diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index f6aa2600f838..fb0103876301 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -461,6 +461,8 @@ cases. Override_icon_state should be a list.*/ if(item.flags_equip_slot & slotdefine2slotbit(slot)) if(is_type_in_list(item, uniform_restricted)) + if(light_on) + turn_light(toggle_on = FALSE) user.drop_inv_item_on_ground(src) to_chat(user, SPAN_NOTICE("You drop \the [src] to the ground while unequipping \the [item].")) diff --git a/code/game/objects/items/storage/internal.dm b/code/game/objects/items/storage/internal.dm index a491df12f086..4d196ab145aa 100644 --- a/code/game/objects/items/storage/internal.dm +++ b/code/game/objects/items/storage/internal.dm @@ -61,10 +61,13 @@ else user.drop_inv_item_on_ground(master_item) user.put_in_r_hand(master_item) - return else user.drop_inv_item_on_ground(master_item) user.put_in_r_hand(master_item) + + if(master_item.light_on) + master_item.turn_light(toggle_on = FALSE) + return if("l_hand") if(master_item.time_to_unequip) user.visible_message(SPAN_NOTICE("[user] starts taking off \the [master_item].")) @@ -73,10 +76,13 @@ else user.drop_inv_item_on_ground(master_item) user.put_in_l_hand(master_item) - return else user.drop_inv_item_on_ground(master_item) user.put_in_l_hand(master_item) + + if(master_item.light_on) + master_item.turn_light(toggle_on = FALSE) + return master_item.add_fingerprint(user) return FALSE return FALSE diff --git a/code/modules/mob/living/carbon/human/inventory.dm b/code/modules/mob/living/carbon/human/inventory.dm index 3d372376d1e7..7e6bd4231171 100644 --- a/code/modules/mob/living/carbon/human/inventory.dm +++ b/code/modules/mob/living/carbon/human/inventory.dm @@ -525,6 +525,8 @@ interact_item.add_fingerprint(src) if(do_after(src, get_strip_delay(src, target_mob), INTERRUPT_ALL, BUSY_ICON_GENERIC, target_mob, INTERRUPT_MOVED, BUSY_ICON_GENERIC)) if(interact_item && Adjacent(target_mob) && interact_item == target_mob.get_item_by_slot(slot_to_process)) + if(interact_item.light_on) + interact_item.turn_light(toggle_on = FALSE) target_mob.drop_inv_item_on_ground(interact_item) log_interact(src, target_mob, "[key_name(src)] removed [key_name(target_mob)]'s [interact_item.name] ([slot_to_process]) successfully.")