply_effect(4, WEAKEN) - for(var/turf/target_turf in orange(1, door_turf)) // Forcemove to a non shuttle turf - if(!istype(target_turf, /turf/open/shuttle) && !istype(target_turf, /turf/closed/shuttle)) - blocking_mob.forceMove(target_turf) - break + for(var/mob/living/blocking_mob in door_turf) + to_chat(blocking_mob, SPAN_HIGHDANGER("You get thrown back as the [label] doors slam shut!")) + blocking_mob.KnockDown(4) + for(var/turf/target_turf in orange(1, door_turf)) // Forcemove to a non shuttle turf + if(!istype(target_turf, /turf/open/shuttle) && !istype(target_turf, /turf/closed/shuttle)) + blocking_mob.forceMove(target_turf) + break /datum/door_controller/proc/lockdown_door(obj/structure/machinery/door/target) if(istype(target, /obj/structure/machinery/door/airlock)) diff --git a/code/modules/shuttle/shuttles/ert.dm b/code/modules/shuttle/shuttles/ert.dm index 1760caf3d87c..b619645c501c 100644 --- a/code/modules/shuttle/shuttles/ert.dm +++ b/code/modules/shuttle/shuttles/ert.dm @@ -61,14 +61,13 @@ INVOKE_ASYNC(src, PROC_REF(lockdown_door_launch), door) /obj/docking_port/mobile/emergency_response/proc/lockdown_door_launch(obj/structure/machinery/door/airlock/air) - for(var/mob/blocking_mob in air.loc) // Bump all mobs outta the way for outside airlocks of shuttles - if(isliving(blocking_mob)) - to_chat(blocking_mob, SPAN_HIGHDANGER("You get thrown back as the dropship doors slam shut!")) - blocking_mob.apply_effect(4, WEAKEN) - for(var/turf/target_turf in orange(1, air)) // Forcemove to a non shuttle turf - if(!istype(target_turf, /turf/open/shuttle) && !istype(target_turf, /turf/closed/shuttle)) - blocking_mob.forceMove(target_turf) - break + for(var/mob/living/blocking_mob in air.loc) // Bump all mobs outta the way for outside airlocks of shuttles + to_chat(blocking_mob, SPAN_HIGHDANGER("You get thrown back as the dropship doors slam shut!")) + blocking_mob.KnockDown(4) + for(var/turf/target_turf in orange(1, air)) // Forcemove to a non shuttle turf + if(!istype(target_turf, /turf/open/shuttle) && !istype(target_turf, /turf/closed/shuttle)) + blocking_mob.forceMove(target_turf) + break lockdown_door(air) /obj/docking_port/mobile/emergency_response/proc/lockdown_door(obj/structure/machinery/door/airlock/air) diff --git a/code/modules/shuttles/marine_ferry.dm b/code/modules/shuttles/marine_ferry.dm index 364d74824099..82c5b8e4403d 100644 --- a/code/modules/shuttles/marine_ferry.dm +++ b/code/modules/shuttles/marine_ferry.dm @@ -590,14 +590,13 @@ /datum/shuttle/ferry/marine/force_close_launch(obj/structure/machinery/door/AL) if(!iselevator) - for(var/mob/M in AL.loc) // Bump all mobs outta the way for outside airlocks of shuttles - if(isliving(M)) - to_chat(M, SPAN_HIGHDANGER("You get thrown back as the dropship doors slam shut!")) - M.apply_effect(4, WEAKEN) - for(var/turf/T in orange(1, AL)) // Forcemove to a non shuttle turf - if(!istype(T, /turf/open/shuttle) && !istype(T, /turf/closed/shuttle)) - M.forceMove(T) - break + for(var/mob/living/M in AL.loc) // Bump all mobs outta the way for outside airlocks of shuttles + to_chat(M, SPAN_HIGHDANGER("You get thrown back as the dropship doors slam shut!")) + M.KnockDown(4) + for(var/turf/T in orange(1, AL)) // Forcemove to a non shuttle turf + if(!istype(T, /turf/open/shuttle) && !istype(T, /turf/closed/shuttle)) + M.forceMove(T) + break return ..