diff --git a/code/datums/skills.dm b/code/datums/skills.dm deleted file mode 100644 index 9178e6f7a1b1..000000000000 --- a/code/datums/skills.dm +++ /dev/null @@ -1,2199 +0,0 @@ -// Individual skill -/datum/skill - /// Name of the skill - var/skill_name = null - /// used for the view UI - var/readable_skill_name = null - /// Level of skill in this... skill - var/skill_level = 0 - /// the max level this skill can be, used for tgui - var/max_skill_level = 0 - -/datum/skill/proc/get_skill_level() - return skill_level - -/datum/skill/proc/set_skill(new_level, mob/owner) - skill_level = new_level - -/datum/skill/proc/is_skilled(req_level, is_explicit = FALSE) - if(is_explicit) - return (skill_level == req_level) - return (skill_level >= req_level) - -// Lots of defines here. See #define/skills.dm - -/datum/skill/cqc - skill_name = SKILL_CQC - readable_skill_name = "CQC" - skill_level = SKILL_CQC_DEFAULT - max_skill_level = SKILL_CQC_MAX - -/datum/skill/melee_weapons - skill_name = SKILL_MELEE_WEAPONS - readable_skill_name = "melee weapons" - skill_level = SKILL_MELEE_DEFAULT - max_skill_level = SKILL_MELEE_MAX - -/datum/skill/firearms - skill_name = SKILL_FIREARMS - skill_level = SKILL_FIREARMS_TRAINED - max_skill_level = SKILL_FIREARMS_MAX - -/datum/skill/spec_weapons - skill_name = SKILL_SPEC_WEAPONS - readable_skill_name = "specialist weapons" - skill_level = SKILL_SPEC_DEFAULT - max_skill_level = SKILL_SPEC_ALL - -/datum/skill/endurance - skill_name = SKILL_ENDURANCE - skill_level = SKILL_ENDURANCE_WEAK - max_skill_level = SKILL_ENDURANCE_MAX - -/datum/skill/engineer - skill_name = SKILL_ENGINEER - skill_level = SKILL_ENGINEER_DEFAULT - max_skill_level = SKILL_ENGINEER_MAX - -/datum/skill/construction - skill_name = SKILL_CONSTRUCTION - skill_level = SKILL_CONSTRUCTION_DEFAULT - max_skill_level = SKILL_CONSTRUCTION_MAX - -/datum/skill/leadership - skill_name = SKILL_LEADERSHIP - skill_level = SKILL_LEAD_NOVICE - max_skill_level = SKILL_LEAD_MAX - -/datum/skill/leadership/set_skill(new_level, mob/living/owner) - ..() - if(!owner) - return - - if(!ishuman(owner)) - return - - // Give/remove issue order actions - if(is_skilled(SKILL_LEAD_TRAINED)) - ADD_TRAIT(owner, TRAIT_LEADERSHIP, TRAIT_SOURCE_SKILL(skill_name)) - else - REMOVE_TRAIT(owner, TRAIT_LEADERSHIP, TRAIT_SOURCE_SKILL(skill_name)) - -/datum/skill/overwatch - skill_name = SKILL_OVERWATCH - skill_level = SKILL_OVERWATCH_DEFAULT - max_skill_level = SKILL_OVERWATCH_MAX - -/datum/skill/medical - skill_name = SKILL_MEDICAL - skill_level = SKILL_MEDICAL_DEFAULT - max_skill_level = SKILL_MEDICAL_MAX - -/datum/skill/surgery - skill_name = SKILL_SURGERY - skill_level = SKILL_SURGERY_DEFAULT - max_skill_level = SKILL_SURGERY_MAX - -/datum/skill/surgery/set_skill(new_level, mob/living/owner) - ..() - if(!owner) - return - - if(!ishuman(owner)) - return - - // Give/remove surgery toggle action - var/datum/action/surgery_toggle/surgery_action = locate() in owner.actions - if(is_skilled(SKILL_SURGERY_NOVICE)) - if(!surgery_action) - give_action(owner, /datum/action/surgery_toggle) - else - surgery_action.update_surgery_skill() - else - if(surgery_action) - surgery_action.remove_from(owner) - -/datum/skill/research - skill_name = SKILL_RESEARCH - skill_level = SKILL_RESEARCH_DEFAULT - max_skill_level = SKILL_RESEARCH_MAX - -/datum/skill/antag - skill_name = SKILL_ANTAG - readable_skill_name = "illegal technology" - skill_level = SKILL_ANTAG_DEFAULT - max_skill_level = SKILL_ANTAG_MAX - -/datum/skill/pilot - skill_name = SKILL_PILOT - skill_level = SKILL_PILOT_DEFAULT - max_skill_level = SKILL_PILOT_MAX - -/datum/skill/navigations - skill_name = SKILL_NAVIGATIONS - skill_level = SKILL_NAVIGATIONS_DEFAULT - max_skill_level = SKILL_NAVIGATIONS_MAX - -/datum/skill/police - skill_name = SKILL_POLICE - skill_level = SKILL_POLICE_DEFAULT - max_skill_level = SKILL_POLICE_MAX - -/datum/skill/powerloader - skill_name = SKILL_POWERLOADER - skill_level = SKILL_POWERLOADER_DEFAULT - max_skill_level = SKILL_POWERLOADER_MAX - -/datum/skill/vehicles - skill_name = SKILL_VEHICLE - skill_level = SKILL_VEHICLE_DEFAULT - max_skill_level = SKILL_VEHICLE_MAX - -/datum/skill/jtac - skill_name = SKILL_JTAC - readable_skill_name = "JTAC" - skill_level = SKILL_JTAC_NOVICE - max_skill_level = SKILL_JTAC_MAX - -/datum/skill/execution - skill_name = SKILL_EXECUTION - skill_level = SKILL_EXECUTION_DEFAULT - max_skill_level = SKILL_EXECUTION_MAX - -/datum/skill/intel - skill_name = SKILL_INTEL - skill_level = SKILL_INTEL_NOVICE - max_skill_level = SKILL_INTEL_MAX - -/datum/skill/domestic - skill_name = SKILL_DOMESTIC - skill_level = SKILL_DOMESTIC_NONE - max_skill_level = SKILL_DOMESTIC_MAX - -/datum/skill/fireman - skill_name = SKILL_FIREMAN - readable_skill_name = "fireman carrying" - skill_level = SKILL_FIREMAN_DEFAULT - max_skill_level = SKILL_FIREMAN_MAX - -/// Skill with an extra S at the end is a collection of multiple skills. Basically a skillSET -/// This is to organize and provide a common interface to the huge heap of skills there are -/datum/skills - /// The name of the skillset - var/name - // The mob that has this skillset - var/mob/owner - - // List of skill datums. - // Also, if this is populated when the datum is created, it will set the skill levels automagically - var/list/skills = list() - // Same as above, but for children of parents that just add a lil something else - var/list/additional_skills = list() - -/datum/skills/New(mob/skillset_owner) - owner = skillset_owner - - // Setup every single skill - for(var/skill_type in subtypesof(/datum/skill)) - var/datum/skill/S = new skill_type() - - // Fancy hack to convert a list of desired skill levels in each named skill into a skill level in the actual skill datum - // Lets the skills list be used multipurposely for both storing skill datums and choosing skill levels for different skillsets - var/predetermined_skill_level = additional_skills[S.skill_name] ? additional_skills[S.skill_name] : skills[S.skill_name] - skills[S.skill_name] = S - - if(!isnull(predetermined_skill_level)) - S.set_skill(predetermined_skill_level, owner) - -/datum/skills/Destroy() - owner = null - skills = null // Don't need to delete, /datum/skill should softdel - SStgui.close_uis(src) - return ..() - -// Checks if the given skill is contained in this skillset at all -/datum/skills/proc/has_skill(skill) - return isnull(skills[skill]) - -// Returns the skill DATUM for the given skill -/datum/skills/proc/get_skill(skill) - if(!skills) - return null - return skills[skill] - -// Returns the skill level for the given skill -/datum/skills/proc/get_skill_level(skill) - var/datum/skill/S = get_skill(skill) - if(!S) - return -1 - if(QDELETED(S)) - return -1 - return S.get_skill_level() - -// Sets the skill LEVEL for a given skill -/datum/skills/proc/set_skill(skill, new_level) - var/datum/skill/S = skills[skill] - if(!S) - return - return S.set_skill(new_level, owner) - -/datum/skills/proc/increment_skill(skill, increment, cap) - var/datum/skill/S = skills[skill] - if(!S || skillcheck(owner, skill, cap)) - return - return S.set_skill(min(cap,S.skill_level+increment), owner) - -/datum/skills/proc/decrement_skill(skill, increment) - var/datum/skill/S = skills[skill] - if(!S) - return - return S.set_skill(max(0,S.skill_level-increment), owner) - -// Checks if the skillset is AT LEAST skilled enough to pass a skillcheck for the given skill level -/datum/skills/proc/is_skilled(skill, req_level, is_explicit = FALSE) - var/datum/skill/S = get_skill(skill) - if(QDELETED(S)) - return FALSE - return S.is_skilled(req_level, is_explicit) - -// Adjusts the full skillset to a new type of skillset. Pass the datum type path for the desired skillset -/datum/skills/proc/set_skillset(skillset_type) - var/datum/skills/skillset = new skillset_type() - var/list/skill_levels = initial(skillset.skills) - - name = skillset.name - for(var/skill in skill_levels) - set_skill(skill, skill_levels[skill]) - qdel(skillset) - -/* ---------------------- -CIVILIAN ---------------------- -*/ - -/datum/skills/civilian - name = "Civilian" - skills = list( - SKILL_CQC = SKILL_CQC_DEFAULT, - SKILL_FIREARMS = SKILL_FIREARMS_CIVILIAN, - SKILL_ENDURANCE = SKILL_ENDURANCE_NONE, - SKILL_VEHICLE = SKILL_VEHICLE_SMALL, - ) - -/datum/skills/civilian/manager - name = "Weyland-Yutani Manager" // Semi-competent leader with basic knowledge in most things. - skills = list( - SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, - SKILL_LEADERSHIP = SKILL_LEAD_MASTER, - SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_ENGINEER = SKILL_ENGINEER_TRAINED, - SKILL_VEHICLE = SKILL_VEHICLE_SMALL, - SKILL_INTEL = SKILL_INTEL_EXPERT, - ) - -/datum/skills/civilian/icc_investigation - name = "ICC CL - Black Market ERT" - skills = list( - SKILL_CQC = SKILL_CQC_DEFAULT, - SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, //The ASRS consoles - SKILL_FIREARMS = SKILL_FIREARMS_CIVILIAN, - SKILL_POLICE = SKILL_POLICE_SKILLED, //The CMB Tradeband Compliance Device - ) - -/datum/skills/civilian/manager/director - name = "Weyland-Yutani Director" - skills = list( - SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, - SKILL_LEADERSHIP = SKILL_LEAD_MASTER, - SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_ENGINEER = SKILL_ENGINEER_TRAINED, - SKILL_VEHICLE = SKILL_VEHICLE_SMALL, - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, - SKILL_EXECUTION = SKILL_EXECUTION_TRAINED, - SKILL_INTEL = SKILL_INTEL_EXPERT, - ) - -/datum/skills/civilian/survivor - name = "Survivor" - skills = list( - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED, - SKILL_ENDURANCE = SKILL_ENDURANCE_SURVIVOR, - ) - -/datum/skills/civilian/survivor/manager - name = "Weyland-Yutani Manager" - skills = list( - SKILL_LEADERSHIP = SKILL_LEAD_MASTER, - SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_INTEL = SKILL_INTEL_EXPERT, - ) - -/datum/skills/civilian/survivor/goon - name = "Survivor Goon" - skills = list( - SKILL_CQC = SKILL_CQC_TRAINED, - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_ENDURANCE = SKILL_ENDURANCE_SURVIVOR, - SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, - SKILL_VEHICLE = SKILL_VEHICLE_SMALL, - ) - -/datum/skills/civilian/survivor/pmc - name = "Survivor PMC" - additional_skills = list( - SKILL_CQC = SKILL_CQC_TRAINED, - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, - SKILL_VEHICLE = SKILL_VEHICLE_SMALL, - ) - -/datum/skills/civilian/survivor/pmc/medic - name = "Survivor PMC Medic" - additional_skills = list( - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, - SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, - SKILL_SURGERY = SKILL_SURGERY_NOVICE, - SKILL_ENDURANCE = SKILL_ENDURANCE_SURVIVOR, - SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, - SKILL_VEHICLE = SKILL_VEHICLE_SMALL, - ) - -/datum/skills/civilian/survivor/pmc/engineer - name = "Survivor PMC Engineer" - additional_skills = list( - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_ENDURANCE = SKILL_ENDURANCE_SURVIVOR, - SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, - SKILL_VEHICLE = SKILL_VEHICLE_SMALL, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, - ) - -/datum/skills/civilian/survivor/doctor - name = "Survivor Doctor" - additional_skills = list( - SKILL_MEDICAL = SKILL_MEDICAL_DOCTOR, - SKILL_SURGERY = SKILL_SURGERY_TRAINED, - ) - -/datum/skills/civilian/survivor/clf - name = "Survivor CLF" - additional_skills = list( - SKILL_ENGINEER = SKILL_ENGINEER_TRAINED, - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_VEHICLE = SKILL_VEHICLE_SMALL, - SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, - ) - -/datum/skills/civilian/survivor/scientist - name = "Survivor Scientist" - additional_skills = list( - SKILL_MEDICAL = SKILL_MEDICAL_DOCTOR, - SKILL_SURGERY = SKILL_SURGERY_TRAINED, - SKILL_RESEARCH = SKILL_RESEARCH_TRAINED, - ) - -/datum/skills/civilian/survivor/chef - name = "Survivor Chef" - additional_skills = list( - SKILL_MELEE_WEAPONS = SKILL_MELEE_SUPER, - SKILL_DOMESTIC = SKILL_DOMESTIC_TRAINED, - ) - -/datum/skills/civilian/survivor/miner - name = "Survivor Miner" - additional_skills = list( - SKILL_ENGINEER = SKILL_ENGINEER_TRAINED, - SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, - SKILL_VEHICLE = SKILL_VEHICLE_SMALL, - ) - -/datum/skills/civilian/survivor/trucker - name = "Survivor Trucker" - additional_skills = list( - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_VEHICLE = SKILL_VEHICLE_CREWMAN, - ) - -/datum/skills/civilian/survivor/engineer - name = "Survivor Engineer" - additional_skills = list( - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, - SKILL_VEHICLE = SKILL_VEHICLE_SMALL, - ) - -/datum/skills/civilian/survivor/chaplain - name = "Survivor Chaplain" - additional_skills = list( - SKILL_LEADERSHIP = SKILL_LEAD_TRAINED, - ) - -/datum/skills/civilian/survivor/marshal - name = "Survivor Marshal" - skills = list( - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED, - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_ENDURANCE = SKILL_ENDURANCE_SURVIVOR, - SKILL_CQC = SKILL_CQC_SKILLED, - SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, - SKILL_ENGINEER = SKILL_ENGINEER_TRAINED, - SKILL_CQC = SKILL_CQC_SKILLED, - SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, - ) - -/datum/skills/civilian/survivor/prisoner - name = "Survivor Prisoner" - additional_skills = list( - SKILL_CQC = SKILL_CQC_SKILLED, - SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_VEHICLE = SKILL_VEHICLE_SMALL, - ) - -/datum/skills/civilian/survivor/gangleader - name = "Survivor Gang Leader" - additional_skills = list( - SKILL_CQC = SKILL_CQC_SKILLED, - SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, - SKILL_LEADERSHIP = SKILL_LEAD_TRAINED, - ) - -/* ---------------------- -MILITARY SURVIVORS ---------------------- -*/ -//Hardcore survivors with poor equipment and skills, prove you're the best of the best. - -/datum/skills/military/survivor/forecon_standard - name = "Reconnaissance Rifleman" - skills = list( - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_DEFAULT, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_CQC = SKILL_CQC_TRAINED, - SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_ENDURANCE = SKILL_ENDURANCE_SURVIVOR, - SKILL_LEADERSHIP = SKILL_LEAD_NOVICE, - SKILL_VEHICLE = SKILL_VEHICLE_DEFAULT, - SKILL_JTAC = SKILL_JTAC_TRAINED, - ) - -/datum/skills/military/survivor/forecon_techician - name = "Reconnaissance Support Technician" - skills = list( - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_CQC = SKILL_CQC_TRAINED, - SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, - SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, - SKILL_SURGERY = SKILL_SURGERY_NOVICE, - SKILL_ENDURANCE = SKILL_ENDURANCE_SURVIVOR, - SKILL_LEADERSHIP = SKILL_LEAD_NOVICE, - SKILL_VEHICLE = SKILL_VEHICLE_DEFAULT, - SKILL_JTAC = SKILL_JTAC_TRAINED, - ) - -/datum/skills/military/survivor/forecon_marksman - name = "Reconnaissance Designated Marksman" - skills = list( - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_DEFAULT, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_CQC = SKILL_CQC_TRAINED, - SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, - SKILL_SPEC_WEAPONS = SKILL_SPEC_SCOUT, - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_ENDURANCE = SKILL_ENDURANCE_SURVIVOR, - SKILL_LEADERSHIP = SKILL_LEAD_NOVICE, - SKILL_VEHICLE = SKILL_VEHICLE_DEFAULT, - SKILL_JTAC = SKILL_JTAC_TRAINED, - ) - -/datum/skills/military/survivor/forecon_smartgunner - name = "Reconnaissance Smartgunner" - skills = list( - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_DEFAULT, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_CQC = SKILL_CQC_TRAINED, - SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, - SKILL_SPEC_WEAPONS = SKILL_SPEC_SMARTGUN, - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_ENDURANCE = SKILL_ENDURANCE_SURVIVOR, - SKILL_LEADERSHIP = SKILL_LEAD_NOVICE, - SKILL_VEHICLE = SKILL_VEHICLE_DEFAULT, - SKILL_JTAC = SKILL_JTAC_TRAINED, - ) - -/datum/skills/military/survivor/forecon_sniper - name = "Reconnaissance Sniper" - skills = list( - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_DEFAULT, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_CQC = SKILL_CQC_TRAINED, - SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, - SKILL_SPEC_WEAPONS = SKILL_SPEC_SNIPER, - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_ENDURANCE = SKILL_ENDURANCE_SURVIVOR, - SKILL_LEADERSHIP = SKILL_LEAD_NOVICE, - SKILL_VEHICLE = SKILL_VEHICLE_DEFAULT, - SKILL_JTAC = SKILL_JTAC_TRAINED, - ) - -/datum/skills/military/survivor/forecon_squad_leader - name = "Reconnaissance Squad Leader" - skills = list( - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_DEFAULT, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_CQC = SKILL_CQC_SKILLED, - SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_JTAC = SKILL_JTAC_TRAINED, - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_ENDURANCE = SKILL_ENDURANCE_SURVIVOR, - SKILL_LEADERSHIP = SKILL_LEAD_TRAINED, - SKILL_VEHICLE = SKILL_VEHICLE_DEFAULT, - SKILL_JTAC = SKILL_JTAC_TRAINED, - ) - -/* ---------------------- -COMMAND STAFF ---------------------- -*/ - -/datum/skills/general - name = "General" - skills = list( - SKILL_CQC = SKILL_CQC_TRAINED, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_LEADERSHIP = SKILL_LEAD_MASTER, - SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, - SKILL_MEDICAL = SKILL_MEDICAL_DOCTOR, - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, - SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, - SKILL_ENDURANCE = SKILL_ENDURANCE_MAX, - SKILL_JTAC = SKILL_JTAC_MASTER, - SKILL_SPEC_WEAPONS = SKILL_SPEC_ALL, - SKILL_EXECUTION = SKILL_EXECUTION_TRAINED, //can BE people - SKILL_INTEL = SKILL_INTEL_EXPERT - ) - -/datum/skills/commander - name = "Commanding Officer" - skills = list( - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_LEADERSHIP = SKILL_LEAD_MASTER, - SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, - SKILL_MEDICAL = SKILL_MEDICAL_DOCTOR, - SKILL_SURGERY = SKILL_SURGERY_NOVICE, - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, - SKILL_VEHICLE = SKILL_VEHICLE_SMALL, - SKILL_CQC = SKILL_CQC_SKILLED, - SKILL_SPEC_WEAPONS = SKILL_SPEC_SMARTGUN, - SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, - SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, - SKILL_JTAC = SKILL_JTAC_MASTER, - SKILL_EXECUTION = SKILL_EXECUTION_TRAINED, //can BE people - SKILL_INTEL = SKILL_INTEL_EXPERT, - SKILL_NAVIGATIONS = SKILL_NAVIGATIONS_TRAINED //can change ship alt - ) - -/datum/skills/XO - name = "Executive Officer" - skills = list( - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, //to fix CIC apc. - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_LEADERSHIP = SKILL_LEAD_MASTER, - SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, - SKILL_MEDICAL = SKILL_MEDICAL_DOCTOR, - SKILL_SURGERY = SKILL_SURGERY_NOVICE, - SKILL_POLICE = SKILL_POLICE_FLASH, - SKILL_VEHICLE = SKILL_VEHICLE_SMALL, - SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, - SKILL_CQC = SKILL_CQC_SKILLED, - SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, - SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, - SKILL_JTAC = SKILL_JTAC_MASTER, - SKILL_INTEL = SKILL_INTEL_EXPERT, - SKILL_NAVIGATIONS = SKILL_NAVIGATIONS_TRAINED, - ) - -/datum/skills/SO - name = "Staff Officer" - skills = list( - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_LEADERSHIP = SKILL_LEAD_EXPERT, - SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, - SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, - SKILL_POLICE = SKILL_POLICE_FLASH, - SKILL_FIREMAN = SKILL_FIREMAN_TRAINED, - SKILL_VEHICLE = SKILL_VEHICLE_SMALL, - SKILL_POWERLOADER = SKILL_POWERLOADER_TRAINED, - SKILL_JTAC = SKILL_JTAC_EXPERT, - SKILL_INTEL = SKILL_INTEL_TRAINED, - ) - -/datum/skills/SEA - name = "Senior Enlisted Advisor" - skills = list( - SKILL_CQC = SKILL_CQC_SKILLED, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, - SKILL_LEADERSHIP = SKILL_LEAD_EXPERT, - SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, - SKILL_MEDICAL = SKILL_MEDICAL_DOCTOR, - SKILL_SURGERY = SKILL_SURGERY_TRAINED, - SKILL_RESEARCH = SKILL_RESEARCH_TRAINED, - SKILL_PILOT = SKILL_PILOT_EXPERT, - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, - SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, - SKILL_VEHICLE = SKILL_VEHICLE_LARGE, - SKILL_JTAC = SKILL_JTAC_EXPERT, - SKILL_INTEL = SKILL_INTEL_EXPERT, - SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, - ) - -/datum/skills/SEA/New(mob/skillset_owner) - ..() - give_action(skillset_owner, /datum/action/looc_toggle) - -/datum/skills/SEA/Destroy() - remove_action(owner, /datum/action/looc_toggle) - return ..() - -/datum/skills/CMO - name = "CMO" - skills = list( - SKILL_FIREARMS = SKILL_FIREARMS_CIVILIAN, - SKILL_LEADERSHIP = SKILL_LEAD_EXPERT, - SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, - SKILL_MEDICAL = SKILL_MEDICAL_DOCTOR, - SKILL_SURGERY = SKILL_SURGERY_TRAINED, - SKILL_RESEARCH = SKILL_RESEARCH_TRAINED, - SKILL_POLICE = SKILL_POLICE_FLASH, - SKILL_FIREMAN = SKILL_FIREMAN_TRAINED, - SKILL_JTAC = SKILL_JTAC_EXPERT, - SKILL_INTEL = SKILL_INTEL_TRAINED, - ) - -/datum/skills/CMP - name = "Chief MP" - skills = list( - SKILL_CQC = SKILL_CQC_SKILLED, - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, - SKILL_LEADERSHIP = SKILL_LEAD_EXPERT, - SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, - SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, - SKILL_JTAC = SKILL_JTAC_EXPERT, - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_INTEL = SKILL_INTEL_TRAINED, - ) - -/datum/skills/auxiliary_officer - name = "Auxiliary Support Officer" - skills = list( - SKILL_PILOT = SKILL_PILOT_EXPERT, - SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, - SKILL_LEADERSHIP = SKILL_LEAD_MASTER, - SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, - SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, - SKILL_SURGERY = SKILL_SURGERY_NOVICE, - SKILL_JTAC = SKILL_JTAC_EXPERT, - SKILL_INTEL = SKILL_INTEL_EXPERT, - SKILL_VEHICLE = SKILL_VEHICLE_SMALL, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_POLICE = SKILL_POLICE_FLASH, - SKILL_NAVIGATIONS = SKILL_NAVIGATIONS_TRAINED, - SKILL_FIREMAN = SKILL_FIREMAN_TRAINED, - ) - -/datum/skills/CE - name = "Chief Engineer" - skills = list( - SKILL_ENGINEER = SKILL_ENGINEER_MASTER, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_MASTER, - SKILL_LEADERSHIP = SKILL_LEAD_MASTER, - SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, - SKILL_POLICE = SKILL_POLICE_FLASH, - SKILL_FIREMAN = SKILL_FIREMAN_TRAINED, - SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, - SKILL_JTAC = SKILL_JTAC_MASTER, - SKILL_INTEL = SKILL_INTEL_TRAINED, - SKILL_NAVIGATIONS = SKILL_NAVIGATIONS_TRAINED, - ) - -/datum/skills/RO - name = "Requisition Officer" - skills = list( - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_LEADERSHIP = SKILL_LEAD_EXPERT, - SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, - SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, - SKILL_POLICE = SKILL_POLICE_FLASH, - SKILL_FIREMAN = SKILL_FIREMAN_TRAINED, - SKILL_JTAC = SKILL_JTAC_EXPERT, - SKILL_INTEL = SKILL_INTEL_TRAINED, - ) - -/* ---------------------- -MILITARY NONCOMBATANT ---------------------- -*/ - -/datum/skills/doctor - name = "Doctor" - skills = list( - SKILL_FIREARMS = SKILL_FIREARMS_CIVILIAN, - SKILL_MEDICAL = SKILL_MEDICAL_DOCTOR, - SKILL_SURGERY = SKILL_SURGERY_TRAINED, - ) - -/datum/skills/nurse - name = "Nurse" - skills = list( - SKILL_FIREARMS = SKILL_FIREARMS_CIVILIAN, - SKILL_MEDICAL = SKILL_MEDICAL_DOCTOR, - SKILL_SURGERY = SKILL_SURGERY_NOVICE, - ) - -/datum/skills/researcher - name = "Researcher" - skills = list( - SKILL_FIREARMS = SKILL_FIREARMS_CIVILIAN, - SKILL_MEDICAL = SKILL_MEDICAL_DOCTOR, - SKILL_SURGERY = SKILL_SURGERY_TRAINED, - SKILL_RESEARCH = SKILL_RESEARCH_TRAINED, - SKILL_INTEL = SKILL_INTEL_TRAINED, - ) - -/datum/skills/pilot - name = "Pilot Officer" - skills = list( - SKILL_PILOT = SKILL_PILOT_EXPERT, - SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, - SKILL_LEADERSHIP = SKILL_LEAD_TRAINED, - SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, - SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, - SKILL_SURGERY = SKILL_SURGERY_NOVICE, - SKILL_JTAC = SKILL_JTAC_TRAINED, - SKILL_INTEL = SKILL_INTEL_TRAINED, - ) - -/datum/skills/crew_chief - name = "Dropship Crew Chief" - skills = list( - SKILL_PILOT = SKILL_PILOT_TRAINED, - SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, - SKILL_LEADERSHIP = SKILL_LEAD_TRAINED, - SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, - SKILL_SURGERY = SKILL_SURGERY_NOVICE, - SKILL_JTAC = SKILL_JTAC_TRAINED, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - ) - -/datum/skills/MP - name = "Military Police" - skills = list( - SKILL_CQC = SKILL_CQC_SKILLED, - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, - SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, - ) - -/datum/skills/MW - name = "Military Warden" - skills = list( - SKILL_CQC = SKILL_CQC_SKILLED, - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_TRAINED, - SKILL_LEADERSHIP = SKILL_LEAD_TRAINED, - SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, - SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - ) - -/datum/skills/provost - name = "Provost" - skills = list( - SKILL_CQC = SKILL_CQC_EXPERT, - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, - SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - ) - -/datum/skills/OT - name = "Ordnance Technician" - skills = list( - SKILL_ENGINEER = SKILL_ENGINEER_MASTER, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_MASTER, - SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, - ) - -/datum/skills/MT - name = "Maintenance Technician" - skills = list( - SKILL_ENGINEER = SKILL_ENGINEER_MASTER, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_MASTER, - SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, - SKILL_DOMESTIC = SKILL_DOMESTIC_TRAINED, - ) - -/datum/skills/mess_technician - name = "Mess Technician" - skills = list( - SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, // need to hunt food somehow - SKILL_ENGINEER = SKILL_ENGINEER_TRAINED, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED, - SKILL_DOMESTIC = SKILL_DOMESTIC_MASTER - ) - -/datum/skills/CT - name = "Cargo Technician" - skills = list( - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED, - SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, - ) - -/* ---------------------- -SYNTHETIC ---------------------- -*/ - -/datum/skills/synthetic - name = "Synthetic" - skills = list( - SKILL_CQC = SKILL_CQC_MASTER, - SKILL_ENGINEER = SKILL_ENGINEER_MASTER, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_MASTER, - SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, - SKILL_SPEC_WEAPONS = SKILL_SPEC_ALL, - SKILL_LEADERSHIP = SKILL_LEAD_EXPERT, - SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, - SKILL_MEDICAL = SKILL_MEDICAL_MASTER, - SKILL_SURGERY = SKILL_SURGERY_EXPERT, - SKILL_RESEARCH = SKILL_RESEARCH_TRAINED, - SKILL_MELEE_WEAPONS = SKILL_MELEE_SUPER, - SKILL_PILOT = SKILL_PILOT_EXPERT, - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_MAX, - SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, - SKILL_VEHICLE = SKILL_VEHICLE_LARGE, - SKILL_JTAC = SKILL_JTAC_EXPERT, - SKILL_INTEL = SKILL_INTEL_EXPERT, - SKILL_DOMESTIC = SKILL_DOMESTIC_MASTER, - SKILL_NAVIGATIONS = SKILL_NAVIGATIONS_TRAINED, - ) - -/datum/skills/colonial_synthetic - name = SYNTH_COLONY - skills = list( - SKILL_CQC = SKILL_CQC_EXPERT, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, - SKILL_SPEC_WEAPONS = SKILL_SPEC_ALL, - SKILL_MEDICAL = SKILL_MEDICAL_DOCTOR, - SKILL_SURGERY = SKILL_SURGERY_TRAINED, - SKILL_RESEARCH = SKILL_RESEARCH_TRAINED, - SKILL_MELEE_WEAPONS = SKILL_MELEE_SUPER, - SKILL_PILOT = SKILL_PILOT_EXPERT, - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_EXPERT, - SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, - SKILL_VEHICLE = SKILL_VEHICLE_LARGE, - SKILL_JTAC = SKILL_JTAC_BEGINNER, - SKILL_INTEL = SKILL_INTEL_TRAINED, - SKILL_DOMESTIC = SKILL_DOMESTIC_MASTER, - ) - -/datum/skills/working_joe - name = SYNTH_WORKING_JOE - skills = list( - SKILL_CQC = SKILL_CQC_EXPERT, - SKILL_ENGINEER = SKILL_ENGINEER_MASTER, //So they can fully use the Maintenance Jack - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, - SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, - SKILL_VEHICLE = SKILL_VEHICLE_LARGE, - SKILL_DOMESTIC = SKILL_DOMESTIC_MASTER, - ) - -/datum/skills/infiltrator_synthetic - name = SYNTH_INFILTRATOR - skills = list( - SKILL_CQC = SKILL_CQC_MASTER, - SKILL_ENGINEER = SKILL_ENGINEER_MASTER, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_MASTER, - SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, - SKILL_SPEC_WEAPONS = SKILL_SPEC_ALL, - SKILL_LEADERSHIP = SKILL_LEAD_EXPERT, - SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, - SKILL_MEDICAL = SKILL_MEDICAL_MASTER, - SKILL_SURGERY = SKILL_SURGERY_EXPERT, - SKILL_RESEARCH = SKILL_RESEARCH_TRAINED, - SKILL_MELEE_WEAPONS = SKILL_MELEE_SUPER, - SKILL_PILOT = SKILL_PILOT_EXPERT, - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_MAX, - SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, - SKILL_VEHICLE = SKILL_VEHICLE_CREWMAN, - SKILL_JTAC = SKILL_JTAC_EXPERT, - SKILL_INTEL = SKILL_INTEL_EXPERT, - SKILL_DOMESTIC = SKILL_DOMESTIC_MASTER, - SKILL_ANTAG = SKILL_ANTAG_AGENT, - ) - -/* ------------------------------- -United States Colonial Marines ------------------------------- -*/ - -/datum/skills/pfc - name = "Private" - //same as default - -/datum/skills/pfc/crafty - name = "Crafty Private" - skills = list( - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED, - SKILL_ENGINEER = SKILL_ENGINEER_TRAINED, - ) - -/datum/skills/combat_medic - name = "Combat Medic" - skills = list( - SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, - SKILL_SURGERY = SKILL_SURGERY_NOVICE, - SKILL_JTAC = SKILL_JTAC_BEGINNER, - ) - -/datum/skills/combat_medic/crafty - name = "Crafty Combat Medic" - skills = list( - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED, - SKILL_ENGINEER = SKILL_ENGINEER_TRAINED, - ) - -/datum/skills/combat_engineer - name = "Combat Engineer" - skills = list( - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_VEHICLE = SKILL_VEHICLE_SMALL, - SKILL_JTAC = SKILL_JTAC_BEGINNER, - ) - -/datum/skills/smartgunner - name = "Squad Smartgunner" - skills = list( - SKILL_SPEC_WEAPONS = SKILL_SPEC_SMARTGUN, - SKILL_JTAC = SKILL_JTAC_BEGINNER, - ) - -/datum/skills/specialist - name = "Squad Weapons Specialist" - skills = list( - SKILL_CQC = SKILL_CQC_TRAINED, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED, - SKILL_ENGINEER = SKILL_ENGINEER_TRAINED, //to use c4 in demo set. - SKILL_SPEC_WEAPONS = SKILL_SPEC_TRAINED, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, - SKILL_JTAC = SKILL_JTAC_BEGINNER - ) - -/datum/skills/tl - name = "Fireteam Leader" - skills = list( - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_JTAC = SKILL_JTAC_EXPERT, - ) - -/datum/skills/SL - name = "Squad Leader" - skills = list( - SKILL_CQC = SKILL_CQC_TRAINED, - SKILL_FIREMAN = SKILL_FIREMAN_TRAINED, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_LEADERSHIP = SKILL_LEAD_TRAINED, - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, - SKILL_VEHICLE = SKILL_VEHICLE_SMALL, - SKILL_JTAC = SKILL_JTAC_TRAINED, - SKILL_INTEL = SKILL_INTEL_TRAINED, - ) - -/datum/skills/intel - name = "Intelligence Officer" - skills = list( - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_LEADERSHIP = SKILL_LEAD_TRAINED, - SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, - SKILL_CQC = SKILL_CQC_TRAINED, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_RESEARCH = SKILL_RESEARCH_TRAINED, - SKILL_JTAC = SKILL_JTAC_TRAINED, - SKILL_INTEL = SKILL_INTEL_EXPERT, - ) - -/* -------------------------- -COLONIAL LIBERATION FRONT -------------------------- -*/ - -/datum/skills/clf - name = "CLF Soldier" - skills = list( - SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED, - SKILL_ENGINEER = SKILL_ENGINEER_TRAINED, - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_VEHICLE = SKILL_VEHICLE_SMALL, - SKILL_ENDURANCE = SKILL_ENDURANCE_WEAK, - SKILL_JTAC = SKILL_JTAC_BEGINNER, - ) - -/datum/skills/clf/combat_engineer - name = "CLF Engineer" - skills = list( - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_POWERLOADER = SKILL_POWERLOADER_TRAINED, - SKILL_VEHICLE = SKILL_VEHICLE_SMALL, - SKILL_ENDURANCE = SKILL_ENDURANCE_WEAK, - SKILL_JTAC = SKILL_JTAC_BEGINNER, - ) - -/datum/skills/clf/combat_medic - name = "CLF Medic" - skills = list( - SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, - SKILL_SURGERY = SKILL_SURGERY_TRAINED, - SKILL_VEHICLE = SKILL_VEHICLE_SMALL, - SKILL_ENDURANCE = SKILL_ENDURANCE_WEAK, - SKILL_JTAC = SKILL_JTAC_BEGINNER, - ) - -/datum/skills/clf/specialist - name = "CLF Specialist" - skills = list( - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_CQC = SKILL_CQC_TRAINED, - SKILL_ENGINEER = SKILL_ENGINEER_TRAINED, //to use c4 in demo set. - SKILL_LEADERSHIP = SKILL_LEAD_TRAINED, - SKILL_SPEC_WEAPONS = SKILL_SPEC_ALL, - SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_JTAC = SKILL_JTAC_TRAINED - ) - -/datum/skills/clf/leader - name = "CLF Leader" - skills = list( - SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, // to use their C4 - SKILL_CQC = SKILL_CQC_SKILLED, - SKILL_LEADERSHIP = SKILL_LEAD_EXPERT, - SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_EXPERT, - SKILL_POWERLOADER = SKILL_POWERLOADER_TRAINED, - SKILL_VEHICLE = SKILL_VEHICLE_SMALL, - SKILL_ENDURANCE = SKILL_ENDURANCE_MAX, - SKILL_JTAC = SKILL_JTAC_EXPERT, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI - ) - -/datum/skills/clf/commander - name = "CLF Cell Commander" - skills = list( - SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_CQC = SKILL_CQC_SKILLED, - SKILL_LEADERSHIP = SKILL_LEAD_MASTER, - SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_EXPERT, - SKILL_POWERLOADER = SKILL_POWERLOADER_TRAINED, - SKILL_VEHICLE = SKILL_VEHICLE_LARGE, - SKILL_ENDURANCE = SKILL_ENDURANCE_MAX, - SKILL_JTAC = SKILL_JTAC_MASTER, - SKILL_SPEC_WEAPONS = SKILL_SPEC_SMARTGUN, - SKILL_EXECUTION = SKILL_EXECUTION_TRAINED, - ) - -/* ------------ -FREELANCERS ------------ -*/ - -//NOTE: Freelancer training is similar to the USCM's, but with additional construction skills - -/datum/skills/freelancer - name = "Freelancer Private" - skills = list( - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, - ) - -/datum/skills/freelancer/combat_medic - name = "Freelancer Medic" - skills = list( - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, - SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, - SKILL_SURGERY = SKILL_SURGERY_TRAINED, - ) - -/datum/skills/freelancer/SL - name = "Freelancer Leader" - skills = list( - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, - SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, - SKILL_CQC = SKILL_CQC_TRAINED, - SKILL_LEADERSHIP = SKILL_LEAD_EXPERT, - SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, - SKILL_JTAC = SKILL_JTAC_EXPERT, - ) - -/* --------------------------- -UNITED PROGRESSIVE PEOPLES --------------------------- -*/ - -//NOTE: UPP make up for their subpar gear with extreme training. - -/datum/skills/upp - name = "UPP Private" - skills = list( - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED, - SKILL_ENGINEER = SKILL_ENGINEER_TRAINED, - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, - SKILL_CQC = SKILL_CQC_DEFAULT, - SKILL_FIREMAN = SKILL_FIREMAN_TRAINED, - SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, - ) - -/datum/skills/upp/combat_engineer - name = "UPP Sapper" - skills = list( - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, - SKILL_CQC = SKILL_CQC_DEFAULT, - SKILL_FIREMAN = SKILL_FIREMAN_TRAINED, - SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, - ) - -/datum/skills/upp/combat_medic - name = "UPP Medic" - skills = list( - SKILL_MEDICAL = SKILL_MEDICAL_DOCTOR, - SKILL_SURGERY = SKILL_SURGERY_TRAINED, - SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, - SKILL_CQC = SKILL_CQC_DEFAULT, - SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, - ) - -/datum/skills/upp/specialist - name = "UPP Specialist" - skills = list( - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED, - SKILL_ENGINEER = SKILL_ENGINEER_TRAINED, - SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, - SKILL_CQC = SKILL_CQC_TRAINED, - SKILL_LEADERSHIP = SKILL_LEAD_TRAINED, - SKILL_JTAC = SKILL_JTAC_TRAINED, - SKILL_SPEC_WEAPONS = SKILL_SPEC_UPP, - SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - ) - -/datum/skills/upp/SL - name = "UPP Squad Leader" - skills = list( - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, - SKILL_CQC = SKILL_CQC_TRAINED, - SKILL_LEADERSHIP = SKILL_LEAD_EXPERT, - SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, - SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, - SKILL_JTAC = SKILL_JTAC_EXPERT, - ) - -/datum/skills/upp/military_police - name = "UPP Military Police" - skills = list( - SKILL_CQC = SKILL_CQC_SKILLED, - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_EXPERT, - SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED, - SKILL_ENGINEER = SKILL_ENGINEER_TRAINED, - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, - ) - -/datum/skills/upp/officer - name = "UPP Officer" - skills = list( - SKILL_CQC = SKILL_CQC_TRAINED, - SKILL_POLICE = SKILL_POLICE_FLASH, - SKILL_FIREMAN = SKILL_FIREMAN_EXPERT, - SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_LEADERSHIP = SKILL_LEAD_EXPERT, - SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, - SKILL_ENGINEER = SKILL_ENGINEER_TRAINED, - SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, - SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, - SKILL_VEHICLE = SKILL_VEHICLE_SMALL, - SKILL_JTAC = SKILL_JTAC_EXPERT, - ) - -/datum/skills/upp/kapitan - name = "UPP Kapitan" - skills = list( - SKILL_CQC = SKILL_CQC_SKILLED, - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_EXPERT, - SKILL_LEADERSHIP = SKILL_LEAD_MASTER, - SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, - SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, - SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, - SKILL_VEHICLE = SKILL_VEHICLE_SMALL, - SKILL_JTAC = SKILL_JTAC_EXPERT, - ) - -/datum/skills/upp/commander - name = "UPP Command Officer" - skills = list( - SKILL_CQC = SKILL_CQC_SKILLED, - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_EXPERT, - SKILL_LEADERSHIP = SKILL_LEAD_MASTER, - SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, - SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, - SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, - SKILL_VEHICLE = SKILL_VEHICLE_SMALL, - SKILL_JTAC = SKILL_JTAC_EXPERT, - SKILL_EXECUTION = SKILL_EXECUTION_TRAINED, - ) -/datum/skills/upp/conscript - name = "UPP Conscript" - skills = list( - SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, - ) - -/* ----------------------------- -Private Military Contractors ----------------------------- -*/ - -//NOTE: Compared to the USCM, PMCs have additional firearms training, construction skills and policing skills - -/datum/skills/pmc - name = "PMC Private" - skills = list( - SKILL_CQC = SKILL_CQC_TRAINED, - SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, - ) - -/datum/skills/pmc/medic - name = "PMC Medic" - skills = list( - SKILL_CQC = SKILL_CQC_TRAINED, - SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, - SKILL_SURGERY = SKILL_SURGERY_NOVICE, - SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, - ) - -/datum/skills/pmc/medic/chem - name = "PMC Medical Investigator" - skills = list( - SKILL_CQC = SKILL_CQC_TRAINED, - SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, - SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, - SKILL_RESEARCH = SKILL_RESEARCH_TRAINED, - ) - -/datum/skills/pmc/smartgunner - name = "PMC Smartgunner" - skills = list( - SKILL_CQC = SKILL_CQC_TRAINED, - SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_SPEC_WEAPONS = SKILL_SPEC_SMARTGUN, - SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, - SKILL_JTAC = SKILL_JTAC_BEGINNER, - ) - -/datum/skills/pmc/specialist - name = "PMC Specialist" - skills = list( - SKILL_CQC = SKILL_CQC_TRAINED, - SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_CQC = SKILL_CQC_TRAINED, - SKILL_SPEC_WEAPONS = SKILL_SPEC_ALL, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, - SKILL_JTAC = SKILL_JTAC_BEGINNER, - ) - -/datum/skills/pmc/SL - name = "PMC Leader" - skills = list( - SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_CQC = SKILL_CQC_SKILLED, - SKILL_LEADERSHIP = SKILL_LEAD_TRAINED, - SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, - SKILL_JTAC = SKILL_JTAC_TRAINED, - ) - -/datum/skills/pmc/SL/chem - name = "PMC Lead Investigator" - skills = list( - SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_CQC = SKILL_CQC_SKILLED, - SKILL_LEADERSHIP = SKILL_LEAD_TRAINED, - SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, - SKILL_RESEARCH = SKILL_RESEARCH_TRAINED, - SKILL_JTAC = SKILL_JTAC_TRAINED, - ) - -/datum/skills/pmc/tank_crew - name = "Vehicle Crewman" - skills = list( - SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, - SKILL_LEADERSHIP = SKILL_LEAD_TRAINED, - SKILL_JTAC = SKILL_JTAC_TRAINED, - SKILL_VEHICLE = SKILL_VEHICLE_CREWMAN, - SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, - ) - -/datum/skills/pmc/doctor - name = "PMC Triage Doctor" - skills = list( - SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED, - SKILL_ENGINEER = SKILL_ENGINEER_TRAINED, - SKILL_MEDICAL = SKILL_MEDICAL_DOCTOR, - SKILL_SURGERY = SKILL_SURGERY_EXPERT, - SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, //trained in medicine more than combat - SKILL_CQC = SKILL_CQC_TRAINED - ) - -/datum/skills/pmc/engineer - name = "PMC Corporate Technician" - skills = list( - SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_MASTER, - SKILL_ENGINEER = SKILL_ENGINEER_MASTER, - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, - SKILL_JTAC = SKILL_JTAC_TRAINED, - SKILL_CQC = SKILL_CQC_TRAINED, - SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, - ) - -/datum/skills/pmc/director - name = "PMC Site Director" - skills = list( - SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, - SKILL_CQC = SKILL_CQC_TRAINED, - SKILL_LEADERSHIP = SKILL_LEAD_MASTER, - SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, - SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, - SKILL_JTAC = SKILL_JTAC_MASTER, - SKILL_EXECUTION = SKILL_EXECUTION_TRAINED, - ) - -/* ---------------------- -CONTRACTORS ---------------------- -*/ -/datum/skills/contractor - name = "Contractor Standard" - skills = list( - SKILL_CQC = SKILL_CQC_TRAINED, - SKILL_ENGINEER = SKILL_ENGINEER_TRAINED, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED, - SKILL_FIREARMS = SKILL_FIREARMS_MAX, - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_EXPERT, - SKILL_VEHICLE = SKILL_VEHICLE_LARGE, - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_JTAC = SKILL_JTAC_BEGINNER, - SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, - ) - -/datum/skills/contractor/leader - name = "Contractor Leader" - skills = list( - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_FIREARMS = SKILL_FIREARMS_MAX, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_LEADERSHIP = SKILL_LEAD_MASTER, - SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, - SKILL_CQC = SKILL_CQC_SKILLED, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_VEHICLE = SKILL_VEHICLE_LARGE, - SKILL_POWERLOADER = SKILL_POWERLOADER_TRAINED, - SKILL_ENDURANCE = SKILL_ENDURANCE_EXPERT, - SKILL_JTAC = SKILL_JTAC_MASTER, - ) - -/datum/skills/contractor/medic - name = "Contractor Medic" - skills = list( - SKILL_FIREARMS = SKILL_FIREARMS_MAX, - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED, - SKILL_ENGINEER = SKILL_ENGINEER_TRAINED, - SKILL_MEDICAL = SKILL_MEDICAL_DOCTOR, - SKILL_SURGERY = SKILL_SURGERY_TRAINED, - SKILL_VEHICLE = SKILL_VEHICLE_LARGE, - SKILL_ENDURANCE = SKILL_ENDURANCE_EXPERT, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_CQC = SKILL_CQC_TRAINED, - SKILL_JTAC = SKILL_JTAC_BEGINNER, - ) - -/datum/skills/contractor/engi - name = "Contractor Engi" - skills = list( - SKILL_CQC = SKILL_CQC_TRAINED, - SKILL_ENGINEER = SKILL_ENGINEER_MAX, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_MAX, - SKILL_FIREARMS = SKILL_FIREARMS_MAX, - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, - SKILL_VEHICLE = SKILL_VEHICLE_LARGE, - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_JTAC = SKILL_JTAC_EXPERT, - SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, - SKILL_POWERLOADER = SKILL_POWERLOADER_TRAINED, - ) - -/datum/skills/contractor/heavy - name = "Contractor Machinegunner" - skills = list( - SKILL_CQC = SKILL_CQC_TRAINED, - SKILL_ENGINEER = SKILL_ENGINEER_TRAINED, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED, - SKILL_FIREARMS = SKILL_FIREARMS_MAX, - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_EXPERT, - SKILL_VEHICLE = SKILL_VEHICLE_LARGE, - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_SPEC_WEAPONS = SKILL_SPEC_SMARTGUN, - SKILL_JTAC = SKILL_JTAC_BEGINNER, - SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, - ) - -/* ---------------------- -COLONIAL MARSHALS ---------------------- -*/ -/datum/skills/cmb - name = "CMB Deputy" - skills = list( - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_CQC = SKILL_CQC_EXPERT, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_DEFAULT, - SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, - SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_JTAC = SKILL_JTAC_BEGINNER, - SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, - ) - -/datum/skills/cmb/leader - name = "CMB Marshal" - skills = list( - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_CQC = SKILL_CQC_EXPERT, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_LEADERSHIP = SKILL_LEAD_MASTER, - SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, - SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_FIREMAN = SKILL_FIREMAN_MASTER, - SKILL_FIREARMS = SKILL_FIREARMS_MAX, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_VEHICLE = SKILL_VEHICLE_SMALL, - SKILL_ENDURANCE = SKILL_ENDURANCE_EXPERT, - SKILL_JTAC = SKILL_JTAC_EXPERT, - ) - -/datum/skills/synthetic/cmb - name = "CMB Investigative Synthetic" - skills = list( - SKILL_CQC = SKILL_CQC_MASTER, - SKILL_ENGINEER = SKILL_ENGINEER_MASTER, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_MASTER, - SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, - SKILL_SPEC_WEAPONS = SKILL_SPEC_ALL, - SKILL_LEADERSHIP = SKILL_LEAD_EXPERT, // incase the synth needs to use consoles for investigations or tracking - SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, - SKILL_MEDICAL = SKILL_MEDICAL_DOCTOR, - SKILL_SURGERY = SKILL_SURGERY_TRAINED, // Not a medical Synthetic, but operate if absolutely needed. - SKILL_RESEARCH = SKILL_RESEARCH_TRAINED, - SKILL_MELEE_WEAPONS = SKILL_MELEE_SUPER, - SKILL_PILOT = SKILL_PILOT_TRAINED, - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_MAX, - SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, - SKILL_VEHICLE = SKILL_VEHICLE_LARGE, - SKILL_JTAC = SKILL_JTAC_BEGINNER, - SKILL_INTEL = SKILL_INTEL_EXPERT, - SKILL_DOMESTIC = SKILL_DOMESTIC_MASTER - ) - -/datum/skills/military/survivor/upp_private - name = "UPP Private" - skills = list( - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, - SKILL_CQC = SKILL_CQC_TRAINED, - SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_VEHICLE = SKILL_VEHICLE_DEFAULT, - SKILL_JTAC = SKILL_JTAC_TRAINED, - ) - -/datum/skills/military/survivor/upp_sapper - name = "UPP Sapper" - skills = list( - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, - SKILL_CQC = SKILL_CQC_TRAINED, - SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_VEHICLE = SKILL_VEHICLE_DEFAULT, - SKILL_JTAC = SKILL_JTAC_TRAINED, - ) - -/datum/skills/military/survivor/upp_medic - name = "UPP Medic" - skills = list( - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_MEDICAL = SKILL_MEDICAL_DOCTOR, - SKILL_SURGERY = SKILL_SURGERY_TRAINED, - SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, - SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, - SKILL_CQC = SKILL_CQC_TRAINED, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_VEHICLE = SKILL_VEHICLE_DEFAULT, - SKILL_JTAC = SKILL_JTAC_TRAINED, - ) - -/datum/skills/military/survivor/upp_spec - name = "UPP Specialist" - skills = list( - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, - SKILL_CQC = SKILL_CQC_TRAINED, - SKILL_LEADERSHIP = SKILL_LEAD_TRAINED, - SKILL_JTAC = SKILL_JTAC_TRAINED, - SKILL_SPEC_WEAPONS = SKILL_SPEC_UPP, - SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_CQC = SKILL_CQC_TRAINED, - SKILL_VEHICLE = SKILL_VEHICLE_LARGE, - ) - -/datum/skills/military/survivor/upp_sl - name = "UPP Squad Leader" - skills = list( - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, - SKILL_SPEC_WEAPONS = SKILL_SPEC_UPP, - SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, - SKILL_CQC = SKILL_CQC_TRAINED, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_LEADERSHIP = SKILL_LEAD_EXPERT, - SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, - SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, - SKILL_VEHICLE = SKILL_VEHICLE_LARGE, - SKILL_JTAC = SKILL_JTAC_EXPERT, - ) - -/* ---------------------- -SPEC-OPS ---------------------- -*/ - -/datum/skills/commando - name = "Commando" - skills = list( - SKILL_CQC = SKILL_CQC_EXPERT, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_ENDURANCE = SKILL_ENDURANCE_MAX, - SKILL_SPEC_WEAPONS = SKILL_SPEC_ALL, - SKILL_JTAC = SKILL_JTAC_BEGINNER, - ) - -/datum/skills/commando/medic - name = "Commando Medic" - skills = list( - SKILL_CQC = SKILL_CQC_EXPERT, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, - SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, - SKILL_SURGERY = SKILL_SURGERY_NOVICE, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_ENDURANCE = SKILL_ENDURANCE_MAX, - SKILL_SPEC_WEAPONS = SKILL_SPEC_ALL, - SKILL_JTAC = SKILL_JTAC_BEGINNER, - ) - -/datum/skills/commando/leader - name = "Commando Leader" - skills = list( - SKILL_CQC = SKILL_CQC_EXPERT, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, - SKILL_LEADERSHIP = SKILL_LEAD_TRAINED, - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_ENDURANCE = SKILL_ENDURANCE_MAX, - SKILL_SPEC_WEAPONS = SKILL_SPEC_ALL, - SKILL_JTAC = SKILL_JTAC_TRAINED, - ) - -/datum/skills/commando/deathsquad - name = "Deathsquad" - skills = list( - SKILL_CQC = SKILL_CQC_MASTER, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, - SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_ENDURANCE = SKILL_ENDURANCE_MAX, - SKILL_SPEC_WEAPONS = SKILL_SPEC_ALL, - SKILL_JTAC = SKILL_JTAC_BEGINNER, - ) - -/datum/skills/commando/deathsquad/leader - name = "Deathsquad Leader" - skills = list( - SKILL_CQC = SKILL_CQC_MASTER, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, - SKILL_LEADERSHIP = SKILL_LEAD_TRAINED, - SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_ENDURANCE = SKILL_ENDURANCE_MAX, - SKILL_SPEC_WEAPONS = SKILL_SPEC_ALL, - SKILL_JTAC = SKILL_JTAC_BEGINNER, - ) - -/datum/skills/commando/deathsquad/officer - name = "Deathsquad Officer" - skills = list( - SKILL_CQC = SKILL_CQC_MASTER, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, - SKILL_LEADERSHIP = SKILL_LEAD_EXPERT, - SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, - SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_ENDURANCE = SKILL_ENDURANCE_MAX, - SKILL_SPEC_WEAPONS = SKILL_SPEC_ALL, - SKILL_JTAC = SKILL_JTAC_BEGINNER, - ) - -/datum/skills/spy - name = "Spy" - skills = list( - SKILL_CQC = SKILL_CQC_TRAINED, - SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, - SKILL_JTAC = SKILL_JTAC_BEGINNER, - ) - -/datum/skills/ninja - name = "Ninja" - skills = list( - SKILL_CQC = SKILL_CQC_MASTER, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED, - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_MELEE_WEAPONS = SKILL_MELEE_SUPER, - SKILL_JTAC = SKILL_JTAC_BEGINNER, - ) - -/* ---------------------- -MISCELLANEOUS ---------------------- -*/ - -/datum/skills/mercenary - name = "Mercenary" - skills = list( - SKILL_CQC = SKILL_CQC_SKILLED, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_JTAC = SKILL_JTAC_BEGINNER, - ) - -/datum/skills/mercenary/elite - name = "Elite Mercenary" - skills = list( - SKILL_CQC = SKILL_CQC_SKILLED, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_FIREARMS = SKILL_FIREARMS_MAX, - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_JTAC = SKILL_JTAC_BEGINNER, - SKILL_ENDURANCE = SKILL_ENDURANCE_MAX, - SKILL_VEHICLE = SKILL_VEHICLE_SMALL, - ) - -/datum/skills/mercenary/elite/medic - name = "Elite Mercenary Medic" - skills = list( - SKILL_CQC = SKILL_CQC_SKILLED, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_FIREARMS = SKILL_FIREARMS_MAX, - SKILL_MEDICAL = SKILL_MEDICAL_MASTER, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_JTAC = SKILL_JTAC_BEGINNER, - SKILL_ENDURANCE = SKILL_ENDURANCE_MAX, - SKILL_SURGERY = SKILL_SURGERY_TRAINED, - ) - -/datum/skills/mercenary/elite/engineer - name = "Elite Mercenary Engineer" - skills = list( - SKILL_CQC = SKILL_CQC_SKILLED, - SKILL_ENGINEER = SKILL_ENGINEER_MASTER, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_MASTER, - SKILL_FIREARMS = SKILL_FIREARMS_MAX, - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_JTAC = SKILL_JTAC_BEGINNER, - SKILL_ENDURANCE = SKILL_ENDURANCE_MAX, - SKILL_VEHICLE = SKILL_VEHICLE_SMALL, - SKILL_PILOT = SKILL_PILOT_EXPERT, - ) - -/datum/skills/mercenary/elite/heavy - name = "Elite Mercenary Heavy" - skills = list( - SKILL_CQC = SKILL_CQC_SKILLED, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_FIREARMS = SKILL_FIREARMS_MAX, - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_JTAC = SKILL_JTAC_BEGINNER, - SKILL_ENDURANCE = SKILL_ENDURANCE_MAX, - SKILL_VEHICLE = SKILL_VEHICLE_SMALL, - SKILL_SPEC_WEAPONS = SKILL_SPEC_ALL, - ) - -/datum/skills/mercenary/elite/leader - name = "Elite Mercenary Leader" - skills = list( - SKILL_CQC = SKILL_CQC_SKILLED, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_FIREARMS = SKILL_FIREARMS_MAX, - SKILL_LEADERSHIP = SKILL_LEAD_MASTER, - SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_JTAC = SKILL_JTAC_MASTER, - SKILL_ENDURANCE = SKILL_ENDURANCE_MAX, - SKILL_PILOT = SKILL_PILOT_EXPERT, - ) - -/datum/skills/dutchmerc - name = "Dutch's Dozen Mercenary" - skills = list( - SKILL_CQC = SKILL_CQC_TRAINED, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_SPEC_WEAPONS = SKILL_SPEC_ALL, - SKILL_JTAC = SKILL_JTAC_BEGINNER, - SKILL_ENDURANCE = SKILL_ENDURANCE_EXPERT, - ) - -/datum/skills/dutchmedic - name = "Dutch's Dozen Medic" - skills = list( - SKILL_CQC = SKILL_CQC_TRAINED, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED, - SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, - SKILL_MEDICAL = SKILL_MEDICAL_DOCTOR, - SKILL_SURGERY = SKILL_SURGERY_NOVICE, - SKILL_FIREMAN = SKILL_FIREMAN_EXPERT, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_JTAC = SKILL_JTAC_BEGINNER, - SKILL_ENDURANCE = SKILL_ENDURANCE_EXPERT, - ) - -/datum/skills/tank_crew - name = "Vehicle Crewman" - skills = list( - SKILL_VEHICLE = SKILL_VEHICLE_CREWMAN, - SKILL_LEADERSHIP = SKILL_LEAD_EXPERT, - SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, - SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_LEADERSHIP = SKILL_LEAD_TRAINED, - SKILL_JTAC = SKILL_JTAC_EXPERT, - ) - -/datum/skills/gladiator - name = "Gladiator" - skills = list( - SKILL_CQC = SKILL_CQC_SKILLED, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_FIREARMS = SKILL_FIREARMS_CIVILIAN, - SKILL_LEADERSHIP = SKILL_LEAD_NOVICE, - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_ENDURANCE = SKILL_ENDURANCE_MAX, - ) - -/datum/skills/gladiator/champion - name = "Gladiator Champion" - skills = list( - SKILL_CQC = SKILL_CQC_MASTER, - SKILL_MELEE_WEAPONS = SKILL_MELEE_SUPER, - SKILL_LEADERSHIP = SKILL_LEAD_TRAINED, - SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, - SKILL_ENDURANCE = SKILL_ENDURANCE_MAX, - SKILL_JTAC = SKILL_JTAC_TRAINED, - ) - -/datum/skills/gladiator/champion/leader - name = "Gladiator Leader" - skills = list( - SKILL_CQC = SKILL_CQC_MASTER, - SKILL_MELEE_WEAPONS = SKILL_MELEE_SUPER, - SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, - SKILL_LEADERSHIP = SKILL_LEAD_MASTER, //Spartacus! - SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, - SKILL_ENDURANCE = SKILL_ENDURANCE_MAX, - SKILL_JTAC = SKILL_JTAC_MASTER, - ) - -/datum/skills/yautja/warrior - name = "Yautja Warrior" - skills = list( - SKILL_CQC = SKILL_CQC_MASTER, - SKILL_MELEE_WEAPONS = SKILL_MELEE_SUPER, - SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, - SKILL_SURGERY = SKILL_SURGERY_EXPERT, - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_MAX, - SKILL_ANTAG = SKILL_ANTAG_HUNTER, - ) - -/datum/skills/dutch - name = "Dutch" - skills = list( - SKILL_CQC = SKILL_CQC_MASTER, - SKILL_MELEE_WEAPONS = SKILL_MELEE_MAX, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, - SKILL_LEADERSHIP = SKILL_LEAD_MASTER, - SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, - SKILL_MEDICAL = SKILL_MEDICAL_DOCTOR, - SKILL_SPEC_WEAPONS = SKILL_SPEC_ALL, - SKILL_ENDURANCE = SKILL_ENDURANCE_MAX, - SKILL_JTAC = SKILL_JTAC_EXPERT, - SKILL_ANTAG = SKILL_ANTAG_HUNTER, - ) - -/datum/skills/cultist_leader - name = "Cultist Leader" - skills = list( - SKILL_FIREARMS = SKILL_FIREARMS_CIVILIAN, - SKILL_CQC = SKILL_CQC_MASTER, - SKILL_MELEE_WEAPONS = SKILL_MELEE_SUPER, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_MASTER, - SKILL_ENGINEER = SKILL_ENGINEER_MASTER, - SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, - SKILL_LEADERSHIP = SKILL_LEAD_MASTER, - SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, - SKILL_ENDURANCE = SKILL_ENDURANCE_MAX, - SKILL_JTAC = SKILL_JTAC_MASTER, - ) - -/datum/skills/souto - name = "Souto Man" - skills = list( - SKILL_CQC = SKILL_CQC_MASTER, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, - SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_JTAC = SKILL_JTAC_BEGINNER, - SKILL_SPEC_WEAPONS = SKILL_SPEC_ALL, - ) - -/datum/skills/everything //max it out - name = "Ultra" - skills = list( - SKILL_CQC = SKILL_CQC_MAX, - SKILL_MELEE_WEAPONS = SKILL_MELEE_MAX, - SKILL_FIREARMS = SKILL_FIREARMS_MAX, - SKILL_SPEC_WEAPONS = SKILL_SPEC_ALL, - SKILL_ENDURANCE = SKILL_ENDURANCE_MAX, - SKILL_ENGINEER = SKILL_ENGINEER_MAX, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_MAX, - SKILL_LEADERSHIP = SKILL_LEAD_MAX, - SKILL_OVERWATCH = SKILL_OVERWATCH_MAX, - SKILL_MEDICAL = SKILL_MEDICAL_MAX, - SKILL_SURGERY = SKILL_SURGERY_MAX, - SKILL_RESEARCH = SKILL_RESEARCH_MAX, - SKILL_ANTAG = SKILL_ANTAG_MAX, - SKILL_PILOT = SKILL_PILOT_MAX, - SKILL_POLICE = SKILL_POLICE_MAX, - SKILL_FIREMAN = SKILL_FIREMAN_MAX, - SKILL_POWERLOADER = SKILL_POWERLOADER_MAX, - SKILL_VEHICLE = SKILL_VEHICLE_MAX, - SKILL_JTAC = SKILL_JTAC_MAX, - SKILL_EXECUTION = SKILL_EXECUTION_MAX, - SKILL_INTEL = SKILL_INTEL_MAX, - ) - -/* ----------------------------- -Royal Marines Commando ----------------------------- -*/ - -//NOTE: Skills take heavy from PMCs - -/datum/skills/rmc - name = "Royal Marines Commando" - skills = list( - SKILL_CQC = SKILL_CQC_TRAINED, - SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, - SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, - SKILL_SURGERY = SKILL_SURGERY_NOVICE, - ) - -/datum/skills/rmc/specialist - name = "Royal Marines Commando Specialist" - skills = list( - SKILL_CQC = SKILL_CQC_TRAINED, - SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, - SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, - SKILL_SURGERY = SKILL_SURGERY_NOVICE, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_JTAC = SKILL_JTAC_BEGINNER, - ) - -/datum/skills/rmc/smartgun - name = "Royal Marines Commando Smartgunner" - skills = list( - SKILL_CQC = SKILL_CQC_TRAINED, - SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, - SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, - SKILL_SURGERY = SKILL_SURGERY_NOVICE, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_JTAC = SKILL_JTAC_BEGINNER, - SKILL_SPEC_WEAPONS = SKILL_SPEC_SMARTGUN, - ) - -/datum/skills/rmc/leader - name = "Royal Marines Commando Leader" - skills = list( - SKILL_CQC = SKILL_CQC_SKILLED, - SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, - SKILL_POLICE = SKILL_POLICE_SKILLED, - SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, - SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, - SKILL_ENGINEER = SKILL_ENGINEER_ENGI, - SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, - SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, - SKILL_SURGERY = SKILL_SURGERY_NOVICE, - SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, - SKILL_JTAC = SKILL_JTAC_TRAINED, - SKILL_LEADERSHIP = SKILL_LEAD_TRAINED, - ) diff --git a/code/datums/skills/civilian.dm b/code/datums/skills/civilian.dm new file mode 100644 index 000000000000..9b55adc9b1f4 --- /dev/null +++ b/code/datums/skills/civilian.dm @@ -0,0 +1,213 @@ +/* +--------------------- +CIVILIAN +--------------------- +*/ + +/datum/skills/civilian + name = "Civilian" + skills = list( + SKILL_CQC = SKILL_CQC_DEFAULT, + SKILL_FIREARMS = SKILL_FIREARMS_CIVILIAN, + SKILL_ENDURANCE = SKILL_ENDURANCE_NONE, + SKILL_VEHICLE = SKILL_VEHICLE_SMALL, + ) + +/datum/skills/civilian/manager + name = "Weyland-Yutani Manager" // Semi-competent leader with basic knowledge in most things. + skills = list( + SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, + SKILL_LEADERSHIP = SKILL_LEAD_MASTER, + SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_ENGINEER = SKILL_ENGINEER_TRAINED, + SKILL_VEHICLE = SKILL_VEHICLE_SMALL, + SKILL_INTEL = SKILL_INTEL_EXPERT, + ) + +/datum/skills/civilian/icc_investigation + name = "ICC CL - Black Market ERT" + skills = list( + SKILL_CQC = SKILL_CQC_DEFAULT, + SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, //The ASRS consoles + SKILL_FIREARMS = SKILL_FIREARMS_CIVILIAN, + SKILL_POLICE = SKILL_POLICE_SKILLED, //The CMB Tradeband Compliance Device + ) + +/datum/skills/civilian/manager/director + name = "Weyland-Yutani Director" + skills = list( + SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, + SKILL_LEADERSHIP = SKILL_LEAD_MASTER, + SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_ENGINEER = SKILL_ENGINEER_TRAINED, + SKILL_VEHICLE = SKILL_VEHICLE_SMALL, + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, + SKILL_EXECUTION = SKILL_EXECUTION_TRAINED, + SKILL_INTEL = SKILL_INTEL_EXPERT, + ) + +//civilian that are survivor could be in is own file maybe + +/datum/skills/civilian/survivor + name = "Survivor" + skills = list( + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED, + SKILL_ENDURANCE = SKILL_ENDURANCE_SURVIVOR, + ) + +/datum/skills/civilian/survivor/manager + name = "Weyland-Yutani Manager" + skills = list( + SKILL_LEADERSHIP = SKILL_LEAD_MASTER, + SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_INTEL = SKILL_INTEL_EXPERT, + ) + +/datum/skills/civilian/survivor/goon + name = "Survivor Goon" + skills = list( + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_ENDURANCE = SKILL_ENDURANCE_SURVIVOR, + SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, + SKILL_VEHICLE = SKILL_VEHICLE_SMALL, + ) + +/datum/skills/civilian/survivor/pmc + name = "Survivor PMC" + additional_skills = list( + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, + SKILL_VEHICLE = SKILL_VEHICLE_SMALL, + ) + +/datum/skills/civilian/survivor/pmc/medic + name = "Survivor PMC Medic" + additional_skills = list( + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, + SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, + SKILL_SURGERY = SKILL_SURGERY_NOVICE, + SKILL_ENDURANCE = SKILL_ENDURANCE_SURVIVOR, + SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, + SKILL_VEHICLE = SKILL_VEHICLE_SMALL, + ) + +/datum/skills/civilian/survivor/pmc/engineer + name = "Survivor PMC Engineer" + additional_skills = list( + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_ENDURANCE = SKILL_ENDURANCE_SURVIVOR, + SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, + SKILL_VEHICLE = SKILL_VEHICLE_SMALL, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, + ) + +/datum/skills/civilian/survivor/doctor + name = "Survivor Doctor" + additional_skills = list( + SKILL_MEDICAL = SKILL_MEDICAL_DOCTOR, + SKILL_SURGERY = SKILL_SURGERY_TRAINED, + ) + +/datum/skills/civilian/survivor/clf + name = "Survivor CLF" + additional_skills = list( + SKILL_ENGINEER = SKILL_ENGINEER_TRAINED, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_VEHICLE = SKILL_VEHICLE_SMALL, + SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, + ) + +/datum/skills/civilian/survivor/scientist + name = "Survivor Scientist" + additional_skills = list( + SKILL_MEDICAL = SKILL_MEDICAL_DOCTOR, + SKILL_SURGERY = SKILL_SURGERY_TRAINED, + SKILL_RESEARCH = SKILL_RESEARCH_TRAINED, + ) + +/datum/skills/civilian/survivor/chef + name = "Survivor Chef" + additional_skills = list( + SKILL_MELEE_WEAPONS = SKILL_MELEE_SUPER, + SKILL_DOMESTIC = SKILL_DOMESTIC_TRAINED, + ) + +/datum/skills/civilian/survivor/miner + name = "Survivor Miner" + additional_skills = list( + SKILL_ENGINEER = SKILL_ENGINEER_TRAINED, + SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, + SKILL_VEHICLE = SKILL_VEHICLE_SMALL, + ) + +/datum/skills/civilian/survivor/trucker + name = "Survivor Trucker" + additional_skills = list( + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_VEHICLE = SKILL_VEHICLE_CREWMAN, + ) + +/datum/skills/civilian/survivor/engineer + name = "Survivor Engineer" + additional_skills = list( + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, + SKILL_VEHICLE = SKILL_VEHICLE_SMALL, + ) + +/datum/skills/civilian/survivor/chaplain + name = "Survivor Chaplain" + additional_skills = list( + SKILL_LEADERSHIP = SKILL_LEAD_TRAINED, + ) + +/datum/skills/civilian/survivor/marshal + name = "Survivor Marshal" + skills = list( + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_ENDURANCE = SKILL_ENDURANCE_SURVIVOR, + SKILL_CQC = SKILL_CQC_SKILLED, + SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, + SKILL_ENGINEER = SKILL_ENGINEER_TRAINED, + SKILL_CQC = SKILL_CQC_SKILLED, + SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, + ) + +/datum/skills/civilian/survivor/prisoner + name = "Survivor Prisoner" + additional_skills = list( + SKILL_CQC = SKILL_CQC_SKILLED, + SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_VEHICLE = SKILL_VEHICLE_SMALL, + ) + +/datum/skills/civilian/survivor/gangleader + name = "Survivor Gang Leader" + additional_skills = list( + SKILL_CQC = SKILL_CQC_SKILLED, + SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, + SKILL_LEADERSHIP = SKILL_LEAD_TRAINED, + ) diff --git a/code/datums/skills/clf.dm b/code/datums/skills/clf.dm new file mode 100644 index 000000000000..6042febb6b48 --- /dev/null +++ b/code/datums/skills/clf.dm @@ -0,0 +1,92 @@ +/* +------------------------- +COLONIAL LIBERATION FRONT +------------------------- +*/ + +/datum/skills/clf + name = "CLF Soldier" + skills = list( + SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED, + SKILL_ENGINEER = SKILL_ENGINEER_TRAINED, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_VEHICLE = SKILL_VEHICLE_SMALL, + SKILL_ENDURANCE = SKILL_ENDURANCE_WEAK, + SKILL_JTAC = SKILL_JTAC_BEGINNER, + ) + +/datum/skills/clf/combat_engineer + name = "CLF Engineer" + skills = list( + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_POWERLOADER = SKILL_POWERLOADER_TRAINED, + SKILL_VEHICLE = SKILL_VEHICLE_SMALL, + SKILL_ENDURANCE = SKILL_ENDURANCE_WEAK, + SKILL_JTAC = SKILL_JTAC_BEGINNER, + ) + +/datum/skills/clf/combat_medic + name = "CLF Medic" + skills = list( + SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, + SKILL_SURGERY = SKILL_SURGERY_TRAINED, + SKILL_VEHICLE = SKILL_VEHICLE_SMALL, + SKILL_ENDURANCE = SKILL_ENDURANCE_WEAK, + SKILL_JTAC = SKILL_JTAC_BEGINNER, + ) + +/datum/skills/clf/specialist + name = "CLF Specialist" + skills = list( + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_ENGINEER = SKILL_ENGINEER_TRAINED, //to use c4 in demo set. + SKILL_LEADERSHIP = SKILL_LEAD_TRAINED, + SKILL_SPEC_WEAPONS = SKILL_SPEC_ALL, + SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_JTAC = SKILL_JTAC_TRAINED + ) + +/datum/skills/clf/leader + name = "CLF Leader" + skills = list( + SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, // to use their C4 + SKILL_CQC = SKILL_CQC_SKILLED, + SKILL_LEADERSHIP = SKILL_LEAD_EXPERT, + SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_EXPERT, + SKILL_POWERLOADER = SKILL_POWERLOADER_TRAINED, + SKILL_VEHICLE = SKILL_VEHICLE_SMALL, + SKILL_ENDURANCE = SKILL_ENDURANCE_MAX, + SKILL_JTAC = SKILL_JTAC_EXPERT, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI + ) + +/datum/skills/clf/commander + name = "CLF Cell Commander" + skills = list( + SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_CQC = SKILL_CQC_SKILLED, + SKILL_LEADERSHIP = SKILL_LEAD_MASTER, + SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_EXPERT, + SKILL_POWERLOADER = SKILL_POWERLOADER_TRAINED, + SKILL_VEHICLE = SKILL_VEHICLE_LARGE, + SKILL_ENDURANCE = SKILL_ENDURANCE_MAX, + SKILL_JTAC = SKILL_JTAC_MASTER, + SKILL_SPEC_WEAPONS = SKILL_SPEC_SMARTGUN, + SKILL_EXECUTION = SKILL_EXECUTION_TRAINED, + ) diff --git a/code/datums/skills/cmb.dm b/code/datums/skills/cmb.dm new file mode 100644 index 000000000000..b29a4c314567 --- /dev/null +++ b/code/datums/skills/cmb.dm @@ -0,0 +1,60 @@ +/* +--------------------- +COLONIAL MARSHALS +--------------------- +*/ +/datum/skills/cmb + name = "CMB Deputy" + skills = list( + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_CQC = SKILL_CQC_EXPERT, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_DEFAULT, + SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, + SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_JTAC = SKILL_JTAC_BEGINNER, + SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, + ) + +/datum/skills/cmb/leader + name = "CMB Marshal" + skills = list( + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_CQC = SKILL_CQC_EXPERT, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_LEADERSHIP = SKILL_LEAD_MASTER, + SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, + SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_FIREMAN = SKILL_FIREMAN_MASTER, + SKILL_FIREARMS = SKILL_FIREARMS_MAX, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_VEHICLE = SKILL_VEHICLE_SMALL, + SKILL_ENDURANCE = SKILL_ENDURANCE_EXPERT, + SKILL_JTAC = SKILL_JTAC_EXPERT, + ) + +/datum/skills/synthetic/cmb + name = "CMB Investigative Synthetic" + skills = list( + SKILL_CQC = SKILL_CQC_MASTER, + SKILL_ENGINEER = SKILL_ENGINEER_MASTER, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_MASTER, + SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, + SKILL_SPEC_WEAPONS = SKILL_SPEC_ALL, + SKILL_LEADERSHIP = SKILL_LEAD_EXPERT, // incase the synth needs to use consoles for investigations or tracking + SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, + SKILL_MEDICAL = SKILL_MEDICAL_DOCTOR, + SKILL_SURGERY = SKILL_SURGERY_TRAINED, // Not a medical Synthetic, but operate if absolutely needed. + SKILL_RESEARCH = SKILL_RESEARCH_TRAINED, + SKILL_MELEE_WEAPONS = SKILL_MELEE_SUPER, + SKILL_PILOT = SKILL_PILOT_TRAINED, + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_MAX, + SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, + SKILL_VEHICLE = SKILL_VEHICLE_LARGE, + SKILL_JTAC = SKILL_JTAC_BEGINNER, + SKILL_INTEL = SKILL_INTEL_EXPERT, + SKILL_DOMESTIC = SKILL_DOMESTIC_MASTER + ) diff --git a/code/datums/skills/commando.dm b/code/datums/skills/commando.dm new file mode 100644 index 000000000000..dabae682bd0b --- /dev/null +++ b/code/datums/skills/commando.dm @@ -0,0 +1,116 @@ +/* +--------------------- +SPEC-OPS +--------------------- +*/ + +/datum/skills/commando + name = "Commando" + skills = list( + SKILL_CQC = SKILL_CQC_EXPERT, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_ENDURANCE = SKILL_ENDURANCE_MAX, + SKILL_SPEC_WEAPONS = SKILL_SPEC_ALL, + SKILL_JTAC = SKILL_JTAC_BEGINNER, + ) + +/datum/skills/commando/medic + name = "Commando Medic" + skills = list( + SKILL_CQC = SKILL_CQC_EXPERT, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, + SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, + SKILL_SURGERY = SKILL_SURGERY_NOVICE, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_ENDURANCE = SKILL_ENDURANCE_MAX, + SKILL_SPEC_WEAPONS = SKILL_SPEC_ALL, + SKILL_JTAC = SKILL_JTAC_BEGINNER, + ) + +/datum/skills/commando/leader + name = "Commando Leader" + skills = list( + SKILL_CQC = SKILL_CQC_EXPERT, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, + SKILL_LEADERSHIP = SKILL_LEAD_TRAINED, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_ENDURANCE = SKILL_ENDURANCE_MAX, + SKILL_SPEC_WEAPONS = SKILL_SPEC_ALL, + SKILL_JTAC = SKILL_JTAC_TRAINED, + ) + +/datum/skills/commando/deathsquad + name = "Deathsquad" + skills = list( + SKILL_CQC = SKILL_CQC_MASTER, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, + SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_ENDURANCE = SKILL_ENDURANCE_MAX, + SKILL_SPEC_WEAPONS = SKILL_SPEC_ALL, + SKILL_JTAC = SKILL_JTAC_BEGINNER, + ) + +/datum/skills/commando/deathsquad/leader + name = "Deathsquad Leader" + skills = list( + SKILL_CQC = SKILL_CQC_MASTER, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, + SKILL_LEADERSHIP = SKILL_LEAD_TRAINED, + SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_ENDURANCE = SKILL_ENDURANCE_MAX, + SKILL_SPEC_WEAPONS = SKILL_SPEC_ALL, + SKILL_JTAC = SKILL_JTAC_BEGINNER, + ) + +/datum/skills/commando/deathsquad/officer + name = "Deathsquad Officer" + skills = list( + SKILL_CQC = SKILL_CQC_MASTER, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, + SKILL_LEADERSHIP = SKILL_LEAD_EXPERT, + SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, + SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_ENDURANCE = SKILL_ENDURANCE_MAX, + SKILL_SPEC_WEAPONS = SKILL_SPEC_ALL, + SKILL_JTAC = SKILL_JTAC_BEGINNER, + ) + +/datum/skills/spy + name = "Spy" + skills = list( + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, + SKILL_JTAC = SKILL_JTAC_BEGINNER, + ) + +/datum/skills/ninja + name = "Ninja" + skills = list( + SKILL_CQC = SKILL_CQC_MASTER, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_MELEE_WEAPONS = SKILL_MELEE_SUPER, + SKILL_JTAC = SKILL_JTAC_BEGINNER, + ) diff --git a/code/datums/skills/contractor.dm b/code/datums/skills/contractor.dm new file mode 100644 index 000000000000..183e95c941f5 --- /dev/null +++ b/code/datums/skills/contractor.dm @@ -0,0 +1,90 @@ +/* +--------------------- +CONTRACTORS +--------------------- +*/ +/datum/skills/contractor + name = "Contractor Standard" + skills = list( + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_ENGINEER = SKILL_ENGINEER_TRAINED, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED, + SKILL_FIREARMS = SKILL_FIREARMS_MAX, + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_EXPERT, + SKILL_VEHICLE = SKILL_VEHICLE_LARGE, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_JTAC = SKILL_JTAC_BEGINNER, + SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, + ) + +/datum/skills/contractor/leader + name = "Contractor Leader" + skills = list( + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_FIREARMS = SKILL_FIREARMS_MAX, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_LEADERSHIP = SKILL_LEAD_MASTER, + SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, + SKILL_CQC = SKILL_CQC_SKILLED, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_VEHICLE = SKILL_VEHICLE_LARGE, + SKILL_POWERLOADER = SKILL_POWERLOADER_TRAINED, + SKILL_ENDURANCE = SKILL_ENDURANCE_EXPERT, + SKILL_JTAC = SKILL_JTAC_MASTER, + ) + +/datum/skills/contractor/medic + name = "Contractor Medic" + skills = list( + SKILL_FIREARMS = SKILL_FIREARMS_MAX, + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED, + SKILL_ENGINEER = SKILL_ENGINEER_TRAINED, + SKILL_MEDICAL = SKILL_MEDICAL_DOCTOR, + SKILL_SURGERY = SKILL_SURGERY_TRAINED, + SKILL_VEHICLE = SKILL_VEHICLE_LARGE, + SKILL_ENDURANCE = SKILL_ENDURANCE_EXPERT, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_JTAC = SKILL_JTAC_BEGINNER, + ) + +/datum/skills/contractor/engi + name = "Contractor Engi" + skills = list( + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_ENGINEER = SKILL_ENGINEER_MAX, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_MAX, + SKILL_FIREARMS = SKILL_FIREARMS_MAX, + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, + SKILL_VEHICLE = SKILL_VEHICLE_LARGE, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_JTAC = SKILL_JTAC_EXPERT, + SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, + SKILL_POWERLOADER = SKILL_POWERLOADER_TRAINED, + ) + +/datum/skills/contractor/heavy + name = "Contractor Machinegunner" + skills = list( + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_ENGINEER = SKILL_ENGINEER_TRAINED, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED, + SKILL_FIREARMS = SKILL_FIREARMS_MAX, + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_EXPERT, + SKILL_VEHICLE = SKILL_VEHICLE_LARGE, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_SPEC_WEAPONS = SKILL_SPEC_SMARTGUN, + SKILL_JTAC = SKILL_JTAC_BEGINNER, + SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, + ) diff --git a/code/datums/skills/dutch.dm b/code/datums/skills/dutch.dm new file mode 100644 index 000000000000..5c2c63a8c463 --- /dev/null +++ b/code/datums/skills/dutch.dm @@ -0,0 +1,46 @@ +/datum/skills/dutch + name = "Dutch" + skills = list( + SKILL_CQC = SKILL_CQC_MASTER, + SKILL_MELEE_WEAPONS = SKILL_MELEE_MAX, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, + SKILL_LEADERSHIP = SKILL_LEAD_MASTER, + SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, + SKILL_MEDICAL = SKILL_MEDICAL_DOCTOR, + SKILL_SPEC_WEAPONS = SKILL_SPEC_ALL, + SKILL_ENDURANCE = SKILL_ENDURANCE_MAX, + SKILL_JTAC = SKILL_JTAC_EXPERT, + SKILL_ANTAG = SKILL_ANTAG_HUNTER, + ) + +/datum/skills/dutchmerc + name = "Dutch's Dozen Mercenary" + skills = list( + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_SPEC_WEAPONS = SKILL_SPEC_ALL, + SKILL_JTAC = SKILL_JTAC_BEGINNER, + SKILL_ENDURANCE = SKILL_ENDURANCE_EXPERT, + ) + +/datum/skills/dutchmedic + name = "Dutch's Dozen Medic" + skills = list( + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED, + SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, + SKILL_MEDICAL = SKILL_MEDICAL_DOCTOR, + SKILL_SURGERY = SKILL_SURGERY_NOVICE, + SKILL_FIREMAN = SKILL_FIREMAN_EXPERT, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_JTAC = SKILL_JTAC_BEGINNER, + SKILL_ENDURANCE = SKILL_ENDURANCE_EXPERT, + ) diff --git a/code/datums/skills/forecon.dm b/code/datums/skills/forecon.dm new file mode 100644 index 000000000000..4799dd68d617 --- /dev/null +++ b/code/datums/skills/forecon.dm @@ -0,0 +1,102 @@ +/* +--------------------- +MILITARY SURVIVORS +--------------------- +*/ +//Hardcore survivors with poor equipment and skills, prove you're the best of the best. + +/datum/skills/military/survivor/forecon_standard + name = "Reconnaissance Rifleman" + skills = list( + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_DEFAULT, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_ENDURANCE = SKILL_ENDURANCE_SURVIVOR, + SKILL_LEADERSHIP = SKILL_LEAD_NOVICE, + SKILL_VEHICLE = SKILL_VEHICLE_DEFAULT, + SKILL_JTAC = SKILL_JTAC_TRAINED, + ) + +/datum/skills/military/survivor/forecon_techician + name = "Reconnaissance Support Technician" + skills = list( + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, + SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, + SKILL_SURGERY = SKILL_SURGERY_NOVICE, + SKILL_ENDURANCE = SKILL_ENDURANCE_SURVIVOR, + SKILL_LEADERSHIP = SKILL_LEAD_NOVICE, + SKILL_VEHICLE = SKILL_VEHICLE_DEFAULT, + SKILL_JTAC = SKILL_JTAC_TRAINED, + ) + +/datum/skills/military/survivor/forecon_marksman + name = "Reconnaissance Designated Marksman" + skills = list( + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_DEFAULT, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, + SKILL_SPEC_WEAPONS = SKILL_SPEC_SCOUT, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_ENDURANCE = SKILL_ENDURANCE_SURVIVOR, + SKILL_LEADERSHIP = SKILL_LEAD_NOVICE, + SKILL_VEHICLE = SKILL_VEHICLE_DEFAULT, + SKILL_JTAC = SKILL_JTAC_TRAINED, + ) + +/datum/skills/military/survivor/forecon_smartgunner + name = "Reconnaissance Smartgunner" + skills = list( + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_DEFAULT, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, + SKILL_SPEC_WEAPONS = SKILL_SPEC_SMARTGUN, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_ENDURANCE = SKILL_ENDURANCE_SURVIVOR, + SKILL_LEADERSHIP = SKILL_LEAD_NOVICE, + SKILL_VEHICLE = SKILL_VEHICLE_DEFAULT, + SKILL_JTAC = SKILL_JTAC_TRAINED, + ) + +/datum/skills/military/survivor/forecon_sniper + name = "Reconnaissance Sniper" + skills = list( + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_DEFAULT, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, + SKILL_SPEC_WEAPONS = SKILL_SPEC_SNIPER, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_ENDURANCE = SKILL_ENDURANCE_SURVIVOR, + SKILL_LEADERSHIP = SKILL_LEAD_NOVICE, + SKILL_VEHICLE = SKILL_VEHICLE_DEFAULT, + SKILL_JTAC = SKILL_JTAC_TRAINED, + ) + +/datum/skills/military/survivor/forecon_squad_leader + name = "Reconnaissance Squad Leader" + skills = list( + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_DEFAULT, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_CQC = SKILL_CQC_SKILLED, + SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_JTAC = SKILL_JTAC_TRAINED, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_ENDURANCE = SKILL_ENDURANCE_SURVIVOR, + SKILL_LEADERSHIP = SKILL_LEAD_TRAINED, + SKILL_VEHICLE = SKILL_VEHICLE_DEFAULT, + SKILL_JTAC = SKILL_JTAC_TRAINED, + ) diff --git a/code/datums/skills/freelancer.dm b/code/datums/skills/freelancer.dm new file mode 100644 index 000000000000..7f7256318edb --- /dev/null +++ b/code/datums/skills/freelancer.dm @@ -0,0 +1,40 @@ +/* +----------- +FREELANCERS +----------- +*/ + +//NOTE: Freelancer training is similar to the USCM's, but with additional construction skills + +/datum/skills/freelancer + name = "Freelancer Private" + skills = list( + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, + ) + +/datum/skills/freelancer/combat_medic + name = "Freelancer Medic" + skills = list( + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, + SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, + SKILL_SURGERY = SKILL_SURGERY_TRAINED, + ) + +/datum/skills/freelancer/SL + name = "Freelancer Leader" + skills = list( + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, + SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_LEADERSHIP = SKILL_LEAD_EXPERT, + SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, + SKILL_JTAC = SKILL_JTAC_EXPERT, + ) + + diff --git a/code/datums/skills/gladiator.dm b/code/datums/skills/gladiator.dm new file mode 100644 index 000000000000..7ba2c9eff455 --- /dev/null +++ b/code/datums/skills/gladiator.dm @@ -0,0 +1,33 @@ +/datum/skills/gladiator + name = "Gladiator" + skills = list( + SKILL_CQC = SKILL_CQC_SKILLED, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_FIREARMS = SKILL_FIREARMS_CIVILIAN, + SKILL_LEADERSHIP = SKILL_LEAD_NOVICE, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_ENDURANCE = SKILL_ENDURANCE_MAX, + ) + +/datum/skills/gladiator/champion + name = "Gladiator Champion" + skills = list( + SKILL_CQC = SKILL_CQC_MASTER, + SKILL_MELEE_WEAPONS = SKILL_MELEE_SUPER, + SKILL_LEADERSHIP = SKILL_LEAD_TRAINED, + SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, + SKILL_ENDURANCE = SKILL_ENDURANCE_MAX, + SKILL_JTAC = SKILL_JTAC_TRAINED, + ) + +/datum/skills/gladiator/champion/leader + name = "Gladiator Leader" + skills = list( + SKILL_CQC = SKILL_CQC_MASTER, + SKILL_MELEE_WEAPONS = SKILL_MELEE_SUPER, + SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, + SKILL_LEADERSHIP = SKILL_LEAD_MASTER, //Spartacus! + SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, + SKILL_ENDURANCE = SKILL_ENDURANCE_MAX, + SKILL_JTAC = SKILL_JTAC_MASTER, + ) diff --git a/code/datums/skills/mercenary.dm b/code/datums/skills/mercenary.dm new file mode 100644 index 000000000000..8d842ea30dd2 --- /dev/null +++ b/code/datums/skills/mercenary.dm @@ -0,0 +1,85 @@ +/datum/skills/mercenary + name = "Mercenary" + skills = list( + SKILL_CQC = SKILL_CQC_SKILLED, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_JTAC = SKILL_JTAC_BEGINNER, + ) + +/datum/skills/mercenary/elite + name = "Elite Mercenary" + skills = list( + SKILL_CQC = SKILL_CQC_SKILLED, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_FIREARMS = SKILL_FIREARMS_MAX, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_JTAC = SKILL_JTAC_BEGINNER, + SKILL_ENDURANCE = SKILL_ENDURANCE_MAX, + SKILL_VEHICLE = SKILL_VEHICLE_SMALL, + ) + +/datum/skills/mercenary/elite/medic + name = "Elite Mercenary Medic" + skills = list( + SKILL_CQC = SKILL_CQC_SKILLED, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_FIREARMS = SKILL_FIREARMS_MAX, + SKILL_MEDICAL = SKILL_MEDICAL_MASTER, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_JTAC = SKILL_JTAC_BEGINNER, + SKILL_ENDURANCE = SKILL_ENDURANCE_MAX, + SKILL_SURGERY = SKILL_SURGERY_TRAINED, + ) + +/datum/skills/mercenary/elite/engineer + name = "Elite Mercenary Engineer" + skills = list( + SKILL_CQC = SKILL_CQC_SKILLED, + SKILL_ENGINEER = SKILL_ENGINEER_MASTER, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_MASTER, + SKILL_FIREARMS = SKILL_FIREARMS_MAX, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_JTAC = SKILL_JTAC_BEGINNER, + SKILL_ENDURANCE = SKILL_ENDURANCE_MAX, + SKILL_VEHICLE = SKILL_VEHICLE_SMALL, + SKILL_PILOT = SKILL_PILOT_EXPERT, + ) + +/datum/skills/mercenary/elite/heavy + name = "Elite Mercenary Heavy" + skills = list( + SKILL_CQC = SKILL_CQC_SKILLED, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_FIREARMS = SKILL_FIREARMS_MAX, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_JTAC = SKILL_JTAC_BEGINNER, + SKILL_ENDURANCE = SKILL_ENDURANCE_MAX, + SKILL_VEHICLE = SKILL_VEHICLE_SMALL, + SKILL_SPEC_WEAPONS = SKILL_SPEC_ALL, + ) + +/datum/skills/mercenary/elite/leader + name = "Elite Mercenary Leader" + skills = list( + SKILL_CQC = SKILL_CQC_SKILLED, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_FIREARMS = SKILL_FIREARMS_MAX, + SKILL_LEADERSHIP = SKILL_LEAD_MASTER, + SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_JTAC = SKILL_JTAC_MASTER, + SKILL_ENDURANCE = SKILL_ENDURANCE_MAX, + SKILL_PILOT = SKILL_PILOT_EXPERT, + ) diff --git a/code/datums/skills/misc.dm b/code/datums/skills/misc.dm new file mode 100644 index 000000000000..e4f78219b5c6 --- /dev/null +++ b/code/datums/skills/misc.dm @@ -0,0 +1,86 @@ +/* +--------------------- +MISCELLANEOUS +--------------------- +*/ + +/datum/skills/tank_crew + name = "Vehicle Crewman" + skills = list( + SKILL_VEHICLE = SKILL_VEHICLE_CREWMAN, + SKILL_LEADERSHIP = SKILL_LEAD_EXPERT, + SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, + SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_LEADERSHIP = SKILL_LEAD_TRAINED, + SKILL_JTAC = SKILL_JTAC_EXPERT, + ) + +/datum/skills/yautja/warrior + name = "Yautja Warrior" + skills = list( + SKILL_CQC = SKILL_CQC_MASTER, + SKILL_MELEE_WEAPONS = SKILL_MELEE_SUPER, + SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, + SKILL_SURGERY = SKILL_SURGERY_EXPERT, + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_MAX, + SKILL_ANTAG = SKILL_ANTAG_HUNTER, + ) + +/datum/skills/cultist_leader + name = "Cultist Leader" + skills = list( + SKILL_FIREARMS = SKILL_FIREARMS_CIVILIAN, + SKILL_CQC = SKILL_CQC_MASTER, + SKILL_MELEE_WEAPONS = SKILL_MELEE_SUPER, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_MASTER, + SKILL_ENGINEER = SKILL_ENGINEER_MASTER, + SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, + SKILL_LEADERSHIP = SKILL_LEAD_MASTER, + SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, + SKILL_ENDURANCE = SKILL_ENDURANCE_MAX, + SKILL_JTAC = SKILL_JTAC_MASTER, + ) + +/datum/skills/souto + name = "Souto Man" + skills = list( + SKILL_CQC = SKILL_CQC_MASTER, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_JTAC = SKILL_JTAC_BEGINNER, + SKILL_SPEC_WEAPONS = SKILL_SPEC_ALL, + ) + +/datum/skills/everything //max it out + name = "Ultra" + skills = list( + SKILL_CQC = SKILL_CQC_MAX, + SKILL_MELEE_WEAPONS = SKILL_MELEE_MAX, + SKILL_FIREARMS = SKILL_FIREARMS_MAX, + SKILL_SPEC_WEAPONS = SKILL_SPEC_ALL, + SKILL_ENDURANCE = SKILL_ENDURANCE_MAX, + SKILL_ENGINEER = SKILL_ENGINEER_MAX, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_MAX, + SKILL_LEADERSHIP = SKILL_LEAD_MAX, + SKILL_OVERWATCH = SKILL_OVERWATCH_MAX, + SKILL_MEDICAL = SKILL_MEDICAL_MAX, + SKILL_SURGERY = SKILL_SURGERY_MAX, + SKILL_RESEARCH = SKILL_RESEARCH_MAX, + SKILL_ANTAG = SKILL_ANTAG_MAX, + SKILL_PILOT = SKILL_PILOT_MAX, + SKILL_POLICE = SKILL_POLICE_MAX, + SKILL_FIREMAN = SKILL_FIREMAN_MAX, + SKILL_POWERLOADER = SKILL_POWERLOADER_MAX, + SKILL_VEHICLE = SKILL_VEHICLE_MAX, + SKILL_JTAC = SKILL_JTAC_MAX, + SKILL_EXECUTION = SKILL_EXECUTION_MAX, + SKILL_INTEL = SKILL_INTEL_MAX, + ) diff --git a/code/datums/skills/pmc.dm b/code/datums/skills/pmc.dm new file mode 100644 index 000000000000..df7027e2a7ab --- /dev/null +++ b/code/datums/skills/pmc.dm @@ -0,0 +1,171 @@ +/* +---------------------------- +Private Military Contractors +---------------------------- +*/ + +//NOTE: Compared to the USCM, PMCs have additional firearms training, construction skills and policing skills + +/datum/skills/pmc + name = "PMC Private" + skills = list( + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, + ) + +/datum/skills/pmc/medic + name = "PMC Medic" + skills = list( + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, + SKILL_SURGERY = SKILL_SURGERY_NOVICE, + SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, + ) + +/datum/skills/pmc/medic/chem + name = "PMC Medical Investigator" + skills = list( + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, + SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, + SKILL_RESEARCH = SKILL_RESEARCH_TRAINED, + ) + +/datum/skills/pmc/smartgunner + name = "PMC Smartgunner" + skills = list( + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_SPEC_WEAPONS = SKILL_SPEC_SMARTGUN, + SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, + SKILL_JTAC = SKILL_JTAC_BEGINNER, + ) + +/datum/skills/pmc/specialist + name = "PMC Specialist" + skills = list( + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_SPEC_WEAPONS = SKILL_SPEC_ALL, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, + SKILL_JTAC = SKILL_JTAC_BEGINNER, + ) + +/datum/skills/pmc/SL + name = "PMC Leader" + skills = list( + SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_CQC = SKILL_CQC_SKILLED, + SKILL_LEADERSHIP = SKILL_LEAD_TRAINED, + SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, + SKILL_JTAC = SKILL_JTAC_TRAINED, + ) + +/datum/skills/pmc/SL/chem + name = "PMC Lead Investigator" + skills = list( + SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_CQC = SKILL_CQC_SKILLED, + SKILL_LEADERSHIP = SKILL_LEAD_TRAINED, + SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, + SKILL_RESEARCH = SKILL_RESEARCH_TRAINED, + SKILL_JTAC = SKILL_JTAC_TRAINED, + ) + +/datum/skills/pmc/tank_crew + name = "Vehicle Crewman" + skills = list( + SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, + SKILL_LEADERSHIP = SKILL_LEAD_TRAINED, + SKILL_JTAC = SKILL_JTAC_TRAINED, + SKILL_VEHICLE = SKILL_VEHICLE_CREWMAN, + SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, + ) + +/datum/skills/pmc/doctor + name = "PMC Triage Doctor" + skills = list( + SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED, + SKILL_ENGINEER = SKILL_ENGINEER_TRAINED, + SKILL_MEDICAL = SKILL_MEDICAL_DOCTOR, + SKILL_SURGERY = SKILL_SURGERY_EXPERT, + SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, //trained in medicine more than combat + SKILL_CQC = SKILL_CQC_TRAINED + ) + +/datum/skills/pmc/engineer + name = "PMC Corporate Technician" + skills = list( + SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_MASTER, + SKILL_ENGINEER = SKILL_ENGINEER_MASTER, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, + SKILL_JTAC = SKILL_JTAC_TRAINED, + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, + ) + +/datum/skills/pmc/director + name = "PMC Site Director" + skills = list( + SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_LEADERSHIP = SKILL_LEAD_MASTER, + SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, + SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, + SKILL_JTAC = SKILL_JTAC_MASTER, + SKILL_EXECUTION = SKILL_EXECUTION_TRAINED, + ) diff --git a/code/datums/skills/rmc.dm b/code/datums/skills/rmc.dm new file mode 100644 index 000000000000..89aa39b154ad --- /dev/null +++ b/code/datums/skills/rmc.dm @@ -0,0 +1,71 @@ +/* +---------------------------- +Royal Marines Commando +---------------------------- +*/ + +//NOTE: Skills take heavy from PMCs + +/datum/skills/rmc + name = "Royal Marines Commando" + skills = list( + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, + SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, + SKILL_SURGERY = SKILL_SURGERY_NOVICE, + ) + +/datum/skills/rmc/specialist + name = "Royal Marines Commando Specialist" + skills = list( + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, + SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, + SKILL_SURGERY = SKILL_SURGERY_NOVICE, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_JTAC = SKILL_JTAC_BEGINNER, + ) + +/datum/skills/rmc/smartgun + name = "Royal Marines Commando Smartgunner" + skills = list( + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, + SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, + SKILL_SURGERY = SKILL_SURGERY_NOVICE, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_JTAC = SKILL_JTAC_BEGINNER, + SKILL_SPEC_WEAPONS = SKILL_SPEC_SMARTGUN, + ) + +/datum/skills/rmc/leader + name = "Royal Marines Commando Leader" + skills = list( + SKILL_CQC = SKILL_CQC_SKILLED, + SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, + SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, + SKILL_SURGERY = SKILL_SURGERY_NOVICE, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_JTAC = SKILL_JTAC_TRAINED, + SKILL_LEADERSHIP = SKILL_LEAD_TRAINED, + ) diff --git a/code/datums/skills/skills.dm b/code/datums/skills/skills.dm new file mode 100644 index 000000000000..5d1a69e174ed --- /dev/null +++ b/code/datums/skills/skills.dm @@ -0,0 +1,267 @@ +// Individual skill +/datum/skill + /// Name of the skill + var/skill_name = null + /// used for the view UI + var/readable_skill_name = null + /// Level of skill in this... skill + var/skill_level = 0 + /// the max level this skill can be, used for tgui + var/max_skill_level = 0 + +/datum/skill/proc/get_skill_level() + return skill_level + +/datum/skill/proc/set_skill(new_level, mob/owner) + skill_level = new_level + +/datum/skill/proc/is_skilled(req_level, is_explicit = FALSE) + if(is_explicit) + return (skill_level == req_level) + return (skill_level >= req_level) + +// Lots of defines here. See #define/skills.dm + +/datum/skill/cqc + skill_name = SKILL_CQC + readable_skill_name = "CQC" + skill_level = SKILL_CQC_DEFAULT + max_skill_level = SKILL_CQC_MAX + +/datum/skill/melee_weapons + skill_name = SKILL_MELEE_WEAPONS + readable_skill_name = "melee weapons" + skill_level = SKILL_MELEE_DEFAULT + max_skill_level = SKILL_MELEE_MAX + +/datum/skill/firearms + skill_name = SKILL_FIREARMS + skill_level = SKILL_FIREARMS_TRAINED + max_skill_level = SKILL_FIREARMS_MAX + +/datum/skill/spec_weapons + skill_name = SKILL_SPEC_WEAPONS + readable_skill_name = "specialist weapons" + skill_level = SKILL_SPEC_DEFAULT + max_skill_level = SKILL_SPEC_ALL + +/datum/skill/endurance + skill_name = SKILL_ENDURANCE + skill_level = SKILL_ENDURANCE_WEAK + max_skill_level = SKILL_ENDURANCE_MAX + +/datum/skill/engineer + skill_name = SKILL_ENGINEER + skill_level = SKILL_ENGINEER_DEFAULT + max_skill_level = SKILL_ENGINEER_MAX + +/datum/skill/construction + skill_name = SKILL_CONSTRUCTION + skill_level = SKILL_CONSTRUCTION_DEFAULT + max_skill_level = SKILL_CONSTRUCTION_MAX + +/datum/skill/leadership + skill_name = SKILL_LEADERSHIP + skill_level = SKILL_LEAD_NOVICE + max_skill_level = SKILL_LEAD_MAX + +/datum/skill/leadership/set_skill(new_level, mob/living/owner) + ..() + if(!owner) + return + + if(!ishuman(owner)) + return + + // Give/remove issue order actions + if(is_skilled(SKILL_LEAD_TRAINED)) + ADD_TRAIT(owner, TRAIT_LEADERSHIP, TRAIT_SOURCE_SKILL(skill_name)) + else + REMOVE_TRAIT(owner, TRAIT_LEADERSHIP, TRAIT_SOURCE_SKILL(skill_name)) + +/datum/skill/overwatch + skill_name = SKILL_OVERWATCH + skill_level = SKILL_OVERWATCH_DEFAULT + max_skill_level = SKILL_OVERWATCH_MAX + +/datum/skill/medical + skill_name = SKILL_MEDICAL + skill_level = SKILL_MEDICAL_DEFAULT + max_skill_level = SKILL_MEDICAL_MAX + +/datum/skill/surgery + skill_name = SKILL_SURGERY + skill_level = SKILL_SURGERY_DEFAULT + max_skill_level = SKILL_SURGERY_MAX + +/datum/skill/surgery/set_skill(new_level, mob/living/owner) + ..() + if(!owner) + return + + if(!ishuman(owner)) + return + + // Give/remove surgery toggle action + var/datum/action/surgery_toggle/surgery_action = locate() in owner.actions + if(is_skilled(SKILL_SURGERY_NOVICE)) + if(!surgery_action) + give_action(owner, /datum/action/surgery_toggle) + else + surgery_action.update_surgery_skill() + else + if(surgery_action) + surgery_action.remove_from(owner) + +/datum/skill/research + skill_name = SKILL_RESEARCH + skill_level = SKILL_RESEARCH_DEFAULT + max_skill_level = SKILL_RESEARCH_MAX + +/datum/skill/antag + skill_name = SKILL_ANTAG + readable_skill_name = "illegal technology" + skill_level = SKILL_ANTAG_DEFAULT + max_skill_level = SKILL_ANTAG_MAX + +/datum/skill/pilot + skill_name = SKILL_PILOT + skill_level = SKILL_PILOT_DEFAULT + max_skill_level = SKILL_PILOT_MAX + +/datum/skill/navigations + skill_name = SKILL_NAVIGATIONS + skill_level = SKILL_NAVIGATIONS_DEFAULT + max_skill_level = SKILL_NAVIGATIONS_MAX + +/datum/skill/police + skill_name = SKILL_POLICE + skill_level = SKILL_POLICE_DEFAULT + max_skill_level = SKILL_POLICE_MAX + +/datum/skill/powerloader + skill_name = SKILL_POWERLOADER + skill_level = SKILL_POWERLOADER_DEFAULT + max_skill_level = SKILL_POWERLOADER_MAX + +/datum/skill/vehicles + skill_name = SKILL_VEHICLE + skill_level = SKILL_VEHICLE_DEFAULT + max_skill_level = SKILL_VEHICLE_MAX + +/datum/skill/jtac + skill_name = SKILL_JTAC + readable_skill_name = "JTAC" + skill_level = SKILL_JTAC_NOVICE + max_skill_level = SKILL_JTAC_MAX + +/datum/skill/execution + skill_name = SKILL_EXECUTION + skill_level = SKILL_EXECUTION_DEFAULT + max_skill_level = SKILL_EXECUTION_MAX + +/datum/skill/intel + skill_name = SKILL_INTEL + skill_level = SKILL_INTEL_NOVICE + max_skill_level = SKILL_INTEL_MAX + +/datum/skill/domestic + skill_name = SKILL_DOMESTIC + skill_level = SKILL_DOMESTIC_NONE + max_skill_level = SKILL_DOMESTIC_MAX + +/datum/skill/fireman + skill_name = SKILL_FIREMAN + readable_skill_name = "fireman carrying" + skill_level = SKILL_FIREMAN_DEFAULT + max_skill_level = SKILL_FIREMAN_MAX + +/// Skill with an extra S at the end is a collection of multiple skills. Basically a skillSET +/// This is to organize and provide a common interface to the huge heap of skills there are +/datum/skills + /// The name of the skillset + var/name + // The mob that has this skillset + var/mob/owner + + // List of skill datums. + // Also, if this is populated when the datum is created, it will set the skill levels automagically + var/list/skills = list() + // Same as above, but for children of parents that just add a lil something else + var/list/additional_skills = list() + +/datum/skills/New(mob/skillset_owner) + owner = skillset_owner + + // Setup every single skill + for(var/skill_type in subtypesof(/datum/skill)) + var/datum/skill/S = new skill_type() + + // Fancy hack to convert a list of desired skill levels in each named skill into a skill level in the actual skill datum + // Lets the skills list be used multipurposely for both storing skill datums and choosing skill levels for different skillsets + var/predetermined_skill_level = additional_skills[S.skill_name] ? additional_skills[S.skill_name] : skills[S.skill_name] + skills[S.skill_name] = S + + if(!isnull(predetermined_skill_level)) + S.set_skill(predetermined_skill_level, owner) + +/datum/skills/Destroy() + owner = null + skills = null // Don't need to delete, /datum/skill should softdel + SStgui.close_uis(src) + return ..() + +// Checks if the given skill is contained in this skillset at all +/datum/skills/proc/has_skill(skill) + return isnull(skills[skill]) + +// Returns the skill DATUM for the given skill +/datum/skills/proc/get_skill(skill) + if(!skills) + return null + return skills[skill] + +// Returns the skill level for the given skill +/datum/skills/proc/get_skill_level(skill) + var/datum/skill/S = get_skill(skill) + if(!S) + return -1 + if(QDELETED(S)) + return -1 + return S.get_skill_level() + +// Sets the skill LEVEL for a given skill +/datum/skills/proc/set_skill(skill, new_level) + var/datum/skill/S = skills[skill] + if(!S) + return + return S.set_skill(new_level, owner) + +/datum/skills/proc/increment_skill(skill, increment, cap) + var/datum/skill/S = skills[skill] + if(!S || skillcheck(owner, skill, cap)) + return + return S.set_skill(min(cap,S.skill_level+increment), owner) + +/datum/skills/proc/decrement_skill(skill, increment) + var/datum/skill/S = skills[skill] + if(!S) + return + return S.set_skill(max(0,S.skill_level-increment), owner) + +// Checks if the skillset is AT LEAST skilled enough to pass a skillcheck for the given skill level +/datum/skills/proc/is_skilled(skill, req_level, is_explicit = FALSE) + var/datum/skill/S = get_skill(skill) + if(QDELETED(S)) + return FALSE + return S.is_skilled(req_level, is_explicit) + +// Adjusts the full skillset to a new type of skillset. Pass the datum type path for the desired skillset +/datum/skills/proc/set_skillset(skillset_type) + var/datum/skills/skillset = new skillset_type() + var/list/skill_levels = initial(skillset.skills) + + name = skillset.name + for(var/skill in skill_levels) + set_skill(skill, skill_levels[skill]) + qdel(skillset) diff --git a/code/datums/skills/synthetic.dm b/code/datums/skills/synthetic.dm new file mode 100644 index 000000000000..3925dd9605b3 --- /dev/null +++ b/code/datums/skills/synthetic.dm @@ -0,0 +1,90 @@ +/* +--------------------- +SYNTHETIC +--------------------- +*/ + +/datum/skills/synthetic + name = "Synthetic" + skills = list( + SKILL_CQC = SKILL_CQC_MASTER, + SKILL_ENGINEER = SKILL_ENGINEER_MASTER, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_MASTER, + SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, + SKILL_SPEC_WEAPONS = SKILL_SPEC_ALL, + SKILL_LEADERSHIP = SKILL_LEAD_EXPERT, + SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, + SKILL_MEDICAL = SKILL_MEDICAL_MASTER, + SKILL_SURGERY = SKILL_SURGERY_EXPERT, + SKILL_RESEARCH = SKILL_RESEARCH_TRAINED, + SKILL_MELEE_WEAPONS = SKILL_MELEE_SUPER, + SKILL_PILOT = SKILL_PILOT_EXPERT, + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_MAX, + SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, + SKILL_VEHICLE = SKILL_VEHICLE_LARGE, + SKILL_JTAC = SKILL_JTAC_EXPERT, + SKILL_INTEL = SKILL_INTEL_EXPERT, + SKILL_DOMESTIC = SKILL_DOMESTIC_MASTER, + SKILL_NAVIGATIONS = SKILL_NAVIGATIONS_TRAINED, + ) + +/datum/skills/colonial_synthetic + name = SYNTH_COLONY + skills = list( + SKILL_CQC = SKILL_CQC_EXPERT, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, + SKILL_SPEC_WEAPONS = SKILL_SPEC_ALL, + SKILL_MEDICAL = SKILL_MEDICAL_DOCTOR, + SKILL_SURGERY = SKILL_SURGERY_TRAINED, + SKILL_RESEARCH = SKILL_RESEARCH_TRAINED, + SKILL_MELEE_WEAPONS = SKILL_MELEE_SUPER, + SKILL_PILOT = SKILL_PILOT_EXPERT, + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_EXPERT, + SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, + SKILL_VEHICLE = SKILL_VEHICLE_LARGE, + SKILL_JTAC = SKILL_JTAC_BEGINNER, + SKILL_INTEL = SKILL_INTEL_TRAINED, + SKILL_DOMESTIC = SKILL_DOMESTIC_MASTER, + ) + +/datum/skills/working_joe + name = SYNTH_WORKING_JOE + skills = list( + SKILL_CQC = SKILL_CQC_EXPERT, + SKILL_ENGINEER = SKILL_ENGINEER_MASTER, //So they can fully use the Maintenance Jack + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, + SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, + SKILL_VEHICLE = SKILL_VEHICLE_LARGE, + SKILL_DOMESTIC = SKILL_DOMESTIC_MASTER, + ) + +/datum/skills/infiltrator_synthetic + name = SYNTH_INFILTRATOR + skills = list( + SKILL_CQC = SKILL_CQC_MASTER, + SKILL_ENGINEER = SKILL_ENGINEER_MASTER, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_MASTER, + SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, + SKILL_SPEC_WEAPONS = SKILL_SPEC_ALL, + SKILL_LEADERSHIP = SKILL_LEAD_EXPERT, + SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, + SKILL_MEDICAL = SKILL_MEDICAL_MASTER, + SKILL_SURGERY = SKILL_SURGERY_EXPERT, + SKILL_RESEARCH = SKILL_RESEARCH_TRAINED, + SKILL_MELEE_WEAPONS = SKILL_MELEE_SUPER, + SKILL_PILOT = SKILL_PILOT_EXPERT, + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_MAX, + SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, + SKILL_VEHICLE = SKILL_VEHICLE_CREWMAN, + SKILL_JTAC = SKILL_JTAC_EXPERT, + SKILL_INTEL = SKILL_INTEL_EXPERT, + SKILL_DOMESTIC = SKILL_DOMESTIC_MASTER, + SKILL_ANTAG = SKILL_ANTAG_AGENT, + ) diff --git a/code/datums/skills/upp.dm b/code/datums/skills/upp.dm new file mode 100644 index 000000000000..77401ab62878 --- /dev/null +++ b/code/datums/skills/upp.dm @@ -0,0 +1,218 @@ +/* +-------------------------- +UNITED PROGRESSIVE PEOPLES +-------------------------- +*/ + +//NOTE: UPP make up for their subpar gear with extreme training. + +/datum/skills/upp + name = "UPP Private" + skills = list( + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED, + SKILL_ENGINEER = SKILL_ENGINEER_TRAINED, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, + SKILL_CQC = SKILL_CQC_DEFAULT, + SKILL_FIREMAN = SKILL_FIREMAN_TRAINED, + SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, + ) + +/datum/skills/upp/combat_engineer + name = "UPP Sapper" + skills = list( + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, + SKILL_CQC = SKILL_CQC_DEFAULT, + SKILL_FIREMAN = SKILL_FIREMAN_TRAINED, + SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, + ) + +/datum/skills/upp/combat_medic + name = "UPP Medic" + skills = list( + SKILL_MEDICAL = SKILL_MEDICAL_DOCTOR, + SKILL_SURGERY = SKILL_SURGERY_TRAINED, + SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, + SKILL_CQC = SKILL_CQC_DEFAULT, + SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, + ) + +/datum/skills/upp/specialist + name = "UPP Specialist" + skills = list( + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED, + SKILL_ENGINEER = SKILL_ENGINEER_TRAINED, + SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_LEADERSHIP = SKILL_LEAD_TRAINED, + SKILL_JTAC = SKILL_JTAC_TRAINED, + SKILL_SPEC_WEAPONS = SKILL_SPEC_UPP, + SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + ) + +/datum/skills/upp/SL + name = "UPP Squad Leader" + skills = list( + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_LEADERSHIP = SKILL_LEAD_EXPERT, + SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, + SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, + SKILL_JTAC = SKILL_JTAC_EXPERT, + ) + +/datum/skills/upp/military_police + name = "UPP Military Police" + skills = list( + SKILL_CQC = SKILL_CQC_SKILLED, + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_EXPERT, + SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED, + SKILL_ENGINEER = SKILL_ENGINEER_TRAINED, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, + ) + +/datum/skills/upp/officer + name = "UPP Officer" + skills = list( + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_POLICE = SKILL_POLICE_FLASH, + SKILL_FIREMAN = SKILL_FIREMAN_EXPERT, + SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_LEADERSHIP = SKILL_LEAD_EXPERT, + SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, + SKILL_ENGINEER = SKILL_ENGINEER_TRAINED, + SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, + SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, + SKILL_VEHICLE = SKILL_VEHICLE_SMALL, + SKILL_JTAC = SKILL_JTAC_EXPERT, + ) + +/datum/skills/upp/kapitan + name = "UPP Kapitan" + skills = list( + SKILL_CQC = SKILL_CQC_SKILLED, + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_EXPERT, + SKILL_LEADERSHIP = SKILL_LEAD_MASTER, + SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, + SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, + SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, + SKILL_VEHICLE = SKILL_VEHICLE_SMALL, + SKILL_JTAC = SKILL_JTAC_EXPERT, + ) + +/datum/skills/upp/commander + name = "UPP Command Officer" + skills = list( + SKILL_CQC = SKILL_CQC_SKILLED, + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_EXPERT, + SKILL_LEADERSHIP = SKILL_LEAD_MASTER, + SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, + SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, + SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, + SKILL_VEHICLE = SKILL_VEHICLE_SMALL, + SKILL_JTAC = SKILL_JTAC_EXPERT, + SKILL_EXECUTION = SKILL_EXECUTION_TRAINED, + ) +/datum/skills/upp/conscript + name = "UPP Conscript" + skills = list( + SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, + ) + + +//Survivor + +/datum/skills/military/survivor/upp_private + name = "UPP Private" + skills = list( + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_VEHICLE = SKILL_VEHICLE_DEFAULT, + SKILL_JTAC = SKILL_JTAC_TRAINED, + ) + +/datum/skills/military/survivor/upp_sapper + name = "UPP Sapper" + skills = list( + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_VEHICLE = SKILL_VEHICLE_DEFAULT, + SKILL_JTAC = SKILL_JTAC_TRAINED, + ) + +/datum/skills/military/survivor/upp_medic + name = "UPP Medic" + skills = list( + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_MEDICAL = SKILL_MEDICAL_DOCTOR, + SKILL_SURGERY = SKILL_SURGERY_TRAINED, + SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, + SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_VEHICLE = SKILL_VEHICLE_DEFAULT, + SKILL_JTAC = SKILL_JTAC_TRAINED, + ) + +/datum/skills/military/survivor/upp_spec + name = "UPP Specialist" + skills = list( + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_LEADERSHIP = SKILL_LEAD_TRAINED, + SKILL_JTAC = SKILL_JTAC_TRAINED, + SKILL_SPEC_WEAPONS = SKILL_SPEC_UPP, + SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_VEHICLE = SKILL_VEHICLE_LARGE, + ) + +/datum/skills/military/survivor/upp_sl + name = "UPP Squad Leader" + skills = list( + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, + SKILL_SPEC_WEAPONS = SKILL_SPEC_UPP, + SKILL_FIREARMS = SKILL_FIREARMS_TRAINED, + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_LEADERSHIP = SKILL_LEAD_EXPERT, + SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, + SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, + SKILL_VEHICLE = SKILL_VEHICLE_LARGE, + SKILL_JTAC = SKILL_JTAC_EXPERT, + ) diff --git a/code/datums/skills/uscm.dm b/code/datums/skills/uscm.dm new file mode 100644 index 000000000000..8a6d2fd2c8c2 --- /dev/null +++ b/code/datums/skills/uscm.dm @@ -0,0 +1,410 @@ +/* +------------------------------ +United States Colonial Marines +------------------------------ +*/ + +/datum/skills/pfc + name = "Private" + //same as default + +/datum/skills/pfc/crafty + name = "Crafty Private" + skills = list( + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED, + SKILL_ENGINEER = SKILL_ENGINEER_TRAINED, + ) + +/datum/skills/combat_medic + name = "Combat Medic" + skills = list( + SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, + SKILL_SURGERY = SKILL_SURGERY_NOVICE, + SKILL_JTAC = SKILL_JTAC_BEGINNER, + ) + +/datum/skills/combat_medic/crafty + name = "Crafty Combat Medic" + skills = list( + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED, + SKILL_ENGINEER = SKILL_ENGINEER_TRAINED, + ) + +/datum/skills/combat_engineer + name = "Combat Engineer" + skills = list( + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_VEHICLE = SKILL_VEHICLE_SMALL, + SKILL_JTAC = SKILL_JTAC_BEGINNER, + ) + +/datum/skills/smartgunner + name = "Squad Smartgunner" + skills = list( + SKILL_SPEC_WEAPONS = SKILL_SPEC_SMARTGUN, + SKILL_JTAC = SKILL_JTAC_BEGINNER, + ) + +/datum/skills/specialist + name = "Squad Weapons Specialist" + skills = list( + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED, + SKILL_ENGINEER = SKILL_ENGINEER_TRAINED, //to use c4 in demo set. + SKILL_SPEC_WEAPONS = SKILL_SPEC_TRAINED, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, + SKILL_JTAC = SKILL_JTAC_BEGINNER + ) + +/datum/skills/tl + name = "Fireteam Leader" + skills = list( + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_JTAC = SKILL_JTAC_EXPERT, + ) + +/datum/skills/SL + name = "Squad Leader" + skills = list( + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_FIREMAN = SKILL_FIREMAN_TRAINED, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_LEADERSHIP = SKILL_LEAD_TRAINED, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, + SKILL_VEHICLE = SKILL_VEHICLE_SMALL, + SKILL_JTAC = SKILL_JTAC_TRAINED, + SKILL_INTEL = SKILL_INTEL_TRAINED, + ) + +/datum/skills/intel + name = "Intelligence Officer" + skills = list( + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_LEADERSHIP = SKILL_LEAD_TRAINED, + SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_RESEARCH = SKILL_RESEARCH_TRAINED, + SKILL_JTAC = SKILL_JTAC_TRAINED, + SKILL_INTEL = SKILL_INTEL_EXPERT, + ) + +/* +--------------------- +MILITARY NONCOMBATANT +--------------------- +*/ + +/datum/skills/doctor + name = "Doctor" + skills = list( + SKILL_FIREARMS = SKILL_FIREARMS_CIVILIAN, + SKILL_MEDICAL = SKILL_MEDICAL_DOCTOR, + SKILL_SURGERY = SKILL_SURGERY_TRAINED, + ) + +/datum/skills/nurse + name = "Nurse" + skills = list( + SKILL_FIREARMS = SKILL_FIREARMS_CIVILIAN, + SKILL_MEDICAL = SKILL_MEDICAL_DOCTOR, + SKILL_SURGERY = SKILL_SURGERY_NOVICE, + ) + +/datum/skills/researcher + name = "Researcher" + skills = list( + SKILL_FIREARMS = SKILL_FIREARMS_CIVILIAN, + SKILL_MEDICAL = SKILL_MEDICAL_DOCTOR, + SKILL_SURGERY = SKILL_SURGERY_TRAINED, + SKILL_RESEARCH = SKILL_RESEARCH_TRAINED, + SKILL_INTEL = SKILL_INTEL_TRAINED, + ) + +/datum/skills/pilot + name = "Pilot Officer" + skills = list( + SKILL_PILOT = SKILL_PILOT_EXPERT, + SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, + SKILL_LEADERSHIP = SKILL_LEAD_TRAINED, + SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, + SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, + SKILL_SURGERY = SKILL_SURGERY_NOVICE, + SKILL_JTAC = SKILL_JTAC_TRAINED, + SKILL_INTEL = SKILL_INTEL_TRAINED, + ) + +/datum/skills/crew_chief + name = "Dropship Crew Chief" + skills = list( + SKILL_PILOT = SKILL_PILOT_TRAINED, + SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, + SKILL_LEADERSHIP = SKILL_LEAD_TRAINED, + SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, + SKILL_SURGERY = SKILL_SURGERY_NOVICE, + SKILL_JTAC = SKILL_JTAC_TRAINED, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + ) + +/datum/skills/MP + name = "Military Police" + skills = list( + SKILL_CQC = SKILL_CQC_SKILLED, + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, + SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, + ) + +/datum/skills/MW + name = "Military Warden" + skills = list( + SKILL_CQC = SKILL_CQC_SKILLED, + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_TRAINED, + SKILL_LEADERSHIP = SKILL_LEAD_TRAINED, + SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, + SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + ) + +/datum/skills/provost + name = "Provost" + skills = list( + SKILL_CQC = SKILL_CQC_EXPERT, + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, + SKILL_ENDURANCE = SKILL_ENDURANCE_MASTER, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + ) + +/datum/skills/OT + name = "Ordnance Technician" + skills = list( + SKILL_ENGINEER = SKILL_ENGINEER_MASTER, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_MASTER, + SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, + ) + +/datum/skills/MT + name = "Maintenance Technician" + skills = list( + SKILL_ENGINEER = SKILL_ENGINEER_MASTER, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_MASTER, + SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, + SKILL_DOMESTIC = SKILL_DOMESTIC_TRAINED, + ) + +/datum/skills/mess_technician + name = "Mess Technician" + skills = list( + SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, // need to hunt food somehow + SKILL_ENGINEER = SKILL_ENGINEER_TRAINED, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED, + SKILL_DOMESTIC = SKILL_DOMESTIC_MASTER + ) + +/datum/skills/CT + name = "Cargo Technician" + skills = list( + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED, + SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, + ) + +/* +--------------------- +COMMAND STAFF +--------------------- +*/ + +/datum/skills/general + name = "General" + skills = list( + SKILL_CQC = SKILL_CQC_TRAINED, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_LEADERSHIP = SKILL_LEAD_MASTER, + SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, + SKILL_MEDICAL = SKILL_MEDICAL_DOCTOR, + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, + SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, + SKILL_ENDURANCE = SKILL_ENDURANCE_MAX, + SKILL_JTAC = SKILL_JTAC_MASTER, + SKILL_SPEC_WEAPONS = SKILL_SPEC_ALL, + SKILL_EXECUTION = SKILL_EXECUTION_TRAINED, //can BE people + SKILL_INTEL = SKILL_INTEL_EXPERT + ) + +/datum/skills/commander + name = "Commanding Officer" + skills = list( + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_LEADERSHIP = SKILL_LEAD_MASTER, + SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, + SKILL_MEDICAL = SKILL_MEDICAL_DOCTOR, + SKILL_SURGERY = SKILL_SURGERY_NOVICE, + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, + SKILL_VEHICLE = SKILL_VEHICLE_SMALL, + SKILL_CQC = SKILL_CQC_SKILLED, + SKILL_SPEC_WEAPONS = SKILL_SPEC_SMARTGUN, + SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, + SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, + SKILL_JTAC = SKILL_JTAC_MASTER, + SKILL_EXECUTION = SKILL_EXECUTION_TRAINED, //can BE people + SKILL_INTEL = SKILL_INTEL_EXPERT, + SKILL_NAVIGATIONS = SKILL_NAVIGATIONS_TRAINED //can change ship alt + ) + +/datum/skills/XO + name = "Executive Officer" + skills = list( + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, //to fix CIC apc. + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_LEADERSHIP = SKILL_LEAD_MASTER, + SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, + SKILL_MEDICAL = SKILL_MEDICAL_DOCTOR, + SKILL_SURGERY = SKILL_SURGERY_NOVICE, + SKILL_POLICE = SKILL_POLICE_FLASH, + SKILL_VEHICLE = SKILL_VEHICLE_SMALL, + SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, + SKILL_CQC = SKILL_CQC_SKILLED, + SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, + SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, + SKILL_JTAC = SKILL_JTAC_MASTER, + SKILL_INTEL = SKILL_INTEL_EXPERT, + SKILL_NAVIGATIONS = SKILL_NAVIGATIONS_TRAINED, + ) + +/datum/skills/SO + name = "Staff Officer" + skills = list( + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_LEADERSHIP = SKILL_LEAD_EXPERT, + SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, + SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, + SKILL_POLICE = SKILL_POLICE_FLASH, + SKILL_FIREMAN = SKILL_FIREMAN_TRAINED, + SKILL_VEHICLE = SKILL_VEHICLE_SMALL, + SKILL_POWERLOADER = SKILL_POWERLOADER_TRAINED, + SKILL_JTAC = SKILL_JTAC_EXPERT, + SKILL_INTEL = SKILL_INTEL_TRAINED, + ) + +/datum/skills/SEA + name = "Senior Enlisted Advisor" + skills = list( + SKILL_CQC = SKILL_CQC_SKILLED, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_FIREARMS = SKILL_FIREARMS_EXPERT, + SKILL_LEADERSHIP = SKILL_LEAD_EXPERT, + SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, + SKILL_MEDICAL = SKILL_MEDICAL_DOCTOR, + SKILL_SURGERY = SKILL_SURGERY_TRAINED, + SKILL_RESEARCH = SKILL_RESEARCH_TRAINED, + SKILL_PILOT = SKILL_PILOT_EXPERT, + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, + SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, + SKILL_VEHICLE = SKILL_VEHICLE_LARGE, + SKILL_JTAC = SKILL_JTAC_EXPERT, + SKILL_INTEL = SKILL_INTEL_EXPERT, + SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, + ) + +/datum/skills/SEA/New(mob/skillset_owner) + ..() + give_action(skillset_owner, /datum/action/looc_toggle) + +/datum/skills/SEA/Destroy() + remove_action(owner, /datum/action/looc_toggle) + return ..() + +/datum/skills/CMO + name = "CMO" + skills = list( + SKILL_FIREARMS = SKILL_FIREARMS_CIVILIAN, + SKILL_LEADERSHIP = SKILL_LEAD_EXPERT, + SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, + SKILL_MEDICAL = SKILL_MEDICAL_DOCTOR, + SKILL_SURGERY = SKILL_SURGERY_TRAINED, + SKILL_RESEARCH = SKILL_RESEARCH_TRAINED, + SKILL_POLICE = SKILL_POLICE_FLASH, + SKILL_FIREMAN = SKILL_FIREMAN_TRAINED, + SKILL_JTAC = SKILL_JTAC_EXPERT, + SKILL_INTEL = SKILL_INTEL_TRAINED, + ) + +/datum/skills/CMP + name = "Chief MP" + skills = list( + SKILL_CQC = SKILL_CQC_SKILLED, + SKILL_POLICE = SKILL_POLICE_SKILLED, + SKILL_FIREMAN = SKILL_FIREMAN_SKILLED, + SKILL_LEADERSHIP = SKILL_LEAD_EXPERT, + SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, + SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED, + SKILL_JTAC = SKILL_JTAC_EXPERT, + SKILL_MEDICAL = SKILL_MEDICAL_TRAINED, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED, + SKILL_INTEL = SKILL_INTEL_TRAINED, + ) + +/datum/skills/auxiliary_officer + name = "Auxiliary Support Officer" + skills = list( + SKILL_PILOT = SKILL_PILOT_EXPERT, + SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, + SKILL_LEADERSHIP = SKILL_LEAD_MASTER, + SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, + SKILL_MEDICAL = SKILL_MEDICAL_MEDIC, + SKILL_SURGERY = SKILL_SURGERY_NOVICE, + SKILL_JTAC = SKILL_JTAC_EXPERT, + SKILL_INTEL = SKILL_INTEL_EXPERT, + SKILL_VEHICLE = SKILL_VEHICLE_SMALL, + SKILL_ENGINEER = SKILL_ENGINEER_ENGI, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_POLICE = SKILL_POLICE_FLASH, + SKILL_NAVIGATIONS = SKILL_NAVIGATIONS_TRAINED, + SKILL_FIREMAN = SKILL_FIREMAN_TRAINED, + ) + +/datum/skills/CE + name = "Chief Engineer" + skills = list( + SKILL_ENGINEER = SKILL_ENGINEER_MASTER, + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_MASTER, + SKILL_LEADERSHIP = SKILL_LEAD_MASTER, + SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, + SKILL_POLICE = SKILL_POLICE_FLASH, + SKILL_FIREMAN = SKILL_FIREMAN_TRAINED, + SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, + SKILL_JTAC = SKILL_JTAC_MASTER, + SKILL_INTEL = SKILL_INTEL_TRAINED, + SKILL_NAVIGATIONS = SKILL_NAVIGATIONS_TRAINED, + ) + +/datum/skills/RO + name = "Requisition Officer" + skills = list( + SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI, + SKILL_LEADERSHIP = SKILL_LEAD_EXPERT, + SKILL_OVERWATCH = SKILL_OVERWATCH_TRAINED, + SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER, + SKILL_POLICE = SKILL_POLICE_FLASH, + SKILL_FIREMAN = SKILL_FIREMAN_TRAINED, + SKILL_JTAC = SKILL_JTAC_EXPERT, + SKILL_INTEL = SKILL_INTEL_TRAINED, + ) diff --git a/colonialmarines.dme b/colonialmarines.dme index 6c62448b54fb..ee6bcd1a0aab 100644 --- a/colonialmarines.dme +++ b/colonialmarines.dme @@ -335,7 +335,6 @@ s// DM Environment file for colonialmarines.dme. #include "code\datums\quadtree.dm" #include "code\datums\recipe.dm" #include "code\datums\shuttles.dm" -#include "code\datums\skills.dm" #include "code\datums\soundOutput.dm" #include "code\datums\tgs_event_handler.dm" #include "code\datums\vehicles.dm" @@ -585,6 +584,23 @@ s// DM Environment file for colonialmarines.dme. #include "code\datums\redis\redis_message.dm" #include "code\datums\redis\callbacks\_redis_callback.dm" #include "code\datums\redis\callbacks\asay.dm" +#include "code\datums\skills\civilian.dm" +#include "code\datums\skills\clf.dm" +#include "code\datums\skills\cmb.dm" +#include "code\datums\skills\commando.dm" +#include "code\datums\skills\contractor.dm" +#include "code\datums\skills\dutch.dm" +#include "code\datums\skills\forecon.dm" +#include "code\datums\skills\freelancer.dm" +#include "code\datums\skills\gladiator.dm" +#include "code\datums\skills\mercenary.dm" +#include "code\datums\skills\misc.dm" +#include "code\datums\skills\pmc.dm" +#include "code\datums\skills\rmc.dm" +#include "code\datums\skills\skills.dm" +#include "code\datums\skills\synthetic.dm" +#include "code\datums\skills\upp.dm" +#include "code\datums\skills\uscm.dm" #include "code\datums\stamina\_stamina.dm" #include "code\datums\stamina\none.dm" #include "code\datums\statistics\cause_data.dm"