() // Sleeps /datum/shuttle/ferry/marine/open_doors(list/L) diff --git a/code/modules/shuttles/shuttle.dm b/code/modules/shuttles/shuttle.dm index 319d75e344c3..dc6f3a682b24 100644 --- a/code/modules/shuttles/shuttle.dm +++ b/code/modules/shuttles/shuttle.dm @@ -29,8 +29,6 @@ var/iselevator = 0 //Used to remove some shuttle related procs and texts to make it compatible with elevators var/almayerelevator = 0 //elevators on the almayer without limitations - var/list/last_passangers = list() //list of living creatures that were our last passengers - var/require_link = FALSE var/linked = FALSE var/ambience_muffle = MUFFLE_HIGH @@ -202,9 +200,7 @@ origin.move_contents_to(destination, direction=direction) - last_passangers.Cut() - for(var/mob/M in destination) - last_passangers += M + for(var/mob/living/M in destination) if(M.client) spawn(0) if(M.buckled && !iselevator) @@ -215,7 +211,8 @@ shake_camera(M, iselevator? 2 : 10, 1) if(istype(M, /mob/living/carbon) && !iselevator) if(!M.buckled) - M.apply_effect(3, WEAKEN) + M.Stun(3) + M.KnockDown(3) for(var/turf/T in origin) // WOW so hacky - who cares. Abby if(iselevator) diff --git a/colonialmarines.dme b/colonialmarines.dme index 27acc51dc015..64f1338244b4 100644 --- a/colonialmarines.dme +++ b/colonialmarines.dme @@ -31,6 +31,7 @@ #include "code\__DEFINES\_tick.dm" #include "code\__DEFINES\access.dm" #include "code\__DEFINES\admin.dm" +#include "code\__DEFINES\alerts.dm" #include "code\__DEFINES\ARES.dm" #include "code\__DEFINES\assert.dm" #include "code\__DEFINES\atmospherics.dm" @@ -98,6 +99,7 @@ #include "code\__DEFINES\speech_channels.dm" #include "code\__DEFINES\stamina.dm" #include "code\__DEFINES\stats.dm" +#include "code\__DEFINES\status_effects.dm" #include "code\__DEFINES\STUI.dm" #include "code\__DEFINES\subsystems.dm" #include "code\__DEFINES\supply.dm" @@ -307,10 +309,12 @@ #include "code\controllers\subsystem\init\lobby_art.dm" #include "code\controllers\subsystem\processing\defprocess.dm" #include "code\controllers\subsystem\processing\effects.dm" +#include "code\controllers\subsystem\processing\fasteffects.dm" #include "code\controllers\subsystem\processing\fastobj.dm" #include "code\controllers\subsystem\processing\hive_status.dm" #include "code\controllers\subsystem\processing\obj_tab_items.dm" #include "code\controllers\subsystem\processing\objects.dm" +#include "code\controllers\subsystem\processing\oldeffects.dm" #include "code\controllers\subsystem\processing\processing.dm" #include "code\controllers\subsystem\processing\shield_pillar.dm" #include "code\controllers\subsystem\processing\slowobj.dm" @@ -634,6 +638,12 @@ #include "code\datums\statistics\random_facts\kills_fact.dm" #include "code\datums\statistics\random_facts\random_fact.dm" #include "code\datums\statistics\random_facts\revives_fact.dm" +#include "code\datums\status_effects\_status_effect.dm" +#include "code\datums\status_effects\_status_effect_helpers.dm" +#include "code\datums\status_effects\grouped_effect.dm" +#include "code\datums\status_effects\limited_effect.dm" +#include "code\datums\status_effects\stacking_effect.dm" +#include "code\datums\status_effects\debuffs\debuffs.dm" #include "code\datums\supply_packs\_supply_packs.dm" #include "code\datums\supply_packs\ammo.dm" #include "code\datums\supply_packs\attachments.dm" diff --git a/icons/mob/screen_alert.dmi b/icons/mob/screen_alert.dmi index af61a47aa8858a88e45cb178d498046ee629321a..21cc40876fbc8c7b8928bf947b9963ba6c0a894f 100644 GIT binary patch delta 2185 zcmV;42zK}V1%MKe7Y;xO1^@s6s%dfF0001wktKV7LDHF2nw*`Jnu1HGvVyCh3)t-d z?|L^ZDnA};000OqNkl1TW=f36+W}OBzJfhFS=2dXj!Qx8%-@ck`WsU+Bk8W zzy{J5FzUJ}QuHM+&L7A_-vjia^<&Vtrit^^r#`i)&?0G+z=(~=@>RAR$ChPN7fRwq z+~sb6<_xvW@*Y-#X*ILEvpajvd~@c^oDrFxo`y4Le!U4Dz$c&l&D)83&5%&| zXtb{*m1EtVR)S#9cyX5mLhUZ}ec#O>REw~FtmrGyd&I2^8QGMTIpuvI`sVI3@M ziD`!L@pzo4!CgRYe_!qn?=%Er*}A{Sd}2oia3`n<*oFb^g6$d5ENsPqay!6hfK!!ate`{z z*gDTb0n5uzEI(%!+;Dgdhsf*z8RhDKRfH`VP;ULpJ;9w6QI8UAZ3A{%5wZeXFu)9> zwGF}17wG!yB6o-Jp4It)Ef`>?vLPVO1yFeO1B|(VS@`G12H?srE^b!y1gnh#2t)XK zR)s4@0Yp2O#SvCV0kaaUJW~%!6fi%3OWr9kVnr#nS{VZ)gwzby6oCN^BREojuRzt_ zQR{wD0T`*lhz)CUDqL(%Q=*sDq$YB zNyqb=&VDtB4TK<-(lVX=*mgj`)|X|U90)|DNTe4c;U0*Fdm+ryFsAHUG|~erD=NHo zYLfo;+#3}46SU&!6!XmB3?MpxYjf7xiNq4i>R_-y&uhH(31~1l6a(t^KwjBudLO}V zvNc5`h{Ah)UI>T6I^n|@qkcZm6rjMPN6T< zgm8n1D$qrNbpe5$vumn<1`|K(r#BZ;mWRbgSA^Py5>HS8FUSsw^?wmug2MWH!4L`} zQvvJ$$&{eZ&fZn9?6D(z=*0K{{pa*mOG?lxBP+i|_!ra599J}r)FISQxs^**8`rC3;WdOFmx#f5| zw+vrjV?ELWv5_+tVVB+DlLcxk2Fw5yE%_)wiDfT8$GJhy zEfa|MLVTbbfO(DY6HWMo;M71D;KQMQ;k}^&4Q6k^jG}rD++V@xcFk;%ba(gj{}{nJ z`ta~b)@n?D!0UBN@xh1`bi0Wt=$uo9=@b4H`CO`C2Sr%lOv4wKufX^Z50g)4X49-9s_@j z#dM$Sg4jSGZL4&3pn?IDn#TL~c3VQVydV(b5^|1_zFuK#V}-oXy${?Dt*9v;`60aR zODeM zD=0vJ14`Yv;s{S$Tf>5L^E#wO;Ovr!&c9{Yi*&i@6J_b%v1T~ii z$q@plWC%qHbN}+t<~9K^-jL6$4Ssg(P~iuE;66GWMd<#yQv?hPM+?lA!y0|fZ^f&5bpBBgTy+7nG(29U^0MaCCIXe0*lJR1U0@KkC;S6Elb=M?z)+23`P0VN7> zXa+|PkJ5EERSreG;1VSWx(Qc;Zi+M`i!_#|vpM+c@|=F>-ct7CiywB>6(+6x_xXv5 zqcjlkLYN)6@Z)tAEFSirysmP4xRgl3mtS6nZx$bCE?(^X{($cQ?9&s)>T3Pe00000 LNkvXXu0mjfz`q|& delta 634 zcmV-=0)_p668!~`7Y-l@1^@s6qMd$(0001nktKV7G2~KKaP@Nmy9ogPWh=C6aoaZl z00J^eL_t(|oaI@~Y63A3&WchG^{1eP_9WEadoK7C1*xU4VBe+n6-q5Wg;40NPoRQ5 z2~}H#9z0o{z$~-tZZLrihBL-S0sQ==jAvFyA)|~zFa;_ z#5mZ0PMU-?EsV#b>^_XH318^eZ8UEGY;3jLua4@wO8_{Z&*w#{bQ(Fh<#OpMr&1~H z0Zk@fS+J!;0(HJxz0|e===XbWA1V?&3dm%R7W4Uh!@*qvhyokypGHbU=PQ+pd>4zw zz+>Sbq0S^X5GyuYSx?L`=8U}D?Y46 UY!<_skpKVy07*qoM6N<$g6GR38~^|